Add iOS platform support with Capacitor and remote build script

- Add @capacitor/ios dependency and iOS Capacitor platform
- Configure capacitor.config.ts with iOS settings (scheme, background color, content inset)
- Add scripts/build-ios.sh for building iOS over SSH on Mac Mini (orcus.lan)
- Script supports simulator, device, archive, and open-in-Xcode modes
This commit is contained in:
Alex Gleason
2026-03-23 20:27:13 -05:00
parent a80b667327
commit ca1b055dad
23 changed files with 810 additions and 4 deletions
+7 -1
View File
@@ -7,12 +7,18 @@ const config: CapacitorConfig = {
server: {
// Handle deep links from your domain
hostname: 'ditto.pub',
androidScheme: 'https'
androidScheme: 'https',
iosScheme: 'https'
},
android: {
// Enable safe area handling for notches and navigation bars
allowMixedContent: false,
backgroundColor: '#14161f'
},
ios: {
backgroundColor: '#14161f',
contentInset: 'automatic',
scheme: 'Ditto'
}
};
+13
View File
@@ -0,0 +1,13 @@
App/build
App/Pods
App/output
App/App/public
DerivedData
xcuserdata
# Cordova plugins for Capacitor
capacitor-cordova-ios-plugins
# Generated Config files
App/App/capacitor.config.json
App/App/config.xml
+376
View File
@@ -0,0 +1,376 @@
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
+49
View File
@@ -0,0 +1,49 @@
import UIKit
import Capacitor
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey: Any] = [:]) -> Bool {
// Called when the app was launched with a url. Feel free to add additional processing here,
// but if you want the App API to support tracking app url opens, make sure to keep this call
return ApplicationDelegateProxy.shared.application(app, open: url, options: options)
}
func application(_ application: UIApplication, continue userActivity: NSUserActivity, restorationHandler: @escaping ([UIUserActivityRestoring]?) -> Void) -> Bool {
// Called when the app was launched with an activity, including Universal Links.
// Feel free to add additional processing here, but if you want the App API to support
// tracking app url opens, make sure to keep this call
return ApplicationDelegateProxy.shared.application(application, continue: userActivity, restorationHandler: restorationHandler)
}
}
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{
"images" : [
{
"filename" : "AppIcon-512@2x.png",
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
@@ -0,0 +1,6 @@
{
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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{
"images" : [
{
"idiom" : "universal",
"filename" : "splash-2732x2732-2.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "splash-2732x2732-1.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "splash-2732x2732.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="17132" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<device id="retina4_7" orientation="portrait" appearance="light"/>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="17105"/>
<capability name="System colors in document resources" minToolsVersion="11.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<imageView key="view" userInteractionEnabled="NO" contentMode="scaleAspectFill" horizontalHuggingPriority="251" verticalHuggingPriority="251" image="Splash" id="snD-IY-ifK">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask"/>
<color key="backgroundColor" systemColor="systemBackgroundColor"/>
</imageView>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="Splash" width="1366" height="1366"/>
<systemColor name="systemBackgroundColor">
<color white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
</systemColor>
</resources>
</document>
+19
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@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="14111" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<device id="retina4_7" orientation="portrait">
<adaptation id="fullscreen"/>
</device>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="14088"/>
</dependencies>
<scenes>
<!--Bridge View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="CAPBridgeViewController" customModule="Capacitor" sceneMemberID="viewController"/>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
+51
View File
@@ -0,0 +1,51 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CAPACITOR_DEBUG</key>
<string>$(CAPACITOR_DEBUG)</string>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>Ditto</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(MARKETING_VERSION)</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<true/>
</dict>
</plist>
+9
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@@ -0,0 +1,9 @@
.DS_Store
/.build
/Packages
/*.xcodeproj
xcuserdata/
DerivedData/
.swiftpm/config/registries.json
.swiftpm/xcode/package.xcworkspace/contents.xcworkspacedata
.netrc
+31
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@@ -0,0 +1,31 @@
// swift-tools-version: 5.9
import PackageDescription
// DO NOT MODIFY THIS FILE - managed by Capacitor CLI commands
let package = Package(
name: "CapApp-SPM",
platforms: [.iOS(.v15)],
products: [
.library(
name: "CapApp-SPM",
targets: ["CapApp-SPM"])
],
dependencies: [
.package(url: "https://github.com/ionic-team/capacitor-swift-pm.git", exact: "8.2.0"),
.package(name: "CapacitorApp", path: "../../../node_modules/@capacitor/app"),
.package(name: "CapacitorLocalNotifications", path: "../../../node_modules/@capacitor/local-notifications"),
.package(name: "CapacitorStatusBar", path: "../../../node_modules/@capacitor/status-bar")
],
targets: [
.target(
name: "CapApp-SPM",
dependencies: [
.product(name: "Capacitor", package: "capacitor-swift-pm"),
.product(name: "Cordova", package: "capacitor-swift-pm"),
.product(name: "CapacitorApp", package: "CapacitorApp"),
.product(name: "CapacitorLocalNotifications", package: "CapacitorLocalNotifications"),
.product(name: "CapacitorStatusBar", package: "CapacitorStatusBar")
]
)
]
)
+5
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@@ -0,0 +1,5 @@
# CapApp-SPM
This package is used to host SPM dependencies for your Capacitor project
Do not modify the contents of it or there may be unintended consequences.
@@ -0,0 +1 @@
public let isCapacitorApp = true
+1
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@@ -0,0 +1 @@
CAPACITOR_DEBUG = true
+14 -3
View File
@@ -111,6 +111,7 @@
"devDependencies": {
"@capacitor/android": "^8.1.0",
"@capacitor/cli": "^8.1.0",
"@capacitor/ios": "^8.2.0",
"@eslint/js": "^9.9.0",
"@html-eslint/eslint-plugin": "^0.41.0",
"@html-eslint/parser": "^0.41.0",
@@ -325,14 +326,24 @@
}
},
"node_modules/@capacitor/core": {
"version": "8.1.0",
"resolved": "https://registry.npmjs.org/@capacitor/core/-/core-8.1.0.tgz",
"integrity": "sha512-UfMBMWc1v7J+14AhH03QmeNwV3HZx3qnOWhpwnHfzALEwAwlV/itQOQqcasMQYhOHWL0tiymc5ByaLTn7KKQxw==",
"version": "8.2.0",
"resolved": "https://registry.npmjs.org/@capacitor/core/-/core-8.2.0.tgz",
"integrity": "sha512-oKaoNeNtH2iIZMDFVrb1atoyRECDGHcfLMunJ5KWN8DtvpVBeeA4c41e20NTuhMxw1cSYbpq2PV2hb+/9CJxlQ==",
"license": "MIT",
"dependencies": {
"tslib": "^2.1.0"
}
},
"node_modules/@capacitor/ios": {
"version": "8.2.0",
"resolved": "https://registry.npmjs.org/@capacitor/ios/-/ios-8.2.0.tgz",
"integrity": "sha512-X2/VtM4qP/R1SM0VQ5W/VotEc6PS/KTooD33EijsfAHWBdee+xmBapW8SeNLnu16wJ+tsfWlvtipaJEyfKbRKQ==",
"dev": true,
"license": "MIT",
"peerDependencies": {
"@capacitor/core": "^8.2.0"
}
},
"node_modules/@capacitor/local-notifications": {
"version": "8.0.1",
"resolved": "https://registry.npmjs.org/@capacitor/local-notifications/-/local-notifications-8.0.1.tgz",
+1
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@@ -119,6 +119,7 @@
"devDependencies": {
"@capacitor/android": "^8.1.0",
"@capacitor/cli": "^8.1.0",
"@capacitor/ios": "^8.2.0",
"@eslint/js": "^9.9.0",
"@html-eslint/eslint-plugin": "^0.41.0",
"@html-eslint/parser": "^0.41.0",
+150
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@@ -0,0 +1,150 @@
#!/bin/bash
set -e
# Remote iOS build script
# Builds the iOS app on a Mac Mini over SSH from any machine (e.g., Linux laptop).
#
# Usage:
# ./scripts/build-ios.sh # Sync, build web, cap sync, xcodebuild (simulator)
# ./scripts/build-ios.sh --device # Build for physical device (unsigned)
# ./scripts/build-ios.sh --skip-sync # Skip rsync (already synced)
# ./scripts/build-ios.sh --archive # Build a signed .xcarchive
# ./scripts/build-ios.sh --open # Open Xcode project on Mac after sync
#
# Prerequisites:
# - SSH access to the Mac Mini: ssh alex@orcus.lan
# - Xcode installed on the Mac Mini (with iOS simulator runtime)
# - Node.js 22 on the Mac Mini (via Homebrew)
# Colors
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
RED='\033[0;31m'
NC='\033[0m'
# Configuration
REMOTE_HOST="alex@orcus.lan"
REMOTE_DIR="~/Projects/ditto"
LOCAL_DIR="$(cd "$(dirname "$0")/.." && pwd)"
# Parse arguments
SKIP_SYNC=false
ARCHIVE=false
DEVICE=false
OPEN_XCODE=false
for arg in "$@"; do
case $arg in
--skip-sync) SKIP_SYNC=true ;;
--archive) ARCHIVE=true ;;
--device) DEVICE=true ;;
--open) OPEN_XCODE=true ;;
*) echo -e "${RED}Unknown argument: $arg${NC}"; exit 1 ;;
esac
done
# Verify SSH connectivity
echo -e "${GREEN}Checking SSH connection to ${REMOTE_HOST}...${NC}"
if ! ssh -o ConnectTimeout=5 "$REMOTE_HOST" "echo ok" > /dev/null 2>&1; then
echo -e "${RED}Cannot connect to ${REMOTE_HOST}. Is the Mac Mini on?${NC}"
exit 1
fi
# Step 1: Sync project files
if [ "$SKIP_SYNC" = false ]; then
echo -e "\n${GREEN}[1/4] Syncing project to Mac Mini...${NC}"
rsync -avz --delete \
--exclude 'node_modules' \
--exclude '.git' \
--exclude 'dist' \
--exclude 'android/build' \
--exclude 'android/.gradle' \
--exclude '*.keystore' \
--exclude 'ios/App/build' \
--exclude 'ios/App/Pods' \
--exclude 'ios/DerivedData' \
-e ssh \
"$LOCAL_DIR/" "$REMOTE_HOST:$REMOTE_DIR/"
else
echo -e "\n${YELLOW}[1/4] Skipping sync (--skip-sync)${NC}"
fi
# Step 2: Install dependencies and build web assets on Mac Mini
echo -e "\n${GREEN}[2/4] Building web assets on Mac Mini...${NC}"
ssh "$REMOTE_HOST" "
export PATH=\"/opt/homebrew/bin:\$PATH\"
cd $REMOTE_DIR
npm install --silent
npx vite build -l error
cp dist/index.html dist/404.html
echo 'Web build complete'
"
# Step 3: Capacitor sync
echo -e "\n${GREEN}[3/4] Running Capacitor sync for iOS...${NC}"
ssh "$REMOTE_HOST" "
export PATH=\"/opt/homebrew/bin:\$PATH\"
cd $REMOTE_DIR
npx cap sync ios
"
# Step 4: Build or open
if [ "$OPEN_XCODE" = true ]; then
echo -e "\n${GREEN}[4/4] Opening Xcode project on Mac Mini...${NC}"
ssh "$REMOTE_HOST" "open $REMOTE_DIR/ios/App/App.xcodeproj"
echo -e "\n${GREEN}Xcode project opened on ${REMOTE_HOST}${NC}"
elif [ "$ARCHIVE" = true ]; then
echo -e "\n${GREEN}[4/4] Building iOS archive...${NC}"
ssh "$REMOTE_HOST" "
export PATH=\"/opt/homebrew/bin:\$PATH\"
cd $REMOTE_DIR/ios/App
xcodebuild archive \
-scheme App \
-archivePath build/App.xcarchive \
-destination 'generic/platform=iOS' \
CODE_SIGN_IDENTITY='-' \
AD_HOC_CODE_SIGNING_ALLOWED=YES
"
echo -e "\n${GREEN}Archive built at: ${REMOTE_HOST}:${REMOTE_DIR}/ios/App/build/App.xcarchive${NC}"
elif [ "$DEVICE" = true ]; then
echo -e "\n${GREEN}[4/4] Building iOS (device, unsigned)...${NC}"
ssh "$REMOTE_HOST" "
export PATH=\"/opt/homebrew/bin:\$PATH\"
cd $REMOTE_DIR/ios/App
xcodebuild build \
-scheme App \
-sdk iphoneos \
-configuration Debug \
CODE_SIGN_IDENTITY='' \
CODE_SIGNING_REQUIRED=NO \
CODE_SIGNING_ALLOWED=NO
"
echo -e "\n${GREEN}iOS device build complete!${NC}"
else
echo -e "\n${GREEN}[4/4] Building iOS (simulator)...${NC}"
# Find an available simulator
SIMULATOR=\$(ssh "$REMOTE_HOST" "xcrun simctl list devices available -j 2>/dev/null | python3 -c \"
import json,sys
data=json.load(sys.stdin)
for runtime,devices in data.get('devices',{}).items():
if 'iOS' in runtime:
for d in devices:
if d.get('isAvailable') and 'iPhone' in d.get('name',''):
print(d['name']); sys.exit(0)
print('iPhone 16')
\"" 2>/dev/null || echo "iPhone 16")
echo "Using simulator: $SIMULATOR"
ssh "$REMOTE_HOST" "
export PATH=\"/opt/homebrew/bin:\$PATH\"
cd $REMOTE_DIR/ios/App
xcodebuild build \
-scheme App \
-destination 'platform=iOS Simulator,name=$SIMULATOR' \
-configuration Debug \
CODE_SIGN_IDENTITY='-' \
CODE_SIGNING_ALLOWED=NO
"
echo -e "\n${GREEN}iOS simulator build complete!${NC}"
fi
echo -e "\n${GREEN}Done!${NC}"