- Replace chevron up/down buttons with @dnd-kit SortableList/SortableItem
for proper drag-and-drop reorder in EmojiPackDialog
- Remove 'N emojis' badge from emoji pack display
- Make '+N' overflow indicator clickable to expand full emoji grid
- Stop click propagation on expand button to prevent feed navigation
- Resolve shortcode collisions across emoji packs by prefixing with pack
d-tag identifier when two packs define the same shortcode with different URLs
- Swap native HTML drag-and-drop reorder for chevron up/down buttons,
fixing scroll conflicts inside ScrollArea and drop zone interference
- Remove the colon decorations around shortcode inputs
- Show plain 'N emojis' count without parenthetical upload note
Files are held as local blob previews while editing. Nothing is
uploaded or signed until the user clicks the publish button, at which
point all pending files are uploaded in parallel and then the event
is published in a single batch.
Introduce EmojiPackDialog for publishing and editing kind 30030 custom
emoji sets (NIP-30). The dialog supports multi-file and folder
drag-and-drop, automatically extracting shortcodes from filenames. The
d-tag identifier is locked after initial publish. Existing packs show
an Edit button on the feed card for the author. The /emojis page FAB
now opens the create dialog.
Add a Community Kinds section to the overview table and a Community
NIP Specifications section with summaries and links to the full specs
maintained by Chad Curtis, Sam Thomson, and Danifra.
setQueryData requires an exact query key match, but the unread
notifications query uses a 4-element key (prefix, pubkey, kindsKey,
authorsKey). The markAsRead callback was calling setQueryData with only
2 elements, silently missing the cache entry. Switch to setQueriesData
which uses prefix matching, correctly hitting the real cache entry.
Egg stats no longer decay, so the 'Keep Egg Healthy' dynamic task is
unnecessary and misleading. Remove it along with HATCH_STAT_THRESHOLD.
The baby/adult 'Peak Condition' evolve task is unchanged.
Also hide the 'Set as Companion' button entirely for eggs instead of
rendering it as disabled.
The envelope previously showed flap-like V-fold lines on both sides,
which doesn't match how real envelopes work. Now the default view
shows the back/mailing side with sender name top-left and recipient
name centered, then flipping reveals the front with the triangular
flap and wax seal, and clicking opens the flap to reveal the Nushu
ciphertext.
Move the hardcoded < 70 stat visibility checks from BlobbiPage.tsx into
the shared getVisibleStatsWithValues() utility in blobbi-decay.ts. This
ensures egg, baby, and adult stages all use the same STAT_VISIBILITY_THRESHOLD
constant, and any future UI consuming visibleStats gets the filtering for free.
Clicking any egg triggers a playful rock-and-hop animation (0.6s)
that wobbles side to side with a small upward jump, then settles.
Uses CSS animation with onAnimationEnd to auto-reset state.
Respects prefers-reduced-motion and doesn't interrupt cracking.
- Sanitize instanceId in eye-animation.ts with the same regex pattern
used in svg/ids.ts for defense-in-depth consistency
- Add comprehensive unit tests for blobbi-xp.ts covering all pure
functions: calculateActionXP, calculateInventoryActionXP, applyXPGain,
getXPGainSummary, formatXPGain, getXPGainMessage, and XP constants
Add threadedLineClassName prop to NoteCard to allow customizing the
connector line color. Revealed hidden siblings use bg-primary/30
to visually distinguish them from the main thread chain. Remove
bottom border from the expand thread button for seamless flow.
When a reply has multiple children, only the first child renders
inline in the thread chain. Remaining siblings are hidden behind
a 'Show N more replies' button placed between the parent and
its inline child. Clicking reveals them as threaded items with
the connector line. Removes bottom border from the expand button
so it flows seamlessly in the thread.
The linear threading UI (connector lines) only works for single chains.
When a reply had multiple children, siblings after the first rendered
without any visual connection to their parent, making them look like
top-level replies. Fix by only including the first child in each node's
thread chain — additional siblings are hidden since there is no UI to
display branching threads.
- Refactor ProfileSettings SortableFieldRow to use SortableItem instead
of manual useSortable/GripVertical/CSS.Transform boilerplate
- Replace inline DndContext/SortableContext with SortableList wrapper
- Add gripClassName prop to SortableItem for width customization
(w-6 h-9 for profile fields, default w-8 for badges/sidebar)
- Add space-y-3 to SortableList in profile fields for row padding
- Remove all direct @dnd-kit imports from ProfileSettings
- Remove unused onOpenCreate prop chain from MyBadgesTab
- Fix ScrollArea to use fixed h-[24rem] with content inside (loading,
empty, list) matching the lief sticker management pattern
- Remove background boxes from all badge rows and scroll containers
- Remove glowing border from pending badge area
- Extract shared BadgeOverflowMenu with View link for all badges,
Award/Edit/Delete only shown for badges you created
- Replace inline action buttons on created badges with overflow menu
- Add rounded-full hover on pending nav arrows, strokeWidth 4
- Remove redundant New Badge button from Created section (FAB exists)
- Extract reusable SortableList/SortableItem components sharing the same
@dnd-kit pattern used by the sidebar edit view (DRY)
- Replace ChevronUp/ChevronDown reorder buttons with drag-and-drop on
accepted badges list
- Wrap accepted and created badge sections in ScrollArea (max-h 420px)
- Redesign pending badges as a carousel showing one badge at a time in
the notification-style BadgeContent presentation (rotating rays, 3D
tilt), with left/right arrows to navigate the pending queue
Replace the flat reply list (showing one sub-reply hint per reply) with
a recursive threaded tree on the post detail page. Threads deeper than
3 levels collapse behind a 'Show N more replies' button that expands
the subtree in-place.
Also fix useReplies to fetch iteratively — some clients only tag the
immediate parent in e-tags, not the thread root, so a single query
misses deeper replies. The hook now discovers the full tree by querying
for replies to each new batch of event IDs (up to 5 rounds).
Other pages (profile wall, external content, badges) keep the existing
flat preview via FlatThreadedReplyList.
Use nsyte CLI with NIP-46 nbunksec bunker credential to deploy
the web app to nsite on every default branch push. Downloads the
nsyte binary, builds the Vite app, and uploads to configured
Blossom servers and Nostr relays with SPA fallback routing.
Part A — Restore BlobbiPage handleRest:
- Revert handleRest to the original blobbi-specific implementation that
operates on the page-selected companion (via selectedD/companionsByD),
not profile.currentCompanion. This ensures the BlobbiActionsModal
sleep/wake button targets the correct Blobbi.
- The companion floating button continues to use useBlobbiSleepToggle
independently (targets profile.currentCompanion). These are separate
and correct targets for their respective contexts.
- Restore imports: KIND_BLOBBI_STATE, updateBlobbiTags, applyBlobbiDecay,
trackDailyMissionProgress, getStreakTagUpdates.
Part B — Apply sleeping recipe overlay on BlobbiPage:
- Keep useStatusReaction enabled during sleep (was disabled with
enabled: !isSleeping). Body effects (dirty, stink) and extras (food
icon) still resolve while sleeping.
- Apply buildSleepingRecipe(rawStatusRecipe) when isSleeping is true,
same pattern as BlobbiCompanionLayer. This overlays closed eyes,
sleeping mouth, and Zzz while preserving compatible status effects.
- Suppress actionOverride during sleep (no happy/excited flash).
- Remove opacity-80 dim on sleeping Blobbi container (sleeping visuals
are now expressed through the recipe, not opacity).
Part D — Sleepy vs sleeping verified:
- sleepyBlink (drowsy cycling animation) and sleepingClosed (permanent
eye closure) are separate EyeRecipe fields that never overlap.
- buildSleepingRecipe never sets sleepyBlink; status reactions never
set sleepingClosed. The guard in applyVisualRecipe (line 894) skips
sleepingClosed when sleepyBlink is present, but this case never
occurs in practice.