Cache getBoundingClientRect() result in OverstimulationBlockOverlay
to avoid four forced reflows on the same element per activation.
Add sanitizeSvgColor() guard in generateAngerRiseEffect() so that
config.color is validated before interpolation into SVG stop-color
attributes, preventing injection if a future caller passes untrusted
color strings.
Scroll to top before applying the zoom transform and restore the
saved scroll position after zoom-out completes. The transform on
#root creates a new containing block that breaks sticky positioning
of the mobile top/bottom nav bars when the user is scrolled down.
- useFillLevelUpdate: shared recipe fingerprint + imperative gradient
stop updates, extracted from BlobbiAdultSvgRenderer and
BlobbiBabySvgRenderer (removed ~60 duplicated lines from each)
- useReactionDrain: shared rAF-based level drain loop with throttled
React state push, extracted from useOverstimulationReaction and
useShakeReaction (removed ~170 duplicated lines from each)
Net reduction: ~285 lines across the 4 consumer files.
The previous approach put a ref on the pointer-events-auto wrapper div,
which is a full-width block element -- getBoundingClientRect returned
the page width, not Blobbi's position. Now we query the companion's
actual fixed-position container via [data-blobbi-companion] to get
the true visual bounding rect.
When Blobbi hits max overstimulation, the entire UI now zooms toward
Blobbi's face (transform on #root) while a radial shockwave expands
from the companion and a red vignette dims the screen edges. On
recovery the zoom eases back out and the vignette fades.
The overlay is portaled onto document.body so it stays at viewport
scale while #root is scaled. Body overflow is hidden during the zoom
to prevent scrollbar flash.
Removes the canvas-based crumble/debris system (crumbleEngine.ts) in
favor of this simpler CSS-driven approach.
Replace the invisible click shield with a dramatic visual sequence when
Blobbi reaches max overstimulation: a radial shockwave expands from
Blobbi, a dark backdrop covers the UI (Blobbi stands alone in the void),
and canvas debris particles rain down like rubble. On recovery the
backdrop fades and debris converges back.
Also fix the debug bypass in useShakeReaction (true || threshold) that
shipped nausea on every shake regardless of hunger stat, and remove the
toast notification replaced by the visual overlay.
Pass lookMode="follow-pointer" to BlobbiStateCard in PostDetailPage,
matching the feed card behavior so Blobbi eyes follow the cursor on the
detail view as well.
Add dir="auto" to NoteContent, BioContent, and DM message bubbles
so the browser's Unicode Bidirectional Algorithm automatically detects
text direction from the first strong directional character.
The path started and ended at the same point (100,105), making it a
triangle instead of a quadrilateral. The bottom-right hexagon vertex
(140,130) was missing entirely. Changed to trace center → right-mid →
bottom-right vertex → inner bottom-right point.
Fixed in all four locations: both .svg source files and both inlined
constants in adult-svg-data.ts.
The Poll/Spoiler popover opened side="bottom" from the toolbar, which
is near the bottom edge of the dialog. Because the dialog container
uses overflow-hidden (needed for flex layout containment) and the
PortalContainerProvider portals content inside the dialog DOM, the
popover was clipped.
Switch to side="top" so the menu opens upward into the visible area
of the modal.
The app renders Blobbi SVGs from inlined string constants in
adult-svg-data.ts, not from the .svg source files. The previous commits
only fixed the source files. This syncs all three fixes into the
inlined CRYSTI_BASE and CRYSTI_SLEEPING constants:
- Add animateTransform groups to CRYSTI_BASE sparkle circles
- Fix self-intersecting pink facet path in both constants
- Match sleeping facet opacities to base values
The sleeping SVG had all six facet opacities reduced by 0.2 compared to
the base, making it look washed out. Only the eyes/mouth should differ
between states — the body colors should stay vibrant, consistent with
how bloomi handles its sleeping variant.
The base SVG sparkle circles were missing animateTransform tags, causing
them to render static instead of orbiting like the sleeping variant.
Wrapped them in two animated groups matching crysti-sleeping.
The top-left pink facet (crystiFacet2) had a self-intersecting path
(bowtie shape) that caused inconsistent fill rendering. Reordered the
vertices to trace a proper convex quadrilateral in both base and sleeping
SVGs.
BlobbiStateCard gains an optional lookMode prop (default: 'forward'),
threaded through to BlobbiStageVisual. Only the NoteCard feed call site
passes 'follow-pointer'; post detail, embedded notes, and embedded naddr
keep the default forward gaze.
The global pointer listener in useBlobbiEyes now also tracks touchstart
and touchmove so the effect works on mobile.
Derive the migration petId from sha256(pubkey + legacyD) instead of
crypto.getRandomValues(). The same legacy Blobbi now always produces the
same canonical d-tag, seed, and visual traits regardless of which device
or session triggers the migration.
The equivalence guard (findCanonicalEquivalent) still runs first, so
pre-existing canonicals from the random-petId era are reused and no
duplicate is created.
filterMigratedLegacyCompanions now runs a second pass that groups
canonical companions by their migrated_from tag. Within each group
only the newest event (highest created_at) is kept; the rest are
hidden from the collection UI. Canonical companions without the tag
are never grouped — they pass through untouched.
This closes the remaining duplicate-in-UI gap left intentionally by
the earlier legacy→canonical dedup work.
Replace the name-only equivalence rule with a tiered priority:
1. migrated_from exact match (canonical event's migrated_from tag equals
the legacy d-tag) — strongest signal, written during migration and
preserved across all subsequent Blobbi updates.
2. Same normalized name + same raw base_color tag — covers older canonical
copies created before migrated_from existed, where both events have an
explicit base_color tag that matches.
3. Same normalized name when the legacy event has no base_color tag —
weakest fallback for genuinely old bare legacy events with no visual
tags to compare.
All tiers still require the legacy d-tag to be absent from profile.has
(the migration-completion guard).
Audited that migrated_from survives all Blobbi lifecycle operations:
mergeBlobbiStateTagsForRepublish preserves it as an unknown tag,
validateAndRepairBlobbiTags passes it through (not in schema, not
deprecated), and stage transition cleanup does not touch it.
Legacy Blobbi events (d=blobbi-{name}) persisted on relays after migration
to canonical format (d=blobbi-{hex}-{hex}), causing them to appear alongside
their canonical copies in the UI. Interacting with a still-visible legacy
Blobbi triggered another migration each time, creating unbounded duplicates.
Three changes:
1. Filter migrated legacy Blobbies from the rendered collection. A legacy
Blobbi is hidden only when a canonical Blobbi with the same normalized
name exists AND the legacy d-tag is no longer in profile.has (confirming
migration already occurred).
2. Guard ensureCanonicalBlobbiBeforeAction against re-migration. Before
creating a new canonical event, query all companions and look for an
existing canonical equivalent by normalized name. If found, reuse it
and fix up profile.has/current_companion instead of migrating again.
3. Store a migrated_from tag on newly migrated events for future stronger
equivalence lookups (additive, not depended on by current dedup logic).
The dismiss animation only translated the image strip, leaving the top
bar, nav buttons, dot indicators, and bottom bar stationary — visible
as a jarring flicker of controls. The backdrop also flashed back to full
opacity for one frame before the portal unmounted.
Wrap all visible content (everything except the backdrop) in a single
container that receives the translateY transform so the entire UI sweeps
away as one unit. Reorder the setTimeout callback so onClose fires
before clearing the animating lock, and add an unmount-cleanup effect as
a safety net against stuck controls.
Regression-of: cc655891
App.tsx had a useEffect that unconditionally set SystemBarsStyle.Dark
(white icons) on mount, overriding the theme-aware logic in main.tsx
that had already set the correct style. On light themes this produced
white-on-white status bar text.
Remove the hardcoded override entirely — main.tsx handles initial
detection and MutationObservers cover all subsequent theme changes.
The hover wobble animation was triggering on touch devices via the
sticky :hover pseudo-class, rotating the envelope while the user
was trying to tap it. Restrict the wobble to true pointer-hover
devices with @media (hover: hover) and (pointer: fine).
Also tighten the entrance animation: remove rotation so tap targets
stay stable, reduce duration from 0.4s to 0.3s, start closer to
final size (0.85 vs 0.6), and cap stagger delay at 300ms so later
envelopes settle before the user can scroll to them.
Users can now swipe up or down to dismiss the full-screen image
lightbox, matching the native mobile pattern of flicking an image
away instead of reaching for the X button. The image follows the
finger with opacity fade, and commits the dismiss after 15% of
viewport height. When zoomed in the gesture is disabled so it
doesn't conflict with panning.
Applies to both the main Lightbox (feeds, galleries, media collage)
and the ProfileImageLightbox (avatar/banner taps).
When a user typed in the inline ComposeBox then tapped the FAB (which
covers the Post button), the modal opened with the same draft text.
After posting from the modal, the inline ComposeBox still showed the
old text because it was a separate React instance with its own state,
leading to accidental double-posts.
Bump a key on the inline ComposeBox after a successful modal post so
React remounts it, picking up the already-cleared localStorage draft.
Adds a new autoplayVideos config field and a toggle in Settings > Content >
Video Playback. When enabled, videos auto-play muted in feeds, collage
thumbnails, profile sidebar tiles, the Vines feed, and the VideoPlayer
component. The preference syncs across devices via encrypted settings.
usePlayerControls now listens for the volumechange event to keep the
volume UI in sync when the video is programmatically muted for autoplay.
Eyebrow Y position was calculated as eye.cy + offsetY, which broke on
forms with large eye whites (catti ry=16, froggi/owli r=22, droppi/
pandi/rocky r=12) because the fixed offset did not account for the
distance between eye center and eye top.
Propagate eye white vertical radius through the pipeline: write
data-eye-rx/ry on blink groups in addEyeAnimation, read data-eye-ry
in detectFromProcessedSvg, add eyeWhiteRy to EyePosition type. The
eyebrow formula now rebases recipe offsets from center-relative to
top-relative using the actual eye white radius, producing a consistent
gap above the eye top regardless of eye size.
Remove FORM_EYEBROW_OFFSETS (owli, froggi) — the radius-aware formula
handles all forms correctly without per-form overrides. Baby eyebrow
formula is unchanged.
detectBodyPath() only matched <path> elements, so 10 of 16 adult forms
failed body detection — anger-rise was silently skipped and dirt/dust
fell back to hardcoded positions.
Add data-blobbi-body="true" marker to the primary body element of all
16 forms (base + sleeping = 32 elements). Extend detectBodyPath() with
a marker-first strategy that supports <circle>, <ellipse>, and <rect>
via path synthesis. Update the anger-rise overlay insertion regex in
apply.ts to find the marked element instead of only matching <path>.
Existing gradient-name and comment-based fallbacks remain for backwards
compatibility.
The eyeColor fallback replaced known pupil fills with arbitrary colors,
causing isPupilElement() to no longer recognize them via PUPIL_COLORS.
Inject a data-blobbi-pupil marker during the fill replacement and check
for it first in both isPupilElement() copies so detection is independent
of the actual fill color value.
Regression-of: 9c20102d
eyeColor was silently dropped for 12 of 16 adult forms because they use
hardcoded fill attributes on pupil circles instead of gradient references.
Add a scoped flat-fill fallback in applyPupilGradient() that replaces the
known default pupil color within the <!-- Pupils --> comment block only.
secondaryColor was threaded through the type system but never read by any
adult customizer. Following the baby two-tone pattern (secondaryColor at
center, baseColor at edge), add an optional innerColor parameter to the
gradient builders and pass secondaryColor to each form's main body
gradient. Pandi remains excluded from body color changes by design.