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Author SHA1 Message Date
Alex Gleason 7073cadb43 release: v2.7.1 2026-04-16 16:09:12 -05:00
Alex Gleason 2dfb880566 Improve signup save-key step
Addresses confusion on the key-save step during signup:

- Rename the primary button from 'Continue' to 'Save Key' with a
  Download icon, so the label matches the action it performs.
- Change saveNsec() to return 'saved' | 'saved-to-file' | 'dismissed'
  instead of throwing on native dismissal. Dismissing the iCloud
  Keychain prompt is a legitimate user choice so the handler now
  proceeds silently rather than blocking with a 'Save failed' toast.
- Add an in-flight guard on the Save Key button with a spinner and
  'Saving…' label. The finally block guarantees the disabled state is
  cleared, so users can never get stuck on an unresponsive button —
  fixing the 'button became disabled after I dismissed the prompt'
  complaint by construction.
- On de-Googled Android builds (GrapheneOS, /e/OS, etc.) the AndroidX
  Credential Manager has no provider to delegate to, so the keychain
  save fails immediately. Fall back to writing the key to the app's
  Documents directory so the user always has a persistent backup, and
  surface a toast telling them where the file is.
- iOS keeps its original behaviour: dismissing the iCloud Keychain
  sheet is a deliberate user choice, no automatic fallback. The
  Documents folder on iOS is accessible via the Files app without
  authentication, so silently dropping a plaintext nsec there would
  violate user intent.
- Use the app name (from config.appName) as the filename slug for any
  .nsec.txt file written to disk. On Capacitor location.hostname is
  always 'localhost', so passing the app name is the only way to get
  a meaningful filename. Drop the redundant 'nostr-' prefix since the
  '.nsec.txt' extension already identifies the file.
- Rewrite the description and title on the save step: 'Your secret
  key' + a single paragraph explaining what the key is and why it
  matters.
- When the user reveals the key via the eye toggle, show an amber
  callout with sharing/screenshotting warnings and a 'Learn more' link
  to the Managing Nostr keys blog post. The warning appears at the
  moment risk is highest.
- Auto-select the full nsec on focus/click so users copying into a
  password manager don't have to fight mobile selection handles.
- Use openUrl() for the external 'Learn more' link so it works
  correctly inside Capacitor's WKWebView.
- Singularise the keygen step copy ('cryptographic key' / 'Generate
  my key') to stay consistent with the save step which presents a
  single secret key.
2026-04-16 15:50:59 -05:00
Alex Gleason 0d3b8ed23d Harden CSS/URL handling, NWC storage, and Android backup
- Sanitize event-sourced URLs before CSS url() interpolation in
  ProfileCard banner and letter stationery background (closes H-1, H-2)
- Sanitize event-sourced font families at the parse layer and in letter
  card/detail consumers that bypass resolveStationery (closes M-6)
- Export sanitizeCssString for broader reuse
- Route NWC wallet connection URIs and active pointer through a new
  useSecureLocalStorage hook, storing in iOS Keychain / Android KeyStore
  on native (closes M-1)
- Add removeItem to secureStorage
- Add Android backup/data-extraction rules that exclude WebView storage
  and Capacitor secure-storage SharedPreferences so wallet credentials
  don't leak via Google Auto Backup (closes M-5)
- Document that GOOGLE_PLAY_SERVICE_ACCOUNT_JSON must be base64-encoded
  to match what the CI job expects (closes M-2)
2026-04-16 14:20:26 -05:00
Alex Gleason a61925b821 Merge branch 'main' of gitlab.com:soapbox-pub/ditto 2026-04-16 13:50:42 -05:00
Alex Gleason cbfbca063e Validate theme font and background URLs at the schema layer
`ThemeFontSchema.url` and `ThemeBackgroundSchema.url` previously accepted
any string, relying entirely on downstream `sanitizeUrl()` calls for
protocol enforcement. Tightening the schema to `z.url()` rejects
obviously malformed inputs up front and matches the approach already used
for the relay list (`BlossomServersEventSchema`). `sanitizeUrl()` remains
the authoritative guard for `https:` enforcement at render time.
2026-04-16 13:47:16 -05:00
Alex Gleason f3393b2cc8 Store nostr-push device key in secure storage on native builds
The per-device ephemeral key used to sign nostr-push RPC events was
previously stored unconditionally in localStorage. On Capacitor builds
this bypassed the iOS Keychain / Android KeyStore wrapper that every
other persistent key in the app already uses.

Route the key through `secureStorage`, which keeps the native path
encrypted at rest and falls back to localStorage on web (where it was
before). Because the key is now loaded asynchronously, convert the
`NostrPushClient` constructor into a private constructor plus a public
`create()` factory, and restructure `usePushNotifications` bring-up to
await the client before registering the service worker.

The key is ephemeral and per-device, so compromise only reveals which
Nostr events this device subscribes to -- not the user's identity --
but matching the existing secure-storage contract closes an obvious
inconsistency.
2026-04-16 13:47:16 -05:00
Alex Gleason 2eb643f422 Sanitize app-handler picture and banner URLs
The `picture` and `banner` fields parsed from a kind 31990 NIP-89 event's
JSON content were passed directly to `<img src>` attributes without any
scheme validation. Non-https URLs could leak the user's IP to arbitrary
hosts, and data: URIs could be used for fingerprinting.

The same event's `website` URL was already sanitized; apply the same
treatment to the image URLs for consistency. The app's CSP `img-src`
already blocks most of these at the browser level, so this is
defense-in-depth.
2026-04-16 13:47:15 -05:00
Alex Gleason e22dbbe85c Validate NIP-05 resolver returns a 64-char hex pubkey
Previously the resolver accepted any string value from a domain's
.well-known/nostr.json `names` map and persisted it to IndexedDB. A
malicious or misconfigured NIP-05 server could return arbitrary data
(non-hex, wrong length, HTML, etc.) that would then be cached and
passed to downstream consumers as a pubkey.

Exploitation impact is limited because invalid hex simply fails to
match anywhere in the Nostr filter API, but hygiene and cache
integrity warrant rejecting malformed values outright. Enforce the
standard 64-char lowercase hex shape and evict any cached entry that
fails validation.
2026-04-16 13:47:15 -05:00
Alex Gleason e01ed039fb Add restrictive sandbox attribute to web sandbox iframe
Previously the SandboxFrame iframe relied entirely on cross-origin
subdomain isolation (the HMAC-derived `<id>.sandbox.ditto.pub` origin)
for containment. That does give origin-keyed storage and postMessage
isolation, but it does not restrict top-frame navigation, pointer lock,
or other capabilities that a hostile nsite/webxdc app could abuse.

The highest-value protection here is blocking `allow-top-navigation`:
without it, a malicious nsite could do `window.top.location = evilUrl`
and redirect the entire Ditto tab to a phishing page that impersonates
the app. The user opened a preview expecting to stay inside Ditto, so
this is a realistic and impactful attack.

The policy grants the capabilities that real web apps legitimately use
(scripts, same-origin storage + Service Workers per iframe.diy's
architecture, forms, modals, popups that escape the sandbox, downloads)
while withholding the ones that are either attacks (top navigation) or
unused niche features (pointer lock, presentation API, orientation
lock).

Also Omit 'sandbox' from the spread props so consumers cannot
accidentally weaken the policy.
2026-04-16 13:47:13 -05:00
Chad Curtis 17cdb87723 Merge branch 'fix/scroll-restoration-on-back-navigation' into 'main'
Fix scroll position lost when navigating back from post detail page

Closes #217

See merge request soapbox-pub/ditto!161
2026-04-16 18:35:28 +00:00
Alex Gleason a55ff61669 Verify NIP-17 inner rumor pubkey matches seal pubkey
NIP-17 requires that clients verify `messageEvent.pubkey === sealEvent.pubkey`
before trusting a gift-wrapped direct message. Without this check, any
attacker can construct a rumor claiming to be from another user and
gift-wrap it to the victim -- the seal signature only authenticates the
seal author, not the (unsigned) inner rumor.

Ditto's primary sender display uses sealEvent.pubkey so the headline
impersonation case is mitigated in practice, but the inner event's fields
(including its pubkey) are passed whole to NoteContent for kind 15 file
attachments, which could leak into downstream zap/reply targeting. Add
the spec-mandated check to prevent any trust in the inner pubkey.
2026-04-16 13:21:15 -05:00
Chad Curtis 3039c46565 Merge branch 'feat/blobbi-retroactive-task-progression' into 'main'
Make hatch/evolve missions count retroactively from user history

Closes #222

See merge request soapbox-pub/ditto!185
2026-04-16 16:18:07 +00:00
Chad Curtis 2d74088b25 Add scroll-to-top feed refresh on Home re-tap and fix mobile tab hover artifact 2026-04-15 20:56:02 -05:00
Alex Gleason 2d52aa8a56 release: v2.7.0 2026-04-14 16:01:08 -05:00
Alex Gleason 02b83be58e Prevent text selection on long-press of gamepad controls on iOS
Add -webkit-touch-callout: none and -webkit-user-select: none inline
styles to the GameControls container. The existing Tailwind select-none
class (user-select: none) is not sufficient on iOS, where WKWebView
still triggers the long-press callout/highlight gesture on held buttons.
2026-04-14 15:49:16 -05:00
Alex Gleason 8c3371e968 Add native iOS notification polling with rich metadata and grouping
Implement background relay polling for iOS using BGTaskScheduler,
addressing Apple App Store rejection (Guideline 4.2 - Minimum Functionality).

- DittoNotificationPlugin: Capacitor plugin mirroring the Android interface,
  schedules BGAppRefreshTask whenever notifications are enabled (no settings
  change required — both push/persistent modes poll on iOS)
- NostrPoller: fetches notification events via URLSessionWebSocketTask,
  resolves author display names from kind 0 metadata (24h cache), verifies
  referenced event authorship for reactions/reposts/zaps
- Rich notifications with author names, content previews, zap amounts, and
  reaction emoji display
- iOS thread identifiers for native notification grouping per category+post
- Notification categories with summary formats
- Foreground notification display and tap-to-navigate handling
- Immediate poll on app foreground to catch up on missed notifications
- Hide Delivery Method picker on iOS (only meaningful on Android)
2026-04-14 14:58:49 -05:00
Alex Gleason 1a106545f7 Fix haptics: call isNativePlatform() at invocation time, log errors
The platform check was cached as a module-level constant, which could
evaluate before the Capacitor bridge was ready. Moved to per-call checks
matching the pattern used everywhere else in the codebase. Also replaced
silent .catch(() => {}) with console.warn so failures are visible in
Safari Web Inspector / Xcode console.
2026-04-14 14:08:32 -05:00
filemon 86c4594cdd Clean up self-review findings: remove dead exports, simplify query keys, align ceremony state flow
- Remove dead deprecated exports: isValidEvolvePost, EVOLVE_REQUIRED_POSTS,
  BLOBBI_EVOLVE_POST_PREFIX, isValidBlobbiPost, sanitizeToHashtag
- Remove corresponding barrel re-exports from actions/index.ts
- Simplify hatch/evolve query keys to ['...-tasks', pubkey] since
  retroactive queries no longer depend on stateStartedAt
- Drop stateStartedAt from enabled guards so retroactive queries
  aren't blocked when the timestamp is missing
- Align BlobbiHatchingCeremony hatch path: babies now start as
  'evolving' with state_started_at set, matching useBlobbiStageTransition
- Ceremony fakePreview for existing eggs preserves companion's actual state
2026-04-14 14:58:49 -03:00
filemon 6d157c0a65 Merge branch 'main' into feat/blobbi-retroactive-task-progression 2026-04-14 14:13:47 -03:00
filemon 43c75175f4 Auto-start incubation/evolution for new Blobbis
New eggs now start in 'incubating' state with state_started_at set at
adoption time, so hatch tasks begin tracking immediately.

Newly hatched babies now start in 'evolving' state with a fresh
state_started_at, so evolution tasks begin tracking immediately.

The evolving state is applied after validateAndRepairBlobbiTags (which
would otherwise repair task-process states to 'active' via cleanupTaskTags).

Existing/older Blobbis are unaffected -- no migration is performed.
Stop incubation/evolution actions continue to work as before.
2026-04-14 13:47:34 -03:00
Alex Gleason ffa1094f93 Add haptic feedback to Blobbi egg interactions
Hatching ceremony: escalating haptics on each crack click (light → medium
→ heavy → success notification on hatch). Egg tap-to-wiggle in feeds and
posts: light impact on each user-initiated tap. Auto-wiggle intervals are
excluded to avoid unwanted vibration.
2026-04-14 11:44:45 -05:00
Alex Gleason e890e913f5 Fix deep-linking on Google Play version (assetlinks.json update) 2026-04-14 11:42:40 -05:00
Alex Gleason 12a4966b84 Add haptic feedback to emoji reaction selection in QuickReactMenu
The popover emoji picker (both quick presets and full picker) was
publishing reactions internally without triggering haptic feedback.
Add impactLight() at the top of publishReaction() so every emoji
selection path gets tactile feedback.
2026-04-14 11:29:22 -05:00
filemon b68ea276db Make hatch/evolve missions count retroactively from user history
Content-type missions (theme, color moment, post, profile edit) now query
the user's full Nostr history instead of filtering by state_started_at.
Only Blobbi-specific tasks (interactions, maintain_stats) still require
actions on the current Blobbi instance.

Egg incubation:
- create_theme, color_moment: retroactive (no since: filter)
- create_post: retroactive, simplified to any post with #blobbi tag
- interactions: still Blobbi-specific (7x care actions)

Baby evolution:
- create_themes, color_moments, edit_profile: retroactive
- create_posts task removed entirely
- interactions: still Blobbi-specific (21x care actions)
- maintain_stats: still Blobbi-specific (dynamic, all stats >= 80)
2026-04-14 13:27:16 -03:00
Alex Gleason cc702027b0 Add native haptic feedback to all key interactions
Install @capacitor/haptics and add a centralized haptics utility
(src/lib/haptics.ts) that uses the native taptic engine on iOS/Android
and falls back to navigator.vibrate() on web.

Haptics added to:
- Switch component (covers 36+ toggle switches app-wide)
- PullToRefresh threshold (covers 15+ pages)
- MobileBottomNav tab taps
- ReactionButton (like/unlike, double-click heart)
- RepostMenu (repost/undo repost)
- ZapDialog button press + payment success (NWC and WebLN)
- FollowButton and ProfilePage follow toggle
- ComposeBox (post, voice message, and poll publish success)
- NoteMoreMenu (bookmark, pin, mute)
- VinesFeedPage reaction and repost buttons
- ProfileReactionButton and ExternalReactionButton
- NoteCard share button
- BlobbiRoomShell swipe navigation

Replaces raw navigator.vibrate() calls in GameControls and
SendAnimation with the new cross-platform haptics utility, fixing
haptic feedback on iOS where the Vibration API is not available.
2026-04-14 11:06:18 -05:00
Alex Gleason 328c858e4e Merge branch 'fix/emoji-autocomplete-click' into 'main'
Fix emoji/mention autocomplete dropdowns not clickable in compose modal

Closes #221

See merge request soapbox-pub/ditto!184
2026-04-14 02:25:11 +00:00
Mary Kate Fain dcf77aac2a Add pointer-events-auto to autocomplete dropdowns
Radix Dialog's DismissableLayer sets pointer-events: none on
document.body when the modal is open. Since the dropdowns are portaled
to document.body, they inherit this and silently swallow all mouse
events. Adding pointer-events-auto restores click delivery.
2026-04-13 21:14:52 -05:00
Mary Kate Fain cdf3391aad Fix emoji/mention autocomplete dropdowns not clickable in compose modal
The autocomplete dropdowns are portaled to document.body to escape
overflow clipping, which places them outside the Radix Dialog DOM tree.
Clicks on them were treated as 'interact outside' the dialog, preventing
mouse selection of emoji and mention suggestions.

Add data-autocomplete-dropdown attribute to both dropdown containers and
check for it in handleInteractOutside to prevent modal dismissal.
2026-04-13 21:09:58 -05:00
Mary Kate Fain 787446b4ee Update package-lock.json: remove stale dev flags from esbuild optional deps 2026-04-13 20:56:56 -05:00
Mary Kate Fain 5febdb2d7d Increase widget header icon size to match text-xl label 2026-04-13 20:54:08 -05:00
Mary Kate Fain 005f40b536 Increase widget header label to text-xl 2026-04-13 20:52:35 -05:00
Mary Kate Fain 01a6012a0a Simplify sidebar widgets: remove collapse, reposition drag handle, clean up borders 2026-04-13 20:48:36 -05:00
Chad Curtis c009eb4d5c Fix inline zap rendering: add EmbeddedZapCard for kind 9735
Zap receipts embedded via nostr:nevent1 references were falling through
to the generic EmbeddedNoteCard, which rendered the raw JSON content of
the zap request. Add a dedicated EmbeddedZapCard that extracts and
displays the sender, amount, and message using the existing zap utility
functions. Forwards disableHoverCards to prevent nested hover cards.
2026-04-13 19:05:18 -05:00
Chad Curtis 9bdfa1a485 Merge branch 'improve/blobbi-stuck-behavior' into 'main'
update: reduce stuck recovery chance threshold from 30% to 10%

See merge request soapbox-pub/ditto!183
2026-04-13 23:48:56 +00:00
Chad Curtis 6742792e90 Fix embedded quote review issues
- Add disableMediaEmbeds prop to NoteContent that suppresses images,
  galleries, and video/audio inside embedded quotes while preserving
  link preview cards and lightning invoices
- Render inline fallback links for nevent/naddr references when
  disableNoteEmbeds is true, instead of returning null and leaving
  invisible gaps in quoted text
- Restore tag-based title/description fallback for events with empty
  content (articles, custom addressable kinds) so they don't render
  blank cards
- Migrate EmbeddedProfileBadgesCard to useProfileUrl for consistent
  profile link routing
2026-04-13 18:15:31 -05:00
Chad Curtis 8f6d52a9f9 Fix embedded quote rendering: use NoteContent for DRY media/blobbi display
- Fix stateful global regex bug (IMETA_MEDIA_URL_REGEX) causing every
  other URL to be misclassified when used with .test() in loops; add
  non-global IMETA_MEDIA_URL_TEST_REGEX for safe .test() calls
- Rewrite EmbeddedNoteCard to render content via NoteContent (same as
  NoteCard) with a 260px height cap instead of reimplementing URL
  parsing and content truncation
- Pass disableEmbeds to NoteContent inside quotes to prevent recursive
  nostr:nevent/note references from spawning nested EmbeddedNote
  components
- Add overflow-aware 'Read more' toggle inline with attachment chips;
  fade gradient only renders when content actually overflows
- Add BlobbiStateCard rendering for kind 31124 in both EmbeddedNote
  and EmbeddedNaddr
- Extract EmbeddedCardShell with shared clickable card wrapper and
  author row, deduplicating ~150 lines across EmbeddedNoteCard,
  EmbeddedNaddrCard, and EmbeddedBlobbiCard
- Fix ComposeBox media URL detection using the same regex fix
- Fix EmbeddedNaddr profile links to use useProfileUrl instead of
  hardcoded npub paths
2026-04-13 18:03:09 -05:00
Chad Curtis 51a25919c7 Fix media rendering after quote posts in q-tag quotes
Video/audio/webxdc URLs were silently stripped from NoteContent's token
stream and rendered by parent components after NoteContent. When a quote
post's nostr: URI appeared at the end of the content, media was placed
after the quote embed instead of before it.

Render all media inline within NoteContent at their original content
position via a new media-embed token type. Remove the now-unused
NoteMedia component and the separate media rendering in NoteCard,
PostDetailPage, and ComposeBox.

Also:
- Append media-embed tokens for imeta-declared media not in content
  (gated to text note kinds 1/11/1111 only)
- Sanitize imeta-sourced URLs via sanitizeUrl()
- Skip useAuthor query when no media-embed tokens exist
- Memoize author display name derivation
2026-04-13 17:10:16 -05:00
Chad Curtis 1405b5e2c2 Merge branch 'feat/blobbi-rooms-progression' into 'main'
Rewrite progression, missions system in Blobbi

See merge request soapbox-pub/ditto!179
2026-04-13 21:43:16 +00:00
Chad Curtis 8b3b412b16 Persist poop cleanup XP to companion (debounced publish)
Each poop cleaned awards 5 XP to the companion's experience tag.
Multiple pickups are debounced into a single Nostr publish (1.5s
after the last cleanup) to avoid excessive relay traffic. Uses
ensureCanonicalBeforeAction for fresh-read safety.
2026-04-13 16:34:40 -05:00
Chad Curtis bbcefbb79e Fix review findings: wire up daily XP award, stale-read safety, poop toast, carousel index reset
- Wire useAwardDailyXp into BlobbiDashboard so daily mission XP is
  actually persisted (was exported but never called)
- Rewrite useAwardDailyXp to use fetchFreshEvent + prev pattern
  instead of reading from stale TanStack Query cache
- Remove misleading '+XP' toast from poop cleanup; delegate to parent
  via onPoopCleaned callback with honest 'Cleaned up!' message
- Fix room-config.ts comment to accurately describe room tag status
  (read on mount, not yet written back on room change)
- Make handleOpenShopFromAction navigate to kitchen room instead of
  silently closing the modal
- Reset ItemCarousel index to 0 when items array changes to prevent
  out-of-bounds access
- Derive KitchenBar foodEntries from foodItems memo instead of
  duplicating getLiveShopItems().filter(food)
- CareBar Treat button: memoize treat item, show its name as label,
  handle missing item gracefully
- Fix useItemCooldown: remove module-level side-effect subscription,
  use proper useSyncExternalStore subscribe contract
2026-04-13 16:29:51 -05:00
Chad Curtis 83f2f1de7e Merge origin/main into feat/blobbi-rooms-progression, fix lint warnings 2026-04-13 16:12:35 -05:00
filemon 3dd77c2fcc update: reduce stuck recovery chance threshold from 30% to 10% 2026-04-13 17:45:49 -03:00
Alex Gleason b51b11063f Merge branch 'new-sidebar' into 'main'
Add customizable widget sidebar for the main feed right column

Closes #175

See merge request soapbox-pub/ditto!181
2026-04-13 20:19:17 +00:00
Mary Kate Fain 4ffa3119a7 Fix self-review findings: CSS injection, stale reads, type safety, error states
- Sanitize AI tool background_url with sanitizeUrl() to prevent CSS injection
- Replace 'as unknown as' and 'as Partial<Record>' type escapes with proper
  ChatCompletionTool, ChatCompletionResponseMessage, and ChatCompletionToolCall
  types in useShakespeare
- BlueskyWidget: throw on !res.ok so useQuery retry works; type response
- WikipediaWidget: add explicit isError state instead of masking as 'no article'
- Pass prev (profileEvent) to publishEvent on KIND_BLOBBONAUT_PROFILE mutations
  in BlobbiWidget and BlobbiPage to preserve published_at
- Add profileEvent field to EnsureCanonicalResult interface
- useEncryptedSettings: fetch fresh event from relays before mutation instead
  of reading from stale TanStack cache (cross-device safety)
2026-04-12 18:29:36 -05:00
Mary Kate Fain dbf7ed9bb2 Fix unsanitized Nostr URLs, stale-read mutations, and missing prev on addressable events
- Sanitize imeta URLs at the parse layer in PhotoWidget (parseFirstPhoto)
- Sanitize all URLs from Nostr event tags in musicHelpers (parseMusicTrack,
  parseMusicPlaylist): audio URL, artwork, video, playlist artwork
- Fix stale-read-then-write in handleSetAsCompanion (BlobbiWidget + BlobbiPage):
  use ensureCanonicalBeforeAction to fetch fresh profile from relays instead of
  reading profile.allTags from TanStack Query cache
- Pass prev to publishEvent for KIND_BLOBBI_STATE (addressable kind 31124) in
  both BlobbiWidget and BlobbiPage handleRest to preserve published_at
- Fix usePublishStatus: fetch previous kind 30315 event before publishing to
  preserve published_at per addressable event convention
2026-04-12 17:57:28 -05:00
Mary Kate Fain 8f5f33560e Fix AI chat widget: sticky input at bottom, remove redundant Full chat link
For fillHeight widgets, WidgetCard now renders content in a plain
fixed-height div instead of a ScrollArea, so the widget's internal
flex layout can properly fill the container with messages scrolling
above and input pinned at the bottom.

Remove the 'Full chat' link since the widget header already links
to /ai-chat.
2026-04-12 17:18:09 -05:00
Mary Kate Fain 41392d9299 Extract BlobbiAwayState into shared component
Move the 'out exploring' UI into src/blobbi/ui/BlobbiAwayState.tsx with
size presets ('md' for page, 'sm' for widget). Both BlobbiPage and
BlobbiWidget now import from the shared component instead of rendering
the away state inline.
2026-04-12 17:07:36 -05:00
Mary Kate Fain 4623438652 Extract DorkThinking into shared component, use in AI chat widget
Move the animated Dork face (the <[o_o]> thinking animation) into
src/components/DorkThinking.tsx with a className prop for sizing.
Both AIChatPage and AIChatWidget now import from the shared component.
The widget uses text-[10px] for a compact fit inside the chat bubble.
2026-04-12 16:50:53 -05:00
Mary Kate Fain 6948938768 Fix AI chat widget layout with fillHeight option for fixed-height widgets
Add fillHeight property to WidgetDefinition. When true, WidgetCard uses
a fixed height instead of max-height on the ScrollArea, allowing the
widget's internal flex layout to properly fill the container. The AI chat
widget's messages area now scrolls correctly at a fixed height instead
of awkwardly growing with content.
2026-04-12 16:46:17 -05:00
Mary Kate Fain db9cdd04c5 Fix AI chat widget 400 error by fetching available models dynamically
The widget was hardcoding 'shakespeare' as the model name, which is
not a valid model ID. Now fetches available models from the API and
uses the cheapest one as default, matching how AIChatPage works.
2026-04-12 16:39:43 -05:00
Mary Kate Fain 528cf905fb Show 'out exploring' state in Blobbi widget when companion is floating
Uses useBlobbiCompanionData() to detect if this Blobbi is the active
floating companion (same check as BlobbiPage). When active, hides the
visual and stat wheels, showing a Footprints icon + 'Out exploring
with you' message + gradient 'Bring home' button instead.
2026-04-12 16:29:09 -05:00
Mary Kate Fain 2c08bcd94a Add Take Along companion toggle button to Blobbi widget 2026-04-12 16:21:14 -05:00
Mary Kate Fain 9de3fa7112 Unify stat rings and action buttons into clickable StatIndicator wheels
Extract StatIndicator into a shared component (src/blobbi/ui/StatIndicator.tsx)
with size ('sm'/'md') and onClick/disabled props. Reuse it in both
BlobbiPage (display-only, size='md') and BlobbiWidget (clickable, size='sm').

The widget now shows a single row of stat wheels that double as action
buttons: clicking the hunger wheel feeds, hygiene cleans, health heals,
happiness plays, and energy toggles sleep/wake. Removes the separate
action button row entirely.
2026-04-12 16:11:53 -05:00
Mary Kate Fain 28027cd7b2 Add Heal (medicine) quick action button to Blobbi widget 2026-04-12 16:00:48 -05:00
Mary Kate Fain e54fad61ae Replace stat bars with compact circular ring indicators in Blobbi widget
Uses the same SVG progress ring + lucide icon pattern as BlobbiPage,
scaled down to 36px circles. Shows warning/critical alert triangles
on low stats. Much more compact vertically than the horizontal bars.
2026-04-12 15:58:00 -05:00
Mary Kate Fain 31189801f8 Fix Blobbi widget: show status-reactive visuals and increase height for action buttons
- Pass useStatusReaction recipe to BlobbiStageVisual so the widget
  reflects the actual health state (dizzy eyes, stink clouds, etc.)
- Increase default widget height from 280px to 350px so quick action
  buttons aren't clipped by the scroll container
2026-04-12 15:53:50 -05:00
Mary Kate Fain d579e91bbd Enhance Blobbi widget with live stats and quick action buttons
- Syncs companion selection with BlobbiPage (localStorage + profile.has)
- Shows projected decay stats that update every 60s
- Adds Feed, Play, Clean, and Sleep/Wake quick action buttons
- Hides actions irrelevant to the current stage (eggs can't eat/play/sleep)
- Uses the same ensureCanonical + decay + publish flow as BlobbiPage
- Buttons disable while an action is in progress
2026-04-12 15:41:28 -05:00
Mary Kate Fain 27133d69f2 Use curator follow list for Articles and Events widgets when logged out 2026-04-12 15:29:40 -05:00
Mary Kate Fain 5e895e59ae Replace Photos and Music widgets with rich single-item formats
Photos widget shows the latest photo with image, author, and caption.
Music widget shows the latest track with artwork and playable controls
via the global audio player. Both scope to the user's follow list when
logged in, or the curator's follow list when logged out.
2026-04-12 15:23:34 -05:00
Mary Kate Fain c5f9f8be6c Remove Books sidebar widget 2026-04-12 15:14:51 -05:00
Mary Kate Fain 1a58875418 Make widget header labels clickable links to their full pages 2026-04-12 15:09:40 -05:00
Mary Kate Fain 8ee6388ab8 Fix extra empty space in widgets by using max-height instead of fixed height 2026-04-12 15:02:43 -05:00
Mary Kate Fain 5878b8ad5f Set default sidebar widgets to Trending, Hot Posts, and Wikipedia 2026-04-12 14:59:43 -05:00
Mary Kate Fain ec4359f1aa Add Hot Posts sidebar widget showing top posts from the hot feed 2026-04-12 14:57:19 -05:00
Mary Kate Fain f217394012 Merge remote-tracking branch 'origin/main' into new-sidebar 2026-04-12 14:47:09 -05:00
Alex Gleason 32908f7b4f release: v2.6.6 2026-04-12 14:32:14 -05:00
Alex Gleason bd333b9584 Fix Android WebView resize bugs caused by @capacitor/keyboard
Remove resizeOnFullScreen config which caused possiblyResizeChildOfContent()
to corrupt CoordinatorLayout height on Android 16 (API 36). Upgrade plugin
from 8.0.2 to 8.0.3 which adds a SystemBars guard as additional safety.
Platform-gate setAccessoryBarVisible to iOS only (unimplemented on Android).
2026-04-12 14:07:52 -05:00
Alex Gleason 3ac1dc6b0a Fix dialog obscured by virtual keyboard on Android Chrome
Add interactive-widget=resizes-content to the viewport meta tag so
Chrome on Android resizes the layout viewport when the on-screen
keyboard opens. This keeps fixed-position dialogs (compose, reply,
login, etc.) centered in the visible area above the keyboard.
2026-04-12 13:21:21 -05:00
Alex Gleason 025ecd8645 Upgrade nostrify: improve NIP-46 signing reliability 2026-04-12 12:02:45 -05:00
Alex Gleason 0fca39a1bd Remove androidResume utility and its foreground-resume retry logic
The visibility-change-based Android resume detection was causing more
problems than it solved. Remove the module and simplify LoginDialog and
signerWithNudge to operate without retry-on-resume behavior.
2026-04-12 11:37:10 -05:00
Chad Curtis 3152f7f0ec Merge branch 'fix/emoji-shortcode-autocomplete' into 'main'
Fix emoji shortcode autocomplete clipped by compose box and emojis rendering as text

Closes #216

See merge request soapbox-pub/ditto!160
2026-04-12 14:13:32 +00:00
Alex Gleason 7cba044b9d release: v2.6.5 2026-04-11 18:15:04 -05:00
Alex Gleason 4245b2aede Add Google Play publishing to CI release pipeline 2026-04-11 18:10:29 -05:00
Alex Gleason 3cdec3ceb6 Add more Zapstore publish relays to CI 2026-04-11 17:57:13 -05:00
Alex Gleason aa8f7539ae Fix iOS App Store blockers: bundle PrivacyInfo.xcprivacy and declare export compliance 2026-04-11 17:55:26 -05:00
Alex Gleason c6b3cb8758 Remove server.hostname to fix external API requests on Android
The WebView was intercepting all https://ditto.pub/* requests as local
assets, causing favicon and link-preview API calls to fail. Deep links
are unaffected as they use AndroidManifest intent-filters.
2026-04-11 17:37:57 -05:00
Alex Gleason 59f68efdc7 iOS: replace HTML spinner with native UIActivityIndicatorView overlay
The HTML spinner loaded via loadHTMLString was immediately replaced by
the real navigation and never had a chance to render. This is the same
problem Android had with its HTML spinner (though for a different
reason — Android's froze due to main thread saturation).

Use a native UIActivityIndicatorView on a dark overlay, matching the
Android approach with ProgressBar. The spinner is added as a subview
on top of the WKWebView inside a container UIView, and removed in
webView(_:didFinish:) via WKNavigationDelegate.

Also wraps the WKWebView in a container UIView (like Android's
FrameLayout) so the spinner overlay can sit on top independently.
2026-04-11 17:25:06 -05:00
Alex Gleason dc81585f9a Pre-fetch all nsite blobs on Android before WebView navigates
Android's shouldInterceptRequest blocks a pool of ~6 IO threads, each
waiting for JS to respond via the Capacitor bridge. With 200+ files
each requiring a network round-trip to Blossom, loading is painfully
slow. iOS doesn't have this problem — WKURLSchemeHandler is async.

Split the native plugin lifecycle into create() and navigate():
- create() adds the WebView container with spinner overlay (visible)
- navigate() loads the entry URL (triggers fetch interception)

On Android, onReady downloads all manifest blobs in parallel (12
concurrent fetches) into an in-memory cache while the native
ProgressBar spinner animates. Once navigate() fires, every resolveFile
call is an instant cache hit.

On iOS/web, onReady is a no-op and navigate() fires immediately.
2026-04-11 17:20:21 -05:00
Alex Gleason 54e6c964db Add Blossom server affinity to speed up nsite loading
The fetchFromBlossom function previously tried servers sequentially for
every file request. For nsites without server tags (falling back to 3
app default servers), each of the 200+ files paid a full round-trip
penalty when the first server returned 404 before falling through.

Now tracks a module-level preferred server. Once any server successfully
serves a blob it becomes preferred and is tried first for all subsequent
requests. This means only the first file pays the discovery cost; the
rest go directly to the server that has the content.
2026-04-11 17:20:06 -05:00
Alex Gleason dceda199c3 Add loading spinners to native sandbox WebViews
iOS: load inline spinner HTML (centered spinning ring on dark background)
before navigating to the real content URL. Supports light/dark mode via
prefers-color-scheme. The spinner is replaced when the real page loads.

Android: use a native ProgressBar overlay instead of HTML — the HTML
spinner froze because constant Capacitor bridge calls saturated the
main thread, starving the WebView compositor. The native ProgressBar
animates on the render thread independently. Wrapped in a FrameLayout
with a dark overlay behind the spinner.

Both platforms: set WebView background to #14161f (app dark theme)
instead of white. Increased Android shouldInterceptRequest timeout
from 10s to 60s to prevent premature timeouts on large nsites.
2026-04-11 17:20:01 -05:00
Alex Gleason 8967012035 release: v2.6.4 2026-04-11 15:43:47 -05:00
Alex Gleason 0b73d4aac5 Remove dedicated Share button from profile pages
The 'Copy profile link' option is already available in the more menu,
making the standalone Share button redundant.
2026-04-11 15:40:08 -05:00
Alex Gleason 6f53f7ad99 Fix avatar fallback showing '?' instead of name initial
ComposeBox and LeftSidebar avatar fallbacks only checked metadata.name,
ignoring display_name and genUserName. Now uses the same fallback chain
as ProfileCard: display_name -> name -> genUserName(pubkey). Also fixed
the getDisplayName helper in LeftSidebar to check display_name.
2026-04-11 15:36:47 -05:00
Alex Gleason 399df4da4d Improve empty feed state with icon and discover CTA
Redesign FeedEmptyState with a centered icon, cleaner layout, and
two actionable buttons for the follows tab: 'Discover people to
follow' linking to /packs, and 'Browse the Global feed' to switch
tabs. Other call sites are unaffected (new props are optional).
2026-04-11 15:29:10 -05:00
Alex Gleason c06a66ade4 Ensure sticky desktop FAB anchors to bottom on empty feeds
Add min-h-dvh to the Feed <main> element so it always fills at least
the viewport height. Without this, the sticky FAB (a sibling after
<main>) sits in normal flow right after the short content instead of
at the bottom of the center column.
2026-04-11 15:25:37 -05:00
Alex Gleason 1fca26ae2e Clean up signup profile step: hide pencil badges, remove extra fields
- Hide the small pencil icon on avatar and banner until an image is
  actually set (the hover overlay still shows so users can discover
  the action)
- Remove the Profile Fields collapsible from the signup flow to keep
  the onboarding lightweight
2026-04-11 15:12:28 -05:00
Alex Gleason ccd8f213f6 Replace Skip/Continue with single Continue button in profile step
handlePublishProfile already skips publishing when no data is entered,
so the Skip button was redundant. A single full-width Continue button
simplifies the UI.
2026-04-11 15:09:38 -05:00
Alex Gleason 1c25702453 Fix signup dialog not clearing background when switching to light/dark theme
ThemeStep was reading customTheme?.background?.url unconditionally,
so the background persisted even after selecting a built-in theme.
Now resolves the active theme config the same way AppProvider does,
only showing the background when the active theme actually has one.
2026-04-11 14:58:52 -05:00
Alex Gleason 357ba7d8c8 fix: migrate to SystemBars API for Android 16+ safe area inset support
Android 16 (API 36) enforces edge-to-edge rendering unconditionally,
breaking @capacitor/status-bar's setOverlaysWebView and setBackgroundColor.
Additionally, a Chromium bug (<140) causes env(safe-area-inset-*) to report
0 in some Android WebViews.

- Replace @capacitor/status-bar with SystemBars from @capacitor/core 8+
- Enable insetsHandling: 'css' in capacitor.config.ts so the SystemBars
  plugin injects --safe-area-inset-* CSS variables on Android
- Update all safe area CSS utilities and inline styles to use
  var(--safe-area-inset-*, env(safe-area-inset-*, 0px)) fallback pattern
- Remove @capacitor/status-bar dependency (no longer needed)
2026-04-11 14:47:15 -05:00
Alex Gleason 207ca6893a Add iCloud Keychain credential saving/restoring on iOS via @capgo/capacitor-autofill-save-password
- Use SecAddSharedWebCredential to prompt 'Save Password?' on signup
- Use ASAuthorizationPasswordProvider to restore credentials on login
- Add webcredentials:ditto.pub Associated Domains entitlement
- Deploy apple-app-site-association for domain validation
- Keep existing Chromium PasswordCredential flow as web fallback
- Add saveNsec() helper: native credential manager on iOS/Android,
  file download + bonus PasswordCredential on web
- Single 'Continue' button triggers the appropriate save method per platform
2026-04-11 14:01:34 -05:00
Chad Curtis 6dc7fb7ade Replace localStorage with in-memory Map for daily missions
Daily mission session state is now a pubkey-scoped Map instead of
localStorage. Hydrates from kind 11125 content on mount/account switch.
Completed missions are already persisted by useAwardDailyXp; intermediate
progress resets on refresh (low-impact).
2026-04-11 10:28:33 -05:00
Alex Gleason 37df5d0bd1 release: v2.6.3 2026-04-10 23:27:38 -05:00
Alex Gleason 19906cf918 Merge branch 'fix/badge-image-aspect-ratio-hint' into 'main'
Show recommended 1:1 aspect ratio hint on badge image upload

Closes #212

See merge request soapbox-pub/ditto!178
2026-04-11 03:49:14 +00:00
Alex Gleason 874010c4fe Store nsec in browser password manager via Credential Management API
Progressive enhancement using PasswordCredential (Chromium-only).
On sign-up, the nsec is offered to the browser's password manager
alongside the existing file download. The prompt appears while the
user is looking at their key on the download step. On login, stored
credentials are retrieved for one-tap login on supported browsers.

Safari/Firefox/iOS silently skip — existing flows are unchanged.
2026-04-10 21:49:14 -05:00
Chad Curtis d256acdef3 package-lock.json to main 2026-04-10 17:23:07 -05:00
Chad Curtis 98e0273bdb Fix sleeping blobbi not showing bedroom room 2026-04-10 17:21:51 -05:00
Mary Kate Fain e26407d740 Change default sidebar widgets to Trends, Bluesky, and Wikipedia 2026-04-10 17:18:08 -05:00
Chad Curtis b42f12ce77 Fridge as blur overlay, room UX refinements
- Fridge opens as full-page blur overlay with flex-wrap food grid
  and 2x2 stat icons per item (lucide icons, no boxes/borders)
- X dismiss button with strokeWidth 4, click negative space to close
- Overlay renders above navigation arrows (z-50)
- Sleeping Blobbi cannot leave bedroom (toast + gate on room change)
- Upgrade lucide-react, add arrow nudge keyframe animations
- Replace all emoji button/room icons with lucide equivalents
- Room indicator moved below Blobbi name in hero
- Touch swipe support on room shell
- Larger nav arrows (size-7/8, strokeWidth 4)
2026-04-10 17:16:17 -05:00
Chad Curtis 7a10e4a406 Room UX polish: swipe navigation, lucide icons, indicator below name
- Add touch swipe support to BlobbiRoomShell (50px threshold)
- Larger navigation arrows (size-7/8) with strokeWidth 4
- Move room indicator (icon + label + dots) below Blobbi name in hero
- Remove room header overlay from shell top
- Replace all emoji button icons with lucide: Refrigerator, ShowerHead,
  TowelRack, Candy, Shovel
- Replace room config emoji icons with lucide: Home, Refrigerator, Cross,
  Moon, Shirt
- Upgrade lucide-react 0.462.0 -> 1.8.0
- Add room-arrow-nudge keyframe animations to index.css
2026-04-10 17:03:52 -05:00
Chad Curtis eda18d8b93 Integrate room system into BlobbiPage
- Replace Care + Items tabs with room-based navigation
- Drawer shrinks to Quests + Blobbis only
- Room shell renders hero + nav arrows + dots + sleep overlay + poop
- Per-room bottom bars: HomeBar (toys/music/sing + photo + companion),
  KitchenBar (food carousel + shovel + fridge), CareBar (hygiene/medicine
  with context-sensitive side buttons), RestBar (sleep/wake), ClosetBar
- Remove CareTabContent, CareActionButton, ItemsTabContent, ItemTypeIndicator,
  StatIndicator and related constants (now in BlobbiRoomHero)
- Net reduction: -72 lines from BlobbiPage
2026-04-10 16:49:29 -05:00
Alex Gleason 126dce1dfc Surface account deletion as 'Delete Account' for App Store compliance
Add a 'Delete Account' pill button to the bottom of the Settings
page (Guideline 5.1.1v). Rename the Danger Zone heading in Advanced
Settings to match. Simplify the deletion dialog to a single screen:
plain-language warning, list of what gets deleted, type DELETE to
confirm, and Cancel/Delete buttons. Always broadcasts to all relays.

The underlying NIP-62 mechanism and components that render vanish
events to other users are unchanged.
2026-04-10 16:44:35 -05:00
Chad Curtis 70809a8c7c Add BlobbiRoomHero and BlobbiRoomShell components
- BlobbiRoomHero: focused props interface (15 props, not 80+), stats crown
  with arc layout, responsive sizing, sleep animation suppression,
  floating companion placeholder
- BlobbiRoomShell: children-based layout, room navigation arrows with
  destination labels, pagination dots, sleep overlay, ephemeral poop
  state management, hero/middle/children slot architecture
2026-04-10 16:24:17 -05:00
Chad Curtis 5b15300f23 Add room system foundation: config, layout, poop system, carousel, action button
- room-config.ts: room IDs, metadata, navigation helpers, default order (no hatchery)
- room-layout.ts: shared bottom bar class constant
- poop-system.ts: ephemeral poop generation/cleanup with XP reward
- ItemCarousel.tsx: single-focus item carousel with prev/next previews
- RoomActionButton.tsx: unified circular action button for room bottom bars
- Add 'room' tag to kind 11125 schema for cross-session persistence
- Barrel exports from rooms/index.ts
2026-04-10 16:17:04 -05:00
Alex Gleason 105da53e2e Add NSCameraUsageDescription to Info.plist
File inputs with accept="image/*" present a camera option on iOS.
Without this usage description, WKWebView crashes or fails to show
the permission dialog when the user selects 'Take Photo'.
2026-04-10 16:10:35 -05:00
Chad Curtis 8585dd4833 Add item cooldown module and poop cleanup XP constant
- item-cooldown.ts: shared singleton with per-item cooldown tracking,
  subscriber system for React integration
- useItemCooldown.ts: useSyncExternalStore hook for reactive cooldown state
- Add POOP_CLEANUP_XP (5) to blobbi-xp.ts
- Export all new APIs from actions barrel
2026-04-10 16:05:02 -05:00
Alex Gleason 7bc4a632b0 Add XCode DEVELOPMENT_TEAM to project.pbxproj 2026-04-10 16:03:38 -05:00
Chad Curtis 12bda76526 Rewrite progression and missions system: tags-first, minimal, DRY
- Add progression.ts: xpToLevel, levelToXp, xpProgress, getUnlocks (pure functions, ~110 lines)
- Add missions.ts: tally/event mission types, ProfileContent parse/serialize for kind 11125 content
- Add xp/level tags to kind 11125 BlobbonautProfile schema
- Rewrite daily-missions.ts: drop completed/claimed/currentCount, use target+count/events model
- Unify hatch/evolve into single 'evolution' key in missions content
- Replace coin rewards with XP rewards throughout
- Remove explicit claim flow (completion is implicit from progress >= target)
- Rewrite tracker, hooks, and UI consumers to new data shape
- Guard against old localStorage format during migration
2026-04-10 15:53:36 -05:00
Alex Gleason 0222248d76 Merge branch 'main' of gitlab.com:soapbox-pub/ditto 2026-04-10 15:49:15 -05:00
Alex Gleason a542dd3b36 Sanitize all event-sourced URLs and prevent CSS injection
Nostr events are untrusted user input. Any URL extracted from event tags
or metadata must be validated before use in any context — not just
navigable hrefs, but also img src, CSS url(), and style attributes.

Changes:
- Theme events (kind 16767/36767): validate background and font URLs
  through sanitizeUrl() at parse time in themeEvent.ts
- Badge definitions (kind 30009): validate image and thumb URLs through
  sanitizeUrl() at parse time in parseBadgeDefinition.ts
- Font family names: sanitize with an allowlist regex before
  interpolation into CSS declarations in fontLoader.ts
- Profile fields: replace weak startsWith('http://') checks with
  sanitizeUrl() in ProfileRightSidebar and ProfilePage
- Community descriptions: validate extracted URLs through sanitizeUrl()
  in CommunityContent.tsx
- AGENTS.md: mandate unconditional URL sanitization for all
  event-sourced URLs regardless of rendering context, document CSS
  injection prevention guidelines
2026-04-10 15:48:38 -05:00
Mary Kate Fain fc292a8654 Replace screenshots table with simpler Before/After format in MR template 2026-04-10 15:15:54 -05:00
Mary Kate Fain 9214bd823b Remove redundant Submission checklist from MR template 2026-04-10 15:14:54 -05:00
Mary Kate Fain 8f5b8264c9 Show recommended 1:1 aspect ratio hint on badge image upload 2026-04-10 15:13:18 -05:00
Alex Gleason 94f821d064 Merge branch 'contributor-quality-gates' into 'main'
Add contributor quality gates: CONTRIBUTING.md, MR template, and CI validation

See merge request soapbox-pub/ditto!177
2026-04-10 19:50:29 +00:00
Mary Kate 6d73e6d06b Add contributor quality gates: CONTRIBUTING.md, MR template, and CI validation 2026-04-10 19:50:28 +00:00
Alex Gleason bd724de1e8 Bump @unhead/addons and @unhead/react to ^2.1.13 to fix CVE-2026-39315
The vulnerability (GHSA-95h2-gj7x-gx9w) allows bypassing hasDangerousProtocol()
in useHeadSafe() via leading-zero padded HTML entities. Not currently reachable
in this codebase (we only use useSeoMeta), but closes the CVE in the dependency
tree.
2026-04-10 14:29:49 -05:00
Alex Gleason 9d899cfe87 Sanitize all user-supplied URLs from Nostr events to prevent javascript: XSS
Add a shared sanitizeUrl() utility that validates URLs are well-formed
https: before they reach href attributes, window.open(), or openUrl().

Apply sanitization across all components that render untrusted URLs:
- CalendarEventDetailPage: r-tag links
- ZapstoreAppContent: url and repository tags
- ZapstoreReleaseContent: asset url tags passed to openUrl()
- AppHandlerContent: web handler tags and metadata.website
- NsiteCard: source tag
- GitRepoCard: web tag URLs passed to openUrl()
- FileMetadataContent: url tag used in download href
- ProfilePage: metadata.website (tighten weak startsWith check)
- useUserStatus: r-tag URL

Document sanitizeUrl usage in AGENTS.md for future agent use.
2026-04-10 14:22:42 -05:00
Mary Kate Fain 173f789242 Extract shared portal dropdown logic into usePortalDropdown hook
Both EmojiShortcodeAutocomplete and MentionAutocomplete had identical
logic for fixed viewport positioning with viewport-flip, scroll/resize
dismissal, and portal rendering. Extract into a shared hook to reduce
duplication and centralize the positioning behavior.
2026-04-10 12:50:05 -05:00
Mary Kate Fain 5c8c33747e Guard against redundant protocol:nostr and document prefix queryKey
- Skip appending protocol:nostr if the resolved filter already contains it
- Add comment explaining why the 2-element prefix key correctly invalidates
  the full 5-element useTabFeed query key via TanStack prefix matching
2026-04-10 12:36:27 -05:00
Mary Kate Fain 07a9b956cb Remove dead WidgetContext: hook was never consumed by any component 2026-04-10 11:18:13 -05:00
Mary Kate Fain 0e7f847de0 Medium-priority fixes: decouple sparkline, Map lookup, memo widgets, fix drag closure
8. Extract TrendSparkline to its own file so TrendingWidget doesn't
   depend on the old RightSidebar (re-export kept for compat)
9. Widget definition lookup uses a pre-built Map instead of linear scan
10. SortableWidget wrapped in React.memo to skip re-renders when only
    sibling state changes (picker open, other widget collapse)
11. handleDragEnd computes indices from the updater's current array
    instead of closing over sortableIds (eliminates stale closure risk
    if a query refetch re-renders mid-drag)
2026-04-10 10:33:27 -05:00
Mary Kate Fain 4998ea8f5d Fix high-priority widget issues: scoped queries, Bluesky isolation, Capacitor compat
5. FeedWidget now scopes queries to followed authors when logged in,
   falls back to global when logged out, and requests exact limit
6. BlueskyWidget uses its own useQuery instead of sharing the infinite
   query with BlueskyPage (separate query key, single page, no memory leak)
7. WikipediaWidget uses openUrl() instead of <a target=_blank> which
   silently fails inside Capacitor WKWebView on iOS
2026-04-10 10:27:31 -05:00
Mary Kate Fain 0cc81cd35f Fix 4 blocker issues: error boundaries, resize perf, chat persistence, error handling
1. Wrap each widget in ErrorBoundary so one crash doesn't kill the sidebar
2. Resize uses local state during drag, commits to config only on pointerup
   (was hammering localStorage at 60fps)
3. AI chat messages persist in module-level cache across collapse/expand
   (collapsing previously destroyed the conversation)
4. StatusWidget catches rejected promises from mutateAsync and shows
   destructive toast instead of silently failing
2026-04-10 10:21:50 -05:00
Mary Kate Fain ed09c8947d Fix preset widgets disappearing on first add by falling back to merged config 2026-04-10 09:34:00 -05:00
Mary Kate Fain 2e79d93806 Match 'Add widget' button background to widget card style for visibility 2026-04-10 09:32:05 -05:00
Mary Kate Fain f05097087b Add customizable widget sidebar for the main feed right column
Replace the empty right sidebar placeholder with a user-configurable widget
system. Users can add, remove, reorder, collapse, and resize widgets via
drag-and-drop and a picker dialog. Config persists in localStorage (same
pattern as sidebarOrder) and syncs via encrypted settings.

v1 widgets: Trending Tags, Blobbi (mini pet), Status (NIP-38), AI Chat,
Wikipedia (featured article), Bluesky (trending posts), and feed widgets
for Photos, Music, Articles, Events, and Books.

Defaults: Trending + Blobbi for fresh installs. Desktop-only (hidden below
xl breakpoint). Profile pages retain their dedicated ProfileRightSidebar.
2026-04-10 09:28:04 -05:00
Chad Curtis 72268dfde6 Merge branch 'feat/feed-blobbi-status-visuals' into 'main'
Reflect companion condition in feed Blobbi cards

See merge request soapbox-pub/ditto!169
2026-04-10 13:05:44 +00:00
Alex Gleason 7b63f6112c Clean up profile header: remove lightning address, NIP-05 check icon, and trailing slash from website URLs 2026-04-09 22:30:38 -05:00
Alex Gleason ce61d8d1a6 Restore right sidebar for profile pages, keep fields mobile-only 2026-04-09 22:00:50 -05:00
filemon c4a10b1303 Merge branch 'main' into feat/feed-blobbi-status-visuals 2026-04-09 15:27:28 -03:00
Chad Curtis 76c6846e91 Render BOLT11 lightning invoices in note content
Detect lnbc/lntb/lnbcrt/lntbs invoices (with optional lightning: prefix)
in note text and render them as interactive cards with a theme-aware QR
code, decoded amount, copy button, and Open in Wallet action.

- Add lightning-invoice token type to NoteContent tokenizer
- Create LightningInvoiceCard with tap-to-expand square QR, cqw-scaled
  amount text, and responsive layout
- Extract shared theme-aware QR color logic into src/lib/qrColors.ts
  (deduplicate from FollowQRDialog)
2026-04-09 08:02:26 -05:00
Alex Gleason ac1e82b52d release: v2.6.2 2026-04-08 23:38:31 -05:00
Alex Gleason 437b8de652 Remove right sidebar content and show profile fields inline 2026-04-08 23:34:03 -05:00
Alex Gleason adadb6ed53 Fix native file downloads: save directly to Documents on iOS/Android 2026-04-08 22:54:46 -05:00
Alex Gleason f7c90a4a23 Remove trending hashtags section from logged-out homepage 2026-04-08 22:28:22 -05:00
Alex Gleason 82632bb76c Store nostr:login in secure storage on native platforms
Use capacitor-secure-storage-plugin to persist login credentials
(nsec keys) in iOS Keychain / Android KeyStore instead of plaintext
localStorage. Web behavior is unchanged. Existing native users are
auto-migrated on first launch: if secure storage is empty but
localStorage has data, it is moved over and the plaintext copy is
removed.

Also ignore ios/ directory in ESLint (Capacitor-generated files).
2026-04-08 22:20:48 -05:00
Alex Gleason 3a70d34e6d npm audit fix 2026-04-08 22:12:03 -05:00
Alex Gleason 221d3f4aff Merge branch 'mobile-search' 2026-04-08 22:11:38 -05:00
Alex Gleason 6a1a462ab0 Upgrade @nostrify/react to ^0.5.0 (async storage support)
Upgrade to the new version that includes the NLoginStorage interface
and storage/fallback props on NostrLoginProvider for pluggable async
storage backends (e.g. Capacitor Secure Storage).

- Add resolve.dedupe for react/react-dom to prevent dual-React issues
- Update NoteContent tests to use async findBy* queries since the
  provider now always awaits storage initialization
2026-04-08 22:08:56 -05:00
Alex Gleason 5ee8bc1cc0 Improve mobile search UX: lock scroll, hide bottom nav, dismiss accessory bar, and fix close behavior 2026-04-08 22:04:26 -05:00
Alex Gleason 76d53859cf Simplify webxdc to always open in fullscreen panel 2026-04-08 20:47:46 -05:00
Alex Gleason e482afbd3f Fix sandbox origin isolation and Android build issues 2026-04-08 20:47:42 -05:00
Alex Gleason 11ff27efe2 Enable iOS swipe-back navigation and fix bottom nav layout 2026-04-08 20:47:37 -05:00
Alex Gleason 8f6f678132 Add safe area padding and fix fullscreen sandbox on iOS 2026-04-08 20:47:32 -05:00
Alex Gleason f25139103c Add native SandboxPlugin for iOS and Android 2026-04-08 20:47:28 -05:00
Alex Gleason 0028b506e7 Fix webxdc bridge: serve script via resolveFile instead of injectedScripts
SandboxFrame's virtual script serving intercepted /webxdc.js and served
the empty placeholder content before resolveFile was ever called. The
dynamically generated bridge script (which embeds selfAddr etc.) was
never reaching the iframe.

Move bridge serving and HTML injection into resolveFileWithBridge so
the content is served from bridgeScriptRef after onReady populates it.
2026-04-08 16:55:01 -05:00
Alex Gleason 926c27d51c Fix webxdc race condition: await onReady before sending init
The sandbox frame was sending init immediately and calling onReady
concurrently, so fetch requests arrived before the archive was
downloaded and unzipped. Now onReady is awaited before init is sent,
matching the original Webxdc behavior.
2026-04-08 16:50:44 -05:00
Alex Gleason c4454ee2a1 Refactor iframe.diy usage into unified SandboxFrame component
Extract duplicated sandbox protocol logic from NsitePreviewDialog and
Webxdc into a single SandboxFrame component. Shared utilities (MIME
types, base64, HTML injection, JSON-RPC types) move to src/lib/sandbox/.

Add configurable sandboxDomain to AppConfig so the iframe.diy domain
can be overridden via ditto.json, preparing for native Capacitor
implementations.

Strip unused console/navigation/error RPC from previewInjectedScript,
leaving only the /index.html path normalization.
2026-04-08 16:41:23 -05:00
Chad Curtis e56737f776 Fix blobbi discovery: query by author instead of relying on profile.has[]
The Blobbi collection was previously discovered via the profile's has[] tag
list, meaning any blobbi whose d-tag was missing from that secondary index
would be invisible to the user despite existing on the relay.

Now useBlobbisCollection() without args queries all kind 31124 events by
author + ecosystem namespace tag — the user authored these events, so that
is the source of truth. The profile.has[] list is still used for selection
ordering preference, but no longer gates discovery.

The dList parameter remains available for targeted fetches (e.g. the
companion layer only needs one specific blobbi).
2026-04-08 11:02:03 -05:00
Chad Curtis feb6c1a9f6 Add drop shadow and solid gradient to overflow tab arrows 2026-04-08 10:27:17 -05:00
Chad Curtis 6f8d225597 Increase overflow tab arrow stroke to 4 and boost contrast 2026-04-08 10:22:04 -05:00
Chad Curtis 9ecd99a6a1 Add 'Write a letter' option to profile more menu
Adds a Mail-icon menu item in the profile more menu for other users'
profiles. Navigates to /letters/compose?to={npub} so the recipient is
pre-filled, matching the same flow used by the notification reply button.
2026-04-08 04:01:11 -05:00
Chad Curtis 287097627d Hide delivery method when push disabled; fix persistent description
Only show the delivery method radio group when push notifications are
enabled. Update the persistent option description to explain it is for
devices that don't support push notifications (e.g. GrapheneOS).
2026-04-08 00:20:20 -05:00
Chad Curtis 3ee491a63b Add push vs persistent notification delivery option for Android
Default to push mode (no foreground service). Persistent mode with
the always-on background polling service is opt-in via the new
Delivery Method section in notification settings.

- Add notificationStyle ('push' | 'persistent') to EncryptedSettings
- Show radio group in NotificationSettings on native platforms
- Pass notificationStyle through Capacitor plugin to SharedPreferences
- DittoNotificationPlugin starts/stops foreground service on style change
- MainActivity only starts service on launch when style is persistent
- Re-enable unread polling on native when push mode is active
2026-04-07 10:54:30 -05:00
Chad Curtis 7944f73da3 fix: use fetchFreshEvent and preserve non-p-tags in Follow All handlers
FollowPackDetailContent, TeamSoapboxCard, and InitialSyncGate all had
handleFollowAll implementations that queried kind 3 directly (bypassing
fetchFreshEvent) and rebuilt the tag array with only p-tags, silently
dropping all non-p-tags (relay hints, petnames, etc.). They also did
not pass prev for published_at preservation.

Align all three with the safe pattern already used in FollowPage and
useFollowActions.
2026-04-07 09:03:07 -05:00
Chad Curtis 17c1936817 Support follow pack/set naddr identifiers on /follow URL
The /follow route now accepts naddr1 identifiers for follow packs
(kind 39089) and follow sets (kind 30000) in addition to npub/nprofile.

Renders an immersive fullscreen layout with pack info hero, avatar
stack, big Follow All CTA with status indicator, and Feed/Members
tabs using the standard SubHeaderBar arc.

Follow All uses the safe fetch-fresh -> modify -> publish pattern
with prev for published_at preservation.

Shared components (PackFeedTab, MemberCard, MemberCardSkeleton) and
parsePackEvent are reused from FollowPackDetailContent and packUtils.

Also fixes SubHeaderBar tab indicator positioning when innerClassName
centers the tab container (adds containerOffset + ResizeObserver for
layout-dependent recalculation).
2026-04-07 08:55:27 -05:00
Chad Curtis c570f4689d Merge branch 'curated-ditto-feed' into 'main'
Curate Ditto feed by curator follow list with photos, divines, videos, and music

See merge request soapbox-pub/ditto!164
2026-04-07 12:52:23 +00:00
Chad Curtis 064ab1e101 Address MR review: extract feed hook, fix cache key, add error handling, make curator configurable
- Remove unused 'authors' parameter from useInfiniteHotFeed
- Extract inline query from Feed.tsx into useCuratedDittoFeed hook
- Use content-based fingerprint for query key instead of list length
- Add error state handling so curator fetch failure shows empty state
  instead of infinite skeletons for first-time visitors
- Move hardcoded curator pubkey to AppConfig (curatorPubkey) so it
  can be overridden via ditto.json without a code change
- Remove LANDING_KINDS/LANDING_WEBXDC_FILTER from Feed.tsx (now in hook)
2026-04-07 07:48:23 -05:00
Alex Gleason 9c0d49b904 Add OPFS as blocked API in lockdown-mode skill 2026-04-06 18:42:45 -05:00
Alex Gleason 69634e7c05 Update lockdown-mode skill with cross-platform availability info
Lockdown Mode is not iOS-only — it's available on iOS 16+, iPadOS 16+,
watchOS 10+, and macOS Ventura+. Add platform availability section with
Apple Support reference link, rename report file to ios-report.txt to
clarify it's iOS-specific, and broaden the skill description.
2026-04-06 16:13:57 -05:00
Alex Gleason db48ce7c40 Add raw diagnostic report as skill reference file 2026-04-06 16:05:52 -05:00
Alex Gleason 36c6e537a7 Add lockdown-mode agent skill with iOS Lockdown Mode API reference 2026-04-06 15:59:29 -05:00
Alex Gleason cbc3df0bef Allow any dev server host via ALLOWED_HOSTS env var 2026-04-06 14:40:31 -05:00
Alex Gleason 2ecd557430 Fix IndexedDB crash on iOS Lockdown Mode
openDatabase() now catches errors from idb's openDB() (which throws
synchronously when indexedDB is undefined) and returns null. All
consumers — profileCache, nip05Cache, dmMessageStore — check for null
and silently degrade to in-memory only.

The DM message store also stops re-throwing errors, which previously
could produce unhandled rejections in DMProvider.
2026-04-06 13:41:32 -05:00
filemon 61c84ed137 Fix conditional hook call in BlobbiStateCard
Move the early return for null companion below all hooks so useMemo
calls are unconditional. The null/egg guard is now inside the recipe
useMemo, and isSleeping/isEgg use optional chaining.
2026-04-06 13:46:50 -03:00
filemon a24b755e08 Use projected decay stats for feed Blobbi visuals
Replace raw companion.stats with calculateProjectedDecay() output so
feed cards reflect the Blobbi's real current condition after time-based
stat decay, matching what the room view shows via useProjectedBlobbiState.

The pure calculateProjectedDecay() function is called once per render
inside useMemo (no setInterval per card), keeping feed rendering
lightweight while staying consistent with the room's decay math.
2026-04-06 13:28:42 -03:00
filemon 46a970b900 Reflect companion condition in feed Blobbi cards
BlobbiStateCard now resolves the same status recipe used by the room
view (resolveStatusRecipe) from the on-chain stats, so feed Blobbis
show hunger, dirt, sleepiness, sadness, and sickness visuals.

A new attenuateRecipeForFeed() helper scales down body-effect particle
counts and removes flies to keep the smaller feed-card size readable.
Sleeping Blobbis get the buildSleepingRecipe() overlay, matching the
room behaviour.
2026-04-06 12:42:57 -03:00
Alex Gleason 594e7ea8fa ci: add build-web job to produce downloadable artifact
The old 'pages' job was removed when deploying switched to nsite,
which broke the artifact download URL on the docs site. This adds
a new build-web job that builds the web app on main and saves the
dist/ directory as a downloadable artifact.
2026-04-06 01:09:10 -05:00
Alex Gleason 0a5e72efd0 release: v2.6.1 2026-04-06 00:58:23 -05:00
Alex Gleason 0f1021e0d3 Switch nsite preview from local-shakespeare.dev to iframe.diy
Replace the local-shakespeare.dev preview domain with iframe.diy, which
provides a service-worker based sandbox. This brings the nsite preview
implementation in line with Shakespeare's approach.

Key changes:
- iframe.diy handshake: listen for 'ready', respond with 'init'
- Derive private HMAC-SHA256 subdomains via deriveIframeSubdomain('nsite', ...)
- Inject preview script into HTML responses for console forwarding,
  SPA navigation tracking, and /index.html path normalization
- Remove sandbox attribute (iframe.diy manages its own sandboxing)
- Serve injected script from virtual /__injected__/preview.js path
2026-04-06 00:51:39 -05:00
Alex Gleason be65c659b2 Derive private iframe.diy subdomains with HMAC-SHA256
The i-tag UUID used for webxdc coordination is attacker-controlled.
Using it directly as the iframe.diy subdomain lets a malicious event
author pick a subdomain that collides with another app's origin,
gaining access to its localStorage/IndexedDB.

Introduce a persistent random seed in localStorage (ditto:seed) and
derive the subdomain as base36(HMAC-SHA256(seed, prefix|identifier)).
The prefix (e.g. "webxdc") domain-separates different use-cases.
The subdomain is stable per device+app but unpredictable to event
authors.
2026-04-06 00:33:55 -05:00
Alex Gleason b64aa4b24a Add Content-Security-Policy to webxdc fetch responses
Apply a strict CSP header to every response served from the .xdc archive
to enforce the webxdc offline sandbox. Permits same-origin, inline, eval,
wasm, data: and blob: but blocks all external network access.
2026-04-05 23:20:21 -05:00
Alex Gleason f63d8943d8 Replace webxdc.app with iframe.diy for webxdc sandboxing
Migrate the webxdc iframe runtime from webxdc.app to iframe.diy. Instead of
sending ZIP bytes to the iframe and having the SW unzip them, the parent now
unzips the .xdc archive and serves files via iframe.diy's fetch-proxy RPC.
A webxdc bridge script is served as a virtual /webxdc.js file, and a
<script> tag is injected into HTML responses via DOMParser to load it.

- Rewrite Webxdc.tsx to use iframe.diy's ready/init/fetch protocol
- Unzip .xdc archives on the parent side and serve via fetch RPC responses
- Serve webxdc bridge as virtual /webxdc.js via the fetch handler
- Inject <script src="/webxdc.js"> into HTML using DOMParser
2026-04-05 22:15:16 -05:00
Mary Kate Fain e6efdc3539 Switch Ditto feed from sort:hot to latest-first chronological ordering
Replace useInfiniteHotFeed (sort:hot via NIP-50 search) with standard
NIP-01 reverse-chronological pagination for the curated Ditto feed.
Latest ordering provides a natural time-based spread of content types,
working better with the diversity algorithm and giving a fresher feel.
2026-04-05 20:39:13 -05:00
Alex Gleason 517a72cce7 Fix profile avatar/banner lightbox appearing behind right sidebar
Portal ProfileImageLightbox to document.body, matching the fix
already applied to the shared Lightbox component. Without the
portal, the lightbox was trapped inside the center column's z-0
stacking context from MainLayout, causing the right sidebar
(a sibling outside that context) to paint on top.
2026-04-05 20:37:09 -05:00
Mary Kate Fain ebe0cfdf03 Cap Blobbi at 10% of feed, add per-type cap overrides 2026-04-05 20:30:54 -05:00
Mary Kate Fain a501337fd3 Increase content-type gap from 3 to 4 for better diversity spacing 2026-04-05 20:11:37 -05:00
Mary Kate Fain e3916b3bc1 Fix same-type clustering: drop excess deferred items instead of dumping them
The final drain loop now tries all deferred items (not just the front),
and any items that still can't satisfy the gap constraint are dropped
rather than appended back-to-back. This prevents runs like 3 Blobbis
in a row that occurred when the graceful degradation path blindly
appended all leftover deferred items.
2026-04-05 19:59:32 -05:00
Mary Kate Fain de22e921d4 Fix diversity reordering causing feed jumps on new page load
Process each page independently with gap state carrying forward from
the previous page's tail. Earlier pages never change when new pages
arrive, eliminating the visible re-render/jump. The proportional cap
now applies per-page instead of across the full flattened list.
2026-04-05 19:55:19 -05:00
Mary Kate Fain 3a512f04e2 Add content-type diversity reordering to Ditto feed
Prevent the same content type from appearing within 3 positions of
itself and cap any single type at 20% of the feed. Uses a two-phase
algorithm: proportional cap first (trims excess from least-hot items),
then greedy gap-enforced interleave that keeps items as close to their
original hotness rank as possible. Only applies to the Ditto/landing
feed — follows, global, and other feeds are untouched.
2026-04-05 19:47:04 -05:00
Chad Curtis 6fc68766c9 Merge branch 'refactor/blobbi-remove-item-quantity-selection' into 'main'
Remove quantity selectors from Blobbi item usage flows

See merge request soapbox-pub/ditto!163
2026-04-06 00:38:27 +00:00
Mary Kate Fain bfd1daf7ba Curate Ditto feed by curator follow list with photos, divines, videos, and music
Filter the Ditto tab and logged-out landing feed to only show content
from people followed by the curator npub (npub1jvnpg4c6ljadf5t6ry0w9q0rnm4mksde87kglkrc993z46c39axsgq89sc),
inclusive of the curator. Add Kind 20 (photos), 21/22 (videos),
34236 (divines), and 36787/34139 (music) to the curated feed kinds.
2026-04-05 19:24:00 -05:00
filemon ae81c13cc1 Merge branch 'main' into fix-items-blobbi-companion 2026-04-05 21:21:31 -03:00
filemon 41358d27ce Update comments and docs to reflect item-as-ability model
Replace outdated references to 'inventory items', 'consume',
'quantity', and 'storage decrement' across 14 files. Comments
now consistently describe items as reusable abilities sourced
from the shop catalog, not consumable inventory.
2026-04-05 21:18:35 -03:00
Chad Curtis ac8bffba23 Merge branch 'fix-items-blobbi-companion' into 'main'
Remove inventory ownership requirement from Blobbi companion items

See merge request soapbox-pub/ditto!162
2026-04-05 23:59:18 +00:00
filemon 748365de40 Remove quantity selectors from Blobbi item usage flows
Items are now single-use abilities — tap item, press Use, effect
happens immediately. No confirmation dialogs or quantity selectors.

Changes:
- Remove BlobbiUseItemConfirmDialog and InventoryUseConfirmDialog
- Remove quantity state, selectors, and multi-use loops from modals
- Simplify mutation hooks to always apply item effects once
- Drop quantity parameter from UseItemFunction type signature
- Update all call sites through the full stack (BlobbiPage, context,
  companion layer, companion item use hook)
2026-04-05 20:58:31 -03:00
filemon 361f8b9506 Remove inventory ownership requirement from Blobbi companion items
Items are now treated as abilities/tools unlocked by stage, not
consumable inventory that must be purchased. All catalog items are
shown in the companion action menu regardless of inventory quantity.

Changes:
- Source items from shop catalog instead of user inventory storage
- Remove quantity validation and storage decrement on item use
- Remove quantity badges and 'in inventory' text from all modals
- Keep stage-based filtering (egg vs baby/adult restrictions)
- Cap quantity selector at 99 instead of inventory count
2026-04-05 19:59:30 -03:00
Mary Kate Fain 2fbc9e0409 Add protocol:nostr to saved feed queries for latest results
The previous useStreamPosts always injected 'protocol:nostr' into the
NIP-50 search string, which is a Ditto relay extension that filters for
native Nostr events. Without it, useTabFeed's queries return stale or
fewer results because the relay doesn't scope to the Nostr protocol.

Augment the resolved filter's search field with 'protocol:nostr' before
passing it to useTabFeed, matching the old behavior.
2026-04-05 17:59:13 -05:00
Mary Kate Fain 313222d12e Fix custom feed scroll position lost on back navigation
SavedFeedContent was using useStreamPosts which stores data in React
component state (useState). When navigating to a post detail page the
component unmounts and all state is destroyed, forcing a full re-fetch
on back navigation — losing the user's scroll position and content.

Replace useStreamPosts with useTabFeed (useInfiniteQuery) to match how
the Home, Ditto, and Global feeds work. TanStack Query caches all
fetched pages independently of component lifecycle (gcTime = 30 min),
so navigating back renders content instantly from cache, preserving
scroll position.

This also adds proper infinite scroll pagination and repost unwrapping
to custom saved feeds, which previously loaded a single batch.

Closes #217
2026-04-05 17:54:41 -05:00
Mary Kate Fain 46ba6978dd Fix scroll position lost when navigating back from post detail page
ScrollToTop was calling window.scrollTo(0, 0) on every pathname change,
including back/forward (POP) navigation. This destroyed the browser's
native scroll restoration, forcing users back to the top of the feed.

Use useNavigationType() to only scroll to top on PUSH navigation (user
clicked a link), preserving scroll position on POP (back/forward).

Closes #217
2026-04-05 17:44:13 -05:00
Mary Kate Fain f4363dcbff Fix emoji shortcode autocomplete clipped by compose box and emojis rendering as text
- Switch autocomplete dropdowns from absolute to fixed positioning so they
  aren't clipped by ancestor overflow containers (e.g. the compose modal's
  overflow-y-auto wrapper)
- Add viewport-relative coordinate calculation using getBoundingClientRect
- Add flip logic to show dropdown above cursor when near viewport bottom
- Dismiss dropdown on scroll/resize since fixed position doesn't track
- Add font-emoji utility class to force emoji presentation for native
  Unicode characters (star, fire, etc.) that may render as text glyphs
- Apply same fixes to MentionAutocomplete for consistency

Closes #216
2026-04-05 17:32:59 -05:00
Alex Gleason c1ec7a25ed Use published_at tag to show created/updated verbs in event action headers
Replaceable and addressable event headers now distinguish between
first publish and subsequent updates using the published_at tag:
- published_at == created_at → 'created' verb (e.g. 'created an emoji pack')
- published_at != created_at → 'updated' verb (e.g. 'updated an emoji pack')
- no published_at → 'shared' fallback for backward compatibility
2026-04-05 15:12:19 -05:00
Alex Gleason 272586d033 Merge branch 'main' of gitlab.com:soapbox-pub/ditto 2026-04-05 14:54:41 -05:00
Alex Gleason c77c098843 Add NIP-24 published_at to useNostrPublish for replaceable/addressable events
Extend useNostrPublish with an optional `prev` property on the event
template. For replaceable and addressable kinds, the hook automatically
manages published_at:

- First publish (no prev): set published_at equal to created_at
- Update (prev provided): preserve published_at from the old event
- Old event lacks published_at: don't fabricate one
- Caller already set published_at in tags: leave it alone

Callers pass `prev` when they have the old event from fetchFreshEvent,
giving the hook everything it needs without extra network requests.
Updated all 11 call sites that publish replaceable or addressable events.
Documents the prev convention in AGENTS.md.
2026-04-05 14:23:58 -05:00
Chad Curtis ea7afa94f7 Fix infinite scroll on custom profile tab feeds reloading same content
Two issues caused custom tab feeds (e.g. Magic Decks) to loop:

1. ProfileSavedFeedContent flattened pages without deduplication, so
   events returned by multiple pages rendered as visible duplicates.

2. useTabFeed only stopped paginating when rawCount === 0. For
   addressable events the relay keeps returning the same latest
   versions, so rawCount never hit zero. Changed to rawCount < limit
   (relay returned fewer than requested = exhausted).
2026-04-05 12:23:25 -05:00
Chad Curtis 0c29506402 Fix all 50 ESLint warnings by extracting non-component exports and adding missing deps
- Extract utility functions from component files into dedicated modules
  to fix react-refresh/only-export-components warnings:
  - parseBadgeDefinition -> src/lib/parseBadgeDefinition.ts
  - parseProfileBadges -> src/lib/parseProfileBadges.ts
  - getColors, paletteToTheme -> src/lib/colorMomentUtils.ts
  - parseDimToAspectRatio, eventToMediaItem -> src/lib/mediaUtils.ts
  - isAudioUrl, isImageUrl, isVideoUrl -> src/lib/mediaTypeDetection.ts
  - buildKindOptions, parseSelectedKinds -> src/lib/feedFilterUtils.ts
  - useVideoThumbnail -> src/hooks/useVideoThumbnail.ts
  - useEnvelopeDimensions -> src/hooks/useEnvelopeDimensions.ts
  - usePortalContainer -> src/hooks/usePortalContainer.ts
  - useAudioPlayer -> src/contexts/audioPlayerContextDef.ts
  - SubHeaderBar context/hooks -> src/components/SubHeaderBarContext.ts
  - EmotionDev hooks -> src/blobbi/dev/useEmotionDev.ts
  - BlobbiActions context def -> BlobbiActionsContextDef.ts

- Remove export from internal-only functions (useEventComments,
  parseEmojiPack, useScrollCarets, formatEffectSummary, getSortedEffectEntries)

- Fix react-hooks/exhaustive-deps warnings by adding missing dependencies
  to useEffect/useCallback/useMemo hooks across 14 files

- Fix logical expression dependency warnings by wrapping conditional
  values (tasks, pubkeys, authorPubkeys) in useMemo

- Move module-level constants (CORE_TAB_IDS, CORE_TAB_LABELS,
  DEFAULT_TAB_LABELS) out of ProfilePage component body

- Reorder usePushNotifications hooks so syncPreferences is defined
  before enable to fix block-scoped variable error
2026-04-05 11:57:31 -05:00
Chad Curtis b0609e7877 Make reaction emoji visible per-row in interactions modal
Replace grouped-by-emoji layout with a flat list where each reaction
row shows an inline emoji badge (similar to the zap amount badge).
Add an emoji summary bar at the top when multiple emoji types are
present. This makes it immediately obvious who reacted with what.
2026-04-05 11:07:55 -05:00
Chad Curtis 946be28b81 Use standard author layout for follow pack/set cards instead of content-first 2026-04-05 10:59:01 -05:00
Chad Curtis 89250c7472 Add kind action headers for follow packs and follow sets 2026-04-05 10:56:22 -05:00
Chad Curtis cfc7a0d31c Extract useActiveTabIndicator hook to deduplicate TabButton and SortableTabChip
The scroll-aware active indicator reporting and scroll listener logic was
duplicated between TabButton and SortableTabChip. Extract into a shared
useActiveTabIndicator hook in SubHeaderBar.
2026-04-05 10:47:34 -05:00
Chad Curtis 21003e3aed Add edit button for custom profile tabs and clear underline on tab removal
- Add pencil icon to SortableTabChip for editing existing custom tabs
- Wire onEdit to open ProfileTabEditModal with the existing tab data
- Clear the active arc underline when an active tab is removed (cleanup in useLayoutEffect)
- Round dnd-kit transform values to avoid sub-pixel rendering issues
2026-04-05 10:42:23 -05:00
Chad Curtis 93e8a6290f Merge branch 'fix/167-post-compose-box-renders-too-small-and-unclickable' into 'main'
fix: intermittent mobile compose modal collapse and unclickable input

Closes #167

See merge request soapbox-pub/ditto!146
2026-04-05 15:28:55 +00:00
Dmitriy E 47831ffa64 fix: intermittent mobile compose modal collapse and unclickable input 2026-04-05 10:27:43 -05:00
Chad Curtis 1533420320 Fix desktop tab overflow and add interest tab management in settings
SubHeaderBar: add left/right chevron scroll arrows on desktop when tabs
overflow, with gradient fade. Auto-scroll active tab into view and keep
arc hover/active indicators aligned during horizontal scroll.

ContentSettings: add Interest Tabs section with inline add/remove for
hashtags and geotags. Remove buttons always visible (mobile-friendly),
X icons use strokeWidth 4.
2026-04-05 10:20:58 -05:00
Chad Curtis e3ef542875 Fix desktop tab bar overflow: add scroll arrows and auto-scroll active tab into view
On desktop, overflowing feed tabs were completely inaccessible since the
scrollbar was hidden and there was no swipe gesture. Add left/right
chevron scroll buttons that appear only on desktop when tabs overflow,
with gradient fade indicators. Also auto-scrolls the active tab into
view when switching tabs, and keeps the arc hover/active indicators
aligned during horizontal scroll.
2026-04-05 10:15:01 -05:00
Chad Curtis 3bf55990c0 Fix missing bottom border on collapsed thread expand button
When a depth-collapsed 'Show X more replies' button was the last item
in a reply sequence, it lacked a bottom border separator. Added an
isLast prop to ExpandThreadButton that adds border-b when the button
terminates the visual sequence.
2026-04-05 09:50:52 -05:00
Chad Curtis 283b31813c release: v2.6.0 2026-04-05 08:31:35 -05:00
Chad Curtis 6e1197a067 Redesign LinkFooter as compact icon+label chips 2026-04-05 08:27:37 -05:00
Chad Curtis b7d1fbf860 Fix mobile sidebar bottom links clipping into safe area 2026-04-05 08:09:21 -05:00
Chad Curtis 8fde660075 Fix Blobbi page missing bg-background/85 overlay on custom themes
DashboardShell uses fixed positioning on mobile, placing it directly
over the body background image. Without the bg-background/85 class
that MainLayout's center column provides, the raw background image
showed through unthemed. Add the same 85% opacity background overlay
used consistently across the rest of the app.
2026-04-05 07:29:06 -05:00
Chad Curtis 50c7d67928 Fix blobbi state resets caused by stale cache reads and invalidation races
All blobbi mutations now follow the read-modify-write pattern: fetch fresh
state from relays before mutating, then optimistically update the cache.
This prevents two classes of bugs:

1. Stale cache reads: mutations were reading from TanStack Query cache
   (30s staleTime) instead of relays, causing newer events to be silently
   overwritten with old stats when actions happened within the cache window.

2. Invalidation races: every mutation called invalidateCompanion() after
   the optimistic update, which triggered a refetch from relays before the
   just-published event had propagated, overwriting the optimistic data
   with the pre-mutation state.

Changes:
- ensureCanonicalBlobbiBeforeAction now fetches fresh companion + profile
  from relays (the read step) instead of using cached closure values
- useBlobbiCareActivity fetches fresh companion before streak updates
- Removed all invalidateCompanion()/invalidateProfile() calls after
  optimistic updates across every action hook
- updateCompanionEvent now updates ALL blobbi-collection query caches
  for the user, not just the specific d-tag list it was instantiated with,
  keeping BlobbiPage and companion layer caches in sync
2026-04-05 07:20:26 -05:00
Chad Curtis e355c43925 Fix cross-device settings sync and smart sync gate
Settings (theme, sidebar, etc.) changed on one device were not applied
on other devices. Three root causes:

1. NostrSync seeded lastSyncedTimestamp to remoteSync on first load,
   then the guard (remoteSync <= lastSyncedTimestamp) blocked the same
   data from being applied. Settings were never applied on page reload.

2. The encrypted settings query had staleTime: Infinity and
   refetchOnWindowFocus: false, so remote changes were never fetched.

3. useInitialSync was missing customTheme, corsProxy, faviconUrl, and
   linkPreviewUrl fields.

To avoid gating every F5 behind a spinner, a lastSync timestamp is
now persisted to localStorage whenever settings are applied. On reload,
InitialSyncGate checks this: if present, render immediately from
localStorage and let NostrSync hot-swap remote changes in background.
If absent (new browser, cleared storage), show the spinner until
settings load.
2026-04-05 06:55:05 -05:00
Chad Curtis 696204870d Fix custom theme not applying on new device login
Initial sync applied the theme mode (e.g. 'custom') from encrypted
settings but not the customTheme config (colors, fonts, background),
so the theme appeared broken on first login requiring manual setup
which also triggered an unwanted kind 16767 publish.
2026-04-05 06:33:43 -05:00
Chad Curtis 0a7e01d17c Match own-profile follow link style to the following/already-following states
Use the same icon + primary semibold text + full-width button layout
instead of muted small text with an outline button.
2026-04-05 06:17:52 -05:00
Chad Curtis dd87bc96ec Fix top nav arc overlapping letter compose picker drawer
Set hasSubHeader on LetterComposePage so the MobileTopBar uses a flat
rect instead of the down-arc variant, preventing the 20px arc overhang
from painting over the LetterEditor picker panel.
2026-04-05 06:15:34 -05:00
Chad Curtis a12d5db560 Add follow URI system with QR sharing and immersive follow page
Introduce a /follow/:npub deep link that auto-follows a user when
visited by a logged-in user, or presents an immersive business card
with a 'Follow on Ditto' CTA for logged-out visitors. The page applies
the target user's profile theme, renders their feed with infinite
scroll, and uses the same banner/avatar/arc styling as the main profile.

Add a FollowQRDialog that generates a themed QR code for the follow
URL. The QR colors are derived from the active theme: primary color
for modules (with contrast-safe darkening/lightening), and background
color for the QR background. Foreground text color is used when it is
colorful and offers significantly better contrast.

Surface the QR dialog from: own profile page (top-level button),
profile more menu, desktop sidebar account popover, and mobile drawer.
2026-04-05 06:01:48 -05:00
Alex Gleason 614634789c Merge branch 'main' of nostr://npub10qdp2fc9ta6vraczxrcs8prqnv69fru2k6s2dj48gqjcylulmtjsg9arpj/relay.ngit.dev/ditto 2026-04-04 23:17:35 -05:00
Alex Gleason 29696fa3d3 Apply nearest-neighbor scaling to small custom emoji images
Custom emoji images with natural dimensions <= 16x16 now render with
image-rendering: pixelated to preserve crisp pixels instead of blurring.

Also consolidates 6 direct <img> sites to use the shared CustomEmojiImg
component so all custom emoji rendering benefits from this behavior.
2026-04-04 22:58:42 -05:00
Chad Curtis ffc31e8e8f Merge branch 'fix/blobbi-reuse-existing-eggs' into 'main'
Fix repeated egg creation and reuse existing eggs during ceremony

See merge request soapbox-pub/ditto!158
2026-04-05 02:09:45 +00:00
filemon 720a7e91fe Base ceremony decision on actual companion stages, not onboardingDone flag
The onboardingDone flag can be true on inconsistent accounts where the
user never actually hatched an egg. Now the ceremony check always waits
for companions to load and inspects their real stages:

- Any baby/adult exists: skip ceremony, auto-fix flag if needed
- Only eggs exist: ceremony with existing egg (regardless of flag)
- No companions resolved: ceremony creates a new egg

A ceremonyCheckDone flag prevents the effect from re-firing as
companion data updates during normal use.
2026-04-04 21:06:22 -03:00
filemon 05096e2cd9 Fix duplicate egg creation on every page load during onboarding
The ceremony was triggered whenever onboardingDone was false, without
waiting for companion data to load. This caused a new egg to be
published on every page visit/refresh for users mid-onboarding.

Now the decision tree waits for companions to load before deciding:
- No profile / no pets: ceremony creates a new egg (brand new user)
- Has baby/adult: skip ceremony, auto-fix onboardingDone flag
- Has only eggs: reuse an existing egg via existingCompanion prop
- Stale pet references: treat as new user

The chosen egg is locked in a ref so mid-ceremony refreshes don't
switch eggs or create duplicates.
2026-04-04 20:37:11 -03:00
filemon 05667460eb Fix first-time egg ceremony not covering RightSidebar
Portal the first-time hatching ceremony to document.body with z-[100],
matching the subsequent hatch ceremony implementation. The overlay was
previously rendered inline inside the center column's stacking context
(relative z-0), which prevented its fixed z-50 from painting over the
sibling RightSidebar.
2026-04-04 20:15:52 -03:00
Chad Curtis b10dae7655 Persist companion position across page navigations instead of replaying entry animation 2026-04-04 17:18:24 -05:00
Chad Curtis c799b9efd6 Fix crash when rendering egg: guard against undefined allTags from CompanionData cast 2026-04-04 17:14:55 -05:00
Chad Curtis fe4834e157 Remove deprecated dead code: selector modal state, useRerollMission plumbing, unused companion prop 2026-04-04 17:11:43 -05:00
Chad Curtis 5d972249a4 Fix all ESLint errors: remove unused imports, variables, and props across 4 files 2026-04-04 17:03:32 -05:00
Chad Curtis f607a01577 Fix ambiguous Tailwind duration-[2000ms] class warning 2026-04-04 16:50:56 -05:00
Chad Curtis 1e232e6a9e Blobbi hatching ceremony: immersive egg-to-blobbi experience with redesigned care UI
Replaces the old onboarding tour with a full hatching ceremony featuring golden aura,
sparkles, typewriter dialog, and fade-to-white reveal. Redesigns the BlobbiPage with
curved arc stats, floating action bubbles, overlay drawer tabs, and responsive layout.
Adds companion pill button, simplified photo modal, and egg animation styles.
Removes the old tour system (FirstHatchTour, tour hooks, tour types).
2026-04-04 16:49:51 -05:00
Alex Gleason 431c388129 release: v2.5.2 2026-04-04 13:54:13 -05:00
Alex Gleason 72b63dac21 Set default AppConfig.client to Ditto's kind 31990 handler naddr 2026-04-04 13:30:09 -05:00
Chad Curtis be82cb9626 Propagate relay and author hints to all event fetch call sites
Wire relay URL hints (from e/E tag position [2]) and author pubkey hints
(from e/E tag position [4] or p/P tag fallback) through every component
that fetches a referenced event:

- NoteCard: use getParentEventHints, pass hints through ReplyContext
- ReplyContext: accept and forward relay/author hints to EmbeddedNote
- CommentContext: extract hints from E/A tags in parseCommentRoot,
  pass to useEvent, useAddrEvent, and EmbeddedNote
- NotificationsPage: extract hints from e tag in ReferencedNoteCard
- usePollVoteLabel: extract hints from e tag for parent poll fetch
- ComposeBox: pass quotedEvent.pubkey as authorHint to EmbeddedNote
2026-04-04 06:03:33 -05:00
Chad Curtis c2c6f711b5 Fix parent author hint extraction and useEvent query cache keying
getParentEventHints only looked at position [4] of the e tag for the parent
author pubkey, but many clients (e.g. Wisp) omit it. When the relay hint
doesn't have the event, Tier 3 (NIP-65 outbox resolution) never fired
because authorHint was undefined. Now falls back to the first p tag, which
per NIP-10 convention holds the parent author's pubkey.

Also include relays and authorHint in the useEvent queryKey so calls with
different hints aren't served stale null results from a hint-less query.
2026-04-04 05:50:21 -05:00
Chad Curtis 3fba81a7d2 Fix ancestor thread fetching to use relay hints and author outbox relays
AncestorThread was calling useEvent(eventId) without relay hints or author
hints, so ancestor events only resolved via Tier 1 (user's configured relays).
Tiers 2 (relay hints from e tags) and 3 (author's NIP-65 outbox relays) were
never activated, causing parent events on personal relays to silently fail.

Added getParentEventHints() to extract relay URL and author pubkey from NIP-10
e tags, and wired both through AncestorThread's recursive chain.
2026-04-04 05:22:28 -05:00
Chad Curtis 6f2b51197f Add option filter bars to poll voters modal with scrollable overflow and accent divider 2026-04-04 03:23:39 -05:00
Chad Curtis 00c801e9dc Add poll voter interactions, kind 1018 vote rendering, and DRY activity card refactor
Poll voters:
- Clickable voter avatar stack + vote count on polls (before and after voting)
- Voters modal showing each voter with avatar, name, option, and nevent link
- Extract VoterAvatarsButton to DRY the avatar stack pattern

Kind 1018 vote rendering:
- Register in PostDetailPage as compact activity card with parent poll ancestor
- Register in NoteCard with threaded + normal variants (user avatar, not icon)
- Register in CommentContext with Vote icon, 'a vote' label, and rich hover showing voter + option
- Extract usePollVoteLabel hook to DRY vote label resolution across 3 call sites

ActivityCard refactor:
- Extract shared ActivityCard and ActorRow from NoteCard
- Refactor reaction (kind 7), repost (kind 6/16), zap (kind 9735), and poll vote (kind 1018)
- Reuse ActivityCard in PostDetailPage for vote detail view
- Net ~250 line reduction in NoteCard
2026-04-04 03:09:20 -05:00
Chad Curtis 47e7d05cb9 Add poll voter avatars, voters modal, and kind 1018 vote detail view
- Show clickable voter avatar stack + vote count on polls (both before and after voting)
- Clicking opens a voters modal listing each voter with avatar, name, voted option, and link to their vote nevent
- Extract VoterAvatarsButton to DRY the avatar stack pattern
- Register kind 1018 in PostDetailPage so vote nevents render as compact activity cards (avatar + 'voted' + label)
- Parent poll appears as threaded ancestor above the vote card
- Use PostActionBar for vote detail action buttons
2026-04-04 02:42:19 -05:00
Chad Curtis 4ef6d1b149 Revert "Use relaxed eoseTimeout (1000ms) for Blobbi queries to ensure freshest data"
This reverts commit ed083bfdad.
2026-04-04 01:56:40 -05:00
Alex Gleason badd19d27c Reorder default sidebar: Blobbi, Badges, Emojis, Letters, Themes 2026-04-04 00:25:16 -05:00
Alex Gleason e67f90582b release: v2.5.1 2026-04-03 23:31:09 -05:00
Alex Gleason 7fa6e574f8 Fix lightbox z-index by portaling inside Lightbox itself, not just ImageGallery
The previous fix (db502b46) only portaled the Lightbox when rendered
from ImageGallery. But Lightbox is also rendered directly by
NoteContent, MediaCollage, and MagicDeckContent — all still trapped
inside the center column's z-0 stacking context (added in 8e3f778f).

Move createPortal(…, document.body) into Lightbox so every consumer
escapes the stacking context automatically.
2026-04-03 23:27:53 -05:00
Alex Gleason 9b36bf3325 release: v2.5.0 2026-04-03 23:09:20 -05:00
Alex Gleason bc1c4cb7cf Merge branch 'main' of gitlab.com:soapbox-pub/ditto 2026-04-03 22:50:34 -05:00
Chad Curtis 119f684fb3 Fix sharp corners on compose box by adding rounded-2xl 2026-04-03 22:41:16 -05:00
Chad Curtis 45134ef9cc Allow file uploads in poll composer
Remove the separate pollQuestion state and poll builder branch. Poll
mode now reuses the normal textarea/preview ternary (with edit/preview
toggle, file uploads, paste handling, imeta tags) and renders poll
options and settings below it.
2026-04-03 22:29:32 -05:00
Chad Curtis db502b462c Fix lightbox appearing behind right sidebar by portaling to document.body 2026-04-03 21:52:05 -05:00
Chad Curtis ed083bfdad Use relaxed eoseTimeout (1000ms) for Blobbi queries to ensure freshest data
The default pool eoseTimeout (300ms) races and resolves shortly after the
fastest relay. Blobbi pet state and profile data are accuracy-sensitive —
stale data from a single fast relay can cause data loss when mutations
overwrite newer versions on other relays.

- Add eoseTimeout option to fetchFreshEvent and new fetchFreshEvents variant
- Update useBlobbisCollection, useBlobbonautProfile, and useBlobbiSleepToggle
  to use fetchFreshEvents/fetchFreshEvent with eoseTimeout: 1000
- Widen NostrBatcher.req() type to pass through eoseTimeout to NPool
- Gate unconditional console.log in parseBlobbiEvent behind import.meta.env.DEV
- Remove unconditional console.logs from useBlobbisCollection
2026-04-03 21:39:00 -05:00
Alex Gleason 47811f9190 Use NIP-5A canonical subdomains for nsite preview iframe origins
Instead of generating a random session ID for the iframe subdomain,
derive it from the nsite event using the NIP-5A canonical format:
- Root sites (kind 15128): npub subdomain
- Named sites (kind 35128): base36(pubkey) + d-tag subdomain

Extract hexToBase36 and getNsiteSubdomain into a shared utility
used by both NsiteCard and NsitePreviewDialog.
2026-04-03 18:37:28 -05:00
Alex Gleason ba99cdc51c Fix MIME type for nsite assets by always using extension-based detection
Blossom servers commonly return incorrect Content-Type headers (e.g. text/plain
for .js files), causing browsers to reject module scripts under strict MIME
checking. Since we always know the file path from the manifest, use guessMimeType
based on the file extension instead of trusting the Blossom response header.
2026-04-03 18:13:40 -05:00
Alex Gleason 7092f7306f Serve nsite previews directly from Blossom instead of proxying through nsite.lol gateway
NsitePreviewDialog now builds a path→sha256 manifest from the event's 'path'
tags and resolves files directly from Blossom servers (from the event's 'server'
tags, falling back to the user's configured app Blossom servers). Each fetch
request from the iframe is intercepted, the sha256 is looked up in the manifest,
and the blob is fetched from the first Blossom server that responds successfully.
Unknown paths fall back to /index.html to support SPA client-side routing.

- NsitePreviewDialog: remove nsiteUrl proxy, accept NostrEvent instead
- NsiteCard: pass event directly to dialog
- AppHandlerContent: use useAddrEvent to fetch the kind 35128 event by
  pubkey+d-tag from the 'a' tag, then pass the event to the dialog; disable
  Run button until the nsite event is loaded; remove unused hexToBase36
2026-04-03 18:10:22 -05:00
Alex Gleason 357dd56de0 Merge branch 'main' of gitlab.com:soapbox-pub/ditto 2026-04-03 17:54:42 -05:00
Alex Gleason fadec0574a Add Run button to NsiteCard for in-app nsite preview 2026-04-03 17:49:06 -05:00
Alex Gleason 469806886a Fix card navigation firing on button/link clicks in NoteCard 2026-04-03 17:45:36 -05:00
Alex Gleason f7ab980ecd Fix nsite preview panel height using measured column rect
Replace absolute/sticky positioning with fixed + inline styles derived
from a ResizeObserver on the center column element. The panel now sits
at exactly the column's left/top/width and fills to the bottom of the
viewport, unaffected by the column's pb-overscroll padding.
2026-04-03 17:41:09 -05:00
Alex Gleason c6b5ab2284 Replace address bar and external link with app icon and name in preview nav bar 2026-04-03 17:36:17 -05:00
Alex Gleason 2231673ee6 Fix nsite preview panel to fill exactly the center column
Add CenterColumnContext to LayoutContext and expose the center column DOM
element from MainLayout via a useState ref callback. NsitePreviewDialog now
portals into that element using absolute inset-0 instead of fixed positioning
with hardcoded sidebar insets, so it always covers exactly the center column
regardless of viewport width.
2026-04-03 17:30:00 -05:00
Alex Gleason f8907475f9 Link client tag name to /:naddr on post detail page 2026-04-03 17:28:29 -05:00
Alex Gleason 4252841125 Replace dialog with fixed center-column overlay panel for nsite preview
Remove the Radix Dialog and browser chrome (back/forward/refresh/fullscreen).
The preview now renders as a portal-based fixed panel that overlays exactly
the center column using responsive left/right insets matching the sidebar
widths (sidebar:left-[300px], xl:right-[300px]). A slim nav bar at the top
shows the nsite:// URL, an external-link button, and a close button.
2026-04-03 17:25:55 -05:00
Alex Gleason ee8220c1f0 Use nsite://<name><path> in preview address bar
Separate the proxy target (nsite.lol gateway URL) from the display URL.
Pass nsiteName through to the dialog so the address bar shows a clean
nsite:// scheme with no gateway hostname.
2026-04-03 17:11:45 -05:00
Alex Gleason 11e29646a7 Show nsite:// URL in preview address bar instead of gateway URL 2026-04-03 17:09:03 -05:00
Alex Gleason a9bab7f8e8 Remove default dialog close button from nsite preview 2026-04-03 17:03:09 -05:00
Alex Gleason 0b69ab51f4 Fix Content-Type header matching in nsite preview proxy
The iframe-fetch-client does an exact equality check for "text/html",
but real servers return "text/html; charset=UTF-8". Also, the browser
fetch() API lowercases all header names while main.js checks Title-Case
keys. Fix both: re-key headers to Title-Case and strip charset params
from Content-Type values before sending them to the iframe.
2026-04-03 17:01:59 -05:00
Alex Gleason 2a32e79b13 feat: change AppConfig.client to naddr1 format, decode relay hint per NIP-89
AppConfig.client now expects a NIP-19 naddr1 string pointing to the app's
kind 31990 handler event instead of a raw 'a' tag value. useNostrPublish
decodes the naddr at publish time to extract the 31990:<pubkey>:<d-tag>
addr and any embedded relay hint, producing a fully NIP-89-compliant
client tag: ["client", <name>, <addr>, <relay-hint>].
2026-04-03 16:57:57 -05:00
Alex Gleason 39fc7549ac Add Run button and nsite preview dialog to app handler cards
When a kind 31990 app event includes an 'a' tag pointing to a kind 35128
nsite, display a 'Run' button that opens an in-app preview dialog. The
dialog embeds the nsite in a sandboxed iframe via the Shakespeare
iframe-fetch-client protocol (local-shakespeare.dev), proxying fetch
requests from the iframe to the live nsite URL so the SPA renders
without needing CORS headers on the origin server.
2026-04-03 16:53:25 -05:00
Alex Gleason 414f42e339 Add Blobbi (kind 31124) to the Ditto homepage feed 2026-04-03 16:50:17 -05:00
Alex Gleason 8e3f778f5b Improve Zapstore and app handler card display
- Rename Zapstore kind labels to include 'Zapstore' prefix across all
  label registries (NoteCard, PostDetailPage, CommentContext,
  ExternalContentHeader, NotificationsPage, extraKinds)
- Wrap Zapstore (32267, 30063, 3063) compact and detail content in
  rounded bordered cards with hover effects; remove redundant mt-2/mt-3
  margins from component roots
- Replace useLinkPreview thumbnail with metadata banner/picture in kind
  31990 app handler cards (compact and full views)
- Add pt-4 to Zapstore detail card wrappers in PostDetailPage
- Fix sticky tab bar (SubHeaderBar z-10) being painted over by card
  content: remove z-10 from AppHandlerContent inner div and add z-0 to
  the main content column in MainLayout
2026-04-03 16:20:40 -05:00
Alex Gleason bc83d08961 Upgrade Nostrify 2026-04-03 13:56:48 -05:00
Alex Gleason 7d83273410 Simplify sidebar media query to a single useQuery with inline fallback logic 2026-04-03 00:53:45 -05:00
Alex Gleason fabcb4170d Fill profile media sidebar with kind 1 fallback when kind 20 results are sparse
When fewer than 9 media-native events (kind 20, 21, 22, etc.) are found for a
profile, perform a secondary query for kind 1 events with search:media:true and
append them to fill the remaining slots. Kind 20 events are always displayed first.
2026-04-03 00:36:44 -05:00
Alex Gleason 8b824f8cc9 release: v2.4.1 2026-04-02 23:12:45 -05:00
Alex Gleason 3e429fe0b0 Add rendering for Zapstore release (kind 30063) and asset (kind 3063) events
- New ZapstoreReleaseContent component: shows app icon/name fetched from the
  linked kind 32267, version badge, channel badge, release notes, and a
  downloads section that fetches and renders each linked kind 3063 asset
- New ZapstoreAssetContent component: shows MIME-type icon, platform/arch
  badges, file size, SHA-256 hash, commit hash, supported NIPs, and APK
  certificate hashes
- Register both kinds in NoteCard, PostDetailPage, extraKinds, CommentContext,
  ExternalContentHeader, and NotificationsPage label/icon maps
- Route kind 3063 to the Zapstore relay in NostrProvider and useEvent
- Kind 3063 is excluded from feeds (display-only on direct navigation)
2026-04-02 23:09:01 -05:00
Alex Gleason a261934ab0 ci: publish zsp to relay.ditto.pub and use blossom.ditto.pub; remove --publish-server-list from nsite 2026-04-02 22:48:46 -05:00
Alex Gleason 822ff13ac3 Merge branch 'update-first-egg-tour' into 'main'
Allow first-hatch tour for migrated accounts with blobbi_onboarding_done=true

See merge request soapbox-pub/ditto!156
2026-04-03 03:42:13 +00:00
filemon afa475ecef Allow first-hatch tour for migrated accounts with blobbi_onboarding_done=true
Older accounts had onboarding_done migrated to blobbi_onboarding_done=true
before the first-hatch tour existed. When the user has exactly 1 egg and
no baby/adult companions, skip the profileOnboardingDone gate so those
accounts can still enter the tour. The localStorage isCompleted check
still prevents re-triggering for users who already finished it.

This is a temporary migration safeguard. The long-term fix is a dedicated
blobbi_first_hatch_tour_done tag.
2026-04-03 00:34:51 -03:00
Alex Gleason 853b5ead9c release: v2.4.0 2026-04-02 21:47:33 -05:00
Alex Gleason a5746ee915 Merge branch 'update-hatch-action' into 'main'
Add first-hatch tour orchestration layer (state machine + activation)

See merge request soapbox-pub/ditto!153
2026-04-03 02:43:05 +00:00
filemon fa3376ac4f Remove legacy blobbi re-export wrappers and unused duplicate hooks
No imports remained pointing at the @/lib/blobbi* or @/hooks/use{ProjectedBlobbiState,BlobbisCollection,BlobbiMigration} paths.
Delete the transitional re-exports and the dead hook copies so only
src/blobbi/core/lib/ and src/blobbi/core/hooks/ remain as the single
source of truth.
2026-04-02 23:25:52 -03:00
filemon 6f0c10fe9b Address review feedback: deduplicate blobbi.ts, remove dead props and state
- Convert src/lib/blobbi*.ts files to thin re-exports from canonical
  src/blobbi/core/lib/ sources, eliminating duplicated logic
- Remove unused emoji, title, description props from TasksPanelProps
  and their call site in BlobbiMissionsModal
- Remove dead direction state from MissionSurfaceCard (was always 'right')
- Remove unused onContinue prop from FirstHatchTourCard and call site
2026-04-02 23:10:10 -03:00
Chad Curtis 2f1bf0bca5 Fix notification dot reappearing after marking as read
Remove the invalidateQueries call in markAsRead that raced with the
setQueriesData(false) update. The invalidation triggered an immediate
refetch whose queryFn closure still held the old notificationsCursor
(from a render before the settings cache update propagated). That stale
refetch re-queried the relay with the old since value, found the same
unread events, returned true, and overwrote the false just set --
causing the dot to reappear.

The setQueriesData(false) call provides the immediate UI update. The
60-second poll and real-time subscription naturally re-evaluate once
the cursor has fully propagated.
2026-04-02 20:35:09 -05:00
filemon 9be98d9a8d Merge branch 'main' into update-hatch-action 2026-04-02 20:47:21 -03:00
filemon c4dd8e7c3d Set blobbi_onboarding_done at tour completion, not at egg adoption
Adopting a first Blobbi egg should not mark onboarding as complete —
the user still needs to go through the first-hatch tutorial. Removed
the premature blobbi_onboarding_done:'true' write from adoptPreview()
in useBlobbiOnboarding.

The flag is now set to 'true' only when the first-hatch tour reaches
its final step (egg_hatching), right after the hatch mutation succeeds.
This is the correct semantic: onboarding means the full tutorial is
done, not just that the user created a profile or adopted an egg.
2026-04-02 20:40:17 -03:00
Chad Curtis 42832b72e3 Revert dialog fly-up on mobile keyboard open
The keyboard-aware repositioning of dialogs was too aggressive and broken.
Removes the CSS rule, dialog-keyboard-aware class, and global keyboard
detector mount. The useKeyboardVisible hook is preserved for ArticleEditor.
2026-04-02 18:20:56 -05:00
filemon e77436d02a Rename onboarding_done to blobbi_onboarding_done and make profile authoritative
The onboarding completion flag was stored as a generic 'onboarding_done'
tag on the kind 11125 Blobbonaut profile, while the first-hatch tour
relied solely on device-local localStorage. This caused issues with
multi-account usage on the same browser.

Changes:
- New profiles write 'blobbi_onboarding_done' (not 'onboarding_done')
- Parsing reads 'blobbi_onboarding_done' first, falls back to old tag
- Auto-migration: useBlobbonautProfileNormalization detects old tag
  and replaces it with the new one on next profile republish
- MANAGED_BLOBBONAUT_PROFILE_TAG_NAMES includes both tags so the
  merge logic can remove the old one during migration
- Tour activation now accepts profileOnboardingDone flag from the
  Blobbonaut profile as the authoritative completion source;
  localStorage remains a secondary fallback for in-progress UI state
- BlobbiPage passes profile.onboardingDone to the activation hook
2026-04-02 20:13:36 -03:00
filemon 302d7732ef Keep first-hatch card visible with completed state before advancing
When the user's hatch post is detected, the tour card now stays on
the 'show_hatch_card' step for 2 seconds showing a celebratory
completed state (large checkmark, 'Post shared!', 'Continuing in a
moment...') before auto-advancing to 'egg_glowing_waiting_click'.

Previously the effect called goTo() immediately on post detection,
so the checkmark was never visible — the card jumped straight to
the tap-egg phase.

Changes:
- BlobbiPage.tsx: wrap the goTo() in a 2s setTimeout
- FirstHatchTourCard.tsx: redesign completed state with centered
  checkmark, bold success text, and 'continuing' hint; remove the
  manual Continue button (auto-advance handles progression);
  update title/description to reflect the confirmed state
2026-04-02 19:28:05 -03:00
filemon b09b4938d2 Add lightweight collapsible sections to missions modal
Both Current Focus and Daily Bounties sections are now collapsible
via Radix Collapsible, defaulting to open. Section headers stay
visible when collapsed and show summary info at a glance:

- Current Focus: Hatch/Evolve badge + progress count (e.g. 2 / 5)
- Daily Bounties: coin progress + green dot for claimable count

A subtle animated chevron rotates on toggle. The collapsible
animation uses new collapsible-down/up keyframes added to the
Tailwind config (mirrors the existing accordion pattern but uses
--radix-collapsible-content-height).

Settings row stays non-collapsible to keep it simple.
2026-04-02 19:05:51 -03:00
filemon 0a0d6de111 Refactor missions modal to card-grid layout with expandable cards
- Add ExpandableMissionCard: shared component with compact collapsed
  state (icon + title + progress ring) and full-width expanded state
  with details, progress bar, action links, claim buttons
- Rework TasksPanel as a 2-col (3-col on sm+) grid of task cards;
  each card maps its task id to a specific lucide icon (Palette,
  Droplets, MessageSquare, Heart, UserPen, Activity)
- Rework DailyMissionsPanel as the same grid; each card maps its
  action type to an icon (Utensils, Moon, Camera, Mic, etc.)
- Only one card expanded at a time per section
- Add MissionTypeLegend popover in the header (? icon) explaining
  Daily / Hatch / Evolve mission types with color-coded dots
- Pass category prop (hatch | evolve | daily) through to cards for
  per-type accent colors (sky / violet / amber)
- Keep all existing behavior: claim, reroll, stop, CTA buttons
2026-04-02 18:47:29 -03:00
filemon 4e9b893822 Redesign missions modal with lighter quest-board aesthetic
- Remove all Collapsible wrappers; sections are always visible
- Restructure layout: Current Focus (hatch/evolve) on top, Daily
  Bounties below, settings toggle at footer
- Flatten TasksPanel: remove Card/CardHeader chrome, use minimal
  rows with soft rounded backgrounds and inline action links
- Lighten DailyMissionsPanel: compact mission rows, smaller claim
  buttons, muted claimed state, no heavy border cards
- Add empty focus state with Compass icon when no active process
- Sticky header with quest-themed subtitle
- ~100 fewer lines across the three files
2026-04-02 17:52:46 -03:00
filemon c60e87ad65 Merge branch 'main' into update-hatch-action 2026-04-02 16:49:03 -03:00
Alex Gleason 8e07ad515a Merge branch 'improve-baby-tasks' into 'main'
Broaden evolve 'Edit Wall' mission to accept profile metadata edits (kind 0)

See merge request soapbox-pub/ditto!155
2026-04-02 19:28:00 +00:00
filemon b4c4b8eb21 Rename wall-specific identifiers to profile-oriented naming
- KIND_WALL_EDIT → KIND_PROFILE_TABS
- wallEditEvents → profileTabsEvents
- edit_wall task id → edit_profile
- Split completion check into hasTabsEdit / hasMetadataEdit / hasProfileEdit
2026-04-02 15:52:54 -03:00
filemon 23ee6f1196 Broaden evolve 'Edit Wall' mission to accept profile metadata edits (kind 0)
The mission now completes when the user either:
- Edits custom profile tabs (kind 16769, existing behavior)
- Updates profile metadata (kind 0, new)

Both paths require the event's created_at to be after the evolution
start timestamp (stateStartedAt), so pre-existing events won't
auto-complete the task.

Updated UI copy: 'Edit Your Profile' / 'Update your profile info or
customize your profile tabs'.
2026-04-02 15:32:36 -03:00
Alex Gleason 4b97baa428 Merge branch 'exclude-text-from-media-sidebar' into 'main'
Exclude kind 1 and kind 1111 from profile Media sidebar

See merge request soapbox-pub/ditto!152
2026-04-02 16:51:27 +00:00
Alex Gleason c8e844a19a release: v2.3.1 2026-04-02 10:25:17 -05:00
Chad Curtis 205a252cac Fix slug collision check blocking edits to existing articles
Replace isEditMode guard with originalSlug comparison so the collision
check is skipped when republishing an article with the same slug it was
loaded with, but still runs if the user changes the slug to one that
would overwrite a different article.
2026-04-02 07:48:14 -05:00
Chad Curtis ad604eae68 Improve dialog UX on mobile: rounded corners, button spacing, keyboard awareness
- Add rounded-xl to Dialog and AlertDialog (was sm:rounded-lg only)
- Add consistent gap-2 to footer buttons on mobile (was no gap)
- Use w-[calc(100%-2rem)] for mobile side margins
- Push dialogs to top of viewport only when keyboard is visible via
  .keyboard-visible class on <html>, toggled by useKeyboardVisible
- Mount useKeyboardVisible globally in MainLayout so the class is
  always available for CSS-only consumers
2026-04-02 05:10:07 -05:00
Chad Curtis 57064b4f40 Save draft on blur and show cloud sync indicator
- Trigger silent draft save when title or editor loses focus
- Add onBlur prop to MilkdownEditor, wired to both WYSIWYG and source textarea
- Mark saved immediately after local write instead of waiting for relay
- Show persistent cloud icon in status; pulses while relay sync is in flight
2026-04-02 05:10:07 -05:00
Chad Curtis bb7b8da581 Always save drafts locally so they appear immediately in My Articles
Previously, drafts were only saved to localStorage on relay failure.
If the relay accepted the event but hadn't indexed it yet for queries,
the draft would show 'Saved' but not appear under My Articles. Now
we always persist locally first for instant visibility, then sync to
the relay in the background.
2026-04-02 05:10:07 -05:00
Chad Curtis 5683f6ea1e Fix source mode toggle clearing editor content
initialValueRef was only set once on mount, so toggling back from
source mode reinitialized Milkdown with stale content. Keep
initialValueRef and lastExternalValue in sync with the current value
so remounts and the replaceAll guard work correctly.
2026-04-02 05:10:07 -05:00
Chad Curtis 61c606822a Fix crash when editing in markdown source mode
The replaceAll effect tried to access editorViewCtx while in source
mode where the ProseMirror view isn't mounted, causing a 'Context
editorView not found' error. Skip the sync when sourceMode is active
and add a try/catch for the initial render race.
2026-04-02 05:10:07 -05:00
Chad Curtis bc12331cd4 Keep tab bar in article editor but make it non-sticky on mobile write mode
Add ARC_OVERHANG_PX spacer div after the header to prevent arc
overlapping content, matching the pattern used across other pages.
2026-04-02 05:10:07 -05:00
Chad Curtis 2478bf1c66 Improve mobile article editor UX when virtual keyboard is open
- Hide tab bar in write mode on mobile, replace with slim back+title header
- Hide publish FAB when keyboard is visible (was floating over content)
- Collapse metadata (summary, slug, tags) behind a 'Details' toggle on mobile
- Hide header image and stats bar when keyboard is up to maximize writing area
- Add useKeyboardVisible hook using Visual Viewport API
2026-04-02 05:10:07 -05:00
filemon ade9eb4999 Merge branch 'main' into update-hatch-action 2026-04-02 06:17:41 -03:00
Alex Gleason 213bbb21c1 release: v2.3.0 2026-04-02 03:57:37 -05:00
Alex Gleason dd3ae4da4e npm audit fix 2026-04-02 03:52:24 -05:00
Alex Gleason 681d2ab90b Merge branch 'main' of gitlab.com:soapbox-pub/ditto 2026-04-02 03:51:09 -05:00
Alex Gleason 24a645277e Fix custom emoji stretching by adding object-contain to all emoji images
Custom emoji images with non-1:1 aspect ratios were being stretched
into a square. Added object-contain to preserve natural aspect ratio
within the bounding box. Moved text sizing classes to parent containers
for reaction emoji bubbles so unicode emojis still size correctly.
2026-04-02 03:50:50 -05:00
Chad Curtis fa34922cce refactor: harden article editor — encryption, mobile UX, deduplication, source toggle
- Encrypt drafts with NIP-44 via NIP-37 (kind 31234) instead of
  plaintext kind 30024
- Fix slug auto-generation overwriting manual edits
- Guard auto-save state setters against unmount
- Deduplicate save logic, load handlers, tag extraction, and types
  via shared ArticleFields/parseArticleEvent helpers
- Replace derived state (wordCount/readingTime) with useMemo
- Mobile UX: sticky toolbar, touch-friendly header image swap,
  adaptive tooltips (pointer:fine only), FAB bottom clearance,
  responsive editor min-height
- Editor placeholder: hide on focus, handle trailing whitespace
- Tighten editor padding and paragraph spacing
- Add raw markdown source toggle (Eye/EyeOff) in toolbar
- Shrink slug/tag fields, consistent sizing
2026-04-02 03:48:10 -05:00
Chad Curtis 89c71ed073 Merge branch 'feat/article-editor' into 'main'
feat: add in-app article editor with Milkdown WYSIWYG

See merge request soapbox-pub/ditto!150
2026-04-02 08:47:37 +00:00
filemon 0f02563d3a Add mission card dismiss/toggle and fix More menu for hidden bar items
- Mission surface card now has an X dismiss button (onHide prop)
  that hides it via localStorage ('blobbi:mission-card-visible')
- BlobbiMissionsModal gains a 'Show mission card on main page'
  toggle at the bottom, reflecting the same preference
- Both controls share the same state: hiding from the card or
  toggling from the modal are equivalent
- More dropdown now conditionally shows items: if an action
  (Blobbies, Items, Missions, Photo, Companion) is visible in
  the bottom bar, it is skipped in More to avoid duplication;
  if removed from the bar, it appears in More so no action
  becomes inaccessible
2026-04-02 05:26:21 -03:00
Alex Gleason f49909dedf Close mobile drawer when clicking footer links (Changelog, Privacy) 2026-04-02 03:23:13 -05:00
Alex Gleason ab43225f0c Remove Nostr protocol jargon from changelog and add rule to release skill 2026-04-02 03:14:01 -05:00
Alex Gleason 2bb1b07dd6 release: v2.2.11 2026-04-02 03:05:10 -05:00
Alex Gleason f93c759bf2 Fix VersionCheck crash: move VersionCheck and Toaster inside BrowserRouter
VersionCheck and Toaster were rendering outside the BrowserRouter in App.tsx,
so the <Link> in the version update toast had no Router context. Moved both
into AppRouter.tsx inside BrowserRouter. Also truncate changelog excerpt
to 60 chars with ellipsis for cleaner toast display.
2026-04-02 03:01:32 -05:00
filemon 38630be23d Add customizable bottom bar, mission surface card, and action bar editor
Bottom bar simplification:
- Default to 3 visible items: Blobbies (left), Main Action (center),
  More (right). Items/Missions/Photo moved into More dropdown.
- All existing actions (Set as Companion, Evolve/Hatch, View Blobbi,
  dev tools) remain in More with existing guards.
- 'Edit action bar' entry in More opens the new editor.

Editable action bar preferences:
- New preference model (action-bar-preferences.ts) with localStorage
  persistence, validation, and migration support.
- Candidates: Blobbies, Missions, Items, Take Photo, Set as Companion.
- Up to 3 custom visible slots (Main Action + More are fixed).
- Each slot can be shown/hidden, reordered, or highlighted.
- ActionBarEditor modal for editing with reset-to-default option.

Mission surface card:
- MissionSurfaceCard renders below the Blobbi visual, above the bar.
- Shows one mission at a time with badge (Hatch/Evolve/Daily),
  progress bar, description, and coin reward for dailies.
- Priority: hatch/evolve tasks first, then unclaimed daily missions.
- Auto-rotates every 5s when multiple cards; manual tap cycles.
- 'View all missions' link opens existing missions modal.
- Hidden during first-hatch tour (preserves tour behavior).
2026-04-02 04:55:00 -03:00
Alex Gleason ef4ac2e3f4 release: v2.2.10 2026-04-02 02:48:34 -05:00
Alex Gleason 32b36b2f54 Merge branch 'main' of gitlab.com:soapbox-pub/ditto 2026-04-02 02:40:44 -05:00
Alex Gleason dee5c82fa8 Add 'deployed an nsite' action header to nsite detail page 2026-04-02 02:39:40 -05:00
Alex Gleason 22d66a28d7 Add Open App button to compact view, fix stopPropagation on all buttons 2026-04-02 02:37:13 -05:00
Alex Gleason 984a56c412 Add 'published an app' action header to app detail page 2026-04-02 02:34:14 -05:00
Alex Gleason 207e7a13a2 Move Shakespeare badge above Open App button, restore h-6 size 2026-04-02 02:25:44 -05:00
Alex Gleason cc7feebbb0 Replace small external link icon with prominent Visit Website button 2026-04-02 02:22:25 -05:00
filemon 9b8cff63da Polish first-hatch tour: center click hint over egg, keep crack visible during opening
- Move click hint emoji to centered overlay with larger size (text-4xl)
  so users clearly see it over the egg, not tucked in a corner
- Keep crack overlay visible during egg_opening state by including
  'opening' in tourShowCrack and mapping it to crack level 3
- The crack SVG lives inside the shell div, so it inherits the
  opening animation (scale/blur/fade) and disappears with the shell
- Suppress shake animation during opening so it doesn't conflict
  with the smooth open sequence
2026-04-02 04:12:00 -03:00
Alex Gleason 925619b13c Add background color to app icon for transparent images 2026-04-02 02:09:58 -05:00
Alex Gleason ceb7bbc718 Fix app icon z-index so it renders above the og:image hero 2026-04-02 02:06:41 -05:00
Alex Gleason 53a607fa53 Overlay app icon over og:image like a profile avatar 2026-04-02 01:57:56 -05:00
filemon e13473809d Fix egg crack progression, companion auto-assignment, and add dev tour controls
- Replace full-width crack with stage-specific SVG paths that grow
  outward from the egg center: level 0 shows a small central cluster,
  level 1 expands left/right with branches, level 2 reaches further
  with more fracture detail, level 3 spans near-full width
- Remove current_companion assignment during egg adoption so eggs
  are never auto-set as the floating companion
- Add first-hatch tour dev controls to BlobbiDevEditor: skip post
  requirement, restart tour, and reset-to-egg+tour buttons
2026-04-02 03:52:54 -03:00
Alex Gleason e9eeebc4b1 Rename 'App Handler' to 'App' in UI labels 2026-04-02 01:48:08 -05:00
Alex Gleason b42d241882 Fix Shakespeare clone URL to use NostrURI class 2026-04-02 01:43:33 -05:00
Alex Gleason 68da609a9e Hide app handler screenshot hero when no og:image, reduce image height 2026-04-02 01:38:07 -05:00
Chad Curtis 1afa78ae39 Merge branch 'fix/disappearing-post-box' into 'main'
Fix disappearing compose box after posting

See merge request soapbox-pub/ditto!141
2026-04-02 06:29:56 +00:00
filemon 00a9ad20de Merge branch 'main' into update-hatch-action 2026-04-02 03:13:16 -03:00
Alex Gleason e0ff462f12 Merge branch 'main' of gitlab.com:soapbox-pub/ditto 2026-04-02 01:06:25 -05:00
Alex Gleason f4e38123e4 Add display for kind 31990 NIP-89 app handler events 2026-04-02 01:00:32 -05:00
Alex Gleason eb1c873b9a Show 'What's new' with changelog excerpt in version update toast 2026-04-01 23:50:22 -05:00
Alex Gleason 22f13c1505 Replace __DITTO_CONFIG__ global with import.meta.env.DITTO_CONFIG and remove ThemeSchemaCompat
Move build-time ditto.json injection from a Vite define global to
import.meta.env.DITTO_CONFIG (a JSON string parsed and validated at
runtime via DittoConfigSchema). Remove the global type declaration
from vite-env.d.ts.

Drop ThemeSchemaCompat and its legacy "black"/"pink" migration code
from AppProvider and NostrSync — invalid theme values now simply fail
Zod validation.

Fix a latent bug where a partial feedSettings from ditto.json would
replace the full hardcoded defaults; defaultConfig now deep-merges
feedSettings.
2026-04-01 23:16:33 -05:00
Alex Gleason cbfc8f149f Redesign changelog page: hero latest release, collapsible entries, flat item list with category icons, tooltips, typography fixes, and search integration 2026-04-01 22:33:18 -05:00
Alex Gleason 2e41859747 Show update toast with changelog link when app version changes 2026-04-01 21:26:23 -05:00
Mary Kate Fain d28364531b Exclude kind 1 and kind 1111 from profile Media sidebar
Give ProfileRightSidebar its own query using a kind whitelist
(20, 21, 22, 34236, 36787, 34139, 30054, 30055) instead of
relying on the parent's search-based media query. This ensures
the desktop sidebar only shows media-native events, excluding
kind 1 text notes and kind 1111 comments at the query level.

The Media tab continues to use the broader useProfileMedia hook
with search: 'media:true' and is unaffected.
2026-04-01 18:34:32 -05:00
filemon f3eb4adba5 Fix first-hatch tour: full flow wiring, progressive cracks, hatch reveal
Tour flow fixes:
- Rename show_hatch_modal -> show_hatch_card (no longer a modal)
- Remove unused egg_ready_hint, await_create_post, tour_rewards_reveal,
  tour_set_companion_hint steps; simplify to 9 focused steps
- Auto-advance from idle -> show_hatch_card immediately
- Card stays visible through show_hatch_card + glowing + crack stages
- Post detection advances to egg_glowing_waiting_click automatically
- Crack stages are manual (1 click per stage, 3 clicks total)
- egg_opening and egg_hatching are auto-advance with timers
- egg_hatching triggers the actual useBlobbiHatch mutation + completes tour

Egg visual improvements:
- Initial crack (hairline) shown from show_hatch_card step onward
- Progressive crack SVG: level 0 (hairline) -> 1 (branches) -> 2 (more)
  -> 3 (full fracture pattern with large splits)
- Auto-wiggle every 2.5s during show_hatch_card and glowing_waiting_click
- Shell opening animation (scale + brightness + blur -> fade out)
- Bright white glow during opening/hatching for light burst effect
- onTourEggClick callback threaded through BlobbiStageVisual -> BlobbiEggVisual -> EggGraphic

Fake pointer hint:
- After 10s on egg_glowing_waiting_click, show bouncing pointer emoji
- Repeats every 5s if user doesn't click
- Disappears immediately on egg click

Layout during tour:
- Inline card rendered ABOVE stats section, directly below egg
- Stats section hidden entirely during first-hatch tour
- Dashboard controls + bottom bar + inline activities still hidden

FirstHatchTourCard improvements:
- Accepts currentStep prop for adaptive messaging
- Post step: shows mission card with required phrase + Create Post
- Click steps: shows 'Tap {Name} to hatch!' with tap icon hint
- Post completed state: shows checkmark + Continue button
2026-04-01 19:34:54 -03:00
filemon 0487586af9 Replace first-hatch modal with inline card, hide dashboard controls during tour
UX change: the first-hatch experience is now a focused onboarding screen
instead of a modal interruption.

Layout during first-hatch tour:
- Egg visual (top, with tour animations)
- Stats (if any visible)
- FirstHatchTourCard inline below stats (mission + post CTA)
- No floating hero controls (camera, info, companion, incubation)
- No bottom action bar (blobbies, missions, actions, shop, inventory)
- No inline activity area (music, sing)

The page feels like a dedicated guided flow rather than a dashboard
with overlays. Normal dashboard controls return after tour completion.

Architecture: clean branch in BlobbiDashboard render --
isFirstHatchTourActive gates visibility of controls/bar/activities.
The inline card lives at the same level as other content sections.
The first egg is treated as already in the hatch onboarding path
without requiring the normal 'start incubation' entry point.
2026-04-01 18:11:48 -03:00
filemon 2c737ca322 Wire first-hatch tour into BlobbiPage with post phrase update and egg visuals
Tour integration:
- Call useFirstHatchTour + useFirstHatchTourActivation in BlobbiDashboard
- Auto-advance: idle -> egg_ready_hint (immediate) -> show_hatch_modal (3s)
- Poll for valid hatch post during show_hatch_modal/await_create_post
- On post detected, advance to egg_glowing_waiting_click
- Missions button opens tour modal instead of normal missions during tour
- Hide incubation button during tour (tour handles the flow)
- Badge shows tour-specific remaining count (1 post mission)

Post phrase update:
- New format: 'Posting to hatch {Name} #blobbi' (was: 'Hello Nostr! Posting to hatch #name #blobbi #ditto #nostr')
- Update isValidHatchPost to check for phrase anywhere in content
- Add buildHatchPhrase helper
- Simplify BlobbiPostModal validation and tag extraction

Egg visual layer:
- Add EggTourVisualState type ('idle' | 'ready_hint' | 'glowing_waiting_click')
- Thread tourVisualState prop: BlobbiStageVisual -> BlobbiEggVisual -> EggGraphic
- ready_hint: auto-wiggle every 2.5s using existing egg-tap-wiggle animation
- glowing_waiting_click: enlarged pulsing glow via new egg-tour-glow CSS animation
- Add reduced-motion support for new animation

FirstHatchTourModal component:
- Shows during show_hatch_modal/await_create_post steps
- Single mission: create a hatch post with the required phrase
- Continue button appears when post is detected
2026-04-01 17:42:12 -03:00
filemon c9823055fd Add first-hatch tour orchestration layer (state machine + activation)
New src/blobbi/tour/ module with:
- tour-types.ts: Generic TourStepDef/TourState/TourActions types, plus
  FirstHatchTourStepId enum and ordered FIRST_HATCH_TOUR_STEPS array
- useFirstHatchTour: Step-based state machine with localStorage
  persistence, advance/goTo/complete/reset actions, and derived
  booleans (isStep, isAnyStep, currentStepDef) for UI consumption
- useFirstHatchTourActivation: Precondition guard that auto-starts
  the tour when: exactly 1 Blobbi, egg stage, no baby/adult, not
  yet completed
- Barrel index.ts exporting all types, hooks, and constants

No visual/UI changes yet -- this is the orchestration foundation
that rendering layers will plug into.
2026-04-01 16:33:57 -03:00
filemon d2cd5f22bf Merge branch 'main' into update-hatch-action 2026-04-01 15:54:34 -03:00
Derek Ross 2d1a3ff6f5 chore: update package-lock.json after rebase 2026-04-01 14:03:17 -04:00
Derek Ross 90bd10d87a fix: remove unused imports and variables in ArticleEditor 2026-04-01 14:01:46 -04:00
Derek Ross 280bcbd5ab fix: prevent Save Draft button wrapping to second line on mobile 2026-04-01 14:01:46 -04:00
Derek Ross 65ecfca05e fix: show bottom navigation bar on article editor page 2026-04-01 14:01:46 -04:00
Derek Ross 91f5afc110 fix: default logged-out users to global tab on kind-specific feed pages
Kind-specific pages (articles, photos, videos, etc.) clamped the feed tab
to 'follows' for all users, but the follows query requires a logged-in
user. Logged-out users saw infinite skeleton loading with no way to switch
tabs. Now defaults to 'global' when no user is present.
2026-04-01 14:01:46 -04:00
Derek Ross 1c980fb039 refactor: simplify article editor to New/My Articles tabs with inline metadata
Remove Details tab and Save header icon. Metadata (image, summary, slug,
tags) now sits inline between title and editor body like Medium. Save Draft
button moved to bottom of compose form. Header tabs renamed to New and
My Articles.
2026-04-01 14:01:46 -04:00
Derek Ross e93c665123 feat: add in-app article editor with Milkdown WYSIWYG
Replace external Inkwell link with a built-in article creation experience.
Uses Milkdown editor with tabbed UI (Write/Details/Drafts) matching the
letters compose pattern, FAB publish button, relay+local draft support,
and kind 30023/30024 publishing.
2026-04-01 14:01:46 -04:00
Lemon a80b306248 Reset feed composer to collapsed state after posting 2026-03-28 23:11:47 -07:00
Lemon c8c294a8ad Match ComposeBox background opacity with header and subheader (bg-background/85) 2026-03-28 23:11:47 -07:00
377 changed files with 28943 additions and 13528 deletions
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---
name: lockdown-mode
description: Apple Lockdown Mode restrictions and their impact on web APIs inside WKWebView/Safari/WebView. Reference when debugging or building features for lockdown-enabled devices.
---
# Apple Lockdown Mode
Apple's Lockdown Mode is an opt-in security hardening profile that disables or restricts many web platform APIs inside Safari and WKWebView. Since this app ships inside a Capacitor WKWebView shell, **every restriction that applies to Safari also applies to our app**.
## Platform Availability
Lockdown Mode is available on:
- **iOS 16** or later (iPhone)
- **iPadOS 16** or later (iPad)
- **watchOS 10** or later (Apple Watch)
- **macOS Ventura** or later (Mac)
Additional protections are available starting in iOS 17, iPadOS 17, watchOS 10, and macOS Sonoma.
For full details, see [About Lockdown Mode](https://support.apple.com/en-us/105120) on Apple Support.
## Testing Baseline
This document is based on testing against **iOS 18.7 / Safari 26.4** on an iPhone with Lockdown Mode enabled (April 2026). The web API restrictions documented below apply to Safari and WKWebView across all supported platforms (iOS, iPadOS, and macOS).
## Blocked APIs
These APIs are **completely unavailable** (return `undefined`, `null`, or throw) when Lockdown Mode is active.
| API | Impact | Notes |
|-----|--------|-------|
| **IndexedDB** | Critical | `indexedDB` global is missing entirely. Any library that relies on IndexedDB for storage will fail (Dexie, idb, localForage with IndexedDB driver, etc.). |
| **Service Workers** | High | `navigator.serviceWorker` is absent. No offline caching, no background sync, no push notifications via SW. |
| **Cache API** | High | `caches` global is absent. Often used alongside Service Workers for offline strategies. |
| **WebAssembly** | High | `WebAssembly` global is `undefined`. Libraries compiled to WASM (e.g. libsodium-wrappers, secp256k1-wasm, SQLite WASM) will not load. |
| **Web Locks** | High | `navigator.locks` is absent. Cross-tab coordination patterns that depend on this will break silently. |
| **WebRTC** | High | `RTCPeerConnection` is absent. No peer-to-peer audio/video/data channels. |
| **WebGL / WebGL2** | Medium | All canvas `getContext('webgl'*)` calls return `null`. GPU-accelerated rendering, maps (Mapbox GL, deck.gl), and 3D are broken. |
| **FileReader** | Medium | `FileReader` constructor is absent. Cannot read `Blob`/`File` objects client-side (e.g. image preview before upload). Use the `File` constructor + `URL.createObjectURL()` as a workaround for previews. |
| **SharedArrayBuffer** | Medium | `SharedArrayBuffer` is `undefined`. May also require COOP/COEP headers on non-lockdown browsers, so this is often already unavailable. |
| **Speech Synthesis** | Low | `window.speechSynthesis` is absent. Text-to-speech features won't work. |
| **Notifications API** | Low | `Notification` is absent. Web push permission prompts won't appear. (Capacitor local notifications via the native plugin are unaffected.) |
| **WebCodecs** | Low | `VideoDecoder` / `VideoEncoder` are absent (`AudioDecoder` remains). Low-level media processing is unavailable. |
| **Gamepad API** | Low | `navigator.getGamepads` is absent. |
| **OPFS** | Medium | `navigator.storage.getDirectory` method does not exist. The `navigator.storage` object is present but the Origin Private File System API is stripped. SQLite-over-OPFS and any other OPFS-based storage will fail. |
| **Web Share API** | Low | `navigator.share` is absent. Use Capacitor's `@capacitor/share` plugin instead -- the native share sheet still works. |
## Available APIs
These APIs **still work** under Lockdown Mode and can be relied on.
| API | Notes |
|-----|-------|
| **File constructor** | `new File(...)` works. You can create File/Blob objects. |
| **FontFace API** | Dynamic font loading via `new FontFace()` succeeds. Remote font fetches may fail with a network error (data URIs rejected). |
| **JIT compilation** | JavaScript JIT appears active (~110ms for 1M iterations). Performance is not interpreter-level degraded. |
| **PDF viewer** | `navigator.pdfViewerEnabled` is `true`. Inline `<embed type="application/pdf">` works. |
| **Cookies** | `navigator.cookieEnabled` is `true`. |
| **Credential Management** | `navigator.credentials` is available. |
| **localStorage / sessionStorage** | Standard Web Storage APIs remain functional. |
## Implications for This App
### Storage
- **localStorage works** -- our primary client-side storage (app config, relay lists, etc.) is unaffected.
- **IndexedDB is gone** -- if any dependency silently uses IndexedDB (e.g. some Nostr caching layers, TanStack Query persisters), it will fail. Ensure all storage paths fall back to localStorage or in-memory.
- **OPFS is gone** -- `navigator.storage.getDirectory` is stripped (the method doesn't exist, though the `navigator.storage` object itself remains). SQLite-over-OPFS (e.g. wa-sqlite, sql.js with OPFS backend) and any other OPFS-based persistence will not work.
### Cryptography
- **WebAssembly is blocked** -- any WASM-based crypto libraries (secp256k1 compiled to WASM, libsodium WASM builds) will not load. Use pure-JS implementations (e.g. `@noble/secp256k1`, `@noble/hashes`) which are already what nostr-tools uses.
- **WebCrypto (`crypto.subtle`)** -- not listed as blocked in testing. The SubtleCrypto API should still be available for NIP-44 encryption via the standard Web Crypto path.
### Media & Rendering
- **WebGL is gone** -- map libraries that require WebGL (Mapbox GL JS, Google Maps WebGL renderer) will show blank canvases. Use raster tile alternatives or static map images.
- **FileReader is gone** -- image/file preview workflows that use `FileReader.readAsDataURL()` need a workaround. Use `URL.createObjectURL(file)` directly for `<img src>` previews instead.
### Communication
- **WebRTC is gone** -- any peer-to-peer features (voice/video calls, WebRTC data channels) are completely unavailable.
- **Fetch / XMLHttpRequest** -- standard network requests appear unaffected. Relay WebSocket connections should work normally.
### Native Plugin Workarounds
Several blocked web APIs have Capacitor plugin equivalents that bypass WKWebView restrictions entirely:
| Blocked Web API | Capacitor Alternative |
|---|---|
| Web Share | `@capacitor/share` (already installed) |
| Notifications | `@capacitor/local-notifications` (already installed) |
| File downloads | `@capacitor/filesystem` + share (already implemented in `downloadFile.ts`) |
### Detection
The report used a scoring heuristic (8/12 key APIs blocked = 70%) to detect Lockdown Mode. There is no official API to query Lockdown Mode status. Detection relies on probing for the absence of multiple APIs that are specifically disabled by Lockdown Mode but normally present in Safari.
## Raw Diagnostic Report
For exact error messages, navigator properties, weight scores, and per-API diagnostic output, see [ios-report.txt](ios-report.txt).
## Guidance for Feature Decisions
When building new features, consider:
1. **Always provide pure-JS fallbacks** for any crypto or data-processing library that might ship a WASM build.
2. **Never depend on IndexedDB or OPFS** as the sole storage mechanism. Both are completely stripped. Always fall back to localStorage or in-memory stores.
3. **Avoid WebGL-dependent UI** for core functionality. Use it as a progressive enhancement with a CSS/Canvas 2D fallback.
4. **Use Capacitor plugins** for sharing, notifications, and file operations rather than web APIs -- they work on all native platforms regardless of Lockdown Mode.
5. **Test on a Lockdown Mode device** when shipping features that touch storage, crypto, or media APIs.
+229
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@@ -0,0 +1,229 @@
============================================================
LOCKDOWN MODE DETECTOR REPORT
2026-04-06T23:40:58.170Z
============================================================
VERDICT: Lockdown Mode Likely Active
8 of 12 key APIs are blocked, consistent with iOS/macOS Lockdown Mode.
Score: 70% (8/12 key APIs blocked)
============================================================
API TEST RESULTS (detailed)
============================================================
------------------------------------------------------------
[BLOCKED] IndexedDB (weight: 3)
Client-side structured storage
Result: Can't find variable: indexedDB
Diagnostics:
uncaught: Can't find variable: indexedDB
------------------------------------------------------------
[BLOCKED] WebAssembly (weight: 2)
Binary instruction execution
Result: WebAssembly is undefined
Diagnostics:
typeof WebAssembly: undefined
WebAssembly global does not exist
------------------------------------------------------------
[BLOCKED] Web Locks API (weight: 3)
Cross-tab resource coordination
Result: navigator.locks is undefined
Diagnostics:
typeof navigator.locks: undefined
'locks' in navigator: false
navigator.locks is falsy
------------------------------------------------------------
[BLOCKED] Speech Synthesis (weight: 3)
Web Speech API (text-to-speech)
Result: window.speechSynthesis is undefined
Diagnostics:
typeof window.speechSynthesis: undefined
'speechSynthesis' in window: false
typeof SpeechSynthesisUtterance: undefined
speechSynthesis is falsy
------------------------------------------------------------
[BLOCKED] FileReader API (weight: 2)
Local file reading interface
Result: FileReader is undefined
Diagnostics:
typeof FileReader: undefined
FileReader constructor does not exist
------------------------------------------------------------
[AVAILABLE] File Constructor (weight: 2)
File object creation
Result: File created: name=test.txt size=4
Diagnostics:
typeof File: function
calling new File(['test'], 'test.txt', {type:'text/plain'})...
succeeded
f.name: test.txt
f.size: 4
f.type: text/plain
f instanceof Blob: true
------------------------------------------------------------
[BLOCKED] WebGL (weight: 2)
GPU-accelerated graphics
Result: all WebGL contexts returned null
Diagnostics:
getContext('webgl2'): null
getContext('webgl'): null
getContext('experimental-webgl'): null
------------------------------------------------------------
[BLOCKED] WebGL2 (weight: 1)
Advanced GPU graphics context
Result: getContext('webgl2') returned null
Diagnostics:
getContext('webgl2'): null
------------------------------------------------------------
[BLOCKED] Service Worker (weight: 1)
Background script registration
Result: navigator.serviceWorker not present
Diagnostics:
'serviceWorker' in navigator: false
typeof navigator.serviceWorker: undefined
------------------------------------------------------------
[BLOCKED] Web Share API (weight: 0)
Native sharing interface
Result: navigator.share is undefined
Diagnostics:
typeof navigator.share: undefined
typeof navigator.canShare: undefined
------------------------------------------------------------
[BLOCKED] Gamepad API (weight: 1)
Game controller input
Result: navigator.getGamepads not present
Diagnostics:
'getGamepads' in navigator: false
------------------------------------------------------------
[BLOCKED] WebRTC (weight: 2)
Real-time peer communication
Result: RTCPeerConnection is undefined
Diagnostics:
typeof RTCPeerConnection: undefined
typeof webkitRTCPeerConnection: undefined
------------------------------------------------------------
[AVAILABLE] FontFace API (weight: 1)
Dynamic font loading
Result: status: loaded
Diagnostics:
typeof FontFace: function
new FontFace() succeeded
ff.status: unloaded
ff.family: test
ff.status after load: loaded
------------------------------------------------------------
[AVAILABLE] Remote Fonts (weight: 2)
Loading fonts from network via data URI
Result: API works, load rejected: A network error occurred.
Diagnostics:
FontFace created with data URI
ff.status before load: unloaded
caught: DOMException: A network error occurred.
------------------------------------------------------------
[AVAILABLE] JIT Compilation (weight: 2)
JavaScript JIT optimization heuristic
Result: 99.0ms for 1M iterations (JIT likely)
Diagnostics:
running 1,000,000 iterations of Math.sqrt*Math.sin...
elapsed: 99.00ms
sum (to prevent dead-code elimination): -681.7597
threshold: <150ms suggests JIT active
verdict: likely JIT
------------------------------------------------------------
[BLOCKED] Notifications API (weight: 1)
Push notification permission
Result: Notification not in window
Diagnostics:
'Notification' in window: false
typeof Notification: undefined
------------------------------------------------------------
[BLOCKED] WebCodecs (weight: 1)
Low-level VideoDecoder API
Result: VideoDecoder is undefined
Diagnostics:
typeof VideoDecoder: undefined
typeof VideoEncoder: undefined
typeof AudioDecoder: function
------------------------------------------------------------
[AVAILABLE] PDF Embed (weight: 2)
Inline PDF rendering via embed/pdfViewerEnabled
Result: pdfViewerEnabled is true
Diagnostics:
navigator.pdfViewerEnabled: true
typeof navigator.pdfViewerEnabled: boolean
created and appended <embed type=application/pdf>
navigator.mimeTypes['application/pdf']: [object MimeType]
------------------------------------------------------------
[BLOCKED] SharedArrayBuffer (weight: 1)
Shared memory between workers
Result: SharedArrayBuffer is undefined
Diagnostics:
typeof SharedArrayBuffer: undefined
requires COOP/COEP headers to be present; may not indicate Lockdown Mode specifically
------------------------------------------------------------
[BLOCKED] Cache API (weight: 1)
Programmatic HTTP cache (CacheStorage)
Result: caches not in window
Diagnostics:
'caches' in window: false
typeof caches: undefined
------------------------------------------------------------
[BLOCKED] OPFS (weight: 2)
Origin Private File System (navigator.storage.getDirectory)
Result: navigator.storage.getDirectory is not a function
Diagnostics:
typeof navigator.storage: object
typeof navigator.storage.getDirectory: undefined
getDirectory method does not exist
============================================================
NAVIGATOR INFO
============================================================
userAgent: Mozilla/5.0 (iPhone; CPU iPhone OS 18_7 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/26.4 Mobile/15E148 Safari/604.1
platform: iPhone
vendor: Apple Computer, Inc.
language: en-US
languages: en-US
cookieEnabled: true
doNotTrack: null
maxTouchPoints: 5
hardwareConcurrency: 4
deviceMemory: N/A
pdfViewerEnabled: true
webdriver: false
connection: unavailable
mediaDevices: unavailable
storage: available
serviceWorker: unavailable
credentials: available
bluetooth: unavailable
gpu (WebGPU): unavailable
screenWidth: 393
screenHeight: 852
devicePixelRatio: 3
colorDepth: 24
============================================================
END OF REPORT
============================================================
+1
View File
@@ -108,6 +108,7 @@ Prepend a new section to `CHANGELOG.md` directly below the `# Changelog` heading
- Use present tense ("Add dark mode toggle", not "Added dark mode toggle")
- Focus on what the user sees/experiences, not internal implementation details
- Use the current date in YYYY-MM-DD format
- **Never use Nostr protocol jargon.** NIP numbers (e.g., "NIP-89", "NIP-17"), kind numbers (e.g., "kind 30078"), and other protocol-level references must not appear in the changelog. Describe the feature in plain language from the user's perspective. For example, write "App cards for Nostr apps" instead of "App cards for Nostr apps (NIP-89)". The changelog audience is end users, not protocol developers.
- **Collapse related work into one entry.** If a feature was added and then fixed/tweaked across multiple commits in the same release, present the finished result as a single "Added" entry. Never list something as "Added" and then also list fixes for that same thing -- the user sees the end product, not the development history.
- **Omit purely internal changes.** CI fixes, build pipeline tweaks, developer tooling, and infrastructure changes should be omitted from the changelog entirely unless they have a direct, visible impact on the user experience. The changelog is for users, not developers.
- **Compare the actual code between versions** to understand what really changed, rather than just reading commit messages. Commit messages may over- or under-represent the significance of changes.
+3 -1
View File
@@ -2,4 +2,6 @@ VITE_SENTRY_DSN="https://********************************@*****************.exam
VITE_PLAUSIBLE_DOMAIN="example.tld"
VITE_PLAUSIBLE_ENDPOINT="https://plausible.example.tld/api/event"
# Hex pubkey of the nostr-push server (found in nostr-push startup logs as "worker_pubkey")
VITE_NOSTR_PUSH_PUBKEY=""
VITE_NOSTR_PUSH_PUBKEY=""
# Set to "*" to allow any host in the Vite dev server (eg. when proxying through a custom domain)
# ALLOWED_HOSTS="*"
+49 -2
View File
@@ -54,10 +54,25 @@ deploy-nsite:
--relays "wss://relay.ditto.pub,wss://relay.nsite.lol,wss://relay.dreamith.to,wss://relay.primal.net"
--servers "https://blossom.primal.net,https://blossom.ditto.pub,https://blossom.dreamith.to"
--fallback "/index.html"
--publish-server-list
--use-fallback-relays
--use-fallback-servers
build-web:
stage: build
timeout: 10 minutes
needs: []
rules:
- if: $CI_COMMIT_TAG
when: never
- if: $CI_COMMIT_REF_NAME == $CI_DEFAULT_BRANCH
script:
- npm ci
- npm run build
- cp dist/index.html dist/404.html
artifacts:
paths:
- dist/
build-apk:
stage: build
image: eclipse-temurin:21-jdk
@@ -130,8 +145,9 @@ build-apk:
- npx vite build -l error
- cp dist/index.html dist/404.html
# Sync web assets to Capacitor Android project
# Sync web assets to Capacitor Android project and register local plugins
- npx cap sync android
- node scripts/patch-cap-config.mjs
# Build signed release APK
- cd android && chmod +x gradlew && ./gradlew assembleRelease bundleRelease && cd ..
@@ -203,6 +219,8 @@ publish-zapstore:
- if: $CI_COMMIT_TAG =~ /^v\d+\.\d+\.\d+$/
variables:
SIGN_WITH: $ZAPSTORE_BUNKER_URL
RELAY_URLS: "wss://relay.zapstore.dev,wss://relay.ditto.pub,wss://relay.dreamith.to,wss://relay.primal.net"
BLOSSOM_URL: "https://blossom.ditto.pub"
script:
- go install github.com/zapstore/zsp@latest
@@ -217,3 +235,32 @@ publish-zapstore:
- sed -i "2i release_source:\ ./${APK_PATH}" zapstore.yaml
- sed -i "2i version:\ ${VERSION}" zapstore.yaml
- zsp publish --quiet --skip-metadata --skip-preview zapstore.yaml
publish-google-play:
stage: publish
image: ruby:3.3
needs:
- build-apk
rules:
- if: $CI_COMMIT_TAG =~ /^v\d+\.\d+\.\d+$/
script:
- gem install fastlane --no-document
# Decode base64-encoded service account JSON to a temp file
- echo "$GOOGLE_PLAY_SERVICE_ACCOUNT_JSON" | base64 -d > /tmp/play-service-account.json
# Upload the AAB to Google Play production track
- >-
fastlane supply
--aab artifacts/Ditto.aab
--package_name pub.ditto.app
--track production
--json_key /tmp/play-service-account.json
--skip_upload_metadata
--skip_upload_changelogs
--skip_upload_images
--skip_upload_screenshots
--skip_upload_apk
# Clean up
- rm -f /tmp/play-service-account.json
@@ -0,0 +1,68 @@
Thanks for contributing to Ditto! Please read [CONTRIBUTING.md](CONTRIBUTING.md) in full before submitting -- it covers everything you need to get your MR accepted.
## Related Issue
<!-- Link the GitLab issue. MRs without a linked issue will not be reviewed. -->
Closes #
## What Changed
<!-- 1-3 sentences: what you changed and why. -->
## Live Preview
<!-- REQUIRED for UI changes. Deploy your branch and paste the URL. -->
<!-- Example: npx surge dist your-branch.surge.sh -->
<!-- Write "N/A -- no UI changes" only if this MR has zero visual impact. -->
## Screenshots
<!-- REQUIRED for UI changes. Show before and after. -->
<!-- Write "N/A -- no UI changes" only if this MR has zero visual impact. -->
**Before:**
**After:**
## Philosophy Alignment
<!-- Answer this question for your change: -->
<!-- "Does this make Ditto more magnetic, more threatening to the status quo, -->
<!-- and more peaceful to inhabit?" -->
<!-- See: https://about.ditto.pub/philosophy -->
<!-- For bug fixes: "Bug fix -- restores intended behavior" is acceptable. -->
## How to Test
<!-- Steps a reviewer can follow to verify this works. -->
1.
2.
3.
## Self-Review Checklist
<!-- Complete ALL items. MRs with unchecked boxes will not be reviewed. -->
<!-- Check a box: replace [ ] with [x] -->
### Process
- [ ] I read `AGENTS.md` before starting
- [ ] I read the [Ditto Philosophy](https://about.ditto.pub/philosophy)
- [ ] I used plan/research mode before writing code
- [ ] I used Claude Opus 4.6 (or equivalent frontier model)
### Self-review
Copy-paste this into your AI tool and fix any findings before submitting:
> Review this diff against the self-review checklist in CONTRIBUTING.md step 8. Read that file first, then check every item. For each finding, state the file, line, and issue.
- [ ] I ran the self-review prompt above and addressed all findings
### Testing
- [ ] I ran `npm run test` locally and it passes
- [ ] I tested the change manually in the browser
+175 -7
View File
@@ -409,6 +409,74 @@ Without filtering approvals by the moderator list, anyone could publish kind 455
Author filtering is not needed for public user-generated content where anyone should be able to post (kind 1 notes, reactions, discovery queries, public feeds, etc.).
#### Sanitizing URLs from Event Data
**CRITICAL**: Any URL extracted from Nostr event tags, content, or metadata fields is **untrusted user input**. Malicious URLs can cause harm in many ways beyond `javascript:` XSS — `data:` URIs for resource exhaustion, `http://` URLs leaking user IPs without TLS, relative paths triggering unintended requests to the app's own origin, and more. Reasoning about which rendering context is "safe enough" to skip sanitization is fragile and error-prone.
**Rule: sanitize every event-sourced URL unconditionally**, regardless of where it will be used (`href`, `img src`, `style`, etc.). Use `sanitizeUrl()` from `@/lib/sanitizeUrl`:
```typescript
import { sanitizeUrl } from '@/lib/sanitizeUrl';
// Single URL — returns the normalised href, or undefined if not valid https
const url = sanitizeUrl(getTag(event.tags, 'url'));
if (url) {
// safe to use in any context
}
// Array of URLs — filter out invalid entries
const links = getAllTags(event.tags, 'r')
.map(([, v]) => sanitizeUrl(v))
.filter((v): v is string => !!v);
```
`sanitizeUrl` accepts `string | undefined | null` and returns the normalised `href` string only when the URL parses successfully **and** uses the `https:` protocol. All other inputs (malformed URLs, `javascript:`, `data:`, `http:`, relative paths, etc.) return `undefined`.
**Best practice — sanitize at the parse layer.** When writing a parser function that extracts URLs from event tags (e.g. `parseThemeDefinition`, `parseBadgeDefinition`), apply `sanitizeUrl()` before returning the parsed data. This way every downstream consumer is automatically protected without needing to remember to sanitize at each usage site.
**When sanitization is NOT required:**
- URLs extracted by regex that already constrains the protocol (e.g. `NoteContent` tokeniser matches only `https?://`)
- Hardcoded or application-generated URLs (relay configs, internal routes, etc.)
- URLs displayed as plain text without being placed into any HTML attribute or CSS value
#### Preventing CSS Injection from Event Data
**CRITICAL**: Any value from a Nostr event that is interpolated into a CSS string (inside a `<style>` element or inline `style` attribute) is a CSS injection vector. A malicious value containing `"`, `)`, `}`, or `;` can break out of the CSS context and inject arbitrary rules — for example, overlaying phishing content or hiding UI elements.
**Common CSS injection surfaces:**
- `background-image: url("${url}")` — a URL with `"); body { display:none }` breaks out
- `font-family: "${family}"` — a family name with `"; } body { visibility:hidden } .x {` breaks out
- `@font-face { src: url("${url}") }` — same risk as background URLs
**Mitigation strategy — sanitize at the parse layer:**
1. **URLs in CSS `url()` values**: Pass through `sanitizeUrl()` at parse time. The `URL` constructor normalises the string, percent-encoding characters like `"`, `)`, and `\` that could escape the CSS context. Invalid or non-`https:` URLs are rejected entirely. This is already done for theme event background and font URLs in `src/lib/themeEvent.ts`.
2. **Strings in CSS declarations** (e.g. font family names): Use `sanitizeCssString()` from `src/lib/fontLoader.ts`, which uses an allowlist approach — only Unicode letters, numbers, spaces, hyphens, underscores, apostrophes, and periods are permitted. Everything else is stripped.
```typescript
// ❌ UNSAFE — raw event data interpolated into CSS
const bgUrl = getTagValue(event.tags, 'bg');
style.textContent = `body { background-image: url("${bgUrl}"); }`;
const family = getTagValue(event.tags, 'f');
style.textContent = `html { font-family: "${family}"; }`;
// ✅ SAFE — URLs validated, strings sanitised
import { sanitizeUrl } from '@/lib/sanitizeUrl';
const bgUrl = sanitizeUrl(getTagValue(event.tags, 'bg'));
if (bgUrl) {
style.textContent = `body { background-image: url("${bgUrl}"); }`;
}
// For non-URL strings, allowlist safe characters only
const safeFamily = family.replace(/[^\p{L}\p{N} _\-'.]/gu, '');
style.textContent = `html { font-family: "${safeFamily}"; }`;
```
**Rule of thumb**: Never interpolate untrusted strings into CSS without sanitisation. If it's a URL, use `sanitizeUrl()`. If it's any other string, strip characters that can break out of the CSS string context.
### The `useNostr` Hook
The `useNostr` hook returns an object containing a `nostr` property, with `.query()` and `.event()` methods for querying and publishing Nostr events respectively.
@@ -699,23 +767,84 @@ The `useCurrentUser` hook should be used to ensure that the user is logged in be
Replaceable (kind 10000-19999) and addressable (kind 30000-39999) events require a read-modify-write cycle: fetch the current event, modify its tags, then publish a new version. **Never read from TanStack Query cache before mutating** -- the cache can be stale from another device or a rapid prior operation, and republishing stale data silently drops the user's data.
Use `fetchFreshEvent()` from `src/lib/fetchFreshEvent.ts` inside every mutation:
Use `fetchFreshEvent()` from `src/lib/fetchFreshEvent.ts` inside every mutation, and **always pass the fetched event as `prev`** so `useNostrPublish` can preserve `published_at`:
```typescript
import { fetchFreshEvent } from '@/lib/fetchFreshEvent';
// Inside a mutation function:
const freshEvent = await fetchFreshEvent(nostr, {
const prev = await fetchFreshEvent(nostr, {
kinds: [10003],
authors: [user.pubkey],
});
const currentTags = freshEvent?.tags ?? [];
const currentTags = prev?.tags ?? [];
// ...modify tags...
await publishEvent({ kind: 10003, content: freshEvent?.content ?? '', tags: newTags });
await publishEvent({
kind: 10003,
content: prev?.content ?? '',
tags: newTags,
prev: prev ?? undefined,
});
```
This applies to all list-type hooks (bookmarks, pins, interests, follow sets, badges, etc.). See `useFollowActions` and `useMuteList` for complete examples.
#### The `prev` Property on Event Templates
`useNostrPublish` accepts an optional `prev` property on the event template. This is the **previous version** of the event being replaced. The hook uses it to automatically manage the `published_at` tag (NIP-24) for replaceable and addressable events:
- **First publish (no `prev`)**: `published_at` is set equal to `created_at`
- **Update (`prev` provided)**: `published_at` is preserved from the old event
- **Old event lacks `published_at`**: nothing is fabricated
- **Caller already set `published_at` in tags**: left alone
**Convention**: Name the local variable `prev` at the call site (not `freshEvent` or `latestEvent`) so it reads naturally when passed to `publishEvent`:
```typescript
const prev = await fetchFreshEvent(nostr, { kinds: [3], authors: [user.pubkey] });
// ...
await publishEvent({ kind: 3, content: prev?.content ?? '', tags: newTags, prev: prev ?? undefined });
```
`prev` is stripped from the template before signing — it never appears in the published Nostr event.
### D-Tag Collision Prevention for Addressable Events
Addressable events (kind 30000-39999) are identified by `pubkey + kind + d-tag`. Publishing an event with the same d-tag as an existing one **silently replaces** it. This is by design for intentional updates (edit flows), but dangerous when creating *new* content with user-derived d-tags (slugs from titles, user-entered identifiers, etc.).
#### When to Check for Collisions
**Must check before publishing** when the d-tag is derived from user input (slugified titles, user-entered identifiers, etc.). **No check needed** when the d-tag is a `crypto.randomUUID()`, a canonical format with embedded pubkey prefix, or intentionally the same as an existing event (edit/update flows).
#### Implementation Pattern
Before publishing a **new** addressable event with a user-derived d-tag, query for an existing event with that d-tag. If one exists, block the publish and tell the user to change the identifier.
```typescript
// Before publishing a new addressable event:
const slug = slugify(title, { lower: true, strict: true });
const existing = await nostr.query([
{ kinds: [30023], authors: [user.pubkey], '#d': [slug], limit: 1 },
]);
if (existing.length > 0) {
toast({
title: 'Slug already in use',
description: 'Change the slug or edit the existing item.',
variant: 'destructive',
});
return;
}
// Safe to publish
publishEvent({ kind: 30023, content, tags: [['d', slug], ...otherTags] });
```
**Skip the check in edit mode** -- when the user explicitly loaded an existing event to update, overwriting is the intended behavior.
Prefer UUID or canonical formats when the d-tag doesn't need to be human-readable. Only use slugified input when the d-tag will appear in URLs or needs to be meaningful to users, and always add a collision check.
### Nostr Login
To enable login with Nostr, simply use the `LoginArea` component already included in this project.
@@ -1274,6 +1403,10 @@ Run available tools in this priority order:
The validation ensures code quality and catches errors before deployment, regardless of the development environment.
### Contributing Guide
When preparing changes for a merge request, also follow the guidelines in `CONTRIBUTING.md`. It includes a self-review checklist (step 8) that should be run against your diff before committing.
### Using Git
If git is available in your environment (through a `shell` tool, or other git-specific tools), you should utilize `git log` to understand project history. Use `git status` and `git diff` to check the status of your changes, and if you make a mistake use `git checkout` to restore files.
@@ -1351,7 +1484,7 @@ The project uses GitLab CI (`.gitlab-ci.yml`) with the following stages:
2. **deploy** - Builds and deploys to nsite via nsyte (`deploy-nsite` job, default branch only)
3. **build** - Builds a signed release APK (`build-apk` job, tags only)
4. **release** - Creates a GitLab Release with the APK artifact (tags only)
5. **publish** - Publishes the APK to Zapstore (`publish-zapstore` job, tags only)
5. **publish** - Publishes the APK to Zapstore (`publish-zapstore` job, tags only) and AAB to Google Play (`publish-google-play` job, tags only)
### Creating a Release
@@ -1361,7 +1494,7 @@ Releases are triggered by pushing a version tag. Use the npm script:
npm run release
```
This creates a tag in the format `v2026.03.14+abc1234` (date + short commit hash) and pushes it to GitLab, which triggers the `build-apk`, `release`, and `publish-zapstore` stages.
This creates a tag in the format `v2026.03.14+abc1234` (date + short commit hash) and pushes it to GitLab, which triggers the `build-apk`, `release`, `publish-zapstore`, and `publish-google-play` stages.
### Zapstore Publishing
@@ -1453,4 +1586,39 @@ The `--use-fallback-relays` and `--use-fallback-servers` flags also include nsyt
To rotate the nsite credential:
1. Revoke the old bunker connection in your signer app
2. Run `nsyte ci` again to generate a new `nbunksec1...` string
3. Update the `NSITE_NBUNKSEC` variable in GitLab CI/CD settings
3. Update the `NSITE_NBUNKSEC` variable in GitLab CI/CD settings
### Google Play Publishing
The project automatically publishes Android AABs (App Bundles) to [Google Play](https://play.google.com/store/apps/details?id=pub.ditto.app) using [fastlane supply](https://docs.fastlane.tools/actions/supply/). The `publish-google-play` CI job runs after a successful AAB build and uploads directly to the production track.
**GitLab CI/CD Variables** (Settings > CI/CD > Variables):
| Variable | Description | Protected | Masked | Raw |
|---|---|---|---|---|
| `GOOGLE_PLAY_SERVICE_ACCOUNT_JSON` | **Base64-encoded** contents of the Google Play API service account key JSON file. The CI job decodes it with `base64 -d` before passing it to `fastlane supply`. | Yes | Yes | No |
#### Initial Setup (one-time)
1. Create or reuse a project in the [Google Cloud Console](https://console.cloud.google.com/projectcreate)
2. Enable the [Google Play Developer API](https://console.developers.google.com/apis/api/androidpublisher.googleapis.com/) for that project
3. In Google Cloud Console, go to [Service Accounts](https://console.cloud.google.com/iam-admin/serviceaccounts), create a service account, and download a JSON key file for it
4. In Google Play Console, go to [Users & Permissions](https://play.google.com/console/users-and-permissions), click **Invite new users**, enter the service account email, and grant it permission to manage releases for `pub.ditto.app`
5. **Base64-encode** the key file:
```bash
# Linux
base64 -w0 service-account.json
# macOS
base64 -i service-account.json | tr -d '\n'
```
6. Add the base64-encoded value as the `GOOGLE_PLAY_SERVICE_ACCOUNT_JSON` variable in GitLab CI/CD settings (Settings > CI/CD > Variables). Mark it as **Protected** and **Masked**. Do **not** paste the raw JSON — the CI script expects base64 and will fail to decode a raw value.
#### Key Points
- The job uploads the signed AAB (not APK) since Google Play requires App Bundles
- Uploads go directly to the **production** track -- Google's review process still applies before the update reaches users
- Metadata, screenshots, and changelogs are managed in the Play Console, not via CI (the job uses `--skip_upload_metadata` etc.)
- The same signing keystore used for Zapstore is used here (`ANDROID_KEYSTORE_BASE64`, `KEYSTORE_PASSWORD`, `KEY_PASSWORD`)
+245 -6
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@@ -1,5 +1,244 @@
# Changelog
## [2.7.1] - 2026-04-16
### Added
- Tap the Home tab while already on Home to scroll to the top and refresh your feed
- Blobbi hatch and evolve missions now count your existing posts, themes, and color moments retroactively -- no need to start from scratch
- New Blobbis begin incubating and evolving immediately after adoption, so every care action counts toward your next milestone
### Changed
- Signup's save-key step is clearer: the button now reads "Save Key", shows a spinner while saving, and warns you before the key is revealed on screen
- On de-Googled Android devices without a password manager, your key now safely falls back to a file in the app's Documents folder
- Wallet connections and device keys are now stored in the iOS Keychain and Android KeyStore for stronger at-rest protection
- Android's automatic cloud backup now excludes your wallet credentials
### Fixed
- Scroll position is preserved when you navigate back from a post, profile, or any other page -- no more getting bounced to the top of your feed
- Custom saved feeds now cache content and support infinite scroll like the Home, Ditto, and Global feeds
- Various security hardening across themes, letters, profile banners, direct messages, and sandboxed apps to protect against malformed data
## [2.7.0] - 2026-04-14
### Added
- Customizable widget sidebar -- drag, drop, and rearrange widgets on your feed including Trending, Hot Posts, Bluesky, AI Chat, Blobbi, Music, Photos, Wikipedia, and more
- Blobbi rooms -- swipe between living spaces, clean up after your pet, and earn XP from daily care routines
- Native push notifications on iOS with author names, content previews, and smart grouping by category
- Haptic feedback throughout the app -- taps, buzzes, and pulses when you react, zap, repost, pull to refresh, play games, and interact with your Blobbi
- Hot Posts widget showing the most popular posts from your feed at a glance
### Changed
- Sidebar widgets are now clickable links that take you to their full pages
- Blobbi widget shows live stats with circular ring indicators and quick action buttons
### Fixed
- Zaps embedded in posts now render as proper inline cards instead of blank space
- Quote posts display media and Blobbi companions correctly
- Deep linking on Google Play works again
- Game controller buttons no longer trigger text selection on long-press on iOS
## [2.6.6] - 2026-04-12
### Fixed
- Emoji and mention autocomplete dropdowns no longer get clipped by the compose box
- Emoji shortcodes now render as color emoji instead of plain text glyphs
- Dialogs and input fields on Android are no longer obscured by the virtual keyboard
- Signing requests on Android are more reliable and no longer silently fail after switching apps
## [2.6.5] - 2026-04-11
### Changed
- Apps and games load significantly faster on Android with smarter prefetching and server affinity
- Native loading spinners replace HTML-based ones on iOS and Android for a smoother experience
### Fixed
- External API requests on Android no longer fail due to hostname restrictions
- iOS App Store compliance issues resolved
## [2.6.4] - 2026-04-11
### Added
- iCloud Keychain integration on iOS -- your login credentials are now saved and restored automatically across devices
### Changed
- Empty feeds show a friendlier state with a discover button to help you find people to follow
- Signup flow simplified -- cleaner profile step with a single Continue button
### Fixed
- Avatar fallback now shows the user's initial instead of a question mark
- Android 16+ devices no longer have content hidden behind system bars
- Signup dialog background clears properly when switching between light and dark themes
- Sticky compose button stays anchored to the bottom even on empty feeds
## [2.6.3] - 2026-04-10
### Added
- Lightning invoices embedded in posts now render as tappable payment cards
- Blobbi companions in the feed reflect their current condition and projected health
### Changed
- Profile headers are cleaner -- lightning addresses and verification badges moved out of the way, and website URLs no longer show a trailing slash
- Login credentials are saved to your browser's built-in password manager for easier sign-in across sessions
- "Request to Vanish" renamed to "Delete Account" for clarity
### Fixed
- Badge image uploads now show a recommended 1:1 aspect ratio hint so your badges don't get cropped unexpectedly
- Security hardening for URLs and styles sourced from the network
## [2.6.2] - 2026-04-08
### Added
- Share follow packs and follow sets via link -- recipients see an immersive preview with member avatars, a "Follow All" button, and a combined feed from everyone in the pack
- Curated home feed with a mix of photos, short videos, livestreams, and music -- content types are spaced out so your timeline stays fresh and varied
- "Write a letter" option on profile menus for a more personal way to reach out
- Push vs persistent notification delivery option on Android
### Changed
- Webxdc games and apps always open fullscreen for a more immersive experience
- Login credentials are now stored in the device's secure keychain on iOS and Android instead of plain local storage
- Profile fields now appear inline instead of in a separate right sidebar
- Trending hashtags removed from the logged-out homepage for a cleaner first impression
### Fixed
- Webxdc and nsites work natively on iOS and Android without relying on browser sandboxing tricks
- File downloads now save directly to Documents on iOS and Android instead of silently failing
- Mobile search no longer scrolls the page behind it and properly hides the bottom navigation bar
- iOS swipe-back navigation works correctly throughout the app
- Blobbi companions appear reliably on profiles instead of sometimes going missing
- IndexedDB no longer crashes on devices with Lockdown Mode enabled
## [2.6.1] - 2026-04-06
### Added
- Manage your interest tabs (hashtags and locations) from the settings page
- Edit button on custom profile tabs so you can tweak them without recreating from scratch
- Follow packs and follow sets now show author info and action headers in the feed
- Posts now show whether they were created or updated, so you can tell when something's been edited
### Changed
- Webxdc games and apps run in a more secure sandbox with stricter content policies and private subdomains
- Nsite previews now use the same secure sandbox as webxdc apps
- Blobbi items work as instant abilities instead of consumable inventory -- no more fiddly quantity pickers
### Fixed
- Desktop tab bar no longer overflows when you have lots of tabs -- scroll arrows appear automatically
- Mobile compose box no longer randomly collapses or becomes unclickable
- Profile avatar and banner lightbox no longer hides behind the right sidebar
- Infinite scroll on custom profile tab feeds no longer reloads the same content
- Reaction emoji are now visible on each row in the interactions modal
- Missing bottom border on collapsed thread expand button restored
## [2.6.0] - 2026-04-05
### Added
- Follow links and QR codes -- share a link or scannable code that lets anyone follow you with one tap, complete with your themed profile preview and recent posts
- Immersive Blobbi hatching ceremony -- crack your egg through cinematic stages with shaking animations, a burst of light, sparkles, typewriter dialog, and a naming moment
### Changed
- Footer links redesigned as compact icon chips for a cleaner look
- Custom emoji now render crisp at small sizes with pixel-perfect scaling
### Fixed
- Custom themes now apply correctly when logging in on a new device
- Settings and preferences sync reliably across devices
- Mobile sidebar links no longer clip into the safe area
- Blobbi page background overlay now appears properly on custom themes
- Blobbi companion state no longer resets unexpectedly from stale cache data
- Letter compose picker no longer gets hidden behind the top navigation arc
## [2.5.2] - 2026-04-04
### Added
- See who voted on each poll option -- tap the vote count to open a voters list with avatar stacks and per-option filter tabs
- Poll votes now appear as activity cards in feeds and on detail pages
### Fixed
- Threads and replies load more reliably by following relay and author hints when fetching parent events
## [2.5.1] - 2026-04-03
### Fixed
- Lightbox now reliably appears above all content, not just when opened from photo galleries
## [2.5.0] - 2026-04-03
### Added
- Run nsites and web apps directly inside Ditto -- hit the "Run" button on any nsite or app card to preview it in an overlay without leaving your feed
- File uploads in the poll composer -- attach images and media to your polls
- Blobbi posts now appear in the homepage feed
### Changed
- Profile media sidebar fills remaining slots with photos from text posts when there aren't enough dedicated media posts
- App cards now show banner images and improved layout
### Fixed
- Lightbox no longer appears behind the right sidebar
- Compose box corners are properly rounded
- Clicking buttons or links inside a post card no longer accidentally navigates to the post detail page
## [2.4.1] - 2026-04-02
### Added
- Rich cards for Zapstore app releases and assets -- see download links, version info, platform badges, and hashes right in your feed
### Fixed
- First-hatch tour now shows for accounts that were onboarded before the tour existed, so no one misses the hatching moment
## [2.4.0] - 2026-04-02
### Added
- First-hatch tour: a guided experience for hatching your very first Blobbi egg, with progressive crack animations, an inline card flow, and a reveal moment
- Customizable bottom bar: rearrange or hide any item in the navigation bar to make Ditto feel like yours
- Mission surface card in the feed that surfaces your active quests at a glance
### Changed
- Missions redesigned as a quest board with collapsible cards and a lighter aesthetic
- "Edit Profile" mission now completes when you update any profile field, not just wall-specific edits
- Media tab on profiles now shows only photos, videos, and other media -- not plain text posts
- Blobbi onboarding state now syncs to your profile so it follows you across devices
### Fixed
- Notification dot no longer reappears after you've already marked notifications as read
- Dialogs no longer fly up when the mobile keyboard opens
## [2.3.1] - 2026-04-02
### Changed
- Drafts now save instantly to your device and sync to relays in the background, with a cloud sync indicator so you always know the status
### Fixed
- Dialogs stay visible above the keyboard on mobile instead of getting hidden behind it
- Editing an existing article no longer incorrectly warns about a duplicate slug
- Switching between rich text and markdown source mode no longer clears your content
- Fix crash when editing in markdown source mode
## [2.3.0] - 2026-04-02
### Added
- In-app article editor with a rich text toolbar, image uploads, auto-saving drafts, and a "My Articles" tab to manage drafts and published articles
### Fixed
- Custom emoji no longer stretch to fill their container
- Mobile drawer now closes when tapping footer links like Changelog or Privacy
- Logged-out users now default to the global tab on content feeds instead of seeing an empty follows tab
## [2.2.11] - 2026-04-02
### Fixed
- Fix crash caused by the "What's new" toast firing outside the router
## [2.2.10] - 2026-04-02
### Added
- App cards for Nostr apps now display in feeds and detail pages with hero images, icons, and quick-launch buttons
- "What's new" toast appears after an app update with a changelog preview and link to the full changelog
### Changed
- Changelog page redesigned with a hero section for the latest release, collapsible older entries, and category icons inline with each item
### Fixed
- Compose box now fully resets to its collapsed state after posting, including poll options and media trays
## [2.2.9] - 2026-04-01
### Added
@@ -36,7 +275,7 @@
### Added
- Encrypted letters now appear as interactive 3D envelopes with Nushu script -- flip and open them to reveal the secret writing inside
- Zap receipts and profile metadata events now render in feeds and detail pages
- Remote signer callback page for NIP-46 login flows (Amber, Primal)
- Remote signer callback page for login flows with Amber, Primal, and other signing apps
### Changed
- Post action buttons extracted into a reusable PostActionBar component
@@ -91,11 +330,11 @@
## [2.2.2] - 2026-03-29
### Added
- Dedicated photo upload flow for sharing photos as NIP-68 kind 20 events
- Dedicated photo upload flow for sharing photos
- Pull-to-refresh on all feed pages
- 3D tilt effect on badge images -- hover over badges to see them pop
- Multi-select badge awarding with indicators for already-sent badges
- Badge list recovery dialog for restoring kind 10008 profile badge lists
- Badge list recovery dialog for restoring profile badge lists
- Compact badge row preview in embedded profile badges events
- Custom emoji usage tracking so your most-used custom emojis appear in the quick-react bar
- Release notes now included in Zapstore publishing
@@ -114,7 +353,7 @@
- Double-tap reactions now properly show the emoji on the post
- Emoji shortcode autocomplete text and highlight colors
- Profile skeleton no longer flickers for brand-new users with no metadata
- Addressable event routing now works correctly for replaceable events (kind 10000-19999)
- Event links now route correctly for all event types
- Badge notifications are now clickable
- Custom profile tab form no longer retains fields from a previously edited tab
- Double line under profile tabs in edit mode
@@ -141,10 +380,10 @@
- Blobbi shop and inventory system with items that affect your pet's stats
- Daily missions with reroll, care streaks, and stage-based rewards
- Immersive full-screen divines experience on both mobile and desktop with floating controls
- NIP-11 relay information panel on the network settings page
- Relay information panel on the network settings page
- Link preview cards now display inside quoted posts instead of raw URLs
- Nsec paste guard warns you before accidentally pasting private keys outside the login field
- Remote signer UX improvements for Amber and NIP-46 users on Android
- Remote signer UX improvements for Amber users on Android
- Badge awards now trigger push notifications
- Badges display in profile bio section with a "Give badge" option in the profile menu
+184
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@@ -0,0 +1,184 @@
# Contributing to Ditto
We welcome contributions, but we have high standards. Ditto is a carefully designed product with a specific vision, and every merge request must meet that bar. This guide exists to help you succeed.
**Required reading before you start:**
- [Ditto Philosophy](https://about.ditto.pub/philosophy) -- the product vision. Your change must align with it.
- [Contributing Guide](https://about.ditto.pub/contributing) -- the upstream contribution process.
- `AGENTS.md` in this repo -- the codebase conventions. Your AI tool should load this file.
## Understanding Ditto
Ditto is a carnival, not a platform. Before contributing, you need to understand what that means.
### The product decision filter
Every change to Ditto should pass this test:
> *Does this make Ditto more magnetic, more threatening to the status quo, and more peaceful to inhabit?*
- **Magnetic** -- Ditto attracts through experience, not ideology. People don't need to understand Nostr to love it. They need to feel something they haven't felt online since the early web. Features should be odd, intriguing, and captivating -- not generic social media clones.
- **Threatening to the status quo** -- Ditto threatens mainstream platforms when someone opens it and thinks: *"Why can't my platform do this?"* Theming, games, treasure hunts, interoperable micro-apps -- these are things walled gardens can't replicate.
- **Peaceful to inhabit** -- Ditto displaces argument with creation, conformity with expression, and consumption with participation. No ads, no engagement-optimized algorithms, no outrage incentives.
If a change does all three, it belongs. If it only does one, think harder. If it does none, it doesn't belong here.
### What Ditto is NOT
- A Twitter/X clone with decentralization bolted on
- A place to replicate features that mainstream platforms already do well
- A showcase for generic UI components or boilerplate social features
### What Ditto IS
- A convergence point for interoperable Nostr experiences (games, treasure hunts, magic decks, themes, color moments, live streams, and things nobody has imagined yet)
- A place where profiles feel like worlds, not business cards
- The most fun you've had on the internet in years
Read the [full philosophy](https://about.ditto.pub/philosophy) for the complete vision.
## What we accept
### Bug fixes
One bug, one merge request. Fix exactly one thing. Don't bundle unrelated changes, don't sneak in refactors, don't "clean up while you're in there." Small, focused MRs get reviewed fast. Large ones sit.
### New features and significant changes
Every feature MR must link to an existing open issue and clearly align with the [Ditto Philosophy](https://about.ditto.pub/philosophy). The philosophy alignment section in the MR template is where you make the case for why your change belongs in Ditto. If you can't articulate that clearly, the change probably doesn't belong.
If you have an idea for a feature that doesn't have an issue yet:
1. Build it as a standalone Nostr app first (see [Contributing Guide](https://about.ditto.pub/contributing)).
2. Prove it works and get user feedback.
3. Open an issue to discuss integration.
**Feature MRs that don't link to an issue or don't align with the Ditto Philosophy will be closed.** Our open issues are our internal roadmap -- some require deep product context. If your implementation doesn't match the product vision, it will be closed regardless of code quality.
## Required tools
- **Claude Opus 4.6** (or the latest frontier model) -- not Sonnet, not GPT-4o, not local models. Quality depends on model quality.
- **An AI coding agent with plan/research mode** -- [OpenCode](https://opencode.ai), [Shakespeare](https://shakespeare.diy), Cursor, or similar.
- **Node.js 22+** and npm 10.9.4+.
## The contribution workflow
Follow these steps in order. Skipping steps is the most common reason MRs are rejected.
### 1. Ask: does anyone need this?
Before writing a single line of code, answer this honestly. For bug fixes this is straightforward -- someone hit the bug. For features, it requires more thought. Is there evidence of real user demand? Is the underlying technology mature enough? A beautifully written feature for a nonexistent user base is the wrong thing to build. If you can't point to a concrete user need, reconsider.
### 2. Understand the issue
Read the issue thoroughly. If anything is unclear, ask in the issue comments before writing code. Understand not just *what* to change, but *why* -- what problem does this solve for users?
### 3. Read the codebase conventions
Read `AGENTS.md` in the repo root. This is the single source of truth for how code should be written in this project. Your AI tool should load this file automatically. If it doesn't, paste it in or configure your tool to read it.
### 4. Read the philosophy
Read the [Ditto Philosophy](https://about.ditto.pub/philosophy). Ditto is a carnival, not a platform. Your change should feel like it belongs in Ditto -- not like it was transplanted from a generic social media template. Apply the product decision filter above.
### 5. Plan before you code
Start your AI tool in **plan mode** (or research/think mode). Spend the first few prompts:
- Exploring the existing codebase to understand how similar features are implemented
- Reading the files you'll need to modify
- Proposing an approach
Do not write code until you have a plan. The most expensive mistake is implementing the wrong approach.
### 6. Implement
Switch to code mode and implement your plan. Use Opus 4.6 or equivalent.
### 7. Run the test suite
```sh
npm run test
```
This runs type-checking, linting, unit tests, and a production build. All must pass. Do not submit an MR with a failing test suite.
### 8. Self-review
Run this prompt against your diff (copy the full `git diff` output and paste it to your AI tool along with this prompt):
```
Review this diff as if you are a senior maintainer of this codebase who has to
maintain it long-term. For each finding, state the file, line, and issue.
- [ ] Does the diff contain changes that weren't requested? Flag anything out of scope.
- [ ] Is there dead code, commented-out blocks, or debug artifacts left in?
- [ ] Are there placeholder comments like "// In a real app..." or "// TODO: implement"?
- [ ] For every value displayed to a user, can you trace it from source to render without a gap?
- [ ] Are error, loading, and empty states all handled -- and in the right order?
- [ ] Does a mutation reflect in the UI without requiring a manual refresh?
- [ ] Is there a new read/write path that assumes fresh data but could get a stale cache?
- [ ] For replaceable/addressable Nostr events: is fetchFreshEvent used before mutation?
- [ ] Does anything new block the critical render path or fire N+1 network requests?
- [ ] Are Nostr queries efficient (combined kinds, relay-level filtering vs client-side)?
- [ ] Are user inputs used in queries or rendered as content without sanitization?
- [ ] Were existing patterns/conventions in AGENTS.md ignored in favor of something novel?
- [ ] Are secrets, keys, or env-specific values hardcoded?
- [ ] Does the code use the `any` type anywhere?
- [ ] Is the code Capacitor-compatible (no `<a download>`, no `window.open()`)?
- [ ] Are new Nostr event kinds documented in NIP.md with links to relevant specs?
- [ ] Are there any new images >100KB or other large binary assets that should be hosted externally?
- [ ] Is there any use of dangerouslySetInnerHTML, eval, innerHTML, or SVG string interpolation?
- [ ] Is any data from a Nostr event (tags, content, pubkey, URLs) used in a security-sensitive context (href, src, query filter, trust decision) without validation?
Skip anything a linter or type checker would catch. Focus on logic, data flow, and intent.
Then answer: "If you were the people who have to maintain this codebase and deal
with all long-term issues, what would be your biggest concerns about this
implementation?"
```
Address every finding before submitting.
### 9. Deploy a live preview
Deploy your branch so reviewers can test it without pulling your code:
```sh
npm run build
npx surge dist your-branch-name.surge.sh
```
Or use Netlify, Vercel, or any static hosting. Include the live preview URL in your MR description.
### 10. Take screenshots
Capture before and after screenshots of any UI changes. Include them directly in the MR description. If your change has no visual component, state that explicitly.
### 11. Submit
Fill out every field in the MR template. Incomplete MRs will not be reviewed.
## What gets your MR closed without review
- No linked issue
- Feature MRs with no clear alignment with the [Ditto Philosophy](https://about.ditto.pub/philosophy)
- Features that fail the product decision filter (not magnetic, not threatening to the status quo, not peaceful)
- Incomplete MR template (missing checklist, screenshots, or preview URL)
- Changes that go beyond what was asked for (scope creep)
- Placeholder code, dead code, or debug artifacts
- Evidence of low-quality AI generation ("In a real application..." comments, hallucinated APIs, generic template code)
- Failing test suite
- No evidence of planning (code-first, think-later approach produces recognizable patterns)
- Undocumented Nostr event kinds (new kinds must be in NIP.md)
- Large binary assets committed to git (images >100KB, fonts, videos)
- Security issues (dangerouslySetInnerHTML, eval, innerHTML, unsanitized user input)
## MR review process
1. The CI pipeline validates your MR description automatically. If it fails, read the error message and fix your MR description.
2. Maintainers will review your MR when all CI checks pass and the template is complete.
3. If changes are requested, address them promptly. Stale MRs will be closed.
We appreciate your interest in contributing. These standards exist because reviewing a low-quality MR takes 3x longer than doing the work ourselves. Help us help you by following the process.
+11
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@@ -138,6 +138,17 @@ src/
public/ Static assets, icons, manifest
```
## Contributing
We welcome contributions but have high standards. Please read the full [Contributing Guide](CONTRIBUTING.md) before submitting a merge request. The short version:
- **Bug fixes**: One bug, one MR. Keep it small and focused.
- **New features**: Must link to an existing issue and align with the [Ditto Philosophy](https://about.ditto.pub/philosophy).
- **Required**: Live preview URL, before/after screenshots, completed self-review checklist.
- **Required tools**: Claude Opus 4.6 (or latest frontier model), an AI coding agent with plan mode.
Read the [Ditto Philosophy](https://about.ditto.pub/philosophy) to understand what Ditto is and isn't.
## License
[AGPL-3.0](LICENSE)
+1 -1
View File
@@ -14,7 +14,7 @@ android {
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "2.2.9"
versionName "2.7.1"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
aaptOptions {
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
+4 -1
View File
@@ -11,9 +11,12 @@ apply from: "../capacitor-cordova-android-plugins/cordova.variables.gradle"
dependencies {
implementation project(':capacitor-app')
implementation project(':capacitor-filesystem')
implementation project(':capacitor-haptics')
implementation project(':capacitor-keyboard')
implementation project(':capacitor-local-notifications')
implementation project(':capacitor-share')
implementation project(':capacitor-status-bar')
implementation project(':capgo-capacitor-autofill-save-password')
implementation project(':capacitor-secure-storage-plugin')
}
+2
View File
@@ -3,6 +3,8 @@
<application
android:allowBackup="true"
android:fullBackupContent="@xml/backup_rules"
android:dataExtractionRules="@xml/data_extraction_rules"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
@@ -1,7 +1,10 @@
package pub.ditto.app;
import android.content.SharedPreferences;
import android.app.ForegroundServiceStartNotAllowedException;
import android.content.Context;
import android.content.Intent;
import android.content.SharedPreferences;
import android.os.Build;
import android.util.Log;
import com.getcapacitor.Plugin;
@@ -14,6 +17,10 @@ import org.json.JSONArray;
/**
* Capacitor plugin that allows the JS layer to configure the native
* notification polling service with the user's pubkey and relay URLs.
*
* Supports two notification styles:
* - "push" (default): no foreground service, relies on push notifications
* - "persistent": starts NotificationRelayService as a foreground service
*/
@CapacitorPlugin(name = "DittoNotification")
public class DittoNotificationPlugin extends Plugin {
@@ -24,6 +31,7 @@ public class DittoNotificationPlugin extends Plugin {
@PluginMethod
public void configure(PluginCall call) {
String userPubkey = call.getString("userPubkey");
String notificationStyle = call.getString("notificationStyle", "push");
String relayUrlsRaw = null;
String enabledKindsRaw = null;
String authorsRaw = null;
@@ -60,7 +68,8 @@ public class DittoNotificationPlugin extends Plugin {
if (userPubkey != null && relayUrlsRaw != null) {
SharedPreferences.Editor editor = prefs.edit()
.putString("userPubkey", userPubkey)
.putString("relayUrls", relayUrlsRaw);
.putString("relayUrls", relayUrlsRaw)
.putString("notificationStyle", notificationStyle);
if (enabledKindsRaw != null) {
editor.putString("enabledKinds", enabledKindsRaw);
}
@@ -70,13 +79,46 @@ public class DittoNotificationPlugin extends Plugin {
editor.remove("authors");
}
editor.apply();
Log.d(TAG, "Configured: pubkey=" + userPubkey.substring(0, 8) + "..., relays=" + relayUrlsRaw + ", kinds=" + enabledKindsRaw + ", authors=" + (authorsRaw != null ? authorsRaw.length() + " chars" : "all"));
Log.d(TAG, "Configured: pubkey=" + userPubkey.substring(0, 8) + "..., style=" + notificationStyle + ", relays=" + relayUrlsRaw + ", kinds=" + enabledKindsRaw + ", authors=" + (authorsRaw != null ? authorsRaw.length() + " chars" : "all"));
} else {
// Clear config (user logged out)
prefs.edit().clear().apply();
Log.d(TAG, "Config cleared (user logged out)");
}
// Start or stop the foreground service based on style
manageService(notificationStyle, userPubkey != null && relayUrlsRaw != null);
call.resolve();
}
/**
* Start the foreground service when style is "persistent" and config is valid.
* Stop it otherwise.
*/
private void manageService(String style, boolean hasConfig) {
Context ctx = getContext();
Intent serviceIntent = new Intent(ctx, NotificationRelayService.class);
if ("persistent".equals(style) && hasConfig) {
try {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
ctx.startForegroundService(serviceIntent);
} else {
ctx.startService(serviceIntent);
}
Log.d(TAG, "Started NotificationRelayService (persistent mode)");
} catch (Exception e) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S
&& e instanceof ForegroundServiceStartNotAllowedException) {
Log.w(TAG, "Could not start foreground service: " + e.getMessage());
} else {
Log.w(TAG, "Failed to start service", e);
}
}
} else {
ctx.stopService(serviceIntent);
Log.d(TAG, "Stopped NotificationRelayService (push mode or no config)");
}
}
}
@@ -1,7 +1,9 @@
package pub.ditto.app;
import android.app.ForegroundServiceStartNotAllowedException;
import android.content.Context;
import android.content.Intent;
import android.content.SharedPreferences;
import android.net.Uri;
import android.os.Build;
import android.os.Bundle;
@@ -11,32 +13,36 @@ import com.getcapacitor.BridgeActivity;
public class MainActivity extends BridgeActivity {
private static final String PREFS_NAME = "ditto_notification_config";
@Override
protected void onCreate(Bundle savedInstanceState) {
// Register the native notification config plugin before super.onCreate
// Register native plugins before super.onCreate.
registerPlugin(DittoNotificationPlugin.class);
registerPlugin(SandboxPlugin.class);
super.onCreate(savedInstanceState);
// Start the persistent relay connection service.
// On Android 12+ (API 31+) the system may throw
// ForegroundServiceStartNotAllowedException if the foreground service
// time limit for this type has already been exhausted. We catch it so
// the app continues to run normally; the alarm inside the service will
// retry at the next scheduled interval.
try {
Intent serviceIntent = new Intent(this, NotificationRelayService.class);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
startForegroundService(serviceIntent);
} else {
startService(serviceIntent);
}
} catch (Exception e) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S
&& e instanceof ForegroundServiceStartNotAllowedException) {
Log.w("MainActivity", "Could not start NotificationRelayService: " + e.getMessage());
} else {
throw e;
// Only start the foreground service if the user has opted into
// "persistent" notification style. Default is "push" (no service).
SharedPreferences prefs = getSharedPreferences(PREFS_NAME, Context.MODE_PRIVATE);
String style = prefs.getString("notificationStyle", "push");
if ("persistent".equals(style)) {
try {
Intent serviceIntent = new Intent(this, NotificationRelayService.class);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
startForegroundService(serviceIntent);
} else {
startService(serviceIntent);
}
} catch (Exception e) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S
&& e instanceof ForegroundServiceStartNotAllowedException) {
Log.w("MainActivity", "Could not start NotificationRelayService: " + e.getMessage());
} else {
throw e;
}
}
}
@@ -0,0 +1,552 @@
package pub.ditto.app;
import android.graphics.Color;
import android.graphics.PorterDuff;
import android.os.Handler;
import android.os.Looper;
import android.util.Base64;
import android.util.Log;
import android.view.Gravity;
import android.view.View;
import android.view.ViewGroup;
import android.webkit.JavascriptInterface;
import android.webkit.WebResourceRequest;
import android.webkit.WebResourceResponse;
import android.webkit.WebSettings;
import android.webkit.WebView;
import android.webkit.WebViewClient;
import android.widget.FrameLayout;
import android.widget.ProgressBar;
import androidx.coordinatorlayout.widget.CoordinatorLayout;
import com.getcapacitor.JSObject;
import com.getcapacitor.Plugin;
import com.getcapacitor.PluginCall;
import com.getcapacitor.PluginMethod;
import com.getcapacitor.annotation.CapacitorPlugin;
import org.json.JSONException;
import org.json.JSONObject;
import java.io.ByteArrayInputStream;
import java.io.InputStream;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.TimeUnit;
/**
* Capacitor plugin that creates isolated Android WebViews for sandboxed content.
*
* Each sandbox uses shouldInterceptRequest to intercept all requests and forward
* them to the JS layer as fetch events — the same protocol iframe.diy uses.
* The React code can serve files identically regardless of platform.
*/
@CapacitorPlugin(name = "SandboxPlugin")
public class SandboxPlugin extends Plugin {
private static final String TAG = "SandboxPlugin";
private final Map<String, SandboxInstance> sandboxes = new HashMap<>();
private final Handler mainHandler = new Handler(Looper.getMainLooper());
@PluginMethod
public void create(PluginCall call) {
String sandboxId = call.getString("id");
if (sandboxId == null) {
call.reject("Missing required parameter: id");
return;
}
JSObject frame = call.getObject("frame");
if (frame == null) {
call.reject("Missing required parameter: frame");
return;
}
int x = frame.optInt("x", 0);
int y = frame.optInt("y", 0);
int width = frame.optInt("width", 0);
int height = frame.optInt("height", 0);
if (sandboxes.containsKey(sandboxId)) {
call.reject("Sandbox already exists: " + sandboxId);
return;
}
float density = getActivity().getResources().getDisplayMetrics().density;
int pxX = Math.round(x * density);
int pxY = Math.round(y * density);
int pxWidth = Math.round(width * density);
int pxHeight = Math.round(height * density);
mainHandler.post(() -> {
SandboxInstance sandbox = new SandboxInstance(sandboxId, this);
sandboxes.put(sandboxId, sandbox);
// Add the container (WebView + spinner overlay) on top of the
// Capacitor WebView. The parent is a CoordinatorLayout — using
// the wrong LayoutParams type causes a ClassCastException when
// it intercepts touch events.
View capWebView = getBridge().getWebView();
ViewGroup parent = (ViewGroup) capWebView.getParent();
CoordinatorLayout.LayoutParams params = new CoordinatorLayout.LayoutParams(pxWidth, pxHeight);
params.leftMargin = pxX;
params.topMargin = pxY;
parent.addView(sandbox.container, params);
// The spinner is now visible. Navigation is deferred until the
// JS layer calls navigate() — this allows the caller to
// pre-fetch blobs while the spinner animates.
call.resolve();
});
}
@PluginMethod
public void navigate(PluginCall call) {
String sandboxId = call.getString("id");
if (sandboxId == null) {
call.reject("Missing required parameter: id");
return;
}
mainHandler.post(() -> {
SandboxInstance sandbox = sandboxes.get(sandboxId);
if (sandbox == null) {
call.reject("Sandbox not found: " + sandboxId);
return;
}
sandbox.webView.loadUrl("https://" + sandboxId + ".sandbox.native/index.html");
call.resolve();
});
}
@PluginMethod
public void updateFrame(PluginCall call) {
String sandboxId = call.getString("id");
if (sandboxId == null) {
call.reject("Missing required parameter: id");
return;
}
JSObject frame = call.getObject("frame");
if (frame == null) {
call.reject("Missing required parameter: frame");
return;
}
int x = frame.optInt("x", 0);
int y = frame.optInt("y", 0);
int width = frame.optInt("width", 0);
int height = frame.optInt("height", 0);
float density = getActivity().getResources().getDisplayMetrics().density;
int pxX = Math.round(x * density);
int pxY = Math.round(y * density);
int pxWidth = Math.round(width * density);
int pxHeight = Math.round(height * density);
mainHandler.post(() -> {
SandboxInstance sandbox = sandboxes.get(sandboxId);
if (sandbox == null) {
call.reject("Sandbox not found: " + sandboxId);
return;
}
CoordinatorLayout.LayoutParams params = new CoordinatorLayout.LayoutParams(pxWidth, pxHeight);
params.leftMargin = pxX;
params.topMargin = pxY;
sandbox.container.setLayoutParams(params);
call.resolve();
});
}
@PluginMethod
public void respondToFetch(PluginCall call) {
String sandboxId = call.getString("id");
if (sandboxId == null) {
call.reject("Missing required parameter: id");
return;
}
String requestId = call.getString("requestId");
if (requestId == null) {
call.reject("Missing required parameter: requestId");
return;
}
JSObject response = call.getObject("response");
if (response == null) {
call.reject("Missing required parameter: response");
return;
}
SandboxInstance sandbox = sandboxes.get(sandboxId);
if (sandbox == null) {
call.reject("Sandbox not found: " + sandboxId);
return;
}
int status = response.optInt("status", 200);
String statusText = response.optString("statusText", "OK");
String bodyBase64 = response.optString("body", null);
Map<String, String> headers = new HashMap<>();
JSONObject headersObj = response.optJSONObject("headers");
if (headersObj != null) {
for (java.util.Iterator<String> it = headersObj.keys(); it.hasNext(); ) {
String key = it.next();
headers.put(key, headersObj.optString(key));
}
}
sandbox.resolveRequest(requestId, status, statusText, headers, bodyBase64);
call.resolve();
}
@PluginMethod
public void postMessage(PluginCall call) {
String sandboxId = call.getString("id");
if (sandboxId == null) {
call.reject("Missing required parameter: id");
return;
}
JSObject message = call.getObject("message");
if (message == null) {
call.reject("Missing required parameter: message");
return;
}
SandboxInstance sandbox = sandboxes.get(sandboxId);
if (sandbox == null) {
call.reject("Sandbox not found: " + sandboxId);
return;
}
mainHandler.post(() -> sandbox.postMessageToWebView(message.toString()));
call.resolve();
}
@PluginMethod
public void destroy(PluginCall call) {
String sandboxId = call.getString("id");
if (sandboxId == null) {
call.reject("Missing required parameter: id");
return;
}
mainHandler.post(() -> {
SandboxInstance sandbox = sandboxes.remove(sandboxId);
if (sandbox != null) {
ViewGroup parent = (ViewGroup) sandbox.container.getParent();
if (parent != null) {
parent.removeView(sandbox.container);
}
sandbox.webView.destroy();
}
call.resolve();
});
}
void emitFetchRequest(String sandboxId, String requestId, JSObject request) {
JSObject data = new JSObject();
data.put("id", sandboxId);
data.put("requestId", requestId);
data.put("request", request);
notifyListeners("fetch", data);
}
void emitScriptMessage(String sandboxId, JSObject message) {
JSObject data = new JSObject();
data.put("id", sandboxId);
data.put("message", message);
notifyListeners("scriptMessage", data);
}
/**
* A single sandboxed WebView instance.
*/
private static class SandboxInstance {
final String id;
/** Wrapper layout that holds the WebView and the loading overlay. */
final FrameLayout container;
final WebView webView;
final SandboxPlugin plugin;
private final ConcurrentHashMap<String, PendingRequest> pendingRequests = new ConcurrentHashMap<>();
/** Native spinner overlay, shown while the sandbox content loads. */
private ProgressBar spinner;
SandboxInstance(String id, SandboxPlugin plugin) {
this.id = id;
this.plugin = plugin;
this.container = new FrameLayout(plugin.getActivity());
this.webView = new WebView(plugin.getActivity());
WebSettings settings = webView.getSettings();
settings.setJavaScriptEnabled(true);
settings.setDomStorageEnabled(true);
settings.setAllowFileAccess(false);
settings.setAllowContentAccess(false);
settings.setDatabaseEnabled(true);
webView.setBackgroundColor(Color.parseColor("#14161f"));
// Add JavaScript interface for script->native communication.
webView.addJavascriptInterface(new SandboxBridge(this), "__sandboxNative");
// Inject the bridge script and intercept requests.
webView.setWebViewClient(new SandboxWebViewClient(this));
// Build the container: WebView fills it, spinner overlays on top.
container.addView(webView, new FrameLayout.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.MATCH_PARENT));
// Native spinner overlay — uses the Android indeterminate
// ProgressBar which animates on the render thread, so it keeps
// spinning even when the main/IO threads are busy.
spinner = new ProgressBar(plugin.getActivity());
spinner.setIndeterminate(true);
spinner.getIndeterminateDrawable().setColorFilter(
Color.parseColor("#7c5cdc"), PorterDuff.Mode.SRC_IN);
FrameLayout.LayoutParams spinnerParams = new FrameLayout.LayoutParams(
dpToPx(plugin, 32), dpToPx(plugin, 32), Gravity.CENTER);
container.addView(spinner, spinnerParams);
// Dark background behind the spinner.
View overlay = new View(plugin.getActivity());
overlay.setBackgroundColor(Color.parseColor("#14161f"));
// Insert the overlay between the WebView (index 0) and spinner (index 1)
// so it covers the WebView but sits behind the spinner.
container.addView(overlay, 1, new FrameLayout.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.MATCH_PARENT));
}
/** Remove the native loading overlay. Safe to call multiple times. */
void hideSpinner() {
if (spinner != null) {
// Remove spinner and overlay (indices 2 and 1 after WebView at 0).
if (container.getChildCount() > 2) container.removeViewAt(2); // spinner
if (container.getChildCount() > 1) container.removeViewAt(1); // overlay
spinner = null;
}
}
private static int dpToPx(SandboxPlugin plugin, int dp) {
float density = plugin.getActivity().getResources().getDisplayMetrics().density;
return Math.round(dp * density);
}
void postMessageToWebView(String jsonString) {
String js = "(function() { " +
"if (window.__sandboxBridge && window.__sandboxBridge.onMessage) { " +
"window.__sandboxBridge.onMessage(" + jsonString + "); " +
"} " +
"})();";
webView.evaluateJavascript(js, null);
}
void resolveRequest(String requestId, int status, String statusText,
Map<String, String> headers, String bodyBase64) {
PendingRequest pending = pendingRequests.remove(requestId);
if (pending == null) return;
byte[] bodyBytes = null;
if (bodyBase64 != null && !bodyBase64.equals("null")) {
try {
bodyBytes = Base64.decode(bodyBase64, Base64.DEFAULT);
} catch (Exception e) {
Log.w(TAG, "Base64 decode failed for request " + requestId, e);
}
}
String contentType = headers.getOrDefault("Content-Type", "application/octet-stream");
String encoding = contentType.contains("text/") ? "UTF-8" : null;
InputStream body = bodyBytes != null
? new ByteArrayInputStream(bodyBytes)
: new ByteArrayInputStream(new byte[0]);
WebResourceResponse response = new WebResourceResponse(
contentType, encoding, status, statusText, headers, body
);
pending.resolve(response);
}
}
/**
* WebViewClient that intercepts all requests and forwards them to JS.
*/
private static class SandboxWebViewClient extends WebViewClient {
private final SandboxInstance sandbox;
private boolean bridgeInjected = false;
SandboxWebViewClient(SandboxInstance sandbox) {
this.sandbox = sandbox;
}
@Override
public WebResourceResponse shouldInterceptRequest(WebView view, WebResourceRequest request) {
String url = request.getUrl().toString();
// Only intercept requests to the sandbox domain.
if (!url.contains(".sandbox.native")) {
return null;
}
String requestId = UUID.randomUUID().toString();
// Create a pending request with a blocking latch.
PendingRequest pending = new PendingRequest();
sandbox.pendingRequests.put(requestId, pending);
// Rewrite URL to include the sandbox ID for the JS handler.
String path = request.getUrl().getPath();
if (path == null || path.isEmpty()) path = "/";
String rewrittenURL = "https://" + sandbox.id + ".sandbox.native" + path;
// Serialise the request.
JSObject serialisedRequest = new JSObject();
serialisedRequest.put("url", rewrittenURL);
serialisedRequest.put("method", request.getMethod());
JSObject headers = new JSObject();
for (Map.Entry<String, String> entry : request.getRequestHeaders().entrySet()) {
headers.put(entry.getKey(), entry.getValue());
}
serialisedRequest.put("headers", headers);
serialisedRequest.put("body", JSONObject.NULL);
// Emit to JS.
sandbox.plugin.emitFetchRequest(sandbox.id, requestId, serialisedRequest);
// Block until JS responds. Each asset is fetched from a Blossom
// server over the network, so we need a generous timeout. The
// WebView IO thread pool has ~6 threads; if all are blocked,
// subsequent requests queue until a thread frees up.
WebResourceResponse response = pending.awaitResponse(60000);
if (response != null) {
return response;
}
// Timeout — return error response.
sandbox.pendingRequests.remove(requestId);
return new WebResourceResponse(
"text/plain", "UTF-8", 504,
"Gateway Timeout", new HashMap<>(),
new ByteArrayInputStream("Request timed out".getBytes())
);
}
@Override
public void onPageFinished(WebView view, String url) {
super.onPageFinished(view, url);
if (!bridgeInjected) {
bridgeInjected = true;
view.evaluateJavascript(getBridgeScript(), null);
}
// Remove the native spinner once the first page has finished
// loading (all initial resources resolved). This runs on the
// main thread, so the removal is safe.
sandbox.hideSpinner();
}
private String getBridgeScript() {
return "(function() {" +
"'use strict';" +
"var messageListeners = [];" +
"window.__sandboxBridge = {" +
" onMessage: function(data) {" +
" var event = {" +
" data: data," +
" origin: 'https://" + sandbox.id + ".sandbox.native'," +
" source: window.parent," +
" type: 'message'" +
" };" +
" for (var i = 0; i < messageListeners.length; i++) {" +
" try { messageListeners[i](event); } catch(e) {}" +
" }" +
" }" +
"};" +
"var origAdd = window.addEventListener;" +
"window.addEventListener = function(type, fn, opts) {" +
" if (type === 'message' && typeof fn === 'function') messageListeners.push(fn);" +
" return origAdd.call(window, type, fn, opts);" +
"};" +
"var origRemove = window.removeEventListener;" +
"window.removeEventListener = function(type, fn, opts) {" +
" if (type === 'message') {" +
" var idx = messageListeners.indexOf(fn);" +
" if (idx !== -1) messageListeners.splice(idx, 1);" +
" }" +
" return origRemove.call(window, type, fn, opts);" +
"};" +
"if (!window.parent || window.parent === window) window.parent = {};" +
"window.parent.postMessage = function(data) {" +
" if (data && typeof data === 'object' && data.jsonrpc === '2.0') {" +
" try { window.__sandboxNative.postMessage(JSON.stringify(data)); } catch(e) {}" +
" }" +
"};" +
"})();";
}
}
/**
* JavaScript interface exposed to the sandbox WebView.
*/
private static class SandboxBridge {
private final SandboxInstance sandbox;
SandboxBridge(SandboxInstance sandbox) {
this.sandbox = sandbox;
}
@JavascriptInterface
public void postMessage(String json) {
try {
JSONObject obj = new JSONObject(json);
JSObject jsObj = new JSObject();
for (java.util.Iterator<String> it = obj.keys(); it.hasNext(); ) {
String key = it.next();
jsObj.put(key, obj.get(key));
}
sandbox.plugin.emitScriptMessage(sandbox.id, jsObj);
} catch (JSONException e) {
Log.w(TAG, "Failed to parse script message", e);
}
}
}
/**
* A pending request that blocks the WebViewClient IO thread until JS
* responds with the complete resource.
*/
private static class PendingRequest {
private volatile WebResourceResponse response;
private final CountDownLatch latch = new CountDownLatch(1);
void resolve(WebResourceResponse response) {
this.response = response;
latch.countDown();
}
WebResourceResponse awaitResponse(long timeoutMs) {
try {
latch.await(timeoutMs, TimeUnit.MILLISECONDS);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
return response;
}
}
}
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Android Auto Backup rules (Android 11 and below).
Ditto excludes WebView storage (Local Storage, IndexedDB, databases) and
any shared_prefs that hold sensitive credentials so they don't end up in
Google Drive backups. Keychain/KeyStore entries used by
capacitor-secure-storage-plugin are not backed up by default, so we don't
need to exclude those explicitly; but we also exclude the plugin's
SharedPreferences for defense in depth.
See: https://developer.android.com/guide/topics/data/autobackup
-->
<full-backup-content>
<!-- WebView: localStorage, IndexedDB, cookies, caches -->
<exclude domain="file" path="app_webview/" />
<exclude domain="database" path="webview.db" />
<exclude domain="database" path="webviewCache.db" />
<!-- capacitor-secure-storage-plugin fallback SharedPreferences -->
<exclude domain="sharedpref" path="CapacitorSecureStoragePluginSharedPreferences.xml" />
<!-- Capacitor preferences plugin — may contain app-level settings -->
<exclude domain="sharedpref" path="CapacitorStorage.xml" />
</full-backup-content>
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Android 12+ data extraction rules.
Separate rules apply to cloud backups (Google Drive) and device-to-device
transfers. Both exclude WebView storage and sensitive SharedPreferences so
wallet credentials, login tokens, and cached private data don't leak.
See: https://developer.android.com/about/versions/12/backup-restore
-->
<data-extraction-rules>
<cloud-backup>
<exclude domain="file" path="app_webview/" />
<exclude domain="database" path="webview.db" />
<exclude domain="database" path="webviewCache.db" />
<exclude domain="sharedpref" path="CapacitorSecureStoragePluginSharedPreferences.xml" />
<exclude domain="sharedpref" path="CapacitorStorage.xml" />
</cloud-backup>
<device-transfer>
<exclude domain="file" path="app_webview/" />
<exclude domain="database" path="webview.db" />
<exclude domain="database" path="webviewCache.db" />
<exclude domain="sharedpref" path="CapacitorSecureStoragePluginSharedPreferences.xml" />
<exclude domain="sharedpref" path="CapacitorStorage.xml" />
</device-transfer>
</data-extraction-rules>
+11 -2
View File
@@ -8,11 +8,20 @@ project(':capacitor-app').projectDir = new File('../node_modules/@capacitor/app/
include ':capacitor-filesystem'
project(':capacitor-filesystem').projectDir = new File('../node_modules/@capacitor/filesystem/android')
include ':capacitor-haptics'
project(':capacitor-haptics').projectDir = new File('../node_modules/@capacitor/haptics/android')
include ':capacitor-keyboard'
project(':capacitor-keyboard').projectDir = new File('../node_modules/@capacitor/keyboard/android')
include ':capacitor-local-notifications'
project(':capacitor-local-notifications').projectDir = new File('../node_modules/@capacitor/local-notifications/android')
include ':capacitor-share'
project(':capacitor-share').projectDir = new File('../node_modules/@capacitor/share/android')
include ':capacitor-status-bar'
project(':capacitor-status-bar').projectDir = new File('../node_modules/@capacitor/status-bar/android')
include ':capgo-capacitor-autofill-save-password'
project(':capgo-capacitor-autofill-save-password').projectDir = new File('../node_modules/@capgo/capacitor-autofill-save-password/android')
include ':capacitor-secure-storage-plugin'
project(':capacitor-secure-storage-plugin').projectDir = new File('../node_modules/capacitor-secure-storage-plugin/android')
+9 -4
View File
@@ -5,8 +5,6 @@ const config: CapacitorConfig = {
appName: 'Ditto',
webDir: 'dist',
server: {
// Handle deep links from your domain
hostname: 'ditto.pub',
androidScheme: 'https',
iosScheme: 'https'
},
@@ -17,9 +15,16 @@ const config: CapacitorConfig = {
},
ios: {
backgroundColor: '#14161f',
contentInset: 'automatic',
contentInset: 'never',
scheme: 'Ditto'
}
},
plugins: {
SystemBars: {
// Inject --safe-area-inset-* CSS variables on Android to work around
// a Chromium bug (<140) where env(safe-area-inset-*) reports 0.
insetsHandling: 'css',
},
},
};
export default config;
+1 -1
View File
@@ -60,7 +60,7 @@ const builtinThemes = {
};
```
Self-hosters can override these at build time via `ditto.json` (injected through `__DITTO_CONFIG__` in `vite.config.ts`), or at runtime via the `ThemesConfig` in `AppConfig.themes`.
Self-hosters can override these at build time via `ditto.json` (injected through `import.meta.env.DITTO_CONFIG` in `vite.config.ts`), or at runtime via the `ThemesConfig` in `AppConfig.themes`.
### ThemeConfig
+1 -1
View File
@@ -8,7 +8,7 @@ import htmlParser from "@html-eslint/parser";
import customRules from "./eslint-rules/index.js";
export default tseslint.config(
{ ignores: ["dist", "android"] },
{ ignores: ["dist", "android", "ios"] },
{
extends: [js.configs.recommended, ...tseslint.configs.recommended],
files: ["**/*.{ts,tsx}"],
+1 -1
View File
@@ -3,7 +3,7 @@
<head>
<title>Ditto — Your content. Your vibe. Your rules.</title>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover, interactive-widget=resizes-content" />
<meta name="description" content="Ditto — Your content. Your vibe. Your rules." />
<!-- Open Graph -->
+28 -2
View File
@@ -15,6 +15,11 @@
504EC30F1FED79650016851F /* Assets.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = 504EC30E1FED79650016851F /* Assets.xcassets */; };
504EC3121FED79650016851F /* LaunchScreen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = 504EC3101FED79650016851F /* LaunchScreen.storyboard */; };
50B271D11FEDC1A000F3C39B /* public in Resources */ = {isa = PBXBuildFile; fileRef = 50B271D01FEDC1A000F3C39B /* public */; };
B1A2C3D40001000100000001 /* SandboxPlugin.swift in Sources */ = {isa = PBXBuildFile; fileRef = B1A2C3D40001000100000002 /* SandboxPlugin.swift */; };
B1A2C3D40002000100000001 /* DittoBridgeViewController.swift in Sources */ = {isa = PBXBuildFile; fileRef = B1A2C3D40002000100000002 /* DittoBridgeViewController.swift */; };
B1A2C3D40005000100000001 /* PrivacyInfo.xcprivacy in Resources */ = {isa = PBXBuildFile; fileRef = B1A2C3D40005000100000002 /* PrivacyInfo.xcprivacy */; };
B1A2C3D40006000100000001 /* DittoNotificationPlugin.swift in Sources */ = {isa = PBXBuildFile; fileRef = B1A2C3D40006000100000002 /* DittoNotificationPlugin.swift */; };
B1A2C3D40007000100000001 /* NostrPoller.swift in Sources */ = {isa = PBXBuildFile; fileRef = B1A2C3D40007000100000002 /* NostrPoller.swift */; };
/* End PBXBuildFile section */
/* Begin PBXFileReference section */
@@ -28,6 +33,12 @@
504EC3131FED79650016851F /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
50B271D01FEDC1A000F3C39B /* public */ = {isa = PBXFileReference; lastKnownFileType = folder; path = public; sourceTree = "<group>"; };
958DCC722DB07C7200EA8C5F /* debug.xcconfig */ = {isa = PBXFileReference; lastKnownFileType = text.xcconfig; name = debug.xcconfig; path = ../debug.xcconfig; sourceTree = SOURCE_ROOT; };
B1A2C3D40001000100000002 /* SandboxPlugin.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SandboxPlugin.swift; sourceTree = "<group>"; };
B1A2C3D40002000100000002 /* DittoBridgeViewController.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = DittoBridgeViewController.swift; sourceTree = "<group>"; };
B1A2C3D40004000100000002 /* App.entitlements */ = {isa = PBXFileReference; lastKnownFileType = text.plist.entitlements; path = App.entitlements; sourceTree = "<group>"; };
B1A2C3D40005000100000002 /* PrivacyInfo.xcprivacy */ = {isa = PBXFileReference; lastKnownFileType = text.xml; path = PrivacyInfo.xcprivacy; sourceTree = "<group>"; };
B1A2C3D40006000100000002 /* DittoNotificationPlugin.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = DittoNotificationPlugin.swift; sourceTree = "<group>"; };
B1A2C3D40007000100000002 /* NostrPoller.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = NostrPoller.swift; sourceTree = "<group>"; };
/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
@@ -63,11 +74,17 @@
isa = PBXGroup;
children = (
50379B222058CBB4000EE86E /* capacitor.config.json */,
B1A2C3D40004000100000002 /* App.entitlements */,
504EC3071FED79650016851F /* AppDelegate.swift */,
B1A2C3D40001000100000002 /* SandboxPlugin.swift */,
B1A2C3D40002000100000002 /* DittoBridgeViewController.swift */,
B1A2C3D40006000100000002 /* DittoNotificationPlugin.swift */,
B1A2C3D40007000100000002 /* NostrPoller.swift */,
504EC30B1FED79650016851F /* Main.storyboard */,
504EC30E1FED79650016851F /* Assets.xcassets */,
504EC3101FED79650016851F /* LaunchScreen.storyboard */,
504EC3131FED79650016851F /* Info.plist */,
B1A2C3D40005000100000002 /* PrivacyInfo.xcprivacy */,
2FAD9762203C412B000D30F8 /* config.xml */,
50B271D01FEDC1A000F3C39B /* public */,
);
@@ -145,6 +162,7 @@
50379B232058CBB4000EE86E /* capacitor.config.json in Resources */,
504EC30D1FED79650016851F /* Main.storyboard in Resources */,
2FAD9763203C412B000D30F8 /* config.xml in Resources */,
B1A2C3D40005000100000001 /* PrivacyInfo.xcprivacy in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -156,6 +174,10 @@
buildActionMask = 2147483647;
files = (
504EC3081FED79650016851F /* AppDelegate.swift in Sources */,
B1A2C3D40001000100000001 /* SandboxPlugin.swift in Sources */,
B1A2C3D40002000100000001 /* DittoBridgeViewController.swift in Sources */,
B1A2C3D40006000100000001 /* DittoNotificationPlugin.swift in Sources */,
B1A2C3D40007000100000001 /* NostrPoller.swift in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -295,15 +317,17 @@
baseConfigurationReference = 958DCC722DB07C7200EA8C5F /* debug.xcconfig */;
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CODE_SIGN_ENTITLEMENTS = App/App.entitlements;
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 1;
DEVELOPMENT_TEAM = GZLTTH5DLM;
INFOPLIST_FILE = App/Info.plist;
IPHONEOS_DEPLOYMENT_TARGET = 15.0;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
);
MARKETING_VERSION = 2.2.9;
MARKETING_VERSION = 2.7.1;
OTHER_SWIFT_FLAGS = "$(inherited) \"-D\" \"COCOAPODS\" \"-DDEBUG\"";
PRODUCT_BUNDLE_IDENTIFIER = pub.ditto.app;
PRODUCT_NAME = "$(TARGET_NAME)";
@@ -317,15 +341,17 @@
isa = XCBuildConfiguration;
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CODE_SIGN_ENTITLEMENTS = App/App.entitlements;
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 1;
DEVELOPMENT_TEAM = GZLTTH5DLM;
INFOPLIST_FILE = App/Info.plist;
IPHONEOS_DEPLOYMENT_TARGET = 15.0;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
);
MARKETING_VERSION = 2.2.9;
MARKETING_VERSION = 2.7.1;
PRODUCT_BUNDLE_IDENTIFIER = pub.ditto.app;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_ACTIVE_COMPILATION_CONDITIONS = "";
+11
View File
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.developer.associated-domains</key>
<array>
<string>webcredentials:ditto.pub</string>
<string>webcredentials:ditto.pub?mode=developer</string>
</array>
</dict>
</plist>
+80 -9
View File
@@ -1,36 +1,45 @@
import UIKit
import Capacitor
import BackgroundTasks
import UserNotifications
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
class AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
// Register the background task handler for notification polling.
// Must happen before the app finishes launching.
DittoNotificationPlugin.registerBackgroundTask()
// Set ourselves as the notification center delegate so we can:
// 1. Show banners even when the app is in the foreground.
// 2. Handle notification taps to navigate the WebView.
UNUserNotificationCenter.current().delegate = self
// Register notification categories with summary formats for iOS grouping.
registerNotificationCategories()
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
// Trigger an immediate poll when returning to foreground to catch up
// on any notifications missed while backgrounded.
DittoNotificationPlugin.pollNow()
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey: Any] = [:]) -> Bool {
@@ -46,4 +55,66 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
return ApplicationDelegateProxy.shared.application(application, continue: userActivity, restorationHandler: restorationHandler)
}
// MARK: - UNUserNotificationCenterDelegate
/// Show notification banners even when the app is in the foreground.
func userNotificationCenter(
_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void
) {
completionHandler([.banner, .sound])
}
/// Handle notification tap: navigate the Capacitor WebView to /notifications.
func userNotificationCenter(
_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: @escaping () -> Void
) {
let userInfo = response.notification.request.content.userInfo
let path = userInfo["url"] as? String ?? "/notifications"
// Navigate the Capacitor WebView to the notifications page.
DispatchQueue.main.async { [weak self] in
guard let rootVC = self?.window?.rootViewController as? DittoBridgeViewController else {
completionHandler()
return
}
let js = "window.location.pathname !== '\(path)' && (window.location.pathname = '\(path)');"
rootVC.webView?.evaluateJavaScript(js) { _, _ in }
}
completionHandler()
}
// MARK: - Notification Categories
/// Register notification categories with summary formats for native iOS
/// notification grouping. When multiple notifications share a thread
/// identifier, iOS automatically collapses them and uses the summary
/// format to describe the group.
private func registerNotificationCategories() {
let categories: [UNNotificationCategory] = [
makeCategory(id: NostrPoller.categoryReactions, summary: "%u more reactions"),
makeCategory(id: NostrPoller.categoryReposts, summary: "%u more reposts"),
makeCategory(id: NostrPoller.categoryZaps, summary: "%u more zaps"),
makeCategory(id: NostrPoller.categoryMentions, summary: "%u more mentions"),
makeCategory(id: NostrPoller.categoryComments, summary: "%u more comments"),
makeCategory(id: NostrPoller.categoryBadges, summary: "%u more badge awards"),
makeCategory(id: NostrPoller.categoryLetters, summary: "%u more letters"),
]
UNUserNotificationCenter.current().setNotificationCategories(Set(categories))
}
private func makeCategory(id: String, summary: String) -> UNNotificationCategory {
return UNNotificationCategory(
identifier: id,
actions: [],
intentIdentifiers: [],
hiddenPreviewsBodyPlaceholder: nil,
categorySummaryFormat: summary,
options: []
)
}
}
+1 -1
View File
@@ -11,7 +11,7 @@
<!--Bridge View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="CAPBridgeViewController" customModule="Capacitor" sceneMemberID="viewController"/>
<viewController id="BYZ-38-t0r" customClass="DittoBridgeViewController" customModule="App" sceneMemberID="viewController"/>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
@@ -0,0 +1,9 @@
import UIKit
import Capacitor
class DittoBridgeViewController: CAPBridgeViewController {
override func capacitorDidLoad() {
super.capacitorDidLoad()
webView?.allowsBackForwardNavigationGestures = true
}
}
+209
View File
@@ -0,0 +1,209 @@
import Foundation
import Capacitor
import BackgroundTasks
import UserNotifications
// MARK: - DittoNotificationPlugin
/// Capacitor plugin that bridges the JS notification configuration to the
/// native iOS background polling system.
///
/// Mirrors the Android `DittoNotificationPlugin.java` interface:
/// - Receives `userPubkey`, `relayUrls`, `enabledKinds`, `authors`, and
/// `notificationStyle` from the JS layer via `configure()`.
/// - Stores configuration in UserDefaults.
/// - Schedules / cancels a `BGAppRefreshTask` to periodically poll relays
/// and display local notifications via `NostrPoller`.
///
/// On iOS the "push" vs "persistent" distinction maps to:
/// - **"push"**: No background polling. Relies on Web Push (where supported)
/// or in-app polling when the app is open.
/// - **"persistent"**: Schedules `BGAppRefreshTask` for periodic relay polling.
/// iOS manages the interval (~15 min minimum, adaptive based on app usage).
@objc(DittoNotificationPlugin)
public class DittoNotificationPlugin: CAPPlugin, CAPBridgedPlugin {
// MARK: - Capacitor Bridging
public let identifier = "DittoNotificationPlugin"
public let jsName = "DittoNotification"
public let pluginMethods: [CAPPluginMethod] = [
CAPPluginMethod(name: "configure", returnType: CAPPluginReturnPromise),
]
// MARK: - Constants
static let bgTaskIdentifier = "pub.ditto.app.notification-refresh"
private static let prefsKey = "ditto_notification_config"
// MARK: - Plugin Methods
/// Called from JS: `DittoNotification.configure({ ... })`.
@objc func configure(_ call: CAPPluginCall) {
let userPubkey = call.getString("userPubkey")
let notificationStyle = call.getString("notificationStyle") ?? "push"
let relayUrls = call.getArray("relayUrls")?.compactMap { $0 as? String }
let enabledKinds = call.getArray("enabledKinds")?.compactMap { $0 as? Int }
let authors = call.getArray("authors")?.compactMap { $0 as? String }
let defaults = UserDefaults.standard
if let userPubkey, let relayUrls, !relayUrls.isEmpty {
// Save configuration.
defaults.set(userPubkey, forKey: "\(Self.prefsKey).userPubkey")
defaults.set(relayUrls, forKey: "\(Self.prefsKey).relayUrls")
defaults.set(notificationStyle, forKey: "\(Self.prefsKey).notificationStyle")
if let enabledKinds {
defaults.set(enabledKinds, forKey: "\(Self.prefsKey).enabledKinds")
}
if let authors, !authors.isEmpty {
defaults.set(authors, forKey: "\(Self.prefsKey).authors")
} else {
defaults.removeObject(forKey: "\(Self.prefsKey).authors")
}
let kindsStr = enabledKinds?.map(String.init).joined(separator: ",") ?? "none"
NSLog("[DittoNotification] Configured: pubkey=%@..., style=%@, relays=%d, kinds=%@",
String(userPubkey.prefix(8)), notificationStyle,
relayUrls.count,
kindsStr)
} else {
// Clear configuration (user logged out).
for suffix in ["userPubkey", "relayUrls", "notificationStyle", "enabledKinds", "authors"] {
defaults.removeObject(forKey: "\(Self.prefsKey).\(suffix)")
}
NSLog("[DittoNotification] Config cleared (user logged out)")
}
// Schedule or cancel background polling based on style + config.
let hasConfig = userPubkey != nil && relayUrls != nil && !(relayUrls?.isEmpty ?? true)
Self.manageBackgroundRefresh(style: notificationStyle, hasConfig: hasConfig)
call.resolve()
}
// MARK: - Background Task Management
/// Register the BGAppRefreshTask handler. Must be called from
/// `application(_:didFinishLaunchingWithOptions:)` before the app
/// finishes launching.
static func registerBackgroundTask() {
BGTaskScheduler.shared.register(
forTaskWithIdentifier: bgTaskIdentifier,
using: nil
) { task in
guard let refreshTask = task as? BGAppRefreshTask else {
task.setTaskCompleted(success: false)
return
}
Self.handleBackgroundRefresh(task: refreshTask)
}
NSLog("[DittoNotification] Registered BGAppRefreshTask: %@", bgTaskIdentifier)
}
/// Schedule or cancel the BGAppRefreshTask.
/// On iOS both "push" and "persistent" modes use BGAppRefreshTask
/// (there is no Web Push in WKWebView and no foreground service concept),
/// so we schedule whenever there is a valid config.
static func manageBackgroundRefresh(style: String, hasConfig: Bool) {
if hasConfig {
scheduleBackgroundRefresh()
} else {
cancelBackgroundRefresh()
}
}
/// Schedule the next background refresh. iOS decides the actual timing
/// (minimum ~15 minutes, adaptive based on user app usage patterns).
static func scheduleBackgroundRefresh() {
let request = BGAppRefreshTaskRequest(identifier: bgTaskIdentifier)
// Suggest earliest begin date of 8 minutes from now (iOS may defer).
request.earliestBeginDate = Date(timeIntervalSinceNow: 8 * 60)
do {
try BGTaskScheduler.shared.submit(request)
NSLog("[DittoNotification] Scheduled background refresh")
} catch {
NSLog("[DittoNotification] Failed to schedule background refresh: %@", error.localizedDescription)
}
}
private static func cancelBackgroundRefresh() {
BGTaskScheduler.shared.cancel(taskRequestWithIdentifier: bgTaskIdentifier)
NSLog("[DittoNotification] Cancelled background refresh")
}
/// Handle a BGAppRefreshTask: read config, poll, reschedule.
private static func handleBackgroundRefresh(task: BGAppRefreshTask) {
NSLog("[DittoNotification] Background refresh triggered")
// Read configuration from UserDefaults.
let defaults = UserDefaults.standard
guard let userPubkey = defaults.string(forKey: "\(prefsKey).userPubkey"),
let relayUrls = defaults.stringArray(forKey: "\(prefsKey).relayUrls"),
!relayUrls.isEmpty else {
NSLog("[DittoNotification] No config, completing task")
task.setTaskCompleted(success: true)
return
}
let enabledKinds = defaults.array(forKey: "\(prefsKey).enabledKinds") as? [Int] ?? []
let authors = defaults.stringArray(forKey: "\(prefsKey).authors")
guard !enabledKinds.isEmpty else {
NSLog("[DittoNotification] No enabled kinds, completing task")
task.setTaskCompleted(success: true)
return
}
// Schedule the next refresh before starting work (in case we're
// terminated mid-task, the next refresh is already queued).
scheduleBackgroundRefresh()
// Run the poll in a detached Task.
let pollTask = Task {
let poller = NostrPoller()
let count = await poller.poll(
userPubkey: userPubkey,
relayUrls: relayUrls,
enabledKinds: enabledKinds,
authors: authors
)
NSLog("[DittoNotification] Background poll complete: %d notifications", count)
task.setTaskCompleted(success: true)
}
// Handle task expiration (iOS is about to kill us).
task.expirationHandler = {
NSLog("[DittoNotification] Background task expired")
pollTask.cancel()
task.setTaskCompleted(success: false)
}
}
// MARK: - Immediate Poll
/// Trigger an immediate poll (e.g., when the app enters the foreground
/// after being backgrounded, to catch up on missed notifications).
static func pollNow() {
let defaults = UserDefaults.standard
guard let userPubkey = defaults.string(forKey: "\(prefsKey).userPubkey"),
let relayUrls = defaults.stringArray(forKey: "\(prefsKey).relayUrls"),
!relayUrls.isEmpty else { return }
let enabledKinds = defaults.array(forKey: "\(prefsKey).enabledKinds") as? [Int] ?? []
let authors = defaults.stringArray(forKey: "\(prefsKey).authors")
guard !enabledKinds.isEmpty else { return }
Task {
let poller = NostrPoller()
await poller.poll(
userPubkey: userPubkey,
relayUrls: relayUrls,
enabledKinds: enabledKinds,
authors: authors
)
}
}
}
+12
View File
@@ -49,7 +49,19 @@
<true/>
<key>NSPhotoLibraryUsageDescription</key>
<string>Ditto needs access to your photo library to upload images to your posts and profile.</string>
<key>NSCameraUsageDescription</key>
<string>Ditto needs camera access to take photos and videos for your posts.</string>
<key>NSMicrophoneUsageDescription</key>
<string>Ditto needs access to your microphone to record voice messages.</string>
<key>ITSAppUsesNonExemptEncryption</key>
<false/>
<key>UIBackgroundModes</key>
<array>
<string>fetch</string>
</array>
<key>BGTaskSchedulerPermittedIdentifiers</key>
<array>
<string>pub.ditto.app.notification-refresh</string>
</array>
</dict>
</plist>
+633
View File
@@ -0,0 +1,633 @@
import Foundation
import UserNotifications
// MARK: - NostrPoller
/// Polls Nostr relays for notification events and displays native iOS
/// notifications with author names, content previews, and iOS thread grouping.
///
/// Improvements over the Android implementation:
/// - Fetches kind 0 metadata so notifications show "Alice reacted" not "Someone reacted"
/// - Uses iOS thread identifiers for native notification grouping per category+post
/// - Caches author metadata in UserDefaults (24h TTL) to minimise relay queries
/// - Designed to complete within the ~30s BGAppRefreshTask budget
final class NostrPoller {
// MARK: - Constants
private static let prefsKey = "ditto_notifications"
private static let lastSeenKey = "nostr:notification-last-seen"
private static let metadataCacheKey = "nostr:author-metadata-cache"
private static let metadataTTL: TimeInterval = 24 * 60 * 60 // 24 hours
private static let fetchLimit = 5
private static let wsTimeout: TimeInterval = 10
private static let metadataFetchTimeout: TimeInterval = 5
// MARK: - Notification Categories (registered by AppDelegate)
/// Category identifiers used for UNNotificationCategory registration.
static let categoryReactions = "reactions"
static let categoryReposts = "reposts"
static let categoryZaps = "zaps"
static let categoryMentions = "mentions"
static let categoryComments = "comments"
static let categoryBadges = "badges"
static let categoryLetters = "letters"
// MARK: - Types
/// Minimal parsed Nostr event used during polling.
struct NostrEvent {
let id: String
let pubkey: String
let kind: Int
let createdAt: Int
let content: String
let tags: [[String]]
init?(json: [String: Any]) {
guard let id = json["id"] as? String,
let pubkey = json["pubkey"] as? String,
let kind = json["kind"] as? Int,
let createdAt = json["created_at"] as? Int else { return nil }
self.id = id
self.pubkey = pubkey
self.kind = kind
self.createdAt = createdAt
self.content = json["content"] as? String ?? ""
self.tags = (json["tags"] as? [[String]]) ?? []
}
}
/// Cached author display name.
private struct AuthorCache: Codable {
let name: String
let timestamp: TimeInterval
}
// MARK: - Public API
/// Run a single poll cycle: fetch events from a relay, resolve metadata,
/// and display notifications. Returns the number of notifications shown.
@discardableResult
func poll(
userPubkey: String,
relayUrls: [String],
enabledKinds: [Int],
authors: [String]?
) async -> Int {
guard !relayUrls.isEmpty, !enabledKinds.isEmpty else { return 0 }
let since = lastSeenTimestamp
let effectiveSince = since > 0 ? since : Int(Date().timeIntervalSince1970) - 300
if since == 0 {
setLastSeenTimestamp(effectiveSince)
}
// Try each relay in order until one succeeds.
for relayUrl in relayUrls {
guard let events = await fetchEvents(
relayUrl: relayUrl,
userPubkey: userPubkey,
enabledKinds: enabledKinds,
authors: authors,
since: effectiveSince
) else {
continue // Try next relay on failure.
}
// Deduplicate + filter self-interactions.
var seenIds = Set<String>()
let filtered = events.filter { ev in
guard ev.pubkey != userPubkey, !seenIds.contains(ev.id) else { return false }
seenIds.insert(ev.id)
return true
}
guard !filtered.isEmpty else {
// Successful fetch but nothing new update timestamp and return.
return 0
}
// Verify referenced events for reactions/reposts/zaps.
let notifiable = await verifyReferencedEvents(
events: filtered,
userPubkey: userPubkey,
relayUrl: relayUrl
)
// Update last-seen to newest event in the full filtered set (not
// just notifiable) so we don't re-fetch already-seen events.
let newestTs = filtered.map(\.createdAt).max() ?? effectiveSince
if newestTs > lastSeenTimestamp {
setLastSeenTimestamp(newestTs)
}
guard !notifiable.isEmpty else { return 0 }
// Fetch author metadata for unique pubkeys.
let pubkeys = Array(Set(notifiable.map(\.pubkey)))
let authorNames = await resolveAuthorNames(pubkeys: pubkeys, relayUrl: relayUrl)
// Display notifications.
await displayNotifications(events: notifiable, authorNames: authorNames)
return notifiable.count
}
return 0 // All relays failed.
}
// MARK: - Relay Communication
/// Fetch notification events from a single relay. Returns nil on failure.
private func fetchEvents(
relayUrl: String,
userPubkey: String,
enabledKinds: [Int],
authors: [String]?,
since: Int
) async -> [NostrEvent]? {
guard let url = URL(string: relayUrl) else { return nil }
var filter: [String: Any] = [
"kinds": enabledKinds,
"#p": [userPubkey],
"since": since + 1,
"limit": Self.fetchLimit,
]
if let authors, !authors.isEmpty {
filter["authors"] = authors
}
return await relayQuery(url: url, filters: [filter])
}
/// Fetch events by IDs from a relay for referenced-event verification.
private func fetchEventsByIds(ids: [String], relayUrl: String) async -> [String: NostrEvent] {
guard !ids.isEmpty, let url = URL(string: relayUrl) else { return [:] }
let filter: [String: Any] = [
"ids": ids,
"limit": ids.count,
]
guard let events = await relayQuery(url: url, filters: [filter], timeout: Self.metadataFetchTimeout) else {
return [:]
}
var map = [String: NostrEvent]()
for ev in events {
map[ev.id] = ev
}
return map
}
/// Fetch kind 0 metadata events for a set of pubkeys.
private func fetchMetadata(pubkeys: [String], relayUrl: String) async -> [String: NostrEvent] {
guard !pubkeys.isEmpty, let url = URL(string: relayUrl) else { return [:] }
let filter: [String: Any] = [
"kinds": [0],
"authors": pubkeys,
"limit": pubkeys.count,
]
guard let events = await relayQuery(url: url, filters: [filter], timeout: Self.metadataFetchTimeout) else {
return [:]
}
var map = [String: NostrEvent]()
for ev in events {
// Keep only the newest kind 0 per pubkey.
if let existing = map[ev.pubkey], existing.createdAt > ev.createdAt {
continue
}
map[ev.pubkey] = ev
}
return map
}
/// Low-level relay query: open WebSocket, send REQ, collect events until
/// EOSE, close. Returns nil on connection/timeout failure.
private func relayQuery(
url: URL,
filters: [[String: Any]],
timeout: TimeInterval = wsTimeout
) async -> [NostrEvent]? {
await withCheckedContinuation { continuation in
var events = [NostrEvent]()
var resumed = false
let subId = "ditto-\(UInt64.random(in: 0...UInt64.max))"
let session = URLSession(configuration: .default)
let task = session.webSocketTask(with: url)
task.resume()
// Build REQ message: ["REQ", subId, filter1, filter2, ...]
var reqArray: [Any] = ["REQ", subId]
reqArray.append(contentsOf: filters)
guard let reqData = try? JSONSerialization.data(withJSONObject: reqArray),
let reqStr = String(data: reqData, encoding: .utf8) else {
continuation.resume(returning: nil)
return
}
// Timeout guard.
let timeoutWork = DispatchWorkItem { [weak task] in
guard !resumed else { return }
resumed = true
task?.cancel(with: .goingAway, reason: nil)
session.invalidateAndCancel()
continuation.resume(returning: events.isEmpty ? nil : events)
}
DispatchQueue.global().asyncAfter(deadline: .now() + timeout, execute: timeoutWork)
func finish(result: [NostrEvent]?) {
timeoutWork.cancel()
guard !resumed else { return }
resumed = true
// Send CLOSE and disconnect.
if let closeData = try? JSONSerialization.data(withJSONObject: ["CLOSE", subId]),
let closeStr = String(data: closeData, encoding: .utf8) {
task.send(.string(closeStr)) { _ in }
}
task.cancel(with: .normalClosure, reason: nil)
session.invalidateAndCancel()
continuation.resume(returning: result)
}
func receiveNext() {
task.receive { result in
switch result {
case .success(.string(let text)):
guard let data = text.data(using: .utf8),
let arr = try? JSONSerialization.jsonObject(with: data) as? [Any],
let type = arr.first as? String else {
receiveNext()
return
}
if type == "EVENT", arr.count >= 3,
let evJson = arr[2] as? [String: Any],
let ev = NostrEvent(json: evJson) {
events.append(ev)
receiveNext()
} else if type == "EOSE" || type == "CLOSED" {
finish(result: events)
} else {
receiveNext()
}
case .failure:
finish(result: nil)
default:
receiveNext()
}
}
}
task.send(.string(reqStr)) { error in
if error != nil {
finish(result: nil)
} else {
receiveNext()
}
}
}
}
// MARK: - Event Verification
/// For reactions (7), reposts (6, 16), and zaps (9735), verify that the
/// referenced event was authored by the current user. Events that pass
/// verification or don't need it are returned.
private func verifyReferencedEvents(
events: [NostrEvent],
userPubkey: String,
relayUrl: String
) async -> [NostrEvent] {
let needsVerification: Set<Int> = [7, 6, 16, 9735]
// Collect referenced IDs that need verification.
var refIdsNeeded = Set<String>()
for ev in events where needsVerification.contains(ev.kind) {
if let refId = referencedEventId(from: ev) {
refIdsNeeded.insert(refId)
}
}
let refMap: [String: NostrEvent]
if !refIdsNeeded.isEmpty {
refMap = await fetchEventsByIds(ids: Array(refIdsNeeded), relayUrl: relayUrl)
} else {
refMap = [:]
}
return events.filter { ev in
guard needsVerification.contains(ev.kind) else { return true }
// Zaps with #p tag targeting the user are valid (profile zaps have no e tag).
if ev.kind == 9735 {
return true
}
guard let refId = referencedEventId(from: ev) else { return false }
guard let refEvent = refMap[refId] else {
// Couldn't fetch keep the notification rather than silently dropping it.
return true
}
return refEvent.pubkey == userPubkey
}
}
/// Returns the last `e` tag value from an event's tags.
private func referencedEventId(from event: NostrEvent) -> String? {
event.tags.last(where: { $0.first == "e" && $0.count > 1 })?[1]
}
// MARK: - Author Metadata Resolution
/// Resolve display names for a set of pubkeys, using cache where possible.
private func resolveAuthorNames(pubkeys: [String], relayUrl: String) async -> [String: String] {
var result = [String: String]()
var uncached = [String]()
let cache = loadMetadataCache()
let now = Date().timeIntervalSince1970
for pk in pubkeys {
if let cached = cache[pk], now - cached.timestamp < Self.metadataTTL {
result[pk] = cached.name
} else {
uncached.append(pk)
}
}
// Fetch uncached metadata from the relay.
if !uncached.isEmpty {
let metadataEvents = await fetchMetadata(pubkeys: uncached, relayUrl: relayUrl)
var updatedCache = cache
for pk in uncached {
if let ev = metadataEvents[pk], let name = parseDisplayName(from: ev) {
result[pk] = name
updatedCache[pk] = AuthorCache(name: name, timestamp: now)
} else {
// Fall back to truncated npub-style identifier.
let fallback = formatPubkey(pk)
result[pk] = fallback
// Don't cache failures retry next time.
}
}
saveMetadataCache(updatedCache)
}
return result
}
/// Parse display_name or name from a kind 0 event's content JSON.
private func parseDisplayName(from event: NostrEvent) -> String? {
guard let data = event.content.data(using: .utf8),
let json = try? JSONSerialization.jsonObject(with: data) as? [String: Any] else {
return nil
}
// Prefer display_name, fall back to name.
if let displayName = json["display_name"] as? String, !displayName.isEmpty {
return displayName
}
if let name = json["name"] as? String, !name.isEmpty {
return name
}
return nil
}
/// Format a hex pubkey as a short identifier: first 8 + "..." + last 4.
private func formatPubkey(_ pubkey: String) -> String {
guard pubkey.count >= 12 else { return pubkey }
let start = pubkey.prefix(8)
let end = pubkey.suffix(4)
return "\(start)...\(end)"
}
// MARK: - Metadata Cache (UserDefaults)
private func loadMetadataCache() -> [String: AuthorCache] {
let defaults = UserDefaults.standard
guard let data = defaults.data(forKey: Self.metadataCacheKey),
let cache = try? JSONDecoder().decode([String: AuthorCache].self, from: data) else {
return [:]
}
return cache
}
private func saveMetadataCache(_ cache: [String: AuthorCache]) {
guard let data = try? JSONEncoder().encode(cache) else { return }
UserDefaults.standard.set(data, forKey: Self.metadataCacheKey)
}
// MARK: - Notification Display
/// Display native iOS notifications for a batch of verified events.
private func displayNotifications(events: [NostrEvent], authorNames: [String: String]) async {
let center = UNUserNotificationCenter.current()
for event in events {
let authorName = authorNames[event.pubkey] ?? formatPubkey(event.pubkey)
let (title, body, categoryId, threadId) = notificationContent(
event: event,
authorName: authorName
)
let content = UNMutableNotificationContent()
content.title = title
content.body = body
content.sound = .default
content.categoryIdentifier = categoryId
content.threadIdentifier = threadId
content.userInfo = ["url": "/notifications"]
let identifier = "ditto-\(event.id.prefix(16))"
let request = UNNotificationRequest(
identifier: identifier,
content: content,
trigger: nil // Deliver immediately.
)
try? await center.add(request)
}
}
/// Build notification title, body, category ID, and thread identifier for an event.
private func notificationContent(
event: NostrEvent,
authorName: String
) -> (title: String, body: String, categoryId: String, threadId: String) {
let refId = referencedEventId(from: event) ?? ""
switch event.kind {
case 7:
// Reaction show the reaction content (emoji) if available.
let reaction = event.content.isEmpty || event.content == "+" ? "❤️" : event.content
return (
"\(authorName) reacted \(reaction)",
"Reacted to your post",
Self.categoryReactions,
"reactions:\(refId)"
)
case 6, 16:
return (
"\(authorName) reposted your note",
"",
Self.categoryReposts,
"reposts:\(refId)"
)
case 9735:
let sats = zapAmount(from: event)
if sats > 0 {
return (
"\(formatSats(sats)) sats from \(authorName)",
"You received a zap",
Self.categoryZaps,
"zaps"
)
}
return (
"\(authorName) zapped you",
"",
Self.categoryZaps,
"zaps"
)
case 1:
let hasETag = event.tags.contains(where: { $0.first == "e" })
let preview = contentPreview(event.content, maxLength: 120)
if hasETag {
return (
"\(authorName) replied to you",
preview,
Self.categoryMentions,
"mentions"
)
}
return (
"\(authorName) mentioned you",
preview,
Self.categoryMentions,
"mentions"
)
case 1111, 1222, 1244:
let preview = contentPreview(event.content, maxLength: 120)
// Check if this is a reply to another comment (k tag == "1111").
let isReply = event.tags.contains(where: { $0.first == "k" && $0.count > 1 && $0[1] == "1111" })
let action = isReply ? "replied to your comment" : "commented on your post"
return (
"\(authorName) \(action)",
preview,
Self.categoryComments,
"comments:\(refId)"
)
case 8:
return (
"\(authorName) awarded you a badge",
"You received a new badge",
Self.categoryBadges,
"badges"
)
case 8211:
return (
"\(authorName) sent you a letter",
"You have a new letter waiting for you",
Self.categoryLetters,
"letters"
)
default:
return (
"\(authorName) interacted with you",
"",
Self.categoryMentions,
"mentions"
)
}
}
/// Truncate content for notification body preview.
private func contentPreview(_ content: String, maxLength: Int) -> String {
let trimmed = content.trimmingCharacters(in: .whitespacesAndNewlines)
// Replace newlines with spaces for a single-line preview.
let singleLine = trimmed.replacingOccurrences(
of: "\\s*\\n+\\s*",
with: " ",
options: .regularExpression
)
guard singleLine.count > maxLength else { return singleLine }
return String(singleLine.prefix(maxLength)) + ""
}
// MARK: - Zap Amount Extraction
/// Extract zap amount in sats from a kind 9735 zap receipt event.
/// Checks the "amount" tag first (millisats), then falls back to
/// parsing the "description" tag's zap request JSON.
private func zapAmount(from event: NostrEvent) -> Int {
// Check for direct "amount" tag (value in millisats).
for tag in event.tags where tag.first == "amount" && tag.count > 1 {
if let msats = Int(tag[1]), msats > 0 {
return msats / 1000
}
}
// Fall back to "description" tag (zap request JSON) -> amount tag.
for tag in event.tags where tag.first == "description" && tag.count > 1 {
guard let data = tag[1].data(using: .utf8),
let json = try? JSONSerialization.jsonObject(with: data) as? [String: Any],
let reqTags = json["tags"] as? [[String]] else { continue }
for reqTag in reqTags where reqTag.first == "amount" && reqTag.count > 1 {
if let msats = Int(reqTag[1]), msats > 0 {
return msats / 1000
}
}
}
return 0
}
/// Format sats for compact display: 500 -> "500", 1500 -> "1.5K", 1000000 -> "1M".
private func formatSats(_ sats: Int) -> String {
if sats >= 1_000_000 {
let val = Double(sats) / 1_000_000.0
if val == val.rounded(.down) {
return "\(Int(val))M"
}
return String(format: "%.1fM", val).replacingOccurrences(of: ".0M", with: "M")
} else if sats >= 1_000 {
let val = Double(sats) / 1_000.0
if val == val.rounded(.down) {
return "\(Int(val))K"
}
return String(format: "%.1fK", val).replacingOccurrences(of: ".0K", with: "K")
}
return "\(sats)"
}
// MARK: - Last-Seen Timestamp
var lastSeenTimestamp: Int {
UserDefaults.standard.integer(forKey: Self.lastSeenKey)
}
func setLastSeenTimestamp(_ ts: Int) {
UserDefaults.standard.set(ts, forKey: Self.lastSeenKey)
}
}
+541
View File
@@ -0,0 +1,541 @@
import Foundation
import Capacitor
import WebKit
// MARK: - Plugin
/// Capacitor plugin that creates isolated WKWebViews for sandboxed content.
///
/// Each sandbox gets a unique custom URL scheme (`sbx-<id>://`) so that
/// every embedded app has its own origin (separate localStorage, cookies, etc.).
/// All requests on the custom scheme are intercepted via `WKURLSchemeHandler`
/// and forwarded to the JS layer as fetch events the same protocol
/// iframe.diy uses. This lets the existing React code serve files identically.
@objc(SandboxPlugin)
public class SandboxPlugin: CAPPlugin, CAPBridgedPlugin {
public let identifier = "SandboxPlugin"
public let jsName = "SandboxPlugin"
public let pluginMethods: [CAPPluginMethod] = [
CAPPluginMethod(name: "create", returnType: CAPPluginReturnPromise),
CAPPluginMethod(name: "navigate", returnType: CAPPluginReturnPromise),
CAPPluginMethod(name: "updateFrame", returnType: CAPPluginReturnPromise),
CAPPluginMethod(name: "respondToFetch", returnType: CAPPluginReturnPromise),
CAPPluginMethod(name: "postMessage", returnType: CAPPluginReturnPromise),
CAPPluginMethod(name: "destroy", returnType: CAPPluginReturnPromise),
]
/// Active sandbox instances, keyed by sandbox ID.
private var sandboxes: [String: SandboxInstance] = [:]
// MARK: - Plugin Methods
@objc func create(_ call: CAPPluginCall) {
guard let sandboxId = call.getString("id") else {
call.reject("Missing required parameter: id")
return
}
guard let frame = call.getObject("frame"),
let x = frame["x"] as? Double,
let y = frame["y"] as? Double,
let width = frame["width"] as? Double,
let height = frame["height"] as? Double else {
call.reject("Missing or invalid parameter: frame")
return
}
if sandboxes[sandboxId] != nil {
call.reject("Sandbox already exists: \(sandboxId)")
return
}
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
let webViewFrame = CGRect(x: x, y: y, width: width, height: height)
let sandbox = SandboxInstance(
id: sandboxId,
frame: webViewFrame,
plugin: self
)
self.sandboxes[sandboxId] = sandbox
// Add the container (WebView + spinner overlay) on top of
// the Capacitor WebView.
if let bridge = self.bridge,
let webView = bridge.webView {
webView.superview?.addSubview(sandbox.containerView)
}
call.resolve()
}
}
@objc func navigate(_ call: CAPPluginCall) {
guard let sandboxId = call.getString("id") else {
call.reject("Missing required parameter: id")
return
}
DispatchQueue.main.async { [weak self] in
guard let sandbox = self?.sandboxes[sandboxId] else {
call.reject("Sandbox not found: \(sandboxId)")
return
}
sandbox.navigateToApp()
call.resolve()
}
}
@objc func updateFrame(_ call: CAPPluginCall) {
guard let sandboxId = call.getString("id") else {
call.reject("Missing required parameter: id")
return
}
guard let frame = call.getObject("frame"),
let x = frame["x"] as? Double,
let y = frame["y"] as? Double,
let width = frame["width"] as? Double,
let height = frame["height"] as? Double else {
call.reject("Missing or invalid parameter: frame")
return
}
DispatchQueue.main.async { [weak self] in
guard let sandbox = self?.sandboxes[sandboxId] else {
call.reject("Sandbox not found: \(sandboxId)")
return
}
sandbox.containerView.frame = CGRect(x: x, y: y, width: width, height: height)
call.resolve()
}
}
@objc func respondToFetch(_ call: CAPPluginCall) {
guard let sandboxId = call.getString("id") else {
call.reject("Missing required parameter: id")
return
}
guard let requestId = call.getString("requestId") else {
call.reject("Missing required parameter: requestId")
return
}
guard let response = call.getObject("response") else {
call.reject("Missing required parameter: response")
return
}
guard let sandbox = sandboxes[sandboxId] else {
call.reject("Sandbox not found: \(sandboxId)")
return
}
sandbox.schemeHandler.resolveRequest(
requestId: requestId,
status: response["status"] as? Int ?? 200,
statusText: response["statusText"] as? String ?? "OK",
headers: response["headers"] as? [String: String] ?? [:],
bodyBase64: response["body"] as? String
)
call.resolve()
}
@objc func postMessage(_ call: CAPPluginCall) {
guard let sandboxId = call.getString("id") else {
call.reject("Missing required parameter: id")
return
}
guard let message = call.getObject("message") else {
call.reject("Missing required parameter: message")
return
}
guard let sandbox = sandboxes[sandboxId] else {
call.reject("Sandbox not found: \(sandboxId)")
return
}
DispatchQueue.main.async {
sandbox.postMessageToWebView(message)
}
call.resolve()
}
@objc func destroy(_ call: CAPPluginCall) {
guard let sandboxId = call.getString("id") else {
call.reject("Missing required parameter: id")
return
}
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
if let sandbox = self.sandboxes.removeValue(forKey: sandboxId) {
sandbox.containerView.removeFromSuperview()
sandbox.schemeHandler.cancelAll()
}
call.resolve()
}
}
// MARK: - Event Forwarding
/// Forward a fetch request from the native WebView to JS.
func emitFetchRequest(sandboxId: String, requestId: String, request: [String: Any]) {
notifyListeners("fetch", data: [
"id": sandboxId,
"requestId": requestId,
"request": request,
])
}
/// Forward a script message from the sandbox to JS.
func emitScriptMessage(sandboxId: String, message: [String: Any]) {
notifyListeners("scriptMessage", data: [
"id": sandboxId,
"message": message,
])
}
}
// MARK: - SandboxInstance
/// Manages a single sandboxed WKWebView instance.
private class SandboxInstance: NSObject, WKScriptMessageHandler, WKNavigationDelegate {
let id: String
let webView: WKWebView
let schemeHandler: SandboxSchemeHandler
private weak var plugin: SandboxPlugin?
private let customScheme: String
/// Container view that holds the WebView and spinner overlay.
let containerView: UIView
/// Native spinner overlay, removed when the first page finishes loading.
private var spinnerOverlay: UIView?
init(id: String, frame: CGRect, plugin: SandboxPlugin) {
self.id = id
self.plugin = plugin
// Each sandbox gets a unique custom URL scheme so that WKWebView
// assigns a distinct origin, isolating localStorage/IndexedDB/cookies.
self.customScheme = "sbx-\(id)"
self.schemeHandler = SandboxSchemeHandler(
sandboxId: id,
scheme: self.customScheme,
plugin: plugin
)
let config = WKWebViewConfiguration()
config.setURLSchemeHandler(self.schemeHandler, forURLScheme: self.customScheme)
// Add a script message handler for communication from injected scripts.
let userContentController = WKUserContentController()
// Inject a bridge script that:
// 1. Provides window.parent.postMessage()-like functionality
// 2. Routes messages through the native bridge
let bridgeScript = WKUserScript(
source: SandboxInstance.bridgeScript(scheme: self.customScheme),
injectionTime: .atDocumentStart,
forMainFrameOnly: false
)
userContentController.addUserScript(bridgeScript)
config.userContentController = userContentController
config.preferences.javaScriptCanOpenWindowsAutomatically = false
config.defaultWebpagePreferences.allowsContentJavaScript = true
// Container view that holds the WebView + spinner overlay.
self.containerView = UIView(frame: frame)
self.webView = WKWebView(frame: containerView.bounds, configuration: config)
self.webView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
self.webView.isOpaque = false
self.webView.backgroundColor = UIColor(red: 0x14/255.0, green: 0x16/255.0, blue: 0x1f/255.0, alpha: 1)
self.webView.scrollView.backgroundColor = self.webView.backgroundColor
self.webView.scrollView.bounces = false
self.containerView.addSubview(self.webView)
// Dark overlay behind the spinner.
let overlay = UIView(frame: containerView.bounds)
overlay.autoresizingMask = [.flexibleWidth, .flexibleHeight]
overlay.backgroundColor = UIColor(red: 0x14/255.0, green: 0x16/255.0, blue: 0x1f/255.0, alpha: 1)
self.containerView.addSubview(overlay)
// Native spinner uses UIActivityIndicatorView which animates on
// the render thread independently of JS/main-thread work.
let spinner = UIActivityIndicatorView(style: .medium)
spinner.color = UIColor(red: 124/255.0, green: 92/255.0, blue: 220/255.0, alpha: 1)
spinner.translatesAutoresizingMaskIntoConstraints = false
spinner.startAnimating()
overlay.addSubview(spinner)
NSLayoutConstraint.activate([
spinner.centerXAnchor.constraint(equalTo: overlay.centerXAnchor),
spinner.centerYAnchor.constraint(equalTo: overlay.centerYAnchor),
])
self.spinnerOverlay = overlay
super.init()
// Register the message handler and navigation delegate after super.init().
userContentController.add(self, name: "sandboxBridge")
self.webView.navigationDelegate = self
}
/// Navigate the WebView to the sandbox's entry point.
func navigateToApp() {
let initialURL = URL(string: "\(customScheme)://app/index.html")!
webView.load(URLRequest(url: initialURL))
}
/// Remove the native loading overlay. Safe to call multiple times.
func hideSpinner() {
spinnerOverlay?.removeFromSuperview()
spinnerOverlay = nil
}
/// Post a JSON-RPC message to injected scripts inside the WebView.
func postMessageToWebView(_ message: [String: Any]) {
guard let jsonData = try? JSONSerialization.data(withJSONObject: message),
let jsonString = String(data: jsonData, encoding: .utf8) else {
return
}
let js = """
(function() {
if (window.__sandboxBridge && window.__sandboxBridge.onMessage) {
window.__sandboxBridge.onMessage(\(jsonString));
}
})();
"""
webView.evaluateJavaScript(js, completionHandler: nil)
}
// MARK: - WKScriptMessageHandler
/// Receive messages from injected scripts via webkit.messageHandlers.sandboxBridge.
func userContentController(
_ userContentController: WKUserContentController,
didReceive message: WKScriptMessage
) {
guard message.name == "sandboxBridge",
let body = message.body as? [String: Any] else {
return
}
plugin?.emitScriptMessage(sandboxId: id, message: body)
}
// MARK: - WKNavigationDelegate
/// Remove the spinner overlay once the first page finishes loading.
func webView(_ webView: WKWebView, didFinish navigation: WKNavigation!) {
hideSpinner()
}
// MARK: - Bridge Script
/// JavaScript injected at document start that provides:
/// - `window.parent.postMessage()` emulation via WKScriptMessageHandler
/// - `window.__sandboxBridge.onMessage()` for receiving messages from parent
/// - `window.addEventListener("message", ...)` support for injected scripts
private static func bridgeScript(scheme: String) -> String {
return """
(function() {
'use strict';
// Message listeners registered by injected scripts.
var messageListeners = [];
// Bridge object for native communication.
window.__sandboxBridge = {
onMessage: function(data) {
// Dispatch to all registered message listeners.
var event = {
data: data,
origin: '\(scheme)://app',
source: window.parent,
type: 'message'
};
for (var i = 0; i < messageListeners.length; i++) {
try {
messageListeners[i](event);
} catch (e) {
console.error('[SandboxBridge] Listener error:', e);
}
}
}
};
// Override addEventListener to capture "message" listeners.
var originalAddEventListener = window.addEventListener;
window.addEventListener = function(type, listener, options) {
if (type === 'message' && typeof listener === 'function') {
messageListeners.push(listener);
}
return originalAddEventListener.call(window, type, listener, options);
};
var originalRemoveEventListener = window.removeEventListener;
window.removeEventListener = function(type, listener, options) {
if (type === 'message') {
var idx = messageListeners.indexOf(listener);
if (idx !== -1) messageListeners.splice(idx, 1);
}
return originalRemoveEventListener.call(window, type, listener, options);
};
// Emulate window.parent.postMessage for scripts that use it
// (e.g. the webxdc bridge script, preview injected script).
if (!window.parent || window.parent === window) {
window.parent = {};
}
window.parent.postMessage = function(data, targetOrigin, transfer) {
if (data && typeof data === 'object' && data.jsonrpc === '2.0') {
try {
window.webkit.messageHandlers.sandboxBridge.postMessage(data);
} catch (e) {
console.error('[SandboxBridge] postMessage failed:', e);
}
}
};
})();
""";
}
}
// MARK: - SandboxSchemeHandler
/// WKURLSchemeHandler that intercepts all requests on the sandbox's custom
/// URL scheme and forwards them to the JS layer as fetch events.
private class SandboxSchemeHandler: NSObject, WKURLSchemeHandler {
private let sandboxId: String
private let scheme: String
private weak var plugin: SandboxPlugin?
/// Pending scheme tasks waiting for a response from JS.
/// Key: requestId (UUID string), Value: the WKURLSchemeTask to respond to.
private var pendingTasks: [String: WKURLSchemeTask] = [:]
private let lock = NSLock()
init(sandboxId: String, scheme: String, plugin: SandboxPlugin) {
self.sandboxId = sandboxId
self.scheme = scheme
self.plugin = plugin
}
func webView(_ webView: WKWebView, start urlSchemeTask: WKURLSchemeTask) {
let request = urlSchemeTask.request
guard let url = request.url else {
urlSchemeTask.didFailWithError(NSError(
domain: "SandboxPlugin", code: -1,
userInfo: [NSLocalizedDescriptionKey: "No URL in request"]
))
return
}
let requestId = UUID().uuidString
lock.lock()
pendingTasks[requestId] = urlSchemeTask
lock.unlock()
// Serialise the request for the fetch event.
// Rewrite the URL so it looks like a normal HTTP URL to the parent
// (e.g. "sbx-abc123://app/index.html" -> "https://<sandboxId>.sandbox.native/index.html")
// The JS side only cares about the pathname.
var headers: [String: String] = [:]
if let allHeaders = request.allHTTPHeaderFields {
headers = allHeaders
}
var bodyBase64: String? = nil
if let bodyData = request.httpBody {
bodyBase64 = bodyData.base64EncodedString()
}
let path = url.path.isEmpty ? "/" : url.path
let rewrittenURL = "https://\(sandboxId).sandbox.native\(path)"
let serialisedRequest: [String: Any] = [
"url": rewrittenURL,
"method": request.httpMethod ?? "GET",
"headers": headers,
"body": bodyBase64 as Any,
]
plugin?.emitFetchRequest(
sandboxId: sandboxId,
requestId: requestId,
request: serialisedRequest
)
}
func webView(_ webView: WKWebView, stop urlSchemeTask: WKURLSchemeTask) {
// Remove the task from pending JS response will be ignored if it arrives later.
lock.lock()
let removed = pendingTasks.first(where: { $0.value === urlSchemeTask })
if let key = removed?.key {
pendingTasks.removeValue(forKey: key)
}
lock.unlock()
}
/// Called by the plugin when JS responds to a fetch request.
func resolveRequest(
requestId: String,
status: Int,
statusText: String,
headers: [String: String],
bodyBase64: String?
) {
lock.lock()
guard let task = pendingTasks.removeValue(forKey: requestId) else {
lock.unlock()
return
}
lock.unlock()
// Decode the base64 body.
var bodyData: Data? = nil
if let b64 = bodyBase64 {
bodyData = Data(base64Encoded: b64)
}
// Build the response.
// Use the task's original URL for the response.
let responseURL = task.request.url ?? URL(string: "\(scheme)://app/")!
let response = HTTPURLResponse(
url: responseURL,
statusCode: status,
httpVersion: "HTTP/1.1",
headerFields: headers
)!
DispatchQueue.main.async {
task.didReceive(response)
if let data = bodyData {
task.didReceive(data)
}
task.didFinish()
}
}
/// Cancel all pending tasks (called on destroy).
func cancelAll() {
lock.lock()
let tasks = pendingTasks
pendingTasks.removeAll()
lock.unlock()
for (_, task) in tasks {
task.didFailWithError(NSError(
domain: "SandboxPlugin", code: -999,
userInfo: [NSLocalizedDescriptionKey: "Sandbox destroyed"]
))
}
}
}
+8 -2
View File
@@ -14,9 +14,12 @@ let package = Package(
.package(url: "https://github.com/ionic-team/capacitor-swift-pm.git", exact: "8.2.0"),
.package(name: "CapacitorApp", path: "../../../node_modules/@capacitor/app"),
.package(name: "CapacitorFilesystem", path: "../../../node_modules/@capacitor/filesystem"),
.package(name: "CapacitorHaptics", path: "../../../node_modules/@capacitor/haptics"),
.package(name: "CapacitorKeyboard", path: "../../../node_modules/@capacitor/keyboard"),
.package(name: "CapacitorLocalNotifications", path: "../../../node_modules/@capacitor/local-notifications"),
.package(name: "CapacitorShare", path: "../../../node_modules/@capacitor/share"),
.package(name: "CapacitorStatusBar", path: "../../../node_modules/@capacitor/status-bar")
.package(name: "CapgoCapacitorAutofillSavePassword", path: "../../../node_modules/@capgo/capacitor-autofill-save-password"),
.package(name: "CapacitorSecureStoragePlugin", path: "../../../node_modules/capacitor-secure-storage-plugin")
],
targets: [
.target(
@@ -26,9 +29,12 @@ let package = Package(
.product(name: "Cordova", package: "capacitor-swift-pm"),
.product(name: "CapacitorApp", package: "CapacitorApp"),
.product(name: "CapacitorFilesystem", package: "CapacitorFilesystem"),
.product(name: "CapacitorHaptics", package: "CapacitorHaptics"),
.product(name: "CapacitorKeyboard", package: "CapacitorKeyboard"),
.product(name: "CapacitorLocalNotifications", package: "CapacitorLocalNotifications"),
.product(name: "CapacitorShare", package: "CapacitorShare"),
.product(name: "CapacitorStatusBar", package: "CapacitorStatusBar")
.product(name: "CapgoCapacitorAutofillSavePassword", package: "CapgoCapacitorAutofillSavePassword"),
.product(name: "CapacitorSecureStoragePlugin", package: "CapacitorSecureStoragePlugin")
]
)
]
+2258 -243
View File
File diff suppressed because it is too large Load Diff
+23 -7
View File
@@ -1,12 +1,13 @@
{
"name": "ditto",
"private": true,
"version": "2.2.9",
"version": "2.7.1",
"type": "module",
"scripts": {
"dev": "npm i --silent && vite",
"build": "npm i --silent && vite build -l error && cp dist/index.html dist/404.html && echo 'Project built successfully!'",
"test": "npm i --silent && tsc --noEmit && eslint && vitest run --reporter=dot --silent && vite build -l error && cp dist/index.html dist/404.html && echo 'All tests passed!'",
"cap:sync": "npx cap sync && node scripts/patch-cap-config.mjs",
"keygen": "keytool -genkey -v -keystore android/app/my-upload-key.keystore -keyalg RSA -keysize 2048 -validity 10000 -alias upload",
"icons": "bash scripts/generate-icons.sh"
},
@@ -17,9 +18,11 @@
"@capacitor/app": "^8.0.0",
"@capacitor/core": "^8.1.0",
"@capacitor/filesystem": "^8.1.2",
"@capacitor/haptics": "^8.0.2",
"@capacitor/keyboard": "^8.0.3",
"@capacitor/local-notifications": "^8.0.1",
"@capacitor/share": "^8.0.1",
"@capacitor/status-bar": "^8.0.0",
"@capgo/capacitor-autofill-save-password": "^8.0.22",
"@dnd-kit/core": "^6.3.1",
"@dnd-kit/sortable": "^10.0.0",
"@dnd-kit/utilities": "^3.2.2",
@@ -53,8 +56,19 @@
"@fontsource/special-elite": "^5.2.8",
"@getalby/sdk": "^5.1.1",
"@hookform/resolvers": "^5.2.2",
"@nostrify/nostrify": "^0.51.0",
"@nostrify/react": "^0.4.0",
"@milkdown/core": "^7.20.0",
"@milkdown/ctx": "^7.20.0",
"@milkdown/plugin-clipboard": "^7.20.0",
"@milkdown/plugin-history": "^7.20.0",
"@milkdown/plugin-listener": "^7.20.0",
"@milkdown/plugin-upload": "^7.20.0",
"@milkdown/preset-commonmark": "^7.20.0",
"@milkdown/preset-gfm": "^7.20.0",
"@milkdown/prose": "^7.20.0",
"@milkdown/react": "^7.20.0",
"@milkdown/utils": "^7.20.0",
"@nostrify/nostrify": "^0.51.1",
"@nostrify/react": "^0.5.1",
"@nostrify/types": "^0.36.9",
"@plausible-analytics/tracker": "^0.4.4",
"@radix-ui/react-accordion": "^1.2.0",
@@ -86,10 +100,11 @@
"@radix-ui/react-tooltip": "^1.2.8",
"@sentry/react": "^10.42.0",
"@tanstack/react-query": "^5.56.2",
"@unhead/addons": "^2.0.10",
"@unhead/react": "^2.0.10",
"@unhead/addons": "^2.1.13",
"@unhead/react": "^2.1.13",
"blurhash": "^2.0.5",
"buffer": "^6.0.3",
"capacitor-secure-storage-plugin": "^0.13.0",
"class-variance-authority": "^0.7.1",
"clsx": "^2.1.1",
"cmdk": "^1.0.0",
@@ -102,7 +117,7 @@
"html-to-image": "^1.11.13",
"idb": "^8.0.3",
"input-otp": "^1.2.4",
"lucide-react": "^0.462.0",
"lucide-react": "^1.8.0",
"nostr-tools": "^2.13.0",
"qrcode": "^1.5.4",
"react": "^19.2.4",
@@ -117,6 +132,7 @@
"react-router-dom": "^6.26.2",
"recharts": "^2.12.7",
"rehype-sanitize": "^6.0.0",
"slugify": "^1.6.8",
"smol-toml": "^1.6.0",
"tailwind-merge": "^2.5.2",
"tailwindcss-animate": "^1.0.7",
@@ -0,0 +1,7 @@
{
"webcredentials": {
"apps": [
"GZLTTH5DLM.pub.ditto.app"
]
}
}
+14 -7
View File
@@ -1,8 +1,15 @@
[{
"relation": ["delegate_permission/common.handle_all_urls"],
"target": {
"namespace": "android_app",
"package_name": "pub.ditto.app",
"sha256_cert_fingerprints": ["7C:05:A8:5A:07:0F:84:AE:43:DE:85:67:A4:5F:7F:FB:42:0A:05:05:27:CE:B6:8C:DA:AF:A5:E0:12:E0:9E:71"]
[
{
"relation": [
"delegate_permission/common.handle_all_urls"
],
"target": {
"namespace": "android_app",
"package_name": "pub.ditto.app",
"sha256_cert_fingerprints": [
"7C:05:A8:5A:07:0F:84:AE:43:DE:85:67:A4:5F:7F:FB:42:0A:05:05:27:CE:B6:8C:DA:AF:A5:E0:12:E0:9E:71",
"E5:B1:A9:13:C9:37:35:3C:A5:E7:27:89:C0:9D:3D:0D:A5:4F:F5:26:88:06:BD:24:46:21:AB:61:6B:CC:C5:E5"
]
}
}
}]
]
+245 -6
View File
@@ -1,5 +1,244 @@
# Changelog
## [2.7.1] - 2026-04-16
### Added
- Tap the Home tab while already on Home to scroll to the top and refresh your feed
- Blobbi hatch and evolve missions now count your existing posts, themes, and color moments retroactively -- no need to start from scratch
- New Blobbis begin incubating and evolving immediately after adoption, so every care action counts toward your next milestone
### Changed
- Signup's save-key step is clearer: the button now reads "Save Key", shows a spinner while saving, and warns you before the key is revealed on screen
- On de-Googled Android devices without a password manager, your key now safely falls back to a file in the app's Documents folder
- Wallet connections and device keys are now stored in the iOS Keychain and Android KeyStore for stronger at-rest protection
- Android's automatic cloud backup now excludes your wallet credentials
### Fixed
- Scroll position is preserved when you navigate back from a post, profile, or any other page -- no more getting bounced to the top of your feed
- Custom saved feeds now cache content and support infinite scroll like the Home, Ditto, and Global feeds
- Various security hardening across themes, letters, profile banners, direct messages, and sandboxed apps to protect against malformed data
## [2.7.0] - 2026-04-14
### Added
- Customizable widget sidebar -- drag, drop, and rearrange widgets on your feed including Trending, Hot Posts, Bluesky, AI Chat, Blobbi, Music, Photos, Wikipedia, and more
- Blobbi rooms -- swipe between living spaces, clean up after your pet, and earn XP from daily care routines
- Native push notifications on iOS with author names, content previews, and smart grouping by category
- Haptic feedback throughout the app -- taps, buzzes, and pulses when you react, zap, repost, pull to refresh, play games, and interact with your Blobbi
- Hot Posts widget showing the most popular posts from your feed at a glance
### Changed
- Sidebar widgets are now clickable links that take you to their full pages
- Blobbi widget shows live stats with circular ring indicators and quick action buttons
### Fixed
- Zaps embedded in posts now render as proper inline cards instead of blank space
- Quote posts display media and Blobbi companions correctly
- Deep linking on Google Play works again
- Game controller buttons no longer trigger text selection on long-press on iOS
## [2.6.6] - 2026-04-12
### Fixed
- Emoji and mention autocomplete dropdowns no longer get clipped by the compose box
- Emoji shortcodes now render as color emoji instead of plain text glyphs
- Dialogs and input fields on Android are no longer obscured by the virtual keyboard
- Signing requests on Android are more reliable and no longer silently fail after switching apps
## [2.6.5] - 2026-04-11
### Changed
- Apps and games load significantly faster on Android with smarter prefetching and server affinity
- Native loading spinners replace HTML-based ones on iOS and Android for a smoother experience
### Fixed
- External API requests on Android no longer fail due to hostname restrictions
- iOS App Store compliance issues resolved
## [2.6.4] - 2026-04-11
### Added
- iCloud Keychain integration on iOS -- your login credentials are now saved and restored automatically across devices
### Changed
- Empty feeds show a friendlier state with a discover button to help you find people to follow
- Signup flow simplified -- cleaner profile step with a single Continue button
### Fixed
- Avatar fallback now shows the user's initial instead of a question mark
- Android 16+ devices no longer have content hidden behind system bars
- Signup dialog background clears properly when switching between light and dark themes
- Sticky compose button stays anchored to the bottom even on empty feeds
## [2.6.3] - 2026-04-10
### Added
- Lightning invoices embedded in posts now render as tappable payment cards
- Blobbi companions in the feed reflect their current condition and projected health
### Changed
- Profile headers are cleaner -- lightning addresses and verification badges moved out of the way, and website URLs no longer show a trailing slash
- Login credentials are saved to your browser's built-in password manager for easier sign-in across sessions
- "Request to Vanish" renamed to "Delete Account" for clarity
### Fixed
- Badge image uploads now show a recommended 1:1 aspect ratio hint so your badges don't get cropped unexpectedly
- Security hardening for URLs and styles sourced from the network
## [2.6.2] - 2026-04-08
### Added
- Share follow packs and follow sets via link -- recipients see an immersive preview with member avatars, a "Follow All" button, and a combined feed from everyone in the pack
- Curated home feed with a mix of photos, short videos, livestreams, and music -- content types are spaced out so your timeline stays fresh and varied
- "Write a letter" option on profile menus for a more personal way to reach out
- Push vs persistent notification delivery option on Android
### Changed
- Webxdc games and apps always open fullscreen for a more immersive experience
- Login credentials are now stored in the device's secure keychain on iOS and Android instead of plain local storage
- Profile fields now appear inline instead of in a separate right sidebar
- Trending hashtags removed from the logged-out homepage for a cleaner first impression
### Fixed
- Webxdc and nsites work natively on iOS and Android without relying on browser sandboxing tricks
- File downloads now save directly to Documents on iOS and Android instead of silently failing
- Mobile search no longer scrolls the page behind it and properly hides the bottom navigation bar
- iOS swipe-back navigation works correctly throughout the app
- Blobbi companions appear reliably on profiles instead of sometimes going missing
- IndexedDB no longer crashes on devices with Lockdown Mode enabled
## [2.6.1] - 2026-04-06
### Added
- Manage your interest tabs (hashtags and locations) from the settings page
- Edit button on custom profile tabs so you can tweak them without recreating from scratch
- Follow packs and follow sets now show author info and action headers in the feed
- Posts now show whether they were created or updated, so you can tell when something's been edited
### Changed
- Webxdc games and apps run in a more secure sandbox with stricter content policies and private subdomains
- Nsite previews now use the same secure sandbox as webxdc apps
- Blobbi items work as instant abilities instead of consumable inventory -- no more fiddly quantity pickers
### Fixed
- Desktop tab bar no longer overflows when you have lots of tabs -- scroll arrows appear automatically
- Mobile compose box no longer randomly collapses or becomes unclickable
- Profile avatar and banner lightbox no longer hides behind the right sidebar
- Infinite scroll on custom profile tab feeds no longer reloads the same content
- Reaction emoji are now visible on each row in the interactions modal
- Missing bottom border on collapsed thread expand button restored
## [2.6.0] - 2026-04-05
### Added
- Follow links and QR codes -- share a link or scannable code that lets anyone follow you with one tap, complete with your themed profile preview and recent posts
- Immersive Blobbi hatching ceremony -- crack your egg through cinematic stages with shaking animations, a burst of light, sparkles, typewriter dialog, and a naming moment
### Changed
- Footer links redesigned as compact icon chips for a cleaner look
- Custom emoji now render crisp at small sizes with pixel-perfect scaling
### Fixed
- Custom themes now apply correctly when logging in on a new device
- Settings and preferences sync reliably across devices
- Mobile sidebar links no longer clip into the safe area
- Blobbi page background overlay now appears properly on custom themes
- Blobbi companion state no longer resets unexpectedly from stale cache data
- Letter compose picker no longer gets hidden behind the top navigation arc
## [2.5.2] - 2026-04-04
### Added
- See who voted on each poll option -- tap the vote count to open a voters list with avatar stacks and per-option filter tabs
- Poll votes now appear as activity cards in feeds and on detail pages
### Fixed
- Threads and replies load more reliably by following relay and author hints when fetching parent events
## [2.5.1] - 2026-04-03
### Fixed
- Lightbox now reliably appears above all content, not just when opened from photo galleries
## [2.5.0] - 2026-04-03
### Added
- Run nsites and web apps directly inside Ditto -- hit the "Run" button on any nsite or app card to preview it in an overlay without leaving your feed
- File uploads in the poll composer -- attach images and media to your polls
- Blobbi posts now appear in the homepage feed
### Changed
- Profile media sidebar fills remaining slots with photos from text posts when there aren't enough dedicated media posts
- App cards now show banner images and improved layout
### Fixed
- Lightbox no longer appears behind the right sidebar
- Compose box corners are properly rounded
- Clicking buttons or links inside a post card no longer accidentally navigates to the post detail page
## [2.4.1] - 2026-04-02
### Added
- Rich cards for Zapstore app releases and assets -- see download links, version info, platform badges, and hashes right in your feed
### Fixed
- First-hatch tour now shows for accounts that were onboarded before the tour existed, so no one misses the hatching moment
## [2.4.0] - 2026-04-02
### Added
- First-hatch tour: a guided experience for hatching your very first Blobbi egg, with progressive crack animations, an inline card flow, and a reveal moment
- Customizable bottom bar: rearrange or hide any item in the navigation bar to make Ditto feel like yours
- Mission surface card in the feed that surfaces your active quests at a glance
### Changed
- Missions redesigned as a quest board with collapsible cards and a lighter aesthetic
- "Edit Profile" mission now completes when you update any profile field, not just wall-specific edits
- Media tab on profiles now shows only photos, videos, and other media -- not plain text posts
- Blobbi onboarding state now syncs to your profile so it follows you across devices
### Fixed
- Notification dot no longer reappears after you've already marked notifications as read
- Dialogs no longer fly up when the mobile keyboard opens
## [2.3.1] - 2026-04-02
### Changed
- Drafts now save instantly to your device and sync to relays in the background, with a cloud sync indicator so you always know the status
### Fixed
- Dialogs stay visible above the keyboard on mobile instead of getting hidden behind it
- Editing an existing article no longer incorrectly warns about a duplicate slug
- Switching between rich text and markdown source mode no longer clears your content
- Fix crash when editing in markdown source mode
## [2.3.0] - 2026-04-02
### Added
- In-app article editor with a rich text toolbar, image uploads, auto-saving drafts, and a "My Articles" tab to manage drafts and published articles
### Fixed
- Custom emoji no longer stretch to fill their container
- Mobile drawer now closes when tapping footer links like Changelog or Privacy
- Logged-out users now default to the global tab on content feeds instead of seeing an empty follows tab
## [2.2.11] - 2026-04-02
### Fixed
- Fix crash caused by the "What's new" toast firing outside the router
## [2.2.10] - 2026-04-02
### Added
- App cards for Nostr apps now display in feeds and detail pages with hero images, icons, and quick-launch buttons
- "What's new" toast appears after an app update with a changelog preview and link to the full changelog
### Changed
- Changelog page redesigned with a hero section for the latest release, collapsible older entries, and category icons inline with each item
### Fixed
- Compose box now fully resets to its collapsed state after posting, including poll options and media trays
## [2.2.9] - 2026-04-01
### Added
@@ -36,7 +275,7 @@
### Added
- Encrypted letters now appear as interactive 3D envelopes with Nushu script -- flip and open them to reveal the secret writing inside
- Zap receipts and profile metadata events now render in feeds and detail pages
- Remote signer callback page for NIP-46 login flows (Amber, Primal)
- Remote signer callback page for login flows with Amber, Primal, and other signing apps
### Changed
- Post action buttons extracted into a reusable PostActionBar component
@@ -91,11 +330,11 @@
## [2.2.2] - 2026-03-29
### Added
- Dedicated photo upload flow for sharing photos as NIP-68 kind 20 events
- Dedicated photo upload flow for sharing photos
- Pull-to-refresh on all feed pages
- 3D tilt effect on badge images -- hover over badges to see them pop
- Multi-select badge awarding with indicators for already-sent badges
- Badge list recovery dialog for restoring kind 10008 profile badge lists
- Badge list recovery dialog for restoring profile badge lists
- Compact badge row preview in embedded profile badges events
- Custom emoji usage tracking so your most-used custom emojis appear in the quick-react bar
- Release notes now included in Zapstore publishing
@@ -114,7 +353,7 @@
- Double-tap reactions now properly show the emoji on the post
- Emoji shortcode autocomplete text and highlight colors
- Profile skeleton no longer flickers for brand-new users with no metadata
- Addressable event routing now works correctly for replaceable events (kind 10000-19999)
- Event links now route correctly for all event types
- Badge notifications are now clickable
- Custom profile tab form no longer retains fields from a previously edited tab
- Double line under profile tabs in edit mode
@@ -141,10 +380,10 @@
- Blobbi shop and inventory system with items that affect your pet's stats
- Daily missions with reroll, care streaks, and stage-based rewards
- Immersive full-screen divines experience on both mobile and desktop with floating controls
- NIP-11 relay information panel on the network settings page
- Relay information panel on the network settings page
- Link preview cards now display inside quoted posts instead of raw URLs
- Nsec paste guard warns you before accidentally pasting private keys outside the login field
- Remote signer UX improvements for Amber and NIP-46 users on Android
- Remote signer UX improvements for Amber users on Android
- Badge awards now trigger push notifications
- Badges display in profile bio section with a "Give badge" option in the profile menu
+49
View File
@@ -0,0 +1,49 @@
#!/usr/bin/env node
/**
* Patch capacitor.config.json to include local (non-SPM) plugin classes.
*
* `npx cap sync` regenerates the `packageClassList` array from SPM packages
* only, so local plugins compiled directly into the app binary (like
* SandboxPlugin) are not included. This script appends them after sync so
* the Capacitor bridge eagerly registers them at startup.
*
* Usage: node scripts/patch-cap-config.mjs
* Typically run after `npx cap sync`.
*/
import { readFileSync, writeFileSync } from 'fs';
import { resolve } from 'path';
/** Local plugin class names to ensure are registered. */
const LOCAL_PLUGINS = ['SandboxPlugin', 'DittoNotificationPlugin'];
const platforms = ['ios/App/App', 'android/app/src/main/assets'];
for (const platform of platforms) {
const configPath = resolve(platform, 'capacitor.config.json');
let config;
try {
config = JSON.parse(readFileSync(configPath, 'utf-8'));
} catch {
// Platform may not exist or config not yet generated — skip.
continue;
}
const classList = new Set(config.packageClassList ?? []);
let changed = false;
for (const plugin of LOCAL_PLUGINS) {
if (!classList.has(plugin)) {
classList.add(plugin);
changed = true;
}
}
if (changed) {
config.packageClassList = [...classList];
writeFileSync(configPath, JSON.stringify(config, null, '\t') + '\n');
console.log(`Patched ${configPath}: added ${LOCAL_PLUGINS.join(', ')}`);
}
}
+43 -18
View File
@@ -1,8 +1,7 @@
// NOTE: This file should normally not be modified unless you are adding a new provider.
// To add new routes, edit the AppRouter.tsx file.
import { Capacitor } from "@capacitor/core";
import { StatusBar, Style } from "@capacitor/status-bar";
import { Capacitor, SystemBars, SystemBarsStyle } from "@capacitor/core";
import { NostrLoginProvider } from "@nostrify/react/login";
import { QueryClient, QueryClientProvider } from "@tanstack/react-query";
import { InferSeoMetaPlugin } from "@unhead/addons";
@@ -16,12 +15,15 @@ import NostrProvider from "@/components/NostrProvider";
import { NostrSync } from "@/components/NostrSync";
import { PlausibleProvider } from "@/components/PlausibleProvider";
import { SentryProvider } from "@/components/SentryProvider";
import { Toaster } from "@/components/ui/toaster";
import { TooltipProvider } from "@/components/ui/tooltip";
import { useNsecPasteGuard } from "@/hooks/useNsecPasteGuard";
import type { AppConfig } from "@/contexts/AppContext";
import { NWCProvider } from "@/contexts/NWCContext";
import { PROTOCOL_MODE } from "@/lib/dmConstants";
import { DittoConfigSchema, type DittoConfig } from "@/lib/schemas";
import { secureStorage } from "@/lib/secureStorage";
import { EmotionDevProvider } from "@/blobbi/dev/EmotionDevContext";
import AppRouter from "./AppRouter";
@@ -49,6 +51,7 @@ const hardcodedConfig: AppConfig = {
appName: "Ditto",
appId: "ditto",
homePage: "feed",
client: "naddr1qvzqqqru7cpzq7q6z5ns2hm5c8msyv83qwzxpxe52j8c4d4q5m92wsp9sflelkh9qqzkg6t5w3hswjl4yp",
magicMouse: false,
theme: "system",
autoShareTheme: true,
@@ -121,11 +124,11 @@ const hardcodedConfig: AppConfig = {
"feed",
"notifications",
"search",
"themes",
"letters",
"badges",
"blobbi",
"theme",
"badges",
"emojis",
"letters",
"themes",
"settings",
"help",
],
@@ -146,30 +149,52 @@ const hardcodedConfig: AppConfig = {
plausibleEndpoint: import.meta.env.VITE_PLAUSIBLE_ENDPOINT || "",
savedFeeds: [],
imageQuality: 'compressed',
curatorPubkey: '932614571afcbad4d17a191ee281e39eebbb41b93fac8fd87829622aeb112f4d',
sandboxDomain: 'iframe.diy',
sidebarWidgets: [
{ id: 'trends' },
{ id: 'hot-posts' },
{ id: 'wikipedia' },
],
};
/**
* Parse and validate build-time ditto.json overrides from the env string.
* Returns an empty object when no config file was provided or validation fails.
*/
function parseDittoConfig(): DittoConfig {
try {
const json = JSON.parse(import.meta.env.DITTO_CONFIG);
if (!json) return {};
return DittoConfigSchema.parse(json);
} catch {
return {};
}
}
/**
* Merge hardcoded defaults with build-time ditto.json overrides.
* Deep-merges feedSettings so a partial override doesn't erase defaults.
* Precedence (handled by AppProvider): user localStorage > build-time > hardcoded.
*/
const dittoConfig = parseDittoConfig();
const defaultConfig: AppConfig = {
...hardcodedConfig,
...(typeof __DITTO_CONFIG__ !== "undefined" && __DITTO_CONFIG__
? __DITTO_CONFIG__
: {}),
...dittoConfig,
feedSettings: { ...hardcodedConfig.feedSettings, ...dittoConfig.feedSettings },
};
export function App() {
useNsecPasteGuard();
useEffect(() => {
// Initialize StatusBar for mobile apps
// Initialize system bars for mobile apps.
// On Android 16+ (API 36), edge-to-edge is enforced by the OS so
// setOverlaysWebView / setBackgroundColor no longer work. The new
// SystemBars API (bundled with @capacitor/core 8+) is the replacement.
if (Capacitor.isNativePlatform()) {
StatusBar.setStyle({ style: Style.Dark }).catch(() => {
// StatusBar may not be available on all platforms
});
StatusBar.setOverlaysWebView({ overlay: true }).catch(() => {
// Ignore errors on unsupported platforms
SystemBars.setStyle({ style: SystemBarsStyle.Dark }).catch(() => {
// SystemBars may not be available on all platforms
});
}
}, []);
@@ -180,15 +205,15 @@ export function App() {
<SentryProvider>
<PlausibleProvider>
<QueryClientProvider client={queryClient}>
<NostrLoginProvider storageKey="nostr:login">
<NostrLoginProvider storageKey="nostr:login" storage={secureStorage}>
<NostrProvider>
<NostrSync />
<NativeNotifications />
<NWCProvider>
<DMProvider config={dmConfig}>
<EmotionDevProvider>
<TooltipProvider>
<Toaster />
<InitialSyncGate>
<AppRouter />
</InitialSyncGate>
+12
View File
@@ -6,8 +6,10 @@ import { MinimizedAudioBar } from "@/components/MinimizedAudioBar";
import { AudioPlayerProvider } from "@/contexts/AudioPlayerContext";
import { BlobbiActionsProvider } from "@/blobbi/companion/interaction/BlobbiActionsProvider";
import { sidebarItemIcon } from "@/lib/sidebarItems";
import { Toaster } from "./components/ui/toaster";
import { MainLayout } from "./components/MainLayout";
import { ScrollToTop } from "./components/ScrollToTop";
import { VersionCheck } from "./components/VersionCheck";
import { useCurrentUser } from "./hooks/useCurrentUser";
import { useProfileUrl } from "./hooks/useProfileUrl";
import { getExtraKindDef } from "./lib/extraKinds";
@@ -32,6 +34,7 @@ const HomePage = lazy(() => import("./pages/HomePage").then(m => ({ default: m.H
const AdvancedSettingsPage = lazy(() => import("./pages/AdvancedSettingsPage").then(m => ({ default: m.AdvancedSettingsPage })));
const AIChatPage = lazy(() => import("./pages/AIChatPage").then(m => ({ default: m.AIChatPage })));
const ArchivePage = lazy(() => import("./pages/ArchivePage").then(m => ({ default: m.ArchivePage })));
const ArticleEditorPage = lazy(() => import("./pages/ArticleEditorPage").then(m => ({ default: m.ArticleEditorPage })));
const BadgesPage = lazy(() => import("./pages/BadgesPage").then(m => ({ default: m.BadgesPage })));
const BlobbiPage = lazy(() => import("./pages/BlobbiPage").then(m => ({ default: m.BlobbiPage })));
const BlueskyPage = lazy(() => import("./pages/BlueskyPage").then(m => ({ default: m.BlueskyPage })));
@@ -74,6 +77,7 @@ const WalletSettingsPage = lazy(() => import("./pages/WalletSettingsPage").then(
const WebxdcFeedPage = lazy(() => import("./pages/WebxdcFeedPage").then(m => ({ default: m.WebxdcFeedPage })));
const WikipediaPage = lazy(() => import("./pages/WikipediaPage").then(m => ({ default: m.WikipediaPage })));
const WorldPage = lazy(() => import("./pages/WorldPage").then(m => ({ default: m.WorldPage })));
const FollowPage = lazy(() => import("./pages/FollowPage").then(m => ({ default: m.FollowPage })));
const RemoteLoginSuccessPage = lazy(() => import("./pages/RemoteLoginSuccessPage").then(m => ({ default: m.RemoteLoginSuccessPage })));
const pollsDef = getExtraKindDef("polls")!;
@@ -136,6 +140,8 @@ export function AppRouter() {
return (
<AudioPlayerProvider>
<BrowserRouter>
<Toaster />
<VersionCheck />
<MinimizedAudioBar />
<AudioNavigationGuard />
<DeepLinkHandler />
@@ -146,6 +152,9 @@ export function AppRouter() {
</Suspense>
</BlobbiActionsProvider>
<Routes>
{/* Auto-follow deep link: fullscreen immersive (no sidebars/nav) */}
<Route path="/follow/:npub" element={<FollowPage />} />
{/* All routes share the persistent MainLayout (sidebar + nav) */}
<Route element={<MainLayout />}>
<Route path="/" element={<HomePage />} />
@@ -207,6 +216,8 @@ export function AppRouter() {
}
/>
<Route path="/webxdc" element={<WebxdcFeedPage />} />
<Route path="/articles/new" element={<ArticleEditorPage />} />
<Route path="/articles/edit/:naddr" element={<ArticleEditorPage />} />
<Route
path="/articles"
element={
@@ -214,6 +225,7 @@ export function AppRouter() {
kind={articlesDef.kind}
title={articlesDef.label}
icon={sidebarItemIcon("articles", "size-5")}
fabHref="/articles/new"
/>
}
/>
@@ -1,19 +1,16 @@
// src/blobbi/actions/components/BlobbiActionInventoryModal.tsx
import { useMemo, useState } from 'react';
import { Loader2, ShoppingBag, Minus, Plus, X } from 'lucide-react';
import { useMemo } from 'react';
import { Loader2, X } from 'lucide-react';
import {
Dialog,
DialogContent,
DialogHeader,
DialogTitle,
DialogFooter,
DialogClose,
} from '@/components/ui/dialog';
import { Button } from '@/components/ui/button';
import { Badge } from '@/components/ui/badge';
import { Input } from '@/components/ui/input';
import type { BlobbiCompanion, BlobbonautProfile } from '@/blobbi/core/lib/blobbi';
import { cn } from '@/lib/utils';
@@ -37,8 +34,8 @@ interface BlobbiActionInventoryModalProps {
action: InventoryAction;
companion: BlobbiCompanion;
profile: BlobbonautProfile | null;
/** Called when user confirms using item(s). Now accepts quantity. */
onUseItem: (itemId: string, quantity: number) => void;
/** Called when user taps Use on an item. Always uses once. */
onUseItem: (itemId: string) => void;
onOpenShop: () => void;
isUsingItem: boolean;
usingItemId: string | null;
@@ -49,24 +46,19 @@ export function BlobbiActionInventoryModal({
onOpenChange,
action,
companion,
profile,
profile: _profile,
onUseItem,
onOpenShop,
onOpenShop: _onOpenShop,
isUsingItem,
usingItemId,
}: BlobbiActionInventoryModalProps) {
const actionMeta = ACTION_METADATA[action];
// State for confirmation dialog
const [selectedItem, setSelectedItem] = useState<ResolvedInventoryItem | null>(null);
const [quantity, setQuantity] = useState(1);
const [showConfirmDialog, setShowConfirmDialog] = useState(false);
// Filter inventory by action type, respecting egg-compatible effects
// Get all available items for this action from the catalog (not inventory).
// Items are abilities/tools — no ownership required.
const availableItems = useMemo(() => {
if (!profile) return [];
return filterInventoryByAction(profile.storage, action, { stage: companion.stage });
}, [profile, action, companion.stage]);
return filterInventoryByAction([], action, { stage: companion.stage });
}, [action, companion.stage]);
// Check stage restrictions for this specific action
const canUse = canUseAction(companion, action);
@@ -74,46 +66,9 @@ export function BlobbiActionInventoryModal({
const isEmpty = availableItems.length === 0;
const handleSelectItem = (item: ResolvedInventoryItem) => {
const handleUseItem = (item: ResolvedInventoryItem) => {
if (isUsingItem) return;
setSelectedItem(item);
setQuantity(1);
setShowConfirmDialog(true);
};
const handleConfirmUse = () => {
if (!selectedItem || isUsingItem) return;
onUseItem(selectedItem.itemId, quantity);
// Reset after starting use
setShowConfirmDialog(false);
setSelectedItem(null);
setQuantity(1);
};
const handleCloseConfirmDialog = (isOpen: boolean) => {
if (!isOpen) {
setShowConfirmDialog(false);
setSelectedItem(null);
setQuantity(1);
}
};
const handleOpenShop = () => {
onOpenChange(false);
onOpenShop();
};
// Quantity controls
const maxQuantity = selectedItem?.quantity ?? 1;
const handleIncrease = () => setQuantity(q => Math.min(q + 1, maxQuantity));
const handleDecrease = () => setQuantity(q => Math.max(q - 1, 1));
const handleQuantityInput = (e: React.ChangeEvent<HTMLInputElement>) => {
const value = parseInt(e.target.value, 10);
if (isNaN(value) || value < 1) {
setQuantity(1);
} else {
setQuantity(Math.min(value, maxQuantity));
}
onUseItem(item.itemId);
};
return (
@@ -161,14 +116,10 @@ export function BlobbiActionInventoryModal({
<div className="size-16 rounded-2xl bg-muted/50 flex items-center justify-center mb-4">
<span className="text-3xl">{actionMeta.icon}</span>
</div>
<h3 className="text-lg font-semibold mb-2">No Items</h3>
<p className="text-sm text-muted-foreground max-w-sm mb-4">
You don't have any items for this action. Visit the shop to get some!
<h3 className="text-lg font-semibold mb-2">No Items Available</h3>
<p className="text-sm text-muted-foreground max-w-sm">
No items are available for this action at your Blobbi's current stage.
</p>
<Button onClick={handleOpenShop} className="gap-2">
<ShoppingBag className="size-4" />
Open Shop
</Button>
</div>
)}
@@ -181,7 +132,7 @@ export function BlobbiActionInventoryModal({
item={item}
companion={companion}
action={action}
onUse={() => handleSelectItem(item)}
onUse={() => handleUseItem(item)}
isUsing={isUsingItem && usingItemId === item.itemId}
disabled={isUsingItem}
/>
@@ -190,24 +141,6 @@ export function BlobbiActionInventoryModal({
)}
</div>
</DialogContent>
{/* Confirmation Dialog with Quantity Selector */}
{selectedItem && (
<BlobbiUseItemConfirmDialog
open={showConfirmDialog}
onOpenChange={handleCloseConfirmDialog}
item={selectedItem}
companion={companion}
action={action}
quantity={quantity}
maxQuantity={maxQuantity}
onIncrease={handleIncrease}
onDecrease={handleDecrease}
onQuantityChange={handleQuantityInput}
onConfirm={handleConfirmUse}
isUsing={isUsingItem}
/>
)}
</Dialog>
);
}
@@ -238,15 +171,12 @@ function BlobbiInventoryUseRow({
// Preview stat changes - handle egg-specific preview for medicine and clean
const { normalStatChanges, eggStatChanges } = useMemo(() => {
if (isEgg && isMedicine) {
// For eggs using medicine, show health preview
// Eggs use the 3-stat model: health, hygiene, happiness
return {
normalStatChanges: [],
eggStatChanges: previewMedicineForEgg(companion.stats.health, item.effect),
};
}
if (isEgg && isClean) {
// For eggs using hygiene items, show hygiene (and possibly happiness) preview
return {
normalStatChanges: [],
eggStatChanges: previewCleanForEgg(
@@ -255,7 +185,6 @@ function BlobbiInventoryUseRow({
),
};
}
// Normal stats preview
return {
normalStatChanges: previewStatChanges(companion.stats, item.effect),
eggStatChanges: [] as EggStatPreview[],
@@ -280,16 +209,12 @@ function BlobbiInventoryUseRow({
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 mb-0.5 sm:mb-1">
<h3 className="font-semibold text-sm sm:text-base truncate">{item.name}</h3>
<Badge variant="secondary" className="text-xs shrink-0">
x{item.quantity}
</Badge>
</div>
{/* Effect Preview - shown inline on desktop */}
<div className="hidden sm:block">
{hasChanges && (
<div className="flex flex-wrap gap-x-3 gap-y-1">
{/* Normal stat changes */}
{normalStatChanges.map(({ stat, delta }) => (
<span key={stat} className="text-xs">
<span
@@ -308,7 +233,6 @@ function BlobbiInventoryUseRow({
</span>
</span>
))}
{/* Egg stat changes (health for medicine) */}
{eggStatChanges.map(({ stat, delta }) => (
<span key={stat} className="text-xs">
<span
@@ -350,7 +274,6 @@ function BlobbiInventoryUseRow({
{/* Effect Preview - shown below on mobile */}
{hasChanges && (
<div className="sm:hidden flex flex-wrap gap-x-3 gap-y-1 pl-13">
{/* Normal stat changes */}
{normalStatChanges.map(({ stat, delta }) => (
<span key={stat} className="text-xs">
<span
@@ -369,7 +292,6 @@ function BlobbiInventoryUseRow({
</span>
</span>
))}
{/* Egg stat changes (health for medicine) */}
{eggStatChanges.map(({ stat, delta }) => (
<span key={stat} className="text-xs">
<span
@@ -393,222 +315,3 @@ function BlobbiInventoryUseRow({
</div>
);
}
// ─── Use Item Confirmation Dialog ─────────────────────────────────────────────
interface BlobbiUseItemConfirmDialogProps {
open: boolean;
onOpenChange: (open: boolean) => void;
item: ResolvedInventoryItem;
companion: BlobbiCompanion;
action: InventoryAction;
quantity: number;
maxQuantity: number;
onIncrease: () => void;
onDecrease: () => void;
onQuantityChange: (e: React.ChangeEvent<HTMLInputElement>) => void;
onConfirm: () => void;
isUsing: boolean;
}
function BlobbiUseItemConfirmDialog({
open,
onOpenChange,
item,
companion,
action,
quantity,
maxQuantity,
onIncrease,
onDecrease,
onQuantityChange,
onConfirm,
isUsing,
}: BlobbiUseItemConfirmDialogProps) {
const actionMeta = ACTION_METADATA[action];
const isEgg = companion.stage === 'egg';
const isMedicine = action === 'medicine';
const isClean = action === 'clean';
// Preview stat changes for the selected quantity
const statPreview = useMemo(() => {
if (!item.effect) return { normalChanges: [], eggChanges: [] };
if (isEgg && isMedicine) {
// Calculate health change for N items
const healthDelta = item.effect.health ?? 0;
let currentHealth = companion.stats.health ?? 0;
for (let i = 0; i < quantity; i++) {
currentHealth = Math.max(0, Math.min(100, currentHealth + healthDelta));
}
const totalDelta = currentHealth - (companion.stats.health ?? 0);
return {
normalChanges: [],
eggChanges: totalDelta !== 0 ? [{ stat: 'health' as const, delta: totalDelta }] : [],
};
}
if (isEgg && isClean) {
// Calculate hygiene and happiness changes for N items
const hygieneDelta = item.effect.hygiene ?? 0;
const happinessDelta = item.effect.happiness ?? 0;
let currentHygiene = companion.stats.hygiene ?? 0;
let currentHappiness = companion.stats.happiness ?? 0;
for (let i = 0; i < quantity; i++) {
currentHygiene = Math.max(0, Math.min(100, currentHygiene + hygieneDelta));
currentHappiness = Math.max(0, Math.min(100, currentHappiness + happinessDelta));
}
const changes: Array<{ stat: 'health' | 'hygiene' | 'happiness'; delta: number }> = [];
const totalHygieneDelta = currentHygiene - (companion.stats.hygiene ?? 0);
const totalHappinessDelta = currentHappiness - (companion.stats.happiness ?? 0);
if (totalHygieneDelta !== 0) changes.push({ stat: 'hygiene', delta: totalHygieneDelta });
if (totalHappinessDelta !== 0) changes.push({ stat: 'happiness', delta: totalHappinessDelta });
return { normalChanges: [], eggChanges: changes };
}
// Normal stats preview - simulate N applications
const statKeys = ['hunger', 'happiness', 'energy', 'hygiene', 'health'] as const;
const currentStats = { ...companion.stats };
for (let i = 0; i < quantity; i++) {
for (const stat of statKeys) {
const delta = item.effect[stat];
if (delta !== undefined) {
currentStats[stat] = Math.max(0, Math.min(100, (currentStats[stat] ?? 0) + delta));
}
}
}
const changes: Array<{ stat: string; delta: number }> = [];
for (const stat of statKeys) {
const delta = (currentStats[stat] ?? 0) - (companion.stats[stat] ?? 0);
if (delta !== 0) {
changes.push({ stat, delta });
}
}
return { normalChanges: changes, eggChanges: [] };
}, [item.effect, companion.stats, quantity, isEgg, isMedicine, isClean]);
const hasChanges = statPreview.normalChanges.length > 0 || statPreview.eggChanges.length > 0;
return (
<Dialog open={open} onOpenChange={onOpenChange}>
<DialogContent className="max-w-sm w-[calc(100%-2rem)]">
<DialogHeader>
<DialogTitle>{actionMeta.label}</DialogTitle>
</DialogHeader>
<div className="space-y-4 py-2">
{/* Item Preview */}
<div className="flex items-center gap-3 sm:gap-4 p-3 sm:p-4 rounded-lg bg-muted/50">
<div className="text-3xl sm:text-4xl shrink-0">{item.icon}</div>
<div className="flex-1 min-w-0">
<h3 className="font-semibold truncate">{item.name}</h3>
<p className="text-sm text-muted-foreground">
{item.quantity} in inventory
</p>
</div>
</div>
{/* Quantity Selector */}
<div className="space-y-2">
<div className="flex items-center justify-between">
<label className="text-sm font-medium">Quantity</label>
<span className="text-xs text-muted-foreground">
Max: {maxQuantity}
</span>
</div>
<div className="flex items-center gap-2">
<Button
variant="outline"
size="icon"
onClick={onDecrease}
disabled={quantity <= 1 || isUsing}
>
<Minus className="size-4" />
</Button>
<Input
type="number"
min="1"
max={maxQuantity}
value={quantity}
onChange={onQuantityChange}
disabled={isUsing}
className="text-center"
/>
<Button
variant="outline"
size="icon"
onClick={onIncrease}
disabled={quantity >= maxQuantity || isUsing}
>
<Plus className="size-4" />
</Button>
</div>
</div>
{/* Effects Summary */}
{hasChanges && (
<div className="p-4 rounded-lg bg-gradient-to-r from-emerald-500/10 to-green-500/10 border border-emerald-500/20">
<h4 className="text-sm font-medium mb-2">
Total effect{quantity > 1 ? ` (x${quantity})` : ''}
</h4>
<div className="flex flex-wrap gap-2">
{statPreview.normalChanges.map(({ stat, delta }) => (
<Badge
key={stat}
variant="secondary"
className={cn(
'text-xs',
delta > 0
? 'bg-green-500/20 text-green-700 dark:text-green-300'
: 'bg-red-500/20 text-red-700 dark:text-red-300'
)}
>
{delta > 0 ? '+' : ''}{delta} {stat}
</Badge>
))}
{statPreview.eggChanges.map(({ stat, delta }) => (
<Badge
key={stat}
variant="secondary"
className={cn(
'text-xs',
delta > 0
? 'bg-green-500/20 text-green-700 dark:text-green-300'
: 'bg-red-500/20 text-red-700 dark:text-red-300'
)}
>
{delta > 0 ? '+' : ''}{delta} {stat}
</Badge>
))}
</div>
</div>
)}
</div>
<DialogFooter>
<Button
variant="outline"
onClick={() => onOpenChange(false)}
disabled={isUsing}
>
Cancel
</Button>
<Button
onClick={onConfirm}
disabled={isUsing}
className="min-w-24"
>
{isUsing ? (
<>
<Loader2 className="size-4 mr-2 animate-spin" />
Using...
</>
) : (
`Use${quantity > 1 ? ` (x${quantity})` : ''}`
)}
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
);
}
@@ -1,19 +1,38 @@
// src/blobbi/actions/components/BlobbiMissionsModal.tsx
/**
* Missions modal for Blobbi.
*
* Shows:
* - Daily missions (always visible, separate reward system)
* - Incubation tasks when the current Blobbi is incubating (egg stage)
* - Evolve tasks when evolving (baby stage)
* Missions modal for Blobbi — card-grid quest board.
*
* Layout:
* 1. Sticky header with title, subtitle, legend help button, close
* 2. Current Focus section (hatch / evolve) — collapsible, default open
* 3. Daily Bounties section — collapsible, default open
* 4. Settings row — low emphasis toggle (not collapsible)
*
* Both main sections use lightweight Radix Collapsible wrappers.
* Collapsed headers still show summary info (progress / coins).
*/
import { Target, Loader2, XCircle, AlertTriangle, Calendar, Coins, X, ChevronDown } from 'lucide-react';
import { formatCompactNumber, cn } from '@/lib/utils';
import {
Loader2,
XCircle,
AlertTriangle,
X,
Eye,
Scroll,
Compass,
HelpCircle,
ChevronDown,
} from 'lucide-react';
import { cn } from '@/lib/utils';
import { Button } from '@/components/ui/button';
import { Dialog, DialogContent, DialogHeader, DialogTitle, DialogDescription, DialogClose } from '@/components/ui/dialog';
import { Switch } from '@/components/ui/switch';
import { Label } from '@/components/ui/label';
import { Badge } from '@/components/ui/badge';
import { Dialog, DialogContent, DialogClose } from '@/components/ui/dialog';
import { Popover, PopoverContent, PopoverTrigger } from '@/components/ui/popover';
import { Collapsible, CollapsibleContent, CollapsibleTrigger } from '@/components/ui/collapsible';
import {
AlertDialog,
AlertDialogAction,
@@ -24,17 +43,14 @@ import {
AlertDialogHeader,
AlertDialogTitle,
} from '@/components/ui/alert-dialog';
import { Collapsible, CollapsibleContent, CollapsibleTrigger } from '@/components/ui/collapsible';
import { useState } from 'react';
import type { BlobbiCompanion, BlobbonautProfile } from '@/blobbi/core/lib/blobbi';
import type { NostrEvent } from '@nostrify/nostrify';
import type { BlobbiCompanion } from '@/blobbi/core/lib/blobbi';
import type { HatchTasksResult } from '../hooks/useHatchTasks';
import type { EvolveTasksResult } from '../hooks/useEvolveTasks';
import { TasksPanel } from './TasksPanel';
import { DailyMissionsPanel } from './DailyMissionsPanel';
import { useDailyMissions } from '../hooks/useDailyMissions';
import { useClaimMissionReward } from '../hooks/useClaimMissionReward';
import { useRerollMission } from '../hooks/useRerollMission';
// ─── Types ────────────────────────────────────────────────────────────────────
@@ -42,116 +58,155 @@ import { useRerollMission } from '../hooks/useRerollMission';
interface BlobbiMissionsModalProps {
open: boolean;
onOpenChange: (open: boolean) => void;
/** Current companion being viewed */
companion: BlobbiCompanion;
/** Current Blobbonaut profile (required for coin updates) */
profile: BlobbonautProfile | null;
/** Callback to update profile in query cache after claiming */
updateProfileEvent: (event: NostrEvent) => void;
/** Hatch tasks result from useHatchTasks */
hatchTasks: HatchTasksResult;
/** Evolve tasks result from useEvolveTasks */
evolveTasks: EvolveTasksResult;
/** Called when user clicks "Create Post" action in tasks */
onOpenPostModal: () => void;
/** Called when all hatch tasks are complete and user clicks "Hatch" */
onHatch: () => void;
/** Whether hatching is in progress */
isHatching: boolean;
/** Called when all evolve tasks are complete and user clicks "Evolve" */
onEvolve: () => void;
/** Whether evolving is in progress */
isEvolving: boolean;
/** Called when user confirms stopping incubation */
onStopIncubation: () => Promise<void>;
/** Whether stop incubation is in progress */
isStoppingIncubation: boolean;
/** Called when user confirms stopping evolution */
onStopEvolution: () => Promise<void>;
/** Whether stop evolution is in progress */
isStoppingEvolution: boolean;
/** Available Blobbi stages across all user's companions (for mission filtering) */
availableStages?: ('egg' | 'baby' | 'adult')[];
showMissionCard?: boolean;
onToggleMissionCard?: (visible: boolean) => void;
}
// ─── Section Chevron ─────────────────────────────────────────────────────────
function SectionChevron({ open }: { open: boolean }) {
return (
<ChevronDown
className={cn(
'size-4 text-muted-foreground/60 transition-transform duration-200',
open && 'rotate-180',
)}
/>
);
}
// ─── Mission Type Legend ──────────────────────────────────────────────────────
function MissionTypeLegend() {
return (
<Popover>
<PopoverTrigger asChild>
<button
type="button"
className="rounded-full p-1.5 opacity-50 hover:opacity-100 hover:bg-muted transition-all"
aria-label="Mission types legend"
>
<HelpCircle className="size-4" />
</button>
</PopoverTrigger>
<PopoverContent side="bottom" align="end" className="w-56 p-3">
<p className="text-xs font-semibold mb-2">Mission Types</p>
<div className="space-y-2">
<div className="flex items-center gap-2">
<div className="size-5 rounded-full bg-amber-500/15 flex items-center justify-center shrink-0">
<Scroll className="size-3 text-amber-500" />
</div>
<div>
<p className="text-xs font-medium">Daily Bounty</p>
<p className="text-[10px] text-muted-foreground">Resets every day</p>
</div>
</div>
<div className="flex items-center gap-2">
<div className="size-5 rounded-full bg-sky-500/15 flex items-center justify-center shrink-0">
<span className="text-xs">🥚</span>
</div>
<div>
<p className="text-xs font-medium">Hatch Task</p>
<p className="text-[10px] text-muted-foreground">Egg progression</p>
</div>
</div>
<div className="flex items-center gap-2">
<div className="size-5 rounded-full bg-violet-500/15 flex items-center justify-center shrink-0">
<span className="text-xs">🐣</span>
</div>
<div>
<p className="text-xs font-medium">Evolve Task</p>
<p className="text-[10px] text-muted-foreground">Baby progression</p>
</div>
</div>
</div>
</PopoverContent>
</Popover>
);
}
// ─── Daily Missions Section ───────────────────────────────────────────────────
interface DailyMissionsSectionProps {
profile: BlobbonautProfile | null;
updateProfileEvent: (event: NostrEvent) => void;
/** Available Blobbi stages the user has */
availableStages?: ('egg' | 'baby' | 'adult')[];
disabled?: boolean;
defaultOpen?: boolean;
}
function DailyMissionsSection({ profile, updateProfileEvent, availableStages, disabled, defaultOpen = true }: DailyMissionsSectionProps) {
function DailyMissionsSection({
availableStages,
disabled,
defaultOpen = true,
}: DailyMissionsSectionProps) {
const [isOpen, setIsOpen] = useState(defaultOpen);
const {
missions,
todayClaimedReward,
totalPotentialReward,
bonusAvailable,
bonusClaimed,
bonusReward,
todayXp,
allComplete,
bonusUnlocked,
bonusXp,
noMissionsAvailable,
rerollsRemaining,
} = useDailyMissions({ availableStages });
const { mutate: claimReward, isPending: isClaiming } = useClaimMissionReward(
profile,
updateProfileEvent
);
const { mutate: rerollMission, isPending: isRerolling } = useRerollMission();
const handleClaimReward = (missionId: string) => {
claimReward({ missionId });
};
const handleRerollMission = (missionId: string) => {
rerollMission({ missionId, availableStages });
};
const completedCount = missions.filter((m) => m.complete).length;
return (
<Collapsible open={isOpen} onOpenChange={setIsOpen} className="overflow-hidden">
{/* Section header - Clickable */}
<Collapsible open={isOpen} onOpenChange={setIsOpen}>
{/* Section header — tappable */}
<CollapsibleTrigger className="w-full">
<div className="flex items-center justify-between gap-2 p-3 rounded-lg bg-muted/50 hover:bg-muted/70 transition-colors">
<div className="flex items-center justify-between py-1 group">
<div className="flex items-center gap-2">
<Calendar className="size-4 text-primary shrink-0" />
<h3 className="font-semibold text-sm">Daily Missions</h3>
<Scroll className="size-4 text-amber-500 dark:text-amber-400 shrink-0" />
<h3 className="font-semibold text-sm">Daily Bounties</h3>
</div>
<div className="flex items-center gap-2">
<div className="flex items-center gap-1 text-xs text-muted-foreground">
<Coins className="size-3 shrink-0" />
<span className="whitespace-nowrap">
{formatCompactNumber(todayClaimedReward)} / {formatCompactNumber(totalPotentialReward)}
{/* Summary pill — always visible */}
<div className="flex items-center gap-1.5 text-xs text-muted-foreground">
<span className="tabular-nums">
{completedCount} / {missions.length}
</span>
{allComplete && (
<span className="size-4 rounded-full bg-emerald-500 text-white text-[10px] font-bold flex items-center justify-center shrink-0">
</span>
)}
</div>
<ChevronDown className={cn(
"size-4 text-muted-foreground transition-transform duration-200",
isOpen && "rotate-180"
)} />
<SectionChevron open={isOpen} />
</div>
</div>
</CollapsibleTrigger>
{/* Mission list */}
<CollapsibleContent className="pt-3">
<DailyMissionsPanel
missions={missions}
onClaimReward={handleClaimReward}
onRerollMission={handleRerollMission}
todayCoins={todayClaimedReward}
disabled={disabled || isClaiming || isRerolling}
bonusAvailable={bonusAvailable}
bonusClaimed={bonusClaimed}
bonusReward={bonusReward}
noMissionsAvailable={noMissionsAvailable}
rerollsRemaining={rerollsRemaining}
isRerolling={isRerolling}
/>
<CollapsibleContent className="overflow-hidden data-[state=open]:animate-collapsible-down data-[state=closed]:animate-collapsible-up">
<div className="pt-3">
<DailyMissionsPanel
missions={missions}
onRerollMission={(id) => rerollMission({ missionId: id, availableStages })}
todayXp={todayXp}
disabled={disabled || isRerolling}
bonusUnlocked={bonusUnlocked}
bonusXp={bonusXp}
noMissionsAvailable={noMissionsAvailable}
rerollsRemaining={rerollsRemaining}
isRerolling={isRerolling}
/>
</div>
</CollapsibleContent>
</Collapsible>
);
@@ -224,9 +279,9 @@ function StopConfirmationDialog({
);
}
// ─── Process Content (Incubation or Evolution) ────────────────────────────────
// ─── Current Focus Section (Hatch / Evolve) ──────────────────────────────────
interface ProcessContentProps {
interface CurrentFocusSectionProps {
companion: BlobbiCompanion;
tasks: HatchTasksResult | EvolveTasksResult;
processType: 'incubation' | 'evolution';
@@ -238,7 +293,7 @@ interface ProcessContentProps {
defaultOpen?: boolean;
}
function ProcessContent({
function CurrentFocusSection({
companion,
tasks,
processType,
@@ -248,93 +303,98 @@ function ProcessContent({
onStop,
isStopping,
defaultOpen = true,
}: ProcessContentProps) {
}: CurrentFocusSectionProps) {
const [isOpen, setIsOpen] = useState(defaultOpen);
const [showStopConfirmation, setShowStopConfirmation] = useState(false);
const isIncubation = processType === 'incubation';
const emoji = isIncubation ? '🥚' : '🐣';
const title = isIncubation ? 'Hatch Tasks' : 'Evolve Tasks';
const description = isIncubation
? 'Complete these tasks to hatch your Blobbi'
: 'Complete these tasks to evolve your Blobbi';
const completeLabel = isIncubation ? 'Hatch Your Blobbi!' : 'Evolve Your Blobbi!';
const completingLabel = isIncubation ? 'Hatching...' : 'Evolving...';
const completeEmoji = isIncubation ? '🐣' : '';
const stopLabel = isIncubation ? 'Stop Incubation' : 'Stop Evolution';
const badgeLabel = isIncubation ? 'Hatch' : 'Evolve';
const category = isIncubation ? ('hatch' as const) : ('evolve' as const);
const completedCount = tasks.tasks.filter(t => t.completed).length;
const completedCount = tasks.tasks.filter((t) => t.completed).length;
const totalTasks = tasks.tasks.length;
return (
<Collapsible open={isOpen} onOpenChange={setIsOpen} className="overflow-hidden">
{/* Section header - Clickable */}
<Collapsible open={isOpen} onOpenChange={setIsOpen}>
{/* Section header — tappable */}
<CollapsibleTrigger className="w-full">
<div className="flex items-center justify-between gap-2 p-3 rounded-lg bg-muted/50 hover:bg-muted/70 transition-colors">
<div className="flex items-center justify-between py-1 group">
<div className="flex items-center gap-2">
<span className="text-lg">{emoji}</span>
<h3 className="font-semibold text-sm">{title}</h3>
<Badge
variant="secondary"
className={cn(
'text-xs font-semibold px-2 py-0.5',
isIncubation
? 'bg-sky-500/15 text-sky-600 dark:text-sky-400'
: 'bg-violet-500/15 text-violet-600 dark:text-violet-400',
)}
>
{badgeLabel}
</Badge>
<span className="text-sm font-semibold">{title}</span>
</div>
<div className="flex items-center gap-2">
<span className={cn(
"text-xs font-medium px-2 py-0.5 rounded-full",
tasks.allCompleted
? "bg-emerald-500/20 text-emerald-600 dark:text-emerald-400"
: "bg-muted text-muted-foreground"
)}>
{completedCount}/{totalTasks}
<span
className={cn(
'text-xs font-medium tabular-nums',
tasks.allCompleted
? 'text-emerald-600 dark:text-emerald-400'
: 'text-muted-foreground',
)}
>
{completedCount} / {totalTasks}
</span>
<ChevronDown className={cn(
"size-4 text-muted-foreground transition-transform duration-200",
isOpen && "rotate-180"
)} />
<SectionChevron open={isOpen} />
</div>
</div>
</CollapsibleTrigger>
{/* Tasks content */}
<CollapsibleContent className="pt-3">
{/* Tasks Panel */}
<TasksPanel
tasks={tasks.tasks}
allCompleted={tasks.allCompleted}
isLoading={tasks.isLoading}
onOpenPostModal={onOpenPostModal}
onComplete={onComplete}
isCompleting={isCompleting}
emoji={emoji}
title={title}
description={description}
completeLabel={completeLabel}
completingLabel={completingLabel}
completeEmoji={completeEmoji}
/>
<CollapsibleContent className="overflow-hidden data-[state=open]:animate-collapsible-down data-[state=closed]:animate-collapsible-up">
<div className="pt-3">
{/* Task card grid */}
<TasksPanel
tasks={tasks.tasks}
allCompleted={tasks.allCompleted}
isLoading={tasks.isLoading}
onOpenPostModal={onOpenPostModal}
onComplete={onComplete}
isCompleting={isCompleting}
completeLabel={completeLabel}
completingLabel={completingLabel}
completeEmoji={completeEmoji}
category={category}
/>
{/* Stop Process Button */}
<div className="mt-6 pt-4 border-t border-border">
<Button
variant="ghost"
size="sm"
onClick={() => setShowStopConfirmation(true)}
disabled={isStopping || isCompleting}
className="w-full text-muted-foreground hover:text-destructive hover:bg-destructive/10"
>
{isStopping ? (
<>
<Loader2 className="size-4 mr-2 animate-spin" />
Stopping...
</>
) : (
<>
<XCircle className="size-4 mr-2" />
{stopLabel}
</>
)}
</Button>
{/* Stop process — low emphasis */}
<div className="mt-3 flex justify-center">
<Button
variant="ghost"
size="sm"
onClick={() => setShowStopConfirmation(true)}
disabled={isStopping || isCompleting}
className="text-xs text-muted-foreground hover:text-destructive hover:bg-destructive/10 h-8 px-3"
>
{isStopping ? (
<>
<Loader2 className="size-3.5 mr-1.5 animate-spin" />
Stopping...
</>
) : (
<>
<XCircle className="size-3.5 mr-1.5" />
{stopLabel}
</>
)}
</Button>
</div>
</div>
</CollapsibleContent>
{/* Stop Confirmation Dialog */}
<StopConfirmationDialog
open={showStopConfirmation}
onOpenChange={setShowStopConfirmation}
@@ -347,14 +407,23 @@ function ProcessContent({
);
}
// ─── Empty Focus State ────────────────────────────────────────────────────────
function EmptyFocusState() {
return (
<div className="py-6 text-center">
<Compass className="size-5 text-muted-foreground/50 mx-auto mb-2" />
<p className="text-sm text-muted-foreground">No active progression right now</p>
</div>
);
}
// ─── Main Modal ───────────────────────────────────────────────────────────────
export function BlobbiMissionsModal({
open,
onOpenChange,
companion,
profile,
updateProfileEvent,
hatchTasks,
evolveTasks,
onOpenPostModal,
@@ -367,54 +436,46 @@ export function BlobbiMissionsModal({
onStopEvolution,
isStoppingEvolution,
availableStages,
showMissionCard,
onToggleMissionCard,
}: BlobbiMissionsModalProps) {
const isIncubating = companion.state === 'incubating';
const isEvolvingState = companion.state === 'evolving';
const isEgg = companion.stage === 'egg';
const isBaby = companion.stage === 'baby';
// Check if there's an active hatch/evolve process
const hasActiveProcess = (isIncubating && isEgg) || (isEvolvingState && isBaby);
const isProcessBusy = isHatching || isEvolving || isStoppingIncubation || isStoppingEvolution;
return (
<Dialog open={open} onOpenChange={onOpenChange}>
<DialogContent className="max-w-lg w-[calc(100%-2rem)] max-h-[85vh] flex flex-col p-0 gap-0 overflow-hidden [&>button:last-child]:hidden">
{/* Header - Sticky */}
<DialogHeader className="sticky top-0 z-10 bg-background px-4 sm:px-6 pt-4 sm:pt-6 pb-3 sm:pb-4 border-b">
<div className="flex items-start justify-between gap-4">
<div>
<DialogTitle className="flex items-center gap-2">
<Target className="size-5 shrink-0" />
Missions
</DialogTitle>
<DialogDescription className="break-words">
Complete missions to earn rewards for {companion.name}
</DialogDescription>
{/* ── Sticky Header ── */}
<div className="sticky top-0 z-10 bg-background px-4 sm:px-5 pt-4 pb-3 border-b border-border/60">
<div className="flex items-center justify-between">
<div className="min-w-0">
<h2 className="text-base font-bold tracking-tight">Missions</h2>
<p className="text-xs text-muted-foreground mt-0.5">
Quests & bounties for {companion.name}
</p>
</div>
<div className="flex items-center gap-0.5 shrink-0">
<MissionTypeLegend />
<DialogClose className="rounded-full p-1.5 opacity-60 hover:opacity-100 hover:bg-muted transition-all">
<X className="size-4" />
<span className="sr-only">Close</span>
</DialogClose>
</div>
<DialogClose className="rounded-sm opacity-70 ring-offset-background transition-opacity hover:opacity-100 focus:outline-none focus:ring-2 focus:ring-ring focus:ring-offset-2 shrink-0">
<X className="size-5" />
<span className="sr-only">Close</span>
</DialogClose>
</div>
</DialogHeader>
</div>
{/* Content - Scrollable */}
<div className="flex-1 min-h-0 overflow-y-auto overflow-x-hidden px-4 sm:px-6 py-3 sm:py-4 space-y-4">
{/* Daily Missions Section - Always visible, expanded by default */}
<DailyMissionsSection
profile={profile}
updateProfileEvent={updateProfileEvent}
availableStages={availableStages}
disabled={isProcessBusy}
defaultOpen={true}
/>
{/* Hatch/Evolve Process Section - Only when active, expanded by default */}
{hasActiveProcess && (
{/* ── Scrollable Content ── */}
<div className="flex-1 min-h-0 overflow-y-auto overflow-x-hidden px-4 sm:px-5 py-4 space-y-5">
{/* 1. Current Focus */}
{hasActiveProcess ? (
<>
{isIncubating && isEgg ? (
<ProcessContent
<CurrentFocusSection
companion={companion}
tasks={hatchTasks}
processType="incubation"
@@ -423,10 +484,9 @@ export function BlobbiMissionsModal({
isCompleting={isHatching}
onStop={onStopIncubation}
isStopping={isStoppingIncubation}
defaultOpen={true}
/>
) : isEvolvingState && isBaby ? (
<ProcessContent
<CurrentFocusSection
companion={companion}
tasks={evolveTasks}
processType="evolution"
@@ -435,10 +495,41 @@ export function BlobbiMissionsModal({
isCompleting={isEvolving}
onStop={onStopEvolution}
isStopping={isStoppingEvolution}
defaultOpen={true}
/>
) : null}
</>
) : (
<EmptyFocusState />
)}
{/* Divider */}
<div className="h-px bg-border/60" />
{/* 2. Daily Bounties */}
<DailyMissionsSection
availableStages={availableStages}
disabled={isProcessBusy}
/>
{/* 3. Settings */}
{onToggleMissionCard !== undefined && showMissionCard !== undefined && (
<>
<div className="h-px bg-border/40" />
<div className="flex items-center justify-between py-1">
<Label
htmlFor="mission-card-toggle"
className="flex items-center gap-2 text-xs text-muted-foreground cursor-pointer"
>
<Eye className="size-3.5" />
Show mission card on main page
</Label>
<Switch
id="mission-card-toggle"
checked={showMissionCard}
onCheckedChange={onToggleMissionCard}
/>
</div>
</>
)}
</div>
</DialogContent>
@@ -30,6 +30,7 @@ import { toast } from '@/hooks/useToast';
import {
BLOBBI_POST_REQUIRED_HASHTAGS,
buildHatchPhrase,
} from '../hooks/useHatchTasks';
// ─── Types ────────────────────────────────────────────────────────────────────
@@ -49,33 +50,13 @@ interface BlobbiPostModalProps {
// ─── Helpers ──────────────────────────────────────────────────────────────────
/**
* Sanitize a name into a valid hashtag format.
* - Removes special characters
* - Replaces spaces with nothing (camelCase-like)
* - Ensures lowercase
* - Handles edge cases
*/
function sanitizeToHashtag(name: string): string {
return name
.toLowerCase()
// Remove emojis and special characters, keep letters, numbers, underscores
.replace(/[^\p{L}\p{N}_]/gu, '')
// Ensure it starts with a letter (prepend 'blobbi' if it starts with number)
.replace(/^(\d)/, 'blobbi$1')
// Limit length
.slice(0, 30)
// Fallback if empty
|| 'myblobbi';
}
/**
* Build the required prefix text based on process type.
*/
function buildPrefix(process: BlobbiPostProcess): string {
return process === 'evolve'
? 'Hello Nostr! Posting to evolve'
: 'Hello Nostr! Posting to hatch';
? 'Posting to evolve'
: 'Posting to hatch';
}
// ─── Main Component ───────────────────────────────────────────────────────────
@@ -91,20 +72,19 @@ export function BlobbiPostModal({
const { mutateAsync: createEvent, isPending } = useNostrPublish();
// Compute the required elements based on props
const blobbiHashtag = useMemo(() => sanitizeToHashtag(blobbiName), [blobbiName]);
const prefix = useMemo(() => buildPrefix(process), [process]);
const capitalizedName = useMemo(() => blobbiName.charAt(0).toUpperCase() + blobbiName.slice(1), [blobbiName]);
// All required hashtags including the Blobbi name (first)
const allRequiredHashtags = useMemo(() =>
[blobbiHashtag, ...BLOBBI_POST_REQUIRED_HASHTAGS],
[blobbiHashtag]
// The required phrase that must appear in the post
const requiredPhrase = useMemo(() =>
process === 'hatch'
? buildHatchPhrase(blobbiName)
: `${prefix} ${capitalizedName} #blobbi`,
[process, blobbiName, prefix, capitalizedName]
);
// Build default content
const defaultContent = useMemo(() =>
`${prefix} #${allRequiredHashtags.join(' #')}`,
[prefix, allRequiredHashtags]
);
// Build default content (the phrase itself is enough)
const defaultContent = useMemo(() => requiredPhrase, [requiredPhrase]);
const [content, setContent] = useState(defaultContent);
const [validationError, setValidationError] = useState<string | null>(null);
@@ -118,24 +98,14 @@ export function BlobbiPostModal({
}, [open, defaultContent]);
/**
* Validate that the content still contains the required prefix and hashtags.
* Validate that the content contains the required phrase.
*/
const validateContent = useCallback((text: string): string | null => {
// Check prefix
if (!text.startsWith(prefix)) {
return 'The post must start with the required text';
if (!text.includes(requiredPhrase)) {
return `The post must contain: "${requiredPhrase}"`;
}
// Check all required hashtags are present (including Blobbi name)
const lowerText = text.toLowerCase();
for (const tag of allRequiredHashtags) {
if (!lowerText.includes(`#${tag.toLowerCase()}`)) {
return `Missing required hashtag: #${tag}`;
}
}
return null;
}, [prefix, allRequiredHashtags]);
}, [requiredPhrase]);
/**
* Handle content change with validation.
@@ -180,21 +150,26 @@ export function BlobbiPostModal({
}
try {
// Build tags for the post
// Build tags for the post: extract all hashtags from content
const tags: string[][] = [];
const seen = new Set<string>();
// Add all required hashtags as 't' tags
for (const hashtag of allRequiredHashtags) {
tags.push(['t', hashtag.toLowerCase()]);
// Always include BLOBBI_POST_REQUIRED_HASHTAGS as t tags
for (const hashtag of BLOBBI_POST_REQUIRED_HASHTAGS) {
const lower = hashtag.toLowerCase();
if (!seen.has(lower)) {
tags.push(['t', lower]);
seen.add(lower);
}
}
// Extract any additional hashtags the user added
const additionalHashtags = content.match(/#(\w+)/g) || [];
const requiredLower = allRequiredHashtags.map(t => t.toLowerCase());
for (const tag of additionalHashtags) {
// Extract any additional hashtags from the content
const contentHashtags = content.match(/#(\w+)/g) || [];
for (const tag of contentHashtags) {
const tagValue = tag.slice(1).toLowerCase();
if (!requiredLower.includes(tagValue)) {
if (!seen.has(tagValue)) {
tags.push(['t', tagValue]);
seen.add(tagValue);
}
}
@@ -220,7 +195,7 @@ export function BlobbiPostModal({
variant: 'destructive',
});
}
}, [user, content, validateContent, createEvent, onOpenChange, onSuccess, allRequiredHashtags, process]);
}, [user, content, validateContent, createEvent, onOpenChange, onSuccess, process]);
const canPost = !validationError && content.trim().length > 0;
@@ -282,13 +257,9 @@ export function BlobbiPostModal({
{/* Preview of required content */}
<div className="p-3 rounded-lg bg-muted/50 border border-dashed">
<p className="text-xs text-muted-foreground mb-1">Required content:</p>
<p className="text-sm font-medium">
<span className="text-primary">{prefix}</span>
{' '}
{allRequiredHashtags.map(tag => (
<span key={tag} className="text-blue-500">#{tag} </span>
))}
<p className="text-xs text-muted-foreground mb-1">Required phrase:</p>
<p className="text-sm font-medium text-primary">
{requiredPhrase}
</p>
</div>
</div>
@@ -1,285 +1,145 @@
/**
* DailyMissionsPanel - UI component for displaying daily missions
*
* Shows:
* - Daily mission list with progress bars
* - Completion state
* - Claim buttons for completed missions
* - Coin rewards
* - Bonus mission after completing all regular missions
* - Empty state when no missions available (egg-only users)
* - Reroll button to replace missions (max 3/day)
* DailyMissionsPanel — card-grid layout for daily bounties.
*
* Each mission is a compact card in a 2-col grid.
* Tapping a card expands it to show progress and reroll.
* Only one card expanded at a time.
* Completion is implicit (derived from progress vs target).
*/
import { Check, Coins, Gift, Sparkles, Egg, Trophy, RefreshCw } from 'lucide-react';
import { useState } from 'react';
import {
Check,
Sparkles,
Gift,
Egg,
Trophy,
RefreshCw,
Heart,
Utensils,
Droplets,
Moon,
Camera,
Mic,
Music,
Pill,
CircleDot,
Zap,
} from 'lucide-react';
import { Button } from '@/components/ui/button';
import { Progress } from '@/components/ui/progress';
import { Tooltip, TooltipContent, TooltipProvider, TooltipTrigger } from '@/components/ui/tooltip';
import { cn, formatCompactNumber } from '@/lib/utils';
import type { DailyMission } from '../lib/daily-missions';
import { BONUS_MISSION_ID } from '../hooks/useClaimMissionReward';
import type { DailyMissionAction } from '../lib/daily-missions';
import type { DailyMissionView } from '../hooks/useDailyMissions';
import {
ExpandableMissionCard,
MissionDescription,
MissionProgress,
} from './ExpandableMissionCard';
// ─── Types ────────────────────────────────────────────────────────────────────
interface DailyMissionsPanelProps {
/** The daily missions to display */
missions: DailyMission[];
/** Callback when claiming a mission reward */
onClaimReward: (missionId: string) => void;
/** Callback when rerolling a mission */
missions: DailyMissionView[];
onRerollMission?: (missionId: string) => void;
/** Total coins earned today */
todayCoins: number;
/** Whether claiming is disabled (e.g., during another operation) */
todayXp: number;
disabled?: boolean;
/** Whether the bonus mission is available */
bonusAvailable?: boolean;
/** Whether the bonus mission has been claimed */
bonusClaimed?: boolean;
/** Bonus mission reward amount */
bonusReward?: number;
/** Whether user has no eligible missions (e.g., only eggs) */
bonusUnlocked?: boolean;
bonusXp?: number;
noMissionsAvailable?: boolean;
/** Number of rerolls remaining today */
rerollsRemaining?: number;
/** Whether a reroll is currently in progress */
isRerolling?: boolean;
}
// ─── Mission Item ─────────────────────────────────────────────────────────────
// ─── Daily Mission Icon Mapping ───────────────────────────────────────────────
interface MissionItemProps {
mission: DailyMission;
onClaim: () => void;
onReroll?: () => void;
disabled?: boolean;
canReroll?: boolean;
isRerolling?: boolean;
function DailyMissionIcon({ action }: { action: DailyMissionAction }) {
const cls = 'size-5';
switch (action) {
case 'interact':
return <Heart className={cls} />;
case 'feed':
return <Utensils className={cls} />;
case 'clean':
return <Droplets className={cls} />;
case 'sleep':
return <Moon className={cls} />;
case 'take_photo':
return <Camera className={cls} />;
case 'sing':
return <Mic className={cls} />;
case 'play_music':
return <Music className={cls} />;
case 'medicine':
return <Pill className={cls} />;
default:
return <CircleDot className={cls} />;
}
}
function MissionItem({ mission, onClaim, onReroll, disabled, canReroll = false, isRerolling = false }: MissionItemProps) {
const progressPercent = (mission.currentCount / mission.requiredCount) * 100;
const canClaim = mission.completed && !mission.claimed;
// Can only reroll if: not completed, not claimed, has reroll callback, and has rerolls remaining
const showRerollButton = onReroll && !mission.completed && !mission.claimed && canReroll;
// ─── Bonus Card ───────────────────────────────────────────────────────────────
interface BonusCardProps {
isUnlocked: boolean;
xp: number;
isExpanded: boolean;
onToggle: (id: string) => void;
}
function BonusCard({ isUnlocked, xp, isExpanded, onToggle }: BonusCardProps) {
return (
<div
className={cn(
'relative p-3 sm:p-4 rounded-lg border transition-colors overflow-hidden',
mission.claimed
? 'bg-primary/5 border-primary/20'
: mission.completed
? 'bg-green-500/5 border-green-500/30'
: 'bg-card border-border'
)}
<ExpandableMissionCard
id="bonus"
category="daily"
icon={<Trophy className="size-5" />}
title="Daily Champion"
completed={isUnlocked}
progress={isUnlocked ? 1 : 0}
isExpanded={isExpanded}
onToggle={onToggle}
>
{/* Top right area: Claimed badge OR Reroll button */}
<div className="absolute top-2 right-2">
{mission.claimed ? (
<div className="flex items-center gap-1 text-xs text-primary font-medium">
<Check className="size-3" />
Claimed
</div>
) : showRerollButton ? (
<TooltipProvider>
<Tooltip>
<TooltipTrigger asChild>
<Button
variant="ghost"
size="icon"
className="size-7 text-muted-foreground hover:text-foreground"
onClick={onReroll}
disabled={disabled || isRerolling}
>
<RefreshCw className={cn("size-3.5", isRerolling && "animate-spin")} />
</Button>
</TooltipTrigger>
<TooltipContent side="left">
<p>Replace this mission</p>
</TooltipContent>
</Tooltip>
</TooltipProvider>
) : null}
<MissionDescription>
{isUnlocked
? 'Bonus XP for completing all daily missions!'
: 'Complete all missions to unlock this bonus'}
</MissionDescription>
<div className="flex items-center gap-1 text-xs font-medium text-violet-600 dark:text-violet-400">
<Zap className="size-3" />
+{formatCompactNumber(xp)} XP
</div>
{/* Mission content */}
<div className="space-y-2 sm:space-y-3">
{/* Title and description */}
<div className="pr-14 sm:pr-16">
<h4 className="font-medium text-sm break-words">{mission.title}</h4>
<p className="text-xs text-muted-foreground mt-0.5 break-words">
{mission.description}
</p>
</div>
{/* Progress bar */}
<div className="space-y-1.5">
<div className="flex items-center justify-between text-xs gap-2">
<span className="text-muted-foreground whitespace-nowrap">
{mission.currentCount} / {mission.requiredCount}
</span>
<span className="flex items-center gap-1 font-medium text-amber-600 dark:text-amber-400 whitespace-nowrap">
<Coins className="size-3 shrink-0" />
{formatCompactNumber(mission.reward)}
</span>
</div>
<Progress
value={progressPercent}
className={cn(
'h-2',
mission.completed && '[&>div]:bg-green-500'
)}
/>
</div>
{/* Claim button */}
{canClaim && (
<Button
size="sm"
onClick={onClaim}
disabled={disabled}
className="w-full bg-green-600 hover:bg-green-700 text-white"
>
<Gift className="size-4 mr-2 shrink-0" />
<span className="truncate">Claim {formatCompactNumber(mission.reward)} Coins</span>
</Button>
)}
</div>
</div>
</ExpandableMissionCard>
);
}
// ─── Bonus Mission Item ───────────────────────────────────────────────────────
interface BonusMissionItemProps {
isAvailable: boolean;
isClaimed: boolean;
reward: number;
onClaim: () => void;
disabled?: boolean;
}
function BonusMissionItem({ isAvailable, isClaimed, reward, onClaim, disabled }: BonusMissionItemProps) {
return (
<div
className={cn(
'relative p-3 sm:p-4 rounded-lg border-2 transition-colors overflow-hidden',
isClaimed
? 'bg-amber-500/10 border-amber-500/30'
: isAvailable
? 'bg-gradient-to-br from-amber-500/10 to-orange-500/10 border-amber-500/40 animate-pulse'
: 'bg-muted/30 border-dashed border-muted-foreground/20'
)}
>
{/* Claimed badge */}
{isClaimed && (
<div className="absolute top-2 right-2">
<div className="flex items-center gap-1 text-xs text-amber-600 dark:text-amber-400 font-medium">
<Check className="size-3" />
Claimed
</div>
</div>
)}
{/* Mission content */}
<div className="space-y-2 sm:space-y-3">
{/* Title and description */}
<div className={cn("pr-14 sm:pr-16", !isAvailable && !isClaimed && "opacity-50")}>
<div className="flex items-center gap-2">
<Trophy className={cn(
"size-4 shrink-0",
isClaimed
? "text-amber-600 dark:text-amber-400"
: isAvailable
? "text-amber-500"
: "text-muted-foreground"
)} />
<h4 className="font-medium text-sm">Daily Champion</h4>
</div>
<p className="text-xs text-muted-foreground mt-0.5">
{isAvailable || isClaimed
? 'Bonus reward for completing all daily missions!'
: 'Complete all missions above to unlock this bonus'}
</p>
</div>
{/* Reward display */}
<div className="flex items-center justify-between text-xs gap-2">
<span className={cn(
"text-muted-foreground",
!isAvailable && !isClaimed && "opacity-50"
)}>
Bonus Reward
</span>
<span className={cn(
"flex items-center gap-1 font-medium",
isClaimed || isAvailable
? "text-amber-600 dark:text-amber-400"
: "text-muted-foreground"
)}>
<Coins className="size-3 shrink-0" />
+{formatCompactNumber(reward)}
</span>
</div>
{/* Claim button */}
{isAvailable && !isClaimed && (
<Button
size="sm"
onClick={onClaim}
disabled={disabled}
className="w-full bg-gradient-to-r from-amber-500 to-orange-500 hover:from-amber-600 hover:to-orange-600 text-white"
>
<Trophy className="size-4 mr-2 shrink-0" />
<span className="truncate">Claim Bonus {formatCompactNumber(reward)} Coins!</span>
</Button>
)}
</div>
</div>
);
}
// ─── No Missions Available State ──────────────────────────────────────────────
// ─── Empty / Done States ──────────────────────────────────────────────────────
function NoMissionsState() {
return (
<div className="flex flex-col items-center gap-3 py-6 text-center">
<div className="size-12 rounded-full bg-muted flex items-center justify-center">
<Egg className="size-6 text-muted-foreground" />
</div>
<div className="space-y-1">
<h4 className="font-semibold text-sm">Hatch Your Blobbi First</h4>
<p className="text-xs text-muted-foreground">
Daily missions will be available once you have
<br />
a hatched Blobbi to interact with!
<div className="flex flex-col items-center gap-2 py-6 text-center">
<Egg className="size-5 text-muted-foreground/50" />
<div>
<p className="text-sm font-medium">Hatch your Blobbi first</p>
<p className="text-xs text-muted-foreground mt-0.5">
Daily missions unlock after hatching
</p>
</div>
</div>
);
}
// ─── All Claimed State ────────────────────────────────────────────────────────
interface AllClaimedStateProps {
todayCoins: number;
}
function AllClaimedState({ todayCoins }: AllClaimedStateProps) {
function AllCompleteState({ todayXp }: { todayXp: number }) {
return (
<div className="flex flex-col items-center gap-3 py-6 text-center">
<div className="size-12 rounded-full bg-primary/10 flex items-center justify-center">
<Sparkles className="size-6 text-primary" />
</div>
<div className="space-y-1">
<h4 className="font-semibold text-sm">All Done for Today!</h4>
<p className="text-xs text-muted-foreground">
You earned <span className="font-medium text-amber-600 dark:text-amber-400">{formatCompactNumber(todayCoins)} coins</span> today.
<br />
Come back tomorrow for new missions!
<div className="flex flex-col items-center gap-2 py-6 text-center">
<Sparkles className="size-5 text-primary/60" />
<div>
<p className="text-sm font-medium">All done for today</p>
<p className="text-xs text-muted-foreground mt-0.5">
Earned{' '}
<span className="font-medium text-violet-600 dark:text-violet-400">
{formatCompactNumber(todayXp)} XP
</span>{' '}
come back tomorrow!
</p>
</div>
</div>
@@ -288,20 +148,17 @@ function AllClaimedState({ todayCoins }: AllClaimedStateProps) {
// ─── Reroll Counter ───────────────────────────────────────────────────────────
interface RerollCounterProps {
remaining: number;
}
function RerollCounter({ remaining }: { remaining: number }) {
const text =
remaining === 0
? 'No rerolls left'
: remaining === 1
? '1 reroll left'
: `${remaining} rerolls left`;
function RerollCounter({ remaining }: RerollCounterProps) {
const text = remaining === 0
? 'No rerolls left'
: remaining === 1
? '1 reroll left'
: `${remaining} rerolls left`;
return (
<div className="flex items-center justify-end gap-1.5 text-xs text-muted-foreground">
<RefreshCw className="size-3" />
<div className="flex items-center justify-end gap-1 text-[11px] text-muted-foreground col-span-full">
<RefreshCw className="size-2.5" />
<span>{text}</span>
</div>
);
@@ -311,59 +168,116 @@ function RerollCounter({ remaining }: RerollCounterProps) {
export function DailyMissionsPanel({
missions,
onClaimReward,
onRerollMission,
todayCoins,
todayXp,
disabled,
bonusAvailable = false,
bonusClaimed = false,
bonusReward = 50,
bonusUnlocked = false,
bonusXp = 50,
noMissionsAvailable = false,
rerollsRemaining = 0,
isRerolling = false,
}: DailyMissionsPanelProps) {
// Show empty state if user has no eligible missions (e.g., only eggs)
if (noMissionsAvailable) {
return <NoMissionsState />;
}
const [expandedId, setExpandedId] = useState<string | null>(null);
const allRegularClaimed = missions.every((m) => m.claimed);
const allDone = allRegularClaimed && bonusClaimed;
if (noMissionsAvailable) return <NoMissionsState />;
// Show "all done" state only when everything including bonus is claimed
if (allDone) {
return <AllClaimedState todayCoins={todayCoins} />;
}
const allComplete = missions.every((m) => m.complete);
if (allComplete && bonusUnlocked) return <AllCompleteState todayXp={todayXp} />;
const canReroll = rerollsRemaining > 0 && !!onRerollMission;
const handleToggle = (id: string) => {
setExpandedId((prev) => (prev === id ? null : id));
};
return (
<div className="space-y-3">
{/* Reroll counter - only show if reroll functionality is available */}
{onRerollMission && (
<RerollCounter remaining={rerollsRemaining} />
)}
{/* Regular missions */}
{missions.map((mission) => (
<MissionItem
key={mission.id}
mission={mission}
onClaim={() => onClaimReward(mission.id)}
onReroll={onRerollMission ? () => onRerollMission(mission.id) : undefined}
disabled={disabled}
canReroll={canReroll}
isRerolling={isRerolling}
/>
))}
{/* Bonus mission - always visible */}
<BonusMissionItem
isAvailable={bonusAvailable}
isClaimed={bonusClaimed}
reward={bonusReward}
onClaim={() => onClaimReward(BONUS_MISSION_ID)}
disabled={disabled}
<div className="grid grid-cols-2 sm:grid-cols-3 gap-2">
{/* Reroll counter */}
{onRerollMission && <RerollCounter remaining={rerollsRemaining} />}
{/* Regular mission cards */}
{missions.map((mission) => {
const progressFrac = mission.target > 0 ? mission.progress / mission.target : 0;
const showReroll = onRerollMission && !mission.complete && canReroll;
return (
<ExpandableMissionCard
key={mission.id}
id={mission.id}
category="daily"
icon={<DailyMissionIcon action={mission.action} />}
title={mission.title}
completed={mission.complete}
progress={Math.min(progressFrac, 1)}
isExpanded={expandedId === mission.id}
onToggle={handleToggle}
>
{/* Description */}
<MissionDescription>{mission.description}</MissionDescription>
{/* Progress */}
{!mission.complete && (
<MissionProgress
current={mission.progress}
required={mission.target}
completed={mission.complete}
/>
)}
{/* XP + reroll row */}
<div className="flex items-center justify-between">
<span className="inline-flex items-center gap-0.5 text-xs font-medium text-violet-600 dark:text-violet-400">
<Zap className="size-3" />
{formatCompactNumber(mission.xp)} XP
</span>
{showReroll && (
<TooltipProvider>
<Tooltip>
<TooltipTrigger asChild>
<button
onClick={(e) => {
e.stopPropagation();
onRerollMission(mission.id);
}}
disabled={disabled || isRerolling}
className="p-1 rounded-md text-muted-foreground hover:text-foreground hover:bg-muted transition-colors disabled:opacity-40"
>
<RefreshCw className={cn('size-3', isRerolling && 'animate-spin')} />
</button>
</TooltipTrigger>
<TooltipContent side="left">
<p>Replace mission</p>
</TooltipContent>
</Tooltip>
</TooltipProvider>
)}
{mission.complete && (
<span className="inline-flex items-center gap-0.5 text-[10px] font-medium text-primary">
<Check className="size-2.5" />
Done
</span>
)}
</div>
{/* Complete indicator */}
{mission.complete && (
<div className="flex items-center gap-1 text-xs text-emerald-600 dark:text-emerald-400">
<Gift className="size-3.5" />
+{formatCompactNumber(mission.xp)} XP earned
</div>
)}
</ExpandableMissionCard>
);
})}
{/* Bonus card */}
<BonusCard
isUnlocked={bonusUnlocked}
xp={bonusXp}
isExpanded={expandedId === 'bonus'}
onToggle={handleToggle}
/>
</div>
);
@@ -0,0 +1,250 @@
// src/blobbi/actions/components/ExpandableMissionCard.tsx
/**
* Expandable mission card for the quest-board grid.
*
* Collapsed: compact square-ish card showing icon, title, and a tiny
* progress ring / checkmark.
* Expanded: full-width row that reveals description, progress bar,
* action link, claim button, dynamic hints, etc.
*
* Only one card is expanded at a time per section (controlled by parent).
*/
import type { ReactNode } from 'react';
import { Check, ChevronRight, ExternalLink, AlertCircle } from 'lucide-react';
import { Progress } from '@/components/ui/progress';
import { cn } from '@/lib/utils';
// ─── Types ────────────────────────────────────────────────────────────────────
export type MissionCategory = 'daily' | 'hatch' | 'evolve';
export interface ExpandableMissionCardProps {
/** Unique id used to track which card is expanded */
id: string;
/** Mission category for visual styling */
category: MissionCategory;
/** Icon rendered in the compact card (ReactNode — usually a lucide icon or emoji span) */
icon: ReactNode;
/** Short title */
title: string;
/** Whether the mission is complete */
completed: boolean;
/** Progress fraction 0-1 (used for the tiny ring in compact mode) */
progress: number;
/** Whether this card is currently expanded */
isExpanded: boolean;
/** Parent calls this to toggle expansion */
onToggle: (id: string) => void;
/** Content rendered only when expanded */
children: ReactNode;
/** Optional extra className on the outer wrapper */
className?: string;
}
// ─── Tiny Progress Ring ───────────────────────────────────────────────────────
function ProgressRing({ progress, completed, category }: { progress: number; completed: boolean; category: MissionCategory }) {
const size = 28;
const stroke = 2.5;
const radius = (size - stroke) / 2;
const circumference = 2 * Math.PI * radius;
const offset = circumference - progress * circumference;
if (completed) {
return (
<div className="size-7 rounded-full bg-emerald-500/20 flex items-center justify-center">
<Check className="size-3.5 text-emerald-600 dark:text-emerald-400" />
</div>
);
}
const ringColor =
category === 'hatch'
? 'text-sky-500'
: category === 'evolve'
? 'text-violet-500'
: 'text-amber-500';
return (
<svg width={size} height={size} className={cn('shrink-0 -rotate-90', ringColor)}>
<circle
cx={size / 2}
cy={size / 2}
r={radius}
fill="none"
stroke="currentColor"
strokeWidth={stroke}
opacity={0.15}
/>
<circle
cx={size / 2}
cy={size / 2}
r={radius}
fill="none"
stroke="currentColor"
strokeWidth={stroke}
strokeDasharray={circumference}
strokeDashoffset={offset}
strokeLinecap="round"
className="transition-all duration-300"
/>
</svg>
);
}
// ─── Accent colors per category ───────────────────────────────────────────────
const CATEGORY_STYLES: Record<MissionCategory, { bg: string; expandedBg: string; border: string }> = {
daily: {
bg: 'bg-amber-500/[0.06] hover:bg-amber-500/10',
expandedBg: 'bg-amber-500/[0.06]',
border: 'ring-amber-500/20',
},
hatch: {
bg: 'bg-sky-500/[0.06] hover:bg-sky-500/10',
expandedBg: 'bg-sky-500/[0.06]',
border: 'ring-sky-500/20',
},
evolve: {
bg: 'bg-violet-500/[0.06] hover:bg-violet-500/10',
expandedBg: 'bg-violet-500/[0.06]',
border: 'ring-violet-500/20',
},
};
// ─── Component ────────────────────────────────────────────────────────────────
export function ExpandableMissionCard({
id,
category,
icon,
title,
completed,
progress,
isExpanded,
onToggle,
children,
className,
}: ExpandableMissionCardProps) {
const styles = CATEGORY_STYLES[category];
// ── Collapsed card ──
if (!isExpanded) {
return (
<button
type="button"
onClick={() => onToggle(id)}
className={cn(
'flex flex-col items-center gap-1.5 rounded-xl p-3 transition-all text-center cursor-pointer select-none',
'ring-1 ring-transparent',
completed ? 'bg-emerald-500/[0.06] hover:bg-emerald-500/10' : styles.bg,
className,
)}
>
{/* Icon */}
<div className="text-lg leading-none">{icon}</div>
{/* Title — 2 lines max */}
<span className={cn(
'text-[11px] font-medium leading-tight line-clamp-2 min-h-[2lh]',
completed && 'text-emerald-600 dark:text-emerald-400',
)}>
{title}
</span>
{/* Progress ring / check */}
<ProgressRing progress={progress} completed={completed} category={category} />
</button>
);
}
// ── Expanded card (spans full row) ──
return (
<div
className={cn(
'col-span-full rounded-xl ring-1 transition-all overflow-hidden',
completed ? 'bg-emerald-500/[0.06] ring-emerald-500/20' : cn(styles.expandedBg, styles.border),
className,
)}
>
{/* Compact header — click to collapse */}
<button
type="button"
onClick={() => onToggle(id)}
className="w-full flex items-center gap-3 p-3 text-left cursor-pointer select-none"
>
<div className="text-lg leading-none shrink-0">{icon}</div>
<span className={cn(
'text-sm font-medium flex-1 min-w-0',
completed && 'text-emerald-600 dark:text-emerald-400',
)}>
{title}
</span>
<ProgressRing progress={progress} completed={completed} category={category} />
</button>
{/* Expanded details */}
<div className="px-3 pb-3 pt-0 space-y-2">
{children}
</div>
</div>
);
}
// ─── Shared detail sub-components ─────────────────────────────────────────────
/** Description text */
export function MissionDescription({ children }: { children: ReactNode }) {
return <p className="text-xs text-muted-foreground leading-snug">{children}</p>;
}
/** Progress bar with fraction label */
export function MissionProgress({ current, required, completed }: { current: number; required: number; completed: boolean }) {
const pct = required > 0 ? Math.round((current / required) * 100) : 0;
return (
<div>
<div className="flex items-center justify-between text-[11px] text-muted-foreground mb-1">
<span className="tabular-nums">{current} / {required}</span>
<span className="tabular-nums">{pct}%</span>
</div>
<Progress value={pct} className={cn('h-1.5', completed && '[&>div]:bg-emerald-500')} />
</div>
);
}
/** Inline action link (navigate, external, modal) */
export function MissionAction({
label,
type,
onClick,
}: {
label: string;
type: 'navigate' | 'external_link' | 'open_modal';
onClick: () => void;
}) {
return (
<button
onClick={onClick}
className="inline-flex items-center gap-1 text-xs font-medium text-primary hover:underline"
>
{label}
{type === 'external_link' ? (
<ExternalLink className="size-3" />
) : (
<ChevronRight className="size-3" />
)}
</button>
);
}
/** Dynamic / live task hint */
export function DynamicHint({ current, required }: { current: number; required: number }) {
return (
<div className="flex items-center gap-1.5 text-[11px] text-amber-600/80 dark:text-amber-400/80">
<AlertCircle className="size-3 shrink-0" />
<span>Lowest stat: {current}% (need {required}%+)</span>
</div>
);
}
@@ -98,13 +98,6 @@ export function InlineSingCard({
cleanup: cleanupPlayback,
} = useAudioPlayback();
// Cleanup on unmount
useEffect(() => {
return () => {
cleanupAll();
};
}, []);
// Cleanup all resources
const cleanupAll = useCallback(() => {
// Stop timer
@@ -138,6 +131,13 @@ export function InlineSingCard({
}
}, [audioUrl, cleanupPlayback]);
// Cleanup on unmount
useEffect(() => {
return () => {
cleanupAll();
};
}, [cleanupAll]);
// Reset recording
const resetRecording = useCallback(() => {
cleanupAll();
+16 -16
View File
@@ -82,22 +82,6 @@ export function SingModal({
// Track the actual MIME type used by the recorder
const actualMimeTypeRef = useRef<string | undefined>(undefined);
// Cleanup on unmount
useEffect(() => {
return () => {
cleanup();
};
}, []);
// Reset state when modal opens
useEffect(() => {
if (open) {
resetRecording();
} else {
cleanup();
}
}, [open]);
const cleanup = useCallback(() => {
// Stop timer
if (timerRef.current) {
@@ -142,6 +126,22 @@ export function SingModal({
// Keep lyrics when re-recording so user can sing the same song
}, [cleanup]);
// Cleanup on unmount
useEffect(() => {
return () => {
cleanup();
};
}, [cleanup]);
// Reset state when modal opens
useEffect(() => {
if (open) {
resetRecording();
} else {
cleanup();
}
}, [open, cleanup, resetRecording]);
// Handle getting random lyrics
const handleRandomLyrics = useCallback(() => {
const lyrics = getRandomLyrics();
+149 -217
View File
@@ -1,22 +1,38 @@
// src/blobbi/actions/components/TasksPanel.tsx
/**
* Generic UI component for displaying task progress.
* Shows a list of tasks with progress indicators and action buttons.
* Used for both hatch and evolve tasks.
* Card-grid presentation for hatch / evolve tasks.
*
* Each task is a compact card in a 2-column grid.
* Tapping a card expands it inline (full row) to reveal details.
* Only one card is expanded at a time.
*/
import { ExternalLink, Check, Loader2, ChevronRight, AlertCircle } from 'lucide-react';
import { useState } from 'react';
import { useNavigate } from 'react-router-dom';
import {
Palette,
Droplets,
MessageSquare,
Heart,
UserPen,
Activity,
Loader2,
HelpCircle,
} from 'lucide-react';
import { openUrl } from '@/lib/downloadFile';
import { Button } from '@/components/ui/button';
import { Progress } from '@/components/ui/progress';
import { Card, CardContent, CardHeader, CardTitle, CardDescription } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { cn } from '@/lib/utils';
import type { HatchTask } from '../hooks/useHatchTasks';
import type { MissionCategory } from './ExpandableMissionCard';
import {
ExpandableMissionCard,
MissionDescription,
MissionProgress,
MissionAction,
DynamicHint,
} from './ExpandableMissionCard';
// ─── Types ────────────────────────────────────────────────────────────────────
@@ -24,149 +40,38 @@ interface TasksPanelProps {
tasks: HatchTask[];
allCompleted: boolean;
isLoading: boolean;
/** Called when user clicks "Create Post" action */
onOpenPostModal: () => void;
/** Called when all tasks are complete and user clicks the complete button */
onComplete: () => void;
/** Whether completion is in progress */
isCompleting?: boolean;
/** Emoji to show in header */
emoji: string;
/** Title for the tasks panel */
title: string;
/** Description for the tasks panel */
description: string;
/** Label for the complete button */
completeLabel: string;
/** Label while completing */
completingLabel: string;
/** Emoji for complete button */
completeEmoji: string;
/** Mission category for styling the cards */
category?: MissionCategory;
}
// ─── Task Row Component ───────────────────────────────────────────────────────
// ─── Task Icon Mapping ────────────────────────────────────────────────────────
interface TaskRowProps {
task: HatchTask;
onOpenPostModal: () => void;
}
/** Map task ids to lucide icons. Falls back to a generic icon. */
function TaskIcon({ taskId }: { taskId: string }) {
const iconClass = 'size-5';
function TaskRow({ task, onOpenPostModal }: TaskRowProps) {
const navigate = useNavigate();
const isDynamic = task.type === 'dynamic';
const handleAction = () => {
if (!task.action || !task.actionTarget) return;
switch (task.action) {
case 'navigate':
navigate(task.actionTarget);
break;
case 'external_link':
openUrl(task.actionTarget);
break;
case 'open_modal':
if (task.actionTarget === 'blobbi_post') {
onOpenPostModal();
}
break;
}
};
const progress = task.required > 1
? Math.round((task.current / task.required) * 100)
: task.completed ? 100 : 0;
return (
<div
className={cn(
"flex flex-col sm:flex-row sm:items-center gap-2 sm:gap-4 p-3 sm:p-4 rounded-xl border transition-all overflow-hidden",
task.completed
? "bg-emerald-500/5 border-emerald-500/20"
: isDynamic
? "bg-amber-500/5 border-amber-500/20"
: "bg-card/60 border-border hover:border-primary/30"
)}
>
{/* Top row on mobile: Status + Task info */}
<div className="flex items-start sm:items-center gap-3 sm:contents">
{/* Status indicator */}
<div className={cn(
"size-8 sm:size-10 rounded-full flex items-center justify-center shrink-0",
task.completed
? "bg-emerald-500/20 text-emerald-600 dark:text-emerald-400"
: isDynamic
? "bg-amber-500/20 text-amber-600 dark:text-amber-400"
: "bg-muted text-muted-foreground"
)}>
{task.completed ? (
<Check className="size-4 sm:size-5" />
) : isDynamic ? (
<AlertCircle className="size-4 sm:size-5" />
) : task.required > 1 ? (
<span className="text-xs sm:text-sm font-medium">{task.current}/{task.required}</span>
) : (
<span className="text-base sm:text-lg"></span>
)}
</div>
{/* Task info */}
<div className="flex-1 min-w-0">
<div className="flex flex-wrap items-center gap-1 sm:gap-2 mb-0.5 sm:mb-1">
<h4 className={cn(
"font-medium text-sm sm:text-base break-words",
task.completed && "text-emerald-600 dark:text-emerald-400",
isDynamic && !task.completed && "text-amber-600 dark:text-amber-400"
)}>
{task.name}
</h4>
{task.completed && (
<Badge variant="secondary" className="bg-emerald-500/20 text-emerald-700 dark:text-emerald-300 text-xs shrink-0">
Complete
</Badge>
)}
{isDynamic && !task.completed && (
<Badge variant="secondary" className="bg-amber-500/20 text-amber-700 dark:text-amber-300 text-xs shrink-0">
Live
</Badge>
)}
</div>
<p className="text-xs sm:text-sm text-muted-foreground break-words">
{task.description}
</p>
{/* Progress bar for multi-step tasks (not for dynamic stat tasks) */}
{task.required > 1 && !task.completed && !isDynamic && (
<Progress value={progress} className="h-1.5 mt-2" />
)}
{/* Dynamic task hint */}
{isDynamic && !task.completed && (
<p className="text-xs text-amber-600/70 dark:text-amber-400/70 mt-1">
Lowest stat: {task.current}% (need {task.required}%+)
</p>
)}
</div>
</div>
{/* Action button - full width on mobile when present */}
{task.action && task.actionLabel && !task.completed && (
<Button
variant="outline"
size="sm"
onClick={handleAction}
className="shrink-0 gap-2 w-full sm:w-auto mt-1 sm:mt-0"
>
<span className="truncate">{task.actionLabel}</span>
{task.action === 'external_link' ? (
<ExternalLink className="size-3.5 shrink-0" />
) : (
<ChevronRight className="size-3.5 shrink-0" />
)}
</Button>
)}
</div>
);
switch (taskId) {
case 'create_themes':
return <Palette className={iconClass} />;
case 'color_moments':
return <Droplets className={iconClass} />;
case 'create_posts':
return <MessageSquare className={iconClass} />;
case 'interactions':
return <Heart className={iconClass} />;
case 'edit_profile':
return <UserPen className={iconClass} />;
case 'maintain_stats':
return <Activity className={iconClass} />;
default:
return <HelpCircle className={iconClass} />;
}
}
// ─── Main Component ───────────────────────────────────────────────────────────
@@ -178,86 +83,113 @@ export function TasksPanel({
onOpenPostModal,
onComplete,
isCompleting = false,
emoji,
title,
description,
completeLabel,
completingLabel,
completeEmoji,
category = 'hatch',
}: TasksPanelProps) {
const completedCount = tasks.filter(t => t.completed).length;
const totalTasks = tasks.length;
const overallProgress = totalTasks > 0 ? Math.round((completedCount / totalTasks) * 100) : 0;
const [expandedId, setExpandedId] = useState<string | null>(null);
const navigate = useNavigate();
const handleToggle = (id: string) => {
setExpandedId((prev) => (prev === id ? null : id));
};
if (isLoading) {
return (
<div className="flex items-center justify-center py-8">
<Loader2 className="size-5 animate-spin text-muted-foreground" />
</div>
);
}
return (
<Card className="border-primary/20 bg-gradient-to-br from-primary/5 to-transparent overflow-hidden">
<CardHeader className="pb-3 sm:pb-4 px-3 sm:px-6">
<div className="flex items-start sm:items-center justify-between gap-2">
<div className="min-w-0 flex-1">
<CardTitle className="flex items-center gap-2 text-base sm:text-lg">
<span className="text-xl sm:text-2xl shrink-0">{emoji}</span>
<span className="break-words">{title}</span>
</CardTitle>
<CardDescription className="text-xs sm:text-sm break-words">
{description}
</CardDescription>
</div>
<Badge variant="outline" className="text-sm sm:text-base px-2 sm:px-3 py-0.5 sm:py-1 shrink-0">
{completedCount}/{totalTasks}
</Badge>
</div>
{/* Overall progress */}
<div className="mt-3 sm:mt-4">
<div className="flex items-center justify-between text-xs sm:text-sm mb-2">
<span className="text-muted-foreground">Overall progress</span>
<span className="font-medium">{overallProgress}%</span>
</div>
<Progress value={overallProgress} className="h-2" />
</div>
</CardHeader>
<CardContent className="space-y-2 sm:space-y-3 px-3 sm:px-6">
{isLoading ? (
<div className="flex items-center justify-center py-8">
<Loader2 className="size-6 animate-spin text-muted-foreground" />
</div>
) : (
<>
{tasks.map(task => (
<TaskRow
key={task.id}
task={task}
onOpenPostModal={onOpenPostModal}
/>
))}
{/* Complete button - only visible when all tasks complete */}
{allCompleted && (
<div className="pt-4 border-t border-border mt-4">
<Button
onClick={onComplete}
disabled={isCompleting}
size="lg"
className="w-full gap-2 bg-gradient-to-r from-amber-500 to-orange-500 hover:from-amber-600 hover:to-orange-600 text-white"
>
{isCompleting ? (
<>
<Loader2 className="size-5 animate-spin" />
{completingLabel}
</>
) : (
<>
<span className="text-xl">{completeEmoji}</span>
{completeLabel}
</>
)}
</Button>
</div>
)}
</>
)}
</CardContent>
</Card>
<div className="space-y-3">
{/* Card grid */}
<div className="grid grid-cols-2 sm:grid-cols-3 gap-2">
{tasks.map((task) => {
const isDynamic = task.type === 'dynamic';
const progress =
task.required > 0 ? task.current / task.required : task.completed ? 1 : 0;
const handleAction = () => {
if (!task.action || !task.actionTarget) return;
switch (task.action) {
case 'navigate':
navigate(task.actionTarget);
break;
case 'external_link':
openUrl(task.actionTarget);
break;
case 'open_modal':
if (task.actionTarget === 'blobbi_post') onOpenPostModal();
break;
}
};
return (
<ExpandableMissionCard
key={task.id}
id={task.id}
category={category}
icon={<TaskIcon taskId={task.id} />}
title={task.name}
completed={task.completed}
progress={Math.min(progress, 1)}
isExpanded={expandedId === task.id}
onToggle={handleToggle}
>
{/* Expanded content */}
<MissionDescription>{task.description}</MissionDescription>
{/* Progress bar for multi-step tasks */}
{task.required > 1 && !isDynamic && (
<MissionProgress
current={task.current}
required={task.required}
completed={task.completed}
/>
)}
{/* Dynamic stat hint */}
{isDynamic && !task.completed && (
<DynamicHint current={task.current} required={task.required} />
)}
{/* Action link */}
{task.action && task.actionLabel && !task.completed && (
<MissionAction
label={task.actionLabel}
type={task.action}
onClick={handleAction}
/>
)}
</ExpandableMissionCard>
);
})}
</div>
{/* CTA button when all tasks are done */}
{allCompleted && (
<Button
onClick={onComplete}
disabled={isCompleting}
size="lg"
className="w-full gap-2 bg-gradient-to-r from-amber-500 to-orange-500 hover:from-amber-600 hover:to-orange-600 text-white shadow-sm"
>
{isCompleting ? (
<>
<Loader2 className="size-5 animate-spin" />
{completingLabel}
</>
) : (
<>
<span className="text-lg">{completeEmoji}</span>
{completeLabel}
</>
)}
</Button>
)}
</div>
);
}
@@ -168,7 +168,7 @@ export function useActiveTaskProcess(
}, [processType, hatchTasks, evolveTasks]);
// Extract tasks and state from active result
const tasks = activeResult?.tasks ?? [];
const tasks = useMemo(() => activeResult?.tasks ?? [], [activeResult]);
const isLoading = activeResult?.isLoading ?? false;
const allCompleted = activeResult?.allCompleted ?? false;
const persistentTasksComplete = activeResult?.persistentTasksComplete ?? false;
@@ -17,6 +17,7 @@
*/
import { useCallback, useRef } from 'react';
import { useNostr } from '@nostrify/react';
import { useMutation } from '@tanstack/react-query';
import type { NostrEvent } from '@nostrify/nostrify';
@@ -24,7 +25,12 @@ import { useCurrentUser } from '@/hooks/useCurrentUser';
import { useNostrPublish } from '@/hooks/useNostrPublish';
import type { BlobbiCompanion } from '@/blobbi/core/lib/blobbi';
import { KIND_BLOBBI_STATE, updateBlobbiTags } from '@/blobbi/core/lib/blobbi';
import {
KIND_BLOBBI_STATE,
updateBlobbiTags,
isValidBlobbiEvent,
parseBlobbiEvent,
} from '@/blobbi/core/lib/blobbi';
import { getStreakTagUpdates, calculateStreakUpdate, type StreakUpdateResult } from '../lib/blobbi-streak';
@@ -34,8 +40,6 @@ export interface UseBlobbiCareActivityParams {
companion: BlobbiCompanion | null;
/** Update companion event in local cache */
updateCompanionEvent: (event: NostrEvent) => void;
/** Invalidate companion queries */
invalidateCompanion: () => void;
}
export interface CareActivityResult {
@@ -59,8 +63,8 @@ export interface CareActivityResult {
export function useBlobbiCareActivity({
companion,
updateCompanionEvent,
invalidateCompanion,
}: UseBlobbiCareActivityParams) {
const { nostr } = useNostr();
const { user } = useCurrentUser();
const { mutateAsync: publishEvent } = useNostrPublish();
@@ -78,12 +82,24 @@ export function useBlobbiCareActivity({
throw new Error('No companion available');
}
// Fetch fresh companion from relays (read-modify-write pattern)
const freshEvents = await nostr.query([{
kinds: [KIND_BLOBBI_STATE],
authors: [user.pubkey],
'#d': [companion.d],
}]);
const freshCompanion = freshEvents
.filter(isValidBlobbiEvent)
.sort((a, b) => b.created_at - a.created_at)
.map(e => parseBlobbiEvent(e))
.find(Boolean) ?? companion;
const now = new Date();
// Calculate what the streak update should be
// Calculate what the streak update should be using fresh data
const result = calculateStreakUpdate(
companion.careStreak,
companion.careStreakLastDay,
freshCompanion.careStreak,
freshCompanion.careStreakLastDay,
now
);
@@ -96,29 +112,29 @@ export function useBlobbiCareActivity({
};
}
// Get the tag updates
const streakUpdates = getStreakTagUpdates(companion, now);
// Get the tag updates using fresh data
const streakUpdates = getStreakTagUpdates(freshCompanion, now);
if (!streakUpdates) {
// Shouldn't happen if wasUpdated is true, but handle gracefully
return {
wasUpdated: false,
newStreak: companion.careStreak ?? 0,
newStreak: freshCompanion.careStreak ?? 0,
action: 'same_day',
};
}
// Build updated tags
const updatedTags = updateBlobbiTags(companion.allTags, streakUpdates);
// Build updated tags from fresh data
const updatedTags = updateBlobbiTags(freshCompanion.allTags, streakUpdates);
// Publish the updated event
const event = await publishEvent({
kind: KIND_BLOBBI_STATE,
content: companion.event.content,
content: freshCompanion.event.content,
tags: updatedTags,
});
// Update local cache
// Update local cache (optimistic — no invalidation needed)
updateCompanionEvent(event);
// Update session tracker
@@ -128,9 +144,9 @@ export function useBlobbiCareActivity({
if (import.meta.env.DEV) {
console.log('[CareActivity] Streak updated:', {
action: result.action,
previousStreak: companion.careStreak,
previousStreak: freshCompanion.careStreak,
newStreak: result.newStreak,
lastDay: companion.careStreakLastDay,
lastDay: freshCompanion.careStreakLastDay,
newDay: result.newLastDay,
});
}
@@ -141,11 +157,6 @@ export function useBlobbiCareActivity({
action: result.action,
};
},
onSuccess: (result) => {
if (result.wasUpdated) {
invalidateCompanion();
}
},
onError: (error: Error) => {
console.error('[CareActivity] Failed to update streak:', error);
},
@@ -69,15 +69,11 @@ export interface UseBlobbiDirectActionParams {
} | null>;
/** Update companion event in local cache */
updateCompanionEvent: (event: NostrEvent) => void;
/** Invalidate companion queries */
invalidateCompanion: () => void;
/** Invalidate profile queries (needed if migration happened) */
invalidateProfile: () => void;
}
/**
* Hook to execute a direct action on a Blobbi companion.
* Direct actions (play_music, sing) don't consume inventory items.
* Direct actions (play_music, sing) don't require selecting an item.
* They directly affect happiness stat.
*
* This hook:
@@ -92,8 +88,6 @@ export function useBlobbiDirectAction({
companion,
ensureCanonicalBeforeAction,
updateCompanionEvent,
invalidateCompanion,
invalidateProfile,
}: UseBlobbiDirectActionParams) {
const { user } = useCurrentUser();
const { mutateAsync: publishEvent } = useNostrPublish();
@@ -189,12 +183,6 @@ export function useBlobbiDirectAction({
updateCompanionEvent(blobbiEvent);
// ─── Invalidate Queries ───
invalidateCompanion();
if (canonical.wasMigrated) {
invalidateProfile();
}
return {
action,
happinessChange: happinessDelta,
@@ -66,10 +66,6 @@ export interface UseStartIncubationParams {
} | null>;
/** Update companion event in local cache */
updateCompanionEvent: (event: NostrEvent) => void;
/** Invalidate companion queries */
invalidateCompanion: () => void;
/** Invalidate profile queries (needed if migration occurred) */
invalidateProfile: () => void;
}
/**
@@ -112,8 +108,6 @@ export function useStartIncubation({
profile,
ensureCanonicalBeforeAction,
updateCompanionEvent,
invalidateCompanion,
invalidateProfile,
}: UseStartIncubationParams) {
const { user } = useCurrentUser();
const { nostr } = useNostr();
@@ -269,12 +263,6 @@ export function useStartIncubation({
});
updateCompanionEvent(event);
invalidateCompanion();
// Invalidate profile if migration occurred
if (canonical.wasMigrated) {
invalidateProfile();
}
return {
name: canonical.companion.name,
@@ -329,10 +317,6 @@ export interface UseStopIncubationParams {
} | null>;
/** Update companion event in local cache */
updateCompanionEvent: (event: NostrEvent) => void;
/** Invalidate companion queries */
invalidateCompanion: () => void;
/** Invalidate profile queries (needed if migration occurred) */
invalidateProfile: () => void;
}
/**
@@ -363,8 +347,6 @@ export function useStopIncubation({
companion,
ensureCanonicalBeforeAction,
updateCompanionEvent,
invalidateCompanion,
invalidateProfile,
}: UseStopIncubationParams) {
const { user } = useCurrentUser();
const { mutateAsync: publishEvent } = useNostrPublish();
@@ -435,12 +417,6 @@ export function useStopIncubation({
});
updateCompanionEvent(event);
invalidateCompanion();
// Invalidate profile if migration occurred
if (canonical.wasMigrated) {
invalidateProfile();
}
return {
name: canonical.companion.name,
@@ -480,10 +456,6 @@ export interface UseStartEvolutionParams {
} | null>;
/** Update companion event in local cache */
updateCompanionEvent: (event: NostrEvent) => void;
/** Invalidate companion queries */
invalidateCompanion: () => void;
/** Invalidate profile queries (needed if migration occurred) */
invalidateProfile: () => void;
}
/**
@@ -511,8 +483,6 @@ export function useStartEvolution({
companion,
ensureCanonicalBeforeAction,
updateCompanionEvent,
invalidateCompanion,
invalidateProfile,
}: UseStartEvolutionParams) {
const { user } = useCurrentUser();
const { mutateAsync: publishEvent } = useNostrPublish();
@@ -585,12 +555,6 @@ export function useStartEvolution({
});
updateCompanionEvent(event);
invalidateCompanion();
// Invalidate profile if migration occurred
if (canonical.wasMigrated) {
invalidateProfile();
}
return {
name: canonical.companion.name,
@@ -631,10 +595,6 @@ export interface UseStopEvolutionParams {
} | null>;
/** Update companion event in local cache */
updateCompanionEvent: (event: NostrEvent) => void;
/** Invalidate companion queries */
invalidateCompanion: () => void;
/** Invalidate profile queries (needed if migration occurred) */
invalidateProfile: () => void;
}
/**
@@ -665,8 +625,6 @@ export function useStopEvolution({
companion,
ensureCanonicalBeforeAction,
updateCompanionEvent,
invalidateCompanion,
invalidateProfile,
}: UseStopEvolutionParams) {
const { user } = useCurrentUser();
const { mutateAsync: publishEvent } = useNostrPublish();
@@ -736,12 +694,6 @@ export function useStopEvolution({
});
updateCompanionEvent(event);
invalidateCompanion();
// Invalidate profile if migration occurred
if (canonical.wasMigrated) {
invalidateProfile();
}
return {
name: canonical.companion.name,
@@ -784,10 +736,6 @@ export interface UseSyncTaskCompletionsParams {
} | null>;
/** Update companion event in local cache */
updateCompanionEvent: (event: NostrEvent) => void;
/** Invalidate companion queries */
invalidateCompanion: () => void;
/** Invalidate profile queries */
invalidateProfile: () => void;
}
/**
@@ -827,8 +775,6 @@ export function useSyncTaskCompletions({
companion,
ensureCanonicalBeforeAction,
updateCompanionEvent,
invalidateCompanion,
invalidateProfile,
}: UseSyncTaskCompletionsParams) {
const { user } = useCurrentUser();
const { mutateAsync: publishEvent } = useNostrPublish();
@@ -923,11 +869,6 @@ export function useSyncTaskCompletions({
});
updateCompanionEvent(event);
invalidateCompanion();
if (canonical.wasMigrated) {
invalidateProfile();
}
if (DEBUG_TASK_SYNC) {
console.log('[TaskSync] Published successfully:', tagsToAdd);
@@ -69,10 +69,6 @@ export interface UseBlobbiStageTransitionParams {
ensureCanonicalBeforeAction: () => Promise<CanonicalActionResult | null>;
/** Update companion event in local cache */
updateCompanionEvent: (event: NostrEvent) => void;
/** Invalidate companion queries */
invalidateCompanion: () => void;
/** Invalidate profile queries (needed if migration occurred) */
invalidateProfile: () => void;
}
/**
@@ -113,8 +109,6 @@ export function useBlobbiHatch({
profile,
ensureCanonicalBeforeAction,
updateCompanionEvent,
invalidateCompanion,
invalidateProfile,
}: UseBlobbiStageTransitionParams) {
const { user } = useCurrentUser();
const { mutateAsync: publishEvent } = useNostrPublish();
@@ -206,7 +200,14 @@ export function useBlobbiHatch({
console.log('[Hatch] Tag repairs applied:', repairResult.repairs);
}
const newTags = repairResult.tags;
// ─── Auto-start evolution for newly hatched babies ───
// Applied AFTER tag validation because cleanupTaskTags repairs
// task-process states to 'active'. We intentionally set 'evolving'
// here so the baby starts its evolution journey immediately.
const newTags = updateBlobbiTags(repairResult.tags, {
state: 'evolving',
state_started_at: nowStr,
});
// ─── Generate New Content for Baby Stage ───
// CRITICAL: Content must reflect the new stage
@@ -220,12 +221,6 @@ export function useBlobbiHatch({
});
updateCompanionEvent(event);
invalidateCompanion();
// Invalidate profile if migration occurred
if (canonical.wasMigrated) {
invalidateProfile();
}
return {
previousStage: 'egg',
@@ -268,8 +263,6 @@ export function useBlobbiEvolve({
profile,
ensureCanonicalBeforeAction,
updateCompanionEvent,
invalidateCompanion,
invalidateProfile,
}: UseBlobbiStageTransitionParams) {
const { user } = useCurrentUser();
const { mutateAsync: publishEvent } = useNostrPublish();
@@ -376,12 +369,6 @@ export function useBlobbiEvolve({
});
updateCompanionEvent(event);
invalidateCompanion();
// Invalidate profile if migration occurred
if (canonical.wasMigrated) {
invalidateProfile();
}
return {
previousStage: 'baby',
@@ -6,19 +6,15 @@ import { useCurrentUser } from '@/hooks/useCurrentUser';
import { useNostrPublish } from '@/hooks/useNostrPublish';
import { toast } from '@/hooks/useToast';
import type { BlobbiCompanion, BlobbonautProfile, BlobbiStats } from '@/blobbi/core/lib/blobbi';
import type { BlobbiCompanion, BlobbonautProfile } from '@/blobbi/core/lib/blobbi';
import {
KIND_BLOBBI_STATE,
KIND_BLOBBONAUT_PROFILE,
updateBlobbiTags,
updateBlobbonautTags,
createStorageTags,
} from '@/blobbi/core/lib/blobbi';
import { applyBlobbiDecay } from '@/blobbi/core/lib/blobbi-decay';
import { getShopItemById } from '@/blobbi/shop/lib/blobbi-shop-items';
import {
applyItemEffects,
decrementStorageItem,
canUseAction,
getStageRestrictionMessage,
clampStat,
@@ -37,23 +33,19 @@ import { HATCH_REQUIRED_INTERACTIONS } from './useHatchTasks';
import { EVOLVE_REQUIRED_INTERACTIONS } from './useEvolveTasks';
/**
* Request payload for using an inventory item
* Request payload for using an item on a Blobbi companion
*/
export interface UseItemRequest {
itemId: string;
action: InventoryAction;
/** Number of items to use (defaults to 1) */
quantity?: number;
}
/**
* Result of using an inventory item
* Result of using an item on a Blobbi companion
*/
export interface UseItemResult {
itemName: string;
action: InventoryAction;
quantity: number;
effectiveItemCount: number; // How many items actually changed stats (may be less than quantity due to caps)
statsChanged: Record<string, number>;
xpGained: number;
newXP: number;
@@ -71,50 +63,44 @@ export interface UseBlobbiUseInventoryItemParams {
content: string;
allTags: string[][];
wasMigrated: boolean;
/** Latest profile tags after migration (use instead of profile.allTags) */
/** Latest profile tags after migration */
profileAllTags: string[][];
/** Latest profile storage after migration (use instead of profile.storage) */
/** Latest profile storage after migration */
profileStorage: import('@/blobbi/core/lib/blobbi').StorageItem[];
} | null>;
/** Update companion event in local cache */
updateCompanionEvent: (event: NostrEvent) => void;
/** Update profile event in local cache */
updateProfileEvent: (event: NostrEvent) => void;
/** Invalidate companion queries */
invalidateCompanion: () => void;
/** Invalidate profile queries */
invalidateProfile: () => void;
}
// Import NostrEvent type
import type { NostrEvent } from '@nostrify/nostrify';
/**
* Hook to use an inventory item on a Blobbi companion.
* Hook to use an item on a Blobbi companion.
*
* Items are reusable abilities sourced from the shop catalog — no
* inventory ownership or quantity is required.
*
* This hook:
* 1. Validates the companion stage (eggs can't use items)
* 2. Validates the item exists in storage
* 3. Ensures canonical format before action
* 4. Applies item effects to Blobbi stats
* 5. Updates Blobbi state (kind 31124)
* 6. Decrements item from profile storage (kind 11125)
* 7. Invalidates relevant queries
* 1. Validates the companion and item compatibility
* 2. Ensures canonical format before action
* 3. Applies accumulated decay, then item effects to Blobbi stats
* 4. Updates Blobbi state (kind 31124)
*/
export function useBlobbiUseInventoryItem({
companion,
profile,
ensureCanonicalBeforeAction,
updateCompanionEvent,
updateProfileEvent,
invalidateCompanion,
invalidateProfile,
updateProfileEvent: _updateProfileEvent,
}: UseBlobbiUseInventoryItemParams) {
const { user } = useCurrentUser();
const { mutateAsync: publishEvent } = useNostrPublish();
return useMutation({
mutationFn: async ({ itemId, action, quantity = 1 }: UseItemRequest): Promise<UseItemResult> => {
mutationFn: async ({ itemId, action }: UseItemRequest): Promise<UseItemResult> => {
// ─── Validation ───
if (!user?.pubkey) {
throw new Error('You must be logged in to use items');
@@ -128,11 +114,6 @@ export function useBlobbiUseInventoryItem({
throw new Error('Profile not found');
}
// Validate quantity
if (quantity < 1) {
throw new Error('Quantity must be at least 1');
}
// Check stage restrictions for this specific action
if (!canUseAction(companion, action)) {
const message = getStageRestrictionMessage(companion, action);
@@ -145,15 +126,6 @@ export function useBlobbiUseInventoryItem({
throw new Error('Item not found in catalog');
}
// Validate item exists in storage with sufficient quantity
const storageItem = profile.storage.find(s => s.itemId === itemId);
if (!storageItem || storageItem.quantity <= 0) {
throw new Error('Item not found in your inventory');
}
if (storageItem.quantity < quantity) {
throw new Error(`Not enough items in inventory (have ${storageItem.quantity}, need ${quantity})`);
}
// Validate item has effects
if (!shopItem.effect) {
throw new Error('This item has no effect');
@@ -216,78 +188,25 @@ export function useBlobbiUseInventoryItem({
}
}
// ─── Apply Item Effects ───
// Apply effects multiple times (once per quantity) to simulate using items in sequence.
// This ensures proper clamping at each step, e.g., using 5 health items when at 90 health
// won't give more than 100 health total.
//
// CRITICAL: Track the number of items that actually produced INTENDED stat changes for XP.
// XP counting is action-aware - only count positive intended effects, NOT negative side effects:
// - feed: count when hunger/energy/health/happiness INCREASE (NOT when hygiene decreases)
// - clean: count when hygiene or happiness INCREASES
// - medicine: count when health/energy/happiness INCREASE (NOT negative side effects)
// - play: EXCEPTION - count when happiness increases OR energy decreases (both are intended effects)
//
// Use canonical companion stage for egg checks
// ─── Apply Item Effects (single use) ───
const isEggCompanion = canonical.companion.stage === 'egg';
const statsUpdate: Record<string, string> = {};
const statsChanged: Record<string, number> = {};
let effectiveItemCount = 0; // Number of items that produced intended effects
if (isEggCompanion && action === 'medicine') {
// Egg medicine handling:
// Eggs use the 3-stat model: health, hygiene, happiness
// Medicine with health effect directly affects the egg's health stat
// hunger and energy remain fixed at 100 for eggs
const healthDelta = shopItem.effect.health ?? 0;
// Apply health effect N times in sequence with clamping at each step
// Only count items that actually INCREASED health (positive effect only)
let currentHealth = statsAfterDecay.health ?? 0;
for (let i = 0; i < quantity; i++) {
const prevHealth = currentHealth;
currentHealth = applyStat(currentHealth, healthDelta);
// Only count as effective if health increased (not just changed)
if (healthDelta > 0 && currentHealth > prevHealth) {
effectiveItemCount++;
}
}
const currentHealth = applyStat(statsAfterDecay.health ?? 0, healthDelta);
statsUpdate.health = currentHealth.toString();
// Track total actual change (may be less than healthDelta * quantity due to clamping)
statsChanged.health = currentHealth - (statsAfterDecay.health ?? 0);
// Apply decayed values for other egg stats
statsUpdate.hygiene = (statsAfterDecay.hygiene ?? 0).toString();
statsUpdate.happiness = (statsAfterDecay.happiness ?? 0).toString();
// hunger and energy stay at 100 for eggs
statsUpdate.hunger = '100';
statsUpdate.energy = '100';
} else if (isEggCompanion && action === 'clean') {
// Egg clean/hygiene handling:
// Hygiene items affect the egg's hygiene stat
// Some hygiene items also give happiness (e.g., bubble bath)
// hunger and energy remain fixed at 100 for eggs
const hygieneDelta = shopItem.effect.hygiene ?? 0;
const happinessDelta = shopItem.effect.happiness ?? 0;
// Apply effects N times in sequence
// Only count items that INCREASED hygiene or happiness (positive effects only)
let currentHygiene = statsAfterDecay.hygiene ?? 0;
let currentHappiness = statsAfterDecay.happiness ?? 0;
for (let i = 0; i < quantity; i++) {
const prevHygiene = currentHygiene;
const prevHappiness = currentHappiness;
currentHygiene = applyStat(currentHygiene, hygieneDelta);
currentHappiness = applyStat(currentHappiness, happinessDelta);
// Count as effective if hygiene OR happiness increased (positive effects only)
const hygieneIncreased = hygieneDelta > 0 && currentHygiene > prevHygiene;
const happinessIncreased = happinessDelta > 0 && currentHappiness > prevHappiness;
if (hygieneIncreased || happinessIncreased) {
effectiveItemCount++;
}
}
const currentHygiene = applyStat(statsAfterDecay.hygiene ?? 0, shopItem.effect.hygiene ?? 0);
const currentHappiness = applyStat(statsAfterDecay.happiness ?? 0, shopItem.effect.happiness ?? 0);
statsUpdate.hygiene = currentHygiene.toString();
statsChanged.hygiene = currentHygiene - (statsAfterDecay.hygiene ?? 0);
@@ -298,58 +217,12 @@ export function useBlobbiUseInventoryItem({
statsChanged.happiness = totalHappinessChange;
}
// Apply decayed health
statsUpdate.health = (statsAfterDecay.health ?? 0).toString();
// hunger and energy stay at 100 for eggs
statsUpdate.hunger = '100';
statsUpdate.energy = '100';
} else {
// Normal stats application for baby/adult
// Apply item effects N times in sequence ON TOP of decayed stats
// Use action-aware effectiveness checking for XP calculation
let currentStats: Partial<BlobbiStats> = { ...statsAfterDecay };
const effect = shopItem.effect;
for (let i = 0; i < quantity; i++) {
const prevStats = { ...currentStats };
currentStats = applyItemEffects(currentStats, effect);
// Action-aware effectiveness check:
// Only count INTENDED positive effects, not negative side effects
let isEffective = false;
if (action === 'feed') {
// Feed: count when hunger/energy/health/happiness INCREASE
// Do NOT count hygiene decrease (that's a side effect)
const hungerIncreased = (effect.hunger ?? 0) > 0 && (currentStats.hunger ?? 0) > (prevStats.hunger ?? 0);
const energyIncreased = (effect.energy ?? 0) > 0 && (currentStats.energy ?? 0) > (prevStats.energy ?? 0);
const healthIncreased = (effect.health ?? 0) > 0 && (currentStats.health ?? 0) > (prevStats.health ?? 0);
const happinessIncreased = (effect.happiness ?? 0) > 0 && (currentStats.happiness ?? 0) > (prevStats.happiness ?? 0);
isEffective = hungerIncreased || energyIncreased || healthIncreased || happinessIncreased;
} else if (action === 'clean') {
// Clean: count when hygiene or happiness INCREASES
const hygieneIncreased = (effect.hygiene ?? 0) > 0 && (currentStats.hygiene ?? 0) > (prevStats.hygiene ?? 0);
const happinessIncreased = (effect.happiness ?? 0) > 0 && (currentStats.happiness ?? 0) > (prevStats.happiness ?? 0);
isEffective = hygieneIncreased || happinessIncreased;
} else if (action === 'medicine') {
// Medicine: count when health/energy/happiness INCREASE
// Do NOT count negative side effects (like happiness decrease on Super Medicine)
const healthIncreased = (effect.health ?? 0) > 0 && (currentStats.health ?? 0) > (prevStats.health ?? 0);
const energyIncreased = (effect.energy ?? 0) > 0 && (currentStats.energy ?? 0) > (prevStats.energy ?? 0);
const happinessIncreased = (effect.happiness ?? 0) > 0 && (currentStats.happiness ?? 0) > (prevStats.happiness ?? 0);
isEffective = healthIncreased || energyIncreased || happinessIncreased;
} else if (action === 'play') {
// Play: EXCEPTION - both happiness increase AND energy decrease are intended effects
// Playing naturally consumes energy, so energy decrease counts as valid
const happinessIncreased = (effect.happiness ?? 0) > 0 && (currentStats.happiness ?? 0) > (prevStats.happiness ?? 0);
const energyDecreased = (effect.energy ?? 0) < 0 && (currentStats.energy ?? 0) < (prevStats.energy ?? 0);
isEffective = happinessIncreased || energyDecreased;
}
if (isEffective) {
effectiveItemCount++;
}
}
// Normal stats application for baby/adult — apply once
const currentStats = applyItemEffects({ ...statsAfterDecay }, shopItem.effect);
statsUpdate.hunger = clampStat(currentStats.hunger).toString();
statsChanged.hunger = (currentStats.hunger ?? 0) - (statsAfterDecay.hunger ?? 0);
@@ -382,11 +255,8 @@ export function useBlobbiUseInventoryItem({
// Get streak updates (will only update if needed based on day)
const streakUpdates = getStreakTagUpdates(canonical.companion) ?? {};
// ─── Apply XP Gain (Based on effective item count) ───
// Only grant XP for items that actually changed stats.
// If user used 100 food items but hunger capped at item #4, only 4 items were effective.
// This prevents XP farming by mass-using items after stats are already maxed.
const xpGained = effectiveItemCount > 0 ? calculateInventoryActionXP(action, effectiveItemCount) : 0;
// ─── Apply XP Gain ───
const xpGained = calculateInventoryActionXP(action, 1);
const currentXP = canonical.companion.experience ?? 0;
const newXP = applyXPGain(currentXP, xpGained);
@@ -406,46 +276,25 @@ export function useBlobbiUseInventoryItem({
updateCompanionEvent(blobbiEvent);
// ─── Update Profile Storage (kind 11125) ───
// CRITICAL: Use canonical.profileStorage and canonical.profileAllTags
// instead of profile.storage/profile.allTags to avoid restoring
// stale/legacy values after migration
const newStorage = decrementStorageItem(canonical.profileStorage, itemId, quantity);
const storageValues = createStorageTags(newStorage).map(tag => tag[1]);
const profileTags = updateBlobbonautTags(canonical.profileAllTags, {
storage: storageValues,
});
const profileEvent = await publishEvent({
kind: KIND_BLOBBONAUT_PROFILE,
content: '',
tags: profileTags,
});
updateProfileEvent(profileEvent);
// ─── Invalidate Queries ───
invalidateCompanion();
invalidateProfile();
// Items are free to use — no storage decrement needed.
// No query invalidation needed — the optimistic update above keeps the
// cache correct, and ensureCanonicalBeforeAction fetches fresh from relays
// before every mutation (read-modify-write pattern).
return {
itemName: shopItem.name,
action,
quantity,
effectiveItemCount, // How many items actually changed stats
statsChanged,
xpGained,
newXP,
};
},
onSuccess: ({ itemName, action, quantity, xpGained }) => {
onSuccess: ({ itemName, action, xpGained }) => {
const actionMeta = ACTION_METADATA[action];
const quantityText = quantity > 1 ? ` (x${quantity})` : '';
const xpText = formatXPGain(xpGained);
toast({
title: `${actionMeta.label} successful!`,
description: `Used ${itemName}${quantityText} on your Blobbi. ${xpText}`,
description: `Used ${itemName} on your Blobbi. ${xpText}`,
});
// Track daily mission progress
+68 -189
View File
@@ -1,242 +1,121 @@
/**
* useClaimMissionReward - Hook for claiming daily mission rewards
*
* Handles:
* - Persisting coin rewards to kind 11125 Blobbonaut profile
* - Updating localStorage mission state
* - Idempotent claiming (prevents double-credit)
* - Optimistic cache updates
* useAwardDailyXp - Award XP for completed daily missions
*
* Completion is implicit (derived from progress vs target).
* This hook calculates the total XP earned today and persists
* the updated XP total to kind 11125 tags.
*
* Uses fetchFreshEvent to avoid stale-read overwrites when
* multiple mutations race (e.g. item use XP + daily XP).
*/
import { useMutation, useQueryClient } from '@tanstack/react-query';
import { useNostr } from '@nostrify/react';
import { useCurrentUser } from '@/hooks/useCurrentUser';
import { useNostrPublish } from '@/hooks/useNostrPublish';
import { toast } from '@/hooks/useToast';
import { fetchFreshEvent } from '@/lib/fetchFreshEvent';
import type { BlobbonautProfile } from '@/blobbi/core/lib/blobbi';
import {
KIND_BLOBBONAUT_PROFILE,
updateBlobbonautTags,
parseBlobbonautEvent,
} from '@/blobbi/core/lib/blobbi';
import {
type DailyMissionsState,
getTodayDateString,
needsDailyReset,
createDailyMissionsState,
isBonusMissionAvailable,
isBonusMissionClaimed,
BONUS_MISSION_DEFINITION,
} from '../lib/daily-missions';
import { buildXpTagUpdates } from '@/blobbi/core/lib/progression';
import { serializeProfileContent } from '@/blobbi/core/lib/missions';
import type { MissionsContent } from '@/blobbi/core/lib/missions';
import { totalDailyXp } from '../lib/daily-missions';
// ─── Types ────────────────────────────────────────────────────────────────────
export interface ClaimMissionRequest {
missionId: string;
export interface AwardDailyXpRequest {
/** Current missions state to calculate XP from */
missions: MissionsContent;
}
/** Special ID for claiming the bonus mission */
export const BONUS_MISSION_ID = 'bonus_daily_complete';
export interface ClaimMissionResult {
missionId: string;
coinsEarned: number;
newTotalCoins: number;
}
// ─── Constants ────────────────────────────────────────────────────────────────
const STORAGE_KEY = 'blobbi:daily-missions';
// ─── Storage Utilities ────────────────────────────────────────────────────────
function readMissionsState(): DailyMissionsState | null {
try {
const stored = localStorage.getItem(STORAGE_KEY);
return stored ? JSON.parse(stored) : null;
} catch {
return null;
}
}
function writeMissionsState(state: DailyMissionsState): void {
try {
localStorage.setItem(STORAGE_KEY, JSON.stringify(state));
} catch (error) {
console.warn('[useClaimMissionReward] Failed to write state:', error);
}
export interface AwardDailyXpResult {
xpAwarded: number;
newTotalXp: number;
}
// ─── Hook ─────────────────────────────────────────────────────────────────────
/**
* Hook to claim daily mission rewards.
*
* This hook persists coin rewards to the kind 11125 Blobbonaut profile event,
* ensuring rewards are stored on-chain rather than just in localStorage.
*
* @param currentProfile - The current Blobbonaut profile (required for coin updates)
* @param updateProfileEvent - Callback to update the profile in the query cache
* Hook to award XP for completed daily missions.
*
* @param updateProfileEvent - Callback to update profile in query cache
*/
export function useClaimMissionReward(
currentProfile: BlobbonautProfile | null,
updateProfileEvent: (event: import('@nostrify/nostrify').NostrEvent) => void
export function useAwardDailyXp(
updateProfileEvent: (event: import('@nostrify/nostrify').NostrEvent) => void,
) {
const { user } = useCurrentUser();
const { nostr } = useNostr();
const { mutateAsync: publishEvent } = useNostrPublish();
const queryClient = useQueryClient();
return useMutation({
mutationFn: async ({ missionId }: ClaimMissionRequest): Promise<ClaimMissionResult> => {
if (!user?.pubkey) {
throw new Error('You must be logged in to claim rewards');
}
mutationFn: async ({ missions }: AwardDailyXpRequest): Promise<AwardDailyXpResult> => {
if (!user?.pubkey) throw new Error('Must be logged in');
if (!currentProfile) {
throw new Error('Profile not found');
}
const xpToAward = totalDailyXp(missions);
if (xpToAward <= 0) return { xpAwarded: 0, newTotalXp: 0 };
// Read current missions state from localStorage
let missionsState = readMissionsState();
// Ensure we have valid state for today
if (needsDailyReset(missionsState)) {
const previousCoins = missionsState?.totalCoinsEarned ?? 0;
missionsState = createDailyMissionsState(getTodayDateString(), user.pubkey, previousCoins);
}
// Handle bonus mission claim
if (missionId === BONUS_MISSION_ID) {
// Check if bonus is available
if (!isBonusMissionAvailable(missionsState!)) {
throw new Error('Bonus mission not available yet');
}
// Check if already claimed
if (isBonusMissionClaimed(missionsState!)) {
throw new Error('Bonus reward already claimed');
}
const coinsToAdd = BONUS_MISSION_DEFINITION.reward;
const newTotalCoins = currentProfile.coins + coinsToAdd;
// Build updated tags with new coin balance
const updatedTags = updateBlobbonautTags(currentProfile.allTags, {
coins: newTotalCoins.toString(),
});
// Publish updated profile event
const event = await publishEvent({
kind: KIND_BLOBBONAUT_PROFILE,
content: '',
tags: updatedTags,
});
// Update the query cache
updateProfileEvent(event);
// Update localStorage to mark bonus as claimed
const updatedState: DailyMissionsState = {
...missionsState!,
bonusClaimed: true,
totalCoinsEarned: missionsState!.totalCoinsEarned + coinsToAdd,
};
writeMissionsState(updatedState);
// Dispatch event for React components to re-render
window.dispatchEvent(new CustomEvent('daily-missions-updated', {
detail: { missionId, claimed: true, isBonus: true }
}));
return {
missionId,
coinsEarned: coinsToAdd,
newTotalCoins,
};
}
// Handle regular mission claim
const mission = missionsState!.missions.find(m => m.id === missionId);
if (!mission) {
throw new Error('Mission not found');
}
// Check if already claimed (idempotency check)
if (mission.claimed) {
throw new Error('Reward already claimed');
}
// Check if mission is completed
if (!mission.completed) {
throw new Error('Mission not completed yet');
}
const coinsToAdd = mission.reward;
const newTotalCoins = currentProfile.coins + coinsToAdd;
// Build updated tags with new coin balance
const updatedTags = updateBlobbonautTags(currentProfile.allTags, {
coins: newTotalCoins.toString(),
// Fetch fresh profile from relays to avoid stale-read overwrites
const prev = await fetchFreshEvent(nostr, {
kinds: [KIND_BLOBBONAUT_PROFILE],
authors: [user.pubkey],
});
// Publish updated profile event to kind 11125
const event = await publishEvent({
kind: KIND_BLOBBONAUT_PROFILE,
content: '',
tags: updatedTags,
});
const freshProfile = prev ? parseBlobbonautEvent(prev) : undefined;
const currentXp = freshProfile?.xp ?? 0;
const newTotalXp = currentXp + xpToAward;
// Update the query cache optimistically
updateProfileEvent(event);
// Now update localStorage to mark mission as claimed
const updatedMissions = missionsState!.missions.map(m =>
m.id === missionId ? { ...m, claimed: true } : m
// Update XP and level tags on the fresh event's tags
const updatedTags = updateBlobbonautTags(
prev?.tags ?? [],
buildXpTagUpdates(newTotalXp),
);
const updatedState: DailyMissionsState = {
...missionsState!,
missions: updatedMissions,
totalCoinsEarned: missionsState!.totalCoinsEarned + coinsToAdd,
};
// Persist missions state to content field
const content = serializeProfileContent(
prev?.content ?? '',
{ missions },
);
writeMissionsState(updatedState);
const event = await publishEvent({
kind: KIND_BLOBBONAUT_PROFILE,
content,
tags: updatedTags,
prev: prev ?? undefined,
});
// Dispatch event for React components to re-render
window.dispatchEvent(new CustomEvent('daily-missions-updated', {
detail: { missionId, claimed: true }
}));
updateProfileEvent(event);
return {
missionId,
coinsEarned: coinsToAdd,
newTotalCoins,
};
return { xpAwarded: xpToAward, newTotalXp };
},
onSuccess: ({ coinsEarned }) => {
// Invalidate profile query to ensure fresh data
onSuccess: ({ xpAwarded }) => {
if (user?.pubkey) {
queryClient.invalidateQueries({ queryKey: ['blobbonaut-profile', user.pubkey] });
}
// Show success toast
toast({
title: 'Reward Claimed!',
description: `You earned ${coinsEarned} coins.`,
});
if (xpAwarded > 0) {
toast({
title: 'XP Earned!',
description: `You earned ${xpAwarded} XP from daily missions.`,
});
}
},
onError: (error: Error) => {
// Don't show error for already claimed (user might have double-clicked)
if (error.message === 'Reward already claimed' || error.message === 'Bonus reward already claimed') {
return;
}
toast({
title: 'Failed to Claim Reward',
title: 'Failed to Award XP',
description: error.message,
variant: 'destructive',
});
},
});
}
// Legacy export name for backward compatibility during migration
export const useClaimMissionReward = useAwardDailyXp;
export type ClaimMissionRequest = AwardDailyXpRequest;
export type ClaimMissionResult = AwardDailyXpResult;
+157 -149
View File
@@ -1,201 +1,209 @@
/**
* useDailyMissions - Hook for managing Blobbi daily missions
*
* Provides:
* - Daily mission state management with localStorage persistence
* - Automatic daily reset
* - Progress tracking functions
* - Read-only access to mission state (claiming is handled by useClaimMissionReward)
* - Stage-based filtering (only shows missions user can complete)
* - Bonus mission tracking
*
* Note: Reward claiming should be done via useClaimMissionReward hook,
* which persists coins to the kind 11125 Blobbonaut profile.
* useDailyMissions - Hook for reading daily mission state
*
* Provides reactive access to the current day's missions.
* Progress tracking is done via the tracker module (non-React).
* Completion is implicit (derived from count/events vs target).
* XP is awarded automatically when missions complete.
*
* State lives in a pubkey-scoped in-memory Map. On mount or account
* switch, hydrates from kind 11125 content JSON if the session store
* is empty. Completed missions are persisted by `useAwardDailyXp`;
* intermediate progress resets on page refresh.
*/
import { useMemo, useEffect, useState, useCallback } from 'react';
import { useMemo, useEffect, useState, useCallback, useRef } from 'react';
import { useCurrentUser } from '@/hooks/useCurrentUser';
import type { MissionsContent } from '@/blobbi/core/lib/missions';
import { isMissionComplete, missionProgress } from '@/blobbi/core/lib/missions';
import { parseProfileContent } from '@/blobbi/core/lib/missions';
import {
type DailyMissionsState,
type DailyMission,
type BlobbiStage,
type DailyMissionAction,
getTodayDateString,
needsDailyReset,
createDailyMissionsState,
areAllMissionsCompleted,
areAllMissionsClaimed,
getTotalPotentialReward,
getTodayClaimedReward,
isBonusMissionAvailable,
isBonusMissionClaimed,
BONUS_MISSION_DEFINITION,
getRerollsRemaining,
createDailyMissionsContent,
areAllDailyComplete,
totalDailyXp,
getDefinition,
MAX_DAILY_REROLLS,
DAILY_BONUS_XP,
} from '../lib/daily-missions';
import {
readMissionsFromStorage,
writeMissionsToStorage,
hydrateFromPersisted,
} from '../lib/daily-mission-tracker';
// ─── Types ────────────────────────────────────────────────────────────────────
export interface DailyMissionView {
/** Mission ID (matches pool definition) */
id: string;
/** Display title */
title: string;
/** Description */
description: string;
/** Action type */
action: DailyMissionAction;
/** Required count */
target: number;
/** Current progress */
progress: number;
/** Whether mission is complete */
complete: boolean;
/** XP reward */
xp: number;
}
export interface UseDailyMissionsOptions {
/** Available Blobbi stages the user has (filters eligible missions) */
availableStages?: BlobbiStage[];
/**
* Raw content string from the kind 11125 profile event.
* Pass `profile.content` here. The hook parses it to extract
* persisted missions and hydrates the session store on first load.
*/
profileContent?: string;
}
export interface UseDailyMissionsResult {
/** Current daily missions state */
missions: DailyMission[];
/** Whether all missions are completed */
allCompleted: boolean;
/** Whether all missions are claimed */
allClaimed: boolean;
/** Total potential reward for today (including bonus if available) */
totalPotentialReward: number;
/** Total claimed reward for today */
todayClaimedReward: number;
/** Lifetime total coins earned from daily missions */
lifetimeCoinsEarned: number;
/** Whether the bonus mission is available (all regular missions completed) */
bonusAvailable: boolean;
/** Whether the bonus mission has been claimed */
bonusClaimed: boolean;
/** Bonus mission reward amount */
bonusReward: number;
/** Whether user has no eligible missions (e.g., only eggs) */
/** Today's daily missions with computed progress */
missions: DailyMissionView[];
/** The raw missions content (for persistence/mutation hooks) */
raw: MissionsContent | undefined;
/** Whether all daily missions are complete */
allComplete: boolean;
/** Total XP earned today (completed missions + bonus) */
todayXp: number;
/** Whether the daily bonus is unlocked (all missions complete) */
bonusUnlocked: boolean;
/** Bonus XP amount */
bonusXp: number;
/** Whether user has no eligible missions */
noMissionsAvailable: boolean;
/** Number of rerolls remaining for today */
/** Rerolls remaining today */
rerollsRemaining: number;
/** Maximum rerolls allowed per day */
/** Max rerolls per day */
maxRerolls: number;
/** Force refresh missions (for testing or manual reset) */
/** Force refresh missions (testing) */
forceReset: () => void;
}
// ─── Constants ────────────────────────────────────────────────────────────────
const STORAGE_KEY = 'blobbi:daily-missions';
// ─── Storage Utilities ────────────────────────────────────────────────────────
function readMissionsState(): DailyMissionsState | null {
try {
const stored = localStorage.getItem(STORAGE_KEY);
return stored ? JSON.parse(stored) : null;
} catch {
return null;
}
}
function writeMissionsState(state: DailyMissionsState): void {
try {
localStorage.setItem(STORAGE_KEY, JSON.stringify(state));
} catch (error) {
console.warn('[useDailyMissions] Failed to write state:', error);
}
}
// ─── Hook ─────────────────────────────────────────────────────────────────────
export function useDailyMissions(options: UseDailyMissionsOptions = {}): UseDailyMissionsResult {
const { availableStages } = options;
const { availableStages, profileContent } = options;
const { user } = useCurrentUser();
const pubkey = user?.pubkey;
// Read state directly from localStorage, with a version counter to trigger re-reads
// Version counter to trigger re-reads from session store
const [version, setVersion] = useState(0);
// Read from localStorage on every render when version changes
// eslint-disable-next-line react-hooks/exhaustive-deps -- version is intentionally used to force re-read
const state = useMemo(() => readMissionsState(), [version]);
// Wrapper to write state and update version
const setState = useCallback((newState: DailyMissionsState) => {
writeMissionsState(newState);
setVersion((v) => v + 1);
}, []);
// Listen for external updates from mutations (reroll, claim, progress tracking)
// This re-reads localStorage when other hooks modify it directly
// Track whether we've hydrated for this pubkey
const hydratedRef = useRef<string | null>(null);
// Hydrate session store from kind 11125 content on mount / account switch
useEffect(() => {
const handleExternalUpdate = () => {
// Bump version to trigger a re-read from localStorage
setVersion((v) => v + 1);
};
if (!pubkey || !profileContent) return;
if (hydratedRef.current === pubkey) return; // already hydrated this session
window.addEventListener('daily-missions-updated', handleExternalUpdate);
return () => window.removeEventListener('daily-missions-updated', handleExternalUpdate);
// Check if session store already has data for this pubkey
const existing = readMissionsFromStorage(pubkey);
if (existing) {
hydratedRef.current = pubkey;
return;
}
// Parse persisted missions from profile content
const parsed = parseProfileContent(profileContent);
if (parsed.missions && !needsDailyReset(parsed.missions)) {
hydrateFromPersisted(parsed.missions, pubkey);
hydratedRef.current = pubkey;
setVersion((v) => v + 1);
} else {
hydratedRef.current = pubkey;
}
}, [pubkey, profileContent]);
// Listen for tracker events
useEffect(() => {
const handler = () => setVersion((v) => v + 1);
window.addEventListener('daily-missions-updated', handler);
return () => window.removeEventListener('daily-missions-updated', handler);
}, []);
// Stable key for availableStages to use in dependencies
// Stable stages key for deps
const stagesKey = availableStages?.sort().join(',') ?? '';
// Ensure we have valid state for today
const currentState = useMemo(() => {
// Check if we need to reset for a new day
if (needsDailyReset(state)) {
const previousCoins = state?.totalCoinsEarned ?? 0;
const newState = createDailyMissionsState(getTodayDateString(), pubkey, previousCoins, availableStages);
// Persist the reset state (this will trigger version bump via setState)
writeMissionsState(newState);
return newState;
}
// Migration: ensure rerollsRemaining is set for old state
if (state && state.rerollsRemaining === undefined) {
const migratedState = {
...state,
rerollsRemaining: MAX_DAILY_REROLLS,
};
writeMissionsState(migratedState);
return migratedState;
}
return state!;
// Read and ensure current state
const raw = useMemo((): MissionsContent | undefined => {
const stored = readMissionsFromStorage(pubkey);
if (!needsDailyReset(stored)) return stored;
// Reset for new day, preserve evolution missions
const fresh = createDailyMissionsContent(
getTodayDateString(),
stored?.evolution ?? [],
pubkey,
availableStages,
);
writeMissionsToStorage(fresh, pubkey);
return fresh;
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [state, pubkey, stagesKey]);
}, [version, pubkey, stagesKey]);
// Force reset missions (for testing)
const forceReset = () => {
const previousCoins = state?.totalCoinsEarned ?? 0;
const newState = createDailyMissionsState(getTodayDateString(), pubkey, previousCoins, availableStages);
setState(newState);
};
// Build view models
const missions: DailyMissionView[] = useMemo(() => {
if (!raw?.daily) return [];
return raw.daily.map((m) => {
const def = getDefinition(m.id);
return {
id: m.id,
title: def?.title ?? m.id,
description: def?.description ?? '',
action: def?.action ?? 'interact',
target: m.target,
progress: missionProgress(m),
complete: isMissionComplete(m),
xp: def?.xp ?? 0,
};
});
}, [raw]);
// Computed values
const missions = currentState.missions;
const allCompleted = areAllMissionsCompleted(currentState);
const allClaimed = areAllMissionsClaimed(currentState);
const bonusAvailable = isBonusMissionAvailable(currentState);
const bonusClaimed = isBonusMissionClaimed(currentState);
const bonusReward = BONUS_MISSION_DEFINITION.reward;
const allComplete = raw ? areAllDailyComplete(raw) : false;
const todayXp = raw ? totalDailyXp(raw) : 0;
const bonusUnlocked = allComplete;
const noMissionsAvailable = missions.length === 0;
const rerollsRemaining = getRerollsRemaining(currentState);
const maxRerolls = MAX_DAILY_REROLLS;
// Total potential includes bonus if regular missions exist
const basePotentialReward = getTotalPotentialReward(currentState);
const totalPotentialReward = missions.length > 0
? basePotentialReward + bonusReward
: 0;
// Today's claimed includes bonus if claimed
const baseTodayClaimedReward = getTodayClaimedReward(currentState);
const todayClaimedReward = baseTodayClaimedReward + (bonusClaimed ? bonusReward : 0);
const lifetimeCoinsEarned = currentState.totalCoinsEarned;
const rerollsRemaining = raw?.rerolls ?? MAX_DAILY_REROLLS;
const forceReset = useCallback(() => {
const fresh = createDailyMissionsContent(
getTodayDateString(),
raw?.evolution ?? [],
pubkey,
availableStages,
);
writeMissionsToStorage(fresh, pubkey);
setVersion((v) => v + 1);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [pubkey, stagesKey, raw?.evolution]);
return {
missions,
allCompleted,
allClaimed,
totalPotentialReward,
todayClaimedReward,
lifetimeCoinsEarned,
bonusAvailable,
bonusClaimed,
bonusReward,
raw,
allComplete,
todayXp,
bonusUnlocked,
bonusXp: DAILY_BONUS_XP,
noMissionsAvailable,
rerollsRemaining,
maxRerolls,
maxRerolls: MAX_DAILY_REROLLS,
forceReset,
};
}
+49 -126
View File
@@ -8,11 +8,15 @@
* - DYNAMIC TASKS: Based on current stats, NEVER stored in tags
*
* Tags are only cache for persistent tasks. Source of truth = Nostr events.
*
* Most persistent tasks are RETROACTIVE — they query the user's full history
* without a `since:` filter. Only Blobbi-specific tasks (interactions,
* maintain_stats) require actions on the current Blobbi instance.
*/
import { useQuery } from '@tanstack/react-query';
import { useNostr } from '@nostrify/react';
import type { NostrEvent, NostrFilter } from '@nostrify/nostrify';
import type { NostrFilter } from '@nostrify/nostrify';
import { useCurrentUser } from '@/hooks/useCurrentUser';
import type { BlobbiCompanion } from '@/blobbi/core/lib/blobbi';
@@ -21,17 +25,14 @@ import {
KIND_THEME_DEFINITION,
KIND_COLOR_MOMENT,
KIND_PROFILE_METADATA,
KIND_SHORT_TEXT_NOTE,
BLOBBI_POST_REQUIRED_HASHTAGS,
sanitizeToHashtag,
type HatchTask,
type TaskType,
} from './useHatchTasks';
// ─── Constants ────────────────────────────────────────────────────────────────
/** Kind for wall edit events */
export const KIND_WALL_EDIT = 16769;
/** Kind for custom profile tabs event */
export const KIND_PROFILE_TABS = 16769;
/** Required themes for evolve task */
export const EVOLVE_REQUIRED_THEMES = 3;
@@ -39,15 +40,9 @@ export const EVOLVE_REQUIRED_THEMES = 3;
/** Required color moments for evolve task */
export const EVOLVE_REQUIRED_COLOR_MOMENTS = 3;
/** Required posts for evolve task (lighter than hatch - just 1 evolve-specific post) */
export const EVOLVE_REQUIRED_POSTS = 1;
/** Required interactions for evolve task */
export const EVOLVE_REQUIRED_INTERACTIONS = 21;
/** Prefix text for Blobbi evolve post */
export const BLOBBI_EVOLVE_POST_PREFIX = 'Hello Nostr! Posting to evolve';
/** Stat threshold for evolve dynamic task (all stats >= 80) */
export const EVOLVE_STAT_THRESHOLD = 80;
@@ -75,52 +70,21 @@ export interface EvolveTasksResult {
// ─── Helper Functions ─────────────────────────────────────────────────────────
/**
* Check if a post is a valid Blobbi evolve post.
* Must contain the evolve prefix and all required hashtags including the Blobbi name.
*
* @param event - The Nostr event to validate
* @param blobbiName - The Blobbi's name (will be sanitized and checked as hashtag)
*/
export function isValidEvolvePost(event: NostrEvent, blobbiName: string): boolean {
// Check content starts with evolve prefix
if (!event.content.startsWith(BLOBBI_EVOLVE_POST_PREFIX)) {
return false;
}
// Check for required hashtags in tags
const hashtags = event.tags
.filter(tag => tag[0] === 't')
.map(tag => tag[1]?.toLowerCase());
// All required hashtags must be present
const hasRequiredHashtags = BLOBBI_POST_REQUIRED_HASHTAGS.every(required =>
hashtags.includes(required.toLowerCase())
);
if (!hasRequiredHashtags) {
return false;
}
// Blobbi name hashtag must also be present
const blobbiHashtag = sanitizeToHashtag(blobbiName);
return hashtags.includes(blobbiHashtag);
}
// ─── Main Hook ────────────────────────────────────────────────────────────────
/**
* Hook to compute evolve task progress from Nostr events and current stats.
*
* PERSISTENT TASKS (event-based, can be cached):
* 1. Create 3 Themes (kind 36767)
* 2. Create 3 Color Moments (kind 3367)
* 3. Create 1 Evolve Post (kind 1) - lighter than hatch, evolve-specific
* RETROACTIVE TASKS (count from full user history):
* 1. Create 3 Themes (kind 36767) - ≥3 events ever
* 2. Create 3 Color Moments (kind 3367) - ≥3 events ever
* 3. Edit Profile once (kind 0 or kind 16769) - ≥1 event ever
*
* BLOBBI-SPECIFIC TASKS (must be done for this Blobbi):
* 4. Interact 21 times (tracked via companion.tasks cache)
* 5. Edit Wall once (kind 16769)
*
* DYNAMIC TASK (stat-based, NEVER cached):
* 6. Maintain All Stats >= 80
* 5. Maintain All Stats >= 80
*
* @param companion - The Blobbi companion (must be in evolving state)
* @param interactionCount - Current interaction count from companion tasks cache
@@ -133,50 +97,44 @@ export function useEvolveTasks(
const { nostr } = useNostr();
const pubkey = user?.pubkey;
const stateStartedAt = companion?.stateStartedAt;
const isEvolving = companion?.state === 'evolving';
// Query for all relevant events
// Query for all relevant events.
//
// RETROACTIVE tasks (theme, color moment, profile) query the user's full
// history — no `since:` filter. Completing the activity once satisfies
// the requirement for every future baby's evolution.
const { data, isLoading, error, refetch } = useQuery({
queryKey: ['evolve-tasks', pubkey, stateStartedAt],
queryKey: ['evolve-tasks', pubkey],
queryFn: async () => {
if (!pubkey || !stateStartedAt) {
if (!pubkey) {
return null;
}
// Build filters for events we need
const filters: NostrFilter[] = [
// Theme definitions after start
// Theme definitions — retroactive (no since:)
{
kinds: [KIND_THEME_DEFINITION],
authors: [pubkey],
since: stateStartedAt,
limit: EVOLVE_REQUIRED_THEMES,
},
// Color moments after start
// Color moments — retroactive (no since:)
{
kinds: [KIND_COLOR_MOMENT],
authors: [pubkey],
since: stateStartedAt,
limit: EVOLVE_REQUIRED_COLOR_MOMENTS,
},
// Posts after start (will filter for valid evolve posts)
// Custom profile tabs — retroactive (no since:)
{
kinds: [KIND_SHORT_TEXT_NOTE],
kinds: [KIND_PROFILE_TABS],
authors: [pubkey],
since: stateStartedAt,
limit: 50, // Only need 1 valid evolve post
limit: 1,
},
// Wall edits after start
{
kinds: [KIND_WALL_EDIT],
authors: [pubkey],
since: stateStartedAt,
limit: 1, // Only need 1
},
// Profile metadata after start (for Blobbi shape check)
// Profile metadata — retroactive (no since:)
{
kinds: [KIND_PROFILE_METADATA],
authors: [pubkey],
since: stateStartedAt,
limit: 1,
},
];
@@ -185,37 +143,19 @@ export function useEvolveTasks(
const events = await nostr.query(filters);
// Categorize events
const themeEvents = events.filter(e =>
e.kind === KIND_THEME_DEFINITION && e.created_at >= stateStartedAt
);
const colorMomentEvents = events.filter(e =>
e.kind === KIND_COLOR_MOMENT && e.created_at >= stateStartedAt
);
const postEvents = events.filter(e =>
e.kind === KIND_SHORT_TEXT_NOTE && e.created_at >= stateStartedAt
);
const wallEditEvents = events.filter(e =>
e.kind === KIND_WALL_EDIT && e.created_at >= stateStartedAt
);
// Get latest profile after start
const themeEvents = events.filter(e => e.kind === KIND_THEME_DEFINITION);
const colorMomentEvents = events.filter(e => e.kind === KIND_COLOR_MOMENT);
const profileTabsEvents = events.filter(e => e.kind === KIND_PROFILE_TABS);
const profileEvents = events.filter(e => e.kind === KIND_PROFILE_METADATA);
const profileAfter = profileEvents
.filter(e => e.created_at >= stateStartedAt)
.sort((a, b) => b.created_at - a.created_at)[0];
return {
themeEvents,
colorMomentEvents,
postEvents,
wallEditEvents,
profileAfter,
profileTabsEvents,
hasProfileMetadata: profileEvents.length > 0,
};
},
enabled: !!pubkey && !!stateStartedAt && isEvolving,
enabled: !!pubkey && isEvolving,
staleTime: 30_000, // 30 seconds
refetchInterval: 60_000, // Refetch every minute
});
@@ -223,7 +163,7 @@ export function useEvolveTasks(
// ─── Compute PERSISTENT Tasks ───
const tasks: HatchTask[] = [];
// 1. Create 3 Themes (PERSISTENT)
// 1. Create 3 Themes (PERSISTENT) — retroactive
const themeCount = data?.themeEvents?.length ?? 0;
const themesCompleted = themeCount >= EVOLVE_REQUIRED_THEMES;
tasks.push({
@@ -239,7 +179,7 @@ export function useEvolveTasks(
actionLabel: 'Create Theme',
});
// 2. Create 3 Color Moments (PERSISTENT)
// 2. Create 3 Color Moments (PERSISTENT) — retroactive
const colorMomentCount = data?.colorMomentEvents?.length ?? 0;
const colorMomentsCompleted = colorMomentCount >= EVOLVE_REQUIRED_COLOR_MOMENTS;
tasks.push({
@@ -255,25 +195,7 @@ export function useEvolveTasks(
actionLabel: 'Open espy',
});
// 3. Create 1 Evolve Post (PERSISTENT) - lighter than hatch
const blobbiName = companion?.name ?? '';
const validPosts = data?.postEvents?.filter(e => isValidEvolvePost(e, blobbiName)) ?? [];
const postCount = validPosts.length;
const postsCompleted = postCount >= EVOLVE_REQUIRED_POSTS;
tasks.push({
id: 'create_posts',
name: 'Share Evolution',
description: 'Post about your Blobbi evolving',
current: Math.min(postCount, EVOLVE_REQUIRED_POSTS),
required: EVOLVE_REQUIRED_POSTS,
completed: postsCompleted,
type: 'persistent',
action: 'open_modal',
actionTarget: 'blobbi_post',
actionLabel: 'Create Post',
});
// 4. Interact 21 times (PERSISTENT)
// 3. Interact 21 times (PERSISTENT) — Blobbi-specific
const interactions = interactionCount ?? 0;
const interactionsCompleted = interactions >= EVOLVE_REQUIRED_INTERACTIONS;
tasks.push({
@@ -287,24 +209,25 @@ export function useEvolveTasks(
// No action - just interact with Blobbi
});
// 5. Edit Wall once (PERSISTENT)
const wallEditCount = data?.wallEditEvents?.length ?? 0;
const hasWallEdit = wallEditCount >= 1;
// 4. Edit Profile once (PERSISTENT) — retroactive
const hasTabsEdit = (data?.profileTabsEvents?.length ?? 0) >= 1;
const hasMetadataEdit = data?.hasProfileMetadata ?? false;
const hasProfileEdit = hasTabsEdit || hasMetadataEdit;
tasks.push({
id: 'edit_wall',
name: 'Edit Your Wall',
description: 'Customize your profile wall',
current: hasWallEdit ? 1 : 0,
id: 'edit_profile',
name: 'Edit Your Profile',
description: 'Update your profile info or customize your profile tabs',
current: hasProfileEdit ? 1 : 0,
required: 1,
completed: hasWallEdit,
completed: hasProfileEdit,
type: 'persistent',
action: 'navigate',
actionTarget: '/settings/profile',
actionLabel: 'Edit Wall',
actionLabel: 'Edit Profile',
});
// ─── Compute DYNAMIC Task (stat-based, NEVER cached) ───
// 7. Maintain All Stats >= 80
// 5. Maintain All Stats >= 80 — Blobbi-specific
const stats = companion?.stats ?? {};
const hunger = stats.hunger ?? 0;
const happiness = stats.happiness ?? 0;
+59 -110
View File
@@ -7,7 +7,10 @@
* - PERSISTENT TASKS: Based on Nostr events, can be cached in tags
*
* Tags are only cache for persistent tasks. Source of truth = Nostr events.
* All persistent tasks are computed dynamically from events with created_at >= state_started_at.
*
* Most tasks are RETROACTIVE — they query the user's full history without
* a `since:` filter. Only Blobbi-specific tasks (interactions) require
* actions performed on the current Blobbi instance.
*
* Note: Egg stats no longer decay, so there are no dynamic tasks for hatching.
*/
@@ -34,31 +37,14 @@ export const KIND_SHORT_TEXT_NOTE = 1;
export const HATCH_REQUIRED_INTERACTIONS = 7;
/** Required hashtags for the Blobbi post (excludes Blobbi name, which is dynamic) */
export const BLOBBI_POST_REQUIRED_HASHTAGS = ['blobbi', 'ditto', 'nostr'];
export const BLOBBI_POST_REQUIRED_HASHTAGS = ['blobbi'];
/** Prefix text for Blobbi hatch post */
export const BLOBBI_POST_PREFIX = 'Hello Nostr! Posting to hatch';
/** Prefix text for Blobbi hatch post (the Blobbi name is appended after this) */
export const BLOBBI_POST_PREFIX = 'Posting to hatch';
// Legacy export for backwards compatibility
export const REQUIRED_INTERACTIONS = HATCH_REQUIRED_INTERACTIONS;
/**
* Sanitize a name into a valid hashtag format.
* Must match the implementation in BlobbiPostModal.tsx.
*/
export function sanitizeToHashtag(name: string): string {
return name
.toLowerCase()
// Remove emojis and special characters, keep letters, numbers, underscores
.replace(/[^\p{L}\p{N}_]/gu, '')
// Ensure it starts with a letter (prepend 'blobbi' if it starts with number)
.replace(/^(\d)/, 'blobbi$1')
// Limit length
.slice(0, 30)
// Fallback if empty
|| 'myblobbi';
}
// ─── Types ────────────────────────────────────────────────────────────────────
/**
@@ -111,53 +97,47 @@ export interface HatchTasksResult {
// ─── Helper Functions ─────────────────────────────────────────────────────────
/**
* Check if a post is a valid Blobbi hatch post.
* Must contain the required prefix and all required hashtags including the Blobbi name.
*
* @param event - The Nostr event to validate
* @param blobbiName - The Blobbi's name (will be sanitized and checked as hashtag)
* Build the required phrase for a hatch post.
* Format: "Posting to hatch {CapitalizedName} #blobbi"
*/
export function isValidHatchPost(event: NostrEvent, blobbiName: string): boolean {
// Check content starts with prefix
if (!event.content.startsWith(BLOBBI_POST_PREFIX)) {
return false;
}
// Check for required hashtags in tags
const hashtags = event.tags
.filter(tag => tag[0] === 't')
.map(tag => tag[1]?.toLowerCase());
// All required hashtags must be present
const hasRequiredHashtags = BLOBBI_POST_REQUIRED_HASHTAGS.every(required =>
hashtags.includes(required.toLowerCase())
);
if (!hasRequiredHashtags) {
return false;
}
// Blobbi name hashtag must also be present
const blobbiHashtag = sanitizeToHashtag(blobbiName);
return hashtags.includes(blobbiHashtag);
export function buildHatchPhrase(blobbiName: string): string {
const capitalized = blobbiName.charAt(0).toUpperCase() + blobbiName.slice(1);
return `${BLOBBI_POST_PREFIX} ${capitalized} #blobbi`;
}
// Legacy function name for backwards compatibility
export const isValidBlobbiPost = isValidHatchPost;
/**
* Check if a post is a valid Blobbi-related post.
*
* A post is valid if it mentions the "blobbi" hashtag in either:
* - A `["t", "blobbi"]` tag, OR
* - The literal text `#blobbi` anywhere in the content
*
* This is intentionally loose so that historical posts can count
* retroactively toward hatch requirements.
*/
export function isValidHatchPost(event: NostrEvent): boolean {
// Check for blobbi hashtag in t tags
const hasBlobbiTag = event.tags.some(
tag => tag[0] === 't' && tag[1]?.toLowerCase() === 'blobbi',
);
if (hasBlobbiTag) return true;
// Fallback: check content for #blobbi (case-insensitive)
return /#blobbi\b/i.test(event.content);
}
// ─── Main Hook ────────────────────────────────────────────────────────────────
/**
* Hook to compute hatch task progress from Nostr events and current stats.
*
* PERSISTENT TASKS (event-based, can be cached):
* 1. Create Theme (kind 36767) - ≥1 event after start
* 2. Color Moment (kind 3367) - ≥1 event after start
* 3. Create Post (kind 1) - ≥1 valid Blobbi hatch post after start
* 4. Interactions - 7 total (tracked via companion.tasks cache)
* RETROACTIVE TASKS (count from full user history):
* 1. Create Theme (kind 36767) - ≥1 event ever
* 2. Color Moment (kind 3367) - ≥1 event ever
* 3. Create Post (kind 1) - ≥1 post with #blobbi hashtag ever
*
* Note: Egg stats no longer decay, so the "maintain stats" dynamic task
* has been removed. The baby/adult evolve equivalent is still in useEvolveTasks.
* BLOBBI-SPECIFIC TASKS (must be done for this Blobbi):
* 4. Interactions - 7 total (tracked via companion.tasks cache)
*
* @param companion - The Blobbi companion (must be incubating)
* @param interactionCount - Current interaction count from companion tasks cache
@@ -170,51 +150,40 @@ export function useHatchTasks(
const { nostr } = useNostr();
const pubkey = user?.pubkey;
const stateStartedAt = companion?.stateStartedAt;
const isIncubating = companion?.state === 'incubating';
// Query for all relevant events
// Query for all relevant events.
//
// RETROACTIVE tasks (theme, color moment, post) query the user's full
// history — no `since:` filter. This means completing the activity once
// satisfies the requirement for every future egg.
const { data, isLoading, error, refetch } = useQuery({
queryKey: ['hatch-tasks', pubkey, stateStartedAt],
queryKey: ['hatch-tasks', pubkey],
queryFn: async () => {
if (!pubkey || !stateStartedAt) {
if (!pubkey) {
return null;
}
// Build filters for events we need
const filters: NostrFilter[] = [
// Theme definitions after start
// Theme definitions — retroactive (no since:)
{
kinds: [KIND_THEME_DEFINITION],
authors: [pubkey],
since: stateStartedAt,
limit: 1, // Only need to know ≥1 exists
},
// Color moments after start
// Color moments — retroactive (no since:)
{
kinds: [KIND_COLOR_MOMENT],
authors: [pubkey],
since: stateStartedAt,
limit: 1,
},
// Posts after start (will filter for valid Blobbi posts)
// Blobbi-tagged posts — retroactive (no since:)
// Relay-level filter by #t=blobbi; client-side fallback in isValidHatchPost
{
kinds: [KIND_SHORT_TEXT_NOTE],
authors: [pubkey],
since: stateStartedAt,
limit: 50, // Reasonable limit
},
// Profile metadata - need both before and after start
// Get latest before start
{
kinds: [KIND_PROFILE_METADATA],
authors: [pubkey],
until: stateStartedAt,
limit: 1,
},
// Get latest after start
{
kinds: [KIND_PROFILE_METADATA],
authors: [pubkey],
since: stateStartedAt,
'#t': ['blobbi'],
limit: 1,
},
];
@@ -223,36 +192,17 @@ export function useHatchTasks(
const events = await nostr.query(filters);
// Categorize events
const themeEvents = events.filter(e =>
e.kind === KIND_THEME_DEFINITION && e.created_at >= stateStartedAt
);
const colorMomentEvents = events.filter(e =>
e.kind === KIND_COLOR_MOMENT && e.created_at >= stateStartedAt
);
const postEvents = events.filter(e =>
e.kind === KIND_SHORT_TEXT_NOTE && e.created_at >= stateStartedAt
);
// Separate profile events into before and after
const profileEvents = events.filter(e => e.kind === KIND_PROFILE_METADATA);
const profileBefore = profileEvents
.filter(e => e.created_at < stateStartedAt)
.sort((a, b) => b.created_at - a.created_at)[0];
const profileAfter = profileEvents
.filter(e => e.created_at >= stateStartedAt)
.sort((a, b) => b.created_at - a.created_at)[0];
const themeEvents = events.filter(e => e.kind === KIND_THEME_DEFINITION);
const colorMomentEvents = events.filter(e => e.kind === KIND_COLOR_MOMENT);
const postEvents = events.filter(e => e.kind === KIND_SHORT_TEXT_NOTE);
return {
themeEvents,
colorMomentEvents,
postEvents,
profileBefore,
profileAfter,
};
},
enabled: !!pubkey && !!stateStartedAt && isIncubating,
enabled: !!pubkey && isIncubating,
staleTime: 30_000, // 30 seconds
refetchInterval: 60_000, // Refetch every minute
});
@@ -290,14 +240,13 @@ export function useHatchTasks(
actionLabel: 'Open espy',
});
// 3. Create Post (PERSISTENT)
const blobbiName = companion?.name ?? '';
const validPosts = data?.postEvents?.filter(e => isValidHatchPost(e, blobbiName)) ?? [];
// 3. Create Post (PERSISTENT) — retroactive: any post with #blobbi
const validPosts = data?.postEvents?.filter(e => isValidHatchPost(e)) ?? [];
const hasValidPost = validPosts.length >= 1;
tasks.push({
id: 'create_post',
name: 'Create Post',
description: 'Share a post about hatching your Blobbi',
description: 'Share a post with the #blobbi hashtag',
current: hasValidPost ? 1 : 0,
required: 1,
completed: hasValidPost,
@@ -0,0 +1,42 @@
/**
* useItemCooldown — React hook for per-item cooldown state.
*
* Subscribes to the shared item-cooldown singleton so components
* re-render when any item's cooldown starts or expires.
*
* Usage:
* ```tsx
* const { isOnCooldown } = useItemCooldown();
* <Button disabled={isOnCooldown(item.id)}>Use</Button>
* ```
*/
import { useCallback, useSyncExternalStore } from 'react';
import { isItemOnCooldown, subscribeCooldowns } from '../lib/item-cooldown';
/** Monotonic version counter bumped by the subscription callback. */
let snapshotVersion = 0;
function subscribe(onStoreChange: () => void): () => void {
// subscribeCooldowns returns an unsubscribe function.
// The callback bumps the version AND notifies React.
return subscribeCooldowns(() => {
snapshotVersion++;
onStoreChange();
});
}
function getSnapshot(): number {
return snapshotVersion;
}
export function useItemCooldown() {
useSyncExternalStore(subscribe, getSnapshot);
const isOnCooldown = useCallback((itemId: string): boolean => {
return isItemOnCooldown(itemId);
}, []);
return { isOnCooldown };
}
+31 -107
View File
@@ -1,11 +1,7 @@
/**
* useRerollMission - Hook for rerolling daily missions
*
* Handles:
* - Replacing a mission with a new one from the pool
* - Tracking reroll usage (max 3 per day)
* - Respecting stage-based mission filtering
* - Persisting state to localStorage
* useRerollMission - Replace a daily mission with a new one from the pool
*
* Updates the in-memory session store.
*/
import { useMutation } from '@tanstack/react-query';
@@ -13,17 +9,12 @@ import { useMutation } from '@tanstack/react-query';
import { useCurrentUser } from '@/hooks/useCurrentUser';
import { toast } from '@/hooks/useToast';
import type { BlobbiStage } from '../lib/daily-missions';
import { rerollMission, getDefinition } from '../lib/daily-missions';
import {
type DailyMissionsState,
type DailyMission,
type BlobbiStage,
getTodayDateString,
needsDailyReset,
createDailyMissionsState,
rerollMission,
canRerollMission,
getRerollsRemaining,
} from '../lib/daily-missions';
readMissionsFromStorage,
writeMissionsToStorage,
} from '../lib/daily-mission-tracker';
// ─── Types ────────────────────────────────────────────────────────────────────
@@ -34,118 +25,51 @@ export interface RerollMissionRequest {
export interface RerollMissionResult {
oldMissionId: string;
newMission: DailyMission;
newMissionId: string;
rerollsRemaining: number;
}
// ─── Constants ────────────────────────────────────────────────────────────────
const STORAGE_KEY = 'blobbi:daily-missions';
// ─── Storage Utilities ────────────────────────────────────────────────────────
function readMissionsState(): DailyMissionsState | null {
try {
const stored = localStorage.getItem(STORAGE_KEY);
if (!stored) return null;
const state = JSON.parse(stored) as DailyMissionsState;
// Migration: ensure rerollsRemaining is set for old state
if (state.rerollsRemaining === undefined) {
state.rerollsRemaining = 3; // MAX_DAILY_REROLLS
}
return state;
} catch {
return null;
}
}
function writeMissionsState(state: DailyMissionsState): void {
try {
localStorage.setItem(STORAGE_KEY, JSON.stringify(state));
} catch (error) {
console.warn('[useRerollMission] Failed to write state:', error);
}
}
// ─── Hook ─────────────────────────────────────────────────────────────────────
/**
* Hook to reroll a daily mission.
*
* Replaces the specified mission with a new one from the pool,
* respecting stage-based filtering and avoiding duplicates.
*/
export function useRerollMission() {
const { user } = useCurrentUser();
return useMutation({
mutationFn: async ({ missionId, availableStages }: RerollMissionRequest): Promise<RerollMissionResult> => {
if (!user?.pubkey) {
throw new Error('You must be logged in to reroll missions');
}
if (!user?.pubkey) throw new Error('Must be logged in');
// Read current missions state from localStorage
let missionsState = readMissionsState();
// Ensure we have valid state for today
if (needsDailyReset(missionsState)) {
const previousCoins = missionsState?.totalCoinsEarned ?? 0;
missionsState = createDailyMissionsState(getTodayDateString(), user.pubkey, previousCoins, availableStages);
}
const current = readMissionsFromStorage(user.pubkey);
if (!current) throw new Error('No missions state');
// Check if reroll is allowed
if (!canRerollMission(missionsState!, missionId)) {
const rerollsLeft = getRerollsRemaining(missionsState!);
if (rerollsLeft <= 0) {
throw new Error('No rerolls remaining today');
}
const mission = missionsState!.missions.find(m => m.id === missionId);
if (mission?.completed || mission?.claimed) {
throw new Error('Cannot reroll completed or claimed missions');
}
throw new Error('Cannot reroll this mission');
}
const updated = rerollMission(current, missionId, availableStages);
if (!updated) throw new Error('Cannot reroll this mission');
// Perform the reroll
const result = rerollMission(missionsState!, missionId, availableStages);
if (!result) {
throw new Error('No replacement missions available. All alternative missions may already be in your daily list.');
}
writeMissionsToStorage(updated, user.pubkey);
// Persist the updated state
writeMissionsState(result.state);
// Dispatch event for React components to re-render
window.dispatchEvent(new CustomEvent('daily-missions-updated', {
detail: {
missionId,
rerolled: true,
newMissionId: result.newMission.id,
}
// Notify React
window.dispatchEvent(new CustomEvent('daily-missions-updated', {
detail: { missionId, rerolled: true },
}));
// Find the new mission ID at the same index
const oldIdx = current.daily.findIndex((m) => m.id === missionId);
const newMissionId = updated.daily[oldIdx]?.id ?? missionId;
return {
oldMissionId: missionId,
newMission: result.newMission,
rerollsRemaining: getRerollsRemaining(result.state),
newMissionId,
rerollsRemaining: updated.rerolls,
};
},
onSuccess: ({ newMission, rerollsRemaining }) => {
const rerollText = rerollsRemaining === 1
? '1 reroll left'
: rerollsRemaining === 0
? 'No rerolls left'
: `${rerollsRemaining} rerolls left`;
onSuccess: ({ newMissionId, rerollsRemaining }) => {
const def = getDefinition(newMissionId);
const rerollText = rerollsRemaining === 0
? 'No rerolls left'
: `${rerollsRemaining} reroll${rerollsRemaining === 1 ? '' : 's'} left`;
toast({
title: 'Mission Replaced',
description: `New mission: ${newMission.title}. ${rerollText}.`,
description: `New mission: ${def?.title ?? newMissionId}. ${rerollText}.`,
});
},
onError: (error: Error) => {
+51 -12
View File
@@ -54,9 +54,6 @@ export {
useHatchTasks,
getInteractionCount,
filterPersistentTasks,
sanitizeToHashtag,
isValidHatchPost,
isValidBlobbiPost, // Legacy export
KIND_THEME_DEFINITION,
KIND_COLOR_MOMENT,
HATCH_REQUIRED_INTERACTIONS,
@@ -69,14 +66,11 @@ export type { HatchTask, HatchTasksResult, TaskType } from './hooks/useHatchTask
export {
useEvolveTasks,
getEvolveInteractionCount,
isValidEvolvePost,
KIND_WALL_EDIT,
KIND_PROFILE_TABS,
EVOLVE_REQUIRED_THEMES,
EVOLVE_REQUIRED_COLOR_MOMENTS,
EVOLVE_REQUIRED_POSTS,
EVOLVE_REQUIRED_INTERACTIONS,
EVOLVE_STAT_THRESHOLD,
BLOBBI_EVOLVE_POST_PREFIX,
} from './hooks/useEvolveTasks';
export type { EvolveTasksResult } from './hooks/useEvolveTasks';
@@ -157,20 +151,65 @@ export {
// Daily Missions
export { useDailyMissions } from './hooks/useDailyMissions';
export type { UseDailyMissionsResult } from './hooks/useDailyMissions';
export { useClaimMissionReward } from './hooks/useClaimMissionReward';
export type { ClaimMissionRequest, ClaimMissionResult } from './hooks/useClaimMissionReward';
export type { DailyMissionView, UseDailyMissionsResult } from './hooks/useDailyMissions';
export { useAwardDailyXp, useClaimMissionReward } from './hooks/useClaimMissionReward';
export type { AwardDailyXpRequest, AwardDailyXpResult, ClaimMissionRequest, ClaimMissionResult } from './hooks/useClaimMissionReward';
export { useRerollMission } from './hooks/useRerollMission';
export type { RerollMissionRequest, RerollMissionResult } from './hooks/useRerollMission';
export {
trackDailyMissionProgress,
trackDailyMissionEvent,
trackMultipleDailyMissionActions,
} from './lib/daily-mission-tracker';
export type {
DailyMission,
DailyMissionAction,
DailyMissionDefinition,
DailyMissionsState,
Mission,
TallyMission,
EventMission,
MissionsContent,
} from './lib/daily-missions';
// Progression
export {
xpToLevel,
levelToXp,
xpProgress,
xpToNextLevel,
getUnlocks,
buildXpTagUpdates,
MAX_LEVEL,
} from '@/blobbi/core/lib/progression';
export type { Unlocks } from '@/blobbi/core/lib/progression';
// Missions content model
export {
parseProfileContent,
serializeProfileContent,
isMissionComplete,
isTallyMission,
isEventMission,
missionProgress,
} from '@/blobbi/core/lib/missions';
export type { ProfileContent } from '@/blobbi/core/lib/missions';
// Item cooldown
export { isItemOnCooldown, setItemCooldown, subscribeCooldowns } from './lib/item-cooldown';
export { ITEM_COOLDOWN_SUCCESS_MS, ITEM_COOLDOWN_FAILURE_MS } from './lib/item-cooldown';
export { useItemCooldown } from './hooks/useItemCooldown';
// Action XP
export {
ACTION_XP,
INVENTORY_ACTION_XP,
DIRECT_ACTION_XP,
POOP_CLEANUP_XP,
calculateActionXP,
calculateInventoryActionXP,
applyXPGain,
formatXPGain,
} from './lib/blobbi-xp';
// Streak tracking
export {
calculateStreakUpdate,
+22 -24
View File
@@ -2,23 +2,23 @@
import { STAT_MIN, STAT_MAX, type BlobbiCompanion, type BlobbiStats, type StorageItem } from '@/blobbi/core/lib/blobbi';
import type { ItemEffect, ShopItemCategory } from '@/blobbi/shop/types/shop.types';
import { getShopItemById } from '@/blobbi/shop/lib/blobbi-shop-items';
import { getShopItemById, getLiveShopItems } from '@/blobbi/shop/lib/blobbi-shop-items';
// ─── Action Types ─────────────────────────────────────────────────────────────
/**
* Actions that consume inventory items
* Item-based care actions (use a shop catalog item on the companion)
*/
export type InventoryAction = 'feed' | 'play' | 'clean' | 'medicine';
/**
* Non-inventory actions that don't consume items
* These actions affect stats directly without using shop items.
* Direct actions that don't use items.
* These actions affect stats directly without selecting a shop item.
*/
export type DirectAction = 'play_music' | 'sing';
/**
* All Blobbi actions (inventory + direct)
* All Blobbi actions (item-based + direct)
*/
export type BlobbiAction = InventoryAction | DirectAction;
@@ -33,7 +33,7 @@ export const ACTION_TO_ITEM_TYPE: Record<InventoryAction, ShopItemCategory> = {
};
/**
* Action metadata for UI display (inventory actions)
* Action metadata for UI display (item-based care actions)
*/
export const ACTION_METADATA: Record<InventoryAction, { label: string; description: string; icon: string }> = {
feed: {
@@ -59,7 +59,7 @@ export const ACTION_METADATA: Record<InventoryAction, { label: string; descripti
};
/**
* Action metadata for direct actions (non-inventory)
* Action metadata for direct actions (no item required)
*/
export const DIRECT_ACTION_METADATA: Record<DirectAction, { label: string; description: string; icon: string }> = {
play_music: {
@@ -270,10 +270,10 @@ export function hasHappinessEffectForEgg(effects: ItemEffect | undefined): boole
return effects.happiness !== undefined && effects.happiness !== 0;
}
// ─── Inventory Helpers ────────────────────────────────────────────────────────
// ─── Item Helpers ─────────────────────────────────────────────────────────────
/**
* Resolved inventory item with shop metadata
* Resolved catalog item with shop metadata
*/
export interface ResolvedInventoryItem {
itemId: string;
@@ -285,7 +285,7 @@ export interface ResolvedInventoryItem {
}
/**
* Options for filtering inventory by action
* Options for filtering catalog items by action
*/
export interface FilterInventoryOptions {
/** Companion stage - used to filter items by egg-compatible effects */
@@ -293,8 +293,8 @@ export interface FilterInventoryOptions {
}
/**
* Filter inventory items by action type.
* Returns resolved items with shop metadata.
* Get all available items for an action type from the shop catalog.
* Items are abilities/tools — no inventory ownership is required.
*
* Filtering rules:
* - Only items matching the action's item type are included
@@ -304,22 +304,20 @@ export interface FilterInventoryOptions {
* - clean action: only items with hygiene or happiness effect
*/
export function filterInventoryByAction(
storage: StorageItem[],
_storage: StorageItem[],
action: InventoryAction,
options: FilterInventoryOptions = {}
): ResolvedInventoryItem[] {
const allowedType = ACTION_TO_ITEM_TYPE[action];
const result: ResolvedInventoryItem[] = [];
const isEgg = options.stage === 'egg';
const allItems = getLiveShopItems();
for (const storageItem of storage) {
const shopItem = getShopItemById(storageItem.itemId);
if (!shopItem) continue;
for (const shopItem of allItems) {
if (shopItem.type !== allowedType) continue;
if (storageItem.quantity <= 0) continue;
// Shell Repair Kit: only show for eggs in medicine modal
if (storageItem.itemId === SHELL_REPAIR_KIT_ID && !isEgg) {
if (shopItem.id === SHELL_REPAIR_KIT_ID && !isEgg) {
continue;
}
@@ -334,8 +332,8 @@ export function filterInventoryByAction(
}
result.push({
itemId: storageItem.itemId,
quantity: storageItem.quantity,
itemId: shopItem.id,
quantity: Infinity,
name: shopItem.name,
icon: shopItem.icon,
type: shopItem.type,
@@ -376,7 +374,7 @@ export function decrementStorageItem(
// ─── Stage Restriction Helpers ────────────────────────────────────────────────
/**
* Stages that can use general inventory items (food, toys, hygiene)
* Stages that can use general items (food, toys, hygiene)
*/
export const GENERAL_ITEM_USABLE_STAGES = ['baby', 'adult'] as const;
@@ -409,14 +407,14 @@ export const EGG_VISIBLE_ACTIONS: BlobbiAction[] = ['clean', 'medicine', 'play_m
export const EGG_ALLOWED_ACTIONS = EGG_ALLOWED_INVENTORY_ACTIONS;
/**
* Check if a companion can use a specific inventory action.
* Check if a companion can use a specific item action.
*
* Note: This function no longer hard-blocks egg actions at the domain layer.
* UI visibility is handled separately by `isActionVisibleForStage()`.
* The domain layer allows all actions - UI chooses what to show.
*/
export function canUseAction(_companion: BlobbiCompanion, _action: InventoryAction): boolean {
// All stages can technically use all inventory actions at the domain layer.
// All stages can technically use all item actions at the domain layer.
// UI filtering determines what actions are shown to users.
return true;
}
@@ -442,7 +440,7 @@ export function isActionVisibleForStage(stage: 'egg' | 'baby' | 'adult', action:
}
/**
* Check if a companion can use general inventory items (feed, play, clean).
* Check if a companion can use general items (feed, play, clean).
* Eggs cannot use food, toys, or hygiene items.
* @deprecated Use canUseAction(companion, action) for action-specific checks
*/
+14 -11
View File
@@ -7,8 +7,8 @@
* Design Philosophy:
* - Different actions award different XP to reflect their complexity/value
* - XP values are balanced to encourage variety in care activities
* - Direct actions (sing, play_music) give moderate XP as they're free
* - Inventory actions (feed, play, clean, medicine) give varied XP based on resource cost
* - Item actions (feed, play, clean, medicine) give varied XP per action type
* - Direct actions (sing, play_music) give moderate XP
* - XP accumulates across all life stages and never resets
*/
@@ -17,19 +17,18 @@ import type { BlobbiAction, InventoryAction, DirectAction } from './blobbi-actio
// ─── XP Values by Action ──────────────────────────────────────────────────────
/**
* Base XP values for inventory actions (feed, play, clean, medicine).
* These actions consume items from the player's storage.
* Base XP values for item-based care actions (feed, play, clean, medicine).
*/
export const INVENTORY_ACTION_XP: Record<InventoryAction, number> = {
feed: 5, // Feeding is common and essential - moderate XP
play: 8, // Playing toys provides good interaction - higher XP
clean: 6, // Hygiene maintenance is important - moderate-high XP
medicine: 10, // Medicine is costly and critical - highest inventory XP
medicine: 10, // Medicine is critical - highest item XP
};
/**
* Base XP values for direct actions (play_music, sing).
* These actions don't consume items - they're free activities.
* These actions don't require selecting an item.
*/
export const DIRECT_ACTION_XP: Record<DirectAction, number> = {
play_music: 7, // Playing music is engaging - good XP
@@ -45,6 +44,11 @@ export const ACTION_XP: Record<BlobbiAction, number> = {
...DIRECT_ACTION_XP,
};
/**
* XP awarded for cleaning up poop.
*/
export const POOP_CLEANUP_XP = 5;
// ─── XP Calculation Utilities ─────────────────────────────────────────────────
/**
@@ -58,11 +62,10 @@ export function calculateActionXP(action: BlobbiAction): number {
}
/**
* Calculate total XP gain for using multiple items.
* Each item use counts as a separate action for XP purposes.
* Calculate XP gain for an item-based care action.
*
* @param action - The action performed
* @param quantity - Number of items used (defaults to 1)
* @param quantity - Number of times performed (always 1 in current usage)
* @returns Total XP points earned
*/
export function calculateInventoryActionXP(action: InventoryAction, quantity: number = 1): number {
@@ -88,8 +91,8 @@ export function applyXPGain(currentXP: number | undefined, xpGain: number): numb
* Get XP gain summary for displaying to the user.
*
* @param action - The action performed
* @param quantity - Number of times the action was performed (for inventory actions)
* @returns Object with xpGained and total quantity
* @param quantity - Number of times the action was performed (always 1 in current usage)
* @returns Object with xpGained and quantity
*/
export function getXPGainSummary(
action: BlobbiAction,
+79 -73
View File
@@ -1,109 +1,115 @@
/**
* Daily Mission Tracker - Standalone progress tracking utility
*
* This module provides a simple way to track daily mission progress
* without requiring React hooks or context. It directly manipulates
* localStorage for immediate persistence.
*
* This approach allows action hooks (which may be called outside of
* the daily missions hook context) to record progress.
*
* Provides a way to record daily mission progress from anywhere
* (hooks, event handlers, etc.) without requiring React context.
*
* Uses a pubkey-scoped in-memory Map. Kind 11125 content JSON is the
* persistent source of truth. Completed missions are persisted by
* `useAwardDailyXp`; intermediate progress resets on page refresh.
*
* Dispatches 'daily-missions-updated' CustomEvent so React hooks re-render.
*/
import type { MissionsContent } from '@/blobbi/core/lib/missions';
import type { DailyMissionAction } from './daily-missions';
import {
type DailyMissionsState,
type DailyMissionAction,
getTodayDateString,
needsDailyReset,
createDailyMissionsState,
updateMissionProgress,
createDailyMissionsContent,
trackTally,
trackEvent,
} from './daily-missions';
// ─── Constants ────────────────────────────────────────────────────────────────
const STORAGE_KEY = 'blobbi:daily-missions';
// ─── Storage Utilities ────────────────────────────────────────────────────────
// ─── In-Memory Session Store ──────────────────────────────────────────────────
/**
* Read the current daily missions state from localStorage
* Pubkey-scoped session cache. Each logged-in user gets their own entry.
* Cleared on page refresh (intentional — kind 11125 is the persistent store).
*/
function readState(): DailyMissionsState | null {
try {
const stored = localStorage.getItem(STORAGE_KEY);
return stored ? JSON.parse(stored) : null;
} catch {
return null;
}
const sessionStore = new Map<string, MissionsContent>();
function key(pubkey: string | undefined): string {
return pubkey ?? '';
}
/**
* Write the daily missions state to localStorage
*/
function writeState(state: DailyMissionsState): void {
try {
localStorage.setItem(STORAGE_KEY, JSON.stringify(state));
} catch (error) {
console.warn('[DailyMissionTracker] Failed to write state:', error);
}
function ensureCurrent(pubkey?: string): MissionsContent {
const current = sessionStore.get(key(pubkey));
if (!needsDailyReset(current)) return current!;
const fresh = createDailyMissionsContent(
getTodayDateString(),
current?.evolution ?? [],
pubkey,
);
sessionStore.set(key(pubkey), fresh);
return fresh;
}
/**
* Ensure we have a valid state for today, creating one if necessary
*/
function ensureCurrentState(pubkey?: string): DailyMissionsState {
const current = readState();
if (needsDailyReset(current)) {
const previousCoins = current?.totalCoinsEarned ?? 0;
const newState = createDailyMissionsState(getTodayDateString(), pubkey, previousCoins);
writeState(newState);
return newState;
}
return current!;
function notify(detail?: Record<string, unknown>): void {
window.dispatchEvent(new CustomEvent('daily-missions-updated', { detail }));
}
// ─── Public API ───────────────────────────────────────────────────────────────
/**
* Record progress for a daily mission action.
* This function can be called from anywhere (hooks, event handlers, etc.)
* and will immediately persist to localStorage.
*
* @param action - The action type that was performed
* @param count - Number of times the action was performed (default: 1)
* @param pubkey - Optional user pubkey for personalized mission selection
* Record a tally-based action (feed, clean, interact, etc.).
*/
export function trackDailyMissionProgress(
action: DailyMissionAction,
count: number = 1,
pubkey?: string
pubkey?: string,
): void {
const current = ensureCurrentState(pubkey);
const updated = updateMissionProgress(current, action, count);
writeState(updated);
// Dispatch a custom event so React components can re-render if needed
window.dispatchEvent(new CustomEvent('daily-missions-updated', { detail: { action, count } }));
const current = ensureCurrent(pubkey);
const updated = trackTally(current, action, count);
sessionStore.set(key(pubkey), updated);
notify({ action, count });
}
/**
* Convenience function to track multiple actions at once.
* Useful when an action should count toward multiple missions.
*
* @param actions - Array of actions to track
* @param pubkey - Optional user pubkey
* Record an event-based action (take_photo, etc.) with its Nostr event ID.
*/
export function trackDailyMissionEvent(
action: DailyMissionAction,
eventId: string,
pubkey?: string,
): void {
const current = ensureCurrent(pubkey);
const updated = trackEvent(current, action, eventId);
sessionStore.set(key(pubkey), updated);
notify({ action, eventId });
}
/**
* Track multiple tally actions at once.
*/
export function trackMultipleDailyMissionActions(
actions: DailyMissionAction[],
pubkey?: string
pubkey?: string,
): void {
let current = ensureCurrentState(pubkey);
let current = ensureCurrent(pubkey);
for (const action of actions) {
current = updateMissionProgress(current, action, 1);
current = trackTally(current, action, 1);
}
writeState(current);
window.dispatchEvent(new CustomEvent('daily-missions-updated', { detail: { actions } }));
sessionStore.set(key(pubkey), current);
notify({ actions });
}
/** Read current session state for a pubkey. */
export function readMissionsFromStorage(pubkey?: string): MissionsContent | undefined {
return sessionStore.get(key(pubkey));
}
/** Write state to session store for a pubkey. */
export function writeMissionsToStorage(missions: MissionsContent, pubkey?: string): void {
sessionStore.set(key(pubkey), missions);
}
/**
* Hydrate the session store from kind 11125 persisted data.
* Called once on mount / account switch when the session store is empty.
* No-op if the store already has data for this pubkey.
*/
export function hydrateFromPersisted(missions: MissionsContent, pubkey: string): void {
if (sessionStore.has(pubkey)) return;
sessionStore.set(pubkey, missions);
}
+267 -522
View File
@@ -1,36 +1,45 @@
/**
* Daily Missions System for Blobbi
*
* This module defines the daily mission pool, selection logic, and types.
* Daily missions are separate from hatch/evolve missions and provide
* daily engagement loops with coin rewards.
*
* Defines the daily mission pool, selection logic, and state management.
* Missions use the tally/event model from missions.ts:
* - Tally missions: { id, target, count }
* - Event missions: { id, target, events }
* Completion is derived: count >= target or events.length >= target.
* No explicit completed/claimed flags.
*/
import type { Mission, TallyMission, EventMission, MissionsContent } from '@/blobbi/core/lib/missions';
import { isTallyMission, isEventMission, isMissionComplete } from '@/blobbi/core/lib/missions';
// ─── Types ────────────────────────────────────────────────────────────────────
/**
* Mission action types that can trigger progress
* Actions that can trigger daily mission progress.
* Tally actions increment a counter. Event actions append an event ID.
*/
export type DailyMissionAction =
| 'interact' // Any interaction (feed, clean, play, etc.)
| 'feed' // Feeding action specifically
| 'clean' // Cleaning action specifically
| 'sing' // Sing direct action
| 'play_music' // Play music direct action
| 'sleep' // Put Blobbi to sleep
| 'take_photo' // Take a photo of Blobbi
| 'medicine'; // Give medicine to Blobbi
export type DailyMissionAction =
| 'interact' // Any care interaction (tally)
| 'feed' // Feeding action (tally)
| 'clean' // Cleaning action (tally)
| 'sing' // Sing direct action (tally)
| 'play_music' // Play music direct action (tally)
| 'sleep' // Put Blobbi to sleep (tally)
| 'take_photo' // Take a photo (event)
| 'medicine'; // Give medicine (tally)
/**
* Blobbi stage type for filtering missions
*/
/** Whether a mission action tracks events or tallies */
export type MissionTrackingType = 'tally' | 'event';
/** Blobbi stage type for filtering missions */
export type BlobbiStage = 'egg' | 'baby' | 'adult';
/**
* Definition of a daily mission in the pool
* Definition of a daily mission in the pool.
* This is the static template -- not the runtime state.
*/
export interface DailyMissionDefinition {
/** Unique identifier for this mission type */
/** Unique identifier */
id: string;
/** Display title */
title: string;
@@ -39,277 +48,160 @@ export interface DailyMissionDefinition {
/** Action that triggers progress */
action: DailyMissionAction;
/** Number of times the action must be performed */
requiredCount: number;
/** Coin reward for completing this mission */
reward: number;
/** Selection weight (higher = more likely to be selected) */
target: number;
/** Whether this mission tracks events or tallies */
tracking: MissionTrackingType;
/** XP reward for completing this mission */
xp: number;
/** Selection weight (higher = more likely) */
weight: number;
/** Required stages to show this mission (if empty/undefined, requires baby or adult) */
/** Required stages to show this mission */
requiredStages?: BlobbiStage[];
}
/**
* A daily mission instance with progress tracking
*/
export interface DailyMission extends DailyMissionDefinition {
/** Current progress (how many times the action has been performed today) */
currentCount: number;
/** Whether the mission has been completed */
completed: boolean;
/** Whether the reward has been claimed */
claimed: boolean;
}
/**
* Stored state for daily missions (persisted in localStorage)
*/
export interface DailyMissionsState {
/** The date string (YYYY-MM-DD) when these missions were generated */
date: string;
/** The selected missions for this day */
missions: DailyMission[];
/** Total coins earned from daily missions (lifetime) */
totalCoinsEarned: number;
/** Whether the bonus mission has been claimed today */
bonusClaimed?: boolean;
/** Number of rerolls remaining for today (resets daily, max 3) */
rerollsRemaining?: number;
}
// ─── Constants ────────────────────────────────────────────────────────────────
/** Maximum number of mission rerolls allowed per day */
export const MAX_DAILY_REROLLS = 3;
/** Number of daily missions selected each day */
export const DAILY_MISSION_COUNT = 3;
/** XP bonus for completing all daily missions */
export const DAILY_BONUS_XP = 50;
// ─── Mission Pool ─────────────────────────────────────────────────────────────
/**
* The pool of available daily missions.
* Weights determine selection frequency:
* - High weight (10): Common missions (interact, feed, clean)
* - Medium weight (6): Regular missions (sing, play music, sleep)
* - Low weight (2): Uncommon missions (change shape)
* - Rare weight (1): Rare missions (take photo)
*/
export const DAILY_MISSION_POOL: DailyMissionDefinition[] = [
// ═══════════════════════════════════════════════════════════════════════════
// BABY/ADULT ONLY MISSIONS
// These actions are NOT available for eggs
// ═══════════════════════════════════════════════════════════════════════════
// ─── Interact Missions (Baby/Adult only) ───────────────────────────────────
// ── Baby/Adult only ──────────────────────────────────────────────────────
{
id: 'interact_3',
title: 'Quick Care',
id: 'interact_3', title: 'Quick Care',
description: 'Interact with your Blobbi 3 times',
action: 'interact',
requiredCount: 3,
reward: 30,
weight: 10,
action: 'interact', target: 3, tracking: 'tally', xp: 15, weight: 10,
requiredStages: ['baby', 'adult'],
},
{
id: 'interact_6',
title: 'Attentive Caretaker',
id: 'interact_6', title: 'Attentive Caretaker',
description: 'Interact with your Blobbi 6 times',
action: 'interact',
requiredCount: 6,
reward: 50,
weight: 8,
action: 'interact', target: 6, tracking: 'tally', xp: 30, weight: 8,
requiredStages: ['baby', 'adult'],
},
// ─── Feed Missions (Baby/Adult only) ───────────────────────────────────────
{
id: 'feed_1',
title: 'Snack Time',
id: 'feed_1', title: 'Snack Time',
description: 'Feed your Blobbi once',
action: 'feed',
requiredCount: 1,
reward: 25,
weight: 10,
action: 'feed', target: 1, tracking: 'tally', xp: 10, weight: 10,
requiredStages: ['baby', 'adult'],
},
{
id: 'feed_2',
title: 'Hungry Blobbi',
id: 'feed_2', title: 'Hungry Blobbi',
description: 'Feed your Blobbi 2 times',
action: 'feed',
requiredCount: 2,
reward: 45,
weight: 8,
action: 'feed', target: 2, tracking: 'tally', xp: 20, weight: 8,
requiredStages: ['baby', 'adult'],
},
{
id: 'feed_3',
title: 'Feast Day',
id: 'feed_3', title: 'Feast Day',
description: 'Feed your Blobbi 3 times',
action: 'feed',
requiredCount: 3,
reward: 60,
weight: 5,
action: 'feed', target: 3, tracking: 'tally', xp: 35, weight: 5,
requiredStages: ['baby', 'adult'],
},
// ─── Sleep Missions (Baby/Adult only) ──────────────────────────────────────
{
id: 'sleep_1',
title: 'Nap Time',
id: 'sleep_1', title: 'Nap Time',
description: 'Put your Blobbi to sleep',
action: 'sleep',
requiredCount: 1,
reward: 30,
weight: 6,
requiredStages: ['baby', 'adult'],
},
// ─── Photo Missions (Baby/Adult only) ──────────────────────────────────────
{
id: 'take_photo_1',
title: 'Snapshot',
description: 'Take a polaroid photo of your Blobbi',
action: 'take_photo',
requiredCount: 1,
reward: 55,
weight: 4,
action: 'sleep', target: 1, tracking: 'tally', xp: 15, weight: 6,
requiredStages: ['baby', 'adult'],
},
{
id: 'take_photo_2',
title: 'Photo Album',
id: 'take_photo_1', title: 'Snapshot',
description: 'Take a photo of your Blobbi',
action: 'take_photo', target: 1, tracking: 'event', xp: 25, weight: 4,
requiredStages: ['baby', 'adult'],
},
{
id: 'take_photo_2', title: 'Photo Album',
description: 'Take 2 photos of your Blobbi',
action: 'take_photo',
requiredCount: 2,
reward: 70,
weight: 2,
action: 'take_photo', target: 2, tracking: 'event', xp: 40, weight: 2,
requiredStages: ['baby', 'adult'],
},
// ═══════════════════════════════════════════════════════════════════════════
// EGG + BABY + ADULT MISSIONS
// These actions are available for ALL stages including eggs
// ═══════════════════════════════════════════════════════════════════════════
// ─── Clean Missions (All stages) ───────────────────────────────────────────
// ── All stages ───────────────────────────────────────────────────────────
{
id: 'clean_1',
title: 'Quick Cleanup',
id: 'clean_1', title: 'Quick Cleanup',
description: 'Clean your Blobbi once',
action: 'clean',
requiredCount: 1,
reward: 25,
weight: 10,
action: 'clean', target: 1, tracking: 'tally', xp: 10, weight: 10,
requiredStages: ['egg', 'baby', 'adult'],
},
{
id: 'clean_2',
title: 'Squeaky Clean',
id: 'clean_2', title: 'Squeaky Clean',
description: 'Clean your Blobbi 2 times',
action: 'clean',
requiredCount: 2,
reward: 45,
weight: 6,
action: 'clean', target: 2, tracking: 'tally', xp: 20, weight: 6,
requiredStages: ['egg', 'baby', 'adult'],
},
// ─── Sing Missions (All stages) ────────────────────────────────────────────
{
id: 'sing_1',
title: 'Sing Along',
id: 'sing_1', title: 'Sing Along',
description: 'Sing a song to your Blobbi',
action: 'sing',
requiredCount: 1,
reward: 30,
weight: 6,
action: 'sing', target: 1, tracking: 'tally', xp: 15, weight: 6,
requiredStages: ['egg', 'baby', 'adult'],
},
{
id: 'sing_2',
title: 'Karaoke Session',
id: 'sing_2', title: 'Karaoke Session',
description: 'Sing 2 songs to your Blobbi',
action: 'sing',
requiredCount: 2,
reward: 50,
weight: 3,
action: 'sing', target: 2, tracking: 'tally', xp: 25, weight: 3,
requiredStages: ['egg', 'baby', 'adult'],
},
// ─── Play Music Missions (All stages) ──────────────────────────────────────
{
id: 'play_music_1',
title: 'DJ Time',
id: 'play_music_1', title: 'DJ Time',
description: 'Play a song for your Blobbi',
action: 'play_music',
requiredCount: 1,
reward: 30,
weight: 6,
action: 'play_music', target: 1, tracking: 'tally', xp: 15, weight: 6,
requiredStages: ['egg', 'baby', 'adult'],
},
{
id: 'play_music_2',
title: 'Music Marathon',
id: 'play_music_2', title: 'Music Marathon',
description: 'Play 2 songs for your Blobbi',
action: 'play_music',
requiredCount: 2,
reward: 50,
weight: 3,
action: 'play_music', target: 2, tracking: 'tally', xp: 25, weight: 3,
requiredStages: ['egg', 'baby', 'adult'],
},
// ─── Medicine Missions (All stages) ────────────────────────────────────────
// Medicine rewards are higher since medicine costs coins to use
{
id: 'medicine_1',
title: 'Health Check',
id: 'medicine_1', title: 'Health Check',
description: 'Give medicine to your Blobbi',
action: 'medicine',
requiredCount: 1,
reward: 60,
weight: 5,
action: 'medicine', target: 1, tracking: 'tally', xp: 20, weight: 5,
requiredStages: ['egg', 'baby', 'adult'],
},
{
id: 'medicine_2',
title: 'Doctor Visit',
id: 'medicine_2', title: 'Doctor Visit',
description: 'Give medicine to your Blobbi 2 times',
action: 'medicine',
requiredCount: 2,
reward: 70,
weight: 3,
action: 'medicine', target: 2, tracking: 'tally', xp: 35, weight: 3,
requiredStages: ['egg', 'baby', 'adult'],
},
];
// ─── Utility Functions ────────────────────────────────────────────────────────
// ─── Lookup ──────────────────────────────────────────────────────────────────
/**
* Get the current date string in YYYY-MM-DD format (local timezone)
*/
const POOL_BY_ID = new Map(DAILY_MISSION_POOL.map((d) => [d.id, d]));
/** Look up a mission definition by ID */
export function getDefinition(id: string): DailyMissionDefinition | undefined {
return POOL_BY_ID.get(id);
}
// ─── Date Utilities ──────────────────────────────────────────────────────────
/** YYYY-MM-DD in local timezone */
export function getTodayDateString(): string {
const now = new Date();
return `${now.getFullYear()}-${String(now.getMonth() + 1).padStart(2, '0')}-${String(now.getDate()).padStart(2, '0')}`;
}
/**
* Generate a seed number from a date string and optional user pubkey.
* Used for deterministic daily mission selection.
*/
function generateDailySeed(dateString: string, pubkey?: string): number {
const input = pubkey ? `${dateString}:${pubkey}` : dateString;
let hash = 0;
for (let i = 0; i < input.length; i++) {
const char = input.charCodeAt(i);
hash = ((hash << 5) - hash) + char;
hash = hash & hash; // Convert to 32-bit integer
}
return Math.abs(hash);
/** Whether the missions content needs a daily reset */
export function needsDailyReset(missions: MissionsContent | undefined): boolean {
if (!missions) return true;
return missions.date !== getTodayDateString();
}
/**
* Seeded random number generator (Mulberry32)
*/
// ─── Selection ───────────────────────────────────────────────────────────────
/** Seeded PRNG (Mulberry32) */
function seededRandom(seed: number): () => number {
return function() {
return function () {
let t = seed += 0x6D2B79F5;
t = Math.imul(t ^ t >>> 15, t | 1);
t ^= t + Math.imul(t ^ t >>> 7, t | 61);
@@ -317,392 +209,245 @@ function seededRandom(seed: number): () => number {
};
}
/**
* Check if a mission is available for the given stages.
* Missions with no requiredStages default to requiring baby or adult.
*/
function isMissionAvailableForStages(
mission: DailyMissionDefinition,
availableStages: BlobbiStage[]
): boolean {
const requiredStages = mission.requiredStages ?? ['baby', 'adult'];
return requiredStages.some((stage) => availableStages.includes(stage));
function generateDailySeed(dateString: string, pubkey?: string): number {
const input = pubkey ? `${dateString}:${pubkey}` : dateString;
let hash = 0;
for (let i = 0; i < input.length; i++) {
hash = ((hash << 5) - hash) + input.charCodeAt(i);
hash = hash & hash;
}
return Math.abs(hash);
}
function isMissionAvailableForStages(def: DailyMissionDefinition, stages: BlobbiStage[]): boolean {
const required = def.requiredStages ?? ['baby', 'adult'];
return required.some((s) => stages.includes(s));
}
/**
* Select N missions from the pool using weighted random selection.
* Uses a seeded random generator for deterministic daily selection.
*
* @param count - Number of missions to select
* @param dateString - Date string for seeding (YYYY-MM-DD)
* @param pubkey - Optional user pubkey for seeding
* @param availableStages - Stages the user has available (filters eligible missions)
* Select N missions deterministically from the pool.
* Seeded by date + pubkey so the same user gets the same missions for a given day.
*/
export function selectDailyMissions(
count: number,
dateString: string,
pubkey?: string,
availableStages?: BlobbiStage[]
availableStages?: BlobbiStage[],
): DailyMissionDefinition[] {
const seed = generateDailySeed(dateString, pubkey);
const random = seededRandom(seed);
// Filter pool by available stages (default to baby/adult if not specified)
const stagesToCheck = availableStages ?? ['baby', 'adult'];
const eligibleMissions = DAILY_MISSION_POOL.filter((m) =>
isMissionAvailableForStages(m, stagesToCheck)
);
// If no missions are available for the user's stages, return empty
if (eligibleMissions.length === 0) {
return [];
}
// Create a copy of the eligible pool
const available = [...eligibleMissions];
const stages = availableStages ?? ['baby', 'adult'];
const eligible = DAILY_MISSION_POOL.filter((m) => isMissionAvailableForStages(m, stages));
if (eligible.length === 0) return [];
const random = seededRandom(generateDailySeed(dateString, pubkey));
const available = [...eligible];
const selected: DailyMissionDefinition[] = [];
while (selected.length < count && available.length > 0) {
// Calculate total weight of remaining missions
const totalWeight = available.reduce((sum, m) => sum + m.weight, 0);
// Pick a random value in [0, totalWeight)
let pick = random() * totalWeight;
// Find the mission that corresponds to this pick
let selectedIndex = 0;
let idx = 0;
for (let i = 0; i < available.length; i++) {
pick -= available[i].weight;
if (pick <= 0) {
selectedIndex = i;
break;
}
if (pick <= 0) { idx = i; break; }
}
// Add to selected and remove from available
selected.push(available[selectedIndex]);
available.splice(selectedIndex, 1);
selected.push(available[idx]);
available.splice(idx, 1);
}
return selected;
}
/**
* Create a fresh DailyMission from a definition
*/
export function createMissionFromDefinition(def: DailyMissionDefinition): DailyMission {
return {
...def,
currentCount: 0,
completed: false,
claimed: false,
};
// ─── Mission Instantiation ───────────────────────────────────────────────────
/** Create a fresh Mission from a definition */
export function createMission(def: DailyMissionDefinition): Mission {
if (def.tracking === 'event') {
return { id: def.id, target: def.target, events: [] } satisfies EventMission;
}
return { id: def.id, target: def.target, count: 0 } satisfies TallyMission;
}
/**
* Create the initial daily missions state for a new day
*/
export function createDailyMissionsState(
/** Create a fresh MissionsContent for a new day, preserving evolution missions */
export function createDailyMissionsContent(
dateString: string,
existingEvolution: Mission[],
pubkey?: string,
previousTotalCoins: number = 0,
availableStages?: BlobbiStage[]
): DailyMissionsState {
const definitions = selectDailyMissions(3, dateString, pubkey, availableStages);
availableStages?: BlobbiStage[],
): MissionsContent {
const defs = selectDailyMissions(DAILY_MISSION_COUNT, dateString, pubkey, availableStages);
return {
date: dateString,
missions: definitions.map(createMissionFromDefinition),
totalCoinsEarned: previousTotalCoins,
rerollsRemaining: MAX_DAILY_REROLLS,
daily: defs.map(createMission),
evolution: existingEvolution,
rerolls: MAX_DAILY_REROLLS,
};
}
/**
* Check if the daily missions need to be reset (new day)
*/
export function needsDailyReset(state: DailyMissionsState | null): boolean {
if (!state) return true;
return state.date !== getTodayDateString();
}
// ─── Progress Tracking ───────────────────────────────────────────────────────
/**
* Update mission progress for a given action
* Increment tally for all daily missions matching the given action.
* Returns a new missions content (immutable).
*/
export function updateMissionProgress(
state: DailyMissionsState,
export function trackTally(
missions: MissionsContent,
action: DailyMissionAction,
incrementBy: number = 1
): DailyMissionsState {
const updatedMissions = state.missions.map((mission) => {
// Skip if not the matching action or already completed
if (mission.action !== action || mission.completed) {
return mission;
}
const newCount = Math.min(mission.currentCount + incrementBy, mission.requiredCount);
const nowCompleted = newCount >= mission.requiredCount;
return {
...mission,
currentCount: newCount,
completed: nowCompleted,
};
incrementBy: number = 1,
): MissionsContent {
const updated = missions.daily.map((m) => {
const def = POOL_BY_ID.get(m.id);
if (!def || def.action !== action) return m;
if (!isTallyMission(m)) return m;
if (m.count >= m.target) return m; // already complete
return { ...m, count: Math.min(m.count + incrementBy, m.target) };
});
return {
...state,
missions: updatedMissions,
};
return { ...missions, daily: updated };
}
/**
* Claim reward for a completed mission
* Append an event ID to a daily mission.
* Deduplicates by event ID. Returns new missions content.
*/
export function claimMissionReward(
state: DailyMissionsState,
missionId: string
): { state: DailyMissionsState; coinsEarned: number } {
let coinsEarned = 0;
const updatedMissions = state.missions.map((mission) => {
if (mission.id !== missionId) return mission;
// Can only claim if completed and not yet claimed
if (!mission.completed || mission.claimed) return mission;
coinsEarned = mission.reward;
return {
...mission,
claimed: true,
};
export function trackEvent(
missions: MissionsContent,
action: DailyMissionAction,
eventId: string,
): MissionsContent {
const updated = missions.daily.map((m) => {
const def = POOL_BY_ID.get(m.id);
if (!def || def.action !== action) return m;
if (!isEventMission(m)) return m;
if (m.events.length >= m.target) return m; // already complete
if (m.events.includes(eventId)) return m; // dedup
return { ...m, events: [...m.events, eventId] };
});
return {
state: {
...state,
missions: updatedMissions,
totalCoinsEarned: state.totalCoinsEarned + coinsEarned,
},
coinsEarned,
};
return { ...missions, daily: updated };
}
/**
* Get the total potential reward for all daily missions
* Track progress for an evolution mission by tally.
*/
export function getTotalPotentialReward(state: DailyMissionsState): number {
return state.missions.reduce((sum, m) => sum + m.reward, 0);
export function trackEvolutionTally(
missions: MissionsContent,
missionId: string,
incrementBy: number = 1,
): MissionsContent {
const updated = missions.evolution.map((m) => {
if (m.id !== missionId) return m;
if (!isTallyMission(m)) return m;
if (m.count >= m.target) return m;
return { ...m, count: Math.min(m.count + incrementBy, m.target) };
});
return { ...missions, evolution: updated };
}
/**
* Get the total claimed reward for today
* Append an event ID to an evolution mission.
*/
export function getTodayClaimedReward(state: DailyMissionsState): number {
return state.missions
.filter((m) => m.claimed)
.reduce((sum, m) => sum + m.reward, 0);
export function trackEvolutionEvent(
missions: MissionsContent,
missionId: string,
eventId: string,
): MissionsContent {
const updated = missions.evolution.map((m) => {
if (m.id !== missionId) return m;
if (!isEventMission(m)) return m;
if (m.events.length >= m.target) return m;
if (m.events.includes(eventId)) return m;
return { ...m, events: [...m.events, eventId] };
});
return { ...missions, evolution: updated };
}
/**
* Check if all daily missions are completed
*/
export function areAllMissionsCompleted(state: DailyMissionsState): boolean {
return state.missions.every((m) => m.completed);
// ─── Completion Queries ──────────────────────────────────────────────────────
/** Whether all daily missions are complete */
export function areAllDailyComplete(missions: MissionsContent): boolean {
return missions.daily.length > 0 && missions.daily.every(isMissionComplete);
}
/**
* Check if all daily missions are claimed
*/
export function areAllMissionsClaimed(state: DailyMissionsState): boolean {
return state.missions.every((m) => m.claimed);
/** Whether all evolution missions are complete */
export function areAllEvolutionComplete(missions: MissionsContent): boolean {
return missions.evolution.length > 0 && missions.evolution.every(isMissionComplete);
}
// ─── Bonus Mission ────────────────────────────────────────────────────────────
/**
* The bonus mission that becomes available after completing all regular missions.
* This is a special mission that rewards extra coins for daily completion.
*/
export const BONUS_MISSION_DEFINITION: DailyMissionDefinition = {
id: 'bonus_daily_complete',
title: 'Daily Champion',
description: 'Complete all daily missions to claim this bonus reward',
action: 'interact', // Not actually used - bonus is auto-completed
requiredCount: 1,
reward: 80,
weight: 0, // Not part of random selection
};
/**
* Check if the bonus mission is available (all regular missions completed)
*/
export function isBonusMissionAvailable(state: DailyMissionsState): boolean {
// Bonus is available if there are regular missions and all are completed
return state.missions.length > 0 && areAllMissionsCompleted(state);
/** Total XP available from today's daily missions (including bonus if all complete) */
export function totalDailyXp(missions: MissionsContent): number {
const base = missions.daily.reduce((sum, m) => {
const def = POOL_BY_ID.get(m.id);
return sum + (def && isMissionComplete(m) ? def.xp : 0);
}, 0);
const bonus = areAllDailyComplete(missions) ? DAILY_BONUS_XP : 0;
return base + bonus;
}
/**
* Check if the bonus mission has been claimed today
*/
export function isBonusMissionClaimed(state: DailyMissionsState): boolean {
return state.bonusClaimed ?? false;
/** XP earned by a specific daily mission (0 if incomplete or unknown) */
export function missionXp(missionId: string, mission: Mission): number {
const def = POOL_BY_ID.get(missionId);
if (!def || !isMissionComplete(mission)) return 0;
return def.xp;
}
/**
* Claim the bonus mission reward
*/
export function claimBonusMissionReward(
state: DailyMissionsState
): { state: DailyMissionsState; coinsEarned: number } {
// Can only claim if bonus is available and not yet claimed
if (!isBonusMissionAvailable(state) || isBonusMissionClaimed(state)) {
return { state, coinsEarned: 0 };
}
return {
state: {
...state,
bonusClaimed: true,
totalCoinsEarned: state.totalCoinsEarned + BONUS_MISSION_DEFINITION.reward,
},
coinsEarned: BONUS_MISSION_DEFINITION.reward,
};
}
// ─── Mission Reroll ───────────────────────────────────────────────────────────
// ─── Reroll ──────────────────────────────────────────────────────────────────
/**
* Get the number of rerolls remaining for today.
* Returns MAX_DAILY_REROLLS if not set (for backward compatibility with old state).
*/
export function getRerollsRemaining(state: DailyMissionsState): number {
// If rerollsRemaining is not set (old state), default to max
if (state.rerollsRemaining === undefined || state.rerollsRemaining === null) {
return MAX_DAILY_REROLLS;
}
return state.rerollsRemaining;
}
/**
* Check if the user can reroll a mission
*/
export function canRerollMission(state: DailyMissionsState, missionId: string): boolean {
const rerollsRemaining = getRerollsRemaining(state);
if (rerollsRemaining <= 0) return false;
// Find the mission
const mission = state.missions.find((m) => m.id === missionId);
if (!mission) return false;
// Cannot reroll completed or claimed missions
if (mission.completed || mission.claimed) return false;
return true;
}
/**
* Select a replacement mission that:
* - Is not already in the current mission list
* - Is not the mission being replaced (avoid immediately giving back the same)
* - Respects the user's available stages
*
* Uses weighted random selection from eligible missions.
* Select a replacement mission not already in the current set.
* Uses Math.random (rerolls should feel random, not deterministic).
*/
export function selectReplacementMission(
currentMissions: DailyMission[],
missionToReplace: DailyMission,
availableStages?: BlobbiStage[]
currentMissions: Mission[],
missionToReplaceId: string,
availableStages?: BlobbiStage[],
): DailyMissionDefinition | null {
// Default to baby/adult if no stages provided (most common case)
const stagesToCheck = availableStages && availableStages.length > 0
? availableStages
: ['baby', 'adult'] as BlobbiStage[];
// Get IDs of missions that cannot be selected (current active missions)
const excludedIds = new Set<string>();
// Exclude all current missions EXCEPT the one being replaced
for (const m of currentMissions) {
if (m.id !== missionToReplace.id) {
excludedIds.add(m.id);
}
}
// Filter pool to eligible missions
const eligibleMissions = DAILY_MISSION_POOL.filter((m) => {
// Must not be an already-active mission (except the one being replaced)
if (excludedIds.has(m.id)) return false;
// Must not be the same mission being replaced
if (m.id === missionToReplace.id) return false;
// Must be available for user's stages
if (!isMissionAvailableForStages(m, stagesToCheck)) return false;
return true;
});
// If no eligible missions, return null
if (eligibleMissions.length === 0) {
return null;
}
// Use Math.random() for non-deterministic selection (rerolls should feel random)
const totalWeight = eligibleMissions.reduce((sum, m) => sum + m.weight, 0);
const stages = availableStages ?? ['baby', 'adult'];
const excludedIds = new Set(currentMissions.map((m) => m.id));
const eligible = DAILY_MISSION_POOL.filter((m) =>
m.id !== missionToReplaceId &&
!excludedIds.has(m.id) &&
isMissionAvailableForStages(m, stages),
);
if (eligible.length === 0) return null;
const totalWeight = eligible.reduce((sum, m) => sum + m.weight, 0);
let pick = Math.random() * totalWeight;
for (const mission of eligibleMissions) {
pick -= mission.weight;
if (pick <= 0) {
return mission;
}
for (const def of eligible) {
pick -= def.weight;
if (pick <= 0) return def;
}
// Fallback to first eligible (shouldn't happen)
return eligibleMissions[0];
return eligible[0];
}
/**
* Reroll a mission, replacing it with a new one from the pool.
* Returns the updated state and the new mission, or null if reroll failed.
* Reroll a daily mission. Returns updated missions content or null if not possible.
*/
export function rerollMission(
state: DailyMissionsState,
missions: MissionsContent,
missionId: string,
availableStages?: BlobbiStage[]
): { state: DailyMissionsState; newMission: DailyMission } | null {
// Check if reroll is allowed
if (!canRerollMission(state, missionId)) {
return null;
}
// Find the mission index
const missionIndex = state.missions.findIndex((m) => m.id === missionId);
if (missionIndex === -1) {
return null;
}
const oldMission = state.missions[missionIndex];
// Select a replacement
const replacement = selectReplacementMission(state.missions, oldMission, availableStages);
if (!replacement) {
return null;
}
// Create the new mission instance
const newMission = createMissionFromDefinition(replacement);
// Update the missions array
const updatedMissions = [...state.missions];
updatedMissions[missionIndex] = newMission;
// Decrement rerolls remaining
const newRerollsRemaining = getRerollsRemaining(state) - 1;
availableStages?: BlobbiStage[],
): MissionsContent | null {
if (missions.rerolls <= 0) return null;
const idx = missions.daily.findIndex((m) => m.id === missionId);
if (idx === -1) return null;
const existing = missions.daily[idx];
if (isMissionComplete(existing)) return null; // can't reroll completed
const replacement = selectReplacementMission(missions.daily, missionId, availableStages);
if (!replacement) return null;
const updatedDaily = [...missions.daily];
updatedDaily[idx] = createMission(replacement);
return {
state: {
...state,
missions: updatedMissions,
rerollsRemaining: newRerollsRemaining,
},
newMission,
...missions,
daily: updatedDaily,
rerolls: missions.rerolls - 1,
};
}
// Re-export mission utilities for convenience
export { isTallyMission, isEventMission, isMissionComplete, missionProgress } from '@/blobbi/core/lib/missions';
export type { Mission, TallyMission, EventMission, MissionsContent } from '@/blobbi/core/lib/missions';
+68
View File
@@ -0,0 +1,68 @@
/**
* Centralized item-use cooldown tracking.
*
* Module-level singleton shared by every item-use path
* (dashboard, companion layer, shop modal, falling items).
*
* Keyed by item type ID (e.g. "food_apple"), not instance IDs.
* Separate durations for success (short) and failure (longer).
* Built-in subscriber system for React via useSyncExternalStore.
*/
// ─── Configuration ────────────────────────────────────────────────────────────
/** Cooldown after a successful item use (ms). */
export const ITEM_COOLDOWN_SUCCESS_MS = 400;
/** Cooldown after a failed item use (ms). */
export const ITEM_COOLDOWN_FAILURE_MS = 2000;
// ─── Singleton State ──────────────────────────────────────────────────────────
interface CooldownEntry {
expiresAt: number;
timerId: ReturnType<typeof setTimeout>;
}
const cooldowns = new Map<string, CooldownEntry>();
const subscribers = new Set<() => void>();
function notify(): void {
subscribers.forEach((cb) => cb());
}
// ─── Public API ───────────────────────────────────────────────────────────────
/** Check whether an item is currently on cooldown. */
export function isItemOnCooldown(itemId: string): boolean {
const entry = cooldowns.get(itemId);
if (!entry) return false;
if (Date.now() >= entry.expiresAt) {
clearTimeout(entry.timerId);
cooldowns.delete(itemId);
return false;
}
return true;
}
/** Put an item on cooldown. Notifies subscribers on start and expiry. */
export function setItemCooldown(itemId: string, success: boolean): void {
const prev = cooldowns.get(itemId);
if (prev) clearTimeout(prev.timerId);
const ms = success ? ITEM_COOLDOWN_SUCCESS_MS : ITEM_COOLDOWN_FAILURE_MS;
const timerId = setTimeout(() => {
cooldowns.delete(itemId);
notify();
}, ms);
cooldowns.set(itemId, { expiresAt: Date.now() + ms, timerId });
notify();
}
/** Subscribe to cooldown state changes. Returns unsubscribe function. */
export function subscribeCooldowns(callback: () => void): () => void {
subscribers.add(callback);
return () => { subscribers.delete(callback); };
}
@@ -161,7 +161,7 @@ export function BlobbiCompanionLayer() {
}
try {
const result = await contextUseItem(item.id, action, 1);
const result = await contextUseItem(item.id, action);
if (result.success) {
if (import.meta.env.DEV) {
@@ -17,12 +17,14 @@ import { useMemo, memo, type RefObject } from 'react';
import { BlobbiBabyVisual } from '@/blobbi/ui/BlobbiBabyVisual';
import { BlobbiAdultVisual } from '@/blobbi/ui/BlobbiAdultVisual';
import { BlobbiStageVisual } from '@/blobbi/ui/BlobbiStageVisual';
import { companionDataToBlobbi } from '@/blobbi/ui/lib/adapters';
import { useEffectiveEmotion } from '@/blobbi/dev/EmotionDevContext';
import { useEffectiveEmotion } from '@/blobbi/dev/useEmotionDev';
import type { BlobbiEmotion } from '@/blobbi/ui/lib/emotion-types';
import type { BlobbiVisualRecipe } from '@/blobbi/ui/lib/recipe';
import type { BodyEffectsSpec } from '@/blobbi/ui/lib/bodyEffects';
import type { Blobbi } from '@/blobbi/core/types/blobbi';
import type { BlobbiCompanion } from '@/blobbi/core/lib/blobbi';
import { cn } from '@/lib/utils';
import type { CompanionData, EyeOffset, CompanionDirection } from '../types/companion.types';
@@ -248,7 +250,14 @@ export function BlobbiCompanionVisual({
)}
style={{ transformOrigin: 'center bottom' }}
>
{(companion.stage === 'baby' || companion.stage === 'adult') && (
{companion.stage === 'egg' ? (
<BlobbiStageVisual
companion={companion as unknown as BlobbiCompanion}
size="sm"
animated={false}
className="size-full"
/>
) : (
<MemoizedBlobbiVisual
stage={companion.stage}
blobbi={blobbi}
+1 -1
View File
@@ -107,7 +107,7 @@ export const DEFAULT_COMPANION_CONFIG: CompanionConfig = {
pause2Duration: 100, // Short pause before falling
// Truly stuck behavior
trulyStuckChance: 0.30, // 30% chance to be truly stuck (needs user drag)
trulyStuckChance: 0.10, // 10% chance to be truly stuck (needs user drag)
fallDuration: 450, // Fall after getting loose
landingDuration: 200, // Brief squash on landing
@@ -233,17 +233,18 @@ export function updateDragPosition(motion: CompanionMotion, position: Position):
}
/**
* End dragging - let gravity take over.
* End dragging - hold position where dropped.
*/
export function endDrag(motion: CompanionMotion, groundY: number): CompanionMotion {
return {
...motion,
isDragging: false,
// If already at or below ground, snap to ground
isGrounded: motion.position.y >= groundY,
// Always treat as grounded so companion holds position where dropped
isGrounded: true,
position: {
...motion.position,
y: motion.position.y >= groundY ? groundY : motion.position.y,
// Clamp to ground if below it
y: Math.min(motion.position.y, groundY),
},
};
}
@@ -104,7 +104,8 @@ export function useBlobbiCompanion(): UseBlobbiCompanionResult {
// Track if first entry has completed (for position initialization)
const [hasEnteredOnce, setHasEnteredOnce] = useState(false);
// Track viewport size
// Track viewport size — listen to both window resize and visualViewport
// (mobile browsers fire visualViewport resize when URL bar shows/hides)
useEffect(() => {
const handleResize = () => {
setViewport({
@@ -114,7 +115,11 @@ export function useBlobbiCompanion(): UseBlobbiCompanionResult {
};
window.addEventListener('resize', handleResize, { passive: true });
return () => window.removeEventListener('resize', handleResize);
window.visualViewport?.addEventListener('resize', handleResize, { passive: true });
return () => {
window.removeEventListener('resize', handleResize);
window.visualViewport?.removeEventListener('resize', handleResize);
};
}, []);
// Calculate bounds and positions
@@ -4,11 +4,9 @@
* Fetches the current companion data from the user's Blobbonaut profile.
* This is the data layer - it handles fetching and provides companion data.
*
* IMPORTANT: This hook shares the same query cache as BlobbiPage via
* useBlobbisCollection. This ensures:
* - Immediate reactivity when stats change (optimistic updates)
* - Projected decay is applied for accurate visual reactions
* - No duplicate queries or stale cache issues
* Uses useBlobbisCollection with a targeted dList (single d-tag) for efficiency.
* Optimistic updates from mutations propagate across all blobbi-collection
* queries (including BlobbiPage's 'all' mode) via updateCompanionEvent.
*/
import { useMemo } from 'react';
@@ -32,16 +30,14 @@ interface UseBlobbiCompanionDataResult {
*
* Flow:
* 1. Use useBlobbonautProfile to get the profile (shared query, reactive)
* 2. Build a dList containing just the currentCompanion
* 3. Use useBlobbisCollection (shared with BlobbiPage) to get the companion
* 2. Build a dList containing just the currentCompanion (targeted fetch)
* 3. Use useBlobbisCollection with the dList to get the companion
* 4. Apply projected decay for accurate UI reactions
* 5. Return the companion data with projected stats
*
* Reactivity:
* - Uses the same query cache as BlobbiPage (blobbi-collection)
* - When Blobbi state is updated, optimistic updates flow through immediately
* - Projected decay recalculates every 60 seconds
* - No separate query or stale cache issues
* - Optimistic updates propagate across all blobbi-collection queries
* - Projected decay recalculates every 60 seconds while mounted
*/
export function useBlobbiCompanionData(): UseBlobbiCompanionDataResult {
// Use the shared profile hook - this ensures reactivity when profile changes
@@ -80,9 +76,6 @@ export function useBlobbiCompanionData(): UseBlobbiCompanionDataResult {
if (!blobbi) return null;
// Only baby and adult can be companions
if (blobbi.stage === 'egg') return null;
// Use projected stats if available, otherwise fall back to base stats
const stats = projectedState?.stats ?? blobbi.stats;
@@ -102,7 +102,7 @@ export function useBlobbiCompanionState({
setState('walking');
setDirection('right');
setTargetX(targetX);
}, [bounds.maxX]);
}, [bounds.maxX, motionRef]);
/**
* Generate a random observation target on screen.
@@ -136,7 +136,7 @@ export function useBlobbiCompanionState({
setState('walking');
setDirection(newDirection);
setTargetX(targetXPos);
}, [bounds, generateObservationTarget]);
}, [bounds, generateObservationTarget, motionRef]);
// Make a decision about what to do next
const makeDecision = useCallback(() => {
@@ -176,7 +176,7 @@ export function useBlobbiCompanionState({
// Schedule next decision
const duration = transition.duration ?? randomDuration(config.idleTime);
timerRef.current = window.setTimeout(makeDecision, duration);
}, [isActive, isSleeping, bounds, state, config, startObservation]);
}, [isActive, isSleeping, bounds, state, config, startObservation, motionRef]);
// Handle reaching target
const onReachedTarget = useCallback(() => {
@@ -255,7 +255,7 @@ export function useBlobbiCompanionState({
clearTimeout(timerRef.current);
}
};
}, [isActive, isSleeping, forceInitialWalk, startInitialWalk, makeDecision]);
}, [isActive, isSleeping, forceInitialWalk, startInitialWalk, makeDecision, motionRef]);
// Pause decisions while dragging
// We poll isDragging via interval since motionRef changes don't trigger re-renders
@@ -19,9 +19,8 @@
* idle -> rising -> inspecting -> entering -> complete
*
* Route change behavior:
* - Cancels current entry immediately
* - Waits 1 second
* - Restarts entry for the new page
* - Companion keeps its current position (no re-entry animation)
* - Only initial mount and companion changes trigger entry animations
*/
import { useState, useEffect, useRef, useCallback } from 'react';
@@ -310,20 +309,11 @@ export function useBlobbiEntryAnimation({
// Random entry type for new companion (fall or rise)
const entryType: EntryType = Math.random() < 0.5 ? 'fall' : 'rise';
startEntry(entryType);
} else if (routeChanged && companionId) {
// Route changed - determine direction for new route
const entryType = getEntryDirection(previousPath, pathname, sidebarOrder);
// Immediately hide Blobbi and cancel current entry
cancelEntry();
setIsHiddenForTransition(true);
// Wait 1 second, then start the new entry animation
routeChangeTimeoutRef.current = setTimeout(() => {
startEntry(entryType);
}, entryConfig.routeChangeRestartDelay);
} else if (routeChanged) {
// Route changed - companion keeps its position, no re-entry animation.
// Just update the ref so future changes compare against the new path.
}
}, [isActive, pathname, companionId, sidebarOrder, startEntry, cancelEntry, entryConfig.routeChangeRestartDelay]);
}, [isActive, pathname, companionId, sidebarOrder, startEntry, cancelEntry]);
/**
* Animation loop for FALL entry.
@@ -15,17 +15,15 @@ import { useCallback, useContext, useEffect, useMemo, useRef, useState } from 'r
import { useBlobbiItemUse } from './useBlobbiItemUse';
import {
BlobbiActionsContext,
BlobbiActionsProvider,
type UseItemFunction,
type UseItemResult,
type BlobbiActionsContextValue,
type BlobbiActionsContextInternal,
} from './BlobbiActionsProvider';
} from './BlobbiActionsContextDef';
// Re-export everything from the provider module for backward compatibility
// Re-export types and context from the def module for backward compatibility
export {
BlobbiActionsContext,
BlobbiActionsProvider,
type UseItemFunction,
type UseItemResult,
type BlobbiActionsContextValue,
@@ -64,13 +62,13 @@ export function useBlobbiActions(): BlobbiActionsContextValue {
// Create stable useItem function that:
// 1. Uses registered function if available (from BlobbiPage)
// 2. Falls back to built-in hook if no registration
const useItem = useCallback<UseItemFunction>(async (itemId, action, quantity = 1) => {
const useItem = useCallback<UseItemFunction>(async (itemId, action) => {
// Try registered function first (from BlobbiPage)
if (context?.registerRef.current) {
if (import.meta.env.DEV) {
console.log('[BlobbiActions] Using registered item-use function');
}
return context.registerRef.current(itemId, action, quantity);
return context.registerRef.current(itemId, action);
}
// Check if fallback can handle it
@@ -88,7 +86,7 @@ export function useBlobbiActions(): BlobbiActionsContextValue {
if (import.meta.env.DEV) {
console.log('[BlobbiActions] Using fallback item-use hook');
}
return fallbackItemUse.useItem(itemId, action, quantity);
return fallbackItemUse.useItem(itemId, action);
}, [context, fallbackItemUse]);
// Determine canUseItems: true if registered OR fallback can use
@@ -136,14 +134,14 @@ export function useBlobbiActionsRegistration(
useItemRef.current = useItemFn;
// Create a stable wrapper that delegates to the ref
const stableUseItem = useCallback<UseItemFunction>(async (itemId, action, quantity = 1) => {
const stableUseItem = useCallback<UseItemFunction>(async (itemId, action) => {
if (!useItemRef.current) {
return {
success: false,
error: 'Item use function not available',
};
}
return useItemRef.current(itemId, action, quantity);
return useItemRef.current(itemId, action);
}, []);
// Update refs and notify only when canUseItems actually changes
@@ -0,0 +1,75 @@
/**
* BlobbiActionsContextDef
*
* Lightweight context definition and types for the Blobbi actions system.
* Separated from the provider component to avoid react-refresh warnings.
*/
import { createContext } from 'react';
import type { InventoryAction } from '@/blobbi/actions/lib/blobbi-action-utils';
// ─── Types ────────────────────────────────────────────────────────────────────
/**
* Result of using an item via the context.
*/
export interface UseItemResult {
/** Whether the use was successful */
success: boolean;
/** Stats that changed (key = stat name, value = delta) */
statsChanged?: Record<string, number>;
/** Error message if failed */
error?: string;
}
/**
* Function signature for using an item (always uses once).
*/
export type UseItemFunction = (
itemId: string,
action: InventoryAction,
) => Promise<UseItemResult>;
/**
* Context value for Blobbi actions (consumer side).
*/
export interface BlobbiActionsContextValue {
/**
* Use an item on the current companion.
* Works even without BlobbiPage registration (uses fallback).
*/
useItem: UseItemFunction;
/** Whether an item use operation is currently in progress */
isUsingItem: boolean;
/** Whether items can be used (companion exists and profile loaded) */
canUseItems: boolean;
/** Check if an item is on cooldown (recently attempted) */
isItemOnCooldown: (itemId: string) => boolean;
/** Clear cooldown for an item */
clearItemCooldown: (itemId: string) => void;
}
/**
* Internal context value (includes registration functions).
*/
export interface BlobbiActionsContextInternal {
/** Register item-use functionality (called by BlobbiPage) */
registerRef: React.MutableRefObject<UseItemFunction | null>;
/** Whether items can currently be used (via registration) */
canUseItemsRegisteredRef: React.MutableRefObject<boolean>;
/** Whether an item is currently being used (via registration) */
isUsingItemRegisteredRef: React.MutableRefObject<boolean>;
/** Force update consumers (called sparingly) */
notifyUpdate: () => void;
/** Subscribe to updates */
subscribe: (callback: () => void) => () => void;
}
// ─── Context ──────────────────────────────────────────────────────────────────
export const BlobbiActionsContext = createContext<BlobbiActionsContextInternal | null>(null);
@@ -10,75 +10,13 @@
* BlobbiPage, both of which are lazy-loaded.
*/
import { createContext, useCallback, useMemo, useRef, type ReactNode } from 'react';
import { useCallback, useMemo, useRef, type ReactNode } from 'react';
import type { InventoryAction } from '@/blobbi/actions/lib/blobbi-action-utils';
// ─── Types ────────────────────────────────────────────────────────────────────
/**
* Result of using an item via the context.
*/
export interface UseItemResult {
/** Whether the use was successful */
success: boolean;
/** Stats that changed (key = stat name, value = delta) */
statsChanged?: Record<string, number>;
/** Error message if failed */
error?: string;
}
/**
* Function signature for using an item.
*/
export type UseItemFunction = (
itemId: string,
action: InventoryAction,
quantity?: number
) => Promise<UseItemResult>;
/**
* Context value for Blobbi actions (consumer side).
*/
export interface BlobbiActionsContextValue {
/**
* Use an inventory item on the current companion.
* Works even without BlobbiPage registration (uses fallback).
*/
useItem: UseItemFunction;
/** Whether an item use operation is currently in progress */
isUsingItem: boolean;
/** Whether items can be used (companion exists and profile loaded) */
canUseItems: boolean;
/** Check if an item is on cooldown (recently attempted) */
isItemOnCooldown: (itemId: string) => boolean;
/** Clear cooldown for an item */
clearItemCooldown: (itemId: string) => void;
}
/**
* Internal context value (includes registration functions).
*/
export interface BlobbiActionsContextInternal {
/** Register item-use functionality (called by BlobbiPage) */
registerRef: React.MutableRefObject<UseItemFunction | null>;
/** Whether items can currently be used (via registration) */
canUseItemsRegisteredRef: React.MutableRefObject<boolean>;
/** Whether an item is currently being used (via registration) */
isUsingItemRegisteredRef: React.MutableRefObject<boolean>;
/** Force update consumers (called sparingly) */
notifyUpdate: () => void;
/** Subscribe to updates */
subscribe: (callback: () => void) => () => void;
}
// ─── Context ──────────────────────────────────────────────────────────────────
export const BlobbiActionsContext = createContext<BlobbiActionsContextInternal | null>(null);
import {
BlobbiActionsContext,
type UseItemFunction,
type BlobbiActionsContextInternal,
} from './BlobbiActionsContextDef';
// ─── Provider ─────────────────────────────────────────────────────────────────
@@ -1,26 +1,24 @@
/**
* HangingItems
*
* Displays inventory items as hanging elements from the top of the screen.
* Displays available items as hanging elements from the top of the screen.
* Each item appears as a circle connected to the top by a thin vertical line,
* creating a playful, spatial feel.
*
* Items are reusable abilities sourced from the shop catalog — they are
* always available and not consumed on use.
*
* State Model:
* - Container states: hidden → opening → open → closing → hidden
* - Hanging items = available inventory that can still be released
* - Hanging items = catalog items available for the selected action
* - Released/dropped items = instances currently in the world (tracked with unique IDs)
* - Multiple instances of the same item type can exist simultaneously on the ground
*
* Key Design Principle:
* The hanging row represents "releasable quantity" - clicking releases ONE instance
* and immediately decrements the visible quantity. A new hanging copy remains if
* quantity > 1. The released instance tracks separately with a unique instance ID.
*
* Features:
* - Smooth open/close slide animations (items descend/ascend)
* - Thin vertical lines from the top of screen
* - Circular containers for hanging items
* - Click releases item: one instance falls, remaining quantity stays hanging
* - Click releases item: one instance falls to the ground
* - Multiple dropped instances of same item type can exist
* - Contact detection: items auto-use when touching Blobbi
* - Click-to-use: click landed items to use them
@@ -119,7 +117,7 @@ interface HangingItemsProps {
onItemUse?: (item: CompanionItem) => Promise<ItemUseAttemptResult>;
/**
* Callback when an item is collected by Blobbi (contact).
* @deprecated Use onItemUse instead for proper item consumption flow.
* @deprecated Use onItemUse instead for proper item-use flow.
*/
onItemCollected?: (item: CompanionItem) => void;
/**
@@ -156,7 +154,7 @@ const HANGING_CONFIG = {
baseFallDistance: 500,
/** Ground offset from bottom of viewport */
defaultGroundOffset: 40,
/** Size of quantity badge */
/** Size of badge (unused — kept for config consistency) */
badgeSize: 20,
/** Size of landed item hitbox for contact detection */
landedItemSize: 40,
@@ -406,7 +404,7 @@ export function HangingItems({
// Track how many instances of each item type have been released (not yet used)
// Key: item.id (type ID), Value: count of released instances
const [releasedCountByItemId, setReleasedCountByItemId] = useState<Map<string, number>>(new Map());
const [_releasedCountByItemId, setReleasedCountByItemId] = useState<Map<string, number>>(new Map());
// Counter for generating unique instance IDs
const instanceCounterRef = useRef(0);
@@ -566,7 +564,7 @@ export function HangingItems({
// Start the loop
animationRef.current = requestAnimationFrame(animate);
}, []);
}, [calculateFallDuration]);
// Cleanup animation on unmount
useEffect(() => {
@@ -670,7 +668,7 @@ export function HangingItems({
});
// Also remove from zone tracking
itemsInZoneRef.current.delete(instanceId);
// Decrement the released count for this item type (since the instance is now consumed)
// Decrement the released count for this item type (instance removed from screen)
setReleasedCountByItemId(prev => {
const next = new Map(prev);
const currentCount = next.get(item.id) || 0;
@@ -985,15 +983,9 @@ export function HangingItems({
return viewportCenterX + startX + index * HANGING_CONFIG.itemSpacing;
};
// Calculate hanging items with their remaining quantities
// An item appears in the hanging row if (quantity - releasedCount) > 0
const hangingItems = items
.map(item => {
const releasedCount = releasedCountByItemId.get(item.id) || 0;
const remainingQuantity = item.quantity - releasedCount;
return { ...item, quantity: remainingQuantity };
})
.filter(item => item.quantity > 0);
// All items are always visible — they are abilities, not consumable inventory.
// No quantity filtering needed.
const hangingItems = items;
// Should we render the hanging container?
const shouldRenderContainer = containerState !== 'hidden' || (isVisible && selectedAction);
@@ -1033,7 +1025,7 @@ export function HangingItems({
>
<div className="bg-background/95 backdrop-blur-sm rounded-2xl px-6 py-4 shadow-lg border">
<p className="text-sm text-muted-foreground text-center">
No {getMenuActionConfig(selectedAction)?.label.toLowerCase()} items in your inventory
No {getMenuActionConfig(selectedAction)?.label.toLowerCase()} items available
</p>
</div>
</div>
@@ -1102,8 +1094,8 @@ export function HangingItems({
marginLeft: (HANGING_CONFIG.circleSize / 2) * -1 + HANGING_CONFIG.lineWidth / 2,
}}
onClick={() => handleItemClick(item, itemX)}
title={`${item.name} (x${item.quantity})`}
aria-label={`${item.name}, quantity ${item.quantity}. Click to release.`}
title={item.name}
aria-label={`${item.name}. Click to release.`}
>
{/* Item emoji */}
<span
@@ -1114,24 +1106,6 @@ export function HangingItems({
>
{item.emoji}
</span>
{/* Quantity badge */}
<span
className={cn(
"absolute -top-1 -right-1",
"flex items-center justify-center",
"bg-primary text-primary-foreground",
"text-xs font-semibold rounded-full",
"shadow-md"
)}
style={{
minWidth: HANGING_CONFIG.badgeSize,
height: HANGING_CONFIG.badgeSize,
padding: '0 5px',
}}
>
{item.quantity}
</span>
</button>
</div>
);
+1 -1
View File
@@ -76,10 +76,10 @@ export { useBlobbiItemUse } from './useBlobbiItemUse';
// Context
export {
BlobbiActionsContext,
BlobbiActionsProvider,
useBlobbiActions,
useBlobbiActionsRegistration,
} from './BlobbiActionsContext';
export { BlobbiActionsProvider } from './BlobbiActionsProvider';
// Components
export { CompanionActionMenu } from './CompanionActionMenu';
+2 -2
View File
@@ -63,7 +63,7 @@ export function getItemCategoryForAction(actionId: CompanionMenuAction): ShopIte
/**
* Normalized item representation for the companion UI.
* This is a simplified view of inventory items optimized for rendering.
* This is a simplified view of shop catalog items optimized for rendering.
*/
export interface CompanionItem {
/** Unique item ID (matches shop item ID) */
@@ -74,7 +74,7 @@ export interface CompanionItem {
emoji: string;
/** Item category */
category: ShopItemCategory;
/** Quantity available in inventory */
/** Availability (always Infinity — items are reusable abilities) */
quantity: number;
/** Item effects when used */
effect?: ItemEffect;
@@ -27,13 +27,10 @@ import { useNostrPublish } from '@/hooks/useNostrPublish';
import { toast } from '@/hooks/useToast';
import type { NostrEvent } from '@nostrify/nostrify';
import type { BlobbiCompanion, BlobbonautProfile, BlobbiStats } from '@/blobbi/core/lib/blobbi';
import type { BlobbiCompanion, BlobbonautProfile } from '@/blobbi/core/lib/blobbi';
import {
KIND_BLOBBI_STATE,
KIND_BLOBBONAUT_PROFILE,
updateBlobbiTags,
updateBlobbonautTags,
createStorageTags,
parseBlobbiEvent,
isValidBlobbiEvent,
} from '@/blobbi/core/lib/blobbi';
@@ -41,7 +38,6 @@ import { applyBlobbiDecay } from '@/blobbi/core/lib/blobbi-decay';
import { getShopItemById } from '@/blobbi/shop/lib/blobbi-shop-items';
import {
applyItemEffects,
decrementStorageItem,
canUseAction,
canUseItemForStage,
getStageRestrictionMessage,
@@ -59,7 +55,7 @@ import { getStreakTagUpdates } from '@/blobbi/actions/lib/blobbi-streak';
import { HATCH_REQUIRED_INTERACTIONS } from '@/blobbi/actions/hooks/useHatchTasks';
import { EVOLVE_REQUIRED_INTERACTIONS } from '@/blobbi/actions/hooks/useEvolveTasks';
import type { UseItemFunction } from './BlobbiActionsProvider';
import type { UseItemFunction } from './BlobbiActionsContextDef';
// ─── Configuration ────────────────────────────────────────────────────────────
@@ -126,7 +122,7 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
const queryClient = useQueryClient();
// Fetch profile if not provided
const { profile: fetchedProfile, updateProfileEvent } = useBlobbonautProfile();
const { profile: fetchedProfile } = useBlobbonautProfile();
const profile = options.profile ?? fetchedProfile;
// Per-item cooldown tracking (ref to avoid re-renders)
@@ -232,16 +228,14 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
});
}, [queryClient, user?.pubkey, profile?.currentCompanion]);
// Core mutation for using items
// Core mutation for using items (always uses once)
const mutation = useMutation({
mutationFn: async ({
itemId,
action,
quantity = 1,
}: {
itemId: string;
action: InventoryAction;
quantity?: number;
}): Promise<{ statsChanged: Record<string, number> }> => {
// ─── Validation ───
if (!user?.pubkey) {
@@ -259,11 +253,6 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
throw new Error('No companion selected');
}
// Validate quantity
if (quantity < 1) {
throw new Error('Quantity must be at least 1');
}
// Check stage restrictions
if (!canUseAction(companion, action)) {
const message = getStageRestrictionMessage(companion, action);
@@ -283,15 +272,6 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
throw new Error(itemUsability.reason ?? 'This item cannot be used by this companion');
}
// Validate item exists in storage with sufficient quantity
const storageItem = profile.storage.find(s => s.itemId === itemId);
if (!storageItem || storageItem.quantity <= 0) {
throw new Error('Item not found in your inventory');
}
if (storageItem.quantity < quantity) {
throw new Error(`Not enough items in inventory (have ${storageItem.quantity}, need ${quantity})`);
}
// Validate item has effects
if (!shopItem.effect) {
throw new Error('This item has no effect');
@@ -319,17 +299,13 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
// Start with decayed stats as the base
const statsAfterDecay = decayResult.stats;
// ─── Apply Item Effects ───
// ─── Apply Item Effects (single use) ───
const isEggCompanion = companion.stage === 'egg';
const statsUpdate: Record<string, string> = {};
const statsChanged: Record<string, number> = {};
if (isEggCompanion && action === 'medicine') {
const healthDelta = shopItem.effect.health ?? 0;
let currentHealth = statsAfterDecay.health ?? 0;
for (let i = 0; i < quantity; i++) {
currentHealth = applyStat(currentHealth, healthDelta);
}
const currentHealth = applyStat(statsAfterDecay.health ?? 0, shopItem.effect.health ?? 0);
statsUpdate.health = currentHealth.toString();
statsChanged.health = currentHealth - (statsAfterDecay.health ?? 0);
@@ -339,15 +315,8 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
statsUpdate.hunger = '100';
statsUpdate.energy = '100';
} else if (isEggCompanion && action === 'clean') {
const hygieneDelta = shopItem.effect.hygiene ?? 0;
const happinessDelta = shopItem.effect.happiness ?? 0;
let currentHygiene = statsAfterDecay.hygiene ?? 0;
let currentHappiness = statsAfterDecay.happiness ?? 0;
for (let i = 0; i < quantity; i++) {
currentHygiene = applyStat(currentHygiene, hygieneDelta);
currentHappiness = applyStat(currentHappiness, happinessDelta);
}
const currentHygiene = applyStat(statsAfterDecay.hygiene ?? 0, shopItem.effect.hygiene ?? 0);
const currentHappiness = applyStat(statsAfterDecay.happiness ?? 0, shopItem.effect.happiness ?? 0);
statsUpdate.hygiene = currentHygiene.toString();
statsChanged.hygiene = currentHygiene - (statsAfterDecay.hygiene ?? 0);
@@ -362,11 +331,8 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
statsUpdate.hunger = '100';
statsUpdate.energy = '100';
} else {
// Normal stats application for baby/adult
let currentStats: Partial<BlobbiStats> = { ...statsAfterDecay };
for (let i = 0; i < quantity; i++) {
currentStats = applyItemEffects(currentStats, shopItem.effect);
}
// Normal stats application for baby/adult — apply once
const currentStats = applyItemEffects({ ...statsAfterDecay }, shopItem.effect);
statsUpdate.hunger = clampStat(currentStats.hunger).toString();
statsChanged.hunger = (currentStats.hunger ?? 0) - (statsAfterDecay.hunger ?? 0);
@@ -414,36 +380,19 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
updateCompanionInCache(blobbiEvent);
// ─── Update Profile Storage (kind 11125) ───
const newStorage = decrementStorageItem(profile.storage, itemId, quantity);
const storageValues = createStorageTags(newStorage).map(tag => tag[1]);
const profileTags = updateBlobbonautTags(profile.allTags, {
storage: storageValues,
});
const profileEvent = await publishEvent({
kind: KIND_BLOBBONAUT_PROFILE,
content: '',
tags: profileTags,
});
updateProfileEvent(profileEvent);
// ─── Invalidate Queries ───
queryClient.invalidateQueries({ queryKey: ['blobbonaut-profile', user.pubkey] });
// Items are free to use — no storage decrement needed.
queryClient.invalidateQueries({ queryKey: ['blobbi-collection', user.pubkey] });
return { statsChanged };
},
onSuccess: (_, { itemId, action, quantity = 1 }) => {
onSuccess: (_, { itemId, action }) => {
const shopItem = getShopItemById(itemId);
const actionMeta = ACTION_METADATA[action];
const quantityText = quantity > 1 ? ` (x${quantity})` : '';
toast({
title: `${actionMeta.label} successful!`,
description: `Used ${shopItem?.name ?? 'item'}${quantityText} on your Blobbi.`,
description: `Used ${shopItem?.name ?? 'item'} on your Blobbi.`,
});
// Track daily mission progress
@@ -468,7 +417,7 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
});
// Wrapper function that matches UseItemFunction signature and includes cooldown check
const useItem = useCallback<UseItemFunction>(async (itemId, action, quantity = 1) => {
const useItem = useCallback<UseItemFunction>(async (itemId, action) => {
// Check cooldown first
if (isItemOnCooldown(itemId)) {
if (import.meta.env.DEV) {
@@ -481,7 +430,7 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
}
try {
const result = await mutation.mutateAsync({ itemId, action, quantity });
const result = await mutation.mutateAsync({ itemId, action });
return {
success: true,
statsChanged: result.statsChanged,
@@ -69,14 +69,13 @@ export function useBlobbiSleepToggle(): UseBlobbiSleepToggleResult {
/** Optimistically update the TanStack cache so the companion reacts immediately. */
const updateCache = useCallback((event: import('@nostrify/nostrify').NostrEvent, pubkey: string) => {
const parsed = parseBlobbiEvent(event);
if (!parsed) {
queryClient.invalidateQueries({ queryKey: ['blobbi-collection', pubkey] });
return;
}
if (!parsed) return;
// Optimistically update ALL blobbi-collection queries for this user.
// The cache key is ['blobbi-collection', pubkey, dListArray], so we use
// partial matching to find all entries regardless of dList shape.
// No invalidation needed — we fetched fresh from relays before mutating,
// so the optimistic update is the correct state.
type CollectionData = { companionsByD: Record<string, BlobbiCompanion>; companions: BlobbiCompanion[] };
const matchingQueries = queryClient.getQueriesData<CollectionData>({
queryKey: ['blobbi-collection', pubkey],
@@ -90,9 +89,6 @@ export function useBlobbiSleepToggle(): UseBlobbiSleepToggleResult {
companions: Object.values(newCompanionsByD),
});
}
// Also invalidate for background refetch to ensure eventual consistency
queryClient.invalidateQueries({ queryKey: ['blobbi-collection', pubkey] });
}, [queryClient]);
const toggleSleep = useCallback(async () => {
@@ -18,8 +18,7 @@ import { useState, useCallback, useEffect, useMemo } from 'react';
import { useLocation } from 'react-router-dom';
import { useBlobbonautProfile } from '@/hooks/useBlobbonautProfile';
import { getShopItemById } from '@/blobbi/shop/lib/blobbi-shop-items';
import type { StorageItem } from '@/blobbi/core/lib/blobbi';
import { getLiveShopItems } from '@/blobbi/shop/lib/blobbi-shop-items';
import { canUseItemForStage } from '@/blobbi/actions/lib/blobbi-action-utils';
import type {
@@ -68,7 +67,10 @@ interface UseCompanionActionMenuResult {
}
/**
* Resolve inventory items for a specific action/category.
* Resolve available items for a specific action/category from the shop catalog.
*
* Items are sourced from the full shop catalog — all items are
* available as reusable abilities/tools, filtered only by stage.
*
* Uses the centralized `canUseItemForStage` function to ensure consistent
* stage-based filtering across all UIs:
@@ -80,7 +82,6 @@ interface UseCompanionActionMenuResult {
* filters out all egg-only items from the companion interaction system.
*/
function resolveItemsForAction(
storage: StorageItem[],
action: CompanionMenuAction,
stage: 'egg' | 'baby' | 'adult'
): CompanionItem[] {
@@ -89,13 +90,10 @@ function resolveItemsForAction(
// Sleep action has no items
if (!category) return [];
const allItems = getLiveShopItems();
const items: CompanionItem[] = [];
for (const storageItem of storage) {
if (storageItem.quantity <= 0) continue;
const shopItem = getShopItemById(storageItem.itemId);
if (!shopItem) continue;
for (const shopItem of allItems) {
if (shopItem.type !== category) continue;
// Use centralized stage-based filtering
@@ -104,17 +102,17 @@ function resolveItemsForAction(
// - Food/Toys: only for baby/adult (excluded for eggs)
// - Medicine: must have health effect
// - Hygiene: must have hygiene or happiness effect
const usability = canUseItemForStage(storageItem.itemId, stage);
const usability = canUseItemForStage(shopItem.id, stage);
if (!usability.canUse) {
continue;
}
items.push({
id: storageItem.itemId,
id: shopItem.id,
name: shopItem.name,
emoji: shopItem.icon,
category: shopItem.type,
quantity: storageItem.quantity,
quantity: Infinity,
effect: shopItem.effect,
});
}
@@ -197,8 +195,8 @@ export function useCompanionActionMenu({
return;
}
// Resolve items for this action
const items = resolveItemsForAction(profile.storage, action, stage);
// Resolve items for this action from the catalog (not inventory)
const items = resolveItemsForAction(action, stage);
setMenuState(prev => ({
...prev,
@@ -42,7 +42,6 @@ export interface ItemUseResult {
export type UseItemCallback = (
itemId: string,
action: InventoryAction,
quantity: number
) => Promise<{ success: boolean; statsChanged?: Record<string, number>; error?: string }>;
/**
@@ -67,14 +66,14 @@ export interface UseCompanionItemUseResult {
isUsingItem: boolean;
/** Get the action type for an item category */
getActionForCategory: (category: ShopItemCategory) => InventoryAction | null;
/** Get the inventory action for a menu action */
/** Get the care action for a menu action */
getInventoryAction: (menuAction: CompanionMenuAction) => InventoryAction | null;
}
// ─── Constants ────────────────────────────────────────────────────────────────
/**
* Map item categories to inventory actions.
* Map item categories to care actions.
* This is the canonical mapping for how items are used.
*/
export const CATEGORY_TO_ACTION: Record<ShopItemCategory, InventoryAction | null> = {
@@ -85,14 +84,14 @@ export const CATEGORY_TO_ACTION: Record<ShopItemCategory, InventoryAction | null
};
/**
* Map menu actions to inventory actions (they match by design).
* Map menu actions to item-based care actions (they match by design).
*/
export const MENU_ACTION_TO_INVENTORY_ACTION: Record<CompanionMenuAction, InventoryAction | null> = {
feed: 'feed',
play: 'play',
medicine: 'medicine',
clean: 'clean',
sleep: null, // Sleep is a special action, not an inventory action
sleep: null, // Sleep is a special action, not item-based
};
// ─── Hook Implementation ──────────────────────────────────────────────────────
@@ -108,8 +107,8 @@ export const MENU_ACTION_TO_INVENTORY_ACTION: Record<CompanionMenuAction, Invent
* Usage:
* ```tsx
* const { useItem, isUsingItem } = useCompanionItemUse({
* onUseItem: async (itemId, action, qty) => {
* return await executeUseItem({ itemId, action, quantity: qty });
* onUseItem: async (itemId, action) => {
* return await executeUseItem({ itemId, action });
* },
* onSuccess: (result) => removeItemFromScreen(result.item),
* onFailure: (result) => keepItemOnScreen(result.item),
@@ -134,7 +133,7 @@ export function useCompanionItemUse({
}, []);
/**
* Get the inventory action for a menu action.
* Get the care action for a menu action.
*/
const getInventoryAction = useCallback((menuAction: CompanionMenuAction): InventoryAction | null => {
return MENU_ACTION_TO_INVENTORY_ACTION[menuAction];
@@ -187,7 +186,7 @@ export function useCompanionItemUse({
try {
// Execute the use callback
const useResult = await onUseItem(item.id, inventoryAction, 1);
const useResult = await onUseItem(item.id, inventoryAction);
if (useResult.success) {
const result: ItemUseResult = {
+97 -18
View File
@@ -1,4 +1,5 @@
import { useCallback } from 'react';
import { useNostr } from '@nostrify/react';
import type { NostrEvent } from '@nostrify/nostrify';
import { useCurrentUser } from '@/hooks/useCurrentUser';
@@ -8,12 +9,18 @@ import { toast } from '@/hooks/useToast';
import {
KIND_BLOBBI_STATE,
KIND_BLOBBONAUT_PROFILE,
BLOBBONAUT_PROFILE_KINDS,
getBlobbonautQueryDValues,
buildMigrationTags,
generatePetId10,
getCanonicalBlobbiD,
isValidBlobbiEvent,
isValidBlobbonautEvent,
isLegacyBlobbonautKind,
migratePetInHas,
updateBlobbonautTags,
parseBlobbiEvent,
parseBlobbonautEvent,
parseStorageTags,
type BlobbiCompanion,
type BlobbonautProfile,
@@ -52,10 +59,6 @@ export interface EnsureCanonicalOptions {
updateCompanionEvent: (event: NostrEvent) => void;
/** Callback to update localStorage selection if it was pointing to legacy d */
updateStoredSelectedD?: (newD: string) => void;
/** Callback to invalidate companion query */
invalidateCompanion?: () => void;
/** Callback to invalidate profile query */
invalidateProfile?: () => void;
}
/**
@@ -76,6 +79,11 @@ export interface EnsureCanonicalResult {
* to avoid restoring stale/legacy values after migration.
*/
profileAllTags: string[][];
/**
* The previous profile event, for passing as `prev` to publishEvent
* to preserve `published_at` on replaceable events.
*/
profileEvent: NostrEvent;
/**
* The latest profile storage to use.
* Use this as the base for storage modifications.
@@ -111,6 +119,7 @@ export interface EnsureCanonicalResult {
* ```
*/
export function useBlobbiMigration() {
const { nostr } = useNostr();
const { user } = useCurrentUser();
const { mutateAsync: publishEvent } = useNostrPublish();
@@ -134,8 +143,6 @@ export function useBlobbiMigration() {
updateProfileEvent,
updateCompanionEvent,
updateStoredSelectedD,
invalidateCompanion,
invalidateProfile,
} = options;
if (!user?.pubkey) {
@@ -190,7 +197,8 @@ export function useBlobbiMigration() {
tags: profileTags,
});
// Update query caches
// Update query caches (optimistic — no invalidation needed since we
// fetch fresh from relays before every mutation)
updateProfileEvent(profileEvent);
updateCompanionEvent(canonicalEvent);
@@ -200,10 +208,6 @@ export function useBlobbiMigration() {
updateStoredSelectedD(canonicalD);
}
// Invalidate queries to refetch fresh data
invalidateCompanion?.();
invalidateProfile?.();
toast({
title: 'Pet upgraded!',
description: `${companion.name} has been migrated to the new format.`,
@@ -237,29 +241,102 @@ export function useBlobbiMigration() {
}
}, [user?.pubkey, publishEvent]);
/**
* Fetch the freshest companion event directly from relays, bypassing cache.
* This is the read step of the read-modify-write pattern.
*/
const fetchFreshCompanion = useCallback(async (
pubkey: string,
dTag: string,
): Promise<BlobbiCompanion | null> => {
const events = await nostr.query([{
kinds: [KIND_BLOBBI_STATE],
authors: [pubkey],
'#d': [dTag],
}]);
const validEvents = events
.filter(isValidBlobbiEvent)
.sort((a, b) => b.created_at - a.created_at);
if (validEvents.length === 0) return null;
return parseBlobbiEvent(validEvents[0]) ?? null;
}, [nostr]);
/**
* Fetch the freshest profile event directly from relays, bypassing cache.
*/
const fetchFreshProfile = useCallback(async (
pubkey: string,
): Promise<BlobbonautProfile | null> => {
const dValues = getBlobbonautQueryDValues(pubkey);
const events = await nostr.query([{
kinds: [...BLOBBONAUT_PROFILE_KINDS],
authors: [pubkey],
'#d': dValues,
}]);
const validEvents = events.filter(isValidBlobbonautEvent);
if (validEvents.length === 0) return null;
// Prefer current kind over legacy
const currentKindEvents = validEvents.filter(e => e.kind === KIND_BLOBBONAUT_PROFILE);
if (currentKindEvents.length > 0) {
const sorted = currentKindEvents.sort((a, b) => b.created_at - a.created_at);
return parseBlobbonautEvent(sorted[0]) ?? null;
}
const legacyKindEvents = validEvents.filter(e => isLegacyBlobbonautKind(e));
if (legacyKindEvents.length > 0) {
const sorted = legacyKindEvents.sort((a, b) => b.created_at - a.created_at);
return parseBlobbonautEvent(sorted[0]) ?? null;
}
return null;
}, [nostr]);
/**
* Ensure a Blobbi is in canonical format before performing an action.
*
* CRITICAL: This fetches fresh data from relays (read-modify-write pattern)
* instead of using potentially stale cache data. This prevents state resets
* caused by publishing over a newer event with stale cached data.
*
* If the companion is legacy, it will be migrated first.
* Returns the canonical companion to use for the action.
*
* Flow:
* 1. Check if Blobbi is legacy
* 2. If legacy: migrate Blobbi
* 3. Return the resolved canonical Blobbi
* 1. Fetch fresh companion + profile from relays
* 2. Check if Blobbi is legacy
* 3. If legacy: migrate Blobbi
* 4. Return the resolved canonical Blobbi with fresh data
*
* All interaction handlers should call this before publishing events.
*/
const ensureCanonicalBlobbiBeforeAction = useCallback(async (
options: EnsureCanonicalOptions
): Promise<EnsureCanonicalResult | null> => {
const { companion, profile } = options;
if (!user?.pubkey) return null;
const { companion: cachedCompanion, profile: cachedProfile } = options;
// Fetch fresh data from relays (read step of read-modify-write)
const [freshCompanion, freshProfile] = await Promise.all([
fetchFreshCompanion(user.pubkey, cachedCompanion.d),
fetchFreshProfile(user.pubkey),
]);
// Use fresh data, falling back to cached only if relay fetch returned nothing
const companion = freshCompanion ?? cachedCompanion;
const profile = freshProfile ?? cachedProfile;
// Check if the companion needs migration
if (companion.isLegacy) {
console.log('[Blobbi Migration] Legacy companion detected, migrating before action');
const migrationResult = await migrateLegacyBlobbi(options);
// Use fresh data in migration options
const migrationOptions = { ...options, companion, profile };
const migrationResult = await migrateLegacyBlobbi(migrationOptions);
if (!migrationResult) {
// Migration failed, cannot proceed with action
@@ -275,20 +352,22 @@ export function useBlobbiMigration() {
allTags: migrationResult.event.tags,
content: migrationResult.event.content,
profileAllTags: migrationResult.profileTags,
profileEvent: migrationResult.profileEvent,
profileStorage: migrationResult.profileStorage,
};
}
// Companion is already canonical, return profile as-is
// Companion is already canonical, return fresh data
return {
wasMigrated: false,
companion,
allTags: companion.allTags,
content: companion.event.content,
profileAllTags: profile.allTags,
profileEvent: profile.event,
profileStorage: profile.storage,
};
}, [migrateLegacyBlobbi]);
}, [user?.pubkey, fetchFreshCompanion, fetchFreshProfile, migrateLegacyBlobbi]);
return {
/** Migrate a legacy Blobbi to canonical format */
+95 -61
View File
@@ -6,6 +6,7 @@ import type { NostrEvent } from '@nostrify/nostrify';
import { useCurrentUser } from '@/hooks/useCurrentUser';
import {
KIND_BLOBBI_STATE,
BLOBBI_ECOSYSTEM_NAMESPACE,
isValidBlobbiEvent,
parseBlobbiEvent,
type BlobbiCompanion,
@@ -26,62 +27,90 @@ function chunkArray<T>(array: T[], size: number): T[][] {
}
/**
* Hook to fetch ALL Blobbi companions (Kind 31124) owned by the logged-in user.
* Hook to fetch Blobbi companions (Kind 31124) owned by the logged-in user.
*
* Two modes:
* - **No dList** (default): Fetches ALL the user's blobbi events by author +
* ecosystem namespace tag. This is the authoritative source of truth —
* the user authored these events, so we don't need a secondary index.
* - **With dList**: Fetches only the specified d-tags. Use this when you only
* need a specific subset (e.g. the companion layer needs just one blobbi).
*
* Features:
* - Fetches ALL pets by d-tag list (no limit: 1)
* - Chunks large d-lists into multiple queries for relay compatibility
* - Keeps only the newest event per d-tag
* - Returns both a lookup record and array of companions
* - Provides invalidation and optimistic update helpers
*/
export function useBlobbisCollection(dList: string[] | undefined) {
export function useBlobbisCollection(dList?: string[] | undefined) {
const { nostr } = useNostr();
const { user } = useCurrentUser();
const queryClient = useQueryClient();
// Create a stable query key based on sorted d-tags
// Determine the mode: 'all' fetches everything, 'dlist' fetches by specific d-tags
const mode = dList === undefined ? 'all' : 'dlist';
// Create a stable query key based on sorted d-tags (for dlist mode)
const sortedDList = useMemo(() => {
if (!dList || dList.length === 0) return null;
if (mode === 'all' || !dList || dList.length === 0) return null;
return [...dList].sort();
}, [dList]);
}, [mode, dList]);
const queryKeyDTags = sortedDList?.join(',') ?? '';
// Query key segment: 'all' for fetch-all mode, comma-joined d-tags for dlist mode
const queryKeySegment = mode === 'all' ? 'all' : (sortedDList?.join(',') ?? '');
// Main query to fetch all companions from relays
// Main query to fetch companions from relays
const query = useQuery({
queryKey: ['blobbi-collection', user?.pubkey, queryKeyDTags],
queryKey: ['blobbi-collection', user?.pubkey, queryKeySegment],
queryFn: async ({ signal }) => {
if (!user?.pubkey || !sortedDList || sortedDList.length === 0) {
console.log('[useBlobbisCollection] No pubkey or empty dList, returning empty');
if (!user?.pubkey) {
console.log('[useBlobbisCollection] No pubkey, returning empty');
return { companionsByD: {}, companions: [] };
}
// Log the dList we're about to query
console.log('[Blobbi] dList:', sortedDList);
let allEvents: NostrEvent[];
// Chunk the d-list for relay compatibility
const chunks = chunkArray(sortedDList, CHUNK_SIZE);
console.log('[useBlobbisCollection] Splitting into', chunks.length, 'chunk(s)');
// Query all chunks in parallel
const allEvents: NostrEvent[] = [];
for (const chunk of chunks) {
if (mode === 'all') {
// Fetch ALL the user's blobbi events — author is the source of truth
const filter = {
kinds: [KIND_BLOBBI_STATE],
authors: [user.pubkey],
'#d': chunk,
// IMPORTANT: No limit - fetch ALL pets matching the d-tags
'#b': [BLOBBI_ECOSYSTEM_NAMESPACE],
};
// Log the filter immediately before query
console.log('[Blobbi] 31124 query filter:', JSON.stringify(filter, null, 2));
console.log('[Blobbi] 31124 query filter (all):', JSON.stringify(filter, null, 2));
const events = await nostr.query([filter], { signal });
allEvents.push(...events);
allEvents = await nostr.query([filter], { signal });
console.log('[useBlobbisCollection] Chunk returned', events.length, 'events');
console.log('[useBlobbisCollection] Fetch-all returned', allEvents.length, 'events');
} else {
// Fetch by specific d-tags (for companion layer etc.)
if (!sortedDList || sortedDList.length === 0) {
console.log('[useBlobbisCollection] Empty dList, returning empty');
return { companionsByD: {}, companions: [] };
}
console.log('[Blobbi] dList:', sortedDList);
const chunks = chunkArray(sortedDList, CHUNK_SIZE);
console.log('[useBlobbisCollection] Splitting into', chunks.length, 'chunk(s)');
allEvents = [];
for (const chunk of chunks) {
const filter = {
kinds: [KIND_BLOBBI_STATE],
authors: [user.pubkey],
'#d': chunk,
};
console.log('[Blobbi] 31124 query filter:', JSON.stringify(filter, null, 2));
const events = await nostr.query([filter], { signal });
allEvents.push(...events);
console.log('[useBlobbisCollection] Chunk returned', events.length, 'events');
}
}
console.log('[useBlobbisCollection] Total events received:', allEvents.length);
@@ -123,7 +152,7 @@ export function useBlobbisCollection(dList: string[] | undefined) {
return { companionsByD, companions };
},
enabled: !!user?.pubkey && !!sortedDList && sortedDList.length > 0,
enabled: !!user?.pubkey && (mode === 'all' || (!!sortedDList && sortedDList.length > 0)),
staleTime: 30_000, // 30 seconds
gcTime: 5 * 60 * 1000, // 5 minutes
refetchOnWindowFocus: false,
@@ -132,46 +161,51 @@ export function useBlobbisCollection(dList: string[] | undefined) {
retryDelay: (attemptIndex) => Math.min(1000 * 2 ** attemptIndex, 30000),
});
// Helper to invalidate and refetch after publishing
// Helper to invalidate and refetch after publishing.
// NOTE: In most mutation paths this is no longer needed — the read-modify-write
// pattern (fetch fresh → mutate → optimistic update) keeps the cache correct.
// Only call this when the set of d-tags itself changes (e.g. adoption, deletion).
const invalidate = useCallback(() => {
if (user?.pubkey && queryKeyDTags) {
if (user?.pubkey) {
queryClient.invalidateQueries({
queryKey: ['blobbi-collection', user.pubkey, queryKeyDTags],
queryKey: ['blobbi-collection', user.pubkey, queryKeySegment],
});
}
}, [queryClient, user?.pubkey, queryKeyDTags]);
}, [queryClient, user?.pubkey, queryKeySegment]);
// Update a single companion event in the query cache (optimistic update)
// Update a single companion event in the query cache (optimistic update).
// CRITICAL: Updates ALL blobbi-collection queries for this user, not just the
// one matching the current queryKeySegment. This ensures the BlobbiPage cache
// and companion layer cache stay in sync (they use different query modes).
const updateCompanionEvent = useCallback((event: NostrEvent) => {
const parsed = parseBlobbiEvent(event);
if (!parsed || !user?.pubkey) return;
queryClient.setQueryData<{ companionsByD: Record<string, BlobbiCompanion>; companions: BlobbiCompanion[] }>(
['blobbi-collection', user.pubkey, queryKeyDTags],
(prev) => {
if (!prev) {
return {
companionsByD: { [parsed.d]: parsed },
companions: [parsed],
};
}
// Update the specific companion in the record
const newCompanionsByD = {
...prev.companionsByD,
[parsed.d]: parsed,
};
// Rebuild companions array from the record
const newCompanions = Object.values(newCompanionsByD);
return {
companionsByD: newCompanionsByD,
companions: newCompanions,
};
}
);
}, [queryClient, user?.pubkey, queryKeyDTags]);
type CollectionData = { companionsByD: Record<string, BlobbiCompanion>; companions: BlobbiCompanion[] };
const matchingQueries = queryClient.getQueriesData<CollectionData>({
queryKey: ['blobbi-collection', user.pubkey],
});
for (const [queryKey, data] of matchingQueries) {
if (!data) continue;
const newCompanionsByD = { ...data.companionsByD, [parsed.d]: parsed };
queryClient.setQueryData<CollectionData>(queryKey, {
companionsByD: newCompanionsByD,
companions: Object.values(newCompanionsByD),
});
}
// If no existing queries matched (first load), set our own query key
if (matchingQueries.length === 0) {
queryClient.setQueryData<CollectionData>(
['blobbi-collection', user.pubkey, queryKeySegment],
{
companionsByD: { [parsed.d]: parsed },
companions: [parsed],
},
);
}
}, [queryClient, user?.pubkey, queryKeySegment]);
// Memoize return values for stability
const companionsByD = query.data?.companionsByD ?? {};
@@ -190,7 +224,7 @@ export function useBlobbisCollection(dList: string[] | undefined) {
isStale: query.isStale,
/** Query error if any */
error: query.error,
/** Invalidate and refetch the collection */
/** Invalidate and refetch the collection (use only when d-tag set changes, not after mutations) */
invalidate,
/** Optimistically update a single companion in the cache */
updateCompanionEvent,
+1 -1
View File
@@ -110,7 +110,7 @@ export function toEggGraphicVisualBlobbi(
companion: BlobbiCompanion,
themeVariant: EggThemeVariant = DEFAULT_THEME_VARIANT
): EggVisualBlobbi {
const { visualTraits, stage, allTags } = companion;
const { visualTraits, stage, allTags = [] } = companion;
return {
// Colors pass through directly (already CSS hex values)
+57 -13
View File
@@ -288,7 +288,7 @@ export interface BlobbiCompanion {
}
/**
* Stored item in user's profile inventory
* Stored item in user's profile (from purchases)
*/
export interface StorageItem {
itemId: string; // Must match a ShopItem.id
@@ -316,8 +316,16 @@ export interface BlobbonautProfile {
coins: number;
/** Petting level (interaction counter) */
pettingLevel: number;
/** Purchased items inventory */
/** Player lifetime XP (source of truth for progression) */
xp: number;
/** Player level (derived from xp, stored as queryable mirror) */
level: number;
/** Current room the player is in (persisted for cross-session continuity) */
room: string | undefined;
/** Purchased items storage */
storage: StorageItem[];
/** Raw content string for missions JSON */
content: string;
/** All tags preserved for republishing */
allTags: string[][];
}
@@ -976,12 +984,17 @@ export function parseBlobbonautEvent(event: NostrEvent): BlobbonautProfile | und
event,
d,
currentCompanion: getTagValue(tags, 'current_companion'),
onboardingDone: parseBooleanTag(tags, 'onboarding_done', false),
onboardingDone: parseBooleanTag(tags, 'blobbi_onboarding_done', false)
|| parseBooleanTag(tags, 'onboarding_done', false),
name: getTagValue(tags, 'name'),
has: getTagValues(tags, 'has'),
coins: parseNumericTag(tags, 'coins') ?? 0,
pettingLevel: pettingLevelValue,
xp: parseNumericTag(tags, 'xp') ?? 0,
level: parseNumericTag(tags, 'level') ?? 1,
room: getTagValue(tags, 'room') ?? undefined,
storage: parseStorageTags(tags),
content: event.content,
allTags: tags,
};
}
@@ -996,7 +1009,7 @@ export function buildBlobbonautTags(pubkey: string): string[][] {
return [
['d', getCanonicalBlobbonautD(pubkey)],
['b', BLOBBI_ECOSYSTEM_NAMESPACE],
['onboarding_done', 'false'],
['blobbi_onboarding_done', 'false'],
['pettingLevel', '0'],
];
}
@@ -1138,7 +1151,11 @@ export const DEPRECATED_BLOBBI_TAG_NAMES = new Set([
* These tags are controlled by the application and may be overwritten.
*/
export const MANAGED_BLOBBONAUT_PROFILE_TAG_NAMES = new Set([
'd', 'b', 'name', 'current_companion', 'onboarding_done', 'has', 'storage',
'd', 'b', 'name', 'current_companion', 'blobbi_onboarding_done', 'onboarding_done', 'has', 'storage',
// Progression tags
'xp', 'level',
// Room persistence
'room',
// Legacy player progress tags (preserved for compatibility)
'coins', 'petting_level', 'pettingLevel', 'lifetime_blobbis', 'lifetimeBlobbis',
'starter_blobbi', 'starterBlobbi', 'favorite_blobbi', 'favoriteBlobbi',
@@ -1365,17 +1382,44 @@ export function profileNeedsPettingLevelNormalization(profile: BlobbonautProfile
}
/**
* Build updated tags for normalizing a profile to include pettingLevel.
* Preserves all existing tags and adds pettingLevel: 0 if missing.
* Check if a profile uses the legacy `onboarding_done` tag instead of the
* new `blobbi_onboarding_done` tag. Returns true if migration is needed.
*/
export function profileNeedsOnboardingTagMigration(profile: BlobbonautProfile): boolean {
const hasNewTag = profile.allTags.some(([name]) => name === 'blobbi_onboarding_done');
const hasOldTag = profile.allTags.some(([name]) => name === 'onboarding_done');
// Needs migration if: has old tag but not the new one
return !hasNewTag && hasOldTag;
}
/**
* Build updated tags for normalizing a profile.
* Handles:
* - Adding pettingLevel: 0 if missing
* - Migrating onboarding_done → blobbi_onboarding_done
*
* Preserves all existing tags except the ones being migrated.
*/
export function buildNormalizedProfileTags(profile: BlobbonautProfile): string[][] {
if (!profileNeedsPettingLevelNormalization(profile)) {
return profile.allTags;
let tags = profile.allTags;
let changed = false;
// Normalize pettingLevel
if (profileNeedsPettingLevelNormalization(profile)) {
tags = updateBlobbonautTags(tags, { pettingLevel: '0' });
changed = true;
}
return updateBlobbonautTags(profile.allTags, {
pettingLevel: '0',
});
// Migrate onboarding_done → blobbi_onboarding_done
if (profileNeedsOnboardingTagMigration(profile)) {
const oldValue = tags.find(([name]) => name === 'onboarding_done')?.[1] ?? 'false';
// Remove old tag, add new tag
tags = tags.filter(([name]) => name !== 'onboarding_done');
tags = updateBlobbonautTags(tags, { blobbi_onboarding_done: oldValue });
changed = true;
}
return changed ? tags : profile.allTags;
}
// ─── Query Helpers ────────────────────────────────────────────────────────────
+162
View File
@@ -0,0 +1,162 @@
/**
* Missions Content Model
*
* Defines the JSON shape stored in the kind 11125 content field.
* Two mission categories:
* - daily: reset each day, tally-based or event-based
* - evolution: persist across sessions until stage transition completes
*
* Tally missions track a `count` (no event IDs).
* Event missions track an `events` array of Nostr event IDs.
* Completion is derived: count >= target or events.length >= target.
*/
// ─── Mission Entry Types ─────────────────────────────────────────────────────
/** A mission tracked by a simple counter (feed, clean, interact, etc.) */
export interface TallyMission {
id: string;
target: number;
count: number;
}
/** A mission tracked by Nostr event IDs (post, photo, theme, etc.) */
export interface EventMission {
id: string;
target: number;
events: string[];
}
/** Union of both mission shapes */
export type Mission = TallyMission | EventMission;
/** Type guard: mission tracks events */
export function isEventMission(m: Mission): m is EventMission {
return 'events' in m;
}
/** Type guard: mission tracks a tally */
export function isTallyMission(m: Mission): m is TallyMission {
return 'count' in m;
}
/** Check if a mission is complete */
export function isMissionComplete(m: Mission): boolean {
if (isEventMission(m)) return m.events.length >= m.target;
return m.count >= m.target;
}
/** Get current progress numerator */
export function missionProgress(m: Mission): number {
if (isEventMission(m)) return m.events.length;
return m.count;
}
// ─── Content Shape ───────────────────────────────────────────────────────────
/** The full missions object stored in kind 11125 content JSON */
export interface MissionsContent {
date: string; // YYYY-MM-DD for daily reset detection
daily: Mission[]; // 3 daily missions, reset each day
evolution: Mission[]; // active evolution missions, cleared on stage transition
rerolls: number; // daily rerolls remaining (resets with date)
}
/**
* The top-level content JSON for kind 11125.
* Currently only `missions`. Future keys can be added alongside.
*/
export interface ProfileContent {
missions?: MissionsContent;
}
// ─── Parse / Serialize ───────────────────────────────────────────────────────
/**
* Parse the kind 11125 content field into a typed ProfileContent.
* Returns an empty object for empty/invalid content. Never throws.
*/
export function parseProfileContent(content: string): ProfileContent {
if (!content || !content.trim()) return {};
try {
const raw = JSON.parse(content);
if (typeof raw !== 'object' || raw === null || Array.isArray(raw)) return {};
const result: ProfileContent = {};
if (raw.missions && typeof raw.missions === 'object') {
result.missions = parseMissionsContent(raw.missions);
}
return result;
} catch {
return {};
}
}
/**
* Serialize ProfileContent back to a JSON string for publishing.
* Preserves any unknown top-level keys from the existing content.
*/
export function serializeProfileContent(
existingContent: string,
updates: Partial<ProfileContent>,
): string {
let base: Record<string, unknown> = {};
if (existingContent && existingContent.trim()) {
try {
const parsed = JSON.parse(existingContent);
if (typeof parsed === 'object' && parsed !== null && !Array.isArray(parsed)) {
base = parsed;
}
} catch {
// corrupt content -- start fresh but don't lose updates
}
}
return JSON.stringify({ ...base, ...updates });
}
// ─── Internal Helpers ────────────────────────────────────────────────────────
function parseMissionsContent(raw: Record<string, unknown>): MissionsContent | undefined {
if (typeof raw.date !== 'string') return undefined;
return {
date: raw.date,
daily: parseMissionArray(raw.daily),
evolution: parseMissionArray(raw.evolution),
rerolls: typeof raw.rerolls === 'number' ? Math.max(0, Math.floor(raw.rerolls)) : 0,
};
}
function parseMissionArray(raw: unknown): Mission[] {
if (!Array.isArray(raw)) return [];
const result: Mission[] = [];
for (const entry of raw) {
const m = parseSingleMission(entry);
if (m) result.push(m);
}
return result;
}
function parseSingleMission(raw: unknown): Mission | undefined {
if (typeof raw !== 'object' || raw === null) return undefined;
const obj = raw as Record<string, unknown>;
if (typeof obj.id !== 'string' || typeof obj.target !== 'number') return undefined;
// Event-based mission
if (Array.isArray(obj.events)) {
return {
id: obj.id,
target: Math.max(1, Math.floor(obj.target)),
events: obj.events.filter((e): e is string => typeof e === 'string'),
};
}
// Tally-based mission
if (typeof obj.count === 'number') {
return {
id: obj.id,
target: Math.max(1, Math.floor(obj.target)),
count: Math.max(0, Math.floor(obj.count)),
};
}
return undefined;
}
+118
View File
@@ -0,0 +1,118 @@
/**
* Progression System
*
* Player-level XP and leveling. XP lives on kind 11125 as tags.
* Level is derived from XP. Unlocks are derived from level.
* No nested objects, no JSON content, no multi-game maps.
*/
// ─── XP Thresholds ───────────────────────────────────────────────────────────
/**
* Cumulative XP required to reach each level.
* Index 0 = level 1 (0 XP), index 1 = level 2 (100 XP), etc.
* Levels beyond the table cap at the last entry.
*/
const XP_THRESHOLDS: readonly number[] = [
0, // Level 1
100, // Level 2
250, // Level 3
500, // Level 4
850, // Level 5
1300, // Level 6
1900, // Level 7
2650, // Level 8
3600, // Level 9
4800, // Level 10
6300, // Level 11
8100, // Level 12
10200, // Level 13
12700, // Level 14
15600, // Level 15
19000, // Level 16
23000, // Level 17
27600, // Level 18
33000, // Level 19
39200, // Level 20
];
export const MAX_LEVEL = XP_THRESHOLDS.length;
// ─── Level Calculation ───────────────────────────────────────────────────────
/**
* Derive level from cumulative XP.
* Walks the threshold table to find the highest level the XP qualifies for.
*/
export function xpToLevel(xp: number): number {
const safeXp = Math.max(0, Math.floor(xp));
for (let i = XP_THRESHOLDS.length - 1; i >= 0; i--) {
if (safeXp >= XP_THRESHOLDS[i]) {
return i + 1; // levels are 1-indexed
}
}
return 1;
}
/**
* Get the cumulative XP required to reach a given level.
*/
export function levelToXp(level: number): number {
const idx = Math.max(0, Math.min(level - 1, XP_THRESHOLDS.length - 1));
return XP_THRESHOLDS[idx];
}
/**
* Get progress within the current level as a fraction [0, 1].
* Returns 1 at max level.
*/
export function xpProgress(xp: number): number {
const level = xpToLevel(xp);
if (level >= MAX_LEVEL) return 1;
const currentThreshold = XP_THRESHOLDS[level - 1];
const nextThreshold = XP_THRESHOLDS[level];
const range = nextThreshold - currentThreshold;
if (range <= 0) return 1;
return Math.min(1, (xp - currentThreshold) / range);
}
/**
* XP remaining to reach the next level. 0 at max level.
*/
export function xpToNextLevel(xp: number): number {
const level = xpToLevel(xp);
if (level >= MAX_LEVEL) return 0;
return XP_THRESHOLDS[level] - xp;
}
// ─── Unlocks ─────────────────────────────────────────────────────────────────
export interface Unlocks {
/** Maximum number of Blobbis the player can own */
maxBlobbis: number;
}
/**
* Derive unlocks from level. Pure function, no stored state.
*/
export function getUnlocks(level: number): Unlocks {
let maxBlobbis = 1;
if (level >= 5) maxBlobbis = 2;
if (level >= 10) maxBlobbis = 3;
if (level >= 15) maxBlobbis = 4;
if (level >= 20) maxBlobbis = 5;
return { maxBlobbis };
}
// ─── Tag Helpers ─────────────────────────────────────────────────────────────
/**
* Build XP and level tag updates for kind 11125.
* Level is always derived from XP -- never set independently.
*/
export function buildXpTagUpdates(xp: number): Record<string, string> {
return {
xp: Math.max(0, Math.floor(xp)).toString(),
level: xpToLevel(xp).toString(),
};
}
+3 -1
View File
@@ -527,8 +527,10 @@ export function BlobbiDevEditor({
onCheckedChange={setBreedingReady}
/>
</div>
</div>
</div>
</div>
</div>
<DialogFooter className="flex-col sm:flex-row gap-2">
+1 -1
View File
@@ -9,7 +9,7 @@ import { Theater } from 'lucide-react';
import { Dialog, DialogContent, DialogHeader, DialogTitle } from '@/components/ui/dialog';
import { Button } from '@/components/ui/button';
import { cn } from '@/lib/utils';
import { useEmotionDev } from './EmotionDevContext';
import { useEmotionDev } from './useEmotionDev';
import { isLocalhostDev } from './index';
import type { BlobbiEmotion } from '@/blobbi/ui/lib/emotions';
+2 -54
View File
@@ -10,26 +10,10 @@
* - Is purely for visual testing/debugging
*/
import { createContext, useContext, useState, useCallback, type ReactNode } from 'react';
import { useState, useCallback, type ReactNode } from 'react';
import type { BlobbiEmotion } from '@/blobbi/ui/lib/emotions';
import { isLocalhostDev } from './index';
// ─── Types ────────────────────────────────────────────────────────────────────
interface EmotionDevContextValue {
/** Current dev emotion override (null = use default/neutral) */
devEmotion: BlobbiEmotion | null;
/** Set the dev emotion override */
setDevEmotion: (emotion: BlobbiEmotion | null) => void;
/** Clear the dev emotion override (back to neutral) */
clearDevEmotion: () => void;
/** Whether dev emotion is active */
isDevEmotionActive: boolean;
}
// ─── Context ──────────────────────────────────────────────────────────────────
const EmotionDevContext = createContext<EmotionDevContextValue | null>(null);
import { EmotionDevContext, type EmotionDevContextValue } from './useEmotionDev';
// ─── Provider ─────────────────────────────────────────────────────────────────
@@ -68,40 +52,4 @@ export function EmotionDevProvider({ children }: EmotionDevProviderProps) {
);
}
// ─── Hook ─────────────────────────────────────────────────────────────────────
/**
* Hook to access dev emotion state.
* Returns null values in production for safety.
*/
export function useEmotionDev(): EmotionDevContextValue {
const context = useContext(EmotionDevContext);
// Outside localhost dev or if no provider, return safe defaults
if (!isLocalhostDev() || !context) {
return {
devEmotion: null,
setDevEmotion: () => {},
clearDevEmotion: () => {},
isDevEmotionActive: false,
};
}
return context;
}
/**
* Get the effective emotion for a Blobbi.
* In dev mode with an override, returns the dev emotion.
* Otherwise returns the provided emotion or 'neutral'.
*/
export function useEffectiveEmotion(baseEmotion?: BlobbiEmotion): BlobbiEmotion {
const { devEmotion, isDevEmotionActive } = useEmotionDev();
// Dev override takes precedence (only in localhost dev)
if (isLocalhostDev() && isDevEmotionActive && devEmotion) {
return devEmotion;
}
return baseEmotion ?? 'neutral';
}
+2 -1
View File
@@ -35,5 +35,6 @@ export { BlobbiDevEditor, type BlobbiDevUpdates } from './BlobbiDevEditor';
export { useBlobbiDevUpdate } from './useBlobbiDevUpdate';
// Emotion testing tools
export { EmotionDevProvider, useEmotionDev, useEffectiveEmotion } from './EmotionDevContext';
export { EmotionDevProvider } from './EmotionDevContext';
export { useEmotionDev, useEffectiveEmotion } from './useEmotionDev';
export { BlobbiEmotionPanel } from './BlobbiEmotionPanel';
+1 -11
View File
@@ -7,7 +7,7 @@
* IMPORTANT: This hook should only be used in development mode.
*/
import { useMutation, useQueryClient } from '@tanstack/react-query';
import { useMutation } from '@tanstack/react-query';
import type { NostrEvent } from '@nostrify/nostrify';
import { useCurrentUser } from '@/hooks/useCurrentUser';
@@ -24,8 +24,6 @@ interface UseBlobbiDevUpdateParams {
companion: BlobbiCompanion | null;
/** Update companion event in local cache */
updateCompanionEvent: (event: NostrEvent) => void;
/** Invalidate companion queries */
invalidateCompanion: () => void;
}
interface DevUpdateResult {
@@ -50,11 +48,9 @@ function generateBlobbiContent(name: string, stage: BlobbiStage): string {
export function useBlobbiDevUpdate({
companion,
updateCompanionEvent,
invalidateCompanion,
}: UseBlobbiDevUpdateParams) {
const { user } = useCurrentUser();
const { mutateAsync: publishEvent } = useNostrPublish();
const queryClient = useQueryClient();
return useMutation({
mutationFn: async (updates: BlobbiDevUpdates): Promise<DevUpdateResult> => {
@@ -169,12 +165,6 @@ export function useBlobbiDevUpdate({
// ─── Update Caches ───
updateCompanionEvent(event);
invalidateCompanion();
// Invalidate collection queries
queryClient.invalidateQueries({
queryKey: ['blobbi-collection', user.pubkey]
});
return {
previousStage: companion.stage,
+58
View File
@@ -0,0 +1,58 @@
import { createContext, useContext } from 'react';
import type { BlobbiEmotion } from '@/blobbi/ui/lib/emotions';
import { isLocalhostDev } from './index';
// ─── Types ────────────────────────────────────────────────────────────────────
export interface EmotionDevContextValue {
/** Current dev emotion override (null = use default/neutral) */
devEmotion: BlobbiEmotion | null;
/** Set the dev emotion override */
setDevEmotion: (emotion: BlobbiEmotion | null) => void;
/** Clear the dev emotion override (back to neutral) */
clearDevEmotion: () => void;
/** Whether dev emotion is active */
isDevEmotionActive: boolean;
}
// ─── Context ──────────────────────────────────────────────────────────────────
export const EmotionDevContext = createContext<EmotionDevContextValue | null>(null);
// ─── Hooks ────────────────────────────────────────────────────────────────────
/**
* Hook to access dev emotion state.
* Returns null values in production for safety.
*/
export function useEmotionDev(): EmotionDevContextValue {
const context = useContext(EmotionDevContext);
// Outside localhost dev or if no provider, return safe defaults
if (!isLocalhostDev() || !context) {
return {
devEmotion: null,
setDevEmotion: () => {},
clearDevEmotion: () => {},
isDevEmotionActive: false,
};
}
return context;
}
/**
* Get the effective emotion for a Blobbi.
* In dev mode with an override, returns the dev emotion.
* Otherwise returns the provided emotion or 'neutral'.
*/
export function useEffectiveEmotion(baseEmotion?: BlobbiEmotion): BlobbiEmotion {
const { devEmotion, isDevEmotionActive } = useEmotionDev();
// Dev override takes precedence (only in localhost dev)
if (isLocalhostDev() && isDevEmotionActive && devEmotion) {
return devEmotion;
}
return baseEmotion ?? 'neutral';
}
+286 -140
View File
@@ -1,4 +1,5 @@
import React, { useState, useCallback } from 'react';
import React, { useState, useCallback, useEffect, useRef } from 'react';
import { impactLight } from '@/lib/haptics';
import type { EggVisualBlobbi } from '../types/egg.types';
import { isValidBaseColor, isValidSecondaryColor } from '../lib/blobbi-egg-validation';
import { SpecialMarkRenderer, SpecialMarkFallback } from './SpecialMarkRenderer';
@@ -25,6 +26,29 @@ export interface EggStatusEffects {
happy?: boolean;
}
/**
* Tour visual states that the egg can display.
* Driven by the tour orchestration layer, not by EggGraphic itself.
*
* - idle: no tour effects
* - show_hatch_card: initial crack visible + auto-wiggle every 2.5s
* - glowing_waiting_click: enhanced glow + auto-wiggle, waiting for tap
* - crack_stage_1: crack expands (click 1)
* - crack_stage_2: crack expands more (click 2)
* - crack_stage_3: final crack (click 3)
* - opening: shell splits open
* - hatching: bright light + reveal
*/
export type EggTourVisualState =
| 'idle'
| 'show_hatch_card'
| 'glowing_waiting_click'
| 'crack_stage_1'
| 'crack_stage_2'
| 'crack_stage_3'
| 'opening'
| 'hatching';
interface EggGraphicProps {
blobbi?: EggVisualBlobbi; // Visual blobbi object for visual properties
sizeVariant?: 'tiny' | 'small' | 'medium' | 'large'; // Internal scaling only, NOT layout size
@@ -36,6 +60,10 @@ interface EggGraphicProps {
forceInlineSvg?: boolean; // New prop to guarantee inline SVG
/** Status effects for egg-stage visual feedback */
statusEffects?: EggStatusEffects;
/** Tour visual state - driven externally by the tour orchestration layer */
tourVisualState?: EggTourVisualState;
/** Callback when the egg is clicked during an interactive tour step */
onTourEggClick?: () => void;
}
/**
@@ -114,6 +142,8 @@ export const EggGraphic: React.FC<EggGraphicProps> = ({
warmth = 50,
forceInlineSvg: _forceInlineSvg = false,
statusEffects,
tourVisualState = 'idle',
onTourEggClick,
}) => {
// sizeVariant controls ONLY internal scaling/details, NOT layout dimensions
// Parent container controls actual rendered width/height via slot
@@ -152,14 +182,64 @@ export const EggGraphic: React.FC<EggGraphicProps> = ({
const [isTapWiggling, setIsTapWiggling] = useState(false);
const handleEggClick = useCallback(() => {
// Tour interactive steps: forward click to tour controller
if (onTourEggClick && (tourVisualState === 'glowing_waiting_click' || tourVisualState === 'crack_stage_1' || tourVisualState === 'crack_stage_2' || tourVisualState === 'crack_stage_3')) {
setIsTapWiggling(true);
impactLight();
onTourEggClick();
return;
}
if (isTapWiggling || cracking) return; // Don't re-trigger during animation or cracking
impactLight();
setIsTapWiggling(true);
}, [isTapWiggling, cracking]);
}, [isTapWiggling, cracking, onTourEggClick, tourVisualState]);
const handleWiggleEnd = useCallback(() => {
setIsTapWiggling(false);
}, []);
// Tour: auto-wiggle effect for show_hatch_card and glowing_waiting_click states
const shouldAutoWiggle = tourVisualState === 'show_hatch_card' || tourVisualState === 'glowing_waiting_click';
const autoWiggleTimerRef = useRef<ReturnType<typeof setInterval> | null>(null);
useEffect(() => {
if (!shouldAutoWiggle) {
if (autoWiggleTimerRef.current) {
clearInterval(autoWiggleTimerRef.current);
autoWiggleTimerRef.current = null;
}
return;
}
// Trigger an immediate wiggle, then repeat every 2.5s
setIsTapWiggling(true);
autoWiggleTimerRef.current = setInterval(() => {
setIsTapWiggling((prev) => {
if (!prev) return true;
return prev;
});
}, 2500);
return () => {
if (autoWiggleTimerRef.current) {
clearInterval(autoWiggleTimerRef.current);
autoWiggleTimerRef.current = null;
}
};
}, [shouldAutoWiggle]);
// Tour: whether the egg should show crack overlay
// The crack stays visible during 'opening' so the shell fades out WITH its cracks intact.
// Only 'idle' and 'hatching' (shell already gone) hide the crack.
const tourShowCrack = tourVisualState !== 'idle' && tourVisualState !== 'hatching';
// Tour: crack intensity level (0 = small center crack, 1-3 = progressively expanding)
// Level 0: small central crack (show_hatch_card, glowing_waiting_click)
// Level 1: crack expands left/right with small branches (crack_stage_1)
// Level 2: crack expands further toward edges, more branches (crack_stage_2)
// Level 3: crack reaches near shell edges, about to split (crack_stage_3, opening)
const tourCrackLevel = tourVisualState === 'crack_stage_1' ? 1
: tourVisualState === 'crack_stage_2' ? 2
: (tourVisualState === 'crack_stage_3' || tourVisualState === 'opening') ? 3
: 0;
// Divine color constants
const DIVINE_PRIMARY_GREEN = '#55C4A2';
const _DIVINE_HIGHLIGHT_GREEN = '#7AD9B9';
@@ -440,18 +520,32 @@ export const EggGraphic: React.FC<EggGraphicProps> = ({
}}
>
{/* Glow effect based on warmth - relative sizing */}
<div
className={cn(
'absolute rounded-full blur-xl transition-all duration-1000',
animated && 'animate-pulse'
)}
style={{
width: '120%',
height: '120%',
background: `radial-gradient(circle, ${glowColor} 0%, transparent 70%)`,
zIndex: 0,
}}
/>
{(() => {
const isGlowingTour = tourVisualState === 'glowing_waiting_click'
|| tourVisualState === 'crack_stage_1' || tourVisualState === 'crack_stage_2'
|| tourVisualState === 'crack_stage_3';
const isHatchLight = tourVisualState === 'opening' || tourVisualState === 'hatching';
return (
<div
className={cn(
'absolute rounded-full blur-xl transition-all duration-1000',
animated && !isGlowingTour && !isHatchLight && 'animate-pulse',
isGlowingTour && 'animate-egg-tour-glow',
isHatchLight && 'animate-egg-tour-glow',
)}
style={{
width: isHatchLight ? '200%' : isGlowingTour ? '150%' : '120%',
height: isHatchLight ? '200%' : isGlowingTour ? '150%' : '120%',
background: isHatchLight
? `radial-gradient(circle, #fff 0%, ${glowColor} 40%, transparent 70%)`
: isGlowingTour
? `radial-gradient(circle, ${glowColor} 0%, ${glowColor}80 30%, transparent 70%)`
: `radial-gradient(circle, ${glowColor} 0%, transparent 70%)`,
zIndex: 0,
}}
/>
);
})()}
{/* Main egg shape - uses percentage-based sizing */}
<div
@@ -468,8 +562,12 @@ export const EggGraphic: React.FC<EggGraphicProps> = ({
!isTapWiggling && reaction === 'singing' && 'animate-egg-bounce',
// Warmth effect only when animated AND warm
animated && actualWarmth > 60 && 'animate-egg-warmth',
// Cracking overrides other animations
cracking && 'animate-egg-crack'
// Cracking overrides other animations (legacy prop or tour crack stages)
// During 'opening' the shell runs its own open animation, so suppress the shake
(cracking || (tourCrackLevel >= 1 && tourVisualState !== 'opening')) && 'animate-egg-crack',
// Opening/hatching: fade out the egg shell (crack overlay stays inside and fades with it)
tourVisualState === 'opening' && 'animate-egg-tour-open',
tourVisualState === 'hatching' && 'opacity-0',
)}
style={{
width: '80%',
@@ -480,7 +578,7 @@ export const EggGraphic: React.FC<EggGraphicProps> = ({
inset -0.5em -0.5em 1em ${shadow}33,
inset 0.5em 0.5em 1em ${highlight}26
`,
filter: cracking ? 'brightness(1.1)' : 'brightness(1)',
filter: (cracking || tourCrackLevel >= 1) ? 'brightness(1.1)' : 'brightness(1)',
}}
>
{/* Highlight on the egg - uses color variants instead of white */}
@@ -538,133 +636,181 @@ export const EggGraphic: React.FC<EggGraphicProps> = ({
renderLegacySpecialMark(effectiveSpecialMark)
))}
{/* Crack pattern based on docs/aprovado.svg when cracking is true */}
{cracking && (
<svg
className="absolute inset-0 pointer-events-none w-full h-full"
viewBox="0 0 120 125"
preserveAspectRatio="xMidYMid meet"
style={{
height: '100%',
}}
>
{/* Main horizontal crack (adapted from aprovado.svg) */}
<path
d="M10 62
L20 60
L30 64
L40 59
L50 65
L60 58
L70 66
L80 57
L90 67
L100 59
L110 65"
stroke="rgba(0, 0, 0, 0.6)"
strokeWidth="2"
fill="none"
strokeLinecap="round"
/>
{/* Crack pattern - stage-specific paths that grow outward from center */}
{(cracking || tourShowCrack) && (() => {
// Legacy cracking shows full crack; tour uses progressive stage-specific paths
const level = cracking ? 3 : tourCrackLevel;
return (
<svg
className="absolute inset-0 pointer-events-none w-full h-full transition-opacity duration-300"
viewBox="0 0 120 125"
preserveAspectRatio="xMidYMid meet"
style={{ height: '100%' }}
>
{/*
Stage-specific crack paths.
Each level has its OWN distinct paths that expand outward from the egg center.
The crack grows from a small central cluster to full-width fracture.
{/* Secondary cracks (adapted from aprovado.svg) */}
<path
d="M30 64 L28 70"
stroke="rgba(0, 0, 0, 0.4)"
strokeWidth="1"
strokeLinecap="round"
/>
<path
d="M50 65 L53 71"
stroke="rgba(0, 0, 0, 0.4)"
strokeWidth="1"
strokeLinecap="round"
/>
<path
d="M60 58 L57 52"
stroke="rgba(0, 0, 0, 0.4)"
strokeWidth="1"
strokeLinecap="round"
/>
<path
d="M80 57 L82 50"
stroke="rgba(0, 0, 0, 0.4)"
strokeWidth="1"
strokeLinecap="round"
/>
<path
d="M90 67 L95 72"
stroke="rgba(0, 0, 0, 0.4)"
strokeWidth="1"
strokeLinecap="round"
/>
<path
d="M100 59 L97 53"
stroke="rgba(0, 0, 0, 0.4)"
strokeWidth="1"
strokeLinecap="round"
/>
<path
d="M110 65 L113 69"
stroke="rgba(0, 0, 0, 0.4)"
strokeWidth="1"
strokeLinecap="round"
/>
Viewbox center is roughly (60, 62).
Level 0: tiny central crack (~3-4 small connected segments near center)
Level 1: extends left/right from center, first branches
Level 2: reaches further toward edges, more fracture detail
Level 3: crack reaches near shell edges, dense branching
*/}
{/* Additional micro-cracks for detail */}
<path
d="M40 59 L38 55"
stroke="rgba(0, 0, 0, 0.25)"
strokeWidth="0.8"
strokeLinecap="round"
/>
<path
d="M70 66 L73 70"
stroke="rgba(0, 0, 0, 0.25)"
strokeWidth="0.8"
strokeLinecap="round"
/>
<path
d="M20 60 L18 56"
stroke="rgba(0, 0, 0, 0.2)"
strokeWidth="0.6"
strokeLinecap="round"
/>
{/* ── Level 0: Small central crack ── */}
{/* A few short connected segments clustered around the center of the egg */}
{level === 0 && (<>
{/* Main tiny crack: ~15px wide, centered */}
<path
d="M53 63 L57 60 L63 64 L67 61"
stroke="rgba(0, 0, 0, 0.5)"
strokeWidth="1.2"
fill="none"
strokeLinecap="round"
strokeLinejoin="round"
/>
{/* Tiny upward branch from center */}
<path
d="M57 60 L56 57"
stroke="rgba(0, 0, 0, 0.35)"
strokeWidth="0.8"
fill="none"
strokeLinecap="round"
/>
{/* Tiny downward branch */}
<path
d="M63 64 L65 67"
stroke="rgba(0, 0, 0, 0.35)"
strokeWidth="0.8"
fill="none"
strokeLinecap="round"
/>
{/* Subtle highlight alongside main crack */}
<path
d="M54 64 L58 61 L64 65"
stroke="rgba(255, 255, 255, 0.12)"
strokeWidth="0.6"
fill="none"
strokeLinecap="round"
/>
</>)}
{/* Crack highlights for depth (following the main crack pattern) */}
<path
d="M10 63
L20 61
L30 65
L40 60
L50 66
L60 59
L70 67
L80 58
L90 68
L100 60
L110 66"
stroke="rgba(255, 255, 255, 0.15)"
strokeWidth="0.8"
fill="none"
strokeLinecap="round"
/>
{/* ── Level 1: Medium crack expanding from center ── */}
{/* Crack extends ~30px wide, first real branches appear */}
{level === 1 && (<>
{/* Main crack: wider than level 0, extends left and right */}
<path
d="M42 61 L48 64 L53 60 L60 65 L67 59 L73 63 L78 60"
stroke="rgba(0, 0, 0, 0.55)"
strokeWidth="1.5"
fill="none"
strokeLinecap="round"
strokeLinejoin="round"
/>
{/* Highlight */}
<path
d="M43 62 L49 65 L54 61 L61 66 L68 60 L74 64"
stroke="rgba(255, 255, 255, 0.12)"
strokeWidth="0.6"
fill="none"
strokeLinecap="round"
/>
{/* Branch: upward left */}
<path d="M48 64 L46 69" stroke="rgba(0, 0, 0, 0.4)" strokeWidth="1" strokeLinecap="round" />
{/* Branch: upward from center-right */}
<path d="M67 59 L65 54" stroke="rgba(0, 0, 0, 0.4)" strokeWidth="1" strokeLinecap="round" />
{/* Branch: downward right */}
<path d="M73 63 L76 68" stroke="rgba(0, 0, 0, 0.35)" strokeWidth="0.9" strokeLinecap="round" />
{/* Small micro-branch */}
<path d="M53 60 L51 56" stroke="rgba(0, 0, 0, 0.3)" strokeWidth="0.7" strokeLinecap="round" />
</>)}
{/* Secondary crack highlights */}
<path
d="M30 65 L28 71"
stroke="rgba(255, 255, 255, 0.1)"
strokeWidth="0.4"
strokeLinecap="round"
/>
<path
d="M60 59 L57 53"
stroke="rgba(255, 255, 255, 0.1)"
strokeWidth="0.4"
strokeLinecap="round"
/>
</svg>
)}
{/* ── Level 2: Larger crack reaching toward sides ── */}
{/* Crack extends ~60px wide, more branching detail */}
{level === 2 && (<>
{/* Main crack: extends well toward both sides */}
<path
d="M30 63 L37 60 L44 65 L52 59 L60 64 L68 58 L76 63 L83 59 L90 64"
stroke="rgba(0, 0, 0, 0.6)"
strokeWidth="2"
fill="none"
strokeLinecap="round"
strokeLinejoin="round"
/>
{/* Highlight */}
<path
d="M31 64 L38 61 L45 66 L53 60 L61 65 L69 59 L77 64 L84 60"
stroke="rgba(255, 255, 255, 0.12)"
strokeWidth="0.7"
fill="none"
strokeLinecap="round"
/>
{/* Branches: left side */}
<path d="M37 60 L34 55" stroke="rgba(0, 0, 0, 0.45)" strokeWidth="1.1" strokeLinecap="round" />
<path d="M44 65 L41 71" stroke="rgba(0, 0, 0, 0.4)" strokeWidth="1" strokeLinecap="round" />
{/* Branches: center */}
<path d="M52 59 L50 53" stroke="rgba(0, 0, 0, 0.4)" strokeWidth="1" strokeLinecap="round" />
<path d="M60 64 L63 70" stroke="rgba(0, 0, 0, 0.4)" strokeWidth="1" strokeLinecap="round" />
{/* Branches: right side */}
<path d="M68 58 L66 52" stroke="rgba(0, 0, 0, 0.45)" strokeWidth="1.1" strokeLinecap="round" />
<path d="M76 63 L79 69" stroke="rgba(0, 0, 0, 0.4)" strokeWidth="1" strokeLinecap="round" />
<path d="M83 59 L86 54" stroke="rgba(0, 0, 0, 0.35)" strokeWidth="0.9" strokeLinecap="round" />
{/* Micro-cracks */}
<path d="M50 53 L48 50" stroke="rgba(0, 0, 0, 0.25)" strokeWidth="0.7" strokeLinecap="round" />
<path d="M63 70 L66 73" stroke="rgba(0, 0, 0, 0.25)" strokeWidth="0.7" strokeLinecap="round" />
</>)}
{/* ── Level 3: Full crack reaching shell edges ── */}
{/* Crack spans nearly the full width, dense fracture network */}
{level >= 3 && (<>
{/* Main crack: nearly full width of egg */}
<path
d="M15 62 L23 59 L32 64 L40 58 L50 65 L60 57 L70 64 L80 58 L88 63 L96 59 L105 64"
stroke="rgba(0, 0, 0, 0.65)"
strokeWidth="2.5"
fill="none"
strokeLinecap="round"
strokeLinejoin="round"
/>
{/* Highlight */}
<path
d="M16 63 L24 60 L33 65 L41 59 L51 66 L61 58 L71 65 L81 59 L89 64 L97 60"
stroke="rgba(255, 255, 255, 0.13)"
strokeWidth="0.8"
fill="none"
strokeLinecap="round"
/>
{/* Heavy branches: left region */}
<path d="M23 59 L19 53" stroke="rgba(0, 0, 0, 0.5)" strokeWidth="1.3" strokeLinecap="round" />
<path d="M32 64 L28 72" stroke="rgba(0, 0, 0, 0.45)" strokeWidth="1.2" strokeLinecap="round" />
<path d="M28 72 L25 76" stroke="rgba(0, 0, 0, 0.3)" strokeWidth="0.9" strokeLinecap="round" />
{/* Heavy branches: center-left */}
<path d="M40 58 L37 51" stroke="rgba(0, 0, 0, 0.5)" strokeWidth="1.2" strokeLinecap="round" />
<path d="M50 65 L47 73" stroke="rgba(0, 0, 0, 0.45)" strokeWidth="1.2" strokeLinecap="round" />
<path d="M37 51 L35 47" stroke="rgba(0, 0, 0, 0.3)" strokeWidth="0.8" strokeLinecap="round" />
{/* Heavy branches: center */}
<path d="M60 57 L58 50" stroke="rgba(0, 0, 0, 0.5)" strokeWidth="1.3" strokeLinecap="round" />
<path d="M60 57 L63 68" stroke="rgba(0, 0, 0, 0.4)" strokeWidth="1.1" strokeLinecap="round" />
{/* Heavy branches: center-right */}
<path d="M70 64 L73 71" stroke="rgba(0, 0, 0, 0.45)" strokeWidth="1.2" strokeLinecap="round" />
<path d="M80 58 L83 50" stroke="rgba(0, 0, 0, 0.5)" strokeWidth="1.3" strokeLinecap="round" />
<path d="M83 50 L86 46" stroke="rgba(0, 0, 0, 0.3)" strokeWidth="0.8" strokeLinecap="round" />
{/* Heavy branches: right region */}
<path d="M88 63 L91 70" stroke="rgba(0, 0, 0, 0.45)" strokeWidth="1.2" strokeLinecap="round" />
<path d="M96 59 L99 52" stroke="rgba(0, 0, 0, 0.5)" strokeWidth="1.2" strokeLinecap="round" />
<path d="M105 64 L109 70" stroke="rgba(0, 0, 0, 0.4)" strokeWidth="1.1" strokeLinecap="round" />
{/* Micro-cracks (tertiary detail) */}
<path d="M47 73 L44 77" stroke="rgba(0, 0, 0, 0.25)" strokeWidth="0.7" strokeLinecap="round" />
<path d="M73 71 L76 75" stroke="rgba(0, 0, 0, 0.25)" strokeWidth="0.7" strokeLinecap="round" />
<path d="M58 50 L55 46" stroke="rgba(0, 0, 0, 0.25)" strokeWidth="0.7" strokeLinecap="round" />
<path d="M19 53 L17 49" stroke="rgba(0, 0, 0, 0.2)" strokeWidth="0.6" strokeLinecap="round" />
<path d="M99 52 L102 48" stroke="rgba(0, 0, 0, 0.2)" strokeWidth="0.6" strokeLinecap="round" />
</>)}
</svg>
);
})()}
{/* Title display for special eggs */}
{blobbi?.title && (
+1 -1
View File
@@ -12,7 +12,7 @@
import './styles/egg-animations.css';
// Components
export { EggGraphic, type EggReactionState, type EggStatusEffects } from './components/EggGraphic';
export { EggGraphic, type EggReactionState, type EggStatusEffects, type EggTourVisualState } from './components/EggGraphic';
export { SpecialMarkRenderer, SpecialMarkFallback } from './components/SpecialMarkRenderer';
// Hooks
+397 -1
View File
@@ -320,6 +320,49 @@
transform: translateZ(0);
}
/* ==========================================
Tour Visual State Animations
========================================== */
/* Shell opening: scale up slightly then fade out with blur */
@keyframes egg-tour-open {
0% {
transform: scale(1);
opacity: 1;
filter: brightness(1.1);
}
40% {
transform: scale(1.05);
opacity: 0.9;
filter: brightness(1.4);
}
100% {
transform: scale(1.15);
opacity: 0;
filter: brightness(2) blur(4px);
}
}
.animate-egg-tour-open {
animation: egg-tour-open 1.2s ease-in-out forwards;
}
/* Pulsing glow for the "waiting for click" tour state */
@keyframes egg-tour-glow {
0%, 100% {
opacity: 0.5;
transform: scale(1);
}
50% {
opacity: 1;
transform: scale(1.08);
}
}
.animate-egg-tour-glow {
animation: egg-tour-glow 2s ease-in-out infinite;
}
/* ==========================================
Responsive adjustments
========================================== */
@@ -351,7 +394,9 @@
.animate-egg-sweat-drop,
.animate-egg-dust-particle,
.animate-egg-spiral,
.animate-egg-sparkle {
.animate-egg-sparkle,
.animate-egg-tour-glow,
.animate-egg-tour-open {
animation: none !important;
}
}
@@ -393,3 +438,354 @@
filter: grayscale(1) contrast(1.5) !important;
}
}
/* ==========================================
Onboarding Hatching Ceremony Animations
========================================== */
/* Soft breathing pulse for the egg before interaction */
@keyframes egg-onboard-breathe {
0%, 100% {
transform: scale(1);
filter: brightness(1) drop-shadow(0 0 20px rgba(255, 255, 255, 0.08));
}
50% {
transform: scale(1.015);
filter: brightness(1.03) drop-shadow(0 0 30px rgba(255, 255, 255, 0.15));
}
}
.animate-egg-onboard-breathe {
animation: egg-onboard-breathe 3s ease-in-out infinite;
}
/* Screen-filling radial glow that expands from center on hatch */
@keyframes onboard-glow-expand {
0% {
opacity: 0;
transform: scale(0.3);
}
30% {
opacity: 1;
}
100% {
opacity: 0.85;
transform: scale(2.5);
}
}
.animate-onboard-glow-expand {
animation: onboard-glow-expand 1.8s ease-out forwards;
}
/* Gentle lingering glow fade after hatch - holds then fades */
@keyframes onboard-glow-linger {
0% {
opacity: 0.85;
}
15% {
opacity: 0.85;
}
100% {
opacity: 0;
}
}
.animate-onboard-glow-linger {
animation: onboard-glow-linger 7s ease-out forwards;
}
/* Sentimental text fade in - very slow, dreamlike */
@keyframes onboard-text-reveal {
0% {
opacity: 0;
transform: translateY(12px);
filter: blur(4px);
}
100% {
opacity: 1;
transform: translateY(0);
filter: blur(0);
}
}
.animate-onboard-text-reveal {
animation: onboard-text-reveal 1.8s cubic-bezier(0.22, 1, 0.36, 1) forwards;
}
/* Delayed text reveal for secondary text */
.animate-onboard-text-reveal-delay {
opacity: 0;
animation: onboard-text-reveal 1.8s cubic-bezier(0.22, 1, 0.36, 1) 0.6s forwards;
}
/* Soft fade out for transition between phases */
@keyframes onboard-soft-fade-out {
0% {
opacity: 1;
}
100% {
opacity: 0;
}
}
.animate-onboard-soft-fade-out {
animation: onboard-soft-fade-out 0.8s ease-out forwards;
}
/* Soft fade in */
@keyframes onboard-soft-fade-in {
0% {
opacity: 0;
transform: translateY(8px);
}
100% {
opacity: 1;
transform: translateY(0);
}
}
.animate-onboard-soft-fade-in {
animation: onboard-soft-fade-in 1s cubic-bezier(0.22, 1, 0.36, 1) forwards;
}
/* Floating particles that drift upward from the egg */
@keyframes onboard-particle-rise {
0% {
opacity: 0;
transform: translateY(0) scale(0.5);
}
20% {
opacity: 0.8;
}
100% {
opacity: 0;
transform: translateY(-120px) scale(0.2);
}
}
/* Sparkle twinkle - stays in place, pulses brightness */
@keyframes onboard-sparkle-twinkle {
0%, 100% {
opacity: 0;
transform: scale(0.5);
}
15% {
opacity: 1;
transform: scale(1.2);
}
30% {
opacity: 0.6;
transform: scale(0.8);
}
50% {
opacity: 1;
transform: scale(1);
}
70% {
opacity: 0.3;
transform: scale(0.6);
}
85% {
opacity: 0.9;
transform: scale(1.1);
}
}
/* Sparkle drift - gentle floating motion */
@keyframes onboard-sparkle-drift {
0% {
opacity: 0;
transform: translateY(0) scale(0.3);
}
20% {
opacity: 1;
transform: translateY(-8px) scale(1);
}
80% {
opacity: 0.8;
transform: translateY(-25px) scale(0.9);
}
100% {
opacity: 0;
transform: translateY(-40px) scale(0.4);
}
}
/* Egg entrance - subtle float up from darkness */
@keyframes egg-onboard-entrance {
0% {
opacity: 0;
transform: translateY(30px) scale(0.9);
}
100% {
opacity: 1;
transform: translateY(0) scale(1);
}
}
.animate-egg-onboard-entrance {
animation: egg-onboard-entrance 1.5s cubic-bezier(0.22, 1, 0.36, 1) forwards;
}
/* Egg shake intensifying - for crack stages */
@keyframes egg-onboard-shake-light {
0%, 100% { transform: translateX(0) rotate(0deg); }
25% { transform: translateX(-3px) rotate(-2deg); }
75% { transform: translateX(3px) rotate(2deg); }
}
@keyframes egg-onboard-shake-medium {
0%, 100% { transform: translateX(0) rotate(0deg); }
20% { transform: translateX(-5px) rotate(-3deg); }
40% { transform: translateX(4px) rotate(2deg); }
60% { transform: translateX(-4px) rotate(-2deg); }
80% { transform: translateX(5px) rotate(3deg); }
}
@keyframes egg-onboard-shake-heavy {
0%, 100% { transform: translateX(0) rotate(0deg); }
10% { transform: translateX(-6px) rotate(-4deg); }
20% { transform: translateX(5px) rotate(3deg); }
30% { transform: translateX(-7px) rotate(-3deg); }
40% { transform: translateX(6px) rotate(4deg); }
50% { transform: translateX(-5px) rotate(-2deg); }
60% { transform: translateX(7px) rotate(3deg); }
70% { transform: translateX(-6px) rotate(-4deg); }
80% { transform: translateX(5px) rotate(2deg); }
90% { transform: translateX(-4px) rotate(-3deg); }
}
.animate-egg-onboard-shake-light {
animation: egg-onboard-shake-light 0.4s ease-in-out;
}
.animate-egg-onboard-shake-medium {
animation: egg-onboard-shake-medium 0.5s ease-in-out;
}
.animate-egg-onboard-shake-heavy {
animation: egg-onboard-shake-heavy 0.6s ease-in-out;
}
/* Final burst - egg explodes into light */
@keyframes egg-onboard-burst {
0% {
transform: scale(1);
opacity: 1;
filter: brightness(1);
}
30% {
transform: scale(1.08);
filter: brightness(1.5);
}
60% {
transform: scale(1.15);
opacity: 0.8;
filter: brightness(2.5);
}
100% {
transform: scale(1.3);
opacity: 0;
filter: brightness(4) blur(8px);
}
}
.animate-egg-onboard-burst {
animation: egg-onboard-burst 1.2s ease-in-out forwards;
}
/* Screen flash on hatch */
@keyframes onboard-screen-flash {
0% {
opacity: 0;
}
15% {
opacity: 1;
}
100% {
opacity: 0;
}
}
.animate-onboard-screen-flash {
animation: onboard-screen-flash 2s ease-out forwards;
}
/* Gentle continue prompt pulse */
@keyframes onboard-continue-pulse {
0%, 100% {
opacity: 0.4;
}
50% {
opacity: 0.7;
}
}
.animate-onboard-continue-pulse {
animation: onboard-continue-pulse 2.5s ease-in-out infinite;
}
/* Slow rotating golden incandescence behind hatched blobbi */
@keyframes onboard-golden-rotate {
0% {
transform: rotate(0deg) scale(1);
}
25% {
transform: rotate(90deg) scale(1.06);
}
50% {
transform: rotate(180deg) scale(1);
}
75% {
transform: rotate(270deg) scale(1.06);
}
100% {
transform: rotate(360deg) scale(1);
}
}
.animate-onboard-golden-rotate {
animation: onboard-golden-rotate 20s linear infinite;
}
/* Golden glow fade-in */
@keyframes onboard-golden-fadein {
0% {
opacity: 0;
transform: scale(0.7);
}
100% {
opacity: 1;
transform: scale(1);
}
}
.animate-onboard-golden-fadein {
animation: onboard-golden-fadein 2.5s cubic-bezier(0.22, 1, 0.36, 1) forwards;
}
/* Reduced motion overrides for onboarding */
@media (prefers-reduced-motion: reduce) {
.animate-egg-onboard-breathe,
.animate-onboard-glow-expand,
.animate-onboard-glow-linger,
.animate-onboard-text-reveal,
.animate-onboard-text-reveal-delay,
.animate-onboard-soft-fade-out,
.animate-onboard-soft-fade-in,
.animate-egg-onboard-entrance,
.animate-egg-onboard-shake-light,
.animate-egg-onboard-shake-medium,
.animate-egg-onboard-shake-heavy,
.animate-egg-onboard-burst,
.animate-onboard-screen-flash,
.animate-onboard-continue-pulse,
.animate-onboard-golden-rotate,
.animate-onboard-golden-fadein {
animation: none !important;
opacity: 1 !important;
transform: none !important;
filter: none !important;
}
}

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