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182 Commits

Author SHA1 Message Date
Alex Gleason 8c3371e968 Add native iOS notification polling with rich metadata and grouping
Implement background relay polling for iOS using BGTaskScheduler,
addressing Apple App Store rejection (Guideline 4.2 - Minimum Functionality).

- DittoNotificationPlugin: Capacitor plugin mirroring the Android interface,
  schedules BGAppRefreshTask whenever notifications are enabled (no settings
  change required — both push/persistent modes poll on iOS)
- NostrPoller: fetches notification events via URLSessionWebSocketTask,
  resolves author display names from kind 0 metadata (24h cache), verifies
  referenced event authorship for reactions/reposts/zaps
- Rich notifications with author names, content previews, zap amounts, and
  reaction emoji display
- iOS thread identifiers for native notification grouping per category+post
- Notification categories with summary formats
- Foreground notification display and tap-to-navigate handling
- Immediate poll on app foreground to catch up on missed notifications
- Hide Delivery Method picker on iOS (only meaningful on Android)
2026-04-14 14:58:49 -05:00
Alex Gleason 1a106545f7 Fix haptics: call isNativePlatform() at invocation time, log errors
The platform check was cached as a module-level constant, which could
evaluate before the Capacitor bridge was ready. Moved to per-call checks
matching the pattern used everywhere else in the codebase. Also replaced
silent .catch(() => {}) with console.warn so failures are visible in
Safari Web Inspector / Xcode console.
2026-04-14 14:08:32 -05:00
Alex Gleason ffa1094f93 Add haptic feedback to Blobbi egg interactions
Hatching ceremony: escalating haptics on each crack click (light → medium
→ heavy → success notification on hatch). Egg tap-to-wiggle in feeds and
posts: light impact on each user-initiated tap. Auto-wiggle intervals are
excluded to avoid unwanted vibration.
2026-04-14 11:44:45 -05:00
Alex Gleason e890e913f5 Fix deep-linking on Google Play version (assetlinks.json update) 2026-04-14 11:42:40 -05:00
Alex Gleason 12a4966b84 Add haptic feedback to emoji reaction selection in QuickReactMenu
The popover emoji picker (both quick presets and full picker) was
publishing reactions internally without triggering haptic feedback.
Add impactLight() at the top of publishReaction() so every emoji
selection path gets tactile feedback.
2026-04-14 11:29:22 -05:00
Alex Gleason cc702027b0 Add native haptic feedback to all key interactions
Install @capacitor/haptics and add a centralized haptics utility
(src/lib/haptics.ts) that uses the native taptic engine on iOS/Android
and falls back to navigator.vibrate() on web.

Haptics added to:
- Switch component (covers 36+ toggle switches app-wide)
- PullToRefresh threshold (covers 15+ pages)
- MobileBottomNav tab taps
- ReactionButton (like/unlike, double-click heart)
- RepostMenu (repost/undo repost)
- ZapDialog button press + payment success (NWC and WebLN)
- FollowButton and ProfilePage follow toggle
- ComposeBox (post, voice message, and poll publish success)
- NoteMoreMenu (bookmark, pin, mute)
- VinesFeedPage reaction and repost buttons
- ProfileReactionButton and ExternalReactionButton
- NoteCard share button
- BlobbiRoomShell swipe navigation

Replaces raw navigator.vibrate() calls in GameControls and
SendAnimation with the new cross-platform haptics utility, fixing
haptic feedback on iOS where the Vibration API is not available.
2026-04-14 11:06:18 -05:00
Alex Gleason 328c858e4e Merge branch 'fix/emoji-autocomplete-click' into 'main'
Fix emoji/mention autocomplete dropdowns not clickable in compose modal

Closes #221

See merge request soapbox-pub/ditto!184
2026-04-14 02:25:11 +00:00
Mary Kate Fain dcf77aac2a Add pointer-events-auto to autocomplete dropdowns
Radix Dialog's DismissableLayer sets pointer-events: none on
document.body when the modal is open. Since the dropdowns are portaled
to document.body, they inherit this and silently swallow all mouse
events. Adding pointer-events-auto restores click delivery.
2026-04-13 21:14:52 -05:00
Mary Kate Fain cdf3391aad Fix emoji/mention autocomplete dropdowns not clickable in compose modal
The autocomplete dropdowns are portaled to document.body to escape
overflow clipping, which places them outside the Radix Dialog DOM tree.
Clicks on them were treated as 'interact outside' the dialog, preventing
mouse selection of emoji and mention suggestions.

Add data-autocomplete-dropdown attribute to both dropdown containers and
check for it in handleInteractOutside to prevent modal dismissal.
2026-04-13 21:09:58 -05:00
Mary Kate Fain 787446b4ee Update package-lock.json: remove stale dev flags from esbuild optional deps 2026-04-13 20:56:56 -05:00
Mary Kate Fain 5febdb2d7d Increase widget header icon size to match text-xl label 2026-04-13 20:54:08 -05:00
Mary Kate Fain 005f40b536 Increase widget header label to text-xl 2026-04-13 20:52:35 -05:00
Mary Kate Fain 01a6012a0a Simplify sidebar widgets: remove collapse, reposition drag handle, clean up borders 2026-04-13 20:48:36 -05:00
Chad Curtis c009eb4d5c Fix inline zap rendering: add EmbeddedZapCard for kind 9735
Zap receipts embedded via nostr:nevent1 references were falling through
to the generic EmbeddedNoteCard, which rendered the raw JSON content of
the zap request. Add a dedicated EmbeddedZapCard that extracts and
displays the sender, amount, and message using the existing zap utility
functions. Forwards disableHoverCards to prevent nested hover cards.
2026-04-13 19:05:18 -05:00
Chad Curtis 9bdfa1a485 Merge branch 'improve/blobbi-stuck-behavior' into 'main'
update: reduce stuck recovery chance threshold from 30% to 10%

See merge request soapbox-pub/ditto!183
2026-04-13 23:48:56 +00:00
Chad Curtis 6742792e90 Fix embedded quote review issues
- Add disableMediaEmbeds prop to NoteContent that suppresses images,
  galleries, and video/audio inside embedded quotes while preserving
  link preview cards and lightning invoices
- Render inline fallback links for nevent/naddr references when
  disableNoteEmbeds is true, instead of returning null and leaving
  invisible gaps in quoted text
- Restore tag-based title/description fallback for events with empty
  content (articles, custom addressable kinds) so they don't render
  blank cards
- Migrate EmbeddedProfileBadgesCard to useProfileUrl for consistent
  profile link routing
2026-04-13 18:15:31 -05:00
Chad Curtis 8f6d52a9f9 Fix embedded quote rendering: use NoteContent for DRY media/blobbi display
- Fix stateful global regex bug (IMETA_MEDIA_URL_REGEX) causing every
  other URL to be misclassified when used with .test() in loops; add
  non-global IMETA_MEDIA_URL_TEST_REGEX for safe .test() calls
- Rewrite EmbeddedNoteCard to render content via NoteContent (same as
  NoteCard) with a 260px height cap instead of reimplementing URL
  parsing and content truncation
- Pass disableEmbeds to NoteContent inside quotes to prevent recursive
  nostr:nevent/note references from spawning nested EmbeddedNote
  components
- Add overflow-aware 'Read more' toggle inline with attachment chips;
  fade gradient only renders when content actually overflows
- Add BlobbiStateCard rendering for kind 31124 in both EmbeddedNote
  and EmbeddedNaddr
- Extract EmbeddedCardShell with shared clickable card wrapper and
  author row, deduplicating ~150 lines across EmbeddedNoteCard,
  EmbeddedNaddrCard, and EmbeddedBlobbiCard
- Fix ComposeBox media URL detection using the same regex fix
- Fix EmbeddedNaddr profile links to use useProfileUrl instead of
  hardcoded npub paths
2026-04-13 18:03:09 -05:00
Chad Curtis 51a25919c7 Fix media rendering after quote posts in q-tag quotes
Video/audio/webxdc URLs were silently stripped from NoteContent's token
stream and rendered by parent components after NoteContent. When a quote
post's nostr: URI appeared at the end of the content, media was placed
after the quote embed instead of before it.

Render all media inline within NoteContent at their original content
position via a new media-embed token type. Remove the now-unused
NoteMedia component and the separate media rendering in NoteCard,
PostDetailPage, and ComposeBox.

Also:
- Append media-embed tokens for imeta-declared media not in content
  (gated to text note kinds 1/11/1111 only)
- Sanitize imeta-sourced URLs via sanitizeUrl()
- Skip useAuthor query when no media-embed tokens exist
- Memoize author display name derivation
2026-04-13 17:10:16 -05:00
Chad Curtis 1405b5e2c2 Merge branch 'feat/blobbi-rooms-progression' into 'main'
Rewrite progression, missions system in Blobbi

See merge request soapbox-pub/ditto!179
2026-04-13 21:43:16 +00:00
Chad Curtis 8b3b412b16 Persist poop cleanup XP to companion (debounced publish)
Each poop cleaned awards 5 XP to the companion's experience tag.
Multiple pickups are debounced into a single Nostr publish (1.5s
after the last cleanup) to avoid excessive relay traffic. Uses
ensureCanonicalBeforeAction for fresh-read safety.
2026-04-13 16:34:40 -05:00
Chad Curtis bbcefbb79e Fix review findings: wire up daily XP award, stale-read safety, poop toast, carousel index reset
- Wire useAwardDailyXp into BlobbiDashboard so daily mission XP is
  actually persisted (was exported but never called)
- Rewrite useAwardDailyXp to use fetchFreshEvent + prev pattern
  instead of reading from stale TanStack Query cache
- Remove misleading '+XP' toast from poop cleanup; delegate to parent
  via onPoopCleaned callback with honest 'Cleaned up!' message
- Fix room-config.ts comment to accurately describe room tag status
  (read on mount, not yet written back on room change)
- Make handleOpenShopFromAction navigate to kitchen room instead of
  silently closing the modal
- Reset ItemCarousel index to 0 when items array changes to prevent
  out-of-bounds access
- Derive KitchenBar foodEntries from foodItems memo instead of
  duplicating getLiveShopItems().filter(food)
- CareBar Treat button: memoize treat item, show its name as label,
  handle missing item gracefully
- Fix useItemCooldown: remove module-level side-effect subscription,
  use proper useSyncExternalStore subscribe contract
2026-04-13 16:29:51 -05:00
Chad Curtis 83f2f1de7e Merge origin/main into feat/blobbi-rooms-progression, fix lint warnings 2026-04-13 16:12:35 -05:00
filemon 3dd77c2fcc update: reduce stuck recovery chance threshold from 30% to 10% 2026-04-13 17:45:49 -03:00
Alex Gleason b51b11063f Merge branch 'new-sidebar' into 'main'
Add customizable widget sidebar for the main feed right column

Closes #175

See merge request soapbox-pub/ditto!181
2026-04-13 20:19:17 +00:00
Mary Kate Fain 4ffa3119a7 Fix self-review findings: CSS injection, stale reads, type safety, error states
- Sanitize AI tool background_url with sanitizeUrl() to prevent CSS injection
- Replace 'as unknown as' and 'as Partial<Record>' type escapes with proper
  ChatCompletionTool, ChatCompletionResponseMessage, and ChatCompletionToolCall
  types in useShakespeare
- BlueskyWidget: throw on !res.ok so useQuery retry works; type response
- WikipediaWidget: add explicit isError state instead of masking as 'no article'
- Pass prev (profileEvent) to publishEvent on KIND_BLOBBONAUT_PROFILE mutations
  in BlobbiWidget and BlobbiPage to preserve published_at
- Add profileEvent field to EnsureCanonicalResult interface
- useEncryptedSettings: fetch fresh event from relays before mutation instead
  of reading from stale TanStack cache (cross-device safety)
2026-04-12 18:29:36 -05:00
Mary Kate Fain dbf7ed9bb2 Fix unsanitized Nostr URLs, stale-read mutations, and missing prev on addressable events
- Sanitize imeta URLs at the parse layer in PhotoWidget (parseFirstPhoto)
- Sanitize all URLs from Nostr event tags in musicHelpers (parseMusicTrack,
  parseMusicPlaylist): audio URL, artwork, video, playlist artwork
- Fix stale-read-then-write in handleSetAsCompanion (BlobbiWidget + BlobbiPage):
  use ensureCanonicalBeforeAction to fetch fresh profile from relays instead of
  reading profile.allTags from TanStack Query cache
- Pass prev to publishEvent for KIND_BLOBBI_STATE (addressable kind 31124) in
  both BlobbiWidget and BlobbiPage handleRest to preserve published_at
- Fix usePublishStatus: fetch previous kind 30315 event before publishing to
  preserve published_at per addressable event convention
2026-04-12 17:57:28 -05:00
Mary Kate Fain 8f5f33560e Fix AI chat widget: sticky input at bottom, remove redundant Full chat link
For fillHeight widgets, WidgetCard now renders content in a plain
fixed-height div instead of a ScrollArea, so the widget's internal
flex layout can properly fill the container with messages scrolling
above and input pinned at the bottom.

Remove the 'Full chat' link since the widget header already links
to /ai-chat.
2026-04-12 17:18:09 -05:00
Mary Kate Fain 41392d9299 Extract BlobbiAwayState into shared component
Move the 'out exploring' UI into src/blobbi/ui/BlobbiAwayState.tsx with
size presets ('md' for page, 'sm' for widget). Both BlobbiPage and
BlobbiWidget now import from the shared component instead of rendering
the away state inline.
2026-04-12 17:07:36 -05:00
Mary Kate Fain 4623438652 Extract DorkThinking into shared component, use in AI chat widget
Move the animated Dork face (the <[o_o]> thinking animation) into
src/components/DorkThinking.tsx with a className prop for sizing.
Both AIChatPage and AIChatWidget now import from the shared component.
The widget uses text-[10px] for a compact fit inside the chat bubble.
2026-04-12 16:50:53 -05:00
Mary Kate Fain 6948938768 Fix AI chat widget layout with fillHeight option for fixed-height widgets
Add fillHeight property to WidgetDefinition. When true, WidgetCard uses
a fixed height instead of max-height on the ScrollArea, allowing the
widget's internal flex layout to properly fill the container. The AI chat
widget's messages area now scrolls correctly at a fixed height instead
of awkwardly growing with content.
2026-04-12 16:46:17 -05:00
Mary Kate Fain db9cdd04c5 Fix AI chat widget 400 error by fetching available models dynamically
The widget was hardcoding 'shakespeare' as the model name, which is
not a valid model ID. Now fetches available models from the API and
uses the cheapest one as default, matching how AIChatPage works.
2026-04-12 16:39:43 -05:00
Mary Kate Fain 528cf905fb Show 'out exploring' state in Blobbi widget when companion is floating
Uses useBlobbiCompanionData() to detect if this Blobbi is the active
floating companion (same check as BlobbiPage). When active, hides the
visual and stat wheels, showing a Footprints icon + 'Out exploring
with you' message + gradient 'Bring home' button instead.
2026-04-12 16:29:09 -05:00
Mary Kate Fain 2c08bcd94a Add Take Along companion toggle button to Blobbi widget 2026-04-12 16:21:14 -05:00
Mary Kate Fain 9de3fa7112 Unify stat rings and action buttons into clickable StatIndicator wheels
Extract StatIndicator into a shared component (src/blobbi/ui/StatIndicator.tsx)
with size ('sm'/'md') and onClick/disabled props. Reuse it in both
BlobbiPage (display-only, size='md') and BlobbiWidget (clickable, size='sm').

The widget now shows a single row of stat wheels that double as action
buttons: clicking the hunger wheel feeds, hygiene cleans, health heals,
happiness plays, and energy toggles sleep/wake. Removes the separate
action button row entirely.
2026-04-12 16:11:53 -05:00
Mary Kate Fain 28027cd7b2 Add Heal (medicine) quick action button to Blobbi widget 2026-04-12 16:00:48 -05:00
Mary Kate Fain e54fad61ae Replace stat bars with compact circular ring indicators in Blobbi widget
Uses the same SVG progress ring + lucide icon pattern as BlobbiPage,
scaled down to 36px circles. Shows warning/critical alert triangles
on low stats. Much more compact vertically than the horizontal bars.
2026-04-12 15:58:00 -05:00
Mary Kate Fain 31189801f8 Fix Blobbi widget: show status-reactive visuals and increase height for action buttons
- Pass useStatusReaction recipe to BlobbiStageVisual so the widget
  reflects the actual health state (dizzy eyes, stink clouds, etc.)
- Increase default widget height from 280px to 350px so quick action
  buttons aren't clipped by the scroll container
2026-04-12 15:53:50 -05:00
Mary Kate Fain d579e91bbd Enhance Blobbi widget with live stats and quick action buttons
- Syncs companion selection with BlobbiPage (localStorage + profile.has)
- Shows projected decay stats that update every 60s
- Adds Feed, Play, Clean, and Sleep/Wake quick action buttons
- Hides actions irrelevant to the current stage (eggs can't eat/play/sleep)
- Uses the same ensureCanonical + decay + publish flow as BlobbiPage
- Buttons disable while an action is in progress
2026-04-12 15:41:28 -05:00
Mary Kate Fain 27133d69f2 Use curator follow list for Articles and Events widgets when logged out 2026-04-12 15:29:40 -05:00
Mary Kate Fain 5e895e59ae Replace Photos and Music widgets with rich single-item formats
Photos widget shows the latest photo with image, author, and caption.
Music widget shows the latest track with artwork and playable controls
via the global audio player. Both scope to the user's follow list when
logged in, or the curator's follow list when logged out.
2026-04-12 15:23:34 -05:00
Mary Kate Fain c5f9f8be6c Remove Books sidebar widget 2026-04-12 15:14:51 -05:00
Mary Kate Fain 1a58875418 Make widget header labels clickable links to their full pages 2026-04-12 15:09:40 -05:00
Mary Kate Fain 8ee6388ab8 Fix extra empty space in widgets by using max-height instead of fixed height 2026-04-12 15:02:43 -05:00
Mary Kate Fain 5878b8ad5f Set default sidebar widgets to Trending, Hot Posts, and Wikipedia 2026-04-12 14:59:43 -05:00
Mary Kate Fain ec4359f1aa Add Hot Posts sidebar widget showing top posts from the hot feed 2026-04-12 14:57:19 -05:00
Mary Kate Fain f217394012 Merge remote-tracking branch 'origin/main' into new-sidebar 2026-04-12 14:47:09 -05:00
Alex Gleason 32908f7b4f release: v2.6.6 2026-04-12 14:32:14 -05:00
Alex Gleason bd333b9584 Fix Android WebView resize bugs caused by @capacitor/keyboard
Remove resizeOnFullScreen config which caused possiblyResizeChildOfContent()
to corrupt CoordinatorLayout height on Android 16 (API 36). Upgrade plugin
from 8.0.2 to 8.0.3 which adds a SystemBars guard as additional safety.
Platform-gate setAccessoryBarVisible to iOS only (unimplemented on Android).
2026-04-12 14:07:52 -05:00
Alex Gleason 3ac1dc6b0a Fix dialog obscured by virtual keyboard on Android Chrome
Add interactive-widget=resizes-content to the viewport meta tag so
Chrome on Android resizes the layout viewport when the on-screen
keyboard opens. This keeps fixed-position dialogs (compose, reply,
login, etc.) centered in the visible area above the keyboard.
2026-04-12 13:21:21 -05:00
Alex Gleason 025ecd8645 Upgrade nostrify: improve NIP-46 signing reliability 2026-04-12 12:02:45 -05:00
Alex Gleason 0fca39a1bd Remove androidResume utility and its foreground-resume retry logic
The visibility-change-based Android resume detection was causing more
problems than it solved. Remove the module and simplify LoginDialog and
signerWithNudge to operate without retry-on-resume behavior.
2026-04-12 11:37:10 -05:00
Chad Curtis 3152f7f0ec Merge branch 'fix/emoji-shortcode-autocomplete' into 'main'
Fix emoji shortcode autocomplete clipped by compose box and emojis rendering as text

Closes #216

See merge request soapbox-pub/ditto!160
2026-04-12 14:13:32 +00:00
Alex Gleason 7cba044b9d release: v2.6.5 2026-04-11 18:15:04 -05:00
Alex Gleason 4245b2aede Add Google Play publishing to CI release pipeline 2026-04-11 18:10:29 -05:00
Alex Gleason 3cdec3ceb6 Add more Zapstore publish relays to CI 2026-04-11 17:57:13 -05:00
Alex Gleason aa8f7539ae Fix iOS App Store blockers: bundle PrivacyInfo.xcprivacy and declare export compliance 2026-04-11 17:55:26 -05:00
Alex Gleason c6b3cb8758 Remove server.hostname to fix external API requests on Android
The WebView was intercepting all https://ditto.pub/* requests as local
assets, causing favicon and link-preview API calls to fail. Deep links
are unaffected as they use AndroidManifest intent-filters.
2026-04-11 17:37:57 -05:00
Alex Gleason 59f68efdc7 iOS: replace HTML spinner with native UIActivityIndicatorView overlay
The HTML spinner loaded via loadHTMLString was immediately replaced by
the real navigation and never had a chance to render. This is the same
problem Android had with its HTML spinner (though for a different
reason — Android's froze due to main thread saturation).

Use a native UIActivityIndicatorView on a dark overlay, matching the
Android approach with ProgressBar. The spinner is added as a subview
on top of the WKWebView inside a container UIView, and removed in
webView(_:didFinish:) via WKNavigationDelegate.

Also wraps the WKWebView in a container UIView (like Android's
FrameLayout) so the spinner overlay can sit on top independently.
2026-04-11 17:25:06 -05:00
Alex Gleason dc81585f9a Pre-fetch all nsite blobs on Android before WebView navigates
Android's shouldInterceptRequest blocks a pool of ~6 IO threads, each
waiting for JS to respond via the Capacitor bridge. With 200+ files
each requiring a network round-trip to Blossom, loading is painfully
slow. iOS doesn't have this problem — WKURLSchemeHandler is async.

Split the native plugin lifecycle into create() and navigate():
- create() adds the WebView container with spinner overlay (visible)
- navigate() loads the entry URL (triggers fetch interception)

On Android, onReady downloads all manifest blobs in parallel (12
concurrent fetches) into an in-memory cache while the native
ProgressBar spinner animates. Once navigate() fires, every resolveFile
call is an instant cache hit.

On iOS/web, onReady is a no-op and navigate() fires immediately.
2026-04-11 17:20:21 -05:00
Alex Gleason 54e6c964db Add Blossom server affinity to speed up nsite loading
The fetchFromBlossom function previously tried servers sequentially for
every file request. For nsites without server tags (falling back to 3
app default servers), each of the 200+ files paid a full round-trip
penalty when the first server returned 404 before falling through.

Now tracks a module-level preferred server. Once any server successfully
serves a blob it becomes preferred and is tried first for all subsequent
requests. This means only the first file pays the discovery cost; the
rest go directly to the server that has the content.
2026-04-11 17:20:06 -05:00
Alex Gleason dceda199c3 Add loading spinners to native sandbox WebViews
iOS: load inline spinner HTML (centered spinning ring on dark background)
before navigating to the real content URL. Supports light/dark mode via
prefers-color-scheme. The spinner is replaced when the real page loads.

Android: use a native ProgressBar overlay instead of HTML — the HTML
spinner froze because constant Capacitor bridge calls saturated the
main thread, starving the WebView compositor. The native ProgressBar
animates on the render thread independently. Wrapped in a FrameLayout
with a dark overlay behind the spinner.

Both platforms: set WebView background to #14161f (app dark theme)
instead of white. Increased Android shouldInterceptRequest timeout
from 10s to 60s to prevent premature timeouts on large nsites.
2026-04-11 17:20:01 -05:00
Alex Gleason 8967012035 release: v2.6.4 2026-04-11 15:43:47 -05:00
Alex Gleason 0b73d4aac5 Remove dedicated Share button from profile pages
The 'Copy profile link' option is already available in the more menu,
making the standalone Share button redundant.
2026-04-11 15:40:08 -05:00
Alex Gleason 6f53f7ad99 Fix avatar fallback showing '?' instead of name initial
ComposeBox and LeftSidebar avatar fallbacks only checked metadata.name,
ignoring display_name and genUserName. Now uses the same fallback chain
as ProfileCard: display_name -> name -> genUserName(pubkey). Also fixed
the getDisplayName helper in LeftSidebar to check display_name.
2026-04-11 15:36:47 -05:00
Alex Gleason 399df4da4d Improve empty feed state with icon and discover CTA
Redesign FeedEmptyState with a centered icon, cleaner layout, and
two actionable buttons for the follows tab: 'Discover people to
follow' linking to /packs, and 'Browse the Global feed' to switch
tabs. Other call sites are unaffected (new props are optional).
2026-04-11 15:29:10 -05:00
Alex Gleason c06a66ade4 Ensure sticky desktop FAB anchors to bottom on empty feeds
Add min-h-dvh to the Feed <main> element so it always fills at least
the viewport height. Without this, the sticky FAB (a sibling after
<main>) sits in normal flow right after the short content instead of
at the bottom of the center column.
2026-04-11 15:25:37 -05:00
Alex Gleason 1fca26ae2e Clean up signup profile step: hide pencil badges, remove extra fields
- Hide the small pencil icon on avatar and banner until an image is
  actually set (the hover overlay still shows so users can discover
  the action)
- Remove the Profile Fields collapsible from the signup flow to keep
  the onboarding lightweight
2026-04-11 15:12:28 -05:00
Alex Gleason ccd8f213f6 Replace Skip/Continue with single Continue button in profile step
handlePublishProfile already skips publishing when no data is entered,
so the Skip button was redundant. A single full-width Continue button
simplifies the UI.
2026-04-11 15:09:38 -05:00
Alex Gleason 1c25702453 Fix signup dialog not clearing background when switching to light/dark theme
ThemeStep was reading customTheme?.background?.url unconditionally,
so the background persisted even after selecting a built-in theme.
Now resolves the active theme config the same way AppProvider does,
only showing the background when the active theme actually has one.
2026-04-11 14:58:52 -05:00
Alex Gleason 357ba7d8c8 fix: migrate to SystemBars API for Android 16+ safe area inset support
Android 16 (API 36) enforces edge-to-edge rendering unconditionally,
breaking @capacitor/status-bar's setOverlaysWebView and setBackgroundColor.
Additionally, a Chromium bug (<140) causes env(safe-area-inset-*) to report
0 in some Android WebViews.

- Replace @capacitor/status-bar with SystemBars from @capacitor/core 8+
- Enable insetsHandling: 'css' in capacitor.config.ts so the SystemBars
  plugin injects --safe-area-inset-* CSS variables on Android
- Update all safe area CSS utilities and inline styles to use
  var(--safe-area-inset-*, env(safe-area-inset-*, 0px)) fallback pattern
- Remove @capacitor/status-bar dependency (no longer needed)
2026-04-11 14:47:15 -05:00
Alex Gleason 207ca6893a Add iCloud Keychain credential saving/restoring on iOS via @capgo/capacitor-autofill-save-password
- Use SecAddSharedWebCredential to prompt 'Save Password?' on signup
- Use ASAuthorizationPasswordProvider to restore credentials on login
- Add webcredentials:ditto.pub Associated Domains entitlement
- Deploy apple-app-site-association for domain validation
- Keep existing Chromium PasswordCredential flow as web fallback
- Add saveNsec() helper: native credential manager on iOS/Android,
  file download + bonus PasswordCredential on web
- Single 'Continue' button triggers the appropriate save method per platform
2026-04-11 14:01:34 -05:00
Chad Curtis 6dc7fb7ade Replace localStorage with in-memory Map for daily missions
Daily mission session state is now a pubkey-scoped Map instead of
localStorage. Hydrates from kind 11125 content on mount/account switch.
Completed missions are already persisted by useAwardDailyXp; intermediate
progress resets on refresh (low-impact).
2026-04-11 10:28:33 -05:00
Alex Gleason 37df5d0bd1 release: v2.6.3 2026-04-10 23:27:38 -05:00
Alex Gleason 19906cf918 Merge branch 'fix/badge-image-aspect-ratio-hint' into 'main'
Show recommended 1:1 aspect ratio hint on badge image upload

Closes #212

See merge request soapbox-pub/ditto!178
2026-04-11 03:49:14 +00:00
Alex Gleason 874010c4fe Store nsec in browser password manager via Credential Management API
Progressive enhancement using PasswordCredential (Chromium-only).
On sign-up, the nsec is offered to the browser's password manager
alongside the existing file download. The prompt appears while the
user is looking at their key on the download step. On login, stored
credentials are retrieved for one-tap login on supported browsers.

Safari/Firefox/iOS silently skip — existing flows are unchanged.
2026-04-10 21:49:14 -05:00
Chad Curtis d256acdef3 package-lock.json to main 2026-04-10 17:23:07 -05:00
Chad Curtis 98e0273bdb Fix sleeping blobbi not showing bedroom room 2026-04-10 17:21:51 -05:00
Mary Kate Fain e26407d740 Change default sidebar widgets to Trends, Bluesky, and Wikipedia 2026-04-10 17:18:08 -05:00
Chad Curtis b42f12ce77 Fridge as blur overlay, room UX refinements
- Fridge opens as full-page blur overlay with flex-wrap food grid
  and 2x2 stat icons per item (lucide icons, no boxes/borders)
- X dismiss button with strokeWidth 4, click negative space to close
- Overlay renders above navigation arrows (z-50)
- Sleeping Blobbi cannot leave bedroom (toast + gate on room change)
- Upgrade lucide-react, add arrow nudge keyframe animations
- Replace all emoji button/room icons with lucide equivalents
- Room indicator moved below Blobbi name in hero
- Touch swipe support on room shell
- Larger nav arrows (size-7/8, strokeWidth 4)
2026-04-10 17:16:17 -05:00
Chad Curtis 7a10e4a406 Room UX polish: swipe navigation, lucide icons, indicator below name
- Add touch swipe support to BlobbiRoomShell (50px threshold)
- Larger navigation arrows (size-7/8) with strokeWidth 4
- Move room indicator (icon + label + dots) below Blobbi name in hero
- Remove room header overlay from shell top
- Replace all emoji button icons with lucide: Refrigerator, ShowerHead,
  TowelRack, Candy, Shovel
- Replace room config emoji icons with lucide: Home, Refrigerator, Cross,
  Moon, Shirt
- Upgrade lucide-react 0.462.0 -> 1.8.0
- Add room-arrow-nudge keyframe animations to index.css
2026-04-10 17:03:52 -05:00
Chad Curtis eda18d8b93 Integrate room system into BlobbiPage
- Replace Care + Items tabs with room-based navigation
- Drawer shrinks to Quests + Blobbis only
- Room shell renders hero + nav arrows + dots + sleep overlay + poop
- Per-room bottom bars: HomeBar (toys/music/sing + photo + companion),
  KitchenBar (food carousel + shovel + fridge), CareBar (hygiene/medicine
  with context-sensitive side buttons), RestBar (sleep/wake), ClosetBar
- Remove CareTabContent, CareActionButton, ItemsTabContent, ItemTypeIndicator,
  StatIndicator and related constants (now in BlobbiRoomHero)
- Net reduction: -72 lines from BlobbiPage
2026-04-10 16:49:29 -05:00
Alex Gleason 126dce1dfc Surface account deletion as 'Delete Account' for App Store compliance
Add a 'Delete Account' pill button to the bottom of the Settings
page (Guideline 5.1.1v). Rename the Danger Zone heading in Advanced
Settings to match. Simplify the deletion dialog to a single screen:
plain-language warning, list of what gets deleted, type DELETE to
confirm, and Cancel/Delete buttons. Always broadcasts to all relays.

The underlying NIP-62 mechanism and components that render vanish
events to other users are unchanged.
2026-04-10 16:44:35 -05:00
Chad Curtis 70809a8c7c Add BlobbiRoomHero and BlobbiRoomShell components
- BlobbiRoomHero: focused props interface (15 props, not 80+), stats crown
  with arc layout, responsive sizing, sleep animation suppression,
  floating companion placeholder
- BlobbiRoomShell: children-based layout, room navigation arrows with
  destination labels, pagination dots, sleep overlay, ephemeral poop
  state management, hero/middle/children slot architecture
2026-04-10 16:24:17 -05:00
Chad Curtis 5b15300f23 Add room system foundation: config, layout, poop system, carousel, action button
- room-config.ts: room IDs, metadata, navigation helpers, default order (no hatchery)
- room-layout.ts: shared bottom bar class constant
- poop-system.ts: ephemeral poop generation/cleanup with XP reward
- ItemCarousel.tsx: single-focus item carousel with prev/next previews
- RoomActionButton.tsx: unified circular action button for room bottom bars
- Add 'room' tag to kind 11125 schema for cross-session persistence
- Barrel exports from rooms/index.ts
2026-04-10 16:17:04 -05:00
Alex Gleason 105da53e2e Add NSCameraUsageDescription to Info.plist
File inputs with accept="image/*" present a camera option on iOS.
Without this usage description, WKWebView crashes or fails to show
the permission dialog when the user selects 'Take Photo'.
2026-04-10 16:10:35 -05:00
Chad Curtis 8585dd4833 Add item cooldown module and poop cleanup XP constant
- item-cooldown.ts: shared singleton with per-item cooldown tracking,
  subscriber system for React integration
- useItemCooldown.ts: useSyncExternalStore hook for reactive cooldown state
- Add POOP_CLEANUP_XP (5) to blobbi-xp.ts
- Export all new APIs from actions barrel
2026-04-10 16:05:02 -05:00
Alex Gleason 7bc4a632b0 Add XCode DEVELOPMENT_TEAM to project.pbxproj 2026-04-10 16:03:38 -05:00
Chad Curtis 12bda76526 Rewrite progression and missions system: tags-first, minimal, DRY
- Add progression.ts: xpToLevel, levelToXp, xpProgress, getUnlocks (pure functions, ~110 lines)
- Add missions.ts: tally/event mission types, ProfileContent parse/serialize for kind 11125 content
- Add xp/level tags to kind 11125 BlobbonautProfile schema
- Rewrite daily-missions.ts: drop completed/claimed/currentCount, use target+count/events model
- Unify hatch/evolve into single 'evolution' key in missions content
- Replace coin rewards with XP rewards throughout
- Remove explicit claim flow (completion is implicit from progress >= target)
- Rewrite tracker, hooks, and UI consumers to new data shape
- Guard against old localStorage format during migration
2026-04-10 15:53:36 -05:00
Alex Gleason 0222248d76 Merge branch 'main' of gitlab.com:soapbox-pub/ditto 2026-04-10 15:49:15 -05:00
Alex Gleason a542dd3b36 Sanitize all event-sourced URLs and prevent CSS injection
Nostr events are untrusted user input. Any URL extracted from event tags
or metadata must be validated before use in any context — not just
navigable hrefs, but also img src, CSS url(), and style attributes.

Changes:
- Theme events (kind 16767/36767): validate background and font URLs
  through sanitizeUrl() at parse time in themeEvent.ts
- Badge definitions (kind 30009): validate image and thumb URLs through
  sanitizeUrl() at parse time in parseBadgeDefinition.ts
- Font family names: sanitize with an allowlist regex before
  interpolation into CSS declarations in fontLoader.ts
- Profile fields: replace weak startsWith('http://') checks with
  sanitizeUrl() in ProfileRightSidebar and ProfilePage
- Community descriptions: validate extracted URLs through sanitizeUrl()
  in CommunityContent.tsx
- AGENTS.md: mandate unconditional URL sanitization for all
  event-sourced URLs regardless of rendering context, document CSS
  injection prevention guidelines
2026-04-10 15:48:38 -05:00
Mary Kate Fain fc292a8654 Replace screenshots table with simpler Before/After format in MR template 2026-04-10 15:15:54 -05:00
Mary Kate Fain 9214bd823b Remove redundant Submission checklist from MR template 2026-04-10 15:14:54 -05:00
Mary Kate Fain 8f5b8264c9 Show recommended 1:1 aspect ratio hint on badge image upload 2026-04-10 15:13:18 -05:00
Alex Gleason 94f821d064 Merge branch 'contributor-quality-gates' into 'main'
Add contributor quality gates: CONTRIBUTING.md, MR template, and CI validation

See merge request soapbox-pub/ditto!177
2026-04-10 19:50:29 +00:00
Mary Kate 6d73e6d06b Add contributor quality gates: CONTRIBUTING.md, MR template, and CI validation 2026-04-10 19:50:28 +00:00
Alex Gleason bd724de1e8 Bump @unhead/addons and @unhead/react to ^2.1.13 to fix CVE-2026-39315
The vulnerability (GHSA-95h2-gj7x-gx9w) allows bypassing hasDangerousProtocol()
in useHeadSafe() via leading-zero padded HTML entities. Not currently reachable
in this codebase (we only use useSeoMeta), but closes the CVE in the dependency
tree.
2026-04-10 14:29:49 -05:00
Alex Gleason 9d899cfe87 Sanitize all user-supplied URLs from Nostr events to prevent javascript: XSS
Add a shared sanitizeUrl() utility that validates URLs are well-formed
https: before they reach href attributes, window.open(), or openUrl().

Apply sanitization across all components that render untrusted URLs:
- CalendarEventDetailPage: r-tag links
- ZapstoreAppContent: url and repository tags
- ZapstoreReleaseContent: asset url tags passed to openUrl()
- AppHandlerContent: web handler tags and metadata.website
- NsiteCard: source tag
- GitRepoCard: web tag URLs passed to openUrl()
- FileMetadataContent: url tag used in download href
- ProfilePage: metadata.website (tighten weak startsWith check)
- useUserStatus: r-tag URL

Document sanitizeUrl usage in AGENTS.md for future agent use.
2026-04-10 14:22:42 -05:00
Mary Kate Fain 173f789242 Extract shared portal dropdown logic into usePortalDropdown hook
Both EmojiShortcodeAutocomplete and MentionAutocomplete had identical
logic for fixed viewport positioning with viewport-flip, scroll/resize
dismissal, and portal rendering. Extract into a shared hook to reduce
duplication and centralize the positioning behavior.
2026-04-10 12:50:05 -05:00
Mary Kate Fain 07a9b956cb Remove dead WidgetContext: hook was never consumed by any component 2026-04-10 11:18:13 -05:00
Mary Kate Fain 0e7f847de0 Medium-priority fixes: decouple sparkline, Map lookup, memo widgets, fix drag closure
8. Extract TrendSparkline to its own file so TrendingWidget doesn't
   depend on the old RightSidebar (re-export kept for compat)
9. Widget definition lookup uses a pre-built Map instead of linear scan
10. SortableWidget wrapped in React.memo to skip re-renders when only
    sibling state changes (picker open, other widget collapse)
11. handleDragEnd computes indices from the updater's current array
    instead of closing over sortableIds (eliminates stale closure risk
    if a query refetch re-renders mid-drag)
2026-04-10 10:33:27 -05:00
Mary Kate Fain 4998ea8f5d Fix high-priority widget issues: scoped queries, Bluesky isolation, Capacitor compat
5. FeedWidget now scopes queries to followed authors when logged in,
   falls back to global when logged out, and requests exact limit
6. BlueskyWidget uses its own useQuery instead of sharing the infinite
   query with BlueskyPage (separate query key, single page, no memory leak)
7. WikipediaWidget uses openUrl() instead of <a target=_blank> which
   silently fails inside Capacitor WKWebView on iOS
2026-04-10 10:27:31 -05:00
Mary Kate Fain 0cc81cd35f Fix 4 blocker issues: error boundaries, resize perf, chat persistence, error handling
1. Wrap each widget in ErrorBoundary so one crash doesn't kill the sidebar
2. Resize uses local state during drag, commits to config only on pointerup
   (was hammering localStorage at 60fps)
3. AI chat messages persist in module-level cache across collapse/expand
   (collapsing previously destroyed the conversation)
4. StatusWidget catches rejected promises from mutateAsync and shows
   destructive toast instead of silently failing
2026-04-10 10:21:50 -05:00
Mary Kate Fain ed09c8947d Fix preset widgets disappearing on first add by falling back to merged config 2026-04-10 09:34:00 -05:00
Mary Kate Fain 2e79d93806 Match 'Add widget' button background to widget card style for visibility 2026-04-10 09:32:05 -05:00
Mary Kate Fain f05097087b Add customizable widget sidebar for the main feed right column
Replace the empty right sidebar placeholder with a user-configurable widget
system. Users can add, remove, reorder, collapse, and resize widgets via
drag-and-drop and a picker dialog. Config persists in localStorage (same
pattern as sidebarOrder) and syncs via encrypted settings.

v1 widgets: Trending Tags, Blobbi (mini pet), Status (NIP-38), AI Chat,
Wikipedia (featured article), Bluesky (trending posts), and feed widgets
for Photos, Music, Articles, Events, and Books.

Defaults: Trending + Blobbi for fresh installs. Desktop-only (hidden below
xl breakpoint). Profile pages retain their dedicated ProfileRightSidebar.
2026-04-10 09:28:04 -05:00
Chad Curtis 72268dfde6 Merge branch 'feat/feed-blobbi-status-visuals' into 'main'
Reflect companion condition in feed Blobbi cards

See merge request soapbox-pub/ditto!169
2026-04-10 13:05:44 +00:00
Alex Gleason 7b63f6112c Clean up profile header: remove lightning address, NIP-05 check icon, and trailing slash from website URLs 2026-04-09 22:30:38 -05:00
Alex Gleason ce61d8d1a6 Restore right sidebar for profile pages, keep fields mobile-only 2026-04-09 22:00:50 -05:00
filemon c4a10b1303 Merge branch 'main' into feat/feed-blobbi-status-visuals 2026-04-09 15:27:28 -03:00
Chad Curtis 76c6846e91 Render BOLT11 lightning invoices in note content
Detect lnbc/lntb/lnbcrt/lntbs invoices (with optional lightning: prefix)
in note text and render them as interactive cards with a theme-aware QR
code, decoded amount, copy button, and Open in Wallet action.

- Add lightning-invoice token type to NoteContent tokenizer
- Create LightningInvoiceCard with tap-to-expand square QR, cqw-scaled
  amount text, and responsive layout
- Extract shared theme-aware QR color logic into src/lib/qrColors.ts
  (deduplicate from FollowQRDialog)
2026-04-09 08:02:26 -05:00
Alex Gleason ac1e82b52d release: v2.6.2 2026-04-08 23:38:31 -05:00
Alex Gleason 437b8de652 Remove right sidebar content and show profile fields inline 2026-04-08 23:34:03 -05:00
Alex Gleason adadb6ed53 Fix native file downloads: save directly to Documents on iOS/Android 2026-04-08 22:54:46 -05:00
Alex Gleason f7c90a4a23 Remove trending hashtags section from logged-out homepage 2026-04-08 22:28:22 -05:00
Alex Gleason 82632bb76c Store nostr:login in secure storage on native platforms
Use capacitor-secure-storage-plugin to persist login credentials
(nsec keys) in iOS Keychain / Android KeyStore instead of plaintext
localStorage. Web behavior is unchanged. Existing native users are
auto-migrated on first launch: if secure storage is empty but
localStorage has data, it is moved over and the plaintext copy is
removed.

Also ignore ios/ directory in ESLint (Capacitor-generated files).
2026-04-08 22:20:48 -05:00
Alex Gleason 3a70d34e6d npm audit fix 2026-04-08 22:12:03 -05:00
Alex Gleason 221d3f4aff Merge branch 'mobile-search' 2026-04-08 22:11:38 -05:00
Alex Gleason 6a1a462ab0 Upgrade @nostrify/react to ^0.5.0 (async storage support)
Upgrade to the new version that includes the NLoginStorage interface
and storage/fallback props on NostrLoginProvider for pluggable async
storage backends (e.g. Capacitor Secure Storage).

- Add resolve.dedupe for react/react-dom to prevent dual-React issues
- Update NoteContent tests to use async findBy* queries since the
  provider now always awaits storage initialization
2026-04-08 22:08:56 -05:00
Alex Gleason 5ee8bc1cc0 Improve mobile search UX: lock scroll, hide bottom nav, dismiss accessory bar, and fix close behavior 2026-04-08 22:04:26 -05:00
Alex Gleason 76d53859cf Simplify webxdc to always open in fullscreen panel 2026-04-08 20:47:46 -05:00
Alex Gleason e482afbd3f Fix sandbox origin isolation and Android build issues 2026-04-08 20:47:42 -05:00
Alex Gleason 11ff27efe2 Enable iOS swipe-back navigation and fix bottom nav layout 2026-04-08 20:47:37 -05:00
Alex Gleason 8f6f678132 Add safe area padding and fix fullscreen sandbox on iOS 2026-04-08 20:47:32 -05:00
Alex Gleason f25139103c Add native SandboxPlugin for iOS and Android 2026-04-08 20:47:28 -05:00
Alex Gleason 0028b506e7 Fix webxdc bridge: serve script via resolveFile instead of injectedScripts
SandboxFrame's virtual script serving intercepted /webxdc.js and served
the empty placeholder content before resolveFile was ever called. The
dynamically generated bridge script (which embeds selfAddr etc.) was
never reaching the iframe.

Move bridge serving and HTML injection into resolveFileWithBridge so
the content is served from bridgeScriptRef after onReady populates it.
2026-04-08 16:55:01 -05:00
Alex Gleason 926c27d51c Fix webxdc race condition: await onReady before sending init
The sandbox frame was sending init immediately and calling onReady
concurrently, so fetch requests arrived before the archive was
downloaded and unzipped. Now onReady is awaited before init is sent,
matching the original Webxdc behavior.
2026-04-08 16:50:44 -05:00
Alex Gleason c4454ee2a1 Refactor iframe.diy usage into unified SandboxFrame component
Extract duplicated sandbox protocol logic from NsitePreviewDialog and
Webxdc into a single SandboxFrame component. Shared utilities (MIME
types, base64, HTML injection, JSON-RPC types) move to src/lib/sandbox/.

Add configurable sandboxDomain to AppConfig so the iframe.diy domain
can be overridden via ditto.json, preparing for native Capacitor
implementations.

Strip unused console/navigation/error RPC from previewInjectedScript,
leaving only the /index.html path normalization.
2026-04-08 16:41:23 -05:00
Chad Curtis e56737f776 Fix blobbi discovery: query by author instead of relying on profile.has[]
The Blobbi collection was previously discovered via the profile's has[] tag
list, meaning any blobbi whose d-tag was missing from that secondary index
would be invisible to the user despite existing on the relay.

Now useBlobbisCollection() without args queries all kind 31124 events by
author + ecosystem namespace tag — the user authored these events, so that
is the source of truth. The profile.has[] list is still used for selection
ordering preference, but no longer gates discovery.

The dList parameter remains available for targeted fetches (e.g. the
companion layer only needs one specific blobbi).
2026-04-08 11:02:03 -05:00
Chad Curtis feb6c1a9f6 Add drop shadow and solid gradient to overflow tab arrows 2026-04-08 10:27:17 -05:00
Chad Curtis 6f8d225597 Increase overflow tab arrow stroke to 4 and boost contrast 2026-04-08 10:22:04 -05:00
Chad Curtis 9ecd99a6a1 Add 'Write a letter' option to profile more menu
Adds a Mail-icon menu item in the profile more menu for other users'
profiles. Navigates to /letters/compose?to={npub} so the recipient is
pre-filled, matching the same flow used by the notification reply button.
2026-04-08 04:01:11 -05:00
Chad Curtis 287097627d Hide delivery method when push disabled; fix persistent description
Only show the delivery method radio group when push notifications are
enabled. Update the persistent option description to explain it is for
devices that don't support push notifications (e.g. GrapheneOS).
2026-04-08 00:20:20 -05:00
Chad Curtis 3ee491a63b Add push vs persistent notification delivery option for Android
Default to push mode (no foreground service). Persistent mode with
the always-on background polling service is opt-in via the new
Delivery Method section in notification settings.

- Add notificationStyle ('push' | 'persistent') to EncryptedSettings
- Show radio group in NotificationSettings on native platforms
- Pass notificationStyle through Capacitor plugin to SharedPreferences
- DittoNotificationPlugin starts/stops foreground service on style change
- MainActivity only starts service on launch when style is persistent
- Re-enable unread polling on native when push mode is active
2026-04-07 10:54:30 -05:00
Chad Curtis 7944f73da3 fix: use fetchFreshEvent and preserve non-p-tags in Follow All handlers
FollowPackDetailContent, TeamSoapboxCard, and InitialSyncGate all had
handleFollowAll implementations that queried kind 3 directly (bypassing
fetchFreshEvent) and rebuilt the tag array with only p-tags, silently
dropping all non-p-tags (relay hints, petnames, etc.). They also did
not pass prev for published_at preservation.

Align all three with the safe pattern already used in FollowPage and
useFollowActions.
2026-04-07 09:03:07 -05:00
Chad Curtis 17c1936817 Support follow pack/set naddr identifiers on /follow URL
The /follow route now accepts naddr1 identifiers for follow packs
(kind 39089) and follow sets (kind 30000) in addition to npub/nprofile.

Renders an immersive fullscreen layout with pack info hero, avatar
stack, big Follow All CTA with status indicator, and Feed/Members
tabs using the standard SubHeaderBar arc.

Follow All uses the safe fetch-fresh -> modify -> publish pattern
with prev for published_at preservation.

Shared components (PackFeedTab, MemberCard, MemberCardSkeleton) and
parsePackEvent are reused from FollowPackDetailContent and packUtils.

Also fixes SubHeaderBar tab indicator positioning when innerClassName
centers the tab container (adds containerOffset + ResizeObserver for
layout-dependent recalculation).
2026-04-07 08:55:27 -05:00
Chad Curtis c570f4689d Merge branch 'curated-ditto-feed' into 'main'
Curate Ditto feed by curator follow list with photos, divines, videos, and music

See merge request soapbox-pub/ditto!164
2026-04-07 12:52:23 +00:00
Chad Curtis 064ab1e101 Address MR review: extract feed hook, fix cache key, add error handling, make curator configurable
- Remove unused 'authors' parameter from useInfiniteHotFeed
- Extract inline query from Feed.tsx into useCuratedDittoFeed hook
- Use content-based fingerprint for query key instead of list length
- Add error state handling so curator fetch failure shows empty state
  instead of infinite skeletons for first-time visitors
- Move hardcoded curator pubkey to AppConfig (curatorPubkey) so it
  can be overridden via ditto.json without a code change
- Remove LANDING_KINDS/LANDING_WEBXDC_FILTER from Feed.tsx (now in hook)
2026-04-07 07:48:23 -05:00
Alex Gleason 9c0d49b904 Add OPFS as blocked API in lockdown-mode skill 2026-04-06 18:42:45 -05:00
Alex Gleason 69634e7c05 Update lockdown-mode skill with cross-platform availability info
Lockdown Mode is not iOS-only — it's available on iOS 16+, iPadOS 16+,
watchOS 10+, and macOS Ventura+. Add platform availability section with
Apple Support reference link, rename report file to ios-report.txt to
clarify it's iOS-specific, and broaden the skill description.
2026-04-06 16:13:57 -05:00
Alex Gleason db48ce7c40 Add raw diagnostic report as skill reference file 2026-04-06 16:05:52 -05:00
Alex Gleason 36c6e537a7 Add lockdown-mode agent skill with iOS Lockdown Mode API reference 2026-04-06 15:59:29 -05:00
Alex Gleason cbc3df0bef Allow any dev server host via ALLOWED_HOSTS env var 2026-04-06 14:40:31 -05:00
Alex Gleason 2ecd557430 Fix IndexedDB crash on iOS Lockdown Mode
openDatabase() now catches errors from idb's openDB() (which throws
synchronously when indexedDB is undefined) and returns null. All
consumers — profileCache, nip05Cache, dmMessageStore — check for null
and silently degrade to in-memory only.

The DM message store also stops re-throwing errors, which previously
could produce unhandled rejections in DMProvider.
2026-04-06 13:41:32 -05:00
filemon 61c84ed137 Fix conditional hook call in BlobbiStateCard
Move the early return for null companion below all hooks so useMemo
calls are unconditional. The null/egg guard is now inside the recipe
useMemo, and isSleeping/isEgg use optional chaining.
2026-04-06 13:46:50 -03:00
filemon a24b755e08 Use projected decay stats for feed Blobbi visuals
Replace raw companion.stats with calculateProjectedDecay() output so
feed cards reflect the Blobbi's real current condition after time-based
stat decay, matching what the room view shows via useProjectedBlobbiState.

The pure calculateProjectedDecay() function is called once per render
inside useMemo (no setInterval per card), keeping feed rendering
lightweight while staying consistent with the room's decay math.
2026-04-06 13:28:42 -03:00
filemon 46a970b900 Reflect companion condition in feed Blobbi cards
BlobbiStateCard now resolves the same status recipe used by the room
view (resolveStatusRecipe) from the on-chain stats, so feed Blobbis
show hunger, dirt, sleepiness, sadness, and sickness visuals.

A new attenuateRecipeForFeed() helper scales down body-effect particle
counts and removes flies to keep the smaller feed-card size readable.
Sleeping Blobbis get the buildSleepingRecipe() overlay, matching the
room behaviour.
2026-04-06 12:42:57 -03:00
Alex Gleason 594e7ea8fa ci: add build-web job to produce downloadable artifact
The old 'pages' job was removed when deploying switched to nsite,
which broke the artifact download URL on the docs site. This adds
a new build-web job that builds the web app on main and saves the
dist/ directory as a downloadable artifact.
2026-04-06 01:09:10 -05:00
Alex Gleason 0a5e72efd0 release: v2.6.1 2026-04-06 00:58:23 -05:00
Alex Gleason 0f1021e0d3 Switch nsite preview from local-shakespeare.dev to iframe.diy
Replace the local-shakespeare.dev preview domain with iframe.diy, which
provides a service-worker based sandbox. This brings the nsite preview
implementation in line with Shakespeare's approach.

Key changes:
- iframe.diy handshake: listen for 'ready', respond with 'init'
- Derive private HMAC-SHA256 subdomains via deriveIframeSubdomain('nsite', ...)
- Inject preview script into HTML responses for console forwarding,
  SPA navigation tracking, and /index.html path normalization
- Remove sandbox attribute (iframe.diy manages its own sandboxing)
- Serve injected script from virtual /__injected__/preview.js path
2026-04-06 00:51:39 -05:00
Alex Gleason be65c659b2 Derive private iframe.diy subdomains with HMAC-SHA256
The i-tag UUID used for webxdc coordination is attacker-controlled.
Using it directly as the iframe.diy subdomain lets a malicious event
author pick a subdomain that collides with another app's origin,
gaining access to its localStorage/IndexedDB.

Introduce a persistent random seed in localStorage (ditto:seed) and
derive the subdomain as base36(HMAC-SHA256(seed, prefix|identifier)).
The prefix (e.g. "webxdc") domain-separates different use-cases.
The subdomain is stable per device+app but unpredictable to event
authors.
2026-04-06 00:33:55 -05:00
Alex Gleason b64aa4b24a Add Content-Security-Policy to webxdc fetch responses
Apply a strict CSP header to every response served from the .xdc archive
to enforce the webxdc offline sandbox. Permits same-origin, inline, eval,
wasm, data: and blob: but blocks all external network access.
2026-04-05 23:20:21 -05:00
Alex Gleason f63d8943d8 Replace webxdc.app with iframe.diy for webxdc sandboxing
Migrate the webxdc iframe runtime from webxdc.app to iframe.diy. Instead of
sending ZIP bytes to the iframe and having the SW unzip them, the parent now
unzips the .xdc archive and serves files via iframe.diy's fetch-proxy RPC.
A webxdc bridge script is served as a virtual /webxdc.js file, and a
<script> tag is injected into HTML responses via DOMParser to load it.

- Rewrite Webxdc.tsx to use iframe.diy's ready/init/fetch protocol
- Unzip .xdc archives on the parent side and serve via fetch RPC responses
- Serve webxdc bridge as virtual /webxdc.js via the fetch handler
- Inject <script src="/webxdc.js"> into HTML using DOMParser
2026-04-05 22:15:16 -05:00
Mary Kate Fain e6efdc3539 Switch Ditto feed from sort:hot to latest-first chronological ordering
Replace useInfiniteHotFeed (sort:hot via NIP-50 search) with standard
NIP-01 reverse-chronological pagination for the curated Ditto feed.
Latest ordering provides a natural time-based spread of content types,
working better with the diversity algorithm and giving a fresher feel.
2026-04-05 20:39:13 -05:00
Alex Gleason 517a72cce7 Fix profile avatar/banner lightbox appearing behind right sidebar
Portal ProfileImageLightbox to document.body, matching the fix
already applied to the shared Lightbox component. Without the
portal, the lightbox was trapped inside the center column's z-0
stacking context from MainLayout, causing the right sidebar
(a sibling outside that context) to paint on top.
2026-04-05 20:37:09 -05:00
Mary Kate Fain ebe0cfdf03 Cap Blobbi at 10% of feed, add per-type cap overrides 2026-04-05 20:30:54 -05:00
Mary Kate Fain a501337fd3 Increase content-type gap from 3 to 4 for better diversity spacing 2026-04-05 20:11:37 -05:00
Mary Kate Fain e3916b3bc1 Fix same-type clustering: drop excess deferred items instead of dumping them
The final drain loop now tries all deferred items (not just the front),
and any items that still can't satisfy the gap constraint are dropped
rather than appended back-to-back. This prevents runs like 3 Blobbis
in a row that occurred when the graceful degradation path blindly
appended all leftover deferred items.
2026-04-05 19:59:32 -05:00
Mary Kate Fain de22e921d4 Fix diversity reordering causing feed jumps on new page load
Process each page independently with gap state carrying forward from
the previous page's tail. Earlier pages never change when new pages
arrive, eliminating the visible re-render/jump. The proportional cap
now applies per-page instead of across the full flattened list.
2026-04-05 19:55:19 -05:00
Mary Kate Fain 3a512f04e2 Add content-type diversity reordering to Ditto feed
Prevent the same content type from appearing within 3 positions of
itself and cap any single type at 20% of the feed. Uses a two-phase
algorithm: proportional cap first (trims excess from least-hot items),
then greedy gap-enforced interleave that keeps items as close to their
original hotness rank as possible. Only applies to the Ditto/landing
feed — follows, global, and other feeds are untouched.
2026-04-05 19:47:04 -05:00
Chad Curtis 6fc68766c9 Merge branch 'refactor/blobbi-remove-item-quantity-selection' into 'main'
Remove quantity selectors from Blobbi item usage flows

See merge request soapbox-pub/ditto!163
2026-04-06 00:38:27 +00:00
Mary Kate Fain bfd1daf7ba Curate Ditto feed by curator follow list with photos, divines, videos, and music
Filter the Ditto tab and logged-out landing feed to only show content
from people followed by the curator npub (npub1jvnpg4c6ljadf5t6ry0w9q0rnm4mksde87kglkrc993z46c39axsgq89sc),
inclusive of the curator. Add Kind 20 (photos), 21/22 (videos),
34236 (divines), and 36787/34139 (music) to the curated feed kinds.
2026-04-05 19:24:00 -05:00
filemon ae81c13cc1 Merge branch 'main' into fix-items-blobbi-companion 2026-04-05 21:21:31 -03:00
filemon 41358d27ce Update comments and docs to reflect item-as-ability model
Replace outdated references to 'inventory items', 'consume',
'quantity', and 'storage decrement' across 14 files. Comments
now consistently describe items as reusable abilities sourced
from the shop catalog, not consumable inventory.
2026-04-05 21:18:35 -03:00
Chad Curtis ac8bffba23 Merge branch 'fix-items-blobbi-companion' into 'main'
Remove inventory ownership requirement from Blobbi companion items

See merge request soapbox-pub/ditto!162
2026-04-05 23:59:18 +00:00
filemon 748365de40 Remove quantity selectors from Blobbi item usage flows
Items are now single-use abilities — tap item, press Use, effect
happens immediately. No confirmation dialogs or quantity selectors.

Changes:
- Remove BlobbiUseItemConfirmDialog and InventoryUseConfirmDialog
- Remove quantity state, selectors, and multi-use loops from modals
- Simplify mutation hooks to always apply item effects once
- Drop quantity parameter from UseItemFunction type signature
- Update all call sites through the full stack (BlobbiPage, context,
  companion layer, companion item use hook)
2026-04-05 20:58:31 -03:00
filemon 361f8b9506 Remove inventory ownership requirement from Blobbi companion items
Items are now treated as abilities/tools unlocked by stage, not
consumable inventory that must be purchased. All catalog items are
shown in the companion action menu regardless of inventory quantity.

Changes:
- Source items from shop catalog instead of user inventory storage
- Remove quantity validation and storage decrement on item use
- Remove quantity badges and 'in inventory' text from all modals
- Keep stage-based filtering (egg vs baby/adult restrictions)
- Cap quantity selector at 99 instead of inventory count
2026-04-05 19:59:30 -03:00
Mary Kate Fain f4363dcbff Fix emoji shortcode autocomplete clipped by compose box and emojis rendering as text
- Switch autocomplete dropdowns from absolute to fixed positioning so they
  aren't clipped by ancestor overflow containers (e.g. the compose modal's
  overflow-y-auto wrapper)
- Add viewport-relative coordinate calculation using getBoundingClientRect
- Add flip logic to show dropdown above cursor when near viewport bottom
- Dismiss dropdown on scroll/resize since fixed position doesn't track
- Add font-emoji utility class to force emoji presentation for native
  Unicode characters (star, fire, etc.) that may render as text glyphs
- Apply same fixes to MentionAutocomplete for consistency

Closes #216
2026-04-05 17:32:59 -05:00
Alex Gleason c1ec7a25ed Use published_at tag to show created/updated verbs in event action headers
Replaceable and addressable event headers now distinguish between
first publish and subsequent updates using the published_at tag:
- published_at == created_at → 'created' verb (e.g. 'created an emoji pack')
- published_at != created_at → 'updated' verb (e.g. 'updated an emoji pack')
- no published_at → 'shared' fallback for backward compatibility
2026-04-05 15:12:19 -05:00
Alex Gleason 272586d033 Merge branch 'main' of gitlab.com:soapbox-pub/ditto 2026-04-05 14:54:41 -05:00
Alex Gleason c77c098843 Add NIP-24 published_at to useNostrPublish for replaceable/addressable events
Extend useNostrPublish with an optional `prev` property on the event
template. For replaceable and addressable kinds, the hook automatically
manages published_at:

- First publish (no prev): set published_at equal to created_at
- Update (prev provided): preserve published_at from the old event
- Old event lacks published_at: don't fabricate one
- Caller already set published_at in tags: leave it alone

Callers pass `prev` when they have the old event from fetchFreshEvent,
giving the hook everything it needs without extra network requests.
Updated all 11 call sites that publish replaceable or addressable events.
Documents the prev convention in AGENTS.md.
2026-04-05 14:23:58 -05:00
Chad Curtis ea7afa94f7 Fix infinite scroll on custom profile tab feeds reloading same content
Two issues caused custom tab feeds (e.g. Magic Decks) to loop:

1. ProfileSavedFeedContent flattened pages without deduplication, so
   events returned by multiple pages rendered as visible duplicates.

2. useTabFeed only stopped paginating when rawCount === 0. For
   addressable events the relay keeps returning the same latest
   versions, so rawCount never hit zero. Changed to rawCount < limit
   (relay returned fewer than requested = exhausted).
2026-04-05 12:23:25 -05:00
Chad Curtis 0c29506402 Fix all 50 ESLint warnings by extracting non-component exports and adding missing deps
- Extract utility functions from component files into dedicated modules
  to fix react-refresh/only-export-components warnings:
  - parseBadgeDefinition -> src/lib/parseBadgeDefinition.ts
  - parseProfileBadges -> src/lib/parseProfileBadges.ts
  - getColors, paletteToTheme -> src/lib/colorMomentUtils.ts
  - parseDimToAspectRatio, eventToMediaItem -> src/lib/mediaUtils.ts
  - isAudioUrl, isImageUrl, isVideoUrl -> src/lib/mediaTypeDetection.ts
  - buildKindOptions, parseSelectedKinds -> src/lib/feedFilterUtils.ts
  - useVideoThumbnail -> src/hooks/useVideoThumbnail.ts
  - useEnvelopeDimensions -> src/hooks/useEnvelopeDimensions.ts
  - usePortalContainer -> src/hooks/usePortalContainer.ts
  - useAudioPlayer -> src/contexts/audioPlayerContextDef.ts
  - SubHeaderBar context/hooks -> src/components/SubHeaderBarContext.ts
  - EmotionDev hooks -> src/blobbi/dev/useEmotionDev.ts
  - BlobbiActions context def -> BlobbiActionsContextDef.ts

- Remove export from internal-only functions (useEventComments,
  parseEmojiPack, useScrollCarets, formatEffectSummary, getSortedEffectEntries)

- Fix react-hooks/exhaustive-deps warnings by adding missing dependencies
  to useEffect/useCallback/useMemo hooks across 14 files

- Fix logical expression dependency warnings by wrapping conditional
  values (tasks, pubkeys, authorPubkeys) in useMemo

- Move module-level constants (CORE_TAB_IDS, CORE_TAB_LABELS,
  DEFAULT_TAB_LABELS) out of ProfilePage component body

- Reorder usePushNotifications hooks so syncPreferences is defined
  before enable to fix block-scoped variable error
2026-04-05 11:57:31 -05:00
Chad Curtis b0609e7877 Make reaction emoji visible per-row in interactions modal
Replace grouped-by-emoji layout with a flat list where each reaction
row shows an inline emoji badge (similar to the zap amount badge).
Add an emoji summary bar at the top when multiple emoji types are
present. This makes it immediately obvious who reacted with what.
2026-04-05 11:07:55 -05:00
Chad Curtis 946be28b81 Use standard author layout for follow pack/set cards instead of content-first 2026-04-05 10:59:01 -05:00
Chad Curtis 89250c7472 Add kind action headers for follow packs and follow sets 2026-04-05 10:56:22 -05:00
Chad Curtis cfc7a0d31c Extract useActiveTabIndicator hook to deduplicate TabButton and SortableTabChip
The scroll-aware active indicator reporting and scroll listener logic was
duplicated between TabButton and SortableTabChip. Extract into a shared
useActiveTabIndicator hook in SubHeaderBar.
2026-04-05 10:47:34 -05:00
Chad Curtis 21003e3aed Add edit button for custom profile tabs and clear underline on tab removal
- Add pencil icon to SortableTabChip for editing existing custom tabs
- Wire onEdit to open ProfileTabEditModal with the existing tab data
- Clear the active arc underline when an active tab is removed (cleanup in useLayoutEffect)
- Round dnd-kit transform values to avoid sub-pixel rendering issues
2026-04-05 10:42:23 -05:00
Chad Curtis 93e8a6290f Merge branch 'fix/167-post-compose-box-renders-too-small-and-unclickable' into 'main'
fix: intermittent mobile compose modal collapse and unclickable input

Closes #167

See merge request soapbox-pub/ditto!146
2026-04-05 15:28:55 +00:00
Dmitriy E 47831ffa64 fix: intermittent mobile compose modal collapse and unclickable input 2026-04-05 10:27:43 -05:00
Chad Curtis 1533420320 Fix desktop tab overflow and add interest tab management in settings
SubHeaderBar: add left/right chevron scroll arrows on desktop when tabs
overflow, with gradient fade. Auto-scroll active tab into view and keep
arc hover/active indicators aligned during horizontal scroll.

ContentSettings: add Interest Tabs section with inline add/remove for
hashtags and geotags. Remove buttons always visible (mobile-friendly),
X icons use strokeWidth 4.
2026-04-05 10:20:58 -05:00
Chad Curtis e3ef542875 Fix desktop tab bar overflow: add scroll arrows and auto-scroll active tab into view
On desktop, overflowing feed tabs were completely inaccessible since the
scrollbar was hidden and there was no swipe gesture. Add left/right
chevron scroll buttons that appear only on desktop when tabs overflow,
with gradient fade indicators. Also auto-scrolls the active tab into
view when switching tabs, and keeps the arc hover/active indicators
aligned during horizontal scroll.
2026-04-05 10:15:01 -05:00
Chad Curtis 3bf55990c0 Fix missing bottom border on collapsed thread expand button
When a depth-collapsed 'Show X more replies' button was the last item
in a reply sequence, it lacked a bottom border separator. Added an
isLast prop to ExpandThreadButton that adds border-b when the button
terminates the visual sequence.
2026-04-05 09:50:52 -05:00
289 changed files with 15496 additions and 6955 deletions
+112
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@@ -0,0 +1,112 @@
---
name: lockdown-mode
description: Apple Lockdown Mode restrictions and their impact on web APIs inside WKWebView/Safari/WebView. Reference when debugging or building features for lockdown-enabled devices.
---
# Apple Lockdown Mode
Apple's Lockdown Mode is an opt-in security hardening profile that disables or restricts many web platform APIs inside Safari and WKWebView. Since this app ships inside a Capacitor WKWebView shell, **every restriction that applies to Safari also applies to our app**.
## Platform Availability
Lockdown Mode is available on:
- **iOS 16** or later (iPhone)
- **iPadOS 16** or later (iPad)
- **watchOS 10** or later (Apple Watch)
- **macOS Ventura** or later (Mac)
Additional protections are available starting in iOS 17, iPadOS 17, watchOS 10, and macOS Sonoma.
For full details, see [About Lockdown Mode](https://support.apple.com/en-us/105120) on Apple Support.
## Testing Baseline
This document is based on testing against **iOS 18.7 / Safari 26.4** on an iPhone with Lockdown Mode enabled (April 2026). The web API restrictions documented below apply to Safari and WKWebView across all supported platforms (iOS, iPadOS, and macOS).
## Blocked APIs
These APIs are **completely unavailable** (return `undefined`, `null`, or throw) when Lockdown Mode is active.
| API | Impact | Notes |
|-----|--------|-------|
| **IndexedDB** | Critical | `indexedDB` global is missing entirely. Any library that relies on IndexedDB for storage will fail (Dexie, idb, localForage with IndexedDB driver, etc.). |
| **Service Workers** | High | `navigator.serviceWorker` is absent. No offline caching, no background sync, no push notifications via SW. |
| **Cache API** | High | `caches` global is absent. Often used alongside Service Workers for offline strategies. |
| **WebAssembly** | High | `WebAssembly` global is `undefined`. Libraries compiled to WASM (e.g. libsodium-wrappers, secp256k1-wasm, SQLite WASM) will not load. |
| **Web Locks** | High | `navigator.locks` is absent. Cross-tab coordination patterns that depend on this will break silently. |
| **WebRTC** | High | `RTCPeerConnection` is absent. No peer-to-peer audio/video/data channels. |
| **WebGL / WebGL2** | Medium | All canvas `getContext('webgl'*)` calls return `null`. GPU-accelerated rendering, maps (Mapbox GL, deck.gl), and 3D are broken. |
| **FileReader** | Medium | `FileReader` constructor is absent. Cannot read `Blob`/`File` objects client-side (e.g. image preview before upload). Use the `File` constructor + `URL.createObjectURL()` as a workaround for previews. |
| **SharedArrayBuffer** | Medium | `SharedArrayBuffer` is `undefined`. May also require COOP/COEP headers on non-lockdown browsers, so this is often already unavailable. |
| **Speech Synthesis** | Low | `window.speechSynthesis` is absent. Text-to-speech features won't work. |
| **Notifications API** | Low | `Notification` is absent. Web push permission prompts won't appear. (Capacitor local notifications via the native plugin are unaffected.) |
| **WebCodecs** | Low | `VideoDecoder` / `VideoEncoder` are absent (`AudioDecoder` remains). Low-level media processing is unavailable. |
| **Gamepad API** | Low | `navigator.getGamepads` is absent. |
| **OPFS** | Medium | `navigator.storage.getDirectory` method does not exist. The `navigator.storage` object is present but the Origin Private File System API is stripped. SQLite-over-OPFS and any other OPFS-based storage will fail. |
| **Web Share API** | Low | `navigator.share` is absent. Use Capacitor's `@capacitor/share` plugin instead -- the native share sheet still works. |
## Available APIs
These APIs **still work** under Lockdown Mode and can be relied on.
| API | Notes |
|-----|-------|
| **File constructor** | `new File(...)` works. You can create File/Blob objects. |
| **FontFace API** | Dynamic font loading via `new FontFace()` succeeds. Remote font fetches may fail with a network error (data URIs rejected). |
| **JIT compilation** | JavaScript JIT appears active (~110ms for 1M iterations). Performance is not interpreter-level degraded. |
| **PDF viewer** | `navigator.pdfViewerEnabled` is `true`. Inline `<embed type="application/pdf">` works. |
| **Cookies** | `navigator.cookieEnabled` is `true`. |
| **Credential Management** | `navigator.credentials` is available. |
| **localStorage / sessionStorage** | Standard Web Storage APIs remain functional. |
## Implications for This App
### Storage
- **localStorage works** -- our primary client-side storage (app config, relay lists, etc.) is unaffected.
- **IndexedDB is gone** -- if any dependency silently uses IndexedDB (e.g. some Nostr caching layers, TanStack Query persisters), it will fail. Ensure all storage paths fall back to localStorage or in-memory.
- **OPFS is gone** -- `navigator.storage.getDirectory` is stripped (the method doesn't exist, though the `navigator.storage` object itself remains). SQLite-over-OPFS (e.g. wa-sqlite, sql.js with OPFS backend) and any other OPFS-based persistence will not work.
### Cryptography
- **WebAssembly is blocked** -- any WASM-based crypto libraries (secp256k1 compiled to WASM, libsodium WASM builds) will not load. Use pure-JS implementations (e.g. `@noble/secp256k1`, `@noble/hashes`) which are already what nostr-tools uses.
- **WebCrypto (`crypto.subtle`)** -- not listed as blocked in testing. The SubtleCrypto API should still be available for NIP-44 encryption via the standard Web Crypto path.
### Media & Rendering
- **WebGL is gone** -- map libraries that require WebGL (Mapbox GL JS, Google Maps WebGL renderer) will show blank canvases. Use raster tile alternatives or static map images.
- **FileReader is gone** -- image/file preview workflows that use `FileReader.readAsDataURL()` need a workaround. Use `URL.createObjectURL(file)` directly for `<img src>` previews instead.
### Communication
- **WebRTC is gone** -- any peer-to-peer features (voice/video calls, WebRTC data channels) are completely unavailable.
- **Fetch / XMLHttpRequest** -- standard network requests appear unaffected. Relay WebSocket connections should work normally.
### Native Plugin Workarounds
Several blocked web APIs have Capacitor plugin equivalents that bypass WKWebView restrictions entirely:
| Blocked Web API | Capacitor Alternative |
|---|---|
| Web Share | `@capacitor/share` (already installed) |
| Notifications | `@capacitor/local-notifications` (already installed) |
| File downloads | `@capacitor/filesystem` + share (already implemented in `downloadFile.ts`) |
### Detection
The report used a scoring heuristic (8/12 key APIs blocked = 70%) to detect Lockdown Mode. There is no official API to query Lockdown Mode status. Detection relies on probing for the absence of multiple APIs that are specifically disabled by Lockdown Mode but normally present in Safari.
## Raw Diagnostic Report
For exact error messages, navigator properties, weight scores, and per-API diagnostic output, see [ios-report.txt](ios-report.txt).
## Guidance for Feature Decisions
When building new features, consider:
1. **Always provide pure-JS fallbacks** for any crypto or data-processing library that might ship a WASM build.
2. **Never depend on IndexedDB or OPFS** as the sole storage mechanism. Both are completely stripped. Always fall back to localStorage or in-memory stores.
3. **Avoid WebGL-dependent UI** for core functionality. Use it as a progressive enhancement with a CSS/Canvas 2D fallback.
4. **Use Capacitor plugins** for sharing, notifications, and file operations rather than web APIs -- they work on all native platforms regardless of Lockdown Mode.
5. **Test on a Lockdown Mode device** when shipping features that touch storage, crypto, or media APIs.
+229
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@@ -0,0 +1,229 @@
============================================================
LOCKDOWN MODE DETECTOR REPORT
2026-04-06T23:40:58.170Z
============================================================
VERDICT: Lockdown Mode Likely Active
8 of 12 key APIs are blocked, consistent with iOS/macOS Lockdown Mode.
Score: 70% (8/12 key APIs blocked)
============================================================
API TEST RESULTS (detailed)
============================================================
------------------------------------------------------------
[BLOCKED] IndexedDB (weight: 3)
Client-side structured storage
Result: Can't find variable: indexedDB
Diagnostics:
uncaught: Can't find variable: indexedDB
------------------------------------------------------------
[BLOCKED] WebAssembly (weight: 2)
Binary instruction execution
Result: WebAssembly is undefined
Diagnostics:
typeof WebAssembly: undefined
WebAssembly global does not exist
------------------------------------------------------------
[BLOCKED] Web Locks API (weight: 3)
Cross-tab resource coordination
Result: navigator.locks is undefined
Diagnostics:
typeof navigator.locks: undefined
'locks' in navigator: false
navigator.locks is falsy
------------------------------------------------------------
[BLOCKED] Speech Synthesis (weight: 3)
Web Speech API (text-to-speech)
Result: window.speechSynthesis is undefined
Diagnostics:
typeof window.speechSynthesis: undefined
'speechSynthesis' in window: false
typeof SpeechSynthesisUtterance: undefined
speechSynthesis is falsy
------------------------------------------------------------
[BLOCKED] FileReader API (weight: 2)
Local file reading interface
Result: FileReader is undefined
Diagnostics:
typeof FileReader: undefined
FileReader constructor does not exist
------------------------------------------------------------
[AVAILABLE] File Constructor (weight: 2)
File object creation
Result: File created: name=test.txt size=4
Diagnostics:
typeof File: function
calling new File(['test'], 'test.txt', {type:'text/plain'})...
succeeded
f.name: test.txt
f.size: 4
f.type: text/plain
f instanceof Blob: true
------------------------------------------------------------
[BLOCKED] WebGL (weight: 2)
GPU-accelerated graphics
Result: all WebGL contexts returned null
Diagnostics:
getContext('webgl2'): null
getContext('webgl'): null
getContext('experimental-webgl'): null
------------------------------------------------------------
[BLOCKED] WebGL2 (weight: 1)
Advanced GPU graphics context
Result: getContext('webgl2') returned null
Diagnostics:
getContext('webgl2'): null
------------------------------------------------------------
[BLOCKED] Service Worker (weight: 1)
Background script registration
Result: navigator.serviceWorker not present
Diagnostics:
'serviceWorker' in navigator: false
typeof navigator.serviceWorker: undefined
------------------------------------------------------------
[BLOCKED] Web Share API (weight: 0)
Native sharing interface
Result: navigator.share is undefined
Diagnostics:
typeof navigator.share: undefined
typeof navigator.canShare: undefined
------------------------------------------------------------
[BLOCKED] Gamepad API (weight: 1)
Game controller input
Result: navigator.getGamepads not present
Diagnostics:
'getGamepads' in navigator: false
------------------------------------------------------------
[BLOCKED] WebRTC (weight: 2)
Real-time peer communication
Result: RTCPeerConnection is undefined
Diagnostics:
typeof RTCPeerConnection: undefined
typeof webkitRTCPeerConnection: undefined
------------------------------------------------------------
[AVAILABLE] FontFace API (weight: 1)
Dynamic font loading
Result: status: loaded
Diagnostics:
typeof FontFace: function
new FontFace() succeeded
ff.status: unloaded
ff.family: test
ff.status after load: loaded
------------------------------------------------------------
[AVAILABLE] Remote Fonts (weight: 2)
Loading fonts from network via data URI
Result: API works, load rejected: A network error occurred.
Diagnostics:
FontFace created with data URI
ff.status before load: unloaded
caught: DOMException: A network error occurred.
------------------------------------------------------------
[AVAILABLE] JIT Compilation (weight: 2)
JavaScript JIT optimization heuristic
Result: 99.0ms for 1M iterations (JIT likely)
Diagnostics:
running 1,000,000 iterations of Math.sqrt*Math.sin...
elapsed: 99.00ms
sum (to prevent dead-code elimination): -681.7597
threshold: <150ms suggests JIT active
verdict: likely JIT
------------------------------------------------------------
[BLOCKED] Notifications API (weight: 1)
Push notification permission
Result: Notification not in window
Diagnostics:
'Notification' in window: false
typeof Notification: undefined
------------------------------------------------------------
[BLOCKED] WebCodecs (weight: 1)
Low-level VideoDecoder API
Result: VideoDecoder is undefined
Diagnostics:
typeof VideoDecoder: undefined
typeof VideoEncoder: undefined
typeof AudioDecoder: function
------------------------------------------------------------
[AVAILABLE] PDF Embed (weight: 2)
Inline PDF rendering via embed/pdfViewerEnabled
Result: pdfViewerEnabled is true
Diagnostics:
navigator.pdfViewerEnabled: true
typeof navigator.pdfViewerEnabled: boolean
created and appended <embed type=application/pdf>
navigator.mimeTypes['application/pdf']: [object MimeType]
------------------------------------------------------------
[BLOCKED] SharedArrayBuffer (weight: 1)
Shared memory between workers
Result: SharedArrayBuffer is undefined
Diagnostics:
typeof SharedArrayBuffer: undefined
requires COOP/COEP headers to be present; may not indicate Lockdown Mode specifically
------------------------------------------------------------
[BLOCKED] Cache API (weight: 1)
Programmatic HTTP cache (CacheStorage)
Result: caches not in window
Diagnostics:
'caches' in window: false
typeof caches: undefined
------------------------------------------------------------
[BLOCKED] OPFS (weight: 2)
Origin Private File System (navigator.storage.getDirectory)
Result: navigator.storage.getDirectory is not a function
Diagnostics:
typeof navigator.storage: object
typeof navigator.storage.getDirectory: undefined
getDirectory method does not exist
============================================================
NAVIGATOR INFO
============================================================
userAgent: Mozilla/5.0 (iPhone; CPU iPhone OS 18_7 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/26.4 Mobile/15E148 Safari/604.1
platform: iPhone
vendor: Apple Computer, Inc.
language: en-US
languages: en-US
cookieEnabled: true
doNotTrack: null
maxTouchPoints: 5
hardwareConcurrency: 4
deviceMemory: N/A
pdfViewerEnabled: true
webdriver: false
connection: unavailable
mediaDevices: unavailable
storage: available
serviceWorker: unavailable
credentials: available
bluetooth: unavailable
gpu (WebGPU): unavailable
screenWidth: 393
screenHeight: 852
devicePixelRatio: 3
colorDepth: 24
============================================================
END OF REPORT
============================================================
+3 -1
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@@ -2,4 +2,6 @@ VITE_SENTRY_DSN="https://********************************@*****************.exam
VITE_PLAUSIBLE_DOMAIN="example.tld"
VITE_PLAUSIBLE_ENDPOINT="https://plausible.example.tld/api/event"
# Hex pubkey of the nostr-push server (found in nostr-push startup logs as "worker_pubkey")
VITE_NOSTR_PUSH_PUBKEY=""
VITE_NOSTR_PUSH_PUBKEY=""
# Set to "*" to allow any host in the Vite dev server (eg. when proxying through a custom domain)
# ALLOWED_HOSTS="*"
+48 -2
View File
@@ -57,6 +57,22 @@ deploy-nsite:
--use-fallback-relays
--use-fallback-servers
build-web:
stage: build
timeout: 10 minutes
needs: []
rules:
- if: $CI_COMMIT_TAG
when: never
- if: $CI_COMMIT_REF_NAME == $CI_DEFAULT_BRANCH
script:
- npm ci
- npm run build
- cp dist/index.html dist/404.html
artifacts:
paths:
- dist/
build-apk:
stage: build
image: eclipse-temurin:21-jdk
@@ -129,8 +145,9 @@ build-apk:
- npx vite build -l error
- cp dist/index.html dist/404.html
# Sync web assets to Capacitor Android project
# Sync web assets to Capacitor Android project and register local plugins
- npx cap sync android
- node scripts/patch-cap-config.mjs
# Build signed release APK
- cd android && chmod +x gradlew && ./gradlew assembleRelease bundleRelease && cd ..
@@ -202,7 +219,7 @@ publish-zapstore:
- if: $CI_COMMIT_TAG =~ /^v\d+\.\d+\.\d+$/
variables:
SIGN_WITH: $ZAPSTORE_BUNKER_URL
RELAY_URLS: "wss://relay.zapstore.dev,wss://relay.ditto.pub"
RELAY_URLS: "wss://relay.zapstore.dev,wss://relay.ditto.pub,wss://relay.dreamith.to,wss://relay.primal.net"
BLOSSOM_URL: "https://blossom.ditto.pub"
script:
- go install github.com/zapstore/zsp@latest
@@ -218,3 +235,32 @@ publish-zapstore:
- sed -i "2i release_source:\ ./${APK_PATH}" zapstore.yaml
- sed -i "2i version:\ ${VERSION}" zapstore.yaml
- zsp publish --quiet --skip-metadata --skip-preview zapstore.yaml
publish-google-play:
stage: publish
image: ruby:3.3
needs:
- build-apk
rules:
- if: $CI_COMMIT_TAG =~ /^v\d+\.\d+\.\d+$/
script:
- gem install fastlane --no-document
# Decode base64-encoded service account JSON to a temp file
- echo "$GOOGLE_PLAY_SERVICE_ACCOUNT_JSON" | base64 -d > /tmp/play-service-account.json
# Upload the AAB to Google Play production track
- >-
fastlane supply
--aab artifacts/Ditto.aab
--package_name pub.ditto.app
--track production
--json_key /tmp/play-service-account.json
--skip_upload_metadata
--skip_upload_changelogs
--skip_upload_images
--skip_upload_screenshots
--skip_upload_apk
# Clean up
- rm -f /tmp/play-service-account.json
@@ -0,0 +1,68 @@
Thanks for contributing to Ditto! Please read [CONTRIBUTING.md](CONTRIBUTING.md) in full before submitting -- it covers everything you need to get your MR accepted.
## Related Issue
<!-- Link the GitLab issue. MRs without a linked issue will not be reviewed. -->
Closes #
## What Changed
<!-- 1-3 sentences: what you changed and why. -->
## Live Preview
<!-- REQUIRED for UI changes. Deploy your branch and paste the URL. -->
<!-- Example: npx surge dist your-branch.surge.sh -->
<!-- Write "N/A -- no UI changes" only if this MR has zero visual impact. -->
## Screenshots
<!-- REQUIRED for UI changes. Show before and after. -->
<!-- Write "N/A -- no UI changes" only if this MR has zero visual impact. -->
**Before:**
**After:**
## Philosophy Alignment
<!-- Answer this question for your change: -->
<!-- "Does this make Ditto more magnetic, more threatening to the status quo, -->
<!-- and more peaceful to inhabit?" -->
<!-- See: https://about.ditto.pub/philosophy -->
<!-- For bug fixes: "Bug fix -- restores intended behavior" is acceptable. -->
## How to Test
<!-- Steps a reviewer can follow to verify this works. -->
1.
2.
3.
## Self-Review Checklist
<!-- Complete ALL items. MRs with unchecked boxes will not be reviewed. -->
<!-- Check a box: replace [ ] with [x] -->
### Process
- [ ] I read `AGENTS.md` before starting
- [ ] I read the [Ditto Philosophy](https://about.ditto.pub/philosophy)
- [ ] I used plan/research mode before writing code
- [ ] I used Claude Opus 4.6 (or equivalent frontier model)
### Self-review
Copy-paste this into your AI tool and fix any findings before submitting:
> Review this diff against the self-review checklist in CONTRIBUTING.md step 8. Read that file first, then check every item. For each finding, state the file, line, and issue.
- [ ] I ran the self-review prompt above and addressed all findings
### Testing
- [ ] I ran `npm run test` locally and it passes
- [ ] I tested the change manually in the browser
+128 -7
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@@ -409,6 +409,74 @@ Without filtering approvals by the moderator list, anyone could publish kind 455
Author filtering is not needed for public user-generated content where anyone should be able to post (kind 1 notes, reactions, discovery queries, public feeds, etc.).
#### Sanitizing URLs from Event Data
**CRITICAL**: Any URL extracted from Nostr event tags, content, or metadata fields is **untrusted user input**. Malicious URLs can cause harm in many ways beyond `javascript:` XSS — `data:` URIs for resource exhaustion, `http://` URLs leaking user IPs without TLS, relative paths triggering unintended requests to the app's own origin, and more. Reasoning about which rendering context is "safe enough" to skip sanitization is fragile and error-prone.
**Rule: sanitize every event-sourced URL unconditionally**, regardless of where it will be used (`href`, `img src`, `style`, etc.). Use `sanitizeUrl()` from `@/lib/sanitizeUrl`:
```typescript
import { sanitizeUrl } from '@/lib/sanitizeUrl';
// Single URL — returns the normalised href, or undefined if not valid https
const url = sanitizeUrl(getTag(event.tags, 'url'));
if (url) {
// safe to use in any context
}
// Array of URLs — filter out invalid entries
const links = getAllTags(event.tags, 'r')
.map(([, v]) => sanitizeUrl(v))
.filter((v): v is string => !!v);
```
`sanitizeUrl` accepts `string | undefined | null` and returns the normalised `href` string only when the URL parses successfully **and** uses the `https:` protocol. All other inputs (malformed URLs, `javascript:`, `data:`, `http:`, relative paths, etc.) return `undefined`.
**Best practice — sanitize at the parse layer.** When writing a parser function that extracts URLs from event tags (e.g. `parseThemeDefinition`, `parseBadgeDefinition`), apply `sanitizeUrl()` before returning the parsed data. This way every downstream consumer is automatically protected without needing to remember to sanitize at each usage site.
**When sanitization is NOT required:**
- URLs extracted by regex that already constrains the protocol (e.g. `NoteContent` tokeniser matches only `https?://`)
- Hardcoded or application-generated URLs (relay configs, internal routes, etc.)
- URLs displayed as plain text without being placed into any HTML attribute or CSS value
#### Preventing CSS Injection from Event Data
**CRITICAL**: Any value from a Nostr event that is interpolated into a CSS string (inside a `<style>` element or inline `style` attribute) is a CSS injection vector. A malicious value containing `"`, `)`, `}`, or `;` can break out of the CSS context and inject arbitrary rules — for example, overlaying phishing content or hiding UI elements.
**Common CSS injection surfaces:**
- `background-image: url("${url}")` — a URL with `"); body { display:none }` breaks out
- `font-family: "${family}"` — a family name with `"; } body { visibility:hidden } .x {` breaks out
- `@font-face { src: url("${url}") }` — same risk as background URLs
**Mitigation strategy — sanitize at the parse layer:**
1. **URLs in CSS `url()` values**: Pass through `sanitizeUrl()` at parse time. The `URL` constructor normalises the string, percent-encoding characters like `"`, `)`, and `\` that could escape the CSS context. Invalid or non-`https:` URLs are rejected entirely. This is already done for theme event background and font URLs in `src/lib/themeEvent.ts`.
2. **Strings in CSS declarations** (e.g. font family names): Use `sanitizeCssString()` from `src/lib/fontLoader.ts`, which uses an allowlist approach — only Unicode letters, numbers, spaces, hyphens, underscores, apostrophes, and periods are permitted. Everything else is stripped.
```typescript
// ❌ UNSAFE — raw event data interpolated into CSS
const bgUrl = getTagValue(event.tags, 'bg');
style.textContent = `body { background-image: url("${bgUrl}"); }`;
const family = getTagValue(event.tags, 'f');
style.textContent = `html { font-family: "${family}"; }`;
// ✅ SAFE — URLs validated, strings sanitised
import { sanitizeUrl } from '@/lib/sanitizeUrl';
const bgUrl = sanitizeUrl(getTagValue(event.tags, 'bg'));
if (bgUrl) {
style.textContent = `body { background-image: url("${bgUrl}"); }`;
}
// For non-URL strings, allowlist safe characters only
const safeFamily = family.replace(/[^\p{L}\p{N} _\-'.]/gu, '');
style.textContent = `html { font-family: "${safeFamily}"; }`;
```
**Rule of thumb**: Never interpolate untrusted strings into CSS without sanitisation. If it's a URL, use `sanitizeUrl()`. If it's any other string, strip characters that can break out of the CSS string context.
### The `useNostr` Hook
The `useNostr` hook returns an object containing a `nostr` property, with `.query()` and `.event()` methods for querying and publishing Nostr events respectively.
@@ -699,23 +767,47 @@ The `useCurrentUser` hook should be used to ensure that the user is logged in be
Replaceable (kind 10000-19999) and addressable (kind 30000-39999) events require a read-modify-write cycle: fetch the current event, modify its tags, then publish a new version. **Never read from TanStack Query cache before mutating** -- the cache can be stale from another device or a rapid prior operation, and republishing stale data silently drops the user's data.
Use `fetchFreshEvent()` from `src/lib/fetchFreshEvent.ts` inside every mutation:
Use `fetchFreshEvent()` from `src/lib/fetchFreshEvent.ts` inside every mutation, and **always pass the fetched event as `prev`** so `useNostrPublish` can preserve `published_at`:
```typescript
import { fetchFreshEvent } from '@/lib/fetchFreshEvent';
// Inside a mutation function:
const freshEvent = await fetchFreshEvent(nostr, {
const prev = await fetchFreshEvent(nostr, {
kinds: [10003],
authors: [user.pubkey],
});
const currentTags = freshEvent?.tags ?? [];
const currentTags = prev?.tags ?? [];
// ...modify tags...
await publishEvent({ kind: 10003, content: freshEvent?.content ?? '', tags: newTags });
await publishEvent({
kind: 10003,
content: prev?.content ?? '',
tags: newTags,
prev: prev ?? undefined,
});
```
This applies to all list-type hooks (bookmarks, pins, interests, follow sets, badges, etc.). See `useFollowActions` and `useMuteList` for complete examples.
#### The `prev` Property on Event Templates
`useNostrPublish` accepts an optional `prev` property on the event template. This is the **previous version** of the event being replaced. The hook uses it to automatically manage the `published_at` tag (NIP-24) for replaceable and addressable events:
- **First publish (no `prev`)**: `published_at` is set equal to `created_at`
- **Update (`prev` provided)**: `published_at` is preserved from the old event
- **Old event lacks `published_at`**: nothing is fabricated
- **Caller already set `published_at` in tags**: left alone
**Convention**: Name the local variable `prev` at the call site (not `freshEvent` or `latestEvent`) so it reads naturally when passed to `publishEvent`:
```typescript
const prev = await fetchFreshEvent(nostr, { kinds: [3], authors: [user.pubkey] });
// ...
await publishEvent({ kind: 3, content: prev?.content ?? '', tags: newTags, prev: prev ?? undefined });
```
`prev` is stripped from the template before signing — it never appears in the published Nostr event.
### D-Tag Collision Prevention for Addressable Events
Addressable events (kind 30000-39999) are identified by `pubkey + kind + d-tag`. Publishing an event with the same d-tag as an existing one **silently replaces** it. This is by design for intentional updates (edit flows), but dangerous when creating *new* content with user-derived d-tags (slugs from titles, user-entered identifiers, etc.).
@@ -1311,6 +1403,10 @@ Run available tools in this priority order:
The validation ensures code quality and catches errors before deployment, regardless of the development environment.
### Contributing Guide
When preparing changes for a merge request, also follow the guidelines in `CONTRIBUTING.md`. It includes a self-review checklist (step 8) that should be run against your diff before committing.
### Using Git
If git is available in your environment (through a `shell` tool, or other git-specific tools), you should utilize `git log` to understand project history. Use `git status` and `git diff` to check the status of your changes, and if you make a mistake use `git checkout` to restore files.
@@ -1388,7 +1484,7 @@ The project uses GitLab CI (`.gitlab-ci.yml`) with the following stages:
2. **deploy** - Builds and deploys to nsite via nsyte (`deploy-nsite` job, default branch only)
3. **build** - Builds a signed release APK (`build-apk` job, tags only)
4. **release** - Creates a GitLab Release with the APK artifact (tags only)
5. **publish** - Publishes the APK to Zapstore (`publish-zapstore` job, tags only)
5. **publish** - Publishes the APK to Zapstore (`publish-zapstore` job, tags only) and AAB to Google Play (`publish-google-play` job, tags only)
### Creating a Release
@@ -1398,7 +1494,7 @@ Releases are triggered by pushing a version tag. Use the npm script:
npm run release
```
This creates a tag in the format `v2026.03.14+abc1234` (date + short commit hash) and pushes it to GitLab, which triggers the `build-apk`, `release`, and `publish-zapstore` stages.
This creates a tag in the format `v2026.03.14+abc1234` (date + short commit hash) and pushes it to GitLab, which triggers the `build-apk`, `release`, `publish-zapstore`, and `publish-google-play` stages.
### Zapstore Publishing
@@ -1490,4 +1586,29 @@ The `--use-fallback-relays` and `--use-fallback-servers` flags also include nsyt
To rotate the nsite credential:
1. Revoke the old bunker connection in your signer app
2. Run `nsyte ci` again to generate a new `nbunksec1...` string
3. Update the `NSITE_NBUNKSEC` variable in GitLab CI/CD settings
3. Update the `NSITE_NBUNKSEC` variable in GitLab CI/CD settings
### Google Play Publishing
The project automatically publishes Android AABs (App Bundles) to [Google Play](https://play.google.com/store/apps/details?id=pub.ditto.app) using [fastlane supply](https://docs.fastlane.tools/actions/supply/). The `publish-google-play` CI job runs after a successful AAB build and uploads directly to the production track.
**GitLab CI/CD Variables** (Settings > CI/CD > Variables):
| Variable | Description | Protected | Masked | Raw |
|---|---|---|---|---|
| `GOOGLE_PLAY_SERVICE_ACCOUNT_JSON` | Full JSON contents of the Google Play API service account key file | Yes | Yes | No |
#### Initial Setup (one-time)
1. Create or reuse a project in the [Google Cloud Console](https://console.cloud.google.com/projectcreate)
2. Enable the [Google Play Developer API](https://console.developers.google.com/apis/api/androidpublisher.googleapis.com/) for that project
3. In Google Cloud Console, go to [Service Accounts](https://console.cloud.google.com/iam-admin/serviceaccounts), create a service account, and download a JSON key file for it
4. In Google Play Console, go to [Users & Permissions](https://play.google.com/console/users-and-permissions), click **Invite new users**, enter the service account email, and grant it permission to manage releases for `pub.ditto.app`
5. Add the full JSON contents of the key file as the `GOOGLE_PLAY_SERVICE_ACCOUNT_JSON` variable in GitLab CI/CD settings (Settings > CI/CD > Variables). Mark it as **Protected** and **Masked**.
#### Key Points
- The job uploads the signed AAB (not APK) since Google Play requires App Bundles
- Uploads go directly to the **production** track -- Google's review process still applies before the update reaches users
- Metadata, screenshots, and changelogs are managed in the Play Console, not via CI (the job uses `--skip_upload_metadata` etc.)
- The same signing keystore used for Zapstore is used here (`ANDROID_KEYSTORE_BASE64`, `KEYSTORE_PASSWORD`, `KEY_PASSWORD`)
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@@ -1,5 +1,96 @@
# Changelog
## [2.6.6] - 2026-04-12
### Fixed
- Emoji and mention autocomplete dropdowns no longer get clipped by the compose box
- Emoji shortcodes now render as color emoji instead of plain text glyphs
- Dialogs and input fields on Android are no longer obscured by the virtual keyboard
- Signing requests on Android are more reliable and no longer silently fail after switching apps
## [2.6.5] - 2026-04-11
### Changed
- Apps and games load significantly faster on Android with smarter prefetching and server affinity
- Native loading spinners replace HTML-based ones on iOS and Android for a smoother experience
### Fixed
- External API requests on Android no longer fail due to hostname restrictions
- iOS App Store compliance issues resolved
## [2.6.4] - 2026-04-11
### Added
- iCloud Keychain integration on iOS -- your login credentials are now saved and restored automatically across devices
### Changed
- Empty feeds show a friendlier state with a discover button to help you find people to follow
- Signup flow simplified -- cleaner profile step with a single Continue button
### Fixed
- Avatar fallback now shows the user's initial instead of a question mark
- Android 16+ devices no longer have content hidden behind system bars
- Signup dialog background clears properly when switching between light and dark themes
- Sticky compose button stays anchored to the bottom even on empty feeds
## [2.6.3] - 2026-04-10
### Added
- Lightning invoices embedded in posts now render as tappable payment cards
- Blobbi companions in the feed reflect their current condition and projected health
### Changed
- Profile headers are cleaner -- lightning addresses and verification badges moved out of the way, and website URLs no longer show a trailing slash
- Login credentials are saved to your browser's built-in password manager for easier sign-in across sessions
- "Request to Vanish" renamed to "Delete Account" for clarity
### Fixed
- Badge image uploads now show a recommended 1:1 aspect ratio hint so your badges don't get cropped unexpectedly
- Security hardening for URLs and styles sourced from the network
## [2.6.2] - 2026-04-08
### Added
- Share follow packs and follow sets via link -- recipients see an immersive preview with member avatars, a "Follow All" button, and a combined feed from everyone in the pack
- Curated home feed with a mix of photos, short videos, livestreams, and music -- content types are spaced out so your timeline stays fresh and varied
- "Write a letter" option on profile menus for a more personal way to reach out
- Push vs persistent notification delivery option on Android
### Changed
- Webxdc games and apps always open fullscreen for a more immersive experience
- Login credentials are now stored in the device's secure keychain on iOS and Android instead of plain local storage
- Profile fields now appear inline instead of in a separate right sidebar
- Trending hashtags removed from the logged-out homepage for a cleaner first impression
### Fixed
- Webxdc and nsites work natively on iOS and Android without relying on browser sandboxing tricks
- File downloads now save directly to Documents on iOS and Android instead of silently failing
- Mobile search no longer scrolls the page behind it and properly hides the bottom navigation bar
- iOS swipe-back navigation works correctly throughout the app
- Blobbi companions appear reliably on profiles instead of sometimes going missing
- IndexedDB no longer crashes on devices with Lockdown Mode enabled
## [2.6.1] - 2026-04-06
### Added
- Manage your interest tabs (hashtags and locations) from the settings page
- Edit button on custom profile tabs so you can tweak them without recreating from scratch
- Follow packs and follow sets now show author info and action headers in the feed
- Posts now show whether they were created or updated, so you can tell when something's been edited
### Changed
- Webxdc games and apps run in a more secure sandbox with stricter content policies and private subdomains
- Nsite previews now use the same secure sandbox as webxdc apps
- Blobbi items work as instant abilities instead of consumable inventory -- no more fiddly quantity pickers
### Fixed
- Desktop tab bar no longer overflows when you have lots of tabs -- scroll arrows appear automatically
- Mobile compose box no longer randomly collapses or becomes unclickable
- Profile avatar and banner lightbox no longer hides behind the right sidebar
- Infinite scroll on custom profile tab feeds no longer reloads the same content
- Reaction emoji are now visible on each row in the interactions modal
- Missing bottom border on collapsed thread expand button restored
## [2.6.0] - 2026-04-05
### Added
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@@ -0,0 +1,184 @@
# Contributing to Ditto
We welcome contributions, but we have high standards. Ditto is a carefully designed product with a specific vision, and every merge request must meet that bar. This guide exists to help you succeed.
**Required reading before you start:**
- [Ditto Philosophy](https://about.ditto.pub/philosophy) -- the product vision. Your change must align with it.
- [Contributing Guide](https://about.ditto.pub/contributing) -- the upstream contribution process.
- `AGENTS.md` in this repo -- the codebase conventions. Your AI tool should load this file.
## Understanding Ditto
Ditto is a carnival, not a platform. Before contributing, you need to understand what that means.
### The product decision filter
Every change to Ditto should pass this test:
> *Does this make Ditto more magnetic, more threatening to the status quo, and more peaceful to inhabit?*
- **Magnetic** -- Ditto attracts through experience, not ideology. People don't need to understand Nostr to love it. They need to feel something they haven't felt online since the early web. Features should be odd, intriguing, and captivating -- not generic social media clones.
- **Threatening to the status quo** -- Ditto threatens mainstream platforms when someone opens it and thinks: *"Why can't my platform do this?"* Theming, games, treasure hunts, interoperable micro-apps -- these are things walled gardens can't replicate.
- **Peaceful to inhabit** -- Ditto displaces argument with creation, conformity with expression, and consumption with participation. No ads, no engagement-optimized algorithms, no outrage incentives.
If a change does all three, it belongs. If it only does one, think harder. If it does none, it doesn't belong here.
### What Ditto is NOT
- A Twitter/X clone with decentralization bolted on
- A place to replicate features that mainstream platforms already do well
- A showcase for generic UI components or boilerplate social features
### What Ditto IS
- A convergence point for interoperable Nostr experiences (games, treasure hunts, magic decks, themes, color moments, live streams, and things nobody has imagined yet)
- A place where profiles feel like worlds, not business cards
- The most fun you've had on the internet in years
Read the [full philosophy](https://about.ditto.pub/philosophy) for the complete vision.
## What we accept
### Bug fixes
One bug, one merge request. Fix exactly one thing. Don't bundle unrelated changes, don't sneak in refactors, don't "clean up while you're in there." Small, focused MRs get reviewed fast. Large ones sit.
### New features and significant changes
Every feature MR must link to an existing open issue and clearly align with the [Ditto Philosophy](https://about.ditto.pub/philosophy). The philosophy alignment section in the MR template is where you make the case for why your change belongs in Ditto. If you can't articulate that clearly, the change probably doesn't belong.
If you have an idea for a feature that doesn't have an issue yet:
1. Build it as a standalone Nostr app first (see [Contributing Guide](https://about.ditto.pub/contributing)).
2. Prove it works and get user feedback.
3. Open an issue to discuss integration.
**Feature MRs that don't link to an issue or don't align with the Ditto Philosophy will be closed.** Our open issues are our internal roadmap -- some require deep product context. If your implementation doesn't match the product vision, it will be closed regardless of code quality.
## Required tools
- **Claude Opus 4.6** (or the latest frontier model) -- not Sonnet, not GPT-4o, not local models. Quality depends on model quality.
- **An AI coding agent with plan/research mode** -- [OpenCode](https://opencode.ai), [Shakespeare](https://shakespeare.diy), Cursor, or similar.
- **Node.js 22+** and npm 10.9.4+.
## The contribution workflow
Follow these steps in order. Skipping steps is the most common reason MRs are rejected.
### 1. Ask: does anyone need this?
Before writing a single line of code, answer this honestly. For bug fixes this is straightforward -- someone hit the bug. For features, it requires more thought. Is there evidence of real user demand? Is the underlying technology mature enough? A beautifully written feature for a nonexistent user base is the wrong thing to build. If you can't point to a concrete user need, reconsider.
### 2. Understand the issue
Read the issue thoroughly. If anything is unclear, ask in the issue comments before writing code. Understand not just *what* to change, but *why* -- what problem does this solve for users?
### 3. Read the codebase conventions
Read `AGENTS.md` in the repo root. This is the single source of truth for how code should be written in this project. Your AI tool should load this file automatically. If it doesn't, paste it in or configure your tool to read it.
### 4. Read the philosophy
Read the [Ditto Philosophy](https://about.ditto.pub/philosophy). Ditto is a carnival, not a platform. Your change should feel like it belongs in Ditto -- not like it was transplanted from a generic social media template. Apply the product decision filter above.
### 5. Plan before you code
Start your AI tool in **plan mode** (or research/think mode). Spend the first few prompts:
- Exploring the existing codebase to understand how similar features are implemented
- Reading the files you'll need to modify
- Proposing an approach
Do not write code until you have a plan. The most expensive mistake is implementing the wrong approach.
### 6. Implement
Switch to code mode and implement your plan. Use Opus 4.6 or equivalent.
### 7. Run the test suite
```sh
npm run test
```
This runs type-checking, linting, unit tests, and a production build. All must pass. Do not submit an MR with a failing test suite.
### 8. Self-review
Run this prompt against your diff (copy the full `git diff` output and paste it to your AI tool along with this prompt):
```
Review this diff as if you are a senior maintainer of this codebase who has to
maintain it long-term. For each finding, state the file, line, and issue.
- [ ] Does the diff contain changes that weren't requested? Flag anything out of scope.
- [ ] Is there dead code, commented-out blocks, or debug artifacts left in?
- [ ] Are there placeholder comments like "// In a real app..." or "// TODO: implement"?
- [ ] For every value displayed to a user, can you trace it from source to render without a gap?
- [ ] Are error, loading, and empty states all handled -- and in the right order?
- [ ] Does a mutation reflect in the UI without requiring a manual refresh?
- [ ] Is there a new read/write path that assumes fresh data but could get a stale cache?
- [ ] For replaceable/addressable Nostr events: is fetchFreshEvent used before mutation?
- [ ] Does anything new block the critical render path or fire N+1 network requests?
- [ ] Are Nostr queries efficient (combined kinds, relay-level filtering vs client-side)?
- [ ] Are user inputs used in queries or rendered as content without sanitization?
- [ ] Were existing patterns/conventions in AGENTS.md ignored in favor of something novel?
- [ ] Are secrets, keys, or env-specific values hardcoded?
- [ ] Does the code use the `any` type anywhere?
- [ ] Is the code Capacitor-compatible (no `<a download>`, no `window.open()`)?
- [ ] Are new Nostr event kinds documented in NIP.md with links to relevant specs?
- [ ] Are there any new images >100KB or other large binary assets that should be hosted externally?
- [ ] Is there any use of dangerouslySetInnerHTML, eval, innerHTML, or SVG string interpolation?
- [ ] Is any data from a Nostr event (tags, content, pubkey, URLs) used in a security-sensitive context (href, src, query filter, trust decision) without validation?
Skip anything a linter or type checker would catch. Focus on logic, data flow, and intent.
Then answer: "If you were the people who have to maintain this codebase and deal
with all long-term issues, what would be your biggest concerns about this
implementation?"
```
Address every finding before submitting.
### 9. Deploy a live preview
Deploy your branch so reviewers can test it without pulling your code:
```sh
npm run build
npx surge dist your-branch-name.surge.sh
```
Or use Netlify, Vercel, or any static hosting. Include the live preview URL in your MR description.
### 10. Take screenshots
Capture before and after screenshots of any UI changes. Include them directly in the MR description. If your change has no visual component, state that explicitly.
### 11. Submit
Fill out every field in the MR template. Incomplete MRs will not be reviewed.
## What gets your MR closed without review
- No linked issue
- Feature MRs with no clear alignment with the [Ditto Philosophy](https://about.ditto.pub/philosophy)
- Features that fail the product decision filter (not magnetic, not threatening to the status quo, not peaceful)
- Incomplete MR template (missing checklist, screenshots, or preview URL)
- Changes that go beyond what was asked for (scope creep)
- Placeholder code, dead code, or debug artifacts
- Evidence of low-quality AI generation ("In a real application..." comments, hallucinated APIs, generic template code)
- Failing test suite
- No evidence of planning (code-first, think-later approach produces recognizable patterns)
- Undocumented Nostr event kinds (new kinds must be in NIP.md)
- Large binary assets committed to git (images >100KB, fonts, videos)
- Security issues (dangerouslySetInnerHTML, eval, innerHTML, unsanitized user input)
## MR review process
1. The CI pipeline validates your MR description automatically. If it fails, read the error message and fix your MR description.
2. Maintainers will review your MR when all CI checks pass and the template is complete.
3. If changes are requested, address them promptly. Stale MRs will be closed.
We appreciate your interest in contributing. These standards exist because reviewing a low-quality MR takes 3x longer than doing the work ourselves. Help us help you by following the process.
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@@ -138,6 +138,17 @@ src/
public/ Static assets, icons, manifest
```
## Contributing
We welcome contributions but have high standards. Please read the full [Contributing Guide](CONTRIBUTING.md) before submitting a merge request. The short version:
- **Bug fixes**: One bug, one MR. Keep it small and focused.
- **New features**: Must link to an existing issue and align with the [Ditto Philosophy](https://about.ditto.pub/philosophy).
- **Required**: Live preview URL, before/after screenshots, completed self-review checklist.
- **Required tools**: Claude Opus 4.6 (or latest frontier model), an AI coding agent with plan mode.
Read the [Ditto Philosophy](https://about.ditto.pub/philosophy) to understand what Ditto is and isn't.
## License
[AGPL-3.0](LICENSE)
+1 -1
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@@ -14,7 +14,7 @@ android {
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "2.6.0"
versionName "2.6.6"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
aaptOptions {
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
+4 -1
View File
@@ -11,9 +11,12 @@ apply from: "../capacitor-cordova-android-plugins/cordova.variables.gradle"
dependencies {
implementation project(':capacitor-app')
implementation project(':capacitor-filesystem')
implementation project(':capacitor-haptics')
implementation project(':capacitor-keyboard')
implementation project(':capacitor-local-notifications')
implementation project(':capacitor-share')
implementation project(':capacitor-status-bar')
implementation project(':capgo-capacitor-autofill-save-password')
implementation project(':capacitor-secure-storage-plugin')
}
@@ -1,7 +1,10 @@
package pub.ditto.app;
import android.content.SharedPreferences;
import android.app.ForegroundServiceStartNotAllowedException;
import android.content.Context;
import android.content.Intent;
import android.content.SharedPreferences;
import android.os.Build;
import android.util.Log;
import com.getcapacitor.Plugin;
@@ -14,6 +17,10 @@ import org.json.JSONArray;
/**
* Capacitor plugin that allows the JS layer to configure the native
* notification polling service with the user's pubkey and relay URLs.
*
* Supports two notification styles:
* - "push" (default): no foreground service, relies on push notifications
* - "persistent": starts NotificationRelayService as a foreground service
*/
@CapacitorPlugin(name = "DittoNotification")
public class DittoNotificationPlugin extends Plugin {
@@ -24,6 +31,7 @@ public class DittoNotificationPlugin extends Plugin {
@PluginMethod
public void configure(PluginCall call) {
String userPubkey = call.getString("userPubkey");
String notificationStyle = call.getString("notificationStyle", "push");
String relayUrlsRaw = null;
String enabledKindsRaw = null;
String authorsRaw = null;
@@ -60,7 +68,8 @@ public class DittoNotificationPlugin extends Plugin {
if (userPubkey != null && relayUrlsRaw != null) {
SharedPreferences.Editor editor = prefs.edit()
.putString("userPubkey", userPubkey)
.putString("relayUrls", relayUrlsRaw);
.putString("relayUrls", relayUrlsRaw)
.putString("notificationStyle", notificationStyle);
if (enabledKindsRaw != null) {
editor.putString("enabledKinds", enabledKindsRaw);
}
@@ -70,13 +79,46 @@ public class DittoNotificationPlugin extends Plugin {
editor.remove("authors");
}
editor.apply();
Log.d(TAG, "Configured: pubkey=" + userPubkey.substring(0, 8) + "..., relays=" + relayUrlsRaw + ", kinds=" + enabledKindsRaw + ", authors=" + (authorsRaw != null ? authorsRaw.length() + " chars" : "all"));
Log.d(TAG, "Configured: pubkey=" + userPubkey.substring(0, 8) + "..., style=" + notificationStyle + ", relays=" + relayUrlsRaw + ", kinds=" + enabledKindsRaw + ", authors=" + (authorsRaw != null ? authorsRaw.length() + " chars" : "all"));
} else {
// Clear config (user logged out)
prefs.edit().clear().apply();
Log.d(TAG, "Config cleared (user logged out)");
}
// Start or stop the foreground service based on style
manageService(notificationStyle, userPubkey != null && relayUrlsRaw != null);
call.resolve();
}
/**
* Start the foreground service when style is "persistent" and config is valid.
* Stop it otherwise.
*/
private void manageService(String style, boolean hasConfig) {
Context ctx = getContext();
Intent serviceIntent = new Intent(ctx, NotificationRelayService.class);
if ("persistent".equals(style) && hasConfig) {
try {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
ctx.startForegroundService(serviceIntent);
} else {
ctx.startService(serviceIntent);
}
Log.d(TAG, "Started NotificationRelayService (persistent mode)");
} catch (Exception e) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S
&& e instanceof ForegroundServiceStartNotAllowedException) {
Log.w(TAG, "Could not start foreground service: " + e.getMessage());
} else {
Log.w(TAG, "Failed to start service", e);
}
}
} else {
ctx.stopService(serviceIntent);
Log.d(TAG, "Stopped NotificationRelayService (push mode or no config)");
}
}
}
@@ -1,7 +1,9 @@
package pub.ditto.app;
import android.app.ForegroundServiceStartNotAllowedException;
import android.content.Context;
import android.content.Intent;
import android.content.SharedPreferences;
import android.net.Uri;
import android.os.Build;
import android.os.Bundle;
@@ -11,32 +13,36 @@ import com.getcapacitor.BridgeActivity;
public class MainActivity extends BridgeActivity {
private static final String PREFS_NAME = "ditto_notification_config";
@Override
protected void onCreate(Bundle savedInstanceState) {
// Register the native notification config plugin before super.onCreate
// Register native plugins before super.onCreate.
registerPlugin(DittoNotificationPlugin.class);
registerPlugin(SandboxPlugin.class);
super.onCreate(savedInstanceState);
// Start the persistent relay connection service.
// On Android 12+ (API 31+) the system may throw
// ForegroundServiceStartNotAllowedException if the foreground service
// time limit for this type has already been exhausted. We catch it so
// the app continues to run normally; the alarm inside the service will
// retry at the next scheduled interval.
try {
Intent serviceIntent = new Intent(this, NotificationRelayService.class);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
startForegroundService(serviceIntent);
} else {
startService(serviceIntent);
}
} catch (Exception e) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S
&& e instanceof ForegroundServiceStartNotAllowedException) {
Log.w("MainActivity", "Could not start NotificationRelayService: " + e.getMessage());
} else {
throw e;
// Only start the foreground service if the user has opted into
// "persistent" notification style. Default is "push" (no service).
SharedPreferences prefs = getSharedPreferences(PREFS_NAME, Context.MODE_PRIVATE);
String style = prefs.getString("notificationStyle", "push");
if ("persistent".equals(style)) {
try {
Intent serviceIntent = new Intent(this, NotificationRelayService.class);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
startForegroundService(serviceIntent);
} else {
startService(serviceIntent);
}
} catch (Exception e) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S
&& e instanceof ForegroundServiceStartNotAllowedException) {
Log.w("MainActivity", "Could not start NotificationRelayService: " + e.getMessage());
} else {
throw e;
}
}
}
@@ -0,0 +1,552 @@
package pub.ditto.app;
import android.graphics.Color;
import android.graphics.PorterDuff;
import android.os.Handler;
import android.os.Looper;
import android.util.Base64;
import android.util.Log;
import android.view.Gravity;
import android.view.View;
import android.view.ViewGroup;
import android.webkit.JavascriptInterface;
import android.webkit.WebResourceRequest;
import android.webkit.WebResourceResponse;
import android.webkit.WebSettings;
import android.webkit.WebView;
import android.webkit.WebViewClient;
import android.widget.FrameLayout;
import android.widget.ProgressBar;
import androidx.coordinatorlayout.widget.CoordinatorLayout;
import com.getcapacitor.JSObject;
import com.getcapacitor.Plugin;
import com.getcapacitor.PluginCall;
import com.getcapacitor.PluginMethod;
import com.getcapacitor.annotation.CapacitorPlugin;
import org.json.JSONException;
import org.json.JSONObject;
import java.io.ByteArrayInputStream;
import java.io.InputStream;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.TimeUnit;
/**
* Capacitor plugin that creates isolated Android WebViews for sandboxed content.
*
* Each sandbox uses shouldInterceptRequest to intercept all requests and forward
* them to the JS layer as fetch events — the same protocol iframe.diy uses.
* The React code can serve files identically regardless of platform.
*/
@CapacitorPlugin(name = "SandboxPlugin")
public class SandboxPlugin extends Plugin {
private static final String TAG = "SandboxPlugin";
private final Map<String, SandboxInstance> sandboxes = new HashMap<>();
private final Handler mainHandler = new Handler(Looper.getMainLooper());
@PluginMethod
public void create(PluginCall call) {
String sandboxId = call.getString("id");
if (sandboxId == null) {
call.reject("Missing required parameter: id");
return;
}
JSObject frame = call.getObject("frame");
if (frame == null) {
call.reject("Missing required parameter: frame");
return;
}
int x = frame.optInt("x", 0);
int y = frame.optInt("y", 0);
int width = frame.optInt("width", 0);
int height = frame.optInt("height", 0);
if (sandboxes.containsKey(sandboxId)) {
call.reject("Sandbox already exists: " + sandboxId);
return;
}
float density = getActivity().getResources().getDisplayMetrics().density;
int pxX = Math.round(x * density);
int pxY = Math.round(y * density);
int pxWidth = Math.round(width * density);
int pxHeight = Math.round(height * density);
mainHandler.post(() -> {
SandboxInstance sandbox = new SandboxInstance(sandboxId, this);
sandboxes.put(sandboxId, sandbox);
// Add the container (WebView + spinner overlay) on top of the
// Capacitor WebView. The parent is a CoordinatorLayout — using
// the wrong LayoutParams type causes a ClassCastException when
// it intercepts touch events.
View capWebView = getBridge().getWebView();
ViewGroup parent = (ViewGroup) capWebView.getParent();
CoordinatorLayout.LayoutParams params = new CoordinatorLayout.LayoutParams(pxWidth, pxHeight);
params.leftMargin = pxX;
params.topMargin = pxY;
parent.addView(sandbox.container, params);
// The spinner is now visible. Navigation is deferred until the
// JS layer calls navigate() — this allows the caller to
// pre-fetch blobs while the spinner animates.
call.resolve();
});
}
@PluginMethod
public void navigate(PluginCall call) {
String sandboxId = call.getString("id");
if (sandboxId == null) {
call.reject("Missing required parameter: id");
return;
}
mainHandler.post(() -> {
SandboxInstance sandbox = sandboxes.get(sandboxId);
if (sandbox == null) {
call.reject("Sandbox not found: " + sandboxId);
return;
}
sandbox.webView.loadUrl("https://" + sandboxId + ".sandbox.native/index.html");
call.resolve();
});
}
@PluginMethod
public void updateFrame(PluginCall call) {
String sandboxId = call.getString("id");
if (sandboxId == null) {
call.reject("Missing required parameter: id");
return;
}
JSObject frame = call.getObject("frame");
if (frame == null) {
call.reject("Missing required parameter: frame");
return;
}
int x = frame.optInt("x", 0);
int y = frame.optInt("y", 0);
int width = frame.optInt("width", 0);
int height = frame.optInt("height", 0);
float density = getActivity().getResources().getDisplayMetrics().density;
int pxX = Math.round(x * density);
int pxY = Math.round(y * density);
int pxWidth = Math.round(width * density);
int pxHeight = Math.round(height * density);
mainHandler.post(() -> {
SandboxInstance sandbox = sandboxes.get(sandboxId);
if (sandbox == null) {
call.reject("Sandbox not found: " + sandboxId);
return;
}
CoordinatorLayout.LayoutParams params = new CoordinatorLayout.LayoutParams(pxWidth, pxHeight);
params.leftMargin = pxX;
params.topMargin = pxY;
sandbox.container.setLayoutParams(params);
call.resolve();
});
}
@PluginMethod
public void respondToFetch(PluginCall call) {
String sandboxId = call.getString("id");
if (sandboxId == null) {
call.reject("Missing required parameter: id");
return;
}
String requestId = call.getString("requestId");
if (requestId == null) {
call.reject("Missing required parameter: requestId");
return;
}
JSObject response = call.getObject("response");
if (response == null) {
call.reject("Missing required parameter: response");
return;
}
SandboxInstance sandbox = sandboxes.get(sandboxId);
if (sandbox == null) {
call.reject("Sandbox not found: " + sandboxId);
return;
}
int status = response.optInt("status", 200);
String statusText = response.optString("statusText", "OK");
String bodyBase64 = response.optString("body", null);
Map<String, String> headers = new HashMap<>();
JSONObject headersObj = response.optJSONObject("headers");
if (headersObj != null) {
for (java.util.Iterator<String> it = headersObj.keys(); it.hasNext(); ) {
String key = it.next();
headers.put(key, headersObj.optString(key));
}
}
sandbox.resolveRequest(requestId, status, statusText, headers, bodyBase64);
call.resolve();
}
@PluginMethod
public void postMessage(PluginCall call) {
String sandboxId = call.getString("id");
if (sandboxId == null) {
call.reject("Missing required parameter: id");
return;
}
JSObject message = call.getObject("message");
if (message == null) {
call.reject("Missing required parameter: message");
return;
}
SandboxInstance sandbox = sandboxes.get(sandboxId);
if (sandbox == null) {
call.reject("Sandbox not found: " + sandboxId);
return;
}
mainHandler.post(() -> sandbox.postMessageToWebView(message.toString()));
call.resolve();
}
@PluginMethod
public void destroy(PluginCall call) {
String sandboxId = call.getString("id");
if (sandboxId == null) {
call.reject("Missing required parameter: id");
return;
}
mainHandler.post(() -> {
SandboxInstance sandbox = sandboxes.remove(sandboxId);
if (sandbox != null) {
ViewGroup parent = (ViewGroup) sandbox.container.getParent();
if (parent != null) {
parent.removeView(sandbox.container);
}
sandbox.webView.destroy();
}
call.resolve();
});
}
void emitFetchRequest(String sandboxId, String requestId, JSObject request) {
JSObject data = new JSObject();
data.put("id", sandboxId);
data.put("requestId", requestId);
data.put("request", request);
notifyListeners("fetch", data);
}
void emitScriptMessage(String sandboxId, JSObject message) {
JSObject data = new JSObject();
data.put("id", sandboxId);
data.put("message", message);
notifyListeners("scriptMessage", data);
}
/**
* A single sandboxed WebView instance.
*/
private static class SandboxInstance {
final String id;
/** Wrapper layout that holds the WebView and the loading overlay. */
final FrameLayout container;
final WebView webView;
final SandboxPlugin plugin;
private final ConcurrentHashMap<String, PendingRequest> pendingRequests = new ConcurrentHashMap<>();
/** Native spinner overlay, shown while the sandbox content loads. */
private ProgressBar spinner;
SandboxInstance(String id, SandboxPlugin plugin) {
this.id = id;
this.plugin = plugin;
this.container = new FrameLayout(plugin.getActivity());
this.webView = new WebView(plugin.getActivity());
WebSettings settings = webView.getSettings();
settings.setJavaScriptEnabled(true);
settings.setDomStorageEnabled(true);
settings.setAllowFileAccess(false);
settings.setAllowContentAccess(false);
settings.setDatabaseEnabled(true);
webView.setBackgroundColor(Color.parseColor("#14161f"));
// Add JavaScript interface for script->native communication.
webView.addJavascriptInterface(new SandboxBridge(this), "__sandboxNative");
// Inject the bridge script and intercept requests.
webView.setWebViewClient(new SandboxWebViewClient(this));
// Build the container: WebView fills it, spinner overlays on top.
container.addView(webView, new FrameLayout.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.MATCH_PARENT));
// Native spinner overlay — uses the Android indeterminate
// ProgressBar which animates on the render thread, so it keeps
// spinning even when the main/IO threads are busy.
spinner = new ProgressBar(plugin.getActivity());
spinner.setIndeterminate(true);
spinner.getIndeterminateDrawable().setColorFilter(
Color.parseColor("#7c5cdc"), PorterDuff.Mode.SRC_IN);
FrameLayout.LayoutParams spinnerParams = new FrameLayout.LayoutParams(
dpToPx(plugin, 32), dpToPx(plugin, 32), Gravity.CENTER);
container.addView(spinner, spinnerParams);
// Dark background behind the spinner.
View overlay = new View(plugin.getActivity());
overlay.setBackgroundColor(Color.parseColor("#14161f"));
// Insert the overlay between the WebView (index 0) and spinner (index 1)
// so it covers the WebView but sits behind the spinner.
container.addView(overlay, 1, new FrameLayout.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.MATCH_PARENT));
}
/** Remove the native loading overlay. Safe to call multiple times. */
void hideSpinner() {
if (spinner != null) {
// Remove spinner and overlay (indices 2 and 1 after WebView at 0).
if (container.getChildCount() > 2) container.removeViewAt(2); // spinner
if (container.getChildCount() > 1) container.removeViewAt(1); // overlay
spinner = null;
}
}
private static int dpToPx(SandboxPlugin plugin, int dp) {
float density = plugin.getActivity().getResources().getDisplayMetrics().density;
return Math.round(dp * density);
}
void postMessageToWebView(String jsonString) {
String js = "(function() { " +
"if (window.__sandboxBridge && window.__sandboxBridge.onMessage) { " +
"window.__sandboxBridge.onMessage(" + jsonString + "); " +
"} " +
"})();";
webView.evaluateJavascript(js, null);
}
void resolveRequest(String requestId, int status, String statusText,
Map<String, String> headers, String bodyBase64) {
PendingRequest pending = pendingRequests.remove(requestId);
if (pending == null) return;
byte[] bodyBytes = null;
if (bodyBase64 != null && !bodyBase64.equals("null")) {
try {
bodyBytes = Base64.decode(bodyBase64, Base64.DEFAULT);
} catch (Exception e) {
Log.w(TAG, "Base64 decode failed for request " + requestId, e);
}
}
String contentType = headers.getOrDefault("Content-Type", "application/octet-stream");
String encoding = contentType.contains("text/") ? "UTF-8" : null;
InputStream body = bodyBytes != null
? new ByteArrayInputStream(bodyBytes)
: new ByteArrayInputStream(new byte[0]);
WebResourceResponse response = new WebResourceResponse(
contentType, encoding, status, statusText, headers, body
);
pending.resolve(response);
}
}
/**
* WebViewClient that intercepts all requests and forwards them to JS.
*/
private static class SandboxWebViewClient extends WebViewClient {
private final SandboxInstance sandbox;
private boolean bridgeInjected = false;
SandboxWebViewClient(SandboxInstance sandbox) {
this.sandbox = sandbox;
}
@Override
public WebResourceResponse shouldInterceptRequest(WebView view, WebResourceRequest request) {
String url = request.getUrl().toString();
// Only intercept requests to the sandbox domain.
if (!url.contains(".sandbox.native")) {
return null;
}
String requestId = UUID.randomUUID().toString();
// Create a pending request with a blocking latch.
PendingRequest pending = new PendingRequest();
sandbox.pendingRequests.put(requestId, pending);
// Rewrite URL to include the sandbox ID for the JS handler.
String path = request.getUrl().getPath();
if (path == null || path.isEmpty()) path = "/";
String rewrittenURL = "https://" + sandbox.id + ".sandbox.native" + path;
// Serialise the request.
JSObject serialisedRequest = new JSObject();
serialisedRequest.put("url", rewrittenURL);
serialisedRequest.put("method", request.getMethod());
JSObject headers = new JSObject();
for (Map.Entry<String, String> entry : request.getRequestHeaders().entrySet()) {
headers.put(entry.getKey(), entry.getValue());
}
serialisedRequest.put("headers", headers);
serialisedRequest.put("body", JSONObject.NULL);
// Emit to JS.
sandbox.plugin.emitFetchRequest(sandbox.id, requestId, serialisedRequest);
// Block until JS responds. Each asset is fetched from a Blossom
// server over the network, so we need a generous timeout. The
// WebView IO thread pool has ~6 threads; if all are blocked,
// subsequent requests queue until a thread frees up.
WebResourceResponse response = pending.awaitResponse(60000);
if (response != null) {
return response;
}
// Timeout — return error response.
sandbox.pendingRequests.remove(requestId);
return new WebResourceResponse(
"text/plain", "UTF-8", 504,
"Gateway Timeout", new HashMap<>(),
new ByteArrayInputStream("Request timed out".getBytes())
);
}
@Override
public void onPageFinished(WebView view, String url) {
super.onPageFinished(view, url);
if (!bridgeInjected) {
bridgeInjected = true;
view.evaluateJavascript(getBridgeScript(), null);
}
// Remove the native spinner once the first page has finished
// loading (all initial resources resolved). This runs on the
// main thread, so the removal is safe.
sandbox.hideSpinner();
}
private String getBridgeScript() {
return "(function() {" +
"'use strict';" +
"var messageListeners = [];" +
"window.__sandboxBridge = {" +
" onMessage: function(data) {" +
" var event = {" +
" data: data," +
" origin: 'https://" + sandbox.id + ".sandbox.native'," +
" source: window.parent," +
" type: 'message'" +
" };" +
" for (var i = 0; i < messageListeners.length; i++) {" +
" try { messageListeners[i](event); } catch(e) {}" +
" }" +
" }" +
"};" +
"var origAdd = window.addEventListener;" +
"window.addEventListener = function(type, fn, opts) {" +
" if (type === 'message' && typeof fn === 'function') messageListeners.push(fn);" +
" return origAdd.call(window, type, fn, opts);" +
"};" +
"var origRemove = window.removeEventListener;" +
"window.removeEventListener = function(type, fn, opts) {" +
" if (type === 'message') {" +
" var idx = messageListeners.indexOf(fn);" +
" if (idx !== -1) messageListeners.splice(idx, 1);" +
" }" +
" return origRemove.call(window, type, fn, opts);" +
"};" +
"if (!window.parent || window.parent === window) window.parent = {};" +
"window.parent.postMessage = function(data) {" +
" if (data && typeof data === 'object' && data.jsonrpc === '2.0') {" +
" try { window.__sandboxNative.postMessage(JSON.stringify(data)); } catch(e) {}" +
" }" +
"};" +
"})();";
}
}
/**
* JavaScript interface exposed to the sandbox WebView.
*/
private static class SandboxBridge {
private final SandboxInstance sandbox;
SandboxBridge(SandboxInstance sandbox) {
this.sandbox = sandbox;
}
@JavascriptInterface
public void postMessage(String json) {
try {
JSONObject obj = new JSONObject(json);
JSObject jsObj = new JSObject();
for (java.util.Iterator<String> it = obj.keys(); it.hasNext(); ) {
String key = it.next();
jsObj.put(key, obj.get(key));
}
sandbox.plugin.emitScriptMessage(sandbox.id, jsObj);
} catch (JSONException e) {
Log.w(TAG, "Failed to parse script message", e);
}
}
}
/**
* A pending request that blocks the WebViewClient IO thread until JS
* responds with the complete resource.
*/
private static class PendingRequest {
private volatile WebResourceResponse response;
private final CountDownLatch latch = new CountDownLatch(1);
void resolve(WebResourceResponse response) {
this.response = response;
latch.countDown();
}
WebResourceResponse awaitResponse(long timeoutMs) {
try {
latch.await(timeoutMs, TimeUnit.MILLISECONDS);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
return response;
}
}
}
+11 -2
View File
@@ -8,11 +8,20 @@ project(':capacitor-app').projectDir = new File('../node_modules/@capacitor/app/
include ':capacitor-filesystem'
project(':capacitor-filesystem').projectDir = new File('../node_modules/@capacitor/filesystem/android')
include ':capacitor-haptics'
project(':capacitor-haptics').projectDir = new File('../node_modules/@capacitor/haptics/android')
include ':capacitor-keyboard'
project(':capacitor-keyboard').projectDir = new File('../node_modules/@capacitor/keyboard/android')
include ':capacitor-local-notifications'
project(':capacitor-local-notifications').projectDir = new File('../node_modules/@capacitor/local-notifications/android')
include ':capacitor-share'
project(':capacitor-share').projectDir = new File('../node_modules/@capacitor/share/android')
include ':capacitor-status-bar'
project(':capacitor-status-bar').projectDir = new File('../node_modules/@capacitor/status-bar/android')
include ':capgo-capacitor-autofill-save-password'
project(':capgo-capacitor-autofill-save-password').projectDir = new File('../node_modules/@capgo/capacitor-autofill-save-password/android')
include ':capacitor-secure-storage-plugin'
project(':capacitor-secure-storage-plugin').projectDir = new File('../node_modules/capacitor-secure-storage-plugin/android')
+9 -4
View File
@@ -5,8 +5,6 @@ const config: CapacitorConfig = {
appName: 'Ditto',
webDir: 'dist',
server: {
// Handle deep links from your domain
hostname: 'ditto.pub',
androidScheme: 'https',
iosScheme: 'https'
},
@@ -17,9 +15,16 @@ const config: CapacitorConfig = {
},
ios: {
backgroundColor: '#14161f',
contentInset: 'automatic',
contentInset: 'never',
scheme: 'Ditto'
}
},
plugins: {
SystemBars: {
// Inject --safe-area-inset-* CSS variables on Android to work around
// a Chromium bug (<140) where env(safe-area-inset-*) reports 0.
insetsHandling: 'css',
},
},
};
export default config;
+1 -1
View File
@@ -8,7 +8,7 @@ import htmlParser from "@html-eslint/parser";
import customRules from "./eslint-rules/index.js";
export default tseslint.config(
{ ignores: ["dist", "android"] },
{ ignores: ["dist", "android", "ios"] },
{
extends: [js.configs.recommended, ...tseslint.configs.recommended],
files: ["**/*.{ts,tsx}"],
+1 -1
View File
@@ -3,7 +3,7 @@
<head>
<title>Ditto — Your content. Your vibe. Your rules.</title>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover, interactive-widget=resizes-content" />
<meta name="description" content="Ditto — Your content. Your vibe. Your rules." />
<!-- Open Graph -->
+28 -2
View File
@@ -15,6 +15,11 @@
504EC30F1FED79650016851F /* Assets.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = 504EC30E1FED79650016851F /* Assets.xcassets */; };
504EC3121FED79650016851F /* LaunchScreen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = 504EC3101FED79650016851F /* LaunchScreen.storyboard */; };
50B271D11FEDC1A000F3C39B /* public in Resources */ = {isa = PBXBuildFile; fileRef = 50B271D01FEDC1A000F3C39B /* public */; };
B1A2C3D40001000100000001 /* SandboxPlugin.swift in Sources */ = {isa = PBXBuildFile; fileRef = B1A2C3D40001000100000002 /* SandboxPlugin.swift */; };
B1A2C3D40002000100000001 /* DittoBridgeViewController.swift in Sources */ = {isa = PBXBuildFile; fileRef = B1A2C3D40002000100000002 /* DittoBridgeViewController.swift */; };
B1A2C3D40005000100000001 /* PrivacyInfo.xcprivacy in Resources */ = {isa = PBXBuildFile; fileRef = B1A2C3D40005000100000002 /* PrivacyInfo.xcprivacy */; };
B1A2C3D40006000100000001 /* DittoNotificationPlugin.swift in Sources */ = {isa = PBXBuildFile; fileRef = B1A2C3D40006000100000002 /* DittoNotificationPlugin.swift */; };
B1A2C3D40007000100000001 /* NostrPoller.swift in Sources */ = {isa = PBXBuildFile; fileRef = B1A2C3D40007000100000002 /* NostrPoller.swift */; };
/* End PBXBuildFile section */
/* Begin PBXFileReference section */
@@ -28,6 +33,12 @@
504EC3131FED79650016851F /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
50B271D01FEDC1A000F3C39B /* public */ = {isa = PBXFileReference; lastKnownFileType = folder; path = public; sourceTree = "<group>"; };
958DCC722DB07C7200EA8C5F /* debug.xcconfig */ = {isa = PBXFileReference; lastKnownFileType = text.xcconfig; name = debug.xcconfig; path = ../debug.xcconfig; sourceTree = SOURCE_ROOT; };
B1A2C3D40001000100000002 /* SandboxPlugin.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SandboxPlugin.swift; sourceTree = "<group>"; };
B1A2C3D40002000100000002 /* DittoBridgeViewController.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = DittoBridgeViewController.swift; sourceTree = "<group>"; };
B1A2C3D40004000100000002 /* App.entitlements */ = {isa = PBXFileReference; lastKnownFileType = text.plist.entitlements; path = App.entitlements; sourceTree = "<group>"; };
B1A2C3D40005000100000002 /* PrivacyInfo.xcprivacy */ = {isa = PBXFileReference; lastKnownFileType = text.xml; path = PrivacyInfo.xcprivacy; sourceTree = "<group>"; };
B1A2C3D40006000100000002 /* DittoNotificationPlugin.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = DittoNotificationPlugin.swift; sourceTree = "<group>"; };
B1A2C3D40007000100000002 /* NostrPoller.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = NostrPoller.swift; sourceTree = "<group>"; };
/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
@@ -63,11 +74,17 @@
isa = PBXGroup;
children = (
50379B222058CBB4000EE86E /* capacitor.config.json */,
B1A2C3D40004000100000002 /* App.entitlements */,
504EC3071FED79650016851F /* AppDelegate.swift */,
B1A2C3D40001000100000002 /* SandboxPlugin.swift */,
B1A2C3D40002000100000002 /* DittoBridgeViewController.swift */,
B1A2C3D40006000100000002 /* DittoNotificationPlugin.swift */,
B1A2C3D40007000100000002 /* NostrPoller.swift */,
504EC30B1FED79650016851F /* Main.storyboard */,
504EC30E1FED79650016851F /* Assets.xcassets */,
504EC3101FED79650016851F /* LaunchScreen.storyboard */,
504EC3131FED79650016851F /* Info.plist */,
B1A2C3D40005000100000002 /* PrivacyInfo.xcprivacy */,
2FAD9762203C412B000D30F8 /* config.xml */,
50B271D01FEDC1A000F3C39B /* public */,
);
@@ -145,6 +162,7 @@
50379B232058CBB4000EE86E /* capacitor.config.json in Resources */,
504EC30D1FED79650016851F /* Main.storyboard in Resources */,
2FAD9763203C412B000D30F8 /* config.xml in Resources */,
B1A2C3D40005000100000001 /* PrivacyInfo.xcprivacy in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -156,6 +174,10 @@
buildActionMask = 2147483647;
files = (
504EC3081FED79650016851F /* AppDelegate.swift in Sources */,
B1A2C3D40001000100000001 /* SandboxPlugin.swift in Sources */,
B1A2C3D40002000100000001 /* DittoBridgeViewController.swift in Sources */,
B1A2C3D40006000100000001 /* DittoNotificationPlugin.swift in Sources */,
B1A2C3D40007000100000001 /* NostrPoller.swift in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -295,15 +317,17 @@
baseConfigurationReference = 958DCC722DB07C7200EA8C5F /* debug.xcconfig */;
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CODE_SIGN_ENTITLEMENTS = App/App.entitlements;
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 1;
DEVELOPMENT_TEAM = GZLTTH5DLM;
INFOPLIST_FILE = App/Info.plist;
IPHONEOS_DEPLOYMENT_TARGET = 15.0;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
);
MARKETING_VERSION = 2.6.0;
MARKETING_VERSION = 2.6.6;
OTHER_SWIFT_FLAGS = "$(inherited) \"-D\" \"COCOAPODS\" \"-DDEBUG\"";
PRODUCT_BUNDLE_IDENTIFIER = pub.ditto.app;
PRODUCT_NAME = "$(TARGET_NAME)";
@@ -317,15 +341,17 @@
isa = XCBuildConfiguration;
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CODE_SIGN_ENTITLEMENTS = App/App.entitlements;
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 1;
DEVELOPMENT_TEAM = GZLTTH5DLM;
INFOPLIST_FILE = App/Info.plist;
IPHONEOS_DEPLOYMENT_TARGET = 15.0;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
);
MARKETING_VERSION = 2.6.0;
MARKETING_VERSION = 2.6.6;
PRODUCT_BUNDLE_IDENTIFIER = pub.ditto.app;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_ACTIVE_COMPILATION_CONDITIONS = "";
+11
View File
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.developer.associated-domains</key>
<array>
<string>webcredentials:ditto.pub</string>
<string>webcredentials:ditto.pub?mode=developer</string>
</array>
</dict>
</plist>
+80 -9
View File
@@ -1,36 +1,45 @@
import UIKit
import Capacitor
import BackgroundTasks
import UserNotifications
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
class AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
// Register the background task handler for notification polling.
// Must happen before the app finishes launching.
DittoNotificationPlugin.registerBackgroundTask()
// Set ourselves as the notification center delegate so we can:
// 1. Show banners even when the app is in the foreground.
// 2. Handle notification taps to navigate the WebView.
UNUserNotificationCenter.current().delegate = self
// Register notification categories with summary formats for iOS grouping.
registerNotificationCategories()
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
// Trigger an immediate poll when returning to foreground to catch up
// on any notifications missed while backgrounded.
DittoNotificationPlugin.pollNow()
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey: Any] = [:]) -> Bool {
@@ -46,4 +55,66 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
return ApplicationDelegateProxy.shared.application(application, continue: userActivity, restorationHandler: restorationHandler)
}
// MARK: - UNUserNotificationCenterDelegate
/// Show notification banners even when the app is in the foreground.
func userNotificationCenter(
_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void
) {
completionHandler([.banner, .sound])
}
/// Handle notification tap: navigate the Capacitor WebView to /notifications.
func userNotificationCenter(
_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: @escaping () -> Void
) {
let userInfo = response.notification.request.content.userInfo
let path = userInfo["url"] as? String ?? "/notifications"
// Navigate the Capacitor WebView to the notifications page.
DispatchQueue.main.async { [weak self] in
guard let rootVC = self?.window?.rootViewController as? DittoBridgeViewController else {
completionHandler()
return
}
let js = "window.location.pathname !== '\(path)' && (window.location.pathname = '\(path)');"
rootVC.webView?.evaluateJavaScript(js) { _, _ in }
}
completionHandler()
}
// MARK: - Notification Categories
/// Register notification categories with summary formats for native iOS
/// notification grouping. When multiple notifications share a thread
/// identifier, iOS automatically collapses them and uses the summary
/// format to describe the group.
private func registerNotificationCategories() {
let categories: [UNNotificationCategory] = [
makeCategory(id: NostrPoller.categoryReactions, summary: "%u more reactions"),
makeCategory(id: NostrPoller.categoryReposts, summary: "%u more reposts"),
makeCategory(id: NostrPoller.categoryZaps, summary: "%u more zaps"),
makeCategory(id: NostrPoller.categoryMentions, summary: "%u more mentions"),
makeCategory(id: NostrPoller.categoryComments, summary: "%u more comments"),
makeCategory(id: NostrPoller.categoryBadges, summary: "%u more badge awards"),
makeCategory(id: NostrPoller.categoryLetters, summary: "%u more letters"),
]
UNUserNotificationCenter.current().setNotificationCategories(Set(categories))
}
private func makeCategory(id: String, summary: String) -> UNNotificationCategory {
return UNNotificationCategory(
identifier: id,
actions: [],
intentIdentifiers: [],
hiddenPreviewsBodyPlaceholder: nil,
categorySummaryFormat: summary,
options: []
)
}
}
+1 -1
View File
@@ -11,7 +11,7 @@
<!--Bridge View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="CAPBridgeViewController" customModule="Capacitor" sceneMemberID="viewController"/>
<viewController id="BYZ-38-t0r" customClass="DittoBridgeViewController" customModule="App" sceneMemberID="viewController"/>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
@@ -0,0 +1,9 @@
import UIKit
import Capacitor
class DittoBridgeViewController: CAPBridgeViewController {
override func capacitorDidLoad() {
super.capacitorDidLoad()
webView?.allowsBackForwardNavigationGestures = true
}
}
+209
View File
@@ -0,0 +1,209 @@
import Foundation
import Capacitor
import BackgroundTasks
import UserNotifications
// MARK: - DittoNotificationPlugin
/// Capacitor plugin that bridges the JS notification configuration to the
/// native iOS background polling system.
///
/// Mirrors the Android `DittoNotificationPlugin.java` interface:
/// - Receives `userPubkey`, `relayUrls`, `enabledKinds`, `authors`, and
/// `notificationStyle` from the JS layer via `configure()`.
/// - Stores configuration in UserDefaults.
/// - Schedules / cancels a `BGAppRefreshTask` to periodically poll relays
/// and display local notifications via `NostrPoller`.
///
/// On iOS the "push" vs "persistent" distinction maps to:
/// - **"push"**: No background polling. Relies on Web Push (where supported)
/// or in-app polling when the app is open.
/// - **"persistent"**: Schedules `BGAppRefreshTask` for periodic relay polling.
/// iOS manages the interval (~15 min minimum, adaptive based on app usage).
@objc(DittoNotificationPlugin)
public class DittoNotificationPlugin: CAPPlugin, CAPBridgedPlugin {
// MARK: - Capacitor Bridging
public let identifier = "DittoNotificationPlugin"
public let jsName = "DittoNotification"
public let pluginMethods: [CAPPluginMethod] = [
CAPPluginMethod(name: "configure", returnType: CAPPluginReturnPromise),
]
// MARK: - Constants
static let bgTaskIdentifier = "pub.ditto.app.notification-refresh"
private static let prefsKey = "ditto_notification_config"
// MARK: - Plugin Methods
/// Called from JS: `DittoNotification.configure({ ... })`.
@objc func configure(_ call: CAPPluginCall) {
let userPubkey = call.getString("userPubkey")
let notificationStyle = call.getString("notificationStyle") ?? "push"
let relayUrls = call.getArray("relayUrls")?.compactMap { $0 as? String }
let enabledKinds = call.getArray("enabledKinds")?.compactMap { $0 as? Int }
let authors = call.getArray("authors")?.compactMap { $0 as? String }
let defaults = UserDefaults.standard
if let userPubkey, let relayUrls, !relayUrls.isEmpty {
// Save configuration.
defaults.set(userPubkey, forKey: "\(Self.prefsKey).userPubkey")
defaults.set(relayUrls, forKey: "\(Self.prefsKey).relayUrls")
defaults.set(notificationStyle, forKey: "\(Self.prefsKey).notificationStyle")
if let enabledKinds {
defaults.set(enabledKinds, forKey: "\(Self.prefsKey).enabledKinds")
}
if let authors, !authors.isEmpty {
defaults.set(authors, forKey: "\(Self.prefsKey).authors")
} else {
defaults.removeObject(forKey: "\(Self.prefsKey).authors")
}
let kindsStr = enabledKinds?.map(String.init).joined(separator: ",") ?? "none"
NSLog("[DittoNotification] Configured: pubkey=%@..., style=%@, relays=%d, kinds=%@",
String(userPubkey.prefix(8)), notificationStyle,
relayUrls.count,
kindsStr)
} else {
// Clear configuration (user logged out).
for suffix in ["userPubkey", "relayUrls", "notificationStyle", "enabledKinds", "authors"] {
defaults.removeObject(forKey: "\(Self.prefsKey).\(suffix)")
}
NSLog("[DittoNotification] Config cleared (user logged out)")
}
// Schedule or cancel background polling based on style + config.
let hasConfig = userPubkey != nil && relayUrls != nil && !(relayUrls?.isEmpty ?? true)
Self.manageBackgroundRefresh(style: notificationStyle, hasConfig: hasConfig)
call.resolve()
}
// MARK: - Background Task Management
/// Register the BGAppRefreshTask handler. Must be called from
/// `application(_:didFinishLaunchingWithOptions:)` before the app
/// finishes launching.
static func registerBackgroundTask() {
BGTaskScheduler.shared.register(
forTaskWithIdentifier: bgTaskIdentifier,
using: nil
) { task in
guard let refreshTask = task as? BGAppRefreshTask else {
task.setTaskCompleted(success: false)
return
}
Self.handleBackgroundRefresh(task: refreshTask)
}
NSLog("[DittoNotification] Registered BGAppRefreshTask: %@", bgTaskIdentifier)
}
/// Schedule or cancel the BGAppRefreshTask.
/// On iOS both "push" and "persistent" modes use BGAppRefreshTask
/// (there is no Web Push in WKWebView and no foreground service concept),
/// so we schedule whenever there is a valid config.
static func manageBackgroundRefresh(style: String, hasConfig: Bool) {
if hasConfig {
scheduleBackgroundRefresh()
} else {
cancelBackgroundRefresh()
}
}
/// Schedule the next background refresh. iOS decides the actual timing
/// (minimum ~15 minutes, adaptive based on user app usage patterns).
static func scheduleBackgroundRefresh() {
let request = BGAppRefreshTaskRequest(identifier: bgTaskIdentifier)
// Suggest earliest begin date of 8 minutes from now (iOS may defer).
request.earliestBeginDate = Date(timeIntervalSinceNow: 8 * 60)
do {
try BGTaskScheduler.shared.submit(request)
NSLog("[DittoNotification] Scheduled background refresh")
} catch {
NSLog("[DittoNotification] Failed to schedule background refresh: %@", error.localizedDescription)
}
}
private static func cancelBackgroundRefresh() {
BGTaskScheduler.shared.cancel(taskRequestWithIdentifier: bgTaskIdentifier)
NSLog("[DittoNotification] Cancelled background refresh")
}
/// Handle a BGAppRefreshTask: read config, poll, reschedule.
private static func handleBackgroundRefresh(task: BGAppRefreshTask) {
NSLog("[DittoNotification] Background refresh triggered")
// Read configuration from UserDefaults.
let defaults = UserDefaults.standard
guard let userPubkey = defaults.string(forKey: "\(prefsKey).userPubkey"),
let relayUrls = defaults.stringArray(forKey: "\(prefsKey).relayUrls"),
!relayUrls.isEmpty else {
NSLog("[DittoNotification] No config, completing task")
task.setTaskCompleted(success: true)
return
}
let enabledKinds = defaults.array(forKey: "\(prefsKey).enabledKinds") as? [Int] ?? []
let authors = defaults.stringArray(forKey: "\(prefsKey).authors")
guard !enabledKinds.isEmpty else {
NSLog("[DittoNotification] No enabled kinds, completing task")
task.setTaskCompleted(success: true)
return
}
// Schedule the next refresh before starting work (in case we're
// terminated mid-task, the next refresh is already queued).
scheduleBackgroundRefresh()
// Run the poll in a detached Task.
let pollTask = Task {
let poller = NostrPoller()
let count = await poller.poll(
userPubkey: userPubkey,
relayUrls: relayUrls,
enabledKinds: enabledKinds,
authors: authors
)
NSLog("[DittoNotification] Background poll complete: %d notifications", count)
task.setTaskCompleted(success: true)
}
// Handle task expiration (iOS is about to kill us).
task.expirationHandler = {
NSLog("[DittoNotification] Background task expired")
pollTask.cancel()
task.setTaskCompleted(success: false)
}
}
// MARK: - Immediate Poll
/// Trigger an immediate poll (e.g., when the app enters the foreground
/// after being backgrounded, to catch up on missed notifications).
static func pollNow() {
let defaults = UserDefaults.standard
guard let userPubkey = defaults.string(forKey: "\(prefsKey).userPubkey"),
let relayUrls = defaults.stringArray(forKey: "\(prefsKey).relayUrls"),
!relayUrls.isEmpty else { return }
let enabledKinds = defaults.array(forKey: "\(prefsKey).enabledKinds") as? [Int] ?? []
let authors = defaults.stringArray(forKey: "\(prefsKey).authors")
guard !enabledKinds.isEmpty else { return }
Task {
let poller = NostrPoller()
await poller.poll(
userPubkey: userPubkey,
relayUrls: relayUrls,
enabledKinds: enabledKinds,
authors: authors
)
}
}
}
+12
View File
@@ -49,7 +49,19 @@
<true/>
<key>NSPhotoLibraryUsageDescription</key>
<string>Ditto needs access to your photo library to upload images to your posts and profile.</string>
<key>NSCameraUsageDescription</key>
<string>Ditto needs camera access to take photos and videos for your posts.</string>
<key>NSMicrophoneUsageDescription</key>
<string>Ditto needs access to your microphone to record voice messages.</string>
<key>ITSAppUsesNonExemptEncryption</key>
<false/>
<key>UIBackgroundModes</key>
<array>
<string>fetch</string>
</array>
<key>BGTaskSchedulerPermittedIdentifiers</key>
<array>
<string>pub.ditto.app.notification-refresh</string>
</array>
</dict>
</plist>
+633
View File
@@ -0,0 +1,633 @@
import Foundation
import UserNotifications
// MARK: - NostrPoller
/// Polls Nostr relays for notification events and displays native iOS
/// notifications with author names, content previews, and iOS thread grouping.
///
/// Improvements over the Android implementation:
/// - Fetches kind 0 metadata so notifications show "Alice reacted" not "Someone reacted"
/// - Uses iOS thread identifiers for native notification grouping per category+post
/// - Caches author metadata in UserDefaults (24h TTL) to minimise relay queries
/// - Designed to complete within the ~30s BGAppRefreshTask budget
final class NostrPoller {
// MARK: - Constants
private static let prefsKey = "ditto_notifications"
private static let lastSeenKey = "nostr:notification-last-seen"
private static let metadataCacheKey = "nostr:author-metadata-cache"
private static let metadataTTL: TimeInterval = 24 * 60 * 60 // 24 hours
private static let fetchLimit = 5
private static let wsTimeout: TimeInterval = 10
private static let metadataFetchTimeout: TimeInterval = 5
// MARK: - Notification Categories (registered by AppDelegate)
/// Category identifiers used for UNNotificationCategory registration.
static let categoryReactions = "reactions"
static let categoryReposts = "reposts"
static let categoryZaps = "zaps"
static let categoryMentions = "mentions"
static let categoryComments = "comments"
static let categoryBadges = "badges"
static let categoryLetters = "letters"
// MARK: - Types
/// Minimal parsed Nostr event used during polling.
struct NostrEvent {
let id: String
let pubkey: String
let kind: Int
let createdAt: Int
let content: String
let tags: [[String]]
init?(json: [String: Any]) {
guard let id = json["id"] as? String,
let pubkey = json["pubkey"] as? String,
let kind = json["kind"] as? Int,
let createdAt = json["created_at"] as? Int else { return nil }
self.id = id
self.pubkey = pubkey
self.kind = kind
self.createdAt = createdAt
self.content = json["content"] as? String ?? ""
self.tags = (json["tags"] as? [[String]]) ?? []
}
}
/// Cached author display name.
private struct AuthorCache: Codable {
let name: String
let timestamp: TimeInterval
}
// MARK: - Public API
/// Run a single poll cycle: fetch events from a relay, resolve metadata,
/// and display notifications. Returns the number of notifications shown.
@discardableResult
func poll(
userPubkey: String,
relayUrls: [String],
enabledKinds: [Int],
authors: [String]?
) async -> Int {
guard !relayUrls.isEmpty, !enabledKinds.isEmpty else { return 0 }
let since = lastSeenTimestamp
let effectiveSince = since > 0 ? since : Int(Date().timeIntervalSince1970) - 300
if since == 0 {
setLastSeenTimestamp(effectiveSince)
}
// Try each relay in order until one succeeds.
for relayUrl in relayUrls {
guard let events = await fetchEvents(
relayUrl: relayUrl,
userPubkey: userPubkey,
enabledKinds: enabledKinds,
authors: authors,
since: effectiveSince
) else {
continue // Try next relay on failure.
}
// Deduplicate + filter self-interactions.
var seenIds = Set<String>()
let filtered = events.filter { ev in
guard ev.pubkey != userPubkey, !seenIds.contains(ev.id) else { return false }
seenIds.insert(ev.id)
return true
}
guard !filtered.isEmpty else {
// Successful fetch but nothing new update timestamp and return.
return 0
}
// Verify referenced events for reactions/reposts/zaps.
let notifiable = await verifyReferencedEvents(
events: filtered,
userPubkey: userPubkey,
relayUrl: relayUrl
)
// Update last-seen to newest event in the full filtered set (not
// just notifiable) so we don't re-fetch already-seen events.
let newestTs = filtered.map(\.createdAt).max() ?? effectiveSince
if newestTs > lastSeenTimestamp {
setLastSeenTimestamp(newestTs)
}
guard !notifiable.isEmpty else { return 0 }
// Fetch author metadata for unique pubkeys.
let pubkeys = Array(Set(notifiable.map(\.pubkey)))
let authorNames = await resolveAuthorNames(pubkeys: pubkeys, relayUrl: relayUrl)
// Display notifications.
await displayNotifications(events: notifiable, authorNames: authorNames)
return notifiable.count
}
return 0 // All relays failed.
}
// MARK: - Relay Communication
/// Fetch notification events from a single relay. Returns nil on failure.
private func fetchEvents(
relayUrl: String,
userPubkey: String,
enabledKinds: [Int],
authors: [String]?,
since: Int
) async -> [NostrEvent]? {
guard let url = URL(string: relayUrl) else { return nil }
var filter: [String: Any] = [
"kinds": enabledKinds,
"#p": [userPubkey],
"since": since + 1,
"limit": Self.fetchLimit,
]
if let authors, !authors.isEmpty {
filter["authors"] = authors
}
return await relayQuery(url: url, filters: [filter])
}
/// Fetch events by IDs from a relay for referenced-event verification.
private func fetchEventsByIds(ids: [String], relayUrl: String) async -> [String: NostrEvent] {
guard !ids.isEmpty, let url = URL(string: relayUrl) else { return [:] }
let filter: [String: Any] = [
"ids": ids,
"limit": ids.count,
]
guard let events = await relayQuery(url: url, filters: [filter], timeout: Self.metadataFetchTimeout) else {
return [:]
}
var map = [String: NostrEvent]()
for ev in events {
map[ev.id] = ev
}
return map
}
/// Fetch kind 0 metadata events for a set of pubkeys.
private func fetchMetadata(pubkeys: [String], relayUrl: String) async -> [String: NostrEvent] {
guard !pubkeys.isEmpty, let url = URL(string: relayUrl) else { return [:] }
let filter: [String: Any] = [
"kinds": [0],
"authors": pubkeys,
"limit": pubkeys.count,
]
guard let events = await relayQuery(url: url, filters: [filter], timeout: Self.metadataFetchTimeout) else {
return [:]
}
var map = [String: NostrEvent]()
for ev in events {
// Keep only the newest kind 0 per pubkey.
if let existing = map[ev.pubkey], existing.createdAt > ev.createdAt {
continue
}
map[ev.pubkey] = ev
}
return map
}
/// Low-level relay query: open WebSocket, send REQ, collect events until
/// EOSE, close. Returns nil on connection/timeout failure.
private func relayQuery(
url: URL,
filters: [[String: Any]],
timeout: TimeInterval = wsTimeout
) async -> [NostrEvent]? {
await withCheckedContinuation { continuation in
var events = [NostrEvent]()
var resumed = false
let subId = "ditto-\(UInt64.random(in: 0...UInt64.max))"
let session = URLSession(configuration: .default)
let task = session.webSocketTask(with: url)
task.resume()
// Build REQ message: ["REQ", subId, filter1, filter2, ...]
var reqArray: [Any] = ["REQ", subId]
reqArray.append(contentsOf: filters)
guard let reqData = try? JSONSerialization.data(withJSONObject: reqArray),
let reqStr = String(data: reqData, encoding: .utf8) else {
continuation.resume(returning: nil)
return
}
// Timeout guard.
let timeoutWork = DispatchWorkItem { [weak task] in
guard !resumed else { return }
resumed = true
task?.cancel(with: .goingAway, reason: nil)
session.invalidateAndCancel()
continuation.resume(returning: events.isEmpty ? nil : events)
}
DispatchQueue.global().asyncAfter(deadline: .now() + timeout, execute: timeoutWork)
func finish(result: [NostrEvent]?) {
timeoutWork.cancel()
guard !resumed else { return }
resumed = true
// Send CLOSE and disconnect.
if let closeData = try? JSONSerialization.data(withJSONObject: ["CLOSE", subId]),
let closeStr = String(data: closeData, encoding: .utf8) {
task.send(.string(closeStr)) { _ in }
}
task.cancel(with: .normalClosure, reason: nil)
session.invalidateAndCancel()
continuation.resume(returning: result)
}
func receiveNext() {
task.receive { result in
switch result {
case .success(.string(let text)):
guard let data = text.data(using: .utf8),
let arr = try? JSONSerialization.jsonObject(with: data) as? [Any],
let type = arr.first as? String else {
receiveNext()
return
}
if type == "EVENT", arr.count >= 3,
let evJson = arr[2] as? [String: Any],
let ev = NostrEvent(json: evJson) {
events.append(ev)
receiveNext()
} else if type == "EOSE" || type == "CLOSED" {
finish(result: events)
} else {
receiveNext()
}
case .failure:
finish(result: nil)
default:
receiveNext()
}
}
}
task.send(.string(reqStr)) { error in
if error != nil {
finish(result: nil)
} else {
receiveNext()
}
}
}
}
// MARK: - Event Verification
/// For reactions (7), reposts (6, 16), and zaps (9735), verify that the
/// referenced event was authored by the current user. Events that pass
/// verification or don't need it are returned.
private func verifyReferencedEvents(
events: [NostrEvent],
userPubkey: String,
relayUrl: String
) async -> [NostrEvent] {
let needsVerification: Set<Int> = [7, 6, 16, 9735]
// Collect referenced IDs that need verification.
var refIdsNeeded = Set<String>()
for ev in events where needsVerification.contains(ev.kind) {
if let refId = referencedEventId(from: ev) {
refIdsNeeded.insert(refId)
}
}
let refMap: [String: NostrEvent]
if !refIdsNeeded.isEmpty {
refMap = await fetchEventsByIds(ids: Array(refIdsNeeded), relayUrl: relayUrl)
} else {
refMap = [:]
}
return events.filter { ev in
guard needsVerification.contains(ev.kind) else { return true }
// Zaps with #p tag targeting the user are valid (profile zaps have no e tag).
if ev.kind == 9735 {
return true
}
guard let refId = referencedEventId(from: ev) else { return false }
guard let refEvent = refMap[refId] else {
// Couldn't fetch keep the notification rather than silently dropping it.
return true
}
return refEvent.pubkey == userPubkey
}
}
/// Returns the last `e` tag value from an event's tags.
private func referencedEventId(from event: NostrEvent) -> String? {
event.tags.last(where: { $0.first == "e" && $0.count > 1 })?[1]
}
// MARK: - Author Metadata Resolution
/// Resolve display names for a set of pubkeys, using cache where possible.
private func resolveAuthorNames(pubkeys: [String], relayUrl: String) async -> [String: String] {
var result = [String: String]()
var uncached = [String]()
let cache = loadMetadataCache()
let now = Date().timeIntervalSince1970
for pk in pubkeys {
if let cached = cache[pk], now - cached.timestamp < Self.metadataTTL {
result[pk] = cached.name
} else {
uncached.append(pk)
}
}
// Fetch uncached metadata from the relay.
if !uncached.isEmpty {
let metadataEvents = await fetchMetadata(pubkeys: uncached, relayUrl: relayUrl)
var updatedCache = cache
for pk in uncached {
if let ev = metadataEvents[pk], let name = parseDisplayName(from: ev) {
result[pk] = name
updatedCache[pk] = AuthorCache(name: name, timestamp: now)
} else {
// Fall back to truncated npub-style identifier.
let fallback = formatPubkey(pk)
result[pk] = fallback
// Don't cache failures retry next time.
}
}
saveMetadataCache(updatedCache)
}
return result
}
/// Parse display_name or name from a kind 0 event's content JSON.
private func parseDisplayName(from event: NostrEvent) -> String? {
guard let data = event.content.data(using: .utf8),
let json = try? JSONSerialization.jsonObject(with: data) as? [String: Any] else {
return nil
}
// Prefer display_name, fall back to name.
if let displayName = json["display_name"] as? String, !displayName.isEmpty {
return displayName
}
if let name = json["name"] as? String, !name.isEmpty {
return name
}
return nil
}
/// Format a hex pubkey as a short identifier: first 8 + "..." + last 4.
private func formatPubkey(_ pubkey: String) -> String {
guard pubkey.count >= 12 else { return pubkey }
let start = pubkey.prefix(8)
let end = pubkey.suffix(4)
return "\(start)...\(end)"
}
// MARK: - Metadata Cache (UserDefaults)
private func loadMetadataCache() -> [String: AuthorCache] {
let defaults = UserDefaults.standard
guard let data = defaults.data(forKey: Self.metadataCacheKey),
let cache = try? JSONDecoder().decode([String: AuthorCache].self, from: data) else {
return [:]
}
return cache
}
private func saveMetadataCache(_ cache: [String: AuthorCache]) {
guard let data = try? JSONEncoder().encode(cache) else { return }
UserDefaults.standard.set(data, forKey: Self.metadataCacheKey)
}
// MARK: - Notification Display
/// Display native iOS notifications for a batch of verified events.
private func displayNotifications(events: [NostrEvent], authorNames: [String: String]) async {
let center = UNUserNotificationCenter.current()
for event in events {
let authorName = authorNames[event.pubkey] ?? formatPubkey(event.pubkey)
let (title, body, categoryId, threadId) = notificationContent(
event: event,
authorName: authorName
)
let content = UNMutableNotificationContent()
content.title = title
content.body = body
content.sound = .default
content.categoryIdentifier = categoryId
content.threadIdentifier = threadId
content.userInfo = ["url": "/notifications"]
let identifier = "ditto-\(event.id.prefix(16))"
let request = UNNotificationRequest(
identifier: identifier,
content: content,
trigger: nil // Deliver immediately.
)
try? await center.add(request)
}
}
/// Build notification title, body, category ID, and thread identifier for an event.
private func notificationContent(
event: NostrEvent,
authorName: String
) -> (title: String, body: String, categoryId: String, threadId: String) {
let refId = referencedEventId(from: event) ?? ""
switch event.kind {
case 7:
// Reaction show the reaction content (emoji) if available.
let reaction = event.content.isEmpty || event.content == "+" ? "❤️" : event.content
return (
"\(authorName) reacted \(reaction)",
"Reacted to your post",
Self.categoryReactions,
"reactions:\(refId)"
)
case 6, 16:
return (
"\(authorName) reposted your note",
"",
Self.categoryReposts,
"reposts:\(refId)"
)
case 9735:
let sats = zapAmount(from: event)
if sats > 0 {
return (
"\(formatSats(sats)) sats from \(authorName)",
"You received a zap",
Self.categoryZaps,
"zaps"
)
}
return (
"\(authorName) zapped you",
"",
Self.categoryZaps,
"zaps"
)
case 1:
let hasETag = event.tags.contains(where: { $0.first == "e" })
let preview = contentPreview(event.content, maxLength: 120)
if hasETag {
return (
"\(authorName) replied to you",
preview,
Self.categoryMentions,
"mentions"
)
}
return (
"\(authorName) mentioned you",
preview,
Self.categoryMentions,
"mentions"
)
case 1111, 1222, 1244:
let preview = contentPreview(event.content, maxLength: 120)
// Check if this is a reply to another comment (k tag == "1111").
let isReply = event.tags.contains(where: { $0.first == "k" && $0.count > 1 && $0[1] == "1111" })
let action = isReply ? "replied to your comment" : "commented on your post"
return (
"\(authorName) \(action)",
preview,
Self.categoryComments,
"comments:\(refId)"
)
case 8:
return (
"\(authorName) awarded you a badge",
"You received a new badge",
Self.categoryBadges,
"badges"
)
case 8211:
return (
"\(authorName) sent you a letter",
"You have a new letter waiting for you",
Self.categoryLetters,
"letters"
)
default:
return (
"\(authorName) interacted with you",
"",
Self.categoryMentions,
"mentions"
)
}
}
/// Truncate content for notification body preview.
private func contentPreview(_ content: String, maxLength: Int) -> String {
let trimmed = content.trimmingCharacters(in: .whitespacesAndNewlines)
// Replace newlines with spaces for a single-line preview.
let singleLine = trimmed.replacingOccurrences(
of: "\\s*\\n+\\s*",
with: " ",
options: .regularExpression
)
guard singleLine.count > maxLength else { return singleLine }
return String(singleLine.prefix(maxLength)) + ""
}
// MARK: - Zap Amount Extraction
/// Extract zap amount in sats from a kind 9735 zap receipt event.
/// Checks the "amount" tag first (millisats), then falls back to
/// parsing the "description" tag's zap request JSON.
private func zapAmount(from event: NostrEvent) -> Int {
// Check for direct "amount" tag (value in millisats).
for tag in event.tags where tag.first == "amount" && tag.count > 1 {
if let msats = Int(tag[1]), msats > 0 {
return msats / 1000
}
}
// Fall back to "description" tag (zap request JSON) -> amount tag.
for tag in event.tags where tag.first == "description" && tag.count > 1 {
guard let data = tag[1].data(using: .utf8),
let json = try? JSONSerialization.jsonObject(with: data) as? [String: Any],
let reqTags = json["tags"] as? [[String]] else { continue }
for reqTag in reqTags where reqTag.first == "amount" && reqTag.count > 1 {
if let msats = Int(reqTag[1]), msats > 0 {
return msats / 1000
}
}
}
return 0
}
/// Format sats for compact display: 500 -> "500", 1500 -> "1.5K", 1000000 -> "1M".
private func formatSats(_ sats: Int) -> String {
if sats >= 1_000_000 {
let val = Double(sats) / 1_000_000.0
if val == val.rounded(.down) {
return "\(Int(val))M"
}
return String(format: "%.1fM", val).replacingOccurrences(of: ".0M", with: "M")
} else if sats >= 1_000 {
let val = Double(sats) / 1_000.0
if val == val.rounded(.down) {
return "\(Int(val))K"
}
return String(format: "%.1fK", val).replacingOccurrences(of: ".0K", with: "K")
}
return "\(sats)"
}
// MARK: - Last-Seen Timestamp
var lastSeenTimestamp: Int {
UserDefaults.standard.integer(forKey: Self.lastSeenKey)
}
func setLastSeenTimestamp(_ ts: Int) {
UserDefaults.standard.set(ts, forKey: Self.lastSeenKey)
}
}
+541
View File
@@ -0,0 +1,541 @@
import Foundation
import Capacitor
import WebKit
// MARK: - Plugin
/// Capacitor plugin that creates isolated WKWebViews for sandboxed content.
///
/// Each sandbox gets a unique custom URL scheme (`sbx-<id>://`) so that
/// every embedded app has its own origin (separate localStorage, cookies, etc.).
/// All requests on the custom scheme are intercepted via `WKURLSchemeHandler`
/// and forwarded to the JS layer as fetch events the same protocol
/// iframe.diy uses. This lets the existing React code serve files identically.
@objc(SandboxPlugin)
public class SandboxPlugin: CAPPlugin, CAPBridgedPlugin {
public let identifier = "SandboxPlugin"
public let jsName = "SandboxPlugin"
public let pluginMethods: [CAPPluginMethod] = [
CAPPluginMethod(name: "create", returnType: CAPPluginReturnPromise),
CAPPluginMethod(name: "navigate", returnType: CAPPluginReturnPromise),
CAPPluginMethod(name: "updateFrame", returnType: CAPPluginReturnPromise),
CAPPluginMethod(name: "respondToFetch", returnType: CAPPluginReturnPromise),
CAPPluginMethod(name: "postMessage", returnType: CAPPluginReturnPromise),
CAPPluginMethod(name: "destroy", returnType: CAPPluginReturnPromise),
]
/// Active sandbox instances, keyed by sandbox ID.
private var sandboxes: [String: SandboxInstance] = [:]
// MARK: - Plugin Methods
@objc func create(_ call: CAPPluginCall) {
guard let sandboxId = call.getString("id") else {
call.reject("Missing required parameter: id")
return
}
guard let frame = call.getObject("frame"),
let x = frame["x"] as? Double,
let y = frame["y"] as? Double,
let width = frame["width"] as? Double,
let height = frame["height"] as? Double else {
call.reject("Missing or invalid parameter: frame")
return
}
if sandboxes[sandboxId] != nil {
call.reject("Sandbox already exists: \(sandboxId)")
return
}
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
let webViewFrame = CGRect(x: x, y: y, width: width, height: height)
let sandbox = SandboxInstance(
id: sandboxId,
frame: webViewFrame,
plugin: self
)
self.sandboxes[sandboxId] = sandbox
// Add the container (WebView + spinner overlay) on top of
// the Capacitor WebView.
if let bridge = self.bridge,
let webView = bridge.webView {
webView.superview?.addSubview(sandbox.containerView)
}
call.resolve()
}
}
@objc func navigate(_ call: CAPPluginCall) {
guard let sandboxId = call.getString("id") else {
call.reject("Missing required parameter: id")
return
}
DispatchQueue.main.async { [weak self] in
guard let sandbox = self?.sandboxes[sandboxId] else {
call.reject("Sandbox not found: \(sandboxId)")
return
}
sandbox.navigateToApp()
call.resolve()
}
}
@objc func updateFrame(_ call: CAPPluginCall) {
guard let sandboxId = call.getString("id") else {
call.reject("Missing required parameter: id")
return
}
guard let frame = call.getObject("frame"),
let x = frame["x"] as? Double,
let y = frame["y"] as? Double,
let width = frame["width"] as? Double,
let height = frame["height"] as? Double else {
call.reject("Missing or invalid parameter: frame")
return
}
DispatchQueue.main.async { [weak self] in
guard let sandbox = self?.sandboxes[sandboxId] else {
call.reject("Sandbox not found: \(sandboxId)")
return
}
sandbox.containerView.frame = CGRect(x: x, y: y, width: width, height: height)
call.resolve()
}
}
@objc func respondToFetch(_ call: CAPPluginCall) {
guard let sandboxId = call.getString("id") else {
call.reject("Missing required parameter: id")
return
}
guard let requestId = call.getString("requestId") else {
call.reject("Missing required parameter: requestId")
return
}
guard let response = call.getObject("response") else {
call.reject("Missing required parameter: response")
return
}
guard let sandbox = sandboxes[sandboxId] else {
call.reject("Sandbox not found: \(sandboxId)")
return
}
sandbox.schemeHandler.resolveRequest(
requestId: requestId,
status: response["status"] as? Int ?? 200,
statusText: response["statusText"] as? String ?? "OK",
headers: response["headers"] as? [String: String] ?? [:],
bodyBase64: response["body"] as? String
)
call.resolve()
}
@objc func postMessage(_ call: CAPPluginCall) {
guard let sandboxId = call.getString("id") else {
call.reject("Missing required parameter: id")
return
}
guard let message = call.getObject("message") else {
call.reject("Missing required parameter: message")
return
}
guard let sandbox = sandboxes[sandboxId] else {
call.reject("Sandbox not found: \(sandboxId)")
return
}
DispatchQueue.main.async {
sandbox.postMessageToWebView(message)
}
call.resolve()
}
@objc func destroy(_ call: CAPPluginCall) {
guard let sandboxId = call.getString("id") else {
call.reject("Missing required parameter: id")
return
}
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
if let sandbox = self.sandboxes.removeValue(forKey: sandboxId) {
sandbox.containerView.removeFromSuperview()
sandbox.schemeHandler.cancelAll()
}
call.resolve()
}
}
// MARK: - Event Forwarding
/// Forward a fetch request from the native WebView to JS.
func emitFetchRequest(sandboxId: String, requestId: String, request: [String: Any]) {
notifyListeners("fetch", data: [
"id": sandboxId,
"requestId": requestId,
"request": request,
])
}
/// Forward a script message from the sandbox to JS.
func emitScriptMessage(sandboxId: String, message: [String: Any]) {
notifyListeners("scriptMessage", data: [
"id": sandboxId,
"message": message,
])
}
}
// MARK: - SandboxInstance
/// Manages a single sandboxed WKWebView instance.
private class SandboxInstance: NSObject, WKScriptMessageHandler, WKNavigationDelegate {
let id: String
let webView: WKWebView
let schemeHandler: SandboxSchemeHandler
private weak var plugin: SandboxPlugin?
private let customScheme: String
/// Container view that holds the WebView and spinner overlay.
let containerView: UIView
/// Native spinner overlay, removed when the first page finishes loading.
private var spinnerOverlay: UIView?
init(id: String, frame: CGRect, plugin: SandboxPlugin) {
self.id = id
self.plugin = plugin
// Each sandbox gets a unique custom URL scheme so that WKWebView
// assigns a distinct origin, isolating localStorage/IndexedDB/cookies.
self.customScheme = "sbx-\(id)"
self.schemeHandler = SandboxSchemeHandler(
sandboxId: id,
scheme: self.customScheme,
plugin: plugin
)
let config = WKWebViewConfiguration()
config.setURLSchemeHandler(self.schemeHandler, forURLScheme: self.customScheme)
// Add a script message handler for communication from injected scripts.
let userContentController = WKUserContentController()
// Inject a bridge script that:
// 1. Provides window.parent.postMessage()-like functionality
// 2. Routes messages through the native bridge
let bridgeScript = WKUserScript(
source: SandboxInstance.bridgeScript(scheme: self.customScheme),
injectionTime: .atDocumentStart,
forMainFrameOnly: false
)
userContentController.addUserScript(bridgeScript)
config.userContentController = userContentController
config.preferences.javaScriptCanOpenWindowsAutomatically = false
config.defaultWebpagePreferences.allowsContentJavaScript = true
// Container view that holds the WebView + spinner overlay.
self.containerView = UIView(frame: frame)
self.webView = WKWebView(frame: containerView.bounds, configuration: config)
self.webView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
self.webView.isOpaque = false
self.webView.backgroundColor = UIColor(red: 0x14/255.0, green: 0x16/255.0, blue: 0x1f/255.0, alpha: 1)
self.webView.scrollView.backgroundColor = self.webView.backgroundColor
self.webView.scrollView.bounces = false
self.containerView.addSubview(self.webView)
// Dark overlay behind the spinner.
let overlay = UIView(frame: containerView.bounds)
overlay.autoresizingMask = [.flexibleWidth, .flexibleHeight]
overlay.backgroundColor = UIColor(red: 0x14/255.0, green: 0x16/255.0, blue: 0x1f/255.0, alpha: 1)
self.containerView.addSubview(overlay)
// Native spinner uses UIActivityIndicatorView which animates on
// the render thread independently of JS/main-thread work.
let spinner = UIActivityIndicatorView(style: .medium)
spinner.color = UIColor(red: 124/255.0, green: 92/255.0, blue: 220/255.0, alpha: 1)
spinner.translatesAutoresizingMaskIntoConstraints = false
spinner.startAnimating()
overlay.addSubview(spinner)
NSLayoutConstraint.activate([
spinner.centerXAnchor.constraint(equalTo: overlay.centerXAnchor),
spinner.centerYAnchor.constraint(equalTo: overlay.centerYAnchor),
])
self.spinnerOverlay = overlay
super.init()
// Register the message handler and navigation delegate after super.init().
userContentController.add(self, name: "sandboxBridge")
self.webView.navigationDelegate = self
}
/// Navigate the WebView to the sandbox's entry point.
func navigateToApp() {
let initialURL = URL(string: "\(customScheme)://app/index.html")!
webView.load(URLRequest(url: initialURL))
}
/// Remove the native loading overlay. Safe to call multiple times.
func hideSpinner() {
spinnerOverlay?.removeFromSuperview()
spinnerOverlay = nil
}
/// Post a JSON-RPC message to injected scripts inside the WebView.
func postMessageToWebView(_ message: [String: Any]) {
guard let jsonData = try? JSONSerialization.data(withJSONObject: message),
let jsonString = String(data: jsonData, encoding: .utf8) else {
return
}
let js = """
(function() {
if (window.__sandboxBridge && window.__sandboxBridge.onMessage) {
window.__sandboxBridge.onMessage(\(jsonString));
}
})();
"""
webView.evaluateJavaScript(js, completionHandler: nil)
}
// MARK: - WKScriptMessageHandler
/// Receive messages from injected scripts via webkit.messageHandlers.sandboxBridge.
func userContentController(
_ userContentController: WKUserContentController,
didReceive message: WKScriptMessage
) {
guard message.name == "sandboxBridge",
let body = message.body as? [String: Any] else {
return
}
plugin?.emitScriptMessage(sandboxId: id, message: body)
}
// MARK: - WKNavigationDelegate
/// Remove the spinner overlay once the first page finishes loading.
func webView(_ webView: WKWebView, didFinish navigation: WKNavigation!) {
hideSpinner()
}
// MARK: - Bridge Script
/// JavaScript injected at document start that provides:
/// - `window.parent.postMessage()` emulation via WKScriptMessageHandler
/// - `window.__sandboxBridge.onMessage()` for receiving messages from parent
/// - `window.addEventListener("message", ...)` support for injected scripts
private static func bridgeScript(scheme: String) -> String {
return """
(function() {
'use strict';
// Message listeners registered by injected scripts.
var messageListeners = [];
// Bridge object for native communication.
window.__sandboxBridge = {
onMessage: function(data) {
// Dispatch to all registered message listeners.
var event = {
data: data,
origin: '\(scheme)://app',
source: window.parent,
type: 'message'
};
for (var i = 0; i < messageListeners.length; i++) {
try {
messageListeners[i](event);
} catch (e) {
console.error('[SandboxBridge] Listener error:', e);
}
}
}
};
// Override addEventListener to capture "message" listeners.
var originalAddEventListener = window.addEventListener;
window.addEventListener = function(type, listener, options) {
if (type === 'message' && typeof listener === 'function') {
messageListeners.push(listener);
}
return originalAddEventListener.call(window, type, listener, options);
};
var originalRemoveEventListener = window.removeEventListener;
window.removeEventListener = function(type, listener, options) {
if (type === 'message') {
var idx = messageListeners.indexOf(listener);
if (idx !== -1) messageListeners.splice(idx, 1);
}
return originalRemoveEventListener.call(window, type, listener, options);
};
// Emulate window.parent.postMessage for scripts that use it
// (e.g. the webxdc bridge script, preview injected script).
if (!window.parent || window.parent === window) {
window.parent = {};
}
window.parent.postMessage = function(data, targetOrigin, transfer) {
if (data && typeof data === 'object' && data.jsonrpc === '2.0') {
try {
window.webkit.messageHandlers.sandboxBridge.postMessage(data);
} catch (e) {
console.error('[SandboxBridge] postMessage failed:', e);
}
}
};
})();
""";
}
}
// MARK: - SandboxSchemeHandler
/// WKURLSchemeHandler that intercepts all requests on the sandbox's custom
/// URL scheme and forwards them to the JS layer as fetch events.
private class SandboxSchemeHandler: NSObject, WKURLSchemeHandler {
private let sandboxId: String
private let scheme: String
private weak var plugin: SandboxPlugin?
/// Pending scheme tasks waiting for a response from JS.
/// Key: requestId (UUID string), Value: the WKURLSchemeTask to respond to.
private var pendingTasks: [String: WKURLSchemeTask] = [:]
private let lock = NSLock()
init(sandboxId: String, scheme: String, plugin: SandboxPlugin) {
self.sandboxId = sandboxId
self.scheme = scheme
self.plugin = plugin
}
func webView(_ webView: WKWebView, start urlSchemeTask: WKURLSchemeTask) {
let request = urlSchemeTask.request
guard let url = request.url else {
urlSchemeTask.didFailWithError(NSError(
domain: "SandboxPlugin", code: -1,
userInfo: [NSLocalizedDescriptionKey: "No URL in request"]
))
return
}
let requestId = UUID().uuidString
lock.lock()
pendingTasks[requestId] = urlSchemeTask
lock.unlock()
// Serialise the request for the fetch event.
// Rewrite the URL so it looks like a normal HTTP URL to the parent
// (e.g. "sbx-abc123://app/index.html" -> "https://<sandboxId>.sandbox.native/index.html")
// The JS side only cares about the pathname.
var headers: [String: String] = [:]
if let allHeaders = request.allHTTPHeaderFields {
headers = allHeaders
}
var bodyBase64: String? = nil
if let bodyData = request.httpBody {
bodyBase64 = bodyData.base64EncodedString()
}
let path = url.path.isEmpty ? "/" : url.path
let rewrittenURL = "https://\(sandboxId).sandbox.native\(path)"
let serialisedRequest: [String: Any] = [
"url": rewrittenURL,
"method": request.httpMethod ?? "GET",
"headers": headers,
"body": bodyBase64 as Any,
]
plugin?.emitFetchRequest(
sandboxId: sandboxId,
requestId: requestId,
request: serialisedRequest
)
}
func webView(_ webView: WKWebView, stop urlSchemeTask: WKURLSchemeTask) {
// Remove the task from pending JS response will be ignored if it arrives later.
lock.lock()
let removed = pendingTasks.first(where: { $0.value === urlSchemeTask })
if let key = removed?.key {
pendingTasks.removeValue(forKey: key)
}
lock.unlock()
}
/// Called by the plugin when JS responds to a fetch request.
func resolveRequest(
requestId: String,
status: Int,
statusText: String,
headers: [String: String],
bodyBase64: String?
) {
lock.lock()
guard let task = pendingTasks.removeValue(forKey: requestId) else {
lock.unlock()
return
}
lock.unlock()
// Decode the base64 body.
var bodyData: Data? = nil
if let b64 = bodyBase64 {
bodyData = Data(base64Encoded: b64)
}
// Build the response.
// Use the task's original URL for the response.
let responseURL = task.request.url ?? URL(string: "\(scheme)://app/")!
let response = HTTPURLResponse(
url: responseURL,
statusCode: status,
httpVersion: "HTTP/1.1",
headerFields: headers
)!
DispatchQueue.main.async {
task.didReceive(response)
if let data = bodyData {
task.didReceive(data)
}
task.didFinish()
}
}
/// Cancel all pending tasks (called on destroy).
func cancelAll() {
lock.lock()
let tasks = pendingTasks
pendingTasks.removeAll()
lock.unlock()
for (_, task) in tasks {
task.didFailWithError(NSError(
domain: "SandboxPlugin", code: -999,
userInfo: [NSLocalizedDescriptionKey: "Sandbox destroyed"]
))
}
}
}
+8 -2
View File
@@ -14,9 +14,12 @@ let package = Package(
.package(url: "https://github.com/ionic-team/capacitor-swift-pm.git", exact: "8.2.0"),
.package(name: "CapacitorApp", path: "../../../node_modules/@capacitor/app"),
.package(name: "CapacitorFilesystem", path: "../../../node_modules/@capacitor/filesystem"),
.package(name: "CapacitorHaptics", path: "../../../node_modules/@capacitor/haptics"),
.package(name: "CapacitorKeyboard", path: "../../../node_modules/@capacitor/keyboard"),
.package(name: "CapacitorLocalNotifications", path: "../../../node_modules/@capacitor/local-notifications"),
.package(name: "CapacitorShare", path: "../../../node_modules/@capacitor/share"),
.package(name: "CapacitorStatusBar", path: "../../../node_modules/@capacitor/status-bar")
.package(name: "CapgoCapacitorAutofillSavePassword", path: "../../../node_modules/@capgo/capacitor-autofill-save-password"),
.package(name: "CapacitorSecureStoragePlugin", path: "../../../node_modules/capacitor-secure-storage-plugin")
],
targets: [
.target(
@@ -26,9 +29,12 @@ let package = Package(
.product(name: "Cordova", package: "capacitor-swift-pm"),
.product(name: "CapacitorApp", package: "CapacitorApp"),
.product(name: "CapacitorFilesystem", package: "CapacitorFilesystem"),
.product(name: "CapacitorHaptics", package: "CapacitorHaptics"),
.product(name: "CapacitorKeyboard", package: "CapacitorKeyboard"),
.product(name: "CapacitorLocalNotifications", package: "CapacitorLocalNotifications"),
.product(name: "CapacitorShare", package: "CapacitorShare"),
.product(name: "CapacitorStatusBar", package: "CapacitorStatusBar")
.product(name: "CapgoCapacitorAutofillSavePassword", package: "CapgoCapacitorAutofillSavePassword"),
.product(name: "CapacitorSecureStoragePlugin", package: "CapacitorSecureStoragePlugin")
]
)
]
+377 -220
View File
File diff suppressed because it is too large Load Diff
+10 -6
View File
@@ -1,12 +1,13 @@
{
"name": "ditto",
"private": true,
"version": "2.6.0",
"version": "2.6.6",
"type": "module",
"scripts": {
"dev": "npm i --silent && vite",
"build": "npm i --silent && vite build -l error && cp dist/index.html dist/404.html && echo 'Project built successfully!'",
"test": "npm i --silent && tsc --noEmit && eslint && vitest run --reporter=dot --silent && vite build -l error && cp dist/index.html dist/404.html && echo 'All tests passed!'",
"cap:sync": "npx cap sync && node scripts/patch-cap-config.mjs",
"keygen": "keytool -genkey -v -keystore android/app/my-upload-key.keystore -keyalg RSA -keysize 2048 -validity 10000 -alias upload",
"icons": "bash scripts/generate-icons.sh"
},
@@ -17,9 +18,11 @@
"@capacitor/app": "^8.0.0",
"@capacitor/core": "^8.1.0",
"@capacitor/filesystem": "^8.1.2",
"@capacitor/haptics": "^8.0.2",
"@capacitor/keyboard": "^8.0.3",
"@capacitor/local-notifications": "^8.0.1",
"@capacitor/share": "^8.0.1",
"@capacitor/status-bar": "^8.0.0",
"@capgo/capacitor-autofill-save-password": "^8.0.22",
"@dnd-kit/core": "^6.3.1",
"@dnd-kit/sortable": "^10.0.0",
"@dnd-kit/utilities": "^3.2.2",
@@ -65,7 +68,7 @@
"@milkdown/react": "^7.20.0",
"@milkdown/utils": "^7.20.0",
"@nostrify/nostrify": "^0.51.1",
"@nostrify/react": "^0.4.1",
"@nostrify/react": "^0.5.1",
"@nostrify/types": "^0.36.9",
"@plausible-analytics/tracker": "^0.4.4",
"@radix-ui/react-accordion": "^1.2.0",
@@ -97,10 +100,11 @@
"@radix-ui/react-tooltip": "^1.2.8",
"@sentry/react": "^10.42.0",
"@tanstack/react-query": "^5.56.2",
"@unhead/addons": "^2.0.10",
"@unhead/react": "^2.0.10",
"@unhead/addons": "^2.1.13",
"@unhead/react": "^2.1.13",
"blurhash": "^2.0.5",
"buffer": "^6.0.3",
"capacitor-secure-storage-plugin": "^0.13.0",
"class-variance-authority": "^0.7.1",
"clsx": "^2.1.1",
"cmdk": "^1.0.0",
@@ -113,7 +117,7 @@
"html-to-image": "^1.11.13",
"idb": "^8.0.3",
"input-otp": "^1.2.4",
"lucide-react": "^0.462.0",
"lucide-react": "^1.8.0",
"nostr-tools": "^2.13.0",
"qrcode": "^1.5.4",
"react": "^19.2.4",
@@ -0,0 +1,7 @@
{
"webcredentials": {
"apps": [
"GZLTTH5DLM.pub.ditto.app"
]
}
}
+14 -7
View File
@@ -1,8 +1,15 @@
[{
"relation": ["delegate_permission/common.handle_all_urls"],
"target": {
"namespace": "android_app",
"package_name": "pub.ditto.app",
"sha256_cert_fingerprints": ["7C:05:A8:5A:07:0F:84:AE:43:DE:85:67:A4:5F:7F:FB:42:0A:05:05:27:CE:B6:8C:DA:AF:A5:E0:12:E0:9E:71"]
[
{
"relation": [
"delegate_permission/common.handle_all_urls"
],
"target": {
"namespace": "android_app",
"package_name": "pub.ditto.app",
"sha256_cert_fingerprints": [
"7C:05:A8:5A:07:0F:84:AE:43:DE:85:67:A4:5F:7F:FB:42:0A:05:05:27:CE:B6:8C:DA:AF:A5:E0:12:E0:9E:71",
"E5:B1:A9:13:C9:37:35:3C:A5:E7:27:89:C0:9D:3D:0D:A5:4F:F5:26:88:06:BD:24:46:21:AB:61:6B:CC:C5:E5"
]
}
}
}]
]
+91
View File
@@ -1,5 +1,96 @@
# Changelog
## [2.6.6] - 2026-04-12
### Fixed
- Emoji and mention autocomplete dropdowns no longer get clipped by the compose box
- Emoji shortcodes now render as color emoji instead of plain text glyphs
- Dialogs and input fields on Android are no longer obscured by the virtual keyboard
- Signing requests on Android are more reliable and no longer silently fail after switching apps
## [2.6.5] - 2026-04-11
### Changed
- Apps and games load significantly faster on Android with smarter prefetching and server affinity
- Native loading spinners replace HTML-based ones on iOS and Android for a smoother experience
### Fixed
- External API requests on Android no longer fail due to hostname restrictions
- iOS App Store compliance issues resolved
## [2.6.4] - 2026-04-11
### Added
- iCloud Keychain integration on iOS -- your login credentials are now saved and restored automatically across devices
### Changed
- Empty feeds show a friendlier state with a discover button to help you find people to follow
- Signup flow simplified -- cleaner profile step with a single Continue button
### Fixed
- Avatar fallback now shows the user's initial instead of a question mark
- Android 16+ devices no longer have content hidden behind system bars
- Signup dialog background clears properly when switching between light and dark themes
- Sticky compose button stays anchored to the bottom even on empty feeds
## [2.6.3] - 2026-04-10
### Added
- Lightning invoices embedded in posts now render as tappable payment cards
- Blobbi companions in the feed reflect their current condition and projected health
### Changed
- Profile headers are cleaner -- lightning addresses and verification badges moved out of the way, and website URLs no longer show a trailing slash
- Login credentials are saved to your browser's built-in password manager for easier sign-in across sessions
- "Request to Vanish" renamed to "Delete Account" for clarity
### Fixed
- Badge image uploads now show a recommended 1:1 aspect ratio hint so your badges don't get cropped unexpectedly
- Security hardening for URLs and styles sourced from the network
## [2.6.2] - 2026-04-08
### Added
- Share follow packs and follow sets via link -- recipients see an immersive preview with member avatars, a "Follow All" button, and a combined feed from everyone in the pack
- Curated home feed with a mix of photos, short videos, livestreams, and music -- content types are spaced out so your timeline stays fresh and varied
- "Write a letter" option on profile menus for a more personal way to reach out
- Push vs persistent notification delivery option on Android
### Changed
- Webxdc games and apps always open fullscreen for a more immersive experience
- Login credentials are now stored in the device's secure keychain on iOS and Android instead of plain local storage
- Profile fields now appear inline instead of in a separate right sidebar
- Trending hashtags removed from the logged-out homepage for a cleaner first impression
### Fixed
- Webxdc and nsites work natively on iOS and Android without relying on browser sandboxing tricks
- File downloads now save directly to Documents on iOS and Android instead of silently failing
- Mobile search no longer scrolls the page behind it and properly hides the bottom navigation bar
- iOS swipe-back navigation works correctly throughout the app
- Blobbi companions appear reliably on profiles instead of sometimes going missing
- IndexedDB no longer crashes on devices with Lockdown Mode enabled
## [2.6.1] - 2026-04-06
### Added
- Manage your interest tabs (hashtags and locations) from the settings page
- Edit button on custom profile tabs so you can tweak them without recreating from scratch
- Follow packs and follow sets now show author info and action headers in the feed
- Posts now show whether they were created or updated, so you can tell when something's been edited
### Changed
- Webxdc games and apps run in a more secure sandbox with stricter content policies and private subdomains
- Nsite previews now use the same secure sandbox as webxdc apps
- Blobbi items work as instant abilities instead of consumable inventory -- no more fiddly quantity pickers
### Fixed
- Desktop tab bar no longer overflows when you have lots of tabs -- scroll arrows appear automatically
- Mobile compose box no longer randomly collapses or becomes unclickable
- Profile avatar and banner lightbox no longer hides behind the right sidebar
- Infinite scroll on custom profile tab feeds no longer reloads the same content
- Reaction emoji are now visible on each row in the interactions modal
- Missing bottom border on collapsed thread expand button restored
## [2.6.0] - 2026-04-05
### Added
+49
View File
@@ -0,0 +1,49 @@
#!/usr/bin/env node
/**
* Patch capacitor.config.json to include local (non-SPM) plugin classes.
*
* `npx cap sync` regenerates the `packageClassList` array from SPM packages
* only, so local plugins compiled directly into the app binary (like
* SandboxPlugin) are not included. This script appends them after sync so
* the Capacitor bridge eagerly registers them at startup.
*
* Usage: node scripts/patch-cap-config.mjs
* Typically run after `npx cap sync`.
*/
import { readFileSync, writeFileSync } from 'fs';
import { resolve } from 'path';
/** Local plugin class names to ensure are registered. */
const LOCAL_PLUGINS = ['SandboxPlugin', 'DittoNotificationPlugin'];
const platforms = ['ios/App/App', 'android/app/src/main/assets'];
for (const platform of platforms) {
const configPath = resolve(platform, 'capacitor.config.json');
let config;
try {
config = JSON.parse(readFileSync(configPath, 'utf-8'));
} catch {
// Platform may not exist or config not yet generated — skip.
continue;
}
const classList = new Set(config.packageClassList ?? []);
let changed = false;
for (const plugin of LOCAL_PLUGINS) {
if (!classList.has(plugin)) {
classList.add(plugin);
changed = true;
}
}
if (changed) {
config.packageClassList = [...classList];
writeFileSync(configPath, JSON.stringify(config, null, '\t') + '\n');
console.log(`Patched ${configPath}: added ${LOCAL_PLUGINS.join(', ')}`);
}
}
+16 -9
View File
@@ -1,8 +1,7 @@
// NOTE: This file should normally not be modified unless you are adding a new provider.
// To add new routes, edit the AppRouter.tsx file.
import { Capacitor } from "@capacitor/core";
import { StatusBar, Style } from "@capacitor/status-bar";
import { Capacitor, SystemBars, SystemBarsStyle } from "@capacitor/core";
import { NostrLoginProvider } from "@nostrify/react/login";
import { QueryClient, QueryClientProvider } from "@tanstack/react-query";
import { InferSeoMetaPlugin } from "@unhead/addons";
@@ -24,6 +23,7 @@ import type { AppConfig } from "@/contexts/AppContext";
import { NWCProvider } from "@/contexts/NWCContext";
import { PROTOCOL_MODE } from "@/lib/dmConstants";
import { DittoConfigSchema, type DittoConfig } from "@/lib/schemas";
import { secureStorage } from "@/lib/secureStorage";
import { EmotionDevProvider } from "@/blobbi/dev/EmotionDevContext";
import AppRouter from "./AppRouter";
@@ -149,6 +149,13 @@ const hardcodedConfig: AppConfig = {
plausibleEndpoint: import.meta.env.VITE_PLAUSIBLE_ENDPOINT || "",
savedFeeds: [],
imageQuality: 'compressed',
curatorPubkey: '932614571afcbad4d17a191ee281e39eebbb41b93fac8fd87829622aeb112f4d',
sandboxDomain: 'iframe.diy',
sidebarWidgets: [
{ id: 'trends' },
{ id: 'hot-posts' },
{ id: 'wikipedia' },
],
};
/**
@@ -181,13 +188,13 @@ export function App() {
useNsecPasteGuard();
useEffect(() => {
// Initialize StatusBar for mobile apps
// Initialize system bars for mobile apps.
// On Android 16+ (API 36), edge-to-edge is enforced by the OS so
// setOverlaysWebView / setBackgroundColor no longer work. The new
// SystemBars API (bundled with @capacitor/core 8+) is the replacement.
if (Capacitor.isNativePlatform()) {
StatusBar.setStyle({ style: Style.Dark }).catch(() => {
// StatusBar may not be available on all platforms
});
StatusBar.setOverlaysWebView({ overlay: true }).catch(() => {
// Ignore errors on unsupported platforms
SystemBars.setStyle({ style: SystemBarsStyle.Dark }).catch(() => {
// SystemBars may not be available on all platforms
});
}
}, []);
@@ -198,7 +205,7 @@ export function App() {
<SentryProvider>
<PlausibleProvider>
<QueryClientProvider client={queryClient}>
<NostrLoginProvider storageKey="nostr:login">
<NostrLoginProvider storageKey="nostr:login" storage={secureStorage}>
<NostrProvider>
<NostrSync />
<NativeNotifications />
@@ -1,19 +1,16 @@
// src/blobbi/actions/components/BlobbiActionInventoryModal.tsx
import { useMemo, useState } from 'react';
import { Loader2, ShoppingBag, Minus, Plus, X } from 'lucide-react';
import { useMemo } from 'react';
import { Loader2, X } from 'lucide-react';
import {
Dialog,
DialogContent,
DialogHeader,
DialogTitle,
DialogFooter,
DialogClose,
} from '@/components/ui/dialog';
import { Button } from '@/components/ui/button';
import { Badge } from '@/components/ui/badge';
import { Input } from '@/components/ui/input';
import type { BlobbiCompanion, BlobbonautProfile } from '@/blobbi/core/lib/blobbi';
import { cn } from '@/lib/utils';
@@ -37,8 +34,8 @@ interface BlobbiActionInventoryModalProps {
action: InventoryAction;
companion: BlobbiCompanion;
profile: BlobbonautProfile | null;
/** Called when user confirms using item(s). Now accepts quantity. */
onUseItem: (itemId: string, quantity: number) => void;
/** Called when user taps Use on an item. Always uses once. */
onUseItem: (itemId: string) => void;
onOpenShop: () => void;
isUsingItem: boolean;
usingItemId: string | null;
@@ -49,24 +46,19 @@ export function BlobbiActionInventoryModal({
onOpenChange,
action,
companion,
profile,
profile: _profile,
onUseItem,
onOpenShop,
onOpenShop: _onOpenShop,
isUsingItem,
usingItemId,
}: BlobbiActionInventoryModalProps) {
const actionMeta = ACTION_METADATA[action];
// State for confirmation dialog
const [selectedItem, setSelectedItem] = useState<ResolvedInventoryItem | null>(null);
const [quantity, setQuantity] = useState(1);
const [showConfirmDialog, setShowConfirmDialog] = useState(false);
// Filter inventory by action type, respecting egg-compatible effects
// Get all available items for this action from the catalog (not inventory).
// Items are abilities/tools — no ownership required.
const availableItems = useMemo(() => {
if (!profile) return [];
return filterInventoryByAction(profile.storage, action, { stage: companion.stage });
}, [profile, action, companion.stage]);
return filterInventoryByAction([], action, { stage: companion.stage });
}, [action, companion.stage]);
// Check stage restrictions for this specific action
const canUse = canUseAction(companion, action);
@@ -74,46 +66,9 @@ export function BlobbiActionInventoryModal({
const isEmpty = availableItems.length === 0;
const handleSelectItem = (item: ResolvedInventoryItem) => {
const handleUseItem = (item: ResolvedInventoryItem) => {
if (isUsingItem) return;
setSelectedItem(item);
setQuantity(1);
setShowConfirmDialog(true);
};
const handleConfirmUse = () => {
if (!selectedItem || isUsingItem) return;
onUseItem(selectedItem.itemId, quantity);
// Reset after starting use
setShowConfirmDialog(false);
setSelectedItem(null);
setQuantity(1);
};
const handleCloseConfirmDialog = (isOpen: boolean) => {
if (!isOpen) {
setShowConfirmDialog(false);
setSelectedItem(null);
setQuantity(1);
}
};
const handleOpenShop = () => {
onOpenChange(false);
onOpenShop();
};
// Quantity controls
const maxQuantity = selectedItem?.quantity ?? 1;
const handleIncrease = () => setQuantity(q => Math.min(q + 1, maxQuantity));
const handleDecrease = () => setQuantity(q => Math.max(q - 1, 1));
const handleQuantityInput = (e: React.ChangeEvent<HTMLInputElement>) => {
const value = parseInt(e.target.value, 10);
if (isNaN(value) || value < 1) {
setQuantity(1);
} else {
setQuantity(Math.min(value, maxQuantity));
}
onUseItem(item.itemId);
};
return (
@@ -161,14 +116,10 @@ export function BlobbiActionInventoryModal({
<div className="size-16 rounded-2xl bg-muted/50 flex items-center justify-center mb-4">
<span className="text-3xl">{actionMeta.icon}</span>
</div>
<h3 className="text-lg font-semibold mb-2">No Items</h3>
<p className="text-sm text-muted-foreground max-w-sm mb-4">
You don't have any items for this action. Visit the shop to get some!
<h3 className="text-lg font-semibold mb-2">No Items Available</h3>
<p className="text-sm text-muted-foreground max-w-sm">
No items are available for this action at your Blobbi's current stage.
</p>
<Button onClick={handleOpenShop} className="gap-2">
<ShoppingBag className="size-4" />
Open Shop
</Button>
</div>
)}
@@ -181,7 +132,7 @@ export function BlobbiActionInventoryModal({
item={item}
companion={companion}
action={action}
onUse={() => handleSelectItem(item)}
onUse={() => handleUseItem(item)}
isUsing={isUsingItem && usingItemId === item.itemId}
disabled={isUsingItem}
/>
@@ -190,24 +141,6 @@ export function BlobbiActionInventoryModal({
)}
</div>
</DialogContent>
{/* Confirmation Dialog with Quantity Selector */}
{selectedItem && (
<BlobbiUseItemConfirmDialog
open={showConfirmDialog}
onOpenChange={handleCloseConfirmDialog}
item={selectedItem}
companion={companion}
action={action}
quantity={quantity}
maxQuantity={maxQuantity}
onIncrease={handleIncrease}
onDecrease={handleDecrease}
onQuantityChange={handleQuantityInput}
onConfirm={handleConfirmUse}
isUsing={isUsingItem}
/>
)}
</Dialog>
);
}
@@ -238,15 +171,12 @@ function BlobbiInventoryUseRow({
// Preview stat changes - handle egg-specific preview for medicine and clean
const { normalStatChanges, eggStatChanges } = useMemo(() => {
if (isEgg && isMedicine) {
// For eggs using medicine, show health preview
// Eggs use the 3-stat model: health, hygiene, happiness
return {
normalStatChanges: [],
eggStatChanges: previewMedicineForEgg(companion.stats.health, item.effect),
};
}
if (isEgg && isClean) {
// For eggs using hygiene items, show hygiene (and possibly happiness) preview
return {
normalStatChanges: [],
eggStatChanges: previewCleanForEgg(
@@ -255,7 +185,6 @@ function BlobbiInventoryUseRow({
),
};
}
// Normal stats preview
return {
normalStatChanges: previewStatChanges(companion.stats, item.effect),
eggStatChanges: [] as EggStatPreview[],
@@ -280,16 +209,12 @@ function BlobbiInventoryUseRow({
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 mb-0.5 sm:mb-1">
<h3 className="font-semibold text-sm sm:text-base truncate">{item.name}</h3>
<Badge variant="secondary" className="text-xs shrink-0">
x{item.quantity}
</Badge>
</div>
{/* Effect Preview - shown inline on desktop */}
<div className="hidden sm:block">
{hasChanges && (
<div className="flex flex-wrap gap-x-3 gap-y-1">
{/* Normal stat changes */}
{normalStatChanges.map(({ stat, delta }) => (
<span key={stat} className="text-xs">
<span
@@ -308,7 +233,6 @@ function BlobbiInventoryUseRow({
</span>
</span>
))}
{/* Egg stat changes (health for medicine) */}
{eggStatChanges.map(({ stat, delta }) => (
<span key={stat} className="text-xs">
<span
@@ -350,7 +274,6 @@ function BlobbiInventoryUseRow({
{/* Effect Preview - shown below on mobile */}
{hasChanges && (
<div className="sm:hidden flex flex-wrap gap-x-3 gap-y-1 pl-13">
{/* Normal stat changes */}
{normalStatChanges.map(({ stat, delta }) => (
<span key={stat} className="text-xs">
<span
@@ -369,7 +292,6 @@ function BlobbiInventoryUseRow({
</span>
</span>
))}
{/* Egg stat changes (health for medicine) */}
{eggStatChanges.map(({ stat, delta }) => (
<span key={stat} className="text-xs">
<span
@@ -393,222 +315,3 @@ function BlobbiInventoryUseRow({
</div>
);
}
// ─── Use Item Confirmation Dialog ─────────────────────────────────────────────
interface BlobbiUseItemConfirmDialogProps {
open: boolean;
onOpenChange: (open: boolean) => void;
item: ResolvedInventoryItem;
companion: BlobbiCompanion;
action: InventoryAction;
quantity: number;
maxQuantity: number;
onIncrease: () => void;
onDecrease: () => void;
onQuantityChange: (e: React.ChangeEvent<HTMLInputElement>) => void;
onConfirm: () => void;
isUsing: boolean;
}
function BlobbiUseItemConfirmDialog({
open,
onOpenChange,
item,
companion,
action,
quantity,
maxQuantity,
onIncrease,
onDecrease,
onQuantityChange,
onConfirm,
isUsing,
}: BlobbiUseItemConfirmDialogProps) {
const actionMeta = ACTION_METADATA[action];
const isEgg = companion.stage === 'egg';
const isMedicine = action === 'medicine';
const isClean = action === 'clean';
// Preview stat changes for the selected quantity
const statPreview = useMemo(() => {
if (!item.effect) return { normalChanges: [], eggChanges: [] };
if (isEgg && isMedicine) {
// Calculate health change for N items
const healthDelta = item.effect.health ?? 0;
let currentHealth = companion.stats.health ?? 0;
for (let i = 0; i < quantity; i++) {
currentHealth = Math.max(0, Math.min(100, currentHealth + healthDelta));
}
const totalDelta = currentHealth - (companion.stats.health ?? 0);
return {
normalChanges: [],
eggChanges: totalDelta !== 0 ? [{ stat: 'health' as const, delta: totalDelta }] : [],
};
}
if (isEgg && isClean) {
// Calculate hygiene and happiness changes for N items
const hygieneDelta = item.effect.hygiene ?? 0;
const happinessDelta = item.effect.happiness ?? 0;
let currentHygiene = companion.stats.hygiene ?? 0;
let currentHappiness = companion.stats.happiness ?? 0;
for (let i = 0; i < quantity; i++) {
currentHygiene = Math.max(0, Math.min(100, currentHygiene + hygieneDelta));
currentHappiness = Math.max(0, Math.min(100, currentHappiness + happinessDelta));
}
const changes: Array<{ stat: 'health' | 'hygiene' | 'happiness'; delta: number }> = [];
const totalHygieneDelta = currentHygiene - (companion.stats.hygiene ?? 0);
const totalHappinessDelta = currentHappiness - (companion.stats.happiness ?? 0);
if (totalHygieneDelta !== 0) changes.push({ stat: 'hygiene', delta: totalHygieneDelta });
if (totalHappinessDelta !== 0) changes.push({ stat: 'happiness', delta: totalHappinessDelta });
return { normalChanges: [], eggChanges: changes };
}
// Normal stats preview - simulate N applications
const statKeys = ['hunger', 'happiness', 'energy', 'hygiene', 'health'] as const;
const currentStats = { ...companion.stats };
for (let i = 0; i < quantity; i++) {
for (const stat of statKeys) {
const delta = item.effect[stat];
if (delta !== undefined) {
currentStats[stat] = Math.max(0, Math.min(100, (currentStats[stat] ?? 0) + delta));
}
}
}
const changes: Array<{ stat: string; delta: number }> = [];
for (const stat of statKeys) {
const delta = (currentStats[stat] ?? 0) - (companion.stats[stat] ?? 0);
if (delta !== 0) {
changes.push({ stat, delta });
}
}
return { normalChanges: changes, eggChanges: [] };
}, [item.effect, companion.stats, quantity, isEgg, isMedicine, isClean]);
const hasChanges = statPreview.normalChanges.length > 0 || statPreview.eggChanges.length > 0;
return (
<Dialog open={open} onOpenChange={onOpenChange}>
<DialogContent className="max-w-sm w-[calc(100%-2rem)]">
<DialogHeader>
<DialogTitle>{actionMeta.label}</DialogTitle>
</DialogHeader>
<div className="space-y-4 py-2">
{/* Item Preview */}
<div className="flex items-center gap-3 sm:gap-4 p-3 sm:p-4 rounded-lg bg-muted/50">
<div className="text-3xl sm:text-4xl shrink-0">{item.icon}</div>
<div className="flex-1 min-w-0">
<h3 className="font-semibold truncate">{item.name}</h3>
<p className="text-sm text-muted-foreground">
{item.quantity} in inventory
</p>
</div>
</div>
{/* Quantity Selector */}
<div className="space-y-2">
<div className="flex items-center justify-between">
<label className="text-sm font-medium">Quantity</label>
<span className="text-xs text-muted-foreground">
Max: {maxQuantity}
</span>
</div>
<div className="flex items-center gap-2">
<Button
variant="outline"
size="icon"
onClick={onDecrease}
disabled={quantity <= 1 || isUsing}
>
<Minus className="size-4" />
</Button>
<Input
type="number"
min="1"
max={maxQuantity}
value={quantity}
onChange={onQuantityChange}
disabled={isUsing}
className="text-center"
/>
<Button
variant="outline"
size="icon"
onClick={onIncrease}
disabled={quantity >= maxQuantity || isUsing}
>
<Plus className="size-4" />
</Button>
</div>
</div>
{/* Effects Summary */}
{hasChanges && (
<div className="p-4 rounded-lg bg-gradient-to-r from-emerald-500/10 to-green-500/10 border border-emerald-500/20">
<h4 className="text-sm font-medium mb-2">
Total effect{quantity > 1 ? ` (x${quantity})` : ''}
</h4>
<div className="flex flex-wrap gap-2">
{statPreview.normalChanges.map(({ stat, delta }) => (
<Badge
key={stat}
variant="secondary"
className={cn(
'text-xs',
delta > 0
? 'bg-green-500/20 text-green-700 dark:text-green-300'
: 'bg-red-500/20 text-red-700 dark:text-red-300'
)}
>
{delta > 0 ? '+' : ''}{delta} {stat}
</Badge>
))}
{statPreview.eggChanges.map(({ stat, delta }) => (
<Badge
key={stat}
variant="secondary"
className={cn(
'text-xs',
delta > 0
? 'bg-green-500/20 text-green-700 dark:text-green-300'
: 'bg-red-500/20 text-red-700 dark:text-red-300'
)}
>
{delta > 0 ? '+' : ''}{delta} {stat}
</Badge>
))}
</div>
</div>
)}
</div>
<DialogFooter>
<Button
variant="outline"
onClick={() => onOpenChange(false)}
disabled={isUsing}
>
Cancel
</Button>
<Button
onClick={onConfirm}
disabled={isUsing}
className="min-w-24"
>
{isUsing ? (
<>
<Loader2 className="size-4 mr-2 animate-spin" />
Using...
</>
) : (
`Use${quantity > 1 ? ` (x${quantity})` : ''}`
)}
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
);
}
@@ -17,7 +17,6 @@ import {
Loader2,
XCircle,
AlertTriangle,
Coins,
X,
Eye,
Scroll,
@@ -25,7 +24,7 @@ import {
HelpCircle,
ChevronDown,
} from 'lucide-react';
import { formatCompactNumber, cn } from '@/lib/utils';
import { cn } from '@/lib/utils';
import { Button } from '@/components/ui/button';
import { Switch } from '@/components/ui/switch';
@@ -46,14 +45,12 @@ import {
} from '@/components/ui/alert-dialog';
import { useState } from 'react';
import type { BlobbiCompanion, BlobbonautProfile } from '@/blobbi/core/lib/blobbi';
import type { NostrEvent } from '@nostrify/nostrify';
import type { BlobbiCompanion } from '@/blobbi/core/lib/blobbi';
import type { HatchTasksResult } from '../hooks/useHatchTasks';
import type { EvolveTasksResult } from '../hooks/useEvolveTasks';
import { TasksPanel } from './TasksPanel';
import { DailyMissionsPanel } from './DailyMissionsPanel';
import { useDailyMissions } from '../hooks/useDailyMissions';
import { useClaimMissionReward } from '../hooks/useClaimMissionReward';
import { useRerollMission } from '../hooks/useRerollMission';
// ─── Types ────────────────────────────────────────────────────────────────────
@@ -62,8 +59,6 @@ interface BlobbiMissionsModalProps {
open: boolean;
onOpenChange: (open: boolean) => void;
companion: BlobbiCompanion;
profile: BlobbonautProfile | null;
updateProfileEvent: (event: NostrEvent) => void;
hatchTasks: HatchTasksResult;
evolveTasks: EvolveTasksResult;
onOpenPostModal: () => void;
@@ -146,16 +141,12 @@ function MissionTypeLegend() {
// ─── Daily Missions Section ───────────────────────────────────────────────────
interface DailyMissionsSectionProps {
profile: BlobbonautProfile | null;
updateProfileEvent: (event: NostrEvent) => void;
availableStages?: ('egg' | 'baby' | 'adult')[];
disabled?: boolean;
defaultOpen?: boolean;
}
function DailyMissionsSection({
profile,
updateProfileEvent,
availableStages,
disabled,
defaultOpen = true,
@@ -164,23 +155,17 @@ function DailyMissionsSection({
const {
missions,
todayClaimedReward,
totalPotentialReward,
bonusAvailable,
bonusClaimed,
bonusReward,
todayXp,
allComplete,
bonusUnlocked,
bonusXp,
noMissionsAvailable,
rerollsRemaining,
} = useDailyMissions({ availableStages });
const { mutate: claimReward, isPending: isClaiming } = useClaimMissionReward(
profile,
updateProfileEvent,
);
const { mutate: rerollMission, isPending: isRerolling } = useRerollMission();
const claimableCount = missions.filter((m) => m.completed && !m.claimed).length;
const completedCount = missions.filter((m) => m.complete).length;
return (
<Collapsible open={isOpen} onOpenChange={setIsOpen}>
@@ -194,13 +179,12 @@ function DailyMissionsSection({
<div className="flex items-center gap-2">
{/* Summary pill — always visible */}
<div className="flex items-center gap-1.5 text-xs text-muted-foreground">
<Coins className="size-3 shrink-0 text-amber-500 dark:text-amber-400" />
<span className="tabular-nums">
{formatCompactNumber(todayClaimedReward)} / {formatCompactNumber(totalPotentialReward)}
{completedCount} / {missions.length}
</span>
{claimableCount > 0 && (
{allComplete && (
<span className="size-4 rounded-full bg-emerald-500 text-white text-[10px] font-bold flex items-center justify-center shrink-0">
{claimableCount}
</span>
)}
</div>
@@ -213,13 +197,11 @@ function DailyMissionsSection({
<div className="pt-3">
<DailyMissionsPanel
missions={missions}
onClaimReward={(id) => claimReward({ missionId: id })}
onRerollMission={(id) => rerollMission({ missionId: id, availableStages })}
todayCoins={todayClaimedReward}
disabled={disabled || isClaiming || isRerolling}
bonusAvailable={bonusAvailable}
bonusClaimed={bonusClaimed}
bonusReward={bonusReward}
todayXp={todayXp}
disabled={disabled || isRerolling}
bonusUnlocked={bonusUnlocked}
bonusXp={bonusXp}
noMissionsAvailable={noMissionsAvailable}
rerollsRemaining={rerollsRemaining}
isRerolling={isRerolling}
@@ -442,8 +424,6 @@ export function BlobbiMissionsModal({
open,
onOpenChange,
companion,
profile,
updateProfileEvent,
hatchTasks,
evolveTasks,
onOpenPostModal,
@@ -527,8 +507,6 @@ export function BlobbiMissionsModal({
{/* 2. Daily Bounties */}
<DailyMissionsSection
profile={profile}
updateProfileEvent={updateProfileEvent}
availableStages={availableStages}
disabled={isProcessBusy}
/>
@@ -2,16 +2,16 @@
* DailyMissionsPanel — card-grid layout for daily bounties.
*
* Each mission is a compact card in a 2-col grid.
* Tapping a card expands it to show progress, claim button, and reroll.
* Tapping a card expands it to show progress and reroll.
* Only one card expanded at a time.
* Completion is implicit (derived from progress vs target).
*/
import { useState } from 'react';
import {
Check,
Coins,
Gift,
Sparkles,
Gift,
Egg,
Trophy,
RefreshCw,
@@ -24,13 +24,13 @@ import {
Music,
Pill,
CircleDot,
Zap,
} from 'lucide-react';
import { Button } from '@/components/ui/button';
import { Tooltip, TooltipContent, TooltipProvider, TooltipTrigger } from '@/components/ui/tooltip';
import { cn, formatCompactNumber } from '@/lib/utils';
import type { DailyMission, DailyMissionAction } from '../lib/daily-missions';
import { BONUS_MISSION_ID } from '../hooks/useClaimMissionReward';
import type { DailyMissionAction } from '../lib/daily-missions';
import type { DailyMissionView } from '../hooks/useDailyMissions';
import {
ExpandableMissionCard,
MissionDescription,
@@ -40,14 +40,12 @@ import {
// ─── Types ────────────────────────────────────────────────────────────────────
interface DailyMissionsPanelProps {
missions: DailyMission[];
onClaimReward: (missionId: string) => void;
missions: DailyMissionView[];
onRerollMission?: (missionId: string) => void;
todayCoins: number;
todayXp: number;
disabled?: boolean;
bonusAvailable?: boolean;
bonusClaimed?: boolean;
bonusReward?: number;
bonusUnlocked?: boolean;
bonusXp?: number;
noMissionsAvailable?: boolean;
rerollsRemaining?: number;
isRerolling?: boolean;
@@ -82,51 +80,34 @@ function DailyMissionIcon({ action }: { action: DailyMissionAction }) {
// ─── Bonus Card ───────────────────────────────────────────────────────────────
interface BonusCardProps {
isAvailable: boolean;
isClaimed: boolean;
reward: number;
onClaim: () => void;
disabled?: boolean;
isUnlocked: boolean;
xp: number;
isExpanded: boolean;
onToggle: (id: string) => void;
}
function BonusCard({ isAvailable, isClaimed, reward, onClaim, disabled, isExpanded, onToggle }: BonusCardProps) {
const progress = isClaimed ? 1 : isAvailable ? 1 : 0;
function BonusCard({ isUnlocked, xp, isExpanded, onToggle }: BonusCardProps) {
return (
<ExpandableMissionCard
id="bonus"
category="daily"
icon={<Trophy className="size-5" />}
title="Daily Champion"
completed={isClaimed}
progress={progress}
completed={isUnlocked}
progress={isUnlocked ? 1 : 0}
isExpanded={isExpanded}
onToggle={onToggle}
>
<MissionDescription>
{isAvailable || isClaimed
? 'Bonus reward for completing all daily missions!'
{isUnlocked
? 'Bonus XP for completing all daily missions!'
: 'Complete all missions to unlock this bonus'}
</MissionDescription>
<div className="flex items-center gap-1 text-xs font-medium text-amber-600 dark:text-amber-400">
<Coins className="size-3" />
+{formatCompactNumber(reward)}
<div className="flex items-center gap-1 text-xs font-medium text-violet-600 dark:text-violet-400">
<Zap className="size-3" />
+{formatCompactNumber(xp)} XP
</div>
{isAvailable && !isClaimed && (
<Button
size="sm"
onClick={onClaim}
disabled={disabled}
className="w-full bg-gradient-to-r from-amber-500 to-orange-500 hover:from-amber-600 hover:to-orange-600 text-white h-8 text-xs"
>
<Trophy className="size-3.5 mr-1.5" />
Claim Bonus {formatCompactNumber(reward)} Coins
</Button>
)}
</ExpandableMissionCard>
);
}
@@ -147,7 +128,7 @@ function NoMissionsState() {
);
}
function AllClaimedState({ todayCoins }: { todayCoins: number }) {
function AllCompleteState({ todayXp }: { todayXp: number }) {
return (
<div className="flex flex-col items-center gap-2 py-6 text-center">
<Sparkles className="size-5 text-primary/60" />
@@ -155,8 +136,8 @@ function AllClaimedState({ todayCoins }: { todayCoins: number }) {
<p className="text-sm font-medium">All done for today</p>
<p className="text-xs text-muted-foreground mt-0.5">
Earned{' '}
<span className="font-medium text-amber-600 dark:text-amber-400">
{formatCompactNumber(todayCoins)} coins
<span className="font-medium text-violet-600 dark:text-violet-400">
{formatCompactNumber(todayXp)} XP
</span>{' '}
come back tomorrow!
</p>
@@ -187,13 +168,11 @@ function RerollCounter({ remaining }: { remaining: number }) {
export function DailyMissionsPanel({
missions,
onClaimReward,
onRerollMission,
todayCoins,
todayXp,
disabled,
bonusAvailable = false,
bonusClaimed = false,
bonusReward = 50,
bonusUnlocked = false,
bonusXp = 50,
noMissionsAvailable = false,
rerollsRemaining = 0,
isRerolling = false,
@@ -202,10 +181,8 @@ export function DailyMissionsPanel({
if (noMissionsAvailable) return <NoMissionsState />;
const allRegularClaimed = missions.every((m) => m.claimed);
const allDone = allRegularClaimed && bonusClaimed;
if (allDone) return <AllClaimedState todayCoins={todayCoins} />;
const allComplete = missions.every((m) => m.complete);
if (allComplete && bonusUnlocked) return <AllCompleteState todayXp={todayXp} />;
const canReroll = rerollsRemaining > 0 && !!onRerollMission;
@@ -220,9 +197,8 @@ export function DailyMissionsPanel({
{/* Regular mission cards */}
{missions.map((mission) => {
const progress = mission.requiredCount > 0 ? mission.currentCount / mission.requiredCount : 0;
const canClaim = mission.completed && !mission.claimed;
const showReroll = onRerollMission && !mission.completed && !mission.claimed && canReroll;
const progressFrac = mission.target > 0 ? mission.progress / mission.target : 0;
const showReroll = onRerollMission && !mission.complete && canReroll;
return (
<ExpandableMissionCard
@@ -231,8 +207,8 @@ export function DailyMissionsPanel({
category="daily"
icon={<DailyMissionIcon action={mission.action} />}
title={mission.title}
completed={mission.claimed}
progress={Math.min(progress, 1)}
completed={mission.complete}
progress={Math.min(progressFrac, 1)}
isExpanded={expandedId === mission.id}
onToggle={handleToggle}
>
@@ -240,19 +216,19 @@ export function DailyMissionsPanel({
<MissionDescription>{mission.description}</MissionDescription>
{/* Progress */}
{!mission.claimed && (
{!mission.complete && (
<MissionProgress
current={mission.currentCount}
required={mission.requiredCount}
completed={mission.completed}
current={mission.progress}
required={mission.target}
completed={mission.complete}
/>
)}
{/* Reward + reroll row */}
{/* XP + reroll row */}
<div className="flex items-center justify-between">
<span className="inline-flex items-center gap-0.5 text-xs font-medium text-amber-600 dark:text-amber-400">
<Coins className="size-3" />
{formatCompactNumber(mission.reward)}
<span className="inline-flex items-center gap-0.5 text-xs font-medium text-violet-600 dark:text-violet-400">
<Zap className="size-3" />
{formatCompactNumber(mission.xp)} XP
</span>
{showReroll && (
@@ -277,7 +253,7 @@ export function DailyMissionsPanel({
</TooltipProvider>
)}
{mission.claimed && (
{mission.complete && (
<span className="inline-flex items-center gap-0.5 text-[10px] font-medium text-primary">
<Check className="size-2.5" />
Done
@@ -285,20 +261,12 @@ export function DailyMissionsPanel({
)}
</div>
{/* Claim button */}
{canClaim && (
<Button
size="sm"
onClick={(e) => {
e.stopPropagation();
onClaimReward(mission.id);
}}
disabled={disabled}
className="w-full bg-emerald-600 hover:bg-emerald-700 text-white h-8 text-xs"
>
<Gift className="size-3.5 mr-1.5" />
Claim {formatCompactNumber(mission.reward)} Coins
</Button>
{/* Complete indicator */}
{mission.complete && (
<div className="flex items-center gap-1 text-xs text-emerald-600 dark:text-emerald-400">
<Gift className="size-3.5" />
+{formatCompactNumber(mission.xp)} XP earned
</div>
)}
</ExpandableMissionCard>
);
@@ -306,11 +274,8 @@ export function DailyMissionsPanel({
{/* Bonus card */}
<BonusCard
isAvailable={bonusAvailable}
isClaimed={bonusClaimed}
reward={bonusReward}
onClaim={() => onClaimReward(BONUS_MISSION_ID)}
disabled={disabled}
isUnlocked={bonusUnlocked}
xp={bonusXp}
isExpanded={expandedId === 'bonus'}
onToggle={handleToggle}
/>
@@ -98,13 +98,6 @@ export function InlineSingCard({
cleanup: cleanupPlayback,
} = useAudioPlayback();
// Cleanup on unmount
useEffect(() => {
return () => {
cleanupAll();
};
}, []);
// Cleanup all resources
const cleanupAll = useCallback(() => {
// Stop timer
@@ -138,6 +131,13 @@ export function InlineSingCard({
}
}, [audioUrl, cleanupPlayback]);
// Cleanup on unmount
useEffect(() => {
return () => {
cleanupAll();
};
}, [cleanupAll]);
// Reset recording
const resetRecording = useCallback(() => {
cleanupAll();
+16 -16
View File
@@ -82,22 +82,6 @@ export function SingModal({
// Track the actual MIME type used by the recorder
const actualMimeTypeRef = useRef<string | undefined>(undefined);
// Cleanup on unmount
useEffect(() => {
return () => {
cleanup();
};
}, []);
// Reset state when modal opens
useEffect(() => {
if (open) {
resetRecording();
} else {
cleanup();
}
}, [open]);
const cleanup = useCallback(() => {
// Stop timer
if (timerRef.current) {
@@ -142,6 +126,22 @@ export function SingModal({
// Keep lyrics when re-recording so user can sing the same song
}, [cleanup]);
// Cleanup on unmount
useEffect(() => {
return () => {
cleanup();
};
}, [cleanup]);
// Reset state when modal opens
useEffect(() => {
if (open) {
resetRecording();
} else {
cleanup();
}
}, [open, cleanup, resetRecording]);
// Handle getting random lyrics
const handleRandomLyrics = useCallback(() => {
const lyrics = getRandomLyrics();
@@ -168,7 +168,7 @@ export function useActiveTaskProcess(
}, [processType, hatchTasks, evolveTasks]);
// Extract tasks and state from active result
const tasks = activeResult?.tasks ?? [];
const tasks = useMemo(() => activeResult?.tasks ?? [], [activeResult]);
const isLoading = activeResult?.isLoading ?? false;
const allCompleted = activeResult?.allCompleted ?? false;
const persistentTasksComplete = activeResult?.persistentTasksComplete ?? false;
@@ -73,7 +73,7 @@ export interface UseBlobbiDirectActionParams {
/**
* Hook to execute a direct action on a Blobbi companion.
* Direct actions (play_music, sing) don't consume inventory items.
* Direct actions (play_music, sing) don't require selecting an item.
* They directly affect happiness stat.
*
* This hook:
@@ -6,19 +6,15 @@ import { useCurrentUser } from '@/hooks/useCurrentUser';
import { useNostrPublish } from '@/hooks/useNostrPublish';
import { toast } from '@/hooks/useToast';
import type { BlobbiCompanion, BlobbonautProfile, BlobbiStats } from '@/blobbi/core/lib/blobbi';
import type { BlobbiCompanion, BlobbonautProfile } from '@/blobbi/core/lib/blobbi';
import {
KIND_BLOBBI_STATE,
KIND_BLOBBONAUT_PROFILE,
updateBlobbiTags,
updateBlobbonautTags,
createStorageTags,
} from '@/blobbi/core/lib/blobbi';
import { applyBlobbiDecay } from '@/blobbi/core/lib/blobbi-decay';
import { getShopItemById } from '@/blobbi/shop/lib/blobbi-shop-items';
import {
applyItemEffects,
decrementStorageItem,
canUseAction,
getStageRestrictionMessage,
clampStat,
@@ -37,23 +33,19 @@ import { HATCH_REQUIRED_INTERACTIONS } from './useHatchTasks';
import { EVOLVE_REQUIRED_INTERACTIONS } from './useEvolveTasks';
/**
* Request payload for using an inventory item
* Request payload for using an item on a Blobbi companion
*/
export interface UseItemRequest {
itemId: string;
action: InventoryAction;
/** Number of items to use (defaults to 1) */
quantity?: number;
}
/**
* Result of using an inventory item
* Result of using an item on a Blobbi companion
*/
export interface UseItemResult {
itemName: string;
action: InventoryAction;
quantity: number;
effectiveItemCount: number; // How many items actually changed stats (may be less than quantity due to caps)
statsChanged: Record<string, number>;
xpGained: number;
newXP: number;
@@ -71,9 +63,9 @@ export interface UseBlobbiUseInventoryItemParams {
content: string;
allTags: string[][];
wasMigrated: boolean;
/** Latest profile tags after migration (use instead of profile.allTags) */
/** Latest profile tags after migration */
profileAllTags: string[][];
/** Latest profile storage after migration (use instead of profile.storage) */
/** Latest profile storage after migration */
profileStorage: import('@/blobbi/core/lib/blobbi').StorageItem[];
} | null>;
/** Update companion event in local cache */
@@ -86,29 +78,29 @@ export interface UseBlobbiUseInventoryItemParams {
import type { NostrEvent } from '@nostrify/nostrify';
/**
* Hook to use an inventory item on a Blobbi companion.
* Hook to use an item on a Blobbi companion.
*
* Items are reusable abilities sourced from the shop catalog — no
* inventory ownership or quantity is required.
*
* This hook:
* 1. Validates the companion stage (eggs can't use items)
* 2. Validates the item exists in storage
* 3. Ensures canonical format before action
* 4. Applies item effects to Blobbi stats
* 5. Updates Blobbi state (kind 31124)
* 6. Decrements item from profile storage (kind 11125)
* 7. Invalidates relevant queries
* 1. Validates the companion and item compatibility
* 2. Ensures canonical format before action
* 3. Applies accumulated decay, then item effects to Blobbi stats
* 4. Updates Blobbi state (kind 31124)
*/
export function useBlobbiUseInventoryItem({
companion,
profile,
ensureCanonicalBeforeAction,
updateCompanionEvent,
updateProfileEvent,
updateProfileEvent: _updateProfileEvent,
}: UseBlobbiUseInventoryItemParams) {
const { user } = useCurrentUser();
const { mutateAsync: publishEvent } = useNostrPublish();
return useMutation({
mutationFn: async ({ itemId, action, quantity = 1 }: UseItemRequest): Promise<UseItemResult> => {
mutationFn: async ({ itemId, action }: UseItemRequest): Promise<UseItemResult> => {
// ─── Validation ───
if (!user?.pubkey) {
throw new Error('You must be logged in to use items');
@@ -122,11 +114,6 @@ export function useBlobbiUseInventoryItem({
throw new Error('Profile not found');
}
// Validate quantity
if (quantity < 1) {
throw new Error('Quantity must be at least 1');
}
// Check stage restrictions for this specific action
if (!canUseAction(companion, action)) {
const message = getStageRestrictionMessage(companion, action);
@@ -201,78 +188,25 @@ export function useBlobbiUseInventoryItem({
}
}
// ─── Apply Item Effects ───
// Apply effects multiple times (once per quantity) to simulate using items in sequence.
// This ensures proper clamping at each step, e.g., using 5 health items when at 90 health
// won't give more than 100 health total.
//
// CRITICAL: Track the number of items that actually produced INTENDED stat changes for XP.
// XP counting is action-aware - only count positive intended effects, NOT negative side effects:
// - feed: count when hunger/energy/health/happiness INCREASE (NOT when hygiene decreases)
// - clean: count when hygiene or happiness INCREASES
// - medicine: count when health/energy/happiness INCREASE (NOT negative side effects)
// - play: EXCEPTION - count when happiness increases OR energy decreases (both are intended effects)
//
// Use canonical companion stage for egg checks
// ─── Apply Item Effects (single use) ───
const isEggCompanion = canonical.companion.stage === 'egg';
const statsUpdate: Record<string, string> = {};
const statsChanged: Record<string, number> = {};
let effectiveItemCount = 0; // Number of items that produced intended effects
if (isEggCompanion && action === 'medicine') {
// Egg medicine handling:
// Eggs use the 3-stat model: health, hygiene, happiness
// Medicine with health effect directly affects the egg's health stat
// hunger and energy remain fixed at 100 for eggs
const healthDelta = shopItem.effect.health ?? 0;
// Apply health effect N times in sequence with clamping at each step
// Only count items that actually INCREASED health (positive effect only)
let currentHealth = statsAfterDecay.health ?? 0;
for (let i = 0; i < quantity; i++) {
const prevHealth = currentHealth;
currentHealth = applyStat(currentHealth, healthDelta);
// Only count as effective if health increased (not just changed)
if (healthDelta > 0 && currentHealth > prevHealth) {
effectiveItemCount++;
}
}
const currentHealth = applyStat(statsAfterDecay.health ?? 0, healthDelta);
statsUpdate.health = currentHealth.toString();
// Track total actual change (may be less than healthDelta * quantity due to clamping)
statsChanged.health = currentHealth - (statsAfterDecay.health ?? 0);
// Apply decayed values for other egg stats
statsUpdate.hygiene = (statsAfterDecay.hygiene ?? 0).toString();
statsUpdate.happiness = (statsAfterDecay.happiness ?? 0).toString();
// hunger and energy stay at 100 for eggs
statsUpdate.hunger = '100';
statsUpdate.energy = '100';
} else if (isEggCompanion && action === 'clean') {
// Egg clean/hygiene handling:
// Hygiene items affect the egg's hygiene stat
// Some hygiene items also give happiness (e.g., bubble bath)
// hunger and energy remain fixed at 100 for eggs
const hygieneDelta = shopItem.effect.hygiene ?? 0;
const happinessDelta = shopItem.effect.happiness ?? 0;
// Apply effects N times in sequence
// Only count items that INCREASED hygiene or happiness (positive effects only)
let currentHygiene = statsAfterDecay.hygiene ?? 0;
let currentHappiness = statsAfterDecay.happiness ?? 0;
for (let i = 0; i < quantity; i++) {
const prevHygiene = currentHygiene;
const prevHappiness = currentHappiness;
currentHygiene = applyStat(currentHygiene, hygieneDelta);
currentHappiness = applyStat(currentHappiness, happinessDelta);
// Count as effective if hygiene OR happiness increased (positive effects only)
const hygieneIncreased = hygieneDelta > 0 && currentHygiene > prevHygiene;
const happinessIncreased = happinessDelta > 0 && currentHappiness > prevHappiness;
if (hygieneIncreased || happinessIncreased) {
effectiveItemCount++;
}
}
const currentHygiene = applyStat(statsAfterDecay.hygiene ?? 0, shopItem.effect.hygiene ?? 0);
const currentHappiness = applyStat(statsAfterDecay.happiness ?? 0, shopItem.effect.happiness ?? 0);
statsUpdate.hygiene = currentHygiene.toString();
statsChanged.hygiene = currentHygiene - (statsAfterDecay.hygiene ?? 0);
@@ -283,58 +217,12 @@ export function useBlobbiUseInventoryItem({
statsChanged.happiness = totalHappinessChange;
}
// Apply decayed health
statsUpdate.health = (statsAfterDecay.health ?? 0).toString();
// hunger and energy stay at 100 for eggs
statsUpdate.hunger = '100';
statsUpdate.energy = '100';
} else {
// Normal stats application for baby/adult
// Apply item effects N times in sequence ON TOP of decayed stats
// Use action-aware effectiveness checking for XP calculation
let currentStats: Partial<BlobbiStats> = { ...statsAfterDecay };
const effect = shopItem.effect;
for (let i = 0; i < quantity; i++) {
const prevStats = { ...currentStats };
currentStats = applyItemEffects(currentStats, effect);
// Action-aware effectiveness check:
// Only count INTENDED positive effects, not negative side effects
let isEffective = false;
if (action === 'feed') {
// Feed: count when hunger/energy/health/happiness INCREASE
// Do NOT count hygiene decrease (that's a side effect)
const hungerIncreased = (effect.hunger ?? 0) > 0 && (currentStats.hunger ?? 0) > (prevStats.hunger ?? 0);
const energyIncreased = (effect.energy ?? 0) > 0 && (currentStats.energy ?? 0) > (prevStats.energy ?? 0);
const healthIncreased = (effect.health ?? 0) > 0 && (currentStats.health ?? 0) > (prevStats.health ?? 0);
const happinessIncreased = (effect.happiness ?? 0) > 0 && (currentStats.happiness ?? 0) > (prevStats.happiness ?? 0);
isEffective = hungerIncreased || energyIncreased || healthIncreased || happinessIncreased;
} else if (action === 'clean') {
// Clean: count when hygiene or happiness INCREASES
const hygieneIncreased = (effect.hygiene ?? 0) > 0 && (currentStats.hygiene ?? 0) > (prevStats.hygiene ?? 0);
const happinessIncreased = (effect.happiness ?? 0) > 0 && (currentStats.happiness ?? 0) > (prevStats.happiness ?? 0);
isEffective = hygieneIncreased || happinessIncreased;
} else if (action === 'medicine') {
// Medicine: count when health/energy/happiness INCREASE
// Do NOT count negative side effects (like happiness decrease on Super Medicine)
const healthIncreased = (effect.health ?? 0) > 0 && (currentStats.health ?? 0) > (prevStats.health ?? 0);
const energyIncreased = (effect.energy ?? 0) > 0 && (currentStats.energy ?? 0) > (prevStats.energy ?? 0);
const happinessIncreased = (effect.happiness ?? 0) > 0 && (currentStats.happiness ?? 0) > (prevStats.happiness ?? 0);
isEffective = healthIncreased || energyIncreased || happinessIncreased;
} else if (action === 'play') {
// Play: EXCEPTION - both happiness increase AND energy decrease are intended effects
// Playing naturally consumes energy, so energy decrease counts as valid
const happinessIncreased = (effect.happiness ?? 0) > 0 && (currentStats.happiness ?? 0) > (prevStats.happiness ?? 0);
const energyDecreased = (effect.energy ?? 0) < 0 && (currentStats.energy ?? 0) < (prevStats.energy ?? 0);
isEffective = happinessIncreased || energyDecreased;
}
if (isEffective) {
effectiveItemCount++;
}
}
// Normal stats application for baby/adult — apply once
const currentStats = applyItemEffects({ ...statsAfterDecay }, shopItem.effect);
statsUpdate.hunger = clampStat(currentStats.hunger).toString();
statsChanged.hunger = (currentStats.hunger ?? 0) - (statsAfterDecay.hunger ?? 0);
@@ -367,11 +255,8 @@ export function useBlobbiUseInventoryItem({
// Get streak updates (will only update if needed based on day)
const streakUpdates = getStreakTagUpdates(canonical.companion) ?? {};
// ─── Apply XP Gain (Based on effective item count) ───
// Only grant XP for items that actually changed stats.
// If user used 100 food items but hunger capped at item #4, only 4 items were effective.
// This prevents XP farming by mass-using items after stats are already maxed.
const xpGained = effectiveItemCount > 0 ? calculateInventoryActionXP(action, effectiveItemCount) : 0;
// ─── Apply XP Gain ───
const xpGained = calculateInventoryActionXP(action, 1);
const currentXP = canonical.companion.experience ?? 0;
const newXP = applyXPGain(currentXP, xpGained);
@@ -391,48 +276,25 @@ export function useBlobbiUseInventoryItem({
updateCompanionEvent(blobbiEvent);
// ─── Update Profile Storage (kind 11125) ───
// Only decrement storage if the item actually exists in inventory.
// Items are free to use regardless of inventory state.
const hasItemInStorage = canonical.profileStorage.some(s => s.itemId === itemId && s.quantity > 0);
if (hasItemInStorage) {
const newStorage = decrementStorageItem(canonical.profileStorage, itemId, quantity);
const storageValues = createStorageTags(newStorage).map(tag => tag[1]);
const profileTags = updateBlobbonautTags(canonical.profileAllTags, {
storage: storageValues,
});
const profileEvent = await publishEvent({
kind: KIND_BLOBBONAUT_PROFILE,
content: '',
tags: profileTags,
});
updateProfileEvent(profileEvent);
}
// No query invalidation needed — the optimistic updates above keep the
// Items are free to use — no storage decrement needed.
// No query invalidation needed — the optimistic update above keeps the
// cache correct, and ensureCanonicalBeforeAction fetches fresh from relays
// before every mutation (read-modify-write pattern).
return {
itemName: shopItem.name,
action,
quantity,
effectiveItemCount, // How many items actually changed stats
statsChanged,
xpGained,
newXP,
};
},
onSuccess: ({ itemName, action, quantity, xpGained }) => {
onSuccess: ({ itemName, action, xpGained }) => {
const actionMeta = ACTION_METADATA[action];
const quantityText = quantity > 1 ? ` (x${quantity})` : '';
const xpText = formatXPGain(xpGained);
toast({
title: `${actionMeta.label} successful!`,
description: `Used ${itemName}${quantityText} on your Blobbi. ${xpText}`,
description: `Used ${itemName} on your Blobbi. ${xpText}`,
});
// Track daily mission progress
+68 -189
View File
@@ -1,242 +1,121 @@
/**
* useClaimMissionReward - Hook for claiming daily mission rewards
*
* Handles:
* - Persisting coin rewards to kind 11125 Blobbonaut profile
* - Updating localStorage mission state
* - Idempotent claiming (prevents double-credit)
* - Optimistic cache updates
* useAwardDailyXp - Award XP for completed daily missions
*
* Completion is implicit (derived from progress vs target).
* This hook calculates the total XP earned today and persists
* the updated XP total to kind 11125 tags.
*
* Uses fetchFreshEvent to avoid stale-read overwrites when
* multiple mutations race (e.g. item use XP + daily XP).
*/
import { useMutation, useQueryClient } from '@tanstack/react-query';
import { useNostr } from '@nostrify/react';
import { useCurrentUser } from '@/hooks/useCurrentUser';
import { useNostrPublish } from '@/hooks/useNostrPublish';
import { toast } from '@/hooks/useToast';
import { fetchFreshEvent } from '@/lib/fetchFreshEvent';
import type { BlobbonautProfile } from '@/blobbi/core/lib/blobbi';
import {
KIND_BLOBBONAUT_PROFILE,
updateBlobbonautTags,
parseBlobbonautEvent,
} from '@/blobbi/core/lib/blobbi';
import {
type DailyMissionsState,
getTodayDateString,
needsDailyReset,
createDailyMissionsState,
isBonusMissionAvailable,
isBonusMissionClaimed,
BONUS_MISSION_DEFINITION,
} from '../lib/daily-missions';
import { buildXpTagUpdates } from '@/blobbi/core/lib/progression';
import { serializeProfileContent } from '@/blobbi/core/lib/missions';
import type { MissionsContent } from '@/blobbi/core/lib/missions';
import { totalDailyXp } from '../lib/daily-missions';
// ─── Types ────────────────────────────────────────────────────────────────────
export interface ClaimMissionRequest {
missionId: string;
export interface AwardDailyXpRequest {
/** Current missions state to calculate XP from */
missions: MissionsContent;
}
/** Special ID for claiming the bonus mission */
export const BONUS_MISSION_ID = 'bonus_daily_complete';
export interface ClaimMissionResult {
missionId: string;
coinsEarned: number;
newTotalCoins: number;
}
// ─── Constants ────────────────────────────────────────────────────────────────
const STORAGE_KEY = 'blobbi:daily-missions';
// ─── Storage Utilities ────────────────────────────────────────────────────────
function readMissionsState(): DailyMissionsState | null {
try {
const stored = localStorage.getItem(STORAGE_KEY);
return stored ? JSON.parse(stored) : null;
} catch {
return null;
}
}
function writeMissionsState(state: DailyMissionsState): void {
try {
localStorage.setItem(STORAGE_KEY, JSON.stringify(state));
} catch (error) {
console.warn('[useClaimMissionReward] Failed to write state:', error);
}
export interface AwardDailyXpResult {
xpAwarded: number;
newTotalXp: number;
}
// ─── Hook ─────────────────────────────────────────────────────────────────────
/**
* Hook to claim daily mission rewards.
*
* This hook persists coin rewards to the kind 11125 Blobbonaut profile event,
* ensuring rewards are stored on-chain rather than just in localStorage.
*
* @param currentProfile - The current Blobbonaut profile (required for coin updates)
* @param updateProfileEvent - Callback to update the profile in the query cache
* Hook to award XP for completed daily missions.
*
* @param updateProfileEvent - Callback to update profile in query cache
*/
export function useClaimMissionReward(
currentProfile: BlobbonautProfile | null,
updateProfileEvent: (event: import('@nostrify/nostrify').NostrEvent) => void
export function useAwardDailyXp(
updateProfileEvent: (event: import('@nostrify/nostrify').NostrEvent) => void,
) {
const { user } = useCurrentUser();
const { nostr } = useNostr();
const { mutateAsync: publishEvent } = useNostrPublish();
const queryClient = useQueryClient();
return useMutation({
mutationFn: async ({ missionId }: ClaimMissionRequest): Promise<ClaimMissionResult> => {
if (!user?.pubkey) {
throw new Error('You must be logged in to claim rewards');
}
mutationFn: async ({ missions }: AwardDailyXpRequest): Promise<AwardDailyXpResult> => {
if (!user?.pubkey) throw new Error('Must be logged in');
if (!currentProfile) {
throw new Error('Profile not found');
}
const xpToAward = totalDailyXp(missions);
if (xpToAward <= 0) return { xpAwarded: 0, newTotalXp: 0 };
// Read current missions state from localStorage
let missionsState = readMissionsState();
// Ensure we have valid state for today
if (needsDailyReset(missionsState)) {
const previousCoins = missionsState?.totalCoinsEarned ?? 0;
missionsState = createDailyMissionsState(getTodayDateString(), user.pubkey, previousCoins);
}
// Handle bonus mission claim
if (missionId === BONUS_MISSION_ID) {
// Check if bonus is available
if (!isBonusMissionAvailable(missionsState!)) {
throw new Error('Bonus mission not available yet');
}
// Check if already claimed
if (isBonusMissionClaimed(missionsState!)) {
throw new Error('Bonus reward already claimed');
}
const coinsToAdd = BONUS_MISSION_DEFINITION.reward;
const newTotalCoins = currentProfile.coins + coinsToAdd;
// Build updated tags with new coin balance
const updatedTags = updateBlobbonautTags(currentProfile.allTags, {
coins: newTotalCoins.toString(),
});
// Publish updated profile event
const event = await publishEvent({
kind: KIND_BLOBBONAUT_PROFILE,
content: '',
tags: updatedTags,
});
// Update the query cache
updateProfileEvent(event);
// Update localStorage to mark bonus as claimed
const updatedState: DailyMissionsState = {
...missionsState!,
bonusClaimed: true,
totalCoinsEarned: missionsState!.totalCoinsEarned + coinsToAdd,
};
writeMissionsState(updatedState);
// Dispatch event for React components to re-render
window.dispatchEvent(new CustomEvent('daily-missions-updated', {
detail: { missionId, claimed: true, isBonus: true }
}));
return {
missionId,
coinsEarned: coinsToAdd,
newTotalCoins,
};
}
// Handle regular mission claim
const mission = missionsState!.missions.find(m => m.id === missionId);
if (!mission) {
throw new Error('Mission not found');
}
// Check if already claimed (idempotency check)
if (mission.claimed) {
throw new Error('Reward already claimed');
}
// Check if mission is completed
if (!mission.completed) {
throw new Error('Mission not completed yet');
}
const coinsToAdd = mission.reward;
const newTotalCoins = currentProfile.coins + coinsToAdd;
// Build updated tags with new coin balance
const updatedTags = updateBlobbonautTags(currentProfile.allTags, {
coins: newTotalCoins.toString(),
// Fetch fresh profile from relays to avoid stale-read overwrites
const prev = await fetchFreshEvent(nostr, {
kinds: [KIND_BLOBBONAUT_PROFILE],
authors: [user.pubkey],
});
// Publish updated profile event to kind 11125
const event = await publishEvent({
kind: KIND_BLOBBONAUT_PROFILE,
content: '',
tags: updatedTags,
});
const freshProfile = prev ? parseBlobbonautEvent(prev) : undefined;
const currentXp = freshProfile?.xp ?? 0;
const newTotalXp = currentXp + xpToAward;
// Update the query cache optimistically
updateProfileEvent(event);
// Now update localStorage to mark mission as claimed
const updatedMissions = missionsState!.missions.map(m =>
m.id === missionId ? { ...m, claimed: true } : m
// Update XP and level tags on the fresh event's tags
const updatedTags = updateBlobbonautTags(
prev?.tags ?? [],
buildXpTagUpdates(newTotalXp),
);
const updatedState: DailyMissionsState = {
...missionsState!,
missions: updatedMissions,
totalCoinsEarned: missionsState!.totalCoinsEarned + coinsToAdd,
};
// Persist missions state to content field
const content = serializeProfileContent(
prev?.content ?? '',
{ missions },
);
writeMissionsState(updatedState);
const event = await publishEvent({
kind: KIND_BLOBBONAUT_PROFILE,
content,
tags: updatedTags,
prev: prev ?? undefined,
});
// Dispatch event for React components to re-render
window.dispatchEvent(new CustomEvent('daily-missions-updated', {
detail: { missionId, claimed: true }
}));
updateProfileEvent(event);
return {
missionId,
coinsEarned: coinsToAdd,
newTotalCoins,
};
return { xpAwarded: xpToAward, newTotalXp };
},
onSuccess: ({ coinsEarned }) => {
// Invalidate profile query to ensure fresh data
onSuccess: ({ xpAwarded }) => {
if (user?.pubkey) {
queryClient.invalidateQueries({ queryKey: ['blobbonaut-profile', user.pubkey] });
}
// Show success toast
toast({
title: 'Reward Claimed!',
description: `You earned ${coinsEarned} coins.`,
});
if (xpAwarded > 0) {
toast({
title: 'XP Earned!',
description: `You earned ${xpAwarded} XP from daily missions.`,
});
}
},
onError: (error: Error) => {
// Don't show error for already claimed (user might have double-clicked)
if (error.message === 'Reward already claimed' || error.message === 'Bonus reward already claimed') {
return;
}
toast({
title: 'Failed to Claim Reward',
title: 'Failed to Award XP',
description: error.message,
variant: 'destructive',
});
},
});
}
// Legacy export name for backward compatibility during migration
export const useClaimMissionReward = useAwardDailyXp;
export type ClaimMissionRequest = AwardDailyXpRequest;
export type ClaimMissionResult = AwardDailyXpResult;
+157 -149
View File
@@ -1,201 +1,209 @@
/**
* useDailyMissions - Hook for managing Blobbi daily missions
*
* Provides:
* - Daily mission state management with localStorage persistence
* - Automatic daily reset
* - Progress tracking functions
* - Read-only access to mission state (claiming is handled by useClaimMissionReward)
* - Stage-based filtering (only shows missions user can complete)
* - Bonus mission tracking
*
* Note: Reward claiming should be done via useClaimMissionReward hook,
* which persists coins to the kind 11125 Blobbonaut profile.
* useDailyMissions - Hook for reading daily mission state
*
* Provides reactive access to the current day's missions.
* Progress tracking is done via the tracker module (non-React).
* Completion is implicit (derived from count/events vs target).
* XP is awarded automatically when missions complete.
*
* State lives in a pubkey-scoped in-memory Map. On mount or account
* switch, hydrates from kind 11125 content JSON if the session store
* is empty. Completed missions are persisted by `useAwardDailyXp`;
* intermediate progress resets on page refresh.
*/
import { useMemo, useEffect, useState, useCallback } from 'react';
import { useMemo, useEffect, useState, useCallback, useRef } from 'react';
import { useCurrentUser } from '@/hooks/useCurrentUser';
import type { MissionsContent } from '@/blobbi/core/lib/missions';
import { isMissionComplete, missionProgress } from '@/blobbi/core/lib/missions';
import { parseProfileContent } from '@/blobbi/core/lib/missions';
import {
type DailyMissionsState,
type DailyMission,
type BlobbiStage,
type DailyMissionAction,
getTodayDateString,
needsDailyReset,
createDailyMissionsState,
areAllMissionsCompleted,
areAllMissionsClaimed,
getTotalPotentialReward,
getTodayClaimedReward,
isBonusMissionAvailable,
isBonusMissionClaimed,
BONUS_MISSION_DEFINITION,
getRerollsRemaining,
createDailyMissionsContent,
areAllDailyComplete,
totalDailyXp,
getDefinition,
MAX_DAILY_REROLLS,
DAILY_BONUS_XP,
} from '../lib/daily-missions';
import {
readMissionsFromStorage,
writeMissionsToStorage,
hydrateFromPersisted,
} from '../lib/daily-mission-tracker';
// ─── Types ────────────────────────────────────────────────────────────────────
export interface DailyMissionView {
/** Mission ID (matches pool definition) */
id: string;
/** Display title */
title: string;
/** Description */
description: string;
/** Action type */
action: DailyMissionAction;
/** Required count */
target: number;
/** Current progress */
progress: number;
/** Whether mission is complete */
complete: boolean;
/** XP reward */
xp: number;
}
export interface UseDailyMissionsOptions {
/** Available Blobbi stages the user has (filters eligible missions) */
availableStages?: BlobbiStage[];
/**
* Raw content string from the kind 11125 profile event.
* Pass `profile.content` here. The hook parses it to extract
* persisted missions and hydrates the session store on first load.
*/
profileContent?: string;
}
export interface UseDailyMissionsResult {
/** Current daily missions state */
missions: DailyMission[];
/** Whether all missions are completed */
allCompleted: boolean;
/** Whether all missions are claimed */
allClaimed: boolean;
/** Total potential reward for today (including bonus if available) */
totalPotentialReward: number;
/** Total claimed reward for today */
todayClaimedReward: number;
/** Lifetime total coins earned from daily missions */
lifetimeCoinsEarned: number;
/** Whether the bonus mission is available (all regular missions completed) */
bonusAvailable: boolean;
/** Whether the bonus mission has been claimed */
bonusClaimed: boolean;
/** Bonus mission reward amount */
bonusReward: number;
/** Whether user has no eligible missions (e.g., only eggs) */
/** Today's daily missions with computed progress */
missions: DailyMissionView[];
/** The raw missions content (for persistence/mutation hooks) */
raw: MissionsContent | undefined;
/** Whether all daily missions are complete */
allComplete: boolean;
/** Total XP earned today (completed missions + bonus) */
todayXp: number;
/** Whether the daily bonus is unlocked (all missions complete) */
bonusUnlocked: boolean;
/** Bonus XP amount */
bonusXp: number;
/** Whether user has no eligible missions */
noMissionsAvailable: boolean;
/** Number of rerolls remaining for today */
/** Rerolls remaining today */
rerollsRemaining: number;
/** Maximum rerolls allowed per day */
/** Max rerolls per day */
maxRerolls: number;
/** Force refresh missions (for testing or manual reset) */
/** Force refresh missions (testing) */
forceReset: () => void;
}
// ─── Constants ────────────────────────────────────────────────────────────────
const STORAGE_KEY = 'blobbi:daily-missions';
// ─── Storage Utilities ────────────────────────────────────────────────────────
function readMissionsState(): DailyMissionsState | null {
try {
const stored = localStorage.getItem(STORAGE_KEY);
return stored ? JSON.parse(stored) : null;
} catch {
return null;
}
}
function writeMissionsState(state: DailyMissionsState): void {
try {
localStorage.setItem(STORAGE_KEY, JSON.stringify(state));
} catch (error) {
console.warn('[useDailyMissions] Failed to write state:', error);
}
}
// ─── Hook ─────────────────────────────────────────────────────────────────────
export function useDailyMissions(options: UseDailyMissionsOptions = {}): UseDailyMissionsResult {
const { availableStages } = options;
const { availableStages, profileContent } = options;
const { user } = useCurrentUser();
const pubkey = user?.pubkey;
// Read state directly from localStorage, with a version counter to trigger re-reads
// Version counter to trigger re-reads from session store
const [version, setVersion] = useState(0);
// Read from localStorage on every render when version changes
// eslint-disable-next-line react-hooks/exhaustive-deps -- version is intentionally used to force re-read
const state = useMemo(() => readMissionsState(), [version]);
// Wrapper to write state and update version
const setState = useCallback((newState: DailyMissionsState) => {
writeMissionsState(newState);
setVersion((v) => v + 1);
}, []);
// Listen for external updates from mutations (reroll, claim, progress tracking)
// This re-reads localStorage when other hooks modify it directly
// Track whether we've hydrated for this pubkey
const hydratedRef = useRef<string | null>(null);
// Hydrate session store from kind 11125 content on mount / account switch
useEffect(() => {
const handleExternalUpdate = () => {
// Bump version to trigger a re-read from localStorage
setVersion((v) => v + 1);
};
if (!pubkey || !profileContent) return;
if (hydratedRef.current === pubkey) return; // already hydrated this session
window.addEventListener('daily-missions-updated', handleExternalUpdate);
return () => window.removeEventListener('daily-missions-updated', handleExternalUpdate);
// Check if session store already has data for this pubkey
const existing = readMissionsFromStorage(pubkey);
if (existing) {
hydratedRef.current = pubkey;
return;
}
// Parse persisted missions from profile content
const parsed = parseProfileContent(profileContent);
if (parsed.missions && !needsDailyReset(parsed.missions)) {
hydrateFromPersisted(parsed.missions, pubkey);
hydratedRef.current = pubkey;
setVersion((v) => v + 1);
} else {
hydratedRef.current = pubkey;
}
}, [pubkey, profileContent]);
// Listen for tracker events
useEffect(() => {
const handler = () => setVersion((v) => v + 1);
window.addEventListener('daily-missions-updated', handler);
return () => window.removeEventListener('daily-missions-updated', handler);
}, []);
// Stable key for availableStages to use in dependencies
// Stable stages key for deps
const stagesKey = availableStages?.sort().join(',') ?? '';
// Ensure we have valid state for today
const currentState = useMemo(() => {
// Check if we need to reset for a new day
if (needsDailyReset(state)) {
const previousCoins = state?.totalCoinsEarned ?? 0;
const newState = createDailyMissionsState(getTodayDateString(), pubkey, previousCoins, availableStages);
// Persist the reset state (this will trigger version bump via setState)
writeMissionsState(newState);
return newState;
}
// Migration: ensure rerollsRemaining is set for old state
if (state && state.rerollsRemaining === undefined) {
const migratedState = {
...state,
rerollsRemaining: MAX_DAILY_REROLLS,
};
writeMissionsState(migratedState);
return migratedState;
}
return state!;
// Read and ensure current state
const raw = useMemo((): MissionsContent | undefined => {
const stored = readMissionsFromStorage(pubkey);
if (!needsDailyReset(stored)) return stored;
// Reset for new day, preserve evolution missions
const fresh = createDailyMissionsContent(
getTodayDateString(),
stored?.evolution ?? [],
pubkey,
availableStages,
);
writeMissionsToStorage(fresh, pubkey);
return fresh;
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [state, pubkey, stagesKey]);
}, [version, pubkey, stagesKey]);
// Force reset missions (for testing)
const forceReset = () => {
const previousCoins = state?.totalCoinsEarned ?? 0;
const newState = createDailyMissionsState(getTodayDateString(), pubkey, previousCoins, availableStages);
setState(newState);
};
// Build view models
const missions: DailyMissionView[] = useMemo(() => {
if (!raw?.daily) return [];
return raw.daily.map((m) => {
const def = getDefinition(m.id);
return {
id: m.id,
title: def?.title ?? m.id,
description: def?.description ?? '',
action: def?.action ?? 'interact',
target: m.target,
progress: missionProgress(m),
complete: isMissionComplete(m),
xp: def?.xp ?? 0,
};
});
}, [raw]);
// Computed values
const missions = currentState.missions;
const allCompleted = areAllMissionsCompleted(currentState);
const allClaimed = areAllMissionsClaimed(currentState);
const bonusAvailable = isBonusMissionAvailable(currentState);
const bonusClaimed = isBonusMissionClaimed(currentState);
const bonusReward = BONUS_MISSION_DEFINITION.reward;
const allComplete = raw ? areAllDailyComplete(raw) : false;
const todayXp = raw ? totalDailyXp(raw) : 0;
const bonusUnlocked = allComplete;
const noMissionsAvailable = missions.length === 0;
const rerollsRemaining = getRerollsRemaining(currentState);
const maxRerolls = MAX_DAILY_REROLLS;
// Total potential includes bonus if regular missions exist
const basePotentialReward = getTotalPotentialReward(currentState);
const totalPotentialReward = missions.length > 0
? basePotentialReward + bonusReward
: 0;
// Today's claimed includes bonus if claimed
const baseTodayClaimedReward = getTodayClaimedReward(currentState);
const todayClaimedReward = baseTodayClaimedReward + (bonusClaimed ? bonusReward : 0);
const lifetimeCoinsEarned = currentState.totalCoinsEarned;
const rerollsRemaining = raw?.rerolls ?? MAX_DAILY_REROLLS;
const forceReset = useCallback(() => {
const fresh = createDailyMissionsContent(
getTodayDateString(),
raw?.evolution ?? [],
pubkey,
availableStages,
);
writeMissionsToStorage(fresh, pubkey);
setVersion((v) => v + 1);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [pubkey, stagesKey, raw?.evolution]);
return {
missions,
allCompleted,
allClaimed,
totalPotentialReward,
todayClaimedReward,
lifetimeCoinsEarned,
bonusAvailable,
bonusClaimed,
bonusReward,
raw,
allComplete,
todayXp,
bonusUnlocked,
bonusXp: DAILY_BONUS_XP,
noMissionsAvailable,
rerollsRemaining,
maxRerolls,
maxRerolls: MAX_DAILY_REROLLS,
forceReset,
};
}
@@ -0,0 +1,42 @@
/**
* useItemCooldown — React hook for per-item cooldown state.
*
* Subscribes to the shared item-cooldown singleton so components
* re-render when any item's cooldown starts or expires.
*
* Usage:
* ```tsx
* const { isOnCooldown } = useItemCooldown();
* <Button disabled={isOnCooldown(item.id)}>Use</Button>
* ```
*/
import { useCallback, useSyncExternalStore } from 'react';
import { isItemOnCooldown, subscribeCooldowns } from '../lib/item-cooldown';
/** Monotonic version counter bumped by the subscription callback. */
let snapshotVersion = 0;
function subscribe(onStoreChange: () => void): () => void {
// subscribeCooldowns returns an unsubscribe function.
// The callback bumps the version AND notifies React.
return subscribeCooldowns(() => {
snapshotVersion++;
onStoreChange();
});
}
function getSnapshot(): number {
return snapshotVersion;
}
export function useItemCooldown() {
useSyncExternalStore(subscribe, getSnapshot);
const isOnCooldown = useCallback((itemId: string): boolean => {
return isItemOnCooldown(itemId);
}, []);
return { isOnCooldown };
}
+31 -107
View File
@@ -1,11 +1,7 @@
/**
* useRerollMission - Hook for rerolling daily missions
*
* Handles:
* - Replacing a mission with a new one from the pool
* - Tracking reroll usage (max 3 per day)
* - Respecting stage-based mission filtering
* - Persisting state to localStorage
* useRerollMission - Replace a daily mission with a new one from the pool
*
* Updates the in-memory session store.
*/
import { useMutation } from '@tanstack/react-query';
@@ -13,17 +9,12 @@ import { useMutation } from '@tanstack/react-query';
import { useCurrentUser } from '@/hooks/useCurrentUser';
import { toast } from '@/hooks/useToast';
import type { BlobbiStage } from '../lib/daily-missions';
import { rerollMission, getDefinition } from '../lib/daily-missions';
import {
type DailyMissionsState,
type DailyMission,
type BlobbiStage,
getTodayDateString,
needsDailyReset,
createDailyMissionsState,
rerollMission,
canRerollMission,
getRerollsRemaining,
} from '../lib/daily-missions';
readMissionsFromStorage,
writeMissionsToStorage,
} from '../lib/daily-mission-tracker';
// ─── Types ────────────────────────────────────────────────────────────────────
@@ -34,118 +25,51 @@ export interface RerollMissionRequest {
export interface RerollMissionResult {
oldMissionId: string;
newMission: DailyMission;
newMissionId: string;
rerollsRemaining: number;
}
// ─── Constants ────────────────────────────────────────────────────────────────
const STORAGE_KEY = 'blobbi:daily-missions';
// ─── Storage Utilities ────────────────────────────────────────────────────────
function readMissionsState(): DailyMissionsState | null {
try {
const stored = localStorage.getItem(STORAGE_KEY);
if (!stored) return null;
const state = JSON.parse(stored) as DailyMissionsState;
// Migration: ensure rerollsRemaining is set for old state
if (state.rerollsRemaining === undefined) {
state.rerollsRemaining = 3; // MAX_DAILY_REROLLS
}
return state;
} catch {
return null;
}
}
function writeMissionsState(state: DailyMissionsState): void {
try {
localStorage.setItem(STORAGE_KEY, JSON.stringify(state));
} catch (error) {
console.warn('[useRerollMission] Failed to write state:', error);
}
}
// ─── Hook ─────────────────────────────────────────────────────────────────────
/**
* Hook to reroll a daily mission.
*
* Replaces the specified mission with a new one from the pool,
* respecting stage-based filtering and avoiding duplicates.
*/
export function useRerollMission() {
const { user } = useCurrentUser();
return useMutation({
mutationFn: async ({ missionId, availableStages }: RerollMissionRequest): Promise<RerollMissionResult> => {
if (!user?.pubkey) {
throw new Error('You must be logged in to reroll missions');
}
if (!user?.pubkey) throw new Error('Must be logged in');
// Read current missions state from localStorage
let missionsState = readMissionsState();
// Ensure we have valid state for today
if (needsDailyReset(missionsState)) {
const previousCoins = missionsState?.totalCoinsEarned ?? 0;
missionsState = createDailyMissionsState(getTodayDateString(), user.pubkey, previousCoins, availableStages);
}
const current = readMissionsFromStorage(user.pubkey);
if (!current) throw new Error('No missions state');
// Check if reroll is allowed
if (!canRerollMission(missionsState!, missionId)) {
const rerollsLeft = getRerollsRemaining(missionsState!);
if (rerollsLeft <= 0) {
throw new Error('No rerolls remaining today');
}
const mission = missionsState!.missions.find(m => m.id === missionId);
if (mission?.completed || mission?.claimed) {
throw new Error('Cannot reroll completed or claimed missions');
}
throw new Error('Cannot reroll this mission');
}
const updated = rerollMission(current, missionId, availableStages);
if (!updated) throw new Error('Cannot reroll this mission');
// Perform the reroll
const result = rerollMission(missionsState!, missionId, availableStages);
if (!result) {
throw new Error('No replacement missions available. All alternative missions may already be in your daily list.');
}
writeMissionsToStorage(updated, user.pubkey);
// Persist the updated state
writeMissionsState(result.state);
// Dispatch event for React components to re-render
window.dispatchEvent(new CustomEvent('daily-missions-updated', {
detail: {
missionId,
rerolled: true,
newMissionId: result.newMission.id,
}
// Notify React
window.dispatchEvent(new CustomEvent('daily-missions-updated', {
detail: { missionId, rerolled: true },
}));
// Find the new mission ID at the same index
const oldIdx = current.daily.findIndex((m) => m.id === missionId);
const newMissionId = updated.daily[oldIdx]?.id ?? missionId;
return {
oldMissionId: missionId,
newMission: result.newMission,
rerollsRemaining: getRerollsRemaining(result.state),
newMissionId,
rerollsRemaining: updated.rerolls,
};
},
onSuccess: ({ newMission, rerollsRemaining }) => {
const rerollText = rerollsRemaining === 1
? '1 reroll left'
: rerollsRemaining === 0
? 'No rerolls left'
: `${rerollsRemaining} rerolls left`;
onSuccess: ({ newMissionId, rerollsRemaining }) => {
const def = getDefinition(newMissionId);
const rerollText = rerollsRemaining === 0
? 'No rerolls left'
: `${rerollsRemaining} reroll${rerollsRemaining === 1 ? '' : 's'} left`;
toast({
title: 'Mission Replaced',
description: `New mission: ${newMission.title}. ${rerollText}.`,
description: `New mission: ${def?.title ?? newMissionId}. ${rerollText}.`,
});
},
onError: (error: Error) => {
+50 -5
View File
@@ -155,20 +155,65 @@ export {
// Daily Missions
export { useDailyMissions } from './hooks/useDailyMissions';
export type { UseDailyMissionsResult } from './hooks/useDailyMissions';
export { useClaimMissionReward } from './hooks/useClaimMissionReward';
export type { ClaimMissionRequest, ClaimMissionResult } from './hooks/useClaimMissionReward';
export type { DailyMissionView, UseDailyMissionsResult } from './hooks/useDailyMissions';
export { useAwardDailyXp, useClaimMissionReward } from './hooks/useClaimMissionReward';
export type { AwardDailyXpRequest, AwardDailyXpResult, ClaimMissionRequest, ClaimMissionResult } from './hooks/useClaimMissionReward';
export { useRerollMission } from './hooks/useRerollMission';
export type { RerollMissionRequest, RerollMissionResult } from './hooks/useRerollMission';
export {
trackDailyMissionProgress,
trackDailyMissionEvent,
trackMultipleDailyMissionActions,
} from './lib/daily-mission-tracker';
export type {
DailyMission,
DailyMissionAction,
DailyMissionDefinition,
DailyMissionsState,
Mission,
TallyMission,
EventMission,
MissionsContent,
} from './lib/daily-missions';
// Progression
export {
xpToLevel,
levelToXp,
xpProgress,
xpToNextLevel,
getUnlocks,
buildXpTagUpdates,
MAX_LEVEL,
} from '@/blobbi/core/lib/progression';
export type { Unlocks } from '@/blobbi/core/lib/progression';
// Missions content model
export {
parseProfileContent,
serializeProfileContent,
isMissionComplete,
isTallyMission,
isEventMission,
missionProgress,
} from '@/blobbi/core/lib/missions';
export type { ProfileContent } from '@/blobbi/core/lib/missions';
// Item cooldown
export { isItemOnCooldown, setItemCooldown, subscribeCooldowns } from './lib/item-cooldown';
export { ITEM_COOLDOWN_SUCCESS_MS, ITEM_COOLDOWN_FAILURE_MS } from './lib/item-cooldown';
export { useItemCooldown } from './hooks/useItemCooldown';
// Action XP
export {
ACTION_XP,
INVENTORY_ACTION_XP,
DIRECT_ACTION_XP,
POOP_CLEANUP_XP,
calculateActionXP,
calculateInventoryActionXP,
applyXPGain,
formatXPGain,
} from './lib/blobbi-xp';
// Streak tracking
export {
calculateStreakUpdate,
+22 -24
View File
@@ -2,23 +2,23 @@
import { STAT_MIN, STAT_MAX, type BlobbiCompanion, type BlobbiStats, type StorageItem } from '@/blobbi/core/lib/blobbi';
import type { ItemEffect, ShopItemCategory } from '@/blobbi/shop/types/shop.types';
import { getShopItemById } from '@/blobbi/shop/lib/blobbi-shop-items';
import { getShopItemById, getLiveShopItems } from '@/blobbi/shop/lib/blobbi-shop-items';
// ─── Action Types ─────────────────────────────────────────────────────────────
/**
* Actions that consume inventory items
* Item-based care actions (use a shop catalog item on the companion)
*/
export type InventoryAction = 'feed' | 'play' | 'clean' | 'medicine';
/**
* Non-inventory actions that don't consume items
* These actions affect stats directly without using shop items.
* Direct actions that don't use items.
* These actions affect stats directly without selecting a shop item.
*/
export type DirectAction = 'play_music' | 'sing';
/**
* All Blobbi actions (inventory + direct)
* All Blobbi actions (item-based + direct)
*/
export type BlobbiAction = InventoryAction | DirectAction;
@@ -33,7 +33,7 @@ export const ACTION_TO_ITEM_TYPE: Record<InventoryAction, ShopItemCategory> = {
};
/**
* Action metadata for UI display (inventory actions)
* Action metadata for UI display (item-based care actions)
*/
export const ACTION_METADATA: Record<InventoryAction, { label: string; description: string; icon: string }> = {
feed: {
@@ -59,7 +59,7 @@ export const ACTION_METADATA: Record<InventoryAction, { label: string; descripti
};
/**
* Action metadata for direct actions (non-inventory)
* Action metadata for direct actions (no item required)
*/
export const DIRECT_ACTION_METADATA: Record<DirectAction, { label: string; description: string; icon: string }> = {
play_music: {
@@ -270,10 +270,10 @@ export function hasHappinessEffectForEgg(effects: ItemEffect | undefined): boole
return effects.happiness !== undefined && effects.happiness !== 0;
}
// ─── Inventory Helpers ────────────────────────────────────────────────────────
// ─── Item Helpers ─────────────────────────────────────────────────────────────
/**
* Resolved inventory item with shop metadata
* Resolved catalog item with shop metadata
*/
export interface ResolvedInventoryItem {
itemId: string;
@@ -285,7 +285,7 @@ export interface ResolvedInventoryItem {
}
/**
* Options for filtering inventory by action
* Options for filtering catalog items by action
*/
export interface FilterInventoryOptions {
/** Companion stage - used to filter items by egg-compatible effects */
@@ -293,8 +293,8 @@ export interface FilterInventoryOptions {
}
/**
* Filter inventory items by action type.
* Returns resolved items with shop metadata.
* Get all available items for an action type from the shop catalog.
* Items are abilities/tools — no inventory ownership is required.
*
* Filtering rules:
* - Only items matching the action's item type are included
@@ -304,22 +304,20 @@ export interface FilterInventoryOptions {
* - clean action: only items with hygiene or happiness effect
*/
export function filterInventoryByAction(
storage: StorageItem[],
_storage: StorageItem[],
action: InventoryAction,
options: FilterInventoryOptions = {}
): ResolvedInventoryItem[] {
const allowedType = ACTION_TO_ITEM_TYPE[action];
const result: ResolvedInventoryItem[] = [];
const isEgg = options.stage === 'egg';
const allItems = getLiveShopItems();
for (const storageItem of storage) {
const shopItem = getShopItemById(storageItem.itemId);
if (!shopItem) continue;
for (const shopItem of allItems) {
if (shopItem.type !== allowedType) continue;
if (storageItem.quantity <= 0) continue;
// Shell Repair Kit: only show for eggs in medicine modal
if (storageItem.itemId === SHELL_REPAIR_KIT_ID && !isEgg) {
if (shopItem.id === SHELL_REPAIR_KIT_ID && !isEgg) {
continue;
}
@@ -334,8 +332,8 @@ export function filterInventoryByAction(
}
result.push({
itemId: storageItem.itemId,
quantity: storageItem.quantity,
itemId: shopItem.id,
quantity: Infinity,
name: shopItem.name,
icon: shopItem.icon,
type: shopItem.type,
@@ -376,7 +374,7 @@ export function decrementStorageItem(
// ─── Stage Restriction Helpers ────────────────────────────────────────────────
/**
* Stages that can use general inventory items (food, toys, hygiene)
* Stages that can use general items (food, toys, hygiene)
*/
export const GENERAL_ITEM_USABLE_STAGES = ['baby', 'adult'] as const;
@@ -409,14 +407,14 @@ export const EGG_VISIBLE_ACTIONS: BlobbiAction[] = ['clean', 'medicine', 'play_m
export const EGG_ALLOWED_ACTIONS = EGG_ALLOWED_INVENTORY_ACTIONS;
/**
* Check if a companion can use a specific inventory action.
* Check if a companion can use a specific item action.
*
* Note: This function no longer hard-blocks egg actions at the domain layer.
* UI visibility is handled separately by `isActionVisibleForStage()`.
* The domain layer allows all actions - UI chooses what to show.
*/
export function canUseAction(_companion: BlobbiCompanion, _action: InventoryAction): boolean {
// All stages can technically use all inventory actions at the domain layer.
// All stages can technically use all item actions at the domain layer.
// UI filtering determines what actions are shown to users.
return true;
}
@@ -442,7 +440,7 @@ export function isActionVisibleForStage(stage: 'egg' | 'baby' | 'adult', action:
}
/**
* Check if a companion can use general inventory items (feed, play, clean).
* Check if a companion can use general items (feed, play, clean).
* Eggs cannot use food, toys, or hygiene items.
* @deprecated Use canUseAction(companion, action) for action-specific checks
*/
+14 -11
View File
@@ -7,8 +7,8 @@
* Design Philosophy:
* - Different actions award different XP to reflect their complexity/value
* - XP values are balanced to encourage variety in care activities
* - Direct actions (sing, play_music) give moderate XP as they're free
* - Inventory actions (feed, play, clean, medicine) give varied XP based on resource cost
* - Item actions (feed, play, clean, medicine) give varied XP per action type
* - Direct actions (sing, play_music) give moderate XP
* - XP accumulates across all life stages and never resets
*/
@@ -17,19 +17,18 @@ import type { BlobbiAction, InventoryAction, DirectAction } from './blobbi-actio
// ─── XP Values by Action ──────────────────────────────────────────────────────
/**
* Base XP values for inventory actions (feed, play, clean, medicine).
* These actions consume items from the player's storage.
* Base XP values for item-based care actions (feed, play, clean, medicine).
*/
export const INVENTORY_ACTION_XP: Record<InventoryAction, number> = {
feed: 5, // Feeding is common and essential - moderate XP
play: 8, // Playing toys provides good interaction - higher XP
clean: 6, // Hygiene maintenance is important - moderate-high XP
medicine: 10, // Medicine is costly and critical - highest inventory XP
medicine: 10, // Medicine is critical - highest item XP
};
/**
* Base XP values for direct actions (play_music, sing).
* These actions don't consume items - they're free activities.
* These actions don't require selecting an item.
*/
export const DIRECT_ACTION_XP: Record<DirectAction, number> = {
play_music: 7, // Playing music is engaging - good XP
@@ -45,6 +44,11 @@ export const ACTION_XP: Record<BlobbiAction, number> = {
...DIRECT_ACTION_XP,
};
/**
* XP awarded for cleaning up poop.
*/
export const POOP_CLEANUP_XP = 5;
// ─── XP Calculation Utilities ─────────────────────────────────────────────────
/**
@@ -58,11 +62,10 @@ export function calculateActionXP(action: BlobbiAction): number {
}
/**
* Calculate total XP gain for using multiple items.
* Each item use counts as a separate action for XP purposes.
* Calculate XP gain for an item-based care action.
*
* @param action - The action performed
* @param quantity - Number of items used (defaults to 1)
* @param quantity - Number of times performed (always 1 in current usage)
* @returns Total XP points earned
*/
export function calculateInventoryActionXP(action: InventoryAction, quantity: number = 1): number {
@@ -88,8 +91,8 @@ export function applyXPGain(currentXP: number | undefined, xpGain: number): numb
* Get XP gain summary for displaying to the user.
*
* @param action - The action performed
* @param quantity - Number of times the action was performed (for inventory actions)
* @returns Object with xpGained and total quantity
* @param quantity - Number of times the action was performed (always 1 in current usage)
* @returns Object with xpGained and quantity
*/
export function getXPGainSummary(
action: BlobbiAction,
+79 -73
View File
@@ -1,109 +1,115 @@
/**
* Daily Mission Tracker - Standalone progress tracking utility
*
* This module provides a simple way to track daily mission progress
* without requiring React hooks or context. It directly manipulates
* localStorage for immediate persistence.
*
* This approach allows action hooks (which may be called outside of
* the daily missions hook context) to record progress.
*
* Provides a way to record daily mission progress from anywhere
* (hooks, event handlers, etc.) without requiring React context.
*
* Uses a pubkey-scoped in-memory Map. Kind 11125 content JSON is the
* persistent source of truth. Completed missions are persisted by
* `useAwardDailyXp`; intermediate progress resets on page refresh.
*
* Dispatches 'daily-missions-updated' CustomEvent so React hooks re-render.
*/
import type { MissionsContent } from '@/blobbi/core/lib/missions';
import type { DailyMissionAction } from './daily-missions';
import {
type DailyMissionsState,
type DailyMissionAction,
getTodayDateString,
needsDailyReset,
createDailyMissionsState,
updateMissionProgress,
createDailyMissionsContent,
trackTally,
trackEvent,
} from './daily-missions';
// ─── Constants ────────────────────────────────────────────────────────────────
const STORAGE_KEY = 'blobbi:daily-missions';
// ─── Storage Utilities ────────────────────────────────────────────────────────
// ─── In-Memory Session Store ──────────────────────────────────────────────────
/**
* Read the current daily missions state from localStorage
* Pubkey-scoped session cache. Each logged-in user gets their own entry.
* Cleared on page refresh (intentional — kind 11125 is the persistent store).
*/
function readState(): DailyMissionsState | null {
try {
const stored = localStorage.getItem(STORAGE_KEY);
return stored ? JSON.parse(stored) : null;
} catch {
return null;
}
const sessionStore = new Map<string, MissionsContent>();
function key(pubkey: string | undefined): string {
return pubkey ?? '';
}
/**
* Write the daily missions state to localStorage
*/
function writeState(state: DailyMissionsState): void {
try {
localStorage.setItem(STORAGE_KEY, JSON.stringify(state));
} catch (error) {
console.warn('[DailyMissionTracker] Failed to write state:', error);
}
function ensureCurrent(pubkey?: string): MissionsContent {
const current = sessionStore.get(key(pubkey));
if (!needsDailyReset(current)) return current!;
const fresh = createDailyMissionsContent(
getTodayDateString(),
current?.evolution ?? [],
pubkey,
);
sessionStore.set(key(pubkey), fresh);
return fresh;
}
/**
* Ensure we have a valid state for today, creating one if necessary
*/
function ensureCurrentState(pubkey?: string): DailyMissionsState {
const current = readState();
if (needsDailyReset(current)) {
const previousCoins = current?.totalCoinsEarned ?? 0;
const newState = createDailyMissionsState(getTodayDateString(), pubkey, previousCoins);
writeState(newState);
return newState;
}
return current!;
function notify(detail?: Record<string, unknown>): void {
window.dispatchEvent(new CustomEvent('daily-missions-updated', { detail }));
}
// ─── Public API ───────────────────────────────────────────────────────────────
/**
* Record progress for a daily mission action.
* This function can be called from anywhere (hooks, event handlers, etc.)
* and will immediately persist to localStorage.
*
* @param action - The action type that was performed
* @param count - Number of times the action was performed (default: 1)
* @param pubkey - Optional user pubkey for personalized mission selection
* Record a tally-based action (feed, clean, interact, etc.).
*/
export function trackDailyMissionProgress(
action: DailyMissionAction,
count: number = 1,
pubkey?: string
pubkey?: string,
): void {
const current = ensureCurrentState(pubkey);
const updated = updateMissionProgress(current, action, count);
writeState(updated);
// Dispatch a custom event so React components can re-render if needed
window.dispatchEvent(new CustomEvent('daily-missions-updated', { detail: { action, count } }));
const current = ensureCurrent(pubkey);
const updated = trackTally(current, action, count);
sessionStore.set(key(pubkey), updated);
notify({ action, count });
}
/**
* Convenience function to track multiple actions at once.
* Useful when an action should count toward multiple missions.
*
* @param actions - Array of actions to track
* @param pubkey - Optional user pubkey
* Record an event-based action (take_photo, etc.) with its Nostr event ID.
*/
export function trackDailyMissionEvent(
action: DailyMissionAction,
eventId: string,
pubkey?: string,
): void {
const current = ensureCurrent(pubkey);
const updated = trackEvent(current, action, eventId);
sessionStore.set(key(pubkey), updated);
notify({ action, eventId });
}
/**
* Track multiple tally actions at once.
*/
export function trackMultipleDailyMissionActions(
actions: DailyMissionAction[],
pubkey?: string
pubkey?: string,
): void {
let current = ensureCurrentState(pubkey);
let current = ensureCurrent(pubkey);
for (const action of actions) {
current = updateMissionProgress(current, action, 1);
current = trackTally(current, action, 1);
}
writeState(current);
window.dispatchEvent(new CustomEvent('daily-missions-updated', { detail: { actions } }));
sessionStore.set(key(pubkey), current);
notify({ actions });
}
/** Read current session state for a pubkey. */
export function readMissionsFromStorage(pubkey?: string): MissionsContent | undefined {
return sessionStore.get(key(pubkey));
}
/** Write state to session store for a pubkey. */
export function writeMissionsToStorage(missions: MissionsContent, pubkey?: string): void {
sessionStore.set(key(pubkey), missions);
}
/**
* Hydrate the session store from kind 11125 persisted data.
* Called once on mount / account switch when the session store is empty.
* No-op if the store already has data for this pubkey.
*/
export function hydrateFromPersisted(missions: MissionsContent, pubkey: string): void {
if (sessionStore.has(pubkey)) return;
sessionStore.set(pubkey, missions);
}
+267 -522
View File
@@ -1,36 +1,45 @@
/**
* Daily Missions System for Blobbi
*
* This module defines the daily mission pool, selection logic, and types.
* Daily missions are separate from hatch/evolve missions and provide
* daily engagement loops with coin rewards.
*
* Defines the daily mission pool, selection logic, and state management.
* Missions use the tally/event model from missions.ts:
* - Tally missions: { id, target, count }
* - Event missions: { id, target, events }
* Completion is derived: count >= target or events.length >= target.
* No explicit completed/claimed flags.
*/
import type { Mission, TallyMission, EventMission, MissionsContent } from '@/blobbi/core/lib/missions';
import { isTallyMission, isEventMission, isMissionComplete } from '@/blobbi/core/lib/missions';
// ─── Types ────────────────────────────────────────────────────────────────────
/**
* Mission action types that can trigger progress
* Actions that can trigger daily mission progress.
* Tally actions increment a counter. Event actions append an event ID.
*/
export type DailyMissionAction =
| 'interact' // Any interaction (feed, clean, play, etc.)
| 'feed' // Feeding action specifically
| 'clean' // Cleaning action specifically
| 'sing' // Sing direct action
| 'play_music' // Play music direct action
| 'sleep' // Put Blobbi to sleep
| 'take_photo' // Take a photo of Blobbi
| 'medicine'; // Give medicine to Blobbi
export type DailyMissionAction =
| 'interact' // Any care interaction (tally)
| 'feed' // Feeding action (tally)
| 'clean' // Cleaning action (tally)
| 'sing' // Sing direct action (tally)
| 'play_music' // Play music direct action (tally)
| 'sleep' // Put Blobbi to sleep (tally)
| 'take_photo' // Take a photo (event)
| 'medicine'; // Give medicine (tally)
/**
* Blobbi stage type for filtering missions
*/
/** Whether a mission action tracks events or tallies */
export type MissionTrackingType = 'tally' | 'event';
/** Blobbi stage type for filtering missions */
export type BlobbiStage = 'egg' | 'baby' | 'adult';
/**
* Definition of a daily mission in the pool
* Definition of a daily mission in the pool.
* This is the static template -- not the runtime state.
*/
export interface DailyMissionDefinition {
/** Unique identifier for this mission type */
/** Unique identifier */
id: string;
/** Display title */
title: string;
@@ -39,277 +48,160 @@ export interface DailyMissionDefinition {
/** Action that triggers progress */
action: DailyMissionAction;
/** Number of times the action must be performed */
requiredCount: number;
/** Coin reward for completing this mission */
reward: number;
/** Selection weight (higher = more likely to be selected) */
target: number;
/** Whether this mission tracks events or tallies */
tracking: MissionTrackingType;
/** XP reward for completing this mission */
xp: number;
/** Selection weight (higher = more likely) */
weight: number;
/** Required stages to show this mission (if empty/undefined, requires baby or adult) */
/** Required stages to show this mission */
requiredStages?: BlobbiStage[];
}
/**
* A daily mission instance with progress tracking
*/
export interface DailyMission extends DailyMissionDefinition {
/** Current progress (how many times the action has been performed today) */
currentCount: number;
/** Whether the mission has been completed */
completed: boolean;
/** Whether the reward has been claimed */
claimed: boolean;
}
/**
* Stored state for daily missions (persisted in localStorage)
*/
export interface DailyMissionsState {
/** The date string (YYYY-MM-DD) when these missions were generated */
date: string;
/** The selected missions for this day */
missions: DailyMission[];
/** Total coins earned from daily missions (lifetime) */
totalCoinsEarned: number;
/** Whether the bonus mission has been claimed today */
bonusClaimed?: boolean;
/** Number of rerolls remaining for today (resets daily, max 3) */
rerollsRemaining?: number;
}
// ─── Constants ────────────────────────────────────────────────────────────────
/** Maximum number of mission rerolls allowed per day */
export const MAX_DAILY_REROLLS = 3;
/** Number of daily missions selected each day */
export const DAILY_MISSION_COUNT = 3;
/** XP bonus for completing all daily missions */
export const DAILY_BONUS_XP = 50;
// ─── Mission Pool ─────────────────────────────────────────────────────────────
/**
* The pool of available daily missions.
* Weights determine selection frequency:
* - High weight (10): Common missions (interact, feed, clean)
* - Medium weight (6): Regular missions (sing, play music, sleep)
* - Low weight (2): Uncommon missions (change shape)
* - Rare weight (1): Rare missions (take photo)
*/
export const DAILY_MISSION_POOL: DailyMissionDefinition[] = [
// ═══════════════════════════════════════════════════════════════════════════
// BABY/ADULT ONLY MISSIONS
// These actions are NOT available for eggs
// ═══════════════════════════════════════════════════════════════════════════
// ─── Interact Missions (Baby/Adult only) ───────────────────────────────────
// ── Baby/Adult only ──────────────────────────────────────────────────────
{
id: 'interact_3',
title: 'Quick Care',
id: 'interact_3', title: 'Quick Care',
description: 'Interact with your Blobbi 3 times',
action: 'interact',
requiredCount: 3,
reward: 30,
weight: 10,
action: 'interact', target: 3, tracking: 'tally', xp: 15, weight: 10,
requiredStages: ['baby', 'adult'],
},
{
id: 'interact_6',
title: 'Attentive Caretaker',
id: 'interact_6', title: 'Attentive Caretaker',
description: 'Interact with your Blobbi 6 times',
action: 'interact',
requiredCount: 6,
reward: 50,
weight: 8,
action: 'interact', target: 6, tracking: 'tally', xp: 30, weight: 8,
requiredStages: ['baby', 'adult'],
},
// ─── Feed Missions (Baby/Adult only) ───────────────────────────────────────
{
id: 'feed_1',
title: 'Snack Time',
id: 'feed_1', title: 'Snack Time',
description: 'Feed your Blobbi once',
action: 'feed',
requiredCount: 1,
reward: 25,
weight: 10,
action: 'feed', target: 1, tracking: 'tally', xp: 10, weight: 10,
requiredStages: ['baby', 'adult'],
},
{
id: 'feed_2',
title: 'Hungry Blobbi',
id: 'feed_2', title: 'Hungry Blobbi',
description: 'Feed your Blobbi 2 times',
action: 'feed',
requiredCount: 2,
reward: 45,
weight: 8,
action: 'feed', target: 2, tracking: 'tally', xp: 20, weight: 8,
requiredStages: ['baby', 'adult'],
},
{
id: 'feed_3',
title: 'Feast Day',
id: 'feed_3', title: 'Feast Day',
description: 'Feed your Blobbi 3 times',
action: 'feed',
requiredCount: 3,
reward: 60,
weight: 5,
action: 'feed', target: 3, tracking: 'tally', xp: 35, weight: 5,
requiredStages: ['baby', 'adult'],
},
// ─── Sleep Missions (Baby/Adult only) ──────────────────────────────────────
{
id: 'sleep_1',
title: 'Nap Time',
id: 'sleep_1', title: 'Nap Time',
description: 'Put your Blobbi to sleep',
action: 'sleep',
requiredCount: 1,
reward: 30,
weight: 6,
requiredStages: ['baby', 'adult'],
},
// ─── Photo Missions (Baby/Adult only) ──────────────────────────────────────
{
id: 'take_photo_1',
title: 'Snapshot',
description: 'Take a polaroid photo of your Blobbi',
action: 'take_photo',
requiredCount: 1,
reward: 55,
weight: 4,
action: 'sleep', target: 1, tracking: 'tally', xp: 15, weight: 6,
requiredStages: ['baby', 'adult'],
},
{
id: 'take_photo_2',
title: 'Photo Album',
id: 'take_photo_1', title: 'Snapshot',
description: 'Take a photo of your Blobbi',
action: 'take_photo', target: 1, tracking: 'event', xp: 25, weight: 4,
requiredStages: ['baby', 'adult'],
},
{
id: 'take_photo_2', title: 'Photo Album',
description: 'Take 2 photos of your Blobbi',
action: 'take_photo',
requiredCount: 2,
reward: 70,
weight: 2,
action: 'take_photo', target: 2, tracking: 'event', xp: 40, weight: 2,
requiredStages: ['baby', 'adult'],
},
// ═══════════════════════════════════════════════════════════════════════════
// EGG + BABY + ADULT MISSIONS
// These actions are available for ALL stages including eggs
// ═══════════════════════════════════════════════════════════════════════════
// ─── Clean Missions (All stages) ───────────────────────────────────────────
// ── All stages ───────────────────────────────────────────────────────────
{
id: 'clean_1',
title: 'Quick Cleanup',
id: 'clean_1', title: 'Quick Cleanup',
description: 'Clean your Blobbi once',
action: 'clean',
requiredCount: 1,
reward: 25,
weight: 10,
action: 'clean', target: 1, tracking: 'tally', xp: 10, weight: 10,
requiredStages: ['egg', 'baby', 'adult'],
},
{
id: 'clean_2',
title: 'Squeaky Clean',
id: 'clean_2', title: 'Squeaky Clean',
description: 'Clean your Blobbi 2 times',
action: 'clean',
requiredCount: 2,
reward: 45,
weight: 6,
action: 'clean', target: 2, tracking: 'tally', xp: 20, weight: 6,
requiredStages: ['egg', 'baby', 'adult'],
},
// ─── Sing Missions (All stages) ────────────────────────────────────────────
{
id: 'sing_1',
title: 'Sing Along',
id: 'sing_1', title: 'Sing Along',
description: 'Sing a song to your Blobbi',
action: 'sing',
requiredCount: 1,
reward: 30,
weight: 6,
action: 'sing', target: 1, tracking: 'tally', xp: 15, weight: 6,
requiredStages: ['egg', 'baby', 'adult'],
},
{
id: 'sing_2',
title: 'Karaoke Session',
id: 'sing_2', title: 'Karaoke Session',
description: 'Sing 2 songs to your Blobbi',
action: 'sing',
requiredCount: 2,
reward: 50,
weight: 3,
action: 'sing', target: 2, tracking: 'tally', xp: 25, weight: 3,
requiredStages: ['egg', 'baby', 'adult'],
},
// ─── Play Music Missions (All stages) ──────────────────────────────────────
{
id: 'play_music_1',
title: 'DJ Time',
id: 'play_music_1', title: 'DJ Time',
description: 'Play a song for your Blobbi',
action: 'play_music',
requiredCount: 1,
reward: 30,
weight: 6,
action: 'play_music', target: 1, tracking: 'tally', xp: 15, weight: 6,
requiredStages: ['egg', 'baby', 'adult'],
},
{
id: 'play_music_2',
title: 'Music Marathon',
id: 'play_music_2', title: 'Music Marathon',
description: 'Play 2 songs for your Blobbi',
action: 'play_music',
requiredCount: 2,
reward: 50,
weight: 3,
action: 'play_music', target: 2, tracking: 'tally', xp: 25, weight: 3,
requiredStages: ['egg', 'baby', 'adult'],
},
// ─── Medicine Missions (All stages) ────────────────────────────────────────
// Medicine rewards are higher since medicine costs coins to use
{
id: 'medicine_1',
title: 'Health Check',
id: 'medicine_1', title: 'Health Check',
description: 'Give medicine to your Blobbi',
action: 'medicine',
requiredCount: 1,
reward: 60,
weight: 5,
action: 'medicine', target: 1, tracking: 'tally', xp: 20, weight: 5,
requiredStages: ['egg', 'baby', 'adult'],
},
{
id: 'medicine_2',
title: 'Doctor Visit',
id: 'medicine_2', title: 'Doctor Visit',
description: 'Give medicine to your Blobbi 2 times',
action: 'medicine',
requiredCount: 2,
reward: 70,
weight: 3,
action: 'medicine', target: 2, tracking: 'tally', xp: 35, weight: 3,
requiredStages: ['egg', 'baby', 'adult'],
},
];
// ─── Utility Functions ────────────────────────────────────────────────────────
// ─── Lookup ──────────────────────────────────────────────────────────────────
/**
* Get the current date string in YYYY-MM-DD format (local timezone)
*/
const POOL_BY_ID = new Map(DAILY_MISSION_POOL.map((d) => [d.id, d]));
/** Look up a mission definition by ID */
export function getDefinition(id: string): DailyMissionDefinition | undefined {
return POOL_BY_ID.get(id);
}
// ─── Date Utilities ──────────────────────────────────────────────────────────
/** YYYY-MM-DD in local timezone */
export function getTodayDateString(): string {
const now = new Date();
return `${now.getFullYear()}-${String(now.getMonth() + 1).padStart(2, '0')}-${String(now.getDate()).padStart(2, '0')}`;
}
/**
* Generate a seed number from a date string and optional user pubkey.
* Used for deterministic daily mission selection.
*/
function generateDailySeed(dateString: string, pubkey?: string): number {
const input = pubkey ? `${dateString}:${pubkey}` : dateString;
let hash = 0;
for (let i = 0; i < input.length; i++) {
const char = input.charCodeAt(i);
hash = ((hash << 5) - hash) + char;
hash = hash & hash; // Convert to 32-bit integer
}
return Math.abs(hash);
/** Whether the missions content needs a daily reset */
export function needsDailyReset(missions: MissionsContent | undefined): boolean {
if (!missions) return true;
return missions.date !== getTodayDateString();
}
/**
* Seeded random number generator (Mulberry32)
*/
// ─── Selection ───────────────────────────────────────────────────────────────
/** Seeded PRNG (Mulberry32) */
function seededRandom(seed: number): () => number {
return function() {
return function () {
let t = seed += 0x6D2B79F5;
t = Math.imul(t ^ t >>> 15, t | 1);
t ^= t + Math.imul(t ^ t >>> 7, t | 61);
@@ -317,392 +209,245 @@ function seededRandom(seed: number): () => number {
};
}
/**
* Check if a mission is available for the given stages.
* Missions with no requiredStages default to requiring baby or adult.
*/
function isMissionAvailableForStages(
mission: DailyMissionDefinition,
availableStages: BlobbiStage[]
): boolean {
const requiredStages = mission.requiredStages ?? ['baby', 'adult'];
return requiredStages.some((stage) => availableStages.includes(stage));
function generateDailySeed(dateString: string, pubkey?: string): number {
const input = pubkey ? `${dateString}:${pubkey}` : dateString;
let hash = 0;
for (let i = 0; i < input.length; i++) {
hash = ((hash << 5) - hash) + input.charCodeAt(i);
hash = hash & hash;
}
return Math.abs(hash);
}
function isMissionAvailableForStages(def: DailyMissionDefinition, stages: BlobbiStage[]): boolean {
const required = def.requiredStages ?? ['baby', 'adult'];
return required.some((s) => stages.includes(s));
}
/**
* Select N missions from the pool using weighted random selection.
* Uses a seeded random generator for deterministic daily selection.
*
* @param count - Number of missions to select
* @param dateString - Date string for seeding (YYYY-MM-DD)
* @param pubkey - Optional user pubkey for seeding
* @param availableStages - Stages the user has available (filters eligible missions)
* Select N missions deterministically from the pool.
* Seeded by date + pubkey so the same user gets the same missions for a given day.
*/
export function selectDailyMissions(
count: number,
dateString: string,
pubkey?: string,
availableStages?: BlobbiStage[]
availableStages?: BlobbiStage[],
): DailyMissionDefinition[] {
const seed = generateDailySeed(dateString, pubkey);
const random = seededRandom(seed);
// Filter pool by available stages (default to baby/adult if not specified)
const stagesToCheck = availableStages ?? ['baby', 'adult'];
const eligibleMissions = DAILY_MISSION_POOL.filter((m) =>
isMissionAvailableForStages(m, stagesToCheck)
);
// If no missions are available for the user's stages, return empty
if (eligibleMissions.length === 0) {
return [];
}
// Create a copy of the eligible pool
const available = [...eligibleMissions];
const stages = availableStages ?? ['baby', 'adult'];
const eligible = DAILY_MISSION_POOL.filter((m) => isMissionAvailableForStages(m, stages));
if (eligible.length === 0) return [];
const random = seededRandom(generateDailySeed(dateString, pubkey));
const available = [...eligible];
const selected: DailyMissionDefinition[] = [];
while (selected.length < count && available.length > 0) {
// Calculate total weight of remaining missions
const totalWeight = available.reduce((sum, m) => sum + m.weight, 0);
// Pick a random value in [0, totalWeight)
let pick = random() * totalWeight;
// Find the mission that corresponds to this pick
let selectedIndex = 0;
let idx = 0;
for (let i = 0; i < available.length; i++) {
pick -= available[i].weight;
if (pick <= 0) {
selectedIndex = i;
break;
}
if (pick <= 0) { idx = i; break; }
}
// Add to selected and remove from available
selected.push(available[selectedIndex]);
available.splice(selectedIndex, 1);
selected.push(available[idx]);
available.splice(idx, 1);
}
return selected;
}
/**
* Create a fresh DailyMission from a definition
*/
export function createMissionFromDefinition(def: DailyMissionDefinition): DailyMission {
return {
...def,
currentCount: 0,
completed: false,
claimed: false,
};
// ─── Mission Instantiation ───────────────────────────────────────────────────
/** Create a fresh Mission from a definition */
export function createMission(def: DailyMissionDefinition): Mission {
if (def.tracking === 'event') {
return { id: def.id, target: def.target, events: [] } satisfies EventMission;
}
return { id: def.id, target: def.target, count: 0 } satisfies TallyMission;
}
/**
* Create the initial daily missions state for a new day
*/
export function createDailyMissionsState(
/** Create a fresh MissionsContent for a new day, preserving evolution missions */
export function createDailyMissionsContent(
dateString: string,
existingEvolution: Mission[],
pubkey?: string,
previousTotalCoins: number = 0,
availableStages?: BlobbiStage[]
): DailyMissionsState {
const definitions = selectDailyMissions(3, dateString, pubkey, availableStages);
availableStages?: BlobbiStage[],
): MissionsContent {
const defs = selectDailyMissions(DAILY_MISSION_COUNT, dateString, pubkey, availableStages);
return {
date: dateString,
missions: definitions.map(createMissionFromDefinition),
totalCoinsEarned: previousTotalCoins,
rerollsRemaining: MAX_DAILY_REROLLS,
daily: defs.map(createMission),
evolution: existingEvolution,
rerolls: MAX_DAILY_REROLLS,
};
}
/**
* Check if the daily missions need to be reset (new day)
*/
export function needsDailyReset(state: DailyMissionsState | null): boolean {
if (!state) return true;
return state.date !== getTodayDateString();
}
// ─── Progress Tracking ───────────────────────────────────────────────────────
/**
* Update mission progress for a given action
* Increment tally for all daily missions matching the given action.
* Returns a new missions content (immutable).
*/
export function updateMissionProgress(
state: DailyMissionsState,
export function trackTally(
missions: MissionsContent,
action: DailyMissionAction,
incrementBy: number = 1
): DailyMissionsState {
const updatedMissions = state.missions.map((mission) => {
// Skip if not the matching action or already completed
if (mission.action !== action || mission.completed) {
return mission;
}
const newCount = Math.min(mission.currentCount + incrementBy, mission.requiredCount);
const nowCompleted = newCount >= mission.requiredCount;
return {
...mission,
currentCount: newCount,
completed: nowCompleted,
};
incrementBy: number = 1,
): MissionsContent {
const updated = missions.daily.map((m) => {
const def = POOL_BY_ID.get(m.id);
if (!def || def.action !== action) return m;
if (!isTallyMission(m)) return m;
if (m.count >= m.target) return m; // already complete
return { ...m, count: Math.min(m.count + incrementBy, m.target) };
});
return {
...state,
missions: updatedMissions,
};
return { ...missions, daily: updated };
}
/**
* Claim reward for a completed mission
* Append an event ID to a daily mission.
* Deduplicates by event ID. Returns new missions content.
*/
export function claimMissionReward(
state: DailyMissionsState,
missionId: string
): { state: DailyMissionsState; coinsEarned: number } {
let coinsEarned = 0;
const updatedMissions = state.missions.map((mission) => {
if (mission.id !== missionId) return mission;
// Can only claim if completed and not yet claimed
if (!mission.completed || mission.claimed) return mission;
coinsEarned = mission.reward;
return {
...mission,
claimed: true,
};
export function trackEvent(
missions: MissionsContent,
action: DailyMissionAction,
eventId: string,
): MissionsContent {
const updated = missions.daily.map((m) => {
const def = POOL_BY_ID.get(m.id);
if (!def || def.action !== action) return m;
if (!isEventMission(m)) return m;
if (m.events.length >= m.target) return m; // already complete
if (m.events.includes(eventId)) return m; // dedup
return { ...m, events: [...m.events, eventId] };
});
return {
state: {
...state,
missions: updatedMissions,
totalCoinsEarned: state.totalCoinsEarned + coinsEarned,
},
coinsEarned,
};
return { ...missions, daily: updated };
}
/**
* Get the total potential reward for all daily missions
* Track progress for an evolution mission by tally.
*/
export function getTotalPotentialReward(state: DailyMissionsState): number {
return state.missions.reduce((sum, m) => sum + m.reward, 0);
export function trackEvolutionTally(
missions: MissionsContent,
missionId: string,
incrementBy: number = 1,
): MissionsContent {
const updated = missions.evolution.map((m) => {
if (m.id !== missionId) return m;
if (!isTallyMission(m)) return m;
if (m.count >= m.target) return m;
return { ...m, count: Math.min(m.count + incrementBy, m.target) };
});
return { ...missions, evolution: updated };
}
/**
* Get the total claimed reward for today
* Append an event ID to an evolution mission.
*/
export function getTodayClaimedReward(state: DailyMissionsState): number {
return state.missions
.filter((m) => m.claimed)
.reduce((sum, m) => sum + m.reward, 0);
export function trackEvolutionEvent(
missions: MissionsContent,
missionId: string,
eventId: string,
): MissionsContent {
const updated = missions.evolution.map((m) => {
if (m.id !== missionId) return m;
if (!isEventMission(m)) return m;
if (m.events.length >= m.target) return m;
if (m.events.includes(eventId)) return m;
return { ...m, events: [...m.events, eventId] };
});
return { ...missions, evolution: updated };
}
/**
* Check if all daily missions are completed
*/
export function areAllMissionsCompleted(state: DailyMissionsState): boolean {
return state.missions.every((m) => m.completed);
// ─── Completion Queries ──────────────────────────────────────────────────────
/** Whether all daily missions are complete */
export function areAllDailyComplete(missions: MissionsContent): boolean {
return missions.daily.length > 0 && missions.daily.every(isMissionComplete);
}
/**
* Check if all daily missions are claimed
*/
export function areAllMissionsClaimed(state: DailyMissionsState): boolean {
return state.missions.every((m) => m.claimed);
/** Whether all evolution missions are complete */
export function areAllEvolutionComplete(missions: MissionsContent): boolean {
return missions.evolution.length > 0 && missions.evolution.every(isMissionComplete);
}
// ─── Bonus Mission ────────────────────────────────────────────────────────────
/**
* The bonus mission that becomes available after completing all regular missions.
* This is a special mission that rewards extra coins for daily completion.
*/
export const BONUS_MISSION_DEFINITION: DailyMissionDefinition = {
id: 'bonus_daily_complete',
title: 'Daily Champion',
description: 'Complete all daily missions to claim this bonus reward',
action: 'interact', // Not actually used - bonus is auto-completed
requiredCount: 1,
reward: 80,
weight: 0, // Not part of random selection
};
/**
* Check if the bonus mission is available (all regular missions completed)
*/
export function isBonusMissionAvailable(state: DailyMissionsState): boolean {
// Bonus is available if there are regular missions and all are completed
return state.missions.length > 0 && areAllMissionsCompleted(state);
/** Total XP available from today's daily missions (including bonus if all complete) */
export function totalDailyXp(missions: MissionsContent): number {
const base = missions.daily.reduce((sum, m) => {
const def = POOL_BY_ID.get(m.id);
return sum + (def && isMissionComplete(m) ? def.xp : 0);
}, 0);
const bonus = areAllDailyComplete(missions) ? DAILY_BONUS_XP : 0;
return base + bonus;
}
/**
* Check if the bonus mission has been claimed today
*/
export function isBonusMissionClaimed(state: DailyMissionsState): boolean {
return state.bonusClaimed ?? false;
/** XP earned by a specific daily mission (0 if incomplete or unknown) */
export function missionXp(missionId: string, mission: Mission): number {
const def = POOL_BY_ID.get(missionId);
if (!def || !isMissionComplete(mission)) return 0;
return def.xp;
}
/**
* Claim the bonus mission reward
*/
export function claimBonusMissionReward(
state: DailyMissionsState
): { state: DailyMissionsState; coinsEarned: number } {
// Can only claim if bonus is available and not yet claimed
if (!isBonusMissionAvailable(state) || isBonusMissionClaimed(state)) {
return { state, coinsEarned: 0 };
}
return {
state: {
...state,
bonusClaimed: true,
totalCoinsEarned: state.totalCoinsEarned + BONUS_MISSION_DEFINITION.reward,
},
coinsEarned: BONUS_MISSION_DEFINITION.reward,
};
}
// ─── Mission Reroll ───────────────────────────────────────────────────────────
// ─── Reroll ──────────────────────────────────────────────────────────────────
/**
* Get the number of rerolls remaining for today.
* Returns MAX_DAILY_REROLLS if not set (for backward compatibility with old state).
*/
export function getRerollsRemaining(state: DailyMissionsState): number {
// If rerollsRemaining is not set (old state), default to max
if (state.rerollsRemaining === undefined || state.rerollsRemaining === null) {
return MAX_DAILY_REROLLS;
}
return state.rerollsRemaining;
}
/**
* Check if the user can reroll a mission
*/
export function canRerollMission(state: DailyMissionsState, missionId: string): boolean {
const rerollsRemaining = getRerollsRemaining(state);
if (rerollsRemaining <= 0) return false;
// Find the mission
const mission = state.missions.find((m) => m.id === missionId);
if (!mission) return false;
// Cannot reroll completed or claimed missions
if (mission.completed || mission.claimed) return false;
return true;
}
/**
* Select a replacement mission that:
* - Is not already in the current mission list
* - Is not the mission being replaced (avoid immediately giving back the same)
* - Respects the user's available stages
*
* Uses weighted random selection from eligible missions.
* Select a replacement mission not already in the current set.
* Uses Math.random (rerolls should feel random, not deterministic).
*/
export function selectReplacementMission(
currentMissions: DailyMission[],
missionToReplace: DailyMission,
availableStages?: BlobbiStage[]
currentMissions: Mission[],
missionToReplaceId: string,
availableStages?: BlobbiStage[],
): DailyMissionDefinition | null {
// Default to baby/adult if no stages provided (most common case)
const stagesToCheck = availableStages && availableStages.length > 0
? availableStages
: ['baby', 'adult'] as BlobbiStage[];
// Get IDs of missions that cannot be selected (current active missions)
const excludedIds = new Set<string>();
// Exclude all current missions EXCEPT the one being replaced
for (const m of currentMissions) {
if (m.id !== missionToReplace.id) {
excludedIds.add(m.id);
}
}
// Filter pool to eligible missions
const eligibleMissions = DAILY_MISSION_POOL.filter((m) => {
// Must not be an already-active mission (except the one being replaced)
if (excludedIds.has(m.id)) return false;
// Must not be the same mission being replaced
if (m.id === missionToReplace.id) return false;
// Must be available for user's stages
if (!isMissionAvailableForStages(m, stagesToCheck)) return false;
return true;
});
// If no eligible missions, return null
if (eligibleMissions.length === 0) {
return null;
}
// Use Math.random() for non-deterministic selection (rerolls should feel random)
const totalWeight = eligibleMissions.reduce((sum, m) => sum + m.weight, 0);
const stages = availableStages ?? ['baby', 'adult'];
const excludedIds = new Set(currentMissions.map((m) => m.id));
const eligible = DAILY_MISSION_POOL.filter((m) =>
m.id !== missionToReplaceId &&
!excludedIds.has(m.id) &&
isMissionAvailableForStages(m, stages),
);
if (eligible.length === 0) return null;
const totalWeight = eligible.reduce((sum, m) => sum + m.weight, 0);
let pick = Math.random() * totalWeight;
for (const mission of eligibleMissions) {
pick -= mission.weight;
if (pick <= 0) {
return mission;
}
for (const def of eligible) {
pick -= def.weight;
if (pick <= 0) return def;
}
// Fallback to first eligible (shouldn't happen)
return eligibleMissions[0];
return eligible[0];
}
/**
* Reroll a mission, replacing it with a new one from the pool.
* Returns the updated state and the new mission, or null if reroll failed.
* Reroll a daily mission. Returns updated missions content or null if not possible.
*/
export function rerollMission(
state: DailyMissionsState,
missions: MissionsContent,
missionId: string,
availableStages?: BlobbiStage[]
): { state: DailyMissionsState; newMission: DailyMission } | null {
// Check if reroll is allowed
if (!canRerollMission(state, missionId)) {
return null;
}
// Find the mission index
const missionIndex = state.missions.findIndex((m) => m.id === missionId);
if (missionIndex === -1) {
return null;
}
const oldMission = state.missions[missionIndex];
// Select a replacement
const replacement = selectReplacementMission(state.missions, oldMission, availableStages);
if (!replacement) {
return null;
}
// Create the new mission instance
const newMission = createMissionFromDefinition(replacement);
// Update the missions array
const updatedMissions = [...state.missions];
updatedMissions[missionIndex] = newMission;
// Decrement rerolls remaining
const newRerollsRemaining = getRerollsRemaining(state) - 1;
availableStages?: BlobbiStage[],
): MissionsContent | null {
if (missions.rerolls <= 0) return null;
const idx = missions.daily.findIndex((m) => m.id === missionId);
if (idx === -1) return null;
const existing = missions.daily[idx];
if (isMissionComplete(existing)) return null; // can't reroll completed
const replacement = selectReplacementMission(missions.daily, missionId, availableStages);
if (!replacement) return null;
const updatedDaily = [...missions.daily];
updatedDaily[idx] = createMission(replacement);
return {
state: {
...state,
missions: updatedMissions,
rerollsRemaining: newRerollsRemaining,
},
newMission,
...missions,
daily: updatedDaily,
rerolls: missions.rerolls - 1,
};
}
// Re-export mission utilities for convenience
export { isTallyMission, isEventMission, isMissionComplete, missionProgress } from '@/blobbi/core/lib/missions';
export type { Mission, TallyMission, EventMission, MissionsContent } from '@/blobbi/core/lib/missions';
+68
View File
@@ -0,0 +1,68 @@
/**
* Centralized item-use cooldown tracking.
*
* Module-level singleton shared by every item-use path
* (dashboard, companion layer, shop modal, falling items).
*
* Keyed by item type ID (e.g. "food_apple"), not instance IDs.
* Separate durations for success (short) and failure (longer).
* Built-in subscriber system for React via useSyncExternalStore.
*/
// ─── Configuration ────────────────────────────────────────────────────────────
/** Cooldown after a successful item use (ms). */
export const ITEM_COOLDOWN_SUCCESS_MS = 400;
/** Cooldown after a failed item use (ms). */
export const ITEM_COOLDOWN_FAILURE_MS = 2000;
// ─── Singleton State ──────────────────────────────────────────────────────────
interface CooldownEntry {
expiresAt: number;
timerId: ReturnType<typeof setTimeout>;
}
const cooldowns = new Map<string, CooldownEntry>();
const subscribers = new Set<() => void>();
function notify(): void {
subscribers.forEach((cb) => cb());
}
// ─── Public API ───────────────────────────────────────────────────────────────
/** Check whether an item is currently on cooldown. */
export function isItemOnCooldown(itemId: string): boolean {
const entry = cooldowns.get(itemId);
if (!entry) return false;
if (Date.now() >= entry.expiresAt) {
clearTimeout(entry.timerId);
cooldowns.delete(itemId);
return false;
}
return true;
}
/** Put an item on cooldown. Notifies subscribers on start and expiry. */
export function setItemCooldown(itemId: string, success: boolean): void {
const prev = cooldowns.get(itemId);
if (prev) clearTimeout(prev.timerId);
const ms = success ? ITEM_COOLDOWN_SUCCESS_MS : ITEM_COOLDOWN_FAILURE_MS;
const timerId = setTimeout(() => {
cooldowns.delete(itemId);
notify();
}, ms);
cooldowns.set(itemId, { expiresAt: Date.now() + ms, timerId });
notify();
}
/** Subscribe to cooldown state changes. Returns unsubscribe function. */
export function subscribeCooldowns(callback: () => void): () => void {
subscribers.add(callback);
return () => { subscribers.delete(callback); };
}
@@ -161,7 +161,7 @@ export function BlobbiCompanionLayer() {
}
try {
const result = await contextUseItem(item.id, action, 1);
const result = await contextUseItem(item.id, action);
if (result.success) {
if (import.meta.env.DEV) {
@@ -19,7 +19,7 @@ import { BlobbiBabyVisual } from '@/blobbi/ui/BlobbiBabyVisual';
import { BlobbiAdultVisual } from '@/blobbi/ui/BlobbiAdultVisual';
import { BlobbiStageVisual } from '@/blobbi/ui/BlobbiStageVisual';
import { companionDataToBlobbi } from '@/blobbi/ui/lib/adapters';
import { useEffectiveEmotion } from '@/blobbi/dev/EmotionDevContext';
import { useEffectiveEmotion } from '@/blobbi/dev/useEmotionDev';
import type { BlobbiEmotion } from '@/blobbi/ui/lib/emotion-types';
import type { BlobbiVisualRecipe } from '@/blobbi/ui/lib/recipe';
import type { BodyEffectsSpec } from '@/blobbi/ui/lib/bodyEffects';
+1 -1
View File
@@ -107,7 +107,7 @@ export const DEFAULT_COMPANION_CONFIG: CompanionConfig = {
pause2Duration: 100, // Short pause before falling
// Truly stuck behavior
trulyStuckChance: 0.30, // 30% chance to be truly stuck (needs user drag)
trulyStuckChance: 0.10, // 10% chance to be truly stuck (needs user drag)
fallDuration: 450, // Fall after getting loose
landingDuration: 200, // Brief squash on landing
@@ -4,11 +4,9 @@
* Fetches the current companion data from the user's Blobbonaut profile.
* This is the data layer - it handles fetching and provides companion data.
*
* IMPORTANT: This hook shares the same query cache as BlobbiPage via
* useBlobbisCollection. This ensures:
* - Immediate reactivity when stats change (optimistic updates)
* - Projected decay is applied for accurate visual reactions
* - No duplicate queries or stale cache issues
* Uses useBlobbisCollection with a targeted dList (single d-tag) for efficiency.
* Optimistic updates from mutations propagate across all blobbi-collection
* queries (including BlobbiPage's 'all' mode) via updateCompanionEvent.
*/
import { useMemo } from 'react';
@@ -32,16 +30,14 @@ interface UseBlobbiCompanionDataResult {
*
* Flow:
* 1. Use useBlobbonautProfile to get the profile (shared query, reactive)
* 2. Build a dList containing just the currentCompanion
* 3. Use useBlobbisCollection (shared with BlobbiPage) to get the companion
* 2. Build a dList containing just the currentCompanion (targeted fetch)
* 3. Use useBlobbisCollection with the dList to get the companion
* 4. Apply projected decay for accurate UI reactions
* 5. Return the companion data with projected stats
*
* Reactivity:
* - Uses the same query cache as BlobbiPage (blobbi-collection)
* - When Blobbi state is updated, optimistic updates flow through immediately
* - Projected decay recalculates every 60 seconds
* - No separate query or stale cache issues
* - Optimistic updates propagate across all blobbi-collection queries
* - Projected decay recalculates every 60 seconds while mounted
*/
export function useBlobbiCompanionData(): UseBlobbiCompanionDataResult {
// Use the shared profile hook - this ensures reactivity when profile changes
@@ -102,7 +102,7 @@ export function useBlobbiCompanionState({
setState('walking');
setDirection('right');
setTargetX(targetX);
}, [bounds.maxX]);
}, [bounds.maxX, motionRef]);
/**
* Generate a random observation target on screen.
@@ -136,7 +136,7 @@ export function useBlobbiCompanionState({
setState('walking');
setDirection(newDirection);
setTargetX(targetXPos);
}, [bounds, generateObservationTarget]);
}, [bounds, generateObservationTarget, motionRef]);
// Make a decision about what to do next
const makeDecision = useCallback(() => {
@@ -176,7 +176,7 @@ export function useBlobbiCompanionState({
// Schedule next decision
const duration = transition.duration ?? randomDuration(config.idleTime);
timerRef.current = window.setTimeout(makeDecision, duration);
}, [isActive, isSleeping, bounds, state, config, startObservation]);
}, [isActive, isSleeping, bounds, state, config, startObservation, motionRef]);
// Handle reaching target
const onReachedTarget = useCallback(() => {
@@ -255,7 +255,7 @@ export function useBlobbiCompanionState({
clearTimeout(timerRef.current);
}
};
}, [isActive, isSleeping, forceInitialWalk, startInitialWalk, makeDecision]);
}, [isActive, isSleeping, forceInitialWalk, startInitialWalk, makeDecision, motionRef]);
// Pause decisions while dragging
// We poll isDragging via interval since motionRef changes don't trigger re-renders
@@ -15,17 +15,15 @@ import { useCallback, useContext, useEffect, useMemo, useRef, useState } from 'r
import { useBlobbiItemUse } from './useBlobbiItemUse';
import {
BlobbiActionsContext,
BlobbiActionsProvider,
type UseItemFunction,
type UseItemResult,
type BlobbiActionsContextValue,
type BlobbiActionsContextInternal,
} from './BlobbiActionsProvider';
} from './BlobbiActionsContextDef';
// Re-export everything from the provider module for backward compatibility
// Re-export types and context from the def module for backward compatibility
export {
BlobbiActionsContext,
BlobbiActionsProvider,
type UseItemFunction,
type UseItemResult,
type BlobbiActionsContextValue,
@@ -64,13 +62,13 @@ export function useBlobbiActions(): BlobbiActionsContextValue {
// Create stable useItem function that:
// 1. Uses registered function if available (from BlobbiPage)
// 2. Falls back to built-in hook if no registration
const useItem = useCallback<UseItemFunction>(async (itemId, action, quantity = 1) => {
const useItem = useCallback<UseItemFunction>(async (itemId, action) => {
// Try registered function first (from BlobbiPage)
if (context?.registerRef.current) {
if (import.meta.env.DEV) {
console.log('[BlobbiActions] Using registered item-use function');
}
return context.registerRef.current(itemId, action, quantity);
return context.registerRef.current(itemId, action);
}
// Check if fallback can handle it
@@ -88,7 +86,7 @@ export function useBlobbiActions(): BlobbiActionsContextValue {
if (import.meta.env.DEV) {
console.log('[BlobbiActions] Using fallback item-use hook');
}
return fallbackItemUse.useItem(itemId, action, quantity);
return fallbackItemUse.useItem(itemId, action);
}, [context, fallbackItemUse]);
// Determine canUseItems: true if registered OR fallback can use
@@ -136,14 +134,14 @@ export function useBlobbiActionsRegistration(
useItemRef.current = useItemFn;
// Create a stable wrapper that delegates to the ref
const stableUseItem = useCallback<UseItemFunction>(async (itemId, action, quantity = 1) => {
const stableUseItem = useCallback<UseItemFunction>(async (itemId, action) => {
if (!useItemRef.current) {
return {
success: false,
error: 'Item use function not available',
};
}
return useItemRef.current(itemId, action, quantity);
return useItemRef.current(itemId, action);
}, []);
// Update refs and notify only when canUseItems actually changes
@@ -0,0 +1,75 @@
/**
* BlobbiActionsContextDef
*
* Lightweight context definition and types for the Blobbi actions system.
* Separated from the provider component to avoid react-refresh warnings.
*/
import { createContext } from 'react';
import type { InventoryAction } from '@/blobbi/actions/lib/blobbi-action-utils';
// ─── Types ────────────────────────────────────────────────────────────────────
/**
* Result of using an item via the context.
*/
export interface UseItemResult {
/** Whether the use was successful */
success: boolean;
/** Stats that changed (key = stat name, value = delta) */
statsChanged?: Record<string, number>;
/** Error message if failed */
error?: string;
}
/**
* Function signature for using an item (always uses once).
*/
export type UseItemFunction = (
itemId: string,
action: InventoryAction,
) => Promise<UseItemResult>;
/**
* Context value for Blobbi actions (consumer side).
*/
export interface BlobbiActionsContextValue {
/**
* Use an item on the current companion.
* Works even without BlobbiPage registration (uses fallback).
*/
useItem: UseItemFunction;
/** Whether an item use operation is currently in progress */
isUsingItem: boolean;
/** Whether items can be used (companion exists and profile loaded) */
canUseItems: boolean;
/** Check if an item is on cooldown (recently attempted) */
isItemOnCooldown: (itemId: string) => boolean;
/** Clear cooldown for an item */
clearItemCooldown: (itemId: string) => void;
}
/**
* Internal context value (includes registration functions).
*/
export interface BlobbiActionsContextInternal {
/** Register item-use functionality (called by BlobbiPage) */
registerRef: React.MutableRefObject<UseItemFunction | null>;
/** Whether items can currently be used (via registration) */
canUseItemsRegisteredRef: React.MutableRefObject<boolean>;
/** Whether an item is currently being used (via registration) */
isUsingItemRegisteredRef: React.MutableRefObject<boolean>;
/** Force update consumers (called sparingly) */
notifyUpdate: () => void;
/** Subscribe to updates */
subscribe: (callback: () => void) => () => void;
}
// ─── Context ──────────────────────────────────────────────────────────────────
export const BlobbiActionsContext = createContext<BlobbiActionsContextInternal | null>(null);
@@ -10,75 +10,13 @@
* BlobbiPage, both of which are lazy-loaded.
*/
import { createContext, useCallback, useMemo, useRef, type ReactNode } from 'react';
import { useCallback, useMemo, useRef, type ReactNode } from 'react';
import type { InventoryAction } from '@/blobbi/actions/lib/blobbi-action-utils';
// ─── Types ────────────────────────────────────────────────────────────────────
/**
* Result of using an item via the context.
*/
export interface UseItemResult {
/** Whether the use was successful */
success: boolean;
/** Stats that changed (key = stat name, value = delta) */
statsChanged?: Record<string, number>;
/** Error message if failed */
error?: string;
}
/**
* Function signature for using an item.
*/
export type UseItemFunction = (
itemId: string,
action: InventoryAction,
quantity?: number
) => Promise<UseItemResult>;
/**
* Context value for Blobbi actions (consumer side).
*/
export interface BlobbiActionsContextValue {
/**
* Use an inventory item on the current companion.
* Works even without BlobbiPage registration (uses fallback).
*/
useItem: UseItemFunction;
/** Whether an item use operation is currently in progress */
isUsingItem: boolean;
/** Whether items can be used (companion exists and profile loaded) */
canUseItems: boolean;
/** Check if an item is on cooldown (recently attempted) */
isItemOnCooldown: (itemId: string) => boolean;
/** Clear cooldown for an item */
clearItemCooldown: (itemId: string) => void;
}
/**
* Internal context value (includes registration functions).
*/
export interface BlobbiActionsContextInternal {
/** Register item-use functionality (called by BlobbiPage) */
registerRef: React.MutableRefObject<UseItemFunction | null>;
/** Whether items can currently be used (via registration) */
canUseItemsRegisteredRef: React.MutableRefObject<boolean>;
/** Whether an item is currently being used (via registration) */
isUsingItemRegisteredRef: React.MutableRefObject<boolean>;
/** Force update consumers (called sparingly) */
notifyUpdate: () => void;
/** Subscribe to updates */
subscribe: (callback: () => void) => () => void;
}
// ─── Context ──────────────────────────────────────────────────────────────────
export const BlobbiActionsContext = createContext<BlobbiActionsContextInternal | null>(null);
import {
BlobbiActionsContext,
type UseItemFunction,
type BlobbiActionsContextInternal,
} from './BlobbiActionsContextDef';
// ─── Provider ─────────────────────────────────────────────────────────────────
@@ -1,26 +1,24 @@
/**
* HangingItems
*
* Displays inventory items as hanging elements from the top of the screen.
* Displays available items as hanging elements from the top of the screen.
* Each item appears as a circle connected to the top by a thin vertical line,
* creating a playful, spatial feel.
*
* Items are reusable abilities sourced from the shop catalog — they are
* always available and not consumed on use.
*
* State Model:
* - Container states: hidden → opening → open → closing → hidden
* - Hanging items = available inventory that can still be released
* - Hanging items = catalog items available for the selected action
* - Released/dropped items = instances currently in the world (tracked with unique IDs)
* - Multiple instances of the same item type can exist simultaneously on the ground
*
* Key Design Principle:
* The hanging row represents "releasable quantity" - clicking releases ONE instance
* and immediately decrements the visible quantity. A new hanging copy remains if
* quantity > 1. The released instance tracks separately with a unique instance ID.
*
* Features:
* - Smooth open/close slide animations (items descend/ascend)
* - Thin vertical lines from the top of screen
* - Circular containers for hanging items
* - Click releases item: one instance falls, remaining quantity stays hanging
* - Click releases item: one instance falls to the ground
* - Multiple dropped instances of same item type can exist
* - Contact detection: items auto-use when touching Blobbi
* - Click-to-use: click landed items to use them
@@ -119,7 +117,7 @@ interface HangingItemsProps {
onItemUse?: (item: CompanionItem) => Promise<ItemUseAttemptResult>;
/**
* Callback when an item is collected by Blobbi (contact).
* @deprecated Use onItemUse instead for proper item consumption flow.
* @deprecated Use onItemUse instead for proper item-use flow.
*/
onItemCollected?: (item: CompanionItem) => void;
/**
@@ -156,7 +154,7 @@ const HANGING_CONFIG = {
baseFallDistance: 500,
/** Ground offset from bottom of viewport */
defaultGroundOffset: 40,
/** Size of quantity badge */
/** Size of badge (unused — kept for config consistency) */
badgeSize: 20,
/** Size of landed item hitbox for contact detection */
landedItemSize: 40,
@@ -406,7 +404,7 @@ export function HangingItems({
// Track how many instances of each item type have been released (not yet used)
// Key: item.id (type ID), Value: count of released instances
const [releasedCountByItemId, setReleasedCountByItemId] = useState<Map<string, number>>(new Map());
const [_releasedCountByItemId, setReleasedCountByItemId] = useState<Map<string, number>>(new Map());
// Counter for generating unique instance IDs
const instanceCounterRef = useRef(0);
@@ -566,7 +564,7 @@ export function HangingItems({
// Start the loop
animationRef.current = requestAnimationFrame(animate);
}, []);
}, [calculateFallDuration]);
// Cleanup animation on unmount
useEffect(() => {
@@ -670,7 +668,7 @@ export function HangingItems({
});
// Also remove from zone tracking
itemsInZoneRef.current.delete(instanceId);
// Decrement the released count for this item type (since the instance is now consumed)
// Decrement the released count for this item type (instance removed from screen)
setReleasedCountByItemId(prev => {
const next = new Map(prev);
const currentCount = next.get(item.id) || 0;
@@ -985,15 +983,9 @@ export function HangingItems({
return viewportCenterX + startX + index * HANGING_CONFIG.itemSpacing;
};
// Calculate hanging items with their remaining quantities
// An item appears in the hanging row if (quantity - releasedCount) > 0
const hangingItems = items
.map(item => {
const releasedCount = releasedCountByItemId.get(item.id) || 0;
const remainingQuantity = item.quantity - releasedCount;
return { ...item, quantity: remainingQuantity };
})
.filter(item => item.quantity > 0);
// All items are always visible — they are abilities, not consumable inventory.
// No quantity filtering needed.
const hangingItems = items;
// Should we render the hanging container?
const shouldRenderContainer = containerState !== 'hidden' || (isVisible && selectedAction);
@@ -1033,7 +1025,7 @@ export function HangingItems({
>
<div className="bg-background/95 backdrop-blur-sm rounded-2xl px-6 py-4 shadow-lg border">
<p className="text-sm text-muted-foreground text-center">
No {getMenuActionConfig(selectedAction)?.label.toLowerCase()} items in your inventory
No {getMenuActionConfig(selectedAction)?.label.toLowerCase()} items available
</p>
</div>
</div>
@@ -1102,8 +1094,8 @@ export function HangingItems({
marginLeft: (HANGING_CONFIG.circleSize / 2) * -1 + HANGING_CONFIG.lineWidth / 2,
}}
onClick={() => handleItemClick(item, itemX)}
title={`${item.name} (x${item.quantity})`}
aria-label={`${item.name}, quantity ${item.quantity}. Click to release.`}
title={item.name}
aria-label={`${item.name}. Click to release.`}
>
{/* Item emoji */}
<span
@@ -1114,24 +1106,6 @@ export function HangingItems({
>
{item.emoji}
</span>
{/* Quantity badge */}
<span
className={cn(
"absolute -top-1 -right-1",
"flex items-center justify-center",
"bg-primary text-primary-foreground",
"text-xs font-semibold rounded-full",
"shadow-md"
)}
style={{
minWidth: HANGING_CONFIG.badgeSize,
height: HANGING_CONFIG.badgeSize,
padding: '0 5px',
}}
>
{item.quantity}
</span>
</button>
</div>
);
+1 -1
View File
@@ -76,10 +76,10 @@ export { useBlobbiItemUse } from './useBlobbiItemUse';
// Context
export {
BlobbiActionsContext,
BlobbiActionsProvider,
useBlobbiActions,
useBlobbiActionsRegistration,
} from './BlobbiActionsContext';
export { BlobbiActionsProvider } from './BlobbiActionsProvider';
// Components
export { CompanionActionMenu } from './CompanionActionMenu';
+2 -2
View File
@@ -63,7 +63,7 @@ export function getItemCategoryForAction(actionId: CompanionMenuAction): ShopIte
/**
* Normalized item representation for the companion UI.
* This is a simplified view of inventory items optimized for rendering.
* This is a simplified view of shop catalog items optimized for rendering.
*/
export interface CompanionItem {
/** Unique item ID (matches shop item ID) */
@@ -74,7 +74,7 @@ export interface CompanionItem {
emoji: string;
/** Item category */
category: ShopItemCategory;
/** Quantity available in inventory */
/** Availability (always Infinity — items are reusable abilities) */
quantity: number;
/** Item effects when used */
effect?: ItemEffect;
@@ -27,13 +27,10 @@ import { useNostrPublish } from '@/hooks/useNostrPublish';
import { toast } from '@/hooks/useToast';
import type { NostrEvent } from '@nostrify/nostrify';
import type { BlobbiCompanion, BlobbonautProfile, BlobbiStats } from '@/blobbi/core/lib/blobbi';
import type { BlobbiCompanion, BlobbonautProfile } from '@/blobbi/core/lib/blobbi';
import {
KIND_BLOBBI_STATE,
KIND_BLOBBONAUT_PROFILE,
updateBlobbiTags,
updateBlobbonautTags,
createStorageTags,
parseBlobbiEvent,
isValidBlobbiEvent,
} from '@/blobbi/core/lib/blobbi';
@@ -41,7 +38,6 @@ import { applyBlobbiDecay } from '@/blobbi/core/lib/blobbi-decay';
import { getShopItemById } from '@/blobbi/shop/lib/blobbi-shop-items';
import {
applyItemEffects,
decrementStorageItem,
canUseAction,
canUseItemForStage,
getStageRestrictionMessage,
@@ -59,7 +55,7 @@ import { getStreakTagUpdates } from '@/blobbi/actions/lib/blobbi-streak';
import { HATCH_REQUIRED_INTERACTIONS } from '@/blobbi/actions/hooks/useHatchTasks';
import { EVOLVE_REQUIRED_INTERACTIONS } from '@/blobbi/actions/hooks/useEvolveTasks';
import type { UseItemFunction } from './BlobbiActionsProvider';
import type { UseItemFunction } from './BlobbiActionsContextDef';
// ─── Configuration ────────────────────────────────────────────────────────────
@@ -126,7 +122,7 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
const queryClient = useQueryClient();
// Fetch profile if not provided
const { profile: fetchedProfile, updateProfileEvent } = useBlobbonautProfile();
const { profile: fetchedProfile } = useBlobbonautProfile();
const profile = options.profile ?? fetchedProfile;
// Per-item cooldown tracking (ref to avoid re-renders)
@@ -232,16 +228,14 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
});
}, [queryClient, user?.pubkey, profile?.currentCompanion]);
// Core mutation for using items
// Core mutation for using items (always uses once)
const mutation = useMutation({
mutationFn: async ({
itemId,
action,
quantity = 1,
}: {
itemId: string;
action: InventoryAction;
quantity?: number;
}): Promise<{ statsChanged: Record<string, number> }> => {
// ─── Validation ───
if (!user?.pubkey) {
@@ -259,11 +253,6 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
throw new Error('No companion selected');
}
// Validate quantity
if (quantity < 1) {
throw new Error('Quantity must be at least 1');
}
// Check stage restrictions
if (!canUseAction(companion, action)) {
const message = getStageRestrictionMessage(companion, action);
@@ -283,15 +272,6 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
throw new Error(itemUsability.reason ?? 'This item cannot be used by this companion');
}
// Validate item exists in storage with sufficient quantity
const storageItem = profile.storage.find(s => s.itemId === itemId);
if (!storageItem || storageItem.quantity <= 0) {
throw new Error('Item not found in your inventory');
}
if (storageItem.quantity < quantity) {
throw new Error(`Not enough items in inventory (have ${storageItem.quantity}, need ${quantity})`);
}
// Validate item has effects
if (!shopItem.effect) {
throw new Error('This item has no effect');
@@ -319,17 +299,13 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
// Start with decayed stats as the base
const statsAfterDecay = decayResult.stats;
// ─── Apply Item Effects ───
// ─── Apply Item Effects (single use) ───
const isEggCompanion = companion.stage === 'egg';
const statsUpdate: Record<string, string> = {};
const statsChanged: Record<string, number> = {};
if (isEggCompanion && action === 'medicine') {
const healthDelta = shopItem.effect.health ?? 0;
let currentHealth = statsAfterDecay.health ?? 0;
for (let i = 0; i < quantity; i++) {
currentHealth = applyStat(currentHealth, healthDelta);
}
const currentHealth = applyStat(statsAfterDecay.health ?? 0, shopItem.effect.health ?? 0);
statsUpdate.health = currentHealth.toString();
statsChanged.health = currentHealth - (statsAfterDecay.health ?? 0);
@@ -339,15 +315,8 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
statsUpdate.hunger = '100';
statsUpdate.energy = '100';
} else if (isEggCompanion && action === 'clean') {
const hygieneDelta = shopItem.effect.hygiene ?? 0;
const happinessDelta = shopItem.effect.happiness ?? 0;
let currentHygiene = statsAfterDecay.hygiene ?? 0;
let currentHappiness = statsAfterDecay.happiness ?? 0;
for (let i = 0; i < quantity; i++) {
currentHygiene = applyStat(currentHygiene, hygieneDelta);
currentHappiness = applyStat(currentHappiness, happinessDelta);
}
const currentHygiene = applyStat(statsAfterDecay.hygiene ?? 0, shopItem.effect.hygiene ?? 0);
const currentHappiness = applyStat(statsAfterDecay.happiness ?? 0, shopItem.effect.happiness ?? 0);
statsUpdate.hygiene = currentHygiene.toString();
statsChanged.hygiene = currentHygiene - (statsAfterDecay.hygiene ?? 0);
@@ -362,11 +331,8 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
statsUpdate.hunger = '100';
statsUpdate.energy = '100';
} else {
// Normal stats application for baby/adult
let currentStats: Partial<BlobbiStats> = { ...statsAfterDecay };
for (let i = 0; i < quantity; i++) {
currentStats = applyItemEffects(currentStats, shopItem.effect);
}
// Normal stats application for baby/adult — apply once
const currentStats = applyItemEffects({ ...statsAfterDecay }, shopItem.effect);
statsUpdate.hunger = clampStat(currentStats.hunger).toString();
statsChanged.hunger = (currentStats.hunger ?? 0) - (statsAfterDecay.hunger ?? 0);
@@ -414,36 +380,19 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
updateCompanionInCache(blobbiEvent);
// ─── Update Profile Storage (kind 11125) ───
const newStorage = decrementStorageItem(profile.storage, itemId, quantity);
const storageValues = createStorageTags(newStorage).map(tag => tag[1]);
const profileTags = updateBlobbonautTags(profile.allTags, {
storage: storageValues,
});
const profileEvent = await publishEvent({
kind: KIND_BLOBBONAUT_PROFILE,
content: '',
tags: profileTags,
});
updateProfileEvent(profileEvent);
// ─── Invalidate Queries ───
queryClient.invalidateQueries({ queryKey: ['blobbonaut-profile', user.pubkey] });
// Items are free to use — no storage decrement needed.
queryClient.invalidateQueries({ queryKey: ['blobbi-collection', user.pubkey] });
return { statsChanged };
},
onSuccess: (_, { itemId, action, quantity = 1 }) => {
onSuccess: (_, { itemId, action }) => {
const shopItem = getShopItemById(itemId);
const actionMeta = ACTION_METADATA[action];
const quantityText = quantity > 1 ? ` (x${quantity})` : '';
toast({
title: `${actionMeta.label} successful!`,
description: `Used ${shopItem?.name ?? 'item'}${quantityText} on your Blobbi.`,
description: `Used ${shopItem?.name ?? 'item'} on your Blobbi.`,
});
// Track daily mission progress
@@ -468,7 +417,7 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
});
// Wrapper function that matches UseItemFunction signature and includes cooldown check
const useItem = useCallback<UseItemFunction>(async (itemId, action, quantity = 1) => {
const useItem = useCallback<UseItemFunction>(async (itemId, action) => {
// Check cooldown first
if (isItemOnCooldown(itemId)) {
if (import.meta.env.DEV) {
@@ -481,7 +430,7 @@ export function useBlobbiItemUse(options: UseBlobbiItemUseOptions = {}): UseBlob
}
try {
const result = await mutation.mutateAsync({ itemId, action, quantity });
const result = await mutation.mutateAsync({ itemId, action });
return {
success: true,
statsChanged: result.statsChanged,
@@ -18,8 +18,7 @@ import { useState, useCallback, useEffect, useMemo } from 'react';
import { useLocation } from 'react-router-dom';
import { useBlobbonautProfile } from '@/hooks/useBlobbonautProfile';
import { getShopItemById } from '@/blobbi/shop/lib/blobbi-shop-items';
import type { StorageItem } from '@/blobbi/core/lib/blobbi';
import { getLiveShopItems } from '@/blobbi/shop/lib/blobbi-shop-items';
import { canUseItemForStage } from '@/blobbi/actions/lib/blobbi-action-utils';
import type {
@@ -68,7 +67,10 @@ interface UseCompanionActionMenuResult {
}
/**
* Resolve inventory items for a specific action/category.
* Resolve available items for a specific action/category from the shop catalog.
*
* Items are sourced from the full shop catalog — all items are
* available as reusable abilities/tools, filtered only by stage.
*
* Uses the centralized `canUseItemForStage` function to ensure consistent
* stage-based filtering across all UIs:
@@ -80,7 +82,6 @@ interface UseCompanionActionMenuResult {
* filters out all egg-only items from the companion interaction system.
*/
function resolveItemsForAction(
storage: StorageItem[],
action: CompanionMenuAction,
stage: 'egg' | 'baby' | 'adult'
): CompanionItem[] {
@@ -89,13 +90,10 @@ function resolveItemsForAction(
// Sleep action has no items
if (!category) return [];
const allItems = getLiveShopItems();
const items: CompanionItem[] = [];
for (const storageItem of storage) {
if (storageItem.quantity <= 0) continue;
const shopItem = getShopItemById(storageItem.itemId);
if (!shopItem) continue;
for (const shopItem of allItems) {
if (shopItem.type !== category) continue;
// Use centralized stage-based filtering
@@ -104,17 +102,17 @@ function resolveItemsForAction(
// - Food/Toys: only for baby/adult (excluded for eggs)
// - Medicine: must have health effect
// - Hygiene: must have hygiene or happiness effect
const usability = canUseItemForStage(storageItem.itemId, stage);
const usability = canUseItemForStage(shopItem.id, stage);
if (!usability.canUse) {
continue;
}
items.push({
id: storageItem.itemId,
id: shopItem.id,
name: shopItem.name,
emoji: shopItem.icon,
category: shopItem.type,
quantity: storageItem.quantity,
quantity: Infinity,
effect: shopItem.effect,
});
}
@@ -197,8 +195,8 @@ export function useCompanionActionMenu({
return;
}
// Resolve items for this action
const items = resolveItemsForAction(profile.storage, action, stage);
// Resolve items for this action from the catalog (not inventory)
const items = resolveItemsForAction(action, stage);
setMenuState(prev => ({
...prev,
@@ -42,7 +42,6 @@ export interface ItemUseResult {
export type UseItemCallback = (
itemId: string,
action: InventoryAction,
quantity: number
) => Promise<{ success: boolean; statsChanged?: Record<string, number>; error?: string }>;
/**
@@ -67,14 +66,14 @@ export interface UseCompanionItemUseResult {
isUsingItem: boolean;
/** Get the action type for an item category */
getActionForCategory: (category: ShopItemCategory) => InventoryAction | null;
/** Get the inventory action for a menu action */
/** Get the care action for a menu action */
getInventoryAction: (menuAction: CompanionMenuAction) => InventoryAction | null;
}
// ─── Constants ────────────────────────────────────────────────────────────────
/**
* Map item categories to inventory actions.
* Map item categories to care actions.
* This is the canonical mapping for how items are used.
*/
export const CATEGORY_TO_ACTION: Record<ShopItemCategory, InventoryAction | null> = {
@@ -85,14 +84,14 @@ export const CATEGORY_TO_ACTION: Record<ShopItemCategory, InventoryAction | null
};
/**
* Map menu actions to inventory actions (they match by design).
* Map menu actions to item-based care actions (they match by design).
*/
export const MENU_ACTION_TO_INVENTORY_ACTION: Record<CompanionMenuAction, InventoryAction | null> = {
feed: 'feed',
play: 'play',
medicine: 'medicine',
clean: 'clean',
sleep: null, // Sleep is a special action, not an inventory action
sleep: null, // Sleep is a special action, not item-based
};
// ─── Hook Implementation ──────────────────────────────────────────────────────
@@ -108,8 +107,8 @@ export const MENU_ACTION_TO_INVENTORY_ACTION: Record<CompanionMenuAction, Invent
* Usage:
* ```tsx
* const { useItem, isUsingItem } = useCompanionItemUse({
* onUseItem: async (itemId, action, qty) => {
* return await executeUseItem({ itemId, action, quantity: qty });
* onUseItem: async (itemId, action) => {
* return await executeUseItem({ itemId, action });
* },
* onSuccess: (result) => removeItemFromScreen(result.item),
* onFailure: (result) => keepItemOnScreen(result.item),
@@ -134,7 +133,7 @@ export function useCompanionItemUse({
}, []);
/**
* Get the inventory action for a menu action.
* Get the care action for a menu action.
*/
const getInventoryAction = useCallback((menuAction: CompanionMenuAction): InventoryAction | null => {
return MENU_ACTION_TO_INVENTORY_ACTION[menuAction];
@@ -187,7 +186,7 @@ export function useCompanionItemUse({
try {
// Execute the use callback
const useResult = await onUseItem(item.id, inventoryAction, 1);
const useResult = await onUseItem(item.id, inventoryAction);
if (useResult.success) {
const result: ItemUseResult = {
@@ -79,6 +79,11 @@ export interface EnsureCanonicalResult {
* to avoid restoring stale/legacy values after migration.
*/
profileAllTags: string[][];
/**
* The previous profile event, for passing as `prev` to publishEvent
* to preserve `published_at` on replaceable events.
*/
profileEvent: NostrEvent;
/**
* The latest profile storage to use.
* Use this as the base for storage modifications.
@@ -347,6 +352,7 @@ export function useBlobbiMigration() {
allTags: migrationResult.event.tags,
content: migrationResult.event.content,
profileAllTags: migrationResult.profileTags,
profileEvent: migrationResult.profileEvent,
profileStorage: migrationResult.profileStorage,
};
}
@@ -358,6 +364,7 @@ export function useBlobbiMigration() {
allTags: companion.allTags,
content: companion.event.content,
profileAllTags: profile.allTags,
profileEvent: profile.event,
profileStorage: profile.storage,
};
}, [user?.pubkey, fetchFreshCompanion, fetchFreshProfile, migrateLegacyBlobbi]);
+65 -36
View File
@@ -6,6 +6,7 @@ import type { NostrEvent } from '@nostrify/nostrify';
import { useCurrentUser } from '@/hooks/useCurrentUser';
import {
KIND_BLOBBI_STATE,
BLOBBI_ECOSYSTEM_NAMESPACE,
isValidBlobbiEvent,
parseBlobbiEvent,
type BlobbiCompanion,
@@ -26,62 +27,90 @@ function chunkArray<T>(array: T[], size: number): T[][] {
}
/**
* Hook to fetch ALL Blobbi companions (Kind 31124) owned by the logged-in user.
* Hook to fetch Blobbi companions (Kind 31124) owned by the logged-in user.
*
* Two modes:
* - **No dList** (default): Fetches ALL the user's blobbi events by author +
* ecosystem namespace tag. This is the authoritative source of truth —
* the user authored these events, so we don't need a secondary index.
* - **With dList**: Fetches only the specified d-tags. Use this when you only
* need a specific subset (e.g. the companion layer needs just one blobbi).
*
* Features:
* - Fetches ALL pets by d-tag list (no limit: 1)
* - Chunks large d-lists into multiple queries for relay compatibility
* - Keeps only the newest event per d-tag
* - Returns both a lookup record and array of companions
* - Provides invalidation and optimistic update helpers
*/
export function useBlobbisCollection(dList: string[] | undefined) {
export function useBlobbisCollection(dList?: string[] | undefined) {
const { nostr } = useNostr();
const { user } = useCurrentUser();
const queryClient = useQueryClient();
// Create a stable query key based on sorted d-tags
// Determine the mode: 'all' fetches everything, 'dlist' fetches by specific d-tags
const mode = dList === undefined ? 'all' : 'dlist';
// Create a stable query key based on sorted d-tags (for dlist mode)
const sortedDList = useMemo(() => {
if (!dList || dList.length === 0) return null;
if (mode === 'all' || !dList || dList.length === 0) return null;
return [...dList].sort();
}, [dList]);
}, [mode, dList]);
const queryKeyDTags = sortedDList?.join(',') ?? '';
// Query key segment: 'all' for fetch-all mode, comma-joined d-tags for dlist mode
const queryKeySegment = mode === 'all' ? 'all' : (sortedDList?.join(',') ?? '');
// Main query to fetch all companions from relays
// Main query to fetch companions from relays
const query = useQuery({
queryKey: ['blobbi-collection', user?.pubkey, queryKeyDTags],
queryKey: ['blobbi-collection', user?.pubkey, queryKeySegment],
queryFn: async ({ signal }) => {
if (!user?.pubkey || !sortedDList || sortedDList.length === 0) {
console.log('[useBlobbisCollection] No pubkey or empty dList, returning empty');
if (!user?.pubkey) {
console.log('[useBlobbisCollection] No pubkey, returning empty');
return { companionsByD: {}, companions: [] };
}
// Log the dList we're about to query
console.log('[Blobbi] dList:', sortedDList);
let allEvents: NostrEvent[];
// Chunk the d-list for relay compatibility
const chunks = chunkArray(sortedDList, CHUNK_SIZE);
console.log('[useBlobbisCollection] Splitting into', chunks.length, 'chunk(s)');
// Query all chunks in parallel
const allEvents: NostrEvent[] = [];
for (const chunk of chunks) {
if (mode === 'all') {
// Fetch ALL the user's blobbi events — author is the source of truth
const filter = {
kinds: [KIND_BLOBBI_STATE],
authors: [user.pubkey],
'#d': chunk,
// IMPORTANT: No limit - fetch ALL pets matching the d-tags
'#b': [BLOBBI_ECOSYSTEM_NAMESPACE],
};
// Log the filter immediately before query
console.log('[Blobbi] 31124 query filter:', JSON.stringify(filter, null, 2));
console.log('[Blobbi] 31124 query filter (all):', JSON.stringify(filter, null, 2));
const events = await nostr.query([filter], { signal });
allEvents.push(...events);
allEvents = await nostr.query([filter], { signal });
console.log('[useBlobbisCollection] Chunk returned', events.length, 'events');
console.log('[useBlobbisCollection] Fetch-all returned', allEvents.length, 'events');
} else {
// Fetch by specific d-tags (for companion layer etc.)
if (!sortedDList || sortedDList.length === 0) {
console.log('[useBlobbisCollection] Empty dList, returning empty');
return { companionsByD: {}, companions: [] };
}
console.log('[Blobbi] dList:', sortedDList);
const chunks = chunkArray(sortedDList, CHUNK_SIZE);
console.log('[useBlobbisCollection] Splitting into', chunks.length, 'chunk(s)');
allEvents = [];
for (const chunk of chunks) {
const filter = {
kinds: [KIND_BLOBBI_STATE],
authors: [user.pubkey],
'#d': chunk,
};
console.log('[Blobbi] 31124 query filter:', JSON.stringify(filter, null, 2));
const events = await nostr.query([filter], { signal });
allEvents.push(...events);
console.log('[useBlobbisCollection] Chunk returned', events.length, 'events');
}
}
console.log('[useBlobbisCollection] Total events received:', allEvents.length);
@@ -123,7 +152,7 @@ export function useBlobbisCollection(dList: string[] | undefined) {
return { companionsByD, companions };
},
enabled: !!user?.pubkey && !!sortedDList && sortedDList.length > 0,
enabled: !!user?.pubkey && (mode === 'all' || (!!sortedDList && sortedDList.length > 0)),
staleTime: 30_000, // 30 seconds
gcTime: 5 * 60 * 1000, // 5 minutes
refetchOnWindowFocus: false,
@@ -137,17 +166,17 @@ export function useBlobbisCollection(dList: string[] | undefined) {
// pattern (fetch fresh → mutate → optimistic update) keeps the cache correct.
// Only call this when the set of d-tags itself changes (e.g. adoption, deletion).
const invalidate = useCallback(() => {
if (user?.pubkey && queryKeyDTags) {
if (user?.pubkey) {
queryClient.invalidateQueries({
queryKey: ['blobbi-collection', user.pubkey, queryKeyDTags],
queryKey: ['blobbi-collection', user.pubkey, queryKeySegment],
});
}
}, [queryClient, user?.pubkey, queryKeyDTags]);
}, [queryClient, user?.pubkey, queryKeySegment]);
// Update a single companion event in the query cache (optimistic update).
// CRITICAL: Updates ALL blobbi-collection queries for this user, not just the
// one matching the current queryKeyDTags. This ensures the BlobbiPage cache
// and companion layer cache stay in sync (they use different d-tag lists).
// one matching the current queryKeySegment. This ensures the BlobbiPage cache
// and companion layer cache stay in sync (they use different query modes).
const updateCompanionEvent = useCallback((event: NostrEvent) => {
const parsed = parseBlobbiEvent(event);
if (!parsed || !user?.pubkey) return;
@@ -169,14 +198,14 @@ export function useBlobbisCollection(dList: string[] | undefined) {
// If no existing queries matched (first load), set our own query key
if (matchingQueries.length === 0) {
queryClient.setQueryData<CollectionData>(
['blobbi-collection', user.pubkey, queryKeyDTags],
['blobbi-collection', user.pubkey, queryKeySegment],
{
companionsByD: { [parsed.d]: parsed },
companions: [parsed],
},
);
}
}, [queryClient, user?.pubkey, queryKeyDTags]);
}, [queryClient, user?.pubkey, queryKeySegment]);
// Memoize return values for stability
const companionsByD = query.data?.companionsByD ?? {};
+18 -2
View File
@@ -288,7 +288,7 @@ export interface BlobbiCompanion {
}
/**
* Stored item in user's profile inventory
* Stored item in user's profile (from purchases)
*/
export interface StorageItem {
itemId: string; // Must match a ShopItem.id
@@ -316,8 +316,16 @@ export interface BlobbonautProfile {
coins: number;
/** Petting level (interaction counter) */
pettingLevel: number;
/** Purchased items inventory */
/** Player lifetime XP (source of truth for progression) */
xp: number;
/** Player level (derived from xp, stored as queryable mirror) */
level: number;
/** Current room the player is in (persisted for cross-session continuity) */
room: string | undefined;
/** Purchased items storage */
storage: StorageItem[];
/** Raw content string for missions JSON */
content: string;
/** All tags preserved for republishing */
allTags: string[][];
}
@@ -982,7 +990,11 @@ export function parseBlobbonautEvent(event: NostrEvent): BlobbonautProfile | und
has: getTagValues(tags, 'has'),
coins: parseNumericTag(tags, 'coins') ?? 0,
pettingLevel: pettingLevelValue,
xp: parseNumericTag(tags, 'xp') ?? 0,
level: parseNumericTag(tags, 'level') ?? 1,
room: getTagValue(tags, 'room') ?? undefined,
storage: parseStorageTags(tags),
content: event.content,
allTags: tags,
};
}
@@ -1140,6 +1152,10 @@ export const DEPRECATED_BLOBBI_TAG_NAMES = new Set([
*/
export const MANAGED_BLOBBONAUT_PROFILE_TAG_NAMES = new Set([
'd', 'b', 'name', 'current_companion', 'blobbi_onboarding_done', 'onboarding_done', 'has', 'storage',
// Progression tags
'xp', 'level',
// Room persistence
'room',
// Legacy player progress tags (preserved for compatibility)
'coins', 'petting_level', 'pettingLevel', 'lifetime_blobbis', 'lifetimeBlobbis',
'starter_blobbi', 'starterBlobbi', 'favorite_blobbi', 'favoriteBlobbi',
+162
View File
@@ -0,0 +1,162 @@
/**
* Missions Content Model
*
* Defines the JSON shape stored in the kind 11125 content field.
* Two mission categories:
* - daily: reset each day, tally-based or event-based
* - evolution: persist across sessions until stage transition completes
*
* Tally missions track a `count` (no event IDs).
* Event missions track an `events` array of Nostr event IDs.
* Completion is derived: count >= target or events.length >= target.
*/
// ─── Mission Entry Types ─────────────────────────────────────────────────────
/** A mission tracked by a simple counter (feed, clean, interact, etc.) */
export interface TallyMission {
id: string;
target: number;
count: number;
}
/** A mission tracked by Nostr event IDs (post, photo, theme, etc.) */
export interface EventMission {
id: string;
target: number;
events: string[];
}
/** Union of both mission shapes */
export type Mission = TallyMission | EventMission;
/** Type guard: mission tracks events */
export function isEventMission(m: Mission): m is EventMission {
return 'events' in m;
}
/** Type guard: mission tracks a tally */
export function isTallyMission(m: Mission): m is TallyMission {
return 'count' in m;
}
/** Check if a mission is complete */
export function isMissionComplete(m: Mission): boolean {
if (isEventMission(m)) return m.events.length >= m.target;
return m.count >= m.target;
}
/** Get current progress numerator */
export function missionProgress(m: Mission): number {
if (isEventMission(m)) return m.events.length;
return m.count;
}
// ─── Content Shape ───────────────────────────────────────────────────────────
/** The full missions object stored in kind 11125 content JSON */
export interface MissionsContent {
date: string; // YYYY-MM-DD for daily reset detection
daily: Mission[]; // 3 daily missions, reset each day
evolution: Mission[]; // active evolution missions, cleared on stage transition
rerolls: number; // daily rerolls remaining (resets with date)
}
/**
* The top-level content JSON for kind 11125.
* Currently only `missions`. Future keys can be added alongside.
*/
export interface ProfileContent {
missions?: MissionsContent;
}
// ─── Parse / Serialize ───────────────────────────────────────────────────────
/**
* Parse the kind 11125 content field into a typed ProfileContent.
* Returns an empty object for empty/invalid content. Never throws.
*/
export function parseProfileContent(content: string): ProfileContent {
if (!content || !content.trim()) return {};
try {
const raw = JSON.parse(content);
if (typeof raw !== 'object' || raw === null || Array.isArray(raw)) return {};
const result: ProfileContent = {};
if (raw.missions && typeof raw.missions === 'object') {
result.missions = parseMissionsContent(raw.missions);
}
return result;
} catch {
return {};
}
}
/**
* Serialize ProfileContent back to a JSON string for publishing.
* Preserves any unknown top-level keys from the existing content.
*/
export function serializeProfileContent(
existingContent: string,
updates: Partial<ProfileContent>,
): string {
let base: Record<string, unknown> = {};
if (existingContent && existingContent.trim()) {
try {
const parsed = JSON.parse(existingContent);
if (typeof parsed === 'object' && parsed !== null && !Array.isArray(parsed)) {
base = parsed;
}
} catch {
// corrupt content -- start fresh but don't lose updates
}
}
return JSON.stringify({ ...base, ...updates });
}
// ─── Internal Helpers ────────────────────────────────────────────────────────
function parseMissionsContent(raw: Record<string, unknown>): MissionsContent | undefined {
if (typeof raw.date !== 'string') return undefined;
return {
date: raw.date,
daily: parseMissionArray(raw.daily),
evolution: parseMissionArray(raw.evolution),
rerolls: typeof raw.rerolls === 'number' ? Math.max(0, Math.floor(raw.rerolls)) : 0,
};
}
function parseMissionArray(raw: unknown): Mission[] {
if (!Array.isArray(raw)) return [];
const result: Mission[] = [];
for (const entry of raw) {
const m = parseSingleMission(entry);
if (m) result.push(m);
}
return result;
}
function parseSingleMission(raw: unknown): Mission | undefined {
if (typeof raw !== 'object' || raw === null) return undefined;
const obj = raw as Record<string, unknown>;
if (typeof obj.id !== 'string' || typeof obj.target !== 'number') return undefined;
// Event-based mission
if (Array.isArray(obj.events)) {
return {
id: obj.id,
target: Math.max(1, Math.floor(obj.target)),
events: obj.events.filter((e): e is string => typeof e === 'string'),
};
}
// Tally-based mission
if (typeof obj.count === 'number') {
return {
id: obj.id,
target: Math.max(1, Math.floor(obj.target)),
count: Math.max(0, Math.floor(obj.count)),
};
}
return undefined;
}
+118
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@@ -0,0 +1,118 @@
/**
* Progression System
*
* Player-level XP and leveling. XP lives on kind 11125 as tags.
* Level is derived from XP. Unlocks are derived from level.
* No nested objects, no JSON content, no multi-game maps.
*/
// ─── XP Thresholds ───────────────────────────────────────────────────────────
/**
* Cumulative XP required to reach each level.
* Index 0 = level 1 (0 XP), index 1 = level 2 (100 XP), etc.
* Levels beyond the table cap at the last entry.
*/
const XP_THRESHOLDS: readonly number[] = [
0, // Level 1
100, // Level 2
250, // Level 3
500, // Level 4
850, // Level 5
1300, // Level 6
1900, // Level 7
2650, // Level 8
3600, // Level 9
4800, // Level 10
6300, // Level 11
8100, // Level 12
10200, // Level 13
12700, // Level 14
15600, // Level 15
19000, // Level 16
23000, // Level 17
27600, // Level 18
33000, // Level 19
39200, // Level 20
];
export const MAX_LEVEL = XP_THRESHOLDS.length;
// ─── Level Calculation ───────────────────────────────────────────────────────
/**
* Derive level from cumulative XP.
* Walks the threshold table to find the highest level the XP qualifies for.
*/
export function xpToLevel(xp: number): number {
const safeXp = Math.max(0, Math.floor(xp));
for (let i = XP_THRESHOLDS.length - 1; i >= 0; i--) {
if (safeXp >= XP_THRESHOLDS[i]) {
return i + 1; // levels are 1-indexed
}
}
return 1;
}
/**
* Get the cumulative XP required to reach a given level.
*/
export function levelToXp(level: number): number {
const idx = Math.max(0, Math.min(level - 1, XP_THRESHOLDS.length - 1));
return XP_THRESHOLDS[idx];
}
/**
* Get progress within the current level as a fraction [0, 1].
* Returns 1 at max level.
*/
export function xpProgress(xp: number): number {
const level = xpToLevel(xp);
if (level >= MAX_LEVEL) return 1;
const currentThreshold = XP_THRESHOLDS[level - 1];
const nextThreshold = XP_THRESHOLDS[level];
const range = nextThreshold - currentThreshold;
if (range <= 0) return 1;
return Math.min(1, (xp - currentThreshold) / range);
}
/**
* XP remaining to reach the next level. 0 at max level.
*/
export function xpToNextLevel(xp: number): number {
const level = xpToLevel(xp);
if (level >= MAX_LEVEL) return 0;
return XP_THRESHOLDS[level] - xp;
}
// ─── Unlocks ─────────────────────────────────────────────────────────────────
export interface Unlocks {
/** Maximum number of Blobbis the player can own */
maxBlobbis: number;
}
/**
* Derive unlocks from level. Pure function, no stored state.
*/
export function getUnlocks(level: number): Unlocks {
let maxBlobbis = 1;
if (level >= 5) maxBlobbis = 2;
if (level >= 10) maxBlobbis = 3;
if (level >= 15) maxBlobbis = 4;
if (level >= 20) maxBlobbis = 5;
return { maxBlobbis };
}
// ─── Tag Helpers ─────────────────────────────────────────────────────────────
/**
* Build XP and level tag updates for kind 11125.
* Level is always derived from XP -- never set independently.
*/
export function buildXpTagUpdates(xp: number): Record<string, string> {
return {
xp: Math.max(0, Math.floor(xp)).toString(),
level: xpToLevel(xp).toString(),
};
}
+1 -1
View File
@@ -9,7 +9,7 @@ import { Theater } from 'lucide-react';
import { Dialog, DialogContent, DialogHeader, DialogTitle } from '@/components/ui/dialog';
import { Button } from '@/components/ui/button';
import { cn } from '@/lib/utils';
import { useEmotionDev } from './EmotionDevContext';
import { useEmotionDev } from './useEmotionDev';
import { isLocalhostDev } from './index';
import type { BlobbiEmotion } from '@/blobbi/ui/lib/emotions';
+2 -54
View File
@@ -10,26 +10,10 @@
* - Is purely for visual testing/debugging
*/
import { createContext, useContext, useState, useCallback, type ReactNode } from 'react';
import { useState, useCallback, type ReactNode } from 'react';
import type { BlobbiEmotion } from '@/blobbi/ui/lib/emotions';
import { isLocalhostDev } from './index';
// ─── Types ────────────────────────────────────────────────────────────────────
interface EmotionDevContextValue {
/** Current dev emotion override (null = use default/neutral) */
devEmotion: BlobbiEmotion | null;
/** Set the dev emotion override */
setDevEmotion: (emotion: BlobbiEmotion | null) => void;
/** Clear the dev emotion override (back to neutral) */
clearDevEmotion: () => void;
/** Whether dev emotion is active */
isDevEmotionActive: boolean;
}
// ─── Context ──────────────────────────────────────────────────────────────────
const EmotionDevContext = createContext<EmotionDevContextValue | null>(null);
import { EmotionDevContext, type EmotionDevContextValue } from './useEmotionDev';
// ─── Provider ─────────────────────────────────────────────────────────────────
@@ -68,40 +52,4 @@ export function EmotionDevProvider({ children }: EmotionDevProviderProps) {
);
}
// ─── Hook ─────────────────────────────────────────────────────────────────────
/**
* Hook to access dev emotion state.
* Returns null values in production for safety.
*/
export function useEmotionDev(): EmotionDevContextValue {
const context = useContext(EmotionDevContext);
// Outside localhost dev or if no provider, return safe defaults
if (!isLocalhostDev() || !context) {
return {
devEmotion: null,
setDevEmotion: () => {},
clearDevEmotion: () => {},
isDevEmotionActive: false,
};
}
return context;
}
/**
* Get the effective emotion for a Blobbi.
* In dev mode with an override, returns the dev emotion.
* Otherwise returns the provided emotion or 'neutral'.
*/
export function useEffectiveEmotion(baseEmotion?: BlobbiEmotion): BlobbiEmotion {
const { devEmotion, isDevEmotionActive } = useEmotionDev();
// Dev override takes precedence (only in localhost dev)
if (isLocalhostDev() && isDevEmotionActive && devEmotion) {
return devEmotion;
}
return baseEmotion ?? 'neutral';
}
+2 -1
View File
@@ -35,5 +35,6 @@ export { BlobbiDevEditor, type BlobbiDevUpdates } from './BlobbiDevEditor';
export { useBlobbiDevUpdate } from './useBlobbiDevUpdate';
// Emotion testing tools
export { EmotionDevProvider, useEmotionDev, useEffectiveEmotion } from './EmotionDevContext';
export { EmotionDevProvider } from './EmotionDevContext';
export { useEmotionDev, useEffectiveEmotion } from './useEmotionDev';
export { BlobbiEmotionPanel } from './BlobbiEmotionPanel';
+58
View File
@@ -0,0 +1,58 @@
import { createContext, useContext } from 'react';
import type { BlobbiEmotion } from '@/blobbi/ui/lib/emotions';
import { isLocalhostDev } from './index';
// ─── Types ────────────────────────────────────────────────────────────────────
export interface EmotionDevContextValue {
/** Current dev emotion override (null = use default/neutral) */
devEmotion: BlobbiEmotion | null;
/** Set the dev emotion override */
setDevEmotion: (emotion: BlobbiEmotion | null) => void;
/** Clear the dev emotion override (back to neutral) */
clearDevEmotion: () => void;
/** Whether dev emotion is active */
isDevEmotionActive: boolean;
}
// ─── Context ──────────────────────────────────────────────────────────────────
export const EmotionDevContext = createContext<EmotionDevContextValue | null>(null);
// ─── Hooks ────────────────────────────────────────────────────────────────────
/**
* Hook to access dev emotion state.
* Returns null values in production for safety.
*/
export function useEmotionDev(): EmotionDevContextValue {
const context = useContext(EmotionDevContext);
// Outside localhost dev or if no provider, return safe defaults
if (!isLocalhostDev() || !context) {
return {
devEmotion: null,
setDevEmotion: () => {},
clearDevEmotion: () => {},
isDevEmotionActive: false,
};
}
return context;
}
/**
* Get the effective emotion for a Blobbi.
* In dev mode with an override, returns the dev emotion.
* Otherwise returns the provided emotion or 'neutral'.
*/
export function useEffectiveEmotion(baseEmotion?: BlobbiEmotion): BlobbiEmotion {
const { devEmotion, isDevEmotionActive } = useEmotionDev();
// Dev override takes precedence (only in localhost dev)
if (isLocalhostDev() && isDevEmotionActive && devEmotion) {
return devEmotion;
}
return baseEmotion ?? 'neutral';
}
+3
View File
@@ -1,4 +1,5 @@
import React, { useState, useCallback, useEffect, useRef } from 'react';
import { impactLight } from '@/lib/haptics';
import type { EggVisualBlobbi } from '../types/egg.types';
import { isValidBaseColor, isValidSecondaryColor } from '../lib/blobbi-egg-validation';
import { SpecialMarkRenderer, SpecialMarkFallback } from './SpecialMarkRenderer';
@@ -184,10 +185,12 @@ export const EggGraphic: React.FC<EggGraphicProps> = ({
// Tour interactive steps: forward click to tour controller
if (onTourEggClick && (tourVisualState === 'glowing_waiting_click' || tourVisualState === 'crack_stage_1' || tourVisualState === 'crack_stage_2' || tourVisualState === 'crack_stage_3')) {
setIsTapWiggling(true);
impactLight();
onTourEggClick();
return;
}
if (isTapWiggling || cracking) return; // Don't re-trigger during animation or cracking
impactLight();
setIsTapWiggling(true);
}, [isTapWiggling, cracking, onTourEggClick, tourVisualState]);
@@ -18,6 +18,7 @@ import { useCurrentUser } from '@/hooks/useCurrentUser';
import { useAuthor } from '@/hooks/useAuthor';
import { useNostrPublish } from '@/hooks/useNostrPublish';
import { toast } from '@/hooks/useToast';
import { impactLight, impactMedium, impactHeavy, notificationSuccess } from '@/lib/haptics';
import { cn } from '@/lib/utils';
import { BlobbiStageVisual } from '@/blobbi/ui/BlobbiStageVisual';
@@ -412,15 +413,19 @@ export function BlobbiHatchingCeremony({
const handleEggClick = useCallback(() => {
if (phase === 'egg') {
triggerShake('animate-egg-onboard-shake-light');
impactLight();
setPhase('crack_1');
} else if (phase === 'crack_1') {
triggerShake('animate-egg-onboard-shake-medium');
impactMedium();
setPhase('crack_2');
} else if (phase === 'crack_2') {
triggerShake('animate-egg-onboard-shake-heavy');
impactHeavy();
setPhase('crack_3');
} else if (phase === 'crack_3') {
// Final click -> hatch!
notificationSuccess();
setPhase('hatching');
setShowFlash(true);
@@ -0,0 +1,299 @@
/**
* BlobbiRoomHero — Shared Blobbi visual display used in every room.
*
* Renders: stats crown (arced) + Blobbi visual + name.
* Does NOT clip or constrain — fills available flex space.
* Top padding accounts for the floating room header overlay.
*/
import { useMemo } from 'react';
import {
Utensils, Gamepad2, Heart, Droplets, Zap, AlertTriangle,
Footprints, Loader2,
} from 'lucide-react';
import { BlobbiStageVisual } from '@/blobbi/ui/BlobbiStageVisual';
import { getVisibleStats, getStatStatus } from '@/blobbi/core/lib/blobbi-decay';
import type { BlobbiCompanion } from '@/blobbi/core/lib/blobbi';
import type { BlobbiEmotion } from '@/blobbi/ui/lib/emotion-types';
import type { BlobbiVisualRecipe } from '@/blobbi/ui/lib/recipe';
import type { BlobbiReactionState } from '@/blobbi/actions';
import type { BlobbiRoomId } from '../lib/room-config';
import { ROOM_META, DEFAULT_ROOM_ORDER, getRoomIndex } from '../lib/room-config';
import { cn } from '@/lib/utils';
// ─── Stat colour maps ─────────────────────────────────────────────────────────
const STAT_COLOR_MAP: Record<string, 'orange' | 'yellow' | 'green' | 'blue' | 'violet'> = {
hunger: 'orange',
happiness: 'yellow',
health: 'green',
hygiene: 'blue',
energy: 'violet',
};
const STAT_COLORS: Record<string, string> = {
orange: 'text-orange-500', yellow: 'text-yellow-500', green: 'text-green-500',
blue: 'text-blue-500', violet: 'text-violet-500',
};
const STAT_BG_COLORS: Record<string, string> = {
orange: 'bg-orange-500/10', yellow: 'bg-yellow-500/10', green: 'bg-green-500/10',
blue: 'bg-blue-500/10', violet: 'bg-violet-500/10',
};
const STAT_RING_HEX: Record<string, string> = {
orange: '#f97316', yellow: '#eab308', green: '#22c55e',
blue: '#3b82f6', violet: '#8b5cf6',
};
const STAT_ICON_MAP: Record<string, React.ComponentType<{ className?: string; strokeWidth?: number }>> = {
hunger: Utensils, happiness: Gamepad2, health: Heart, hygiene: Droplets, energy: Zap,
};
// ─── Props ────────────────────────────────────────────────────────────────────
export interface BlobbiRoomHeroProps {
companion: BlobbiCompanion;
currentStats: {
hunger: number;
happiness: number;
health: number;
hygiene: number;
energy: number;
};
isSleeping: boolean;
isEgg: boolean;
statusRecipe: BlobbiVisualRecipe | undefined;
statusRecipeLabel: string | undefined;
effectiveEmotion: BlobbiEmotion;
hasDevOverride: boolean;
blobbiReaction: BlobbiReactionState;
isActiveFloatingCompanion: boolean;
isUpdatingCompanion: boolean;
handleSetAsCompanion: () => Promise<void>;
heroRef: React.RefObject<HTMLDivElement | null>;
heroWidth: number;
/** Current room (for indicator below name) */
roomId: BlobbiRoomId;
/** Room order for dot indicators */
roomOrder?: BlobbiRoomId[];
className?: string;
}
// ─── Component ────────────────────────────────────────────────────────────────
export function BlobbiRoomHero({
companion,
currentStats,
isSleeping,
isEgg,
statusRecipe,
statusRecipeLabel,
effectiveEmotion,
hasDevOverride,
blobbiReaction,
isActiveFloatingCompanion,
isUpdatingCompanion,
handleSetAsCompanion,
heroRef,
heroWidth,
roomId,
roomOrder = DEFAULT_ROOM_ORDER,
className,
}: BlobbiRoomHeroProps) {
const roomMeta = ROOM_META[roomId];
const roomIndex = getRoomIndex(roomId, roomOrder);
if (isActiveFloatingCompanion) {
return (
<div className={cn('flex flex-col items-center justify-center gap-4 text-center flex-1 px-4', className)}>
<Footprints className="size-12 text-muted-foreground/30" />
<p className="text-muted-foreground text-sm">
{companion.name} is out exploring right now.
</p>
<button
onClick={handleSetAsCompanion}
disabled={isUpdatingCompanion}
className={cn(
'flex items-center justify-center gap-2 px-6 py-3 rounded-full text-white font-semibold transition-all duration-300 ease-out text-sm',
'hover:-translate-y-0.5 hover:scale-105 hover:brightness-110 active:scale-95',
isUpdatingCompanion && 'opacity-50 pointer-events-none',
)}
style={{ background: 'linear-gradient(135deg, #8b5cf6, #ec4899, #f59e0b)' }}
>
{isUpdatingCompanion ? <Loader2 className="size-4 animate-spin" /> : <Footprints className="size-4" />}
<span>Bring {companion.name} home</span>
</button>
</div>
);
}
return (
<div
ref={heroRef}
className={cn(
'relative flex flex-col items-center justify-center pt-10 px-4 sm:px-6 flex-1 min-h-0',
className,
)}
>
<div className="relative flex flex-col items-center">
<StatsCrown companion={companion} currentStats={currentStats} heroWidth={heroWidth} />
<div
className="relative transition-all duration-500"
style={!isSleeping ? {
animation: `blobbi-bob ${4 - (currentStats.happiness / 100) * 1.5}s ease-in-out infinite, blobbi-sway ${6 - (currentStats.happiness / 100) * 2}s ease-in-out infinite`,
} : undefined}
>
<div className="absolute inset-0 -m-16 sm:-m-20 bg-primary/5 rounded-full blur-3xl pointer-events-none" />
<BlobbiStageVisual
companion={companion}
size="lg"
animated={!isSleeping}
reaction={blobbiReaction}
recipe={hasDevOverride ? undefined : statusRecipe}
recipeLabel={hasDevOverride ? undefined : statusRecipeLabel}
emotion={effectiveEmotion}
className={isEgg
? 'size-36 min-[400px]:size-44 sm:size-56 md:size-64 lg:size-72'
: 'size-48 min-[400px]:size-60 sm:size-72 md:size-80 lg:size-96'
}
/>
</div>
{!isEgg && (
<h2
className="text-xl sm:text-2xl md:text-3xl font-bold text-center mt-1"
style={{ color: companion.visualTraits.baseColor }}
>
{companion.name}
</h2>
)}
{/* Room indicator */}
<div className="flex flex-col items-center mt-2">
<div className="flex items-center gap-1.5">
<roomMeta.icon className="size-3.5 sm:size-4 text-foreground/50" />
<span className="text-xs sm:text-sm font-semibold text-foreground/60">{roomMeta.label}</span>
</div>
<div className="flex items-center gap-1.5 mt-1">
{roomOrder.map((id, i) => (
<div
key={id}
className={cn(
'rounded-full transition-all duration-300',
i === roomIndex ? 'w-4 h-1 bg-primary' : 'w-1 h-1 bg-muted-foreground/20',
)}
/>
))}
</div>
</div>
</div>
</div>
);
}
// ─── Stats Crown ──────────────────────────────────────────────────────────────
function StatsCrown({
companion,
currentStats,
heroWidth,
}: {
companion: BlobbiCompanion;
currentStats: BlobbiRoomHeroProps['currentStats'];
heroWidth: number;
}) {
const allStats = useMemo(() =>
getVisibleStats(companion.stage).map(stat => ({
stat,
value: currentStats[stat] ?? 100,
status: getStatStatus(companion.stage, stat, currentStats[stat] ?? 100),
color: STAT_COLOR_MAP[stat],
})),
[companion.stage, currentStats]);
if (allStats.length === 0) return null;
const count = allStats.length;
const isSmall = heroWidth < 400;
const arcSpread = isSmall
? (count <= 2 ? 80 : count <= 3 ? 110 : 140)
: (count <= 2 ? 90 : count <= 3 ? 130 : 160);
const arcHalf = arcSpread / 2;
const angles = count === 1
? [0]
: allStats.map((_, i) => -arcHalf + (arcSpread / (count - 1)) * i);
return (
<div className="relative flex items-end justify-center w-full mb-4 sm:mb-8" style={{ height: 40 }}>
{allStats.map((s, i) => {
const angleDeg = angles[i];
const angleRad = (angleDeg * Math.PI) / 180;
const radius = Math.min(200, Math.max(110, (heroWidth - 340) / (640 - 340) * (200 - 110) + 110));
const x = Math.sin(angleRad) * radius;
const y = Math.cos(angleRad) * radius - radius;
return (
<div
key={s.stat}
className="absolute transition-all duration-500"
style={{
transform: 'translate(-50%, 0)',
left: `calc(50% + ${x.toFixed(1)}px)`,
bottom: `${y.toFixed(1)}px`,
}}
>
<StatIndicator stat={s.stat} value={s.value} color={s.color} status={s.status} />
</div>
);
})}
</div>
);
}
// ─── Stat Indicator ───────────────────────────────────────────────────────────
function StatIndicator({
stat,
value,
color,
status = 'normal',
}: {
stat: string;
value: number | undefined;
color: 'orange' | 'yellow' | 'green' | 'blue' | 'violet';
status?: 'normal' | 'warning' | 'critical';
}) {
const displayValue = value ?? 0;
const isLow = status === 'warning' || status === 'critical';
const ringHex = STAT_RING_HEX[color];
const IconComponent = STAT_ICON_MAP[stat];
return (
<div className={cn(
'relative size-14 sm:size-[4.5rem] rounded-full flex items-center justify-center',
STAT_BG_COLORS[color],
status === 'critical' && 'animate-pulse',
)}>
<svg className="absolute inset-0 -rotate-90" viewBox="0 0 36 36">
<circle cx="18" cy="18" r="15" fill="none" stroke="currentColor" strokeWidth="2.5" className="text-muted/15" />
<circle
cx="18" cy="18" r="15" fill="none" strokeWidth="2.5" strokeLinecap="round"
stroke={ringHex}
strokeDasharray={`${displayValue * 0.94} 100`}
className="transition-all duration-500"
/>
</svg>
<div className="relative">
{IconComponent && <IconComponent className={cn('size-5 sm:size-6', STAT_COLORS[color])} strokeWidth={2.5} />}
{isLow && (
<AlertTriangle
className={cn('absolute -top-1.5 -right-2 size-3', status === 'critical' ? 'text-red-500' : 'text-amber-500')}
strokeWidth={3}
/>
)}
</div>
</div>
);
}
@@ -0,0 +1,194 @@
/**
* BlobbiRoomShell — Outer layout for room-based navigation.
*
* Manages: room navigation (arrows + dots), sleep overlay, poop state.
* Renders children in a flex column with the hero above and children below.
* The parent decides what bottom bar to render based on the active room.
*/
import { useState, useCallback, useMemo, useEffect, useRef as useReactRef, type CSSProperties } from 'react';
import { ChevronLeft, ChevronRight } from 'lucide-react';
import { cn } from '@/lib/utils';
import { impactLight } from '@/lib/haptics';
import {
type BlobbiRoomId,
ROOM_META,
DEFAULT_ROOM_ORDER,
getNextRoom,
getPreviousRoom,
} from '../lib/room-config';
import {
generateInitialPoops,
removePoop,
type PoopInstance,
} from '../lib/poop-system';
// ─── Types ────────────────────────────────────────────────────────────────────
export interface PoopState {
poops: PoopInstance[];
shovelMode: boolean;
setShovelMode: React.Dispatch<React.SetStateAction<boolean>>;
onRemovePoop: (poopId: string) => void;
}
interface BlobbiRoomShellProps {
/** Current active room */
roomId: BlobbiRoomId;
/** Called when user navigates to a different room */
onChangeRoom: (roomId: BlobbiRoomId) => void;
/** Whether the Blobbi is sleeping (darkens the room) */
isSleeping: boolean;
/** Hero element (BlobbiRoomHero) rendered in the flex-1 area */
hero: React.ReactNode;
/** Bottom bar content (per-room actions + carousel) */
children: React.ReactNode;
/** Optional content between hero and bottom bar (inline music/sing) */
middleSlot?: React.ReactNode;
/** Room order (defaults to DEFAULT_ROOM_ORDER) */
roomOrder?: BlobbiRoomId[];
/** Poop generation params */
hunger: number;
lastFeedTimestamp: number | undefined;
/** Expose poop state to children via render prop or context */
poopStateRef?: React.MutableRefObject<PoopState | null>;
/** Called when a poop is cleaned. Parent handles toast/XP persistence. */
onPoopCleaned?: () => void;
}
// ─── Component ────────────────────────────────────────────────────────────────
/** Minimum horizontal swipe distance (px) to trigger room change */
const SWIPE_THRESHOLD = 50;
export function BlobbiRoomShell({
roomId,
onChangeRoom,
isSleeping,
hero,
children,
middleSlot,
roomOrder = DEFAULT_ROOM_ORDER,
hunger,
lastFeedTimestamp,
poopStateRef,
onPoopCleaned,
}: BlobbiRoomShellProps) {
const goLeft = useCallback(() => {
onChangeRoom(getPreviousRoom(roomId, roomOrder));
}, [roomId, roomOrder, onChangeRoom]);
const goRight = useCallback(() => {
onChangeRoom(getNextRoom(roomId, roomOrder));
}, [roomId, roomOrder, onChangeRoom]);
const leftDest = ROOM_META[getPreviousRoom(roomId, roomOrder)];
const rightDest = ROOM_META[getNextRoom(roomId, roomOrder)];
// ─── Touch swipe ───
const touchStartX = useReactRef<number | null>(null);
const onTouchStart = useCallback((e: React.TouchEvent) => {
touchStartX.current = e.touches[0].clientX;
}, [touchStartX]);
const onTouchEnd = useCallback((e: React.TouchEvent) => {
if (touchStartX.current === null) return;
const dx = e.changedTouches[0].clientX - touchStartX.current;
touchStartX.current = null;
if (Math.abs(dx) < SWIPE_THRESHOLD) return;
impactLight();
if (dx > 0) goLeft();
else goRight();
}, [touchStartX, goLeft, goRight]);
// ─── Poop system (ephemeral) ───
const [poops, setPoops] = useState<PoopInstance[]>([]);
const [shovelMode, setShovelMode] = useState(false);
useEffect(() => {
setPoops(generateInitialPoops(hunger, lastFeedTimestamp));
// Only on mount
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
const onRemovePoop = useCallback((poopId: string) => {
setPoops(prev => {
const { remaining } = removePoop(prev, poopId);
if (remaining.length < prev.length) {
onPoopCleaned?.();
}
if (remaining.length === 0) setShovelMode(false);
return remaining;
});
}, [onPoopCleaned]);
const poopState: PoopState = useMemo(() => ({
poops, shovelMode, setShovelMode, onRemovePoop,
}), [poops, shovelMode, onRemovePoop]);
if (poopStateRef) poopStateRef.current = poopState;
return (
<div
className="flex flex-col flex-1 min-h-0 relative"
onTouchStart={onTouchStart}
onTouchEnd={onTouchEnd}
>
{/* Room content */}
<div className="flex-1 min-h-0 flex flex-col relative">
{hero}
{middleSlot}
{children}
</div>
{/* Sleep overlay */}
{isSleeping && (
<div
className="absolute inset-0 z-20 pointer-events-none transition-opacity duration-700"
style={{ background: 'radial-gradient(ellipse at 50% 40%, rgba(0,0,0,0.25) 0%, rgba(0,0,0,0.45) 100%)' }}
/>
)}
{/* Navigation arrows */}
<button
onClick={goLeft}
className={cn(
'group absolute left-1 top-1/2 -translate-y-1/2 z-40',
'flex items-center justify-center',
'size-10 sm:size-12 rounded-full',
'text-muted-foreground/30 hover:text-foreground/60 hover:bg-accent/40',
'transition-all duration-200 active:scale-90',
'cursor-pointer select-none',
)}
aria-label={`Go to ${leftDest.label}`}
>
<ChevronLeft
className="size-7 sm:size-8 shrink-0"
strokeWidth={4}
style={{ animation: 'room-arrow-nudge-left 2.5s ease-in-out infinite' } as CSSProperties}
/>
</button>
<button
onClick={goRight}
className={cn(
'group absolute right-1 top-1/2 -translate-y-1/2 z-40',
'flex items-center justify-center',
'size-10 sm:size-12 rounded-full',
'text-muted-foreground/30 hover:text-foreground/60 hover:bg-accent/40',
'transition-all duration-200 active:scale-90',
'cursor-pointer select-none',
)}
aria-label={`Go to ${rightDest.label}`}
>
<ChevronRight
className="size-7 sm:size-8 shrink-0"
strokeWidth={4}
style={{ animation: 'room-arrow-nudge-right 2.5s ease-in-out infinite' } as CSSProperties}
/>
</button>
</div>
);
}
@@ -0,0 +1,144 @@
/**
* ItemCarousel — Single-focus carousel for room items.
*
* Fixed-size slots prevent layout reflow on item switch.
* Mobile: focused item only. Desktop: prev/next previews.
*/
import { useState, useCallback, useEffect } from 'react';
import { ChevronLeft, ChevronRight, Loader2 } from 'lucide-react';
import { cn } from '@/lib/utils';
// ─── Types ────────────────────────────────────────────────────────────────────
export interface CarouselEntry {
id: string;
icon: React.ReactNode;
label: string;
meta?: string;
}
interface ItemCarouselProps {
items: CarouselEntry[];
onUse: (id: string) => void;
activeItemId?: string | null;
disabled?: boolean;
onFocusChange?: (entry: CarouselEntry) => void;
className?: string;
}
// ─── Component ────────────────────────────────────────────────────────────────
export function ItemCarousel({
items,
onUse,
activeItemId,
disabled,
onFocusChange,
className,
}: ItemCarouselProps) {
const [index, setIndex] = useState(0);
const count = items.length;
// Reset index when items change to avoid out-of-bounds access
useEffect(() => {
setIndex(0);
}, [items]);
const prev = useCallback(() => {
setIndex(i => {
const n = (i - 1 + count) % count;
onFocusChange?.(items[n]);
return n;
});
}, [count, items, onFocusChange]);
const next = useCallback(() => {
setIndex(i => {
const n = (i + 1) % count;
onFocusChange?.(items[n]);
return n;
});
}, [count, items, onFocusChange]);
if (count === 0) {
return (
<div className={cn('flex items-center justify-center h-[4.5rem] sm:h-[5.5rem]', className)}>
<p className="text-xs text-muted-foreground/50">Nothing here yet</p>
</div>
);
}
const current = items[index];
const prevItem = items[(index - 1 + count) % count];
const nextItem = items[(index + 1) % count];
const isThisActive = activeItemId === current.id;
const showPreviews = count >= 3;
return (
<div className={cn('flex items-center justify-center', className)}>
<button
onClick={prev}
disabled={disabled}
className={cn(
'size-7 sm:size-8 rounded-full flex items-center justify-center shrink-0',
'text-muted-foreground/40 hover:text-foreground/70 hover:bg-accent/40',
'transition-all duration-200 active:scale-90',
disabled && 'opacity-30 pointer-events-none',
)}
aria-label="Previous item"
>
<ChevronLeft className="size-4" />
</button>
{showPreviews && (
<div className="hidden sm:flex items-center justify-center w-10 h-12 shrink-0 overflow-hidden pointer-events-none select-none">
<div className="opacity-20 scale-[0.6]">
<span className="text-2xl leading-none block">{prevItem.icon}</span>
</div>
</div>
)}
<button
onClick={() => onUse(current.id)}
disabled={disabled}
className={cn(
'relative flex flex-col items-center justify-center shrink-0 overflow-hidden',
'w-20 h-[4.5rem] sm:w-24 sm:h-[5.5rem] rounded-2xl',
'transition-colors duration-200',
'hover:bg-accent/20 active:scale-95',
isThisActive && 'bg-accent/40',
disabled && !isThisActive && 'opacity-50 pointer-events-none',
)}
>
<span className="text-4xl sm:text-5xl leading-none">{current.icon}</span>
<span className="text-[10px] sm:text-xs font-medium text-foreground/70 mt-0.5 w-16 sm:w-20 text-center truncate">
{current.label}
</span>
{isThisActive && <Loader2 className="size-3.5 animate-spin text-primary absolute bottom-0.5" />}
</button>
{showPreviews && (
<div className="hidden sm:flex items-center justify-center w-10 h-12 shrink-0 overflow-hidden pointer-events-none select-none">
<div className="opacity-20 scale-[0.6]">
<span className="text-2xl leading-none block">{nextItem.icon}</span>
</div>
</div>
)}
<button
onClick={next}
disabled={disabled}
className={cn(
'size-7 sm:size-8 rounded-full flex items-center justify-center shrink-0',
'text-muted-foreground/40 hover:text-foreground/70 hover:bg-accent/40',
'transition-all duration-200 active:scale-90',
disabled && 'opacity-30 pointer-events-none',
)}
aria-label="Next item"
>
<ChevronRight className="size-4" />
</button>
</div>
);
}
@@ -0,0 +1,58 @@
/**
* RoomActionButton — Unified circular action button for room bottom bars.
*
* Responsive: size-14/size-20 circle, size-7/size-9 icons.
*/
import { Loader2 } from 'lucide-react';
import { cn } from '@/lib/utils';
interface RoomActionButtonProps {
icon: React.ReactNode;
label: string;
color: string;
glowHex: string;
onClick: () => void;
disabled?: boolean;
loading?: boolean;
badge?: React.ReactNode;
className?: string;
}
export function RoomActionButton({
icon,
label,
color,
glowHex,
onClick,
disabled,
loading,
badge,
className,
}: RoomActionButtonProps) {
return (
<button
onClick={onClick}
disabled={disabled}
className={cn(
'flex flex-col items-center gap-1 transition-all duration-300 ease-out shrink-0',
'hover:-translate-y-1 hover:scale-110 active:scale-95',
disabled && 'opacity-50 pointer-events-none',
className,
)}
>
<div className="relative">
<div
className={cn('size-14 sm:size-20 rounded-full flex items-center justify-center', color)}
style={{
background: `radial-gradient(circle at 40% 35%, color-mix(in srgb, ${glowHex} 14%, transparent), color-mix(in srgb, ${glowHex} 4%, transparent) 70%)`,
}}
>
{loading ? <Loader2 className="size-7 sm:size-9 animate-spin" /> : icon}
</div>
{badge && <div className="absolute -top-0.5 -right-0.5">{badge}</div>}
</div>
<span className="text-[10px] sm:text-xs font-medium text-muted-foreground">{label}</span>
</button>
);
}
+29
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@@ -0,0 +1,29 @@
// src/blobbi/rooms/index.ts — barrel export
export {
type BlobbiRoomId,
type BlobbiRoomMeta,
ROOM_META,
DEFAULT_ROOM_ORDER,
DEFAULT_INITIAL_ROOM,
isValidRoomId,
getNextRoom,
getPreviousRoom,
getRoomIndex,
} from './lib/room-config';
export { ROOM_BOTTOM_BAR_CLASS } from './lib/room-layout';
export {
type PoopInstance,
XP_PER_POOP,
generateInitialPoops,
getPoopsInRoom,
removePoop,
hasAnyPoop,
} from './lib/poop-system';
export { RoomActionButton } from './components/RoomActionButton';
export { ItemCarousel, type CarouselEntry } from './components/ItemCarousel';
export { BlobbiRoomHero, type BlobbiRoomHeroProps } from './components/BlobbiRoomHero';
export { BlobbiRoomShell, type PoopState } from './components/BlobbiRoomShell';
+101
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@@ -0,0 +1,101 @@
/**
* Ephemeral poop system.
*
* Generated on page mount based on hunger + time since last feed.
* No persistence -- purely local React state.
*/
import type { BlobbiRoomId } from './room-config';
// ─── Types ────────────────────────────────────────────────────────────────────
export interface PoopInstance {
id: string;
room: BlobbiRoomId;
source: 'overfeed' | 'time';
createdAt: number;
position: { bottom: number; left: number };
}
// ─── Constants ────────────────────────────────────────────────────────────────
const OVERFEED_THRESHOLD = 95;
const HOURS_PER_POOP = 2;
export const XP_PER_POOP = 5;
const POOP_ELIGIBLE_ROOMS: BlobbiRoomId[] = ['care', 'kitchen', 'home', 'rest'];
const SAFE_POSITIONS: Array<{ bottom: number; left: number }> = [
{ bottom: 22, left: 8 },
{ bottom: 18, left: 78 },
{ bottom: 28, left: 14 },
{ bottom: 25, left: 82 },
{ bottom: 15, left: 20 },
{ bottom: 20, left: 72 },
];
// ─── Generation ───────────────────────────────────────────────────────────────
let _idCounter = 0;
function nextPoopId(): string {
return `poop_${++_idCounter}_${Date.now()}`;
}
function pickPosition(index: number): { bottom: number; left: number } {
return SAFE_POSITIONS[index % SAFE_POSITIONS.length];
}
export function generateInitialPoops(
hunger: number,
lastFeedTimestamp: number | undefined,
): PoopInstance[] {
const poops: PoopInstance[] = [];
const now = Date.now();
let posIndex = 0;
if (hunger >= OVERFEED_THRESHOLD) {
poops.push({
id: nextPoopId(),
room: 'kitchen',
source: 'overfeed',
createdAt: now,
position: pickPosition(posIndex++),
});
}
if (lastFeedTimestamp) {
const hoursSinceFeed = (now - lastFeedTimestamp) / (1000 * 60 * 60);
const count = Math.min(Math.floor(hoursSinceFeed / HOURS_PER_POOP), 3);
for (let i = 0; i < count; i++) {
const room = POOP_ELIGIBLE_ROOMS[Math.floor(Math.random() * POOP_ELIGIBLE_ROOMS.length)];
poops.push({
id: nextPoopId(),
room,
source: 'time',
createdAt: now - i * 1000,
position: pickPosition(posIndex++),
});
}
}
return poops;
}
export function getPoopsInRoom(poops: PoopInstance[], room: BlobbiRoomId): PoopInstance[] {
return poops.filter(p => p.room === room);
}
export function removePoop(
poops: PoopInstance[],
poopId: string,
): { remaining: PoopInstance[]; xpReward: number } {
const remaining = poops.filter(p => p.id !== poopId);
return {
remaining,
xpReward: remaining.length < poops.length ? XP_PER_POOP : 0,
};
}
export function hasAnyPoop(poops: PoopInstance[]): boolean {
return poops.length > 0;
}
+99
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@@ -0,0 +1,99 @@
/**
* Blobbi Room System — IDs, metadata, ordering, navigation.
*
* Room order is data, not control flow, so it can be customised per-user later.
* The kind 11125 profile has a `room` tag for cross-session continuity.
* Currently read on mount but not yet written back on room change (session-local only).
*/
import { Home, Refrigerator, Cross, Moon, Shirt, type LucideIcon } from 'lucide-react';
// ─── Room IDs ─────────────────────────────────────────────────────────────────
export type BlobbiRoomId = 'home' | 'kitchen' | 'care' | 'rest' | 'closet';
// ─── Metadata ─────────────────────────────────────────────────────────────────
export interface BlobbiRoomMeta {
id: BlobbiRoomId;
label: string;
description: string;
icon: LucideIcon;
}
export const ROOM_META: Record<BlobbiRoomId, BlobbiRoomMeta> = {
home: {
id: 'home',
label: 'Home',
description: 'Main living room',
icon: Home,
},
kitchen: {
id: 'kitchen',
label: 'Kitchen',
description: 'Feed your Blobbi',
icon: Refrigerator,
},
care: {
id: 'care',
label: 'Care Room',
description: 'Hygiene, care, and medicine',
icon: Cross,
},
rest: {
id: 'rest',
label: 'Bedroom',
description: 'Rest and recharge',
icon: Moon,
},
closet: {
id: 'closet',
label: 'Closet',
description: 'Wardrobe and accessories',
icon: Shirt,
},
};
// ─── Default Order ────────────────────────────────────────────────────────────
export const DEFAULT_ROOM_ORDER: BlobbiRoomId[] = [
'care',
'kitchen',
'home',
'rest',
// 'closet', — re-enable when wardrobe is ready
];
export const DEFAULT_INITIAL_ROOM: BlobbiRoomId = 'home';
/** Validate a string as a room ID (for parsing persisted values) */
export function isValidRoomId(value: string | undefined): value is BlobbiRoomId {
return !!value && value in ROOM_META;
}
// ─── Navigation ───────────────────────────────────────────────────────────────
export function getNextRoom(
current: BlobbiRoomId,
order: BlobbiRoomId[] = DEFAULT_ROOM_ORDER,
): BlobbiRoomId {
const idx = order.indexOf(current);
if (idx === -1) return order[0];
return order[(idx + 1) % order.length];
}
export function getPreviousRoom(
current: BlobbiRoomId,
order: BlobbiRoomId[] = DEFAULT_ROOM_ORDER,
): BlobbiRoomId {
const idx = order.indexOf(current);
if (idx === -1) return order[order.length - 1];
return order[(idx - 1 + order.length) % order.length];
}
export function getRoomIndex(
room: BlobbiRoomId,
order: BlobbiRoomId[] = DEFAULT_ROOM_ORDER,
): number {
return order.indexOf(room);
}
+12
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@@ -0,0 +1,12 @@
/**
* Shared layout constants for Blobbi room components.
*/
/**
* CSS class for the bottom action bar in every room.
*
* On mobile (max-sidebar), adds extra bottom padding to clear the
* fixed bottom navigation bar. On desktop (sidebar:), uses normal padding.
*/
export const ROOM_BOTTOM_BAR_CLASS =
'relative z-10 px-3 sm:px-6 pt-1 pb-4 sm:pb-6 max-sidebar:pb-[calc(var(--bottom-nav-height)+env(safe-area-inset-bottom,0px)+1rem)]';
@@ -1,17 +1,15 @@
import { useMemo, useState } from 'react';
import { Package, Loader2, Minus, Plus, X } from 'lucide-react';
import { useMemo } from 'react';
import { Package, Loader2, X } from 'lucide-react';
import {
Dialog,
DialogContent,
DialogHeader,
DialogTitle,
DialogFooter,
DialogClose,
} from '@/components/ui/dialog';
import { Badge } from '@/components/ui/badge';
import { Button } from '@/components/ui/button';
import { Input } from '@/components/ui/input';
import {
Tooltip,
TooltipContent,
@@ -20,7 +18,7 @@ import {
import type { BlobbiCompanion, BlobbonautProfile } from '@/blobbi/core/lib/blobbi';
import type { ShopItem } from '../types/shop.types';
import { getShopItemById } from '../lib/blobbi-shop-items';
import { getLiveShopItems } from '../lib/blobbi-shop-items';
import { canUseItemForStage } from '@/blobbi/actions/lib/blobbi-action-utils';
import { cn } from '@/lib/utils';
import { ItemEffectDisplay } from './ItemEffectDisplay';
@@ -31,228 +29,169 @@ interface BlobbiInventoryModalProps {
profile: BlobbonautProfile | null;
/** The current companion (needed for stage-based restrictions) */
companion: BlobbiCompanion | null;
/** Called when user wants to use an item. Opens the use flow. */
onUseItem?: (itemId: string, quantity: number) => void;
/** Called when user wants to use an item. Always uses once. */
onUseItem?: (itemId: string) => void;
/** Whether an item is currently being used */
isUsingItem?: boolean;
}
/** Resolved inventory item with shop metadata and usability info */
/** Resolved catalog item with shop metadata and usability info */
interface ResolvedInventoryItem extends ShopItem {
itemId: string;
quantity: number;
canUse: boolean;
reason?: string;
}
// ── Shared inventory content (used by both standalone modal and unified shop modal) ──
// ── Shared items content (used by both standalone modal and unified shop modal) ──
interface BlobbiInventoryContentProps {
profile: BlobbonautProfile | null;
companion: BlobbiCompanion | null;
onUseItem?: (itemId: string, quantity: number) => void;
onUseItem?: (itemId: string) => void;
isUsingItem?: boolean;
}
export function BlobbiInventoryContent({
profile,
profile: _profile,
companion,
onUseItem,
isUsingItem = false,
}: BlobbiInventoryContentProps) {
const [selectedItem, setSelectedItem] = useState<ResolvedInventoryItem | null>(null);
const [quantity, setQuantity] = useState(1);
const [showUseDialog, setShowUseDialog] = useState(false);
const inventoryItems = useMemo((): ResolvedInventoryItem[] => {
if (!profile) return [];
const stage = companion?.stage ?? 'egg';
const allItems = getLiveShopItems();
const result: ResolvedInventoryItem[] = [];
for (const storageItem of profile.storage) {
const item = getShopItemById(storageItem.itemId);
if (!item) continue;
const usability = canUseItemForStage(storageItem.itemId, stage);
for (const item of allItems) {
const usability = canUseItemForStage(item.id, stage);
result.push({
...item,
itemId: storageItem.itemId,
quantity: storageItem.quantity,
itemId: item.id,
canUse: usability.canUse,
reason: usability.reason,
});
}
return result;
}, [profile, companion?.stage]);
}, [companion?.stage]);
const isEmpty = inventoryItems.length === 0;
const handleSelectItem = (item: ResolvedInventoryItem) => {
if (!item.canUse || isUsingItem) return;
setSelectedItem(item);
setQuantity(1);
setShowUseDialog(true);
};
const handleConfirmUse = () => {
if (!selectedItem || !onUseItem || isUsingItem) return;
onUseItem(selectedItem.itemId, quantity);
setShowUseDialog(false);
setSelectedItem(null);
setQuantity(1);
};
const handleCloseUseDialog = (isOpen: boolean) => {
if (!isOpen) {
setShowUseDialog(false);
setSelectedItem(null);
setQuantity(1);
}
};
const maxQuantity = selectedItem?.quantity ?? 1;
const handleIncrease = () => setQuantity(q => Math.min(q + 1, maxQuantity));
const handleDecrease = () => setQuantity(q => Math.max(q - 1, 1));
const handleQuantityInput = (e: React.ChangeEvent<HTMLInputElement>) => {
const value = parseInt(e.target.value, 10);
if (isNaN(value) || value < 1) {
setQuantity(1);
} else {
setQuantity(Math.min(value, maxQuantity));
}
const handleUseItem = (item: ResolvedInventoryItem) => {
if (!item.canUse || isUsingItem || !onUseItem) return;
onUseItem(item.itemId);
};
return (
<>
<div className="px-4 sm:px-6 py-3 sm:py-4">
{isEmpty ? (
<div className="flex flex-col items-center justify-center py-16 text-center">
<div className="size-20 rounded-3xl bg-muted/50 flex items-center justify-center mb-4">
<Package className="size-10 text-muted-foreground" />
</div>
<h3 className="text-lg font-semibold mb-2">No Items Yet</h3>
<p className="text-sm text-muted-foreground max-w-sm">
Visit the Shop tab to purchase items for your Blobbi. Items you buy will appear here.
</p>
<div className="px-4 sm:px-6 py-3 sm:py-4">
{isEmpty ? (
<div className="flex flex-col items-center justify-center py-16 text-center">
<div className="size-20 rounded-3xl bg-muted/50 flex items-center justify-center mb-4">
<Package className="size-10 text-muted-foreground" />
</div>
) : (
<div className="grid gap-2 sm:gap-3">
{inventoryItems.map(item => (
<div
key={item.itemId}
className={cn(
"flex flex-col sm:flex-row sm:items-center gap-2 sm:gap-4 p-3 sm:p-4 rounded-xl border bg-card/60 backdrop-blur-sm transition-colors",
item.canUse ? "hover:border-primary/30" : "opacity-70"
)}
>
{/* Top row on mobile: Icon + Name/Type + Quantity + Button */}
<div className="flex items-center gap-3 sm:contents">
{/* Item Icon */}
<div className="relative shrink-0">
<div className="absolute inset-0 bg-gradient-to-br from-primary/20 to-primary/5 rounded-full blur-xl" />
<div className={cn(
"relative size-10 sm:size-14 rounded-full bg-gradient-to-br from-primary/10 to-primary/5 flex items-center justify-center text-2xl sm:text-3xl",
!item.canUse && "grayscale"
)}>
{item.icon}
</div>
<h3 className="text-lg font-semibold mb-2">No Items Available</h3>
<p className="text-sm text-muted-foreground max-w-sm">
No items are available for your Blobbi's current stage.
</p>
</div>
) : (
<div className="grid gap-2 sm:gap-3">
{inventoryItems.map(item => (
<div
key={item.itemId}
className={cn(
"flex flex-col sm:flex-row sm:items-center gap-2 sm:gap-4 p-3 sm:p-4 rounded-xl border bg-card/60 backdrop-blur-sm transition-colors",
item.canUse ? "hover:border-primary/30" : "opacity-70"
)}
>
{/* Top row on mobile: Icon + Name/Type + Button */}
<div className="flex items-center gap-3 sm:contents">
{/* Item Icon */}
<div className="relative shrink-0">
<div className="absolute inset-0 bg-gradient-to-br from-primary/20 to-primary/5 rounded-full blur-xl" />
<div className={cn(
"relative size-10 sm:size-14 rounded-full bg-gradient-to-br from-primary/10 to-primary/5 flex items-center justify-center text-2xl sm:text-3xl",
!item.canUse && "grayscale"
)}>
{item.icon}
</div>
{/* Item Info - Name and Type */}
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 mb-0.5 sm:mb-1">
<h3 className="font-semibold text-sm sm:text-base truncate">{item.name}</h3>
<Badge variant="secondary" className="text-xs capitalize shrink-0 hidden sm:inline-flex">
{item.type}
</Badge>
</div>
{/* Effect preview - desktop only inline */}
<div className="hidden sm:block">
<ItemEffectDisplay effect={item.effect} variant="inline" />
</div>
{/* Show blocked reason - desktop only inline */}
{!item.canUse && item.reason && (
<p className="hidden sm:block text-xs text-amber-600 dark:text-amber-400 mt-1">
{item.reason}
</p>
)}
</div>
{/* Quantity Badge */}
<Badge className="bg-gradient-to-r from-blue-500 to-indigo-500 text-white border-0 px-2 py-0.5 shrink-0 text-xs">
×{item.quantity}
</Badge>
{/* Use Button */}
{onUseItem && (
item.canUse ? (
<Button
size="sm"
onClick={() => handleSelectItem(item)}
disabled={isUsingItem}
className="shrink-0"
>
Use
</Button>
) : (
<Tooltip>
<TooltipTrigger asChild>
<span>
<Button
size="sm"
disabled
className="shrink-0"
>
Use
</Button>
</span>
</TooltipTrigger>
<TooltipContent>
<p>{item.reason || 'Cannot use this item'}</p>
</TooltipContent>
</Tooltip>
)
)}
</div>
{/* Mobile only: Effect preview and blocked reason below */}
<div className="sm:hidden pl-13 space-y-1">
<div className="flex items-center gap-2">
<Badge variant="secondary" className="text-xs capitalize">
{/* Item Info - Name and Type */}
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 mb-0.5 sm:mb-1">
<h3 className="font-semibold text-sm sm:text-base truncate">{item.name}</h3>
<Badge variant="secondary" className="text-xs capitalize shrink-0 hidden sm:inline-flex">
{item.type}
</Badge>
</div>
{/* Effect preview - desktop only inline */}
<div className="hidden sm:block">
<ItemEffectDisplay effect={item.effect} variant="inline" />
</div>
{/* Show blocked reason - desktop only inline */}
{!item.canUse && item.reason && (
<p className="text-xs text-amber-600 dark:text-amber-400">
<p className="hidden sm:block text-xs text-amber-600 dark:text-amber-400 mt-1">
{item.reason}
</p>
)}
</div>
</div>
))}
</div>
)}
</div>
{/* Use Item Confirmation Dialog */}
{selectedItem && companion && (
<InventoryUseConfirmDialog
open={showUseDialog}
onOpenChange={handleCloseUseDialog}
item={selectedItem}
companion={companion}
quantity={quantity}
maxQuantity={maxQuantity}
onIncrease={handleIncrease}
onDecrease={handleDecrease}
onQuantityChange={handleQuantityInput}
onConfirm={handleConfirmUse}
isUsing={isUsingItem}
/>
{/* Use Button */}
{onUseItem && (
item.canUse ? (
<Button
size="sm"
onClick={() => handleUseItem(item)}
disabled={isUsingItem}
className="shrink-0"
>
{isUsingItem ? (
<Loader2 className="size-4 animate-spin" />
) : (
'Use'
)}
</Button>
) : (
<Tooltip>
<TooltipTrigger asChild>
<span>
<Button
size="sm"
disabled
className="shrink-0"
>
Use
</Button>
</span>
</TooltipTrigger>
<TooltipContent>
<p>{item.reason || 'Cannot use this item'}</p>
</TooltipContent>
</Tooltip>
)
)}
</div>
{/* Mobile only: Effect preview and blocked reason below */}
<div className="sm:hidden pl-13 space-y-1">
<div className="flex items-center gap-2">
<Badge variant="secondary" className="text-xs capitalize">
{item.type}
</Badge>
<ItemEffectDisplay effect={item.effect} variant="inline" />
</div>
{!item.canUse && item.reason && (
<p className="text-xs text-amber-600 dark:text-amber-400">
{item.reason}
</p>
)}
</div>
</div>
))}
</div>
)}
</>
</div>
);
}
@@ -298,153 +237,3 @@ export function BlobbiInventoryModal({
</Dialog>
);
}
// ─── Use Confirmation Dialog ──────────────────────────────────────────────────
interface InventoryUseConfirmDialogProps {
open: boolean;
onOpenChange: (open: boolean) => void;
item: ResolvedInventoryItem;
companion: BlobbiCompanion;
quantity: number;
maxQuantity: number;
onIncrease: () => void;
onDecrease: () => void;
onQuantityChange: (e: React.ChangeEvent<HTMLInputElement>) => void;
onConfirm: () => void;
isUsing: boolean;
}
function InventoryUseConfirmDialog({
open,
onOpenChange,
item,
companion,
quantity,
maxQuantity,
onIncrease,
onDecrease,
onQuantityChange,
onConfirm,
isUsing,
}: InventoryUseConfirmDialogProps) {
const totalEffect = useMemo(() => {
if (!item.effect) return null;
const statKeys = ['hunger', 'happiness', 'energy', 'hygiene', 'health'] as const;
const currentStats = { ...companion.stats };
for (let i = 0; i < quantity; i++) {
for (const stat of statKeys) {
const delta = item.effect[stat];
if (delta !== undefined) {
currentStats[stat] = Math.max(0, Math.min(100, (currentStats[stat] ?? 0) + delta));
}
}
}
const result: Record<string, number> = {};
for (const stat of statKeys) {
const delta = (currentStats[stat] ?? 0) - (companion.stats[stat] ?? 0);
if (delta !== 0) {
result[stat] = delta;
}
}
return Object.keys(result).length > 0 ? result : null;
}, [item.effect, companion.stats, quantity]);
return (
<Dialog open={open} onOpenChange={onOpenChange}>
<DialogContent className="max-w-sm w-[calc(100%-2rem)]">
<DialogHeader>
<DialogTitle>Use Item</DialogTitle>
</DialogHeader>
<div className="space-y-4 py-2">
{/* Item Preview */}
<div className="flex items-center gap-3 sm:gap-4 p-3 sm:p-4 rounded-lg bg-muted/50">
<div className="text-3xl sm:text-4xl shrink-0">{item.icon}</div>
<div className="flex-1 min-w-0">
<h3 className="font-semibold truncate">{item.name}</h3>
<p className="text-sm text-muted-foreground">
{item.quantity} in inventory
</p>
</div>
</div>
{/* Quantity Selector */}
<div className="space-y-2">
<div className="flex items-center justify-between">
<label className="text-sm font-medium">Quantity</label>
<span className="text-xs text-muted-foreground">
Max: {maxQuantity}
</span>
</div>
<div className="flex items-center gap-2">
<Button
variant="outline"
size="icon"
onClick={onDecrease}
disabled={quantity <= 1 || isUsing}
>
<Minus className="size-4" />
</Button>
<Input
type="number"
min="1"
max={maxQuantity}
value={quantity}
onChange={onQuantityChange}
disabled={isUsing}
className="text-center"
/>
<Button
variant="outline"
size="icon"
onClick={onIncrease}
disabled={quantity >= maxQuantity || isUsing}
>
<Plus className="size-4" />
</Button>
</div>
</div>
{/* Effects Summary */}
{totalEffect && (
<div className="p-4 rounded-lg bg-gradient-to-r from-emerald-500/10 to-green-500/10 border border-emerald-500/20">
<h4 className="text-sm font-medium mb-2">
Total effect{quantity > 1 ? ` (x${quantity})` : ''}
</h4>
<ItemEffectDisplay effect={totalEffect} variant="badges" />
</div>
)}
</div>
<DialogFooter>
<Button
variant="outline"
onClick={() => onOpenChange(false)}
disabled={isUsing}
>
Cancel
</Button>
<Button
onClick={onConfirm}
disabled={isUsing}
className="min-w-24"
>
{isUsing ? (
<>
<Loader2 className="size-4 mr-2 animate-spin" />
Using...
</>
) : (
`Use${quantity > 1 ? ` (x${quantity})` : ''}`
)}
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
);
}
+15 -31
View File
@@ -16,17 +16,16 @@ import {
import type { ShopItem } from '../types/shop.types';
import type { BlobbiCompanion, BlobbonautProfile } from '@/blobbi/core/lib/blobbi';
import { getLiveShopItems, getShopItemById } from '../lib/blobbi-shop-items';
import { getLiveShopItems } from '../lib/blobbi-shop-items';
import { useBlobbiPurchaseItem } from '../hooks/useBlobbiPurchaseItem';
import { canUseItemForStage } from '@/blobbi/actions/lib/blobbi-action-utils';
import { cn, formatCompactNumber } from '@/lib/utils';
type TopTab = 'items' | 'shop';
/** Resolved inventory item with shop metadata and usability info */
/** Resolved catalog item with shop metadata and usability info */
interface ResolvedInventoryItem extends ShopItem {
itemId: string;
quantity: number;
canUse: boolean;
reason?: string;
}
@@ -39,7 +38,7 @@ interface BlobbiShopModalProps {
initialTab?: TopTab;
// ── Inventory props (passed through) ──
companion: BlobbiCompanion | null;
onUseItem?: (itemId: string, quantity: number) => void;
onUseItem?: (itemId: string) => void;
isUsingItem?: boolean;
}
@@ -80,28 +79,24 @@ export function BlobbiShopModal({
const effectivePurchasingId = isPurchasing ? purchasingItemId : null;
// ── Inventory items resolution ──
// ── Items resolution — sourced from the full catalog (not inventory) ──
const inventoryItems = useMemo((): ResolvedInventoryItem[] => {
if (!profile) return [];
const stage = companion?.stage ?? 'egg';
const allCatalogItems = getLiveShopItems();
const result: ResolvedInventoryItem[] = [];
for (const storageItem of profile.storage) {
const item = getShopItemById(storageItem.itemId);
if (!item) continue;
const usability = canUseItemForStage(storageItem.itemId, stage);
for (const item of allCatalogItems) {
const usability = canUseItemForStage(item.id, stage);
result.push({
...item,
itemId: storageItem.itemId,
quantity: storageItem.quantity,
itemId: item.id,
canUse: usability.canUse,
reason: usability.reason,
});
}
return result;
}, [profile, companion?.stage]);
}, [companion?.stage]);
// ── Inventory use item handler ──
const [usingItemId, setUsingItemId] = useState<string | null>(null);
@@ -109,7 +104,7 @@ export function BlobbiShopModal({
const handleUseItem = (item: ResolvedInventoryItem) => {
if (!item.canUse || isUsingItem || !onUseItem) return;
setUsingItemId(item.itemId);
onUseItem(item.itemId, 1);
onUseItem(item.itemId);
};
// Clear usingItemId when isUsingItem goes false
@@ -138,7 +133,7 @@ export function BlobbiShopModal({
Items
{!inventoryEmpty && (
<Badge variant="secondary" className="text-[10px] px-1.5 py-0 h-4 min-w-4">
{inventoryItems.reduce((sum, i) => sum + i.quantity, 0)}
{inventoryItems.length}
</Badge>
)}
{topTab === 'items' && (
@@ -265,7 +260,7 @@ function ShopGrid({ items, availableCoins, onBuy, purchasingItemId }: ShopGridPr
);
}
// ─── Items Grid (inventory, tile layout) ──────────────────────────────────────
// ─── Items Grid (catalog, tile layout) ────────────────────────────────────────
interface ItemsGridProps {
items: ResolvedInventoryItem[];
@@ -275,20 +270,16 @@ interface ItemsGridProps {
onGoToShop: () => void;
}
function ItemsGrid({ items, onUseItem, isUsingItem, usingItemId, onGoToShop }: ItemsGridProps) {
function ItemsGrid({ items, onUseItem, isUsingItem, usingItemId, onGoToShop: _onGoToShop }: ItemsGridProps) {
if (items.length === 0) {
return (
<div className="flex flex-col items-center justify-center py-16 px-6 text-center">
<div className="size-16 rounded-2xl bg-muted/50 flex items-center justify-center mb-4">
<Package className="size-8 text-muted-foreground/60" />
</div>
<p className="text-sm text-muted-foreground mb-4">
No items yet. Visit the shop to stock up!
<p className="text-sm text-muted-foreground">
No items are available for your Blobbi's current stage.
</p>
<Button variant="outline" size="sm" onClick={onGoToShop} className="gap-2">
<ShoppingBag className="size-3.5" />
Browse Shop
</Button>
</div>
);
}
@@ -308,13 +299,6 @@ function ItemsGrid({ items, onUseItem, isUsingItem, usingItemId, onGoToShop }: I
item.canUse ? 'hover:border-primary/40 hover:bg-accent/40' : 'opacity-60',
)}
>
{/* Quantity badge */}
<Badge
className="absolute top-1.5 right-1.5 text-[10px] px-1.5 py-0 h-4 min-w-4 bg-gradient-to-r from-blue-500 to-indigo-500 text-white border-0"
>
{item.quantity}
</Badge>
{/* Icon */}
<div className={cn('text-3xl leading-none mt-1', !item.canUse && 'grayscale')}>{item.icon}</div>
@@ -7,7 +7,7 @@
* Used by:
* - BlobbiShopItemRow (shop listing)
* - BlobbiPurchaseDialog (purchase confirmation)
* - BlobbiInventoryModal (inventory listing)
* - BlobbiInventoryModal (items listing)
* - BlobbiActionInventoryModal (action item selection)
*
* All consumers should use this component to ensure consistent display of item effects.
@@ -192,30 +192,6 @@ export function ItemEffectDisplay({
return null;
}
// ─── Utility Exports ──────────────────────────────────────────────────────────
/**
* Format effects as a summary string (for compatibility with existing code).
* This is a drop-in replacement for formatEffectSummary in blobbi-shop-utils.ts.
*
* @deprecated Use <ItemEffectDisplay variant="inline" /> instead
*/
export function formatEffectSummary(effect: ItemEffect | undefined, maxEffects = 4): string {
const entries = getSortedEffectEntries(effect);
if (entries.length === 0) {
return 'No effects';
}
const displayEntries = maxEffects !== undefined ? entries.slice(0, maxEffects) : entries;
return displayEntries
.map(([stat, value]) => `${formatStatValue(value)} ${STAT_LABELS[stat]}`)
.join(', ');
}
/**
* Get sorted effect entries for custom rendering.
* Useful when you need to iterate over effects yourself.
*/
export { getSortedEffectEntries };
+60
View File
@@ -0,0 +1,60 @@
import { Footprints, Loader2 } from 'lucide-react';
import { cn } from '@/lib/utils';
const SIZE_PRESETS = {
sm: {
wrapper: 'flex flex-col items-center gap-3 py-6',
icon: 'size-10 text-muted-foreground/30',
name: 'text-sm font-semibold',
description: 'text-xs text-muted-foreground',
button: 'flex items-center gap-2 px-4 py-2 rounded-full text-white text-xs font-semibold transition-all hover:-translate-y-0.5 hover:scale-105 active:scale-95',
buttonIcon: 'size-3.5',
buttonLabel: (_name: string) => 'Bring home',
descriptionText: (_name: string) => 'Out exploring with you',
},
md: {
wrapper: 'flex flex-col items-center justify-center gap-6 text-center',
icon: 'size-16 text-muted-foreground/30',
name: '', // not shown separately in md — name is inline in description
description: 'text-muted-foreground text-sm',
button: 'flex items-center justify-center gap-2.5 px-8 py-3.5 rounded-full text-white font-semibold transition-all duration-300 ease-out hover:-translate-y-0.5 hover:scale-105 hover:brightness-110 active:scale-95',
buttonIcon: 'size-5',
buttonLabel: (name: string) => `Bring ${name} home`,
descriptionText: (name: string) => `${name} is out exploring right now.`,
},
} as const;
export interface BlobbiAwayStateProps {
/** The Blobbi's name. */
name: string;
/** Visual size preset. 'md' for full page, 'sm' for widget. */
size?: 'sm' | 'md';
/** Whether the companion update is in progress. */
isUpdating: boolean;
/** Callback to bring the Blobbi home (unset as floating companion). */
onBringHome: () => void;
}
/** Shared "out exploring" state shown when a Blobbi is the active floating companion. */
export function BlobbiAwayState({ name, size = 'md', isUpdating, onBringHome }: BlobbiAwayStateProps) {
const preset = SIZE_PRESETS[size];
return (
<div className={preset.wrapper}>
<Footprints className={preset.icon} />
{size === 'sm' && <span className={preset.name}>{name}</span>}
<p className={preset.description}>{preset.descriptionText(name)}</p>
<button
onClick={onBringHome}
disabled={isUpdating}
className={cn(preset.button, isUpdating && 'opacity-50 pointer-events-none')}
style={{ background: 'linear-gradient(135deg, #8b5cf6, #ec4899, #f59e0b)' }}
>
{isUpdating
? <Loader2 className={cn(preset.buttonIcon, 'animate-spin')} />
: <Footprints className={preset.buttonIcon} />}
<span>{preset.buttonLabel(name)}</span>
</button>
</div>
);
}
+138
View File
@@ -0,0 +1,138 @@
import { AlertTriangle, Utensils, Gamepad2, Heart, Droplets, Zap } from 'lucide-react';
import { cn } from '@/lib/utils';
// ── Constants ─────────────────────────────────────────────────────────────────
const STAT_COLORS: Record<string, string> = {
orange: 'text-orange-500',
yellow: 'text-yellow-500',
green: 'text-green-500',
blue: 'text-blue-500',
violet: 'text-violet-500',
};
const STAT_BG_COLORS: Record<string, string> = {
orange: 'bg-orange-500/10',
yellow: 'bg-yellow-500/10',
green: 'bg-green-500/10',
blue: 'bg-blue-500/10',
violet: 'bg-violet-500/10',
};
const STAT_RING_HEX: Record<string, string> = {
orange: '#f97316',
yellow: '#eab308',
green: '#22c55e',
blue: '#3b82f6',
violet: '#8b5cf6',
};
/** Lucide icon component for each stat. */
const STAT_ICON_MAP: Record<string, React.ComponentType<{ className?: string; strokeWidth?: number }>> = {
hunger: Utensils,
happiness: Gamepad2,
health: Heart,
hygiene: Droplets,
energy: Zap,
};
// ── Size presets ──────────────────────────────────────────────────────────────
const SIZE_PRESETS = {
sm: {
container: 'size-9',
icon: 'size-3.5',
strokeWidth: 3,
alertSize: 'size-2.5',
alertPos: '-top-1 -right-1.5',
},
md: {
container: 'size-[4.5rem] sm:size-20',
icon: 'size-6 sm:size-7',
strokeWidth: 2.5,
alertSize: 'size-3.5',
alertPos: '-top-1.5 -right-2',
},
} as const;
// ── Component ─────────────────────────────────────────────────────────────────
export interface StatIndicatorProps {
stat: string;
value: number | undefined;
color: 'orange' | 'yellow' | 'green' | 'blue' | 'violet';
status?: 'normal' | 'warning' | 'critical';
/** Visual size preset. Default: 'md'. */
size?: 'sm' | 'md';
/** When provided, renders as a clickable button. */
onClick?: () => void;
/** Disable the button (only relevant when onClick is set). */
disabled?: boolean;
}
export function StatIndicator({
stat,
value,
color,
status = 'normal',
size = 'md',
onClick,
disabled,
}: StatIndicatorProps) {
const displayValue = value ?? 0;
const isLow = status === 'warning' || status === 'critical';
const ringHex = STAT_RING_HEX[color];
const IconComponent = STAT_ICON_MAP[stat];
const preset = SIZE_PRESETS[size];
const inner = (
<>
{/* Progress ring */}
<svg className="absolute inset-0 -rotate-90" viewBox="0 0 36 36">
<circle cx="18" cy="18" r="15" fill="none" stroke="currentColor" strokeWidth={preset.strokeWidth} className="text-muted/15" />
<circle
cx="18" cy="18" r="15" fill="none" strokeWidth={preset.strokeWidth} strokeLinecap="round"
stroke={ringHex}
strokeDasharray={`${displayValue * 0.94} 100`}
className="transition-all duration-500"
/>
</svg>
{/* Icon with warning badge */}
<div className="relative">
{IconComponent && <IconComponent className={cn(preset.icon, STAT_COLORS[color])} strokeWidth={2.5} />}
{isLow && (
<AlertTriangle
className={cn('absolute', preset.alertPos, preset.alertSize, status === 'critical' ? 'text-red-500' : 'text-amber-500')}
strokeWidth={3}
/>
)}
</div>
</>
);
const baseClass = cn(
'relative rounded-full flex items-center justify-center',
preset.container,
STAT_BG_COLORS[color],
status === 'critical' && 'animate-pulse',
);
if (onClick) {
return (
<button
onClick={onClick}
disabled={disabled}
className={cn(
baseClass,
'transition-transform hover:scale-110 active:scale-95',
disabled && 'opacity-40 pointer-events-none',
)}
aria-label={`${stat} ${displayValue}%`}
>
{inner}
</button>
);
}
return <div className={baseClass}>{inner}</div>;
}
+16 -18
View File
@@ -19,7 +19,6 @@ import {
ChevronRight,
Egg,
Sparkles,
Coins,
CircleDot,
X,
} from 'lucide-react';
@@ -29,7 +28,7 @@ import { Progress } from '@/components/ui/progress';
import { cn } from '@/lib/utils';
import type { HatchTask } from '@/blobbi/actions/hooks/useHatchTasks';
import type { DailyMission } from '@/blobbi/actions/lib/daily-missions';
import type { DailyMissionView } from '@/blobbi/actions/hooks/useDailyMissions';
// ─── Card Item Types ──────────────────────────────────────────────────────────
@@ -49,8 +48,8 @@ interface DailyCardItem {
description: string;
progress: number;
progressLabel: string;
reward: number;
claimed: boolean;
xp: number;
complete: boolean;
}
type CardItem = TaskCardItem | DailyCardItem;
@@ -65,7 +64,7 @@ interface MissionSurfaceCardProps {
/** Process type for badge label */
processType: 'hatch' | 'evolve' | null;
/** Daily missions */
dailyMissions: DailyMission[];
dailyMissions: DailyMissionView[];
/** Called when user taps "View all" */
onViewAll: () => void;
/** Called when user dismisses the card */
@@ -97,22 +96,22 @@ function buildTaskCards(
}));
}
function buildDailyCards(missions: DailyMission[]): DailyCardItem[] {
// Show unclaimed missions first, then claimed ones
const unclaimed = missions.filter((m) => !m.claimed);
const toShow = unclaimed.length > 0 ? unclaimed : [];
function buildDailyCards(missions: DailyMissionView[]): DailyCardItem[] {
// Show incomplete missions first
const incomplete = missions.filter((m) => !m.complete);
const toShow = incomplete.length > 0 ? incomplete : [];
return toShow.map((m) => ({
kind: 'daily',
badge: 'Daily',
title: m.title,
description: m.description,
progress: m.requiredCount > 0
? Math.min(100, Math.round((m.currentCount / m.requiredCount) * 100))
progress: m.target > 0
? Math.min(100, Math.round((m.progress / m.target) * 100))
: 0,
progressLabel: `${m.currentCount}/${m.requiredCount}`,
reward: m.reward,
claimed: m.claimed,
progressLabel: `${m.progress}/${m.target}`,
xp: m.xp,
complete: m.complete,
}));
}
@@ -279,10 +278,9 @@ export function MissionSurfaceCard({
<span className="text-[10px] text-muted-foreground font-mono shrink-0">
{card.progressLabel}
</span>
{card.kind === 'daily' && !card.claimed && (
<span className="flex items-center gap-0.5 text-[10px] text-amber-600 dark:text-amber-400 font-medium shrink-0">
<Coins className="size-2.5" />
{card.reward}
{card.kind === 'daily' && !card.complete && (
<span className="flex items-center gap-0.5 text-[10px] text-violet-600 dark:text-violet-400 font-medium shrink-0">
{card.xp} XP
</span>
)}
</div>
+48
View File
@@ -876,3 +876,51 @@ export const ACTION_EMOTION_MAP: Record<ActionType, BlobbiEmotion> = {
export function getActionEmotion(action: ActionType): BlobbiEmotion {
return ACTION_EMOTION_MAP[action];
}
// ─── Feed Attenuation ─────────────────────────────────────────────────────────
/**
* Produce a lighter version of a visual recipe suitable for feed cards.
*
* Feed Blobbis are rendered at a smaller size (size-48/56 vs size-64+) and
* need to remain readable at a glance. This function keeps all facial parts
* (eyes, mouth, eyebrows) and extras untouched — they are already sized
* relative to the SVG viewBox — but reduces body-effect particle counts
* and removes flies to prevent visual clutter at small sizes.
*
* The input recipe is produced by the same `resolveStatusRecipe()` used
* by the room view, so thresholds and priorities are identical.
*/
export function attenuateRecipeForFeed(recipe: BlobbiVisualRecipe): BlobbiVisualRecipe {
// Empty / no body effects → return as-is (stable reference path)
if (!recipe.bodyEffects) return recipe;
const { bodyEffects, ...rest } = recipe;
const attenuated: BodyEffectsRecipe = {};
// Dirt marks: reduce count by ~40%, lower intensity cap
if (bodyEffects.dirtMarks?.enabled) {
attenuated.dirtMarks = {
...bodyEffects.dirtMarks,
count: Math.max(1, Math.ceil((bodyEffects.dirtMarks.count ?? 3) * 0.6)),
intensity: Math.min(bodyEffects.dirtMarks.intensity ?? 0.6, 0.55),
};
}
// Stink clouds: reduce count, remove flies entirely
if (bodyEffects.stinkClouds?.enabled) {
attenuated.stinkClouds = {
...bodyEffects.stinkClouds,
count: Math.max(1, Math.ceil((bodyEffects.stinkClouds.count ?? 3) * 0.5)),
flies: false,
flyCount: 0,
};
}
// Anger rise: pass through unchanged (single overlay, scales with SVG)
if (bodyEffects.angerRise) {
attenuated.angerRise = bodyEffects.angerRise;
}
return { ...rest, bodyEffects: attenuated };
}
+4 -5
View File
@@ -297,11 +297,10 @@ export function AdvancedSettings() {
<div className="px-3 pt-3 pb-4 space-y-4">
<div className="rounded-lg border border-destructive/30 p-4 space-y-3">
<div>
<h3 className="text-sm font-medium">Request to Vanish</h3>
<h3 className="text-sm font-medium">Delete Account</h3>
<p className="text-xs text-muted-foreground mt-1 leading-relaxed">
Permanently request all relays to delete your data, including your profile,
posts, reactions, and direct messages. This action is irreversible and legally
binding in some jurisdictions (NIP-62).
Permanently delete your data from the network, including your profile,
posts, reactions, and direct messages. This action is irreversible.
</p>
</div>
<Button
@@ -310,7 +309,7 @@ export function AdvancedSettings() {
className="border-destructive/50 text-destructive hover:bg-destructive hover:text-destructive-foreground"
onClick={() => setVanishDialogOpen(true)}
>
Request to Vanish
Delete Account
</Button>
</div>
</div>
+2 -1
View File
@@ -9,6 +9,7 @@ import { NsitePreviewDialog } from '@/components/NsitePreviewDialog';
import { Skeleton } from '@/components/ui/skeleton';
import { useAddrEvent } from '@/hooks/useEvent';
import { NostrURI } from '@/lib/NostrURI';
import { sanitizeUrl } from '@/lib/sanitizeUrl';
import { cn } from '@/lib/utils';
/** Get a tag value by name. */
@@ -106,7 +107,7 @@ export function AppHandlerContent({ event, compact }: AppHandlerContentProps) {
const about = metadata.about;
const picture = metadata.picture;
const banner = metadata.banner;
const websiteUrl = getWebsiteUrl(event.tags, metadata);
const websiteUrl = sanitizeUrl(getWebsiteUrl(event.tags, metadata));
const hashtags = getAllTags(event.tags, 't');
const shakespeareUrl = useMemo(() => getShakespeareUrl(event.tags), [event.tags]);
+1 -1
View File
@@ -7,7 +7,7 @@
import { useMemo } from 'react';
import { Play, Pause, Music, ListMusic, Podcast, Clock } from 'lucide-react';
import type { NostrEvent } from '@nostrify/nostrify';
import { useAudioPlayer } from '@/contexts/AudioPlayerContext';
import { useAudioPlayer } from '@/contexts/audioPlayerContextDef';
import { parseMusicTrack, parseMusicPlaylist, toAudioTrack } from '@/lib/musicHelpers';
import { parsePodcastEpisode, parsePodcastTrailer, episodeToAudioTrack, trailerToAudioTrack } from '@/lib/podcastHelpers';
import { useAuthor } from '@/hooks/useAuthor';
+1 -1
View File
@@ -1,6 +1,6 @@
import { useEffect, useRef } from 'react';
import { useLocation } from 'react-router-dom';
import { useAudioPlayer } from '@/contexts/AudioPlayerContext';
import { useAudioPlayer } from '@/contexts/audioPlayerContextDef';
/**
* Auto-minimizes the audio player when the user navigates to a different page.
+1 -33
View File
@@ -3,39 +3,7 @@ import { Award } from 'lucide-react';
import type { NostrEvent } from '@nostrify/nostrify';
import { useCardTilt } from '@/hooks/useCardTilt';
/** Parsed NIP-58 badge definition data. */
export interface BadgeData {
identifier: string;
name: string;
description?: string;
image?: string;
imageDimensions?: string;
thumbs: Array<{ url: string; dimensions?: string }>;
}
/** Parse a kind 30009 badge definition event into structured data. */
export function parseBadgeDefinition(event: NostrEvent): BadgeData | null {
if (event.kind !== 30009) return null;
const identifier = event.tags.find(([n]) => n === 'd')?.[1];
if (!identifier) return null;
const name = event.tags.find(([n]) => n === 'name')?.[1] || identifier;
const description = event.tags.find(([n]) => n === 'description')?.[1];
const imageTag = event.tags.find(([n]) => n === 'image');
const image = imageTag?.[1];
const imageDimensions = imageTag?.[2];
const thumbs: Array<{ url: string; dimensions?: string }> = [];
for (const tag of event.tags) {
if (tag[0] === 'thumb' && tag[1]) {
thumbs.push({ url: tag[1], dimensions: tag[2] });
}
}
return { identifier, name, description, image, imageDimensions, thumbs };
}
import { parseBadgeDefinition } from '@/lib/parseBadgeDefinition';
interface BadgeContentProps {
event: NostrEvent;
+1 -1
View File
@@ -28,7 +28,7 @@ import { useMuteList } from '@/hooks/useMuteList';
import { isEventMuted } from '@/lib/muteHelpers';
import { genUserName } from '@/lib/genUserName';
import { VerifiedNip05Text } from '@/components/Nip05Badge';
import { parseBadgeDefinition } from '@/components/BadgeContent';
import { parseBadgeDefinition } from '@/lib/parseBadgeDefinition';
import { useCardTilt } from '@/hooks/useCardTilt';
import { useProfileUrl } from '@/hooks/useProfileUrl';
import { AwardBadgeDialog } from '@/components/AwardBadgeDialog';
+2 -2
View File
@@ -8,8 +8,8 @@ import { ScrollArea } from '@/components/ui/scroll-area';
import { Button } from '@/components/ui/button';
import { Skeleton } from '@/components/ui/skeleton';
import { BadgeThumbnail } from '@/components/BadgeThumbnail';
import { parseBadgeDefinition, type BadgeData } from '@/components/BadgeContent';
import { parseProfileBadges } from '@/components/ProfileBadgesContent';
import { parseBadgeDefinition, type BadgeData } from '@/lib/parseBadgeDefinition';
import { parseProfileBadges } from '@/lib/parseProfileBadges';
import { useCurrentUser } from '@/hooks/useCurrentUser';
import { useNostrPublish } from '@/hooks/useNostrPublish';
import { useToast } from '@/hooks/useToast';

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