Files
nym/common/nonexhaustive-delayqueue/src/wasm_delay_queue/mod.rs
T
Jędrzej Stuczyński a43d183b4f Feature/wasm client updates (#1673)
* Compiles but runtime time fails

* wip

* Beginning of clean-up - creation of config to keep things together

* Removed unused module

* Removed hardcoded constants

* Easier way of sending binary messages

* WIP cleanup before machine switch

* Upgrade wasm-bindgen to 0.2.83

* Fixed compilation warnings for wasm client

* all clients compiling without warnings

* disabling topology refresh in wasm

* Added a config option to disable loop cover traffic stream

* config changes

* Make webassembly work in a web worker
- `wasm-timer` modified to work in web worker
- add worker target to webpack
- add client to call from HTML
- update README to build WASM for bundling (this does not build ES modules)

* Restored topology refreshing

* correctly polling items in the wasm delay_queue

* Allow client to read up to 8 messages at once from gateway connection (#1669)

* Allow client to read up to 8 messages at once from gateway connection

* Importing tokio::select in wasm32 target

* Updated changelog

* missing imports

* Introduced disable_main_poisson_packet_distribution to force real_traffic_stream to disable poisson sending (#1664)

* Introduced disable_main_poisson_packet_distribution to force real_traffic_stream to disable poisson sending

* Updated changelog

* Adjusting default settings

* Introduced a client-configurable option to force it to use extended packet size

* local adjustments

* Removed warning associated with receiving extended packets

* Minimal v2-required changes

* Updated changelog

* explicitly allowing clippy drop_non_drop

Co-authored-by: Mark Sinclair <mmsinclair@gmail.com>
2022-10-10 16:27:51 +01:00

43 lines
934 B
Rust

use std::time::Duration;
mod wheel;
pub mod delay_queue;
#[doc(inline)]
pub use delay_queue::DelayQueue;
// ===== Internal utils =====
enum Round {
Up,
Down,
}
/// Convert a `Duration` to milliseconds, rounding up and saturating at
/// `u64::MAX`.
///
/// The saturating is fine because `u64::MAX` milliseconds are still many
/// million years.
#[inline]
fn ms(duration: Duration, round: Round) -> u64 {
const NANOS_PER_MILLI: u32 = 1_000_000;
const MILLIS_PER_SEC: u64 = 1_000;
// Round up.
let millis = match round {
Round::Up => (duration.subsec_nanos() + NANOS_PER_MILLI - 1) / NANOS_PER_MILLI,
Round::Down => duration.subsec_millis(),
};
duration
.as_secs()
.saturating_mul(MILLIS_PER_SEC)
.saturating_add(u64::from(millis))
}
#[inline]
fn sleep_until(deadline: wasm_timer::Instant) -> wasm_timer::Delay {
wasm_timer::Delay::new_at(deadline)
}