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Update README.md
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Robert Bragg
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@@ -86,11 +86,11 @@ which can also facilitate integration with additional AGDK libraries including:
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to help fullscreen native applications utilize the Android soft keyboard.
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2. [Game Controller Library, aka 'Paddleboat'](https://developer.android.com/games/sdk/game-controller):
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a native library designed to help support access to game controller inputs.
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3.[Frame Pacing Library, aka ' Swappy'](https://developer.android.com/games/sdk/frame-pacing): a library
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3. [Frame Pacing Library, aka ' Swappy'](https://developer.android.com/games/sdk/frame-pacing): a library
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that helps OpenGL and Vulkan games achieve smooth rendering and correct frame pacing on Android.
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3. [Memory Advice API](https://developer.android.com/games/sdk/memory-advice/overview): an API to
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4. [Memory Advice API](https://developer.android.com/games/sdk/memory-advice/overview): an API to
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help applications monitor their own memory usage to stay within safe limits for the system.
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4. [Oboe audio library](https://developer.android.com/games/sdk/oboe): a low-latency audio API for native
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5. [Oboe audio library](https://developer.android.com/games/sdk/oboe): a low-latency audio API for native
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applications.
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Since `GameActivity` is based on the widely used [AppCompatActivity] base class, it also
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