Commit Graph

5 Commits

Author SHA1 Message Date
Robert Bragg 69d0de4db1 agdk-egui: use upstream egui-winit + egui-wgpu crates
The functionality found in egui_winit_platform and egui_wgpu_backend is
now available in the upstream egui-winit and egui-wgpu crates
respectively.

This has simplified the example itself and also removed the dependency
on epi.

The example is now based on egui 0.18 (was previously 0.17)

Since the upstream egui-winit/wgpu crates were generally assuming that
the graphics context and surface can be initialized immediately this
currently builds against a branch that aims to upstream changes that
remove these assumptions:

https://github.com/rib/egui/tree/android-deferred-winit-wgpu
Ref: https://github.com/emilk/egui/pull/1634
2022-05-17 18:20:25 +01:00
Robert Bragg bfc0d091e6 Add a minimal Egui + Winit + WGPU based example 2022-05-13 20:13:30 +01:00
Robert Bragg 74e8ff645a Remove unused src/shader.wgsl from agdk-mainloop example 2022-05-10 03:08:56 +01:00
Robert Bragg 915f7382e5 Add a minimal Winit and WGPU based example 2022-05-10 02:04:25 +01:00
Robert Bragg 02dda282d0 Add basic agdk-mainloop example 2022-05-10 02:00:47 +01:00