22 Commits

Author SHA1 Message Date
Robert Bragg cd81420638 Update agdk-mainloop 2023-06-26 00:08:42 +01:00
Robert Bragg 47b2e279e0 Remove Cargo.lock files for examples
When splitting out the rust-android-examples we kept the agdk-mainloop
and na-mainloop examples in part so we would have some simple code we
can build as integration tests.

Since it's less likely that these will be referenced directly as
examples now, compared to those in rust-android-examples this removes
the lock files so we will instead always build against the latest semver
compatible dependencies.

Considering the simplicity of these examples, and minimal dependencies
these lock files probably weren't that worthwhile before either.
2022-12-23 01:00:57 +00:00
Robert Bragg 2e279210a3 Remove most examples
Most of the examples weren't strictly just demonstrating how to use the
android-activity API - rather they demonstrated using other libraries
in conjunction with android-activity.

Most of the examples have now been split into a standalone repository
under: https://github.com/rust-mobile/rust-android-examples

The na-mainloop and agdk-mainloop examples have been kept here since
they can be built against the local/in-tree version of android-activity
and are useful to keep for CI purposes.

This also runs `cargo update` for the na-mainloop and agdk-mainloop.
2022-12-20 19:55:10 +00:00
Robert Bragg 649b65c0c0 Update examples
- Updates deps
- Some README updates considering the Winit backend based on
  android-activity has been merged upstream
- runs cargo fmt over examples
- Top-level Cargo.toml simply excludes "examples" instead of
  listing each sub-directory separately
2022-11-10 19:28:01 +00:00
Robert Bragg e8ae198653 Update example deps + update for latest winit branch
The winit based examples no longer have an explicit dependency on
android-activity and they instead consume the `android-activity` API via
the Winit crate so there's no need to keep the versions synchronized.
2022-10-22 21:51:27 +01:00
Robert Bragg 8077a4b0da Update Winit-based examples for Release 0.4.0-beta.1 2022-10-11 20:19:15 +01:00
Robert Bragg 47afecda36 Release 0.4.0-beta 2022-09-20 02:56:05 +01:00
Robert Bragg 17f0c674c0 Don't ignore Cargo.lock files for examples 2022-09-20 00:41:21 +01:00
Robert Bragg 7cdb77eca4 Let applications report if they handled input events
The callback given to `AndroidApp::input_events()` is now expected to return
`InputStatus::Handled` or `InputStatus::Unhandled`.

When running with NativeActivity then if we know an input event hasn't been
handled we can notify the InputQueue which may result in fallback
handling.

Although the status is currently ignored with the GameActivity backend.

Since this is a breaking change that also affects the current Winit
backend this updates the winit based examples to stick with the 0.3
release of android-activity for now.

Fixes: #31
2022-09-20 00:14:38 +01:00
Robert Bragg a654f72f62 Expose the application Configuration by reference
This provides an API to access `Configuration` state for the application
without having to make deep copies of the large `Configuration` struct.

This should avoid the need for Winit to create a global static copy of
the Configuration whenever it changes - and instead it can just get
a `ConfigurationRef` which will always reflect the latest config for
the application.

Fixes: #5
2022-08-14 11:02:22 +01:00
Robert Bragg 3d1b1c5cb9 Supports InputAvailable events with GameActivity
This makes a small change to the C glue code for GameActivity to send
looper wake ups when new input is received (only sending a single wake
up, until the application next handles input).

When a wake up is received and we recognise that new input is available
then an `InputAvailable` event is sent to the application - consistent
with how NativeActivity can deliver `InputAvailable` events.

This addresses a significant feature disparity between GameActivity and
NativeActivity that meant GameActivity was not practically usable for
GUI applications that wouldn't want to render continuously like a game.

Addresses #4
2022-08-13 20:26:00 +01:00
Robert Bragg 0d0c10ebb2 Runs cargo fmt across everything 2022-08-11 23:16:55 +01:00
Robert Bragg 73a1acb3c7 examples: bump gradle-wrapper to fetch gradle-7.5-bin.zip 2022-08-11 03:12:33 +01:00
Robert Bragg 19c989c640 agdk-mainloop: fix features declaration 2022-07-26 02:03:36 +01:00
Robert Bragg b63b5e15fa Update READMEs 2022-07-03 23:34:25 +01:00
Robert Bragg 2264826535 Update examples to use android_activity 2022-07-03 22:18:46 +01:00
Robert Bragg d4459921b9 Remove global android_app() API
android_main() now takes an `app: AndroidApp` argument and has an
extern "Rust" ABI instead of "C" ABI.

This should help make it possible to run multiple native Activities in a
single process.
2022-07-03 22:18:45 +01:00
Robert Bragg 5d38fdf593 A few minor simplifications of the *-mainloop examples 2022-05-25 22:27:53 +01:00
Robert Bragg 2f3dbf12a6 add android:configChanges to manifests + remove some unused xml 2022-05-23 01:43:03 +01:00
Robert Bragg 164957ec65 game-activity: rework input API
This leaves the InputBuffer abstraction as an implementation detail
and just exposes an API like this for processing input:

  app.input_events(|event| {
      // handle event
  });

The main consideration here was to have an API that could also be
supported via NativeActivity to keep open the possibility of a standard
Android 'glue' API.
2022-05-20 02:46:01 +01:00
Robert Bragg 74e8ff645a Remove unused src/shader.wgsl from agdk-mainloop example 2022-05-10 03:08:56 +01:00
Robert Bragg 02dda282d0 Add basic agdk-mainloop example 2022-05-10 02:00:47 +01:00