When splitting out the rust-android-examples we kept the agdk-mainloop
and na-mainloop examples in part so we would have some simple code we
can build as integration tests.
Since it's less likely that these will be referenced directly as
examples now, compared to those in rust-android-examples this removes
the lock files so we will instead always build against the latest semver
compatible dependencies.
Considering the simplicity of these examples, and minimal dependencies
these lock files probably weren't that worthwhile before either.
Most of the examples weren't strictly just demonstrating how to use the
android-activity API - rather they demonstrated using other libraries
in conjunction with android-activity.
Most of the examples have now been split into a standalone repository
under: https://github.com/rust-mobile/rust-android-examples
The na-mainloop and agdk-mainloop examples have been kept here since
they can be built against the local/in-tree version of android-activity
and are useful to keep for CI purposes.
This also runs `cargo update` for the na-mainloop and agdk-mainloop.
- Updates deps
- Some README updates considering the Winit backend based on
android-activity has been merged upstream
- runs cargo fmt over examples
- Top-level Cargo.toml simply excludes "examples" instead of
listing each sub-directory separately
The winit based examples no longer have an explicit dependency on
android-activity and they instead consume the `android-activity` API via
the Winit crate so there's no need to keep the versions synchronized.
The callback given to `AndroidApp::input_events()` is now expected to return
`InputStatus::Handled` or `InputStatus::Unhandled`.
When running with NativeActivity then if we know an input event hasn't been
handled we can notify the InputQueue which may result in fallback
handling.
Although the status is currently ignored with the GameActivity backend.
Since this is a breaking change that also affects the current Winit
backend this updates the winit based examples to stick with the 0.3
release of android-activity for now.
Fixes: #31
This provides an API to access `Configuration` state for the application
without having to make deep copies of the large `Configuration` struct.
This should avoid the need for Winit to create a global static copy of
the Configuration whenever it changes - and instead it can just get
a `ConfigurationRef` which will always reflect the latest config for
the application.
Fixes: #5
This makes a small change to the C glue code for GameActivity to send
looper wake ups when new input is received (only sending a single wake
up, until the application next handles input).
When a wake up is received and we recognise that new input is available
then an `InputAvailable` event is sent to the application - consistent
with how NativeActivity can deliver `InputAvailable` events.
This addresses a significant feature disparity between GameActivity and
NativeActivity that meant GameActivity was not practically usable for
GUI applications that wouldn't want to render continuously like a game.
Addresses #4
android_main() now takes an `app: AndroidApp` argument and has an
extern "Rust" ABI instead of "C" ABI.
This should help make it possible to run multiple native Activities in a
single process.
This leaves the InputBuffer abstraction as an implementation detail
and just exposes an API like this for processing input:
app.input_events(|event| {
// handle event
});
The main consideration here was to have an API that could also be
supported via NativeActivity to keep open the possibility of a standard
Android 'glue' API.