Robert Bragg
1ca5f13874
android_native_app_glue: expose helpers for attaching input queue to looper
2022-07-06 15:26:14 +01:00
Robert Bragg
eda89d0e15
generate-bindings: use ANDROID_NDK_HOME if set
2022-07-06 14:58:29 +01:00
Robert Bragg
a8e8017918
Bump ndk/ndk-sys deps for consistency with winit master
v0.1.1
2022-07-04 20:54:20 +01:00
Robert Bragg
a8c0e37d80
Fix for generate-bindings.sh and updates generated ffi bindings
2022-07-04 20:40:03 +01:00
Robert Bragg
3f06bce6ce
Cargo.toml: Add docs.rs link
2022-07-04 19:39:03 +01:00
Robert Bragg
74b2f22494
docs: generate docs as if native-activity feature enabled
2022-07-04 02:39:59 +01:00
Robert Bragg
ffaabf09c8
Cargo.toml tweaks for publishing
v0.1.0
2022-07-04 00:21:29 +01:00
Robert Bragg
b63b5e15fa
Update READMEs
2022-07-03 23:34:25 +01:00
Robert Bragg
2264826535
Update examples to use android_activity
2022-07-03 22:18:46 +01:00
Robert Bragg
12aa17ee42
Remove redundant game-activity + native-activity crates
2022-07-03 22:18:46 +01:00
Robert Bragg
86a4ba1662
Adds configurable android-activity crate
...
This general Activity glue crate now supersedes the two separate
native-activity and game-activity crates.
The adds the functionality of both crates as modules within this
new crate but provides a single crate + API that downstream can
depend on as an Activity glue layer.
The new crate exposes two (mutually-exclusive) features for
choosing which Activity backend to build:
* "native-activity"
* "game-activity"
This common crate makes it more practical to write code that's
Activity agnostic.
2022-07-03 22:18:46 +01:00
Robert Bragg
d4459921b9
Remove global android_app() API
...
android_main() now takes an `app: AndroidApp` argument and has an
extern "Rust" ABI instead of "C" ABI.
This should help make it possible to run multiple native Activities in a
single process.
2022-07-03 22:18:45 +01:00
Robert Bragg
0565ae01ec
Expose native_window() via AndroidApp instead of static
...
To be able to support multiple activities per-process we can't have any
static/global state.
2022-07-03 22:18:45 +01:00
Robert Bragg
70e33c9635
na-subclass-jni example: add ndk-context dep
2022-07-03 22:18:45 +01:00
Robert Bragg
864d782c24
Attach native thread to JVM before calling android_main
2022-05-28 02:54:00 +01:00
Robert Bragg
c492fead0f
App: Expose internal/ext/obb paths + sdk_version
...
This exposes the state from ANativeActivity and GameActivity in a
portable (Activity agnostic) way.
2022-05-28 02:53:59 +01:00
Robert Bragg
2a8fc83ea2
build.rs: disable 'extra' warnings
2022-05-28 02:53:59 +01:00
Robert Bragg
73d56ede5f
GameActivity PATCH: remove unused variable
2022-05-28 02:53:59 +01:00
Robert Bragg
a0f52a2398
GameActivity PATCH: sync with upstream
2022-05-28 02:53:59 +01:00
Robert Bragg
d929a88468
README: add adb logcat command to initial example
2022-05-25 22:30:23 +01:00
Robert Bragg
5d38fdf593
A few minor simplifications of the *-mainloop examples
2022-05-25 22:27:53 +01:00
Robert Bragg
4f8227b5ba
Add an initial top-level README
2022-05-25 20:19:34 +01:00
Robert Bragg
99fc467be0
Add minimal NativeActivity subclass example with JNI
2022-05-23 01:58:57 +01:00
Robert Bragg
084b807319
agdk-egui: build with upstream master branch
2022-05-23 01:51:50 +01:00
Robert Bragg
2f3dbf12a6
add android:configChanges to manifests + remove some unused xml
2022-05-23 01:43:03 +01:00
Robert Bragg
b2a675cb40
native-activity: remove unused input.rs copied from game-activity
2022-05-20 05:13:50 +01:00
Robert Bragg
9ac0e2f6e2
na-winit-wgpu: don't look for winit crate locally by default
2022-05-20 05:03:47 +01:00
Robert Bragg
bab9bcf104
Add na-winit-wgpu example based on NativeActivity
2022-05-20 04:07:29 +01:00
Robert Bragg
19784d95e3
Add minimal mainloop example based on NativeActivity
2022-05-20 04:07:23 +01:00
Robert Bragg
0c3c4db1a6
Add initial native-activity glue crate
2022-05-20 04:07:17 +01:00
Robert Bragg
8ca76116be
Cargo.toml: exclude examples/agdk-egui from workspace
2022-05-20 02:46:38 +01:00
Robert Bragg
316021e4ac
agdk-winit-wgpu: use env_logger if not on Android
2022-05-20 02:46:38 +01:00
Robert Bragg
164957ec65
game-activity: rework input API
...
This leaves the InputBuffer abstraction as an implementation detail
and just exposes an API like this for processing input:
app.input_events(|event| {
// handle event
});
The main consideration here was to have an API that could also be
supported via NativeActivity to keep open the possibility of a standard
Android 'glue' API.
2022-05-20 02:46:01 +01:00
Robert Bragg
57dda66a54
game-activity/README: refer to issue that describes ndk-glue sync concerns
2022-05-20 01:59:24 +01:00
Robert Bragg
3349344339
game-activity: support generating bindings on Windows
2022-05-20 01:59:24 +01:00
Robert Bragg
3f1e6ced43
GameActivity PATH: fix for checking history pointer samples
2022-05-20 01:59:24 +01:00
Robert Bragg
69d0de4db1
agdk-egui: use upstream egui-winit + egui-wgpu crates
...
The functionality found in egui_winit_platform and egui_wgpu_backend is
now available in the upstream egui-winit and egui-wgpu crates
respectively.
This has simplified the example itself and also removed the dependency
on epi.
The example is now based on egui 0.18 (was previously 0.17)
Since the upstream egui-winit/wgpu crates were generally assuming that
the graphics context and surface can be initialized immediately this
currently builds against a branch that aims to upstream changes that
remove these assumptions:
https://github.com/rib/egui/tree/android-deferred-winit-wgpu
Ref: https://github.com/emilk/egui/pull/1634
2022-05-17 18:20:25 +01:00
Robert Bragg
bfc0d091e6
Add a minimal Egui + Winit + WGPU based example
2022-05-13 20:13:30 +01:00
Robert Bragg
c36efc7f6b
GameActivity PATCH: support capturing historic pointer samples
2022-05-12 02:58:49 +01:00
Robert Bragg
74e8ff645a
Remove unused src/shader.wgsl from agdk-mainloop example
2022-05-10 03:08:56 +01:00
Robert Bragg
915f7382e5
Add a minimal Winit and WGPU based example
2022-05-10 02:04:25 +01:00
Robert Bragg
02dda282d0
Add basic agdk-mainloop example
2022-05-10 02:00:47 +01:00
Robert Bragg
32843ac726
GameActivity PATCH: rename symbols to export via Rust
2022-05-08 22:40:35 +01:00
Robert Bragg
9267b60938
GameActivity PATCH: compilation fixes
...
Fixes some compilation bugs in the upstream AGDK glue code:
https://issuetracker.google.com/issues/229997306
2022-05-08 22:40:34 +01:00
Robert Bragg
e27b6b5a44
GameActivity PATCH: capture KeyEvent scanCode
2022-05-08 22:40:33 +01:00
Robert Bragg
b97adb91f9
GameActivity PATCH: enable tracing
2022-05-08 22:40:32 +01:00
Robert Bragg
6fb438de82
Initial GameActivity glue implementation
...
This is based on the 2022.0.0 agdk-libraries release
2022-05-08 22:40:25 +01:00